CardName: Alarm Griffin Cost: 3W Type: Creature - Griffin Pow/Tgh: 2/2 Rules Text: Flying Whenever a creature attacks you or a permanent you control, untap up to one target creature. Flavour Text: Even if you avoid the talons of the Griffin, you know the screeches put you on the dinner plan for something else. Set/Rarity: [Tribute] Ngasama Common CardName: Alcove Guardian Cost: 2W Type: Artifact Creature - Wall Golem Pow/Tgh: 3/4 Rules Text: Defender, vigilance As long as Alcove Guardian is equipped or enchanted, it may attack as though it didn't have defender. As long as Alcove Guardian is both equipped and enchanted, it gets +1/+1 and has lifelink. Flavour Text: Setheos reasoned that returning the magic sword to the grip of the statue would move it, so it no longer blocked the secret passage. In a way, he was correct. Set/Rarity: [Tribute] Ngasama Uncommon CardName: Arcane Depletion Trap Cost: 2W Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent had a non-Aura enchantment enter the battlefield this turn, you may pay {W} rather than pay this spell's mana cost. Destroy target enchantment. If the current Chamber is white, destroy up to two target enchantments instead. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Arrow Volley Trap Cost: 3WW Type: Instant - Trap Pow/Tgh: / Rules Text: If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. Flavour Text: Set/Rarity: [Tribute] Ngasama Uncommon CardName: Blessed Barricade Cost: 2W Type: Artifact Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender When Blessed Barricade dies, you may exile two Wall cards from your graveyard. If you do, create a 4/4 white Angel creature token with flying and vigilance. Flavour Text: "It's not load-bearing wall, but you don't want to mess with it anyway." -Inkid, maze guide Set/Rarity: [Tribute] Ngasama Uncommon CardName: Daydreaming Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Tap up to two target creatures. {3}{W}{W}: Put Daydreaming from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. Flavour Text: Back side: CardName: Living Daylights Cost: Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Living Daylights gets +1/+1 for each tapped creature on the battlefield. At the beginning of your upkeep, if there are no tapped creatures on the battlefield, return Living Daylights to its owner's hand. Flavour Text: Set/Rarity: [Tribute] Ngasama Rare CardName: Eternal Blade Cost: 2WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has vigilance and can't be blocked by tokens. When enchanted creature dies, exile up to one target tapped creature. Flavour Text: "I battle the fiends and wicked mages of this benighted world with swords of starlight and daggers of silent wind." -Tetpam, the Wakeful Warder Set/Rarity: [Tribute] Ngasama Uncommon CardName: Haven of Wounds Cost: 3WW Type: Artifact Creature - Wall Pow/Tgh: 0/7 Rules Text: Defender At the beginning of your upkeep, you may exile two Wall cards from your graveyard. If you do, you gain 7 life. {3}{W}{W}: Haven of Wounds gets +7/+0 until end of turn. Flavour Text: Zartih's sanctum is a place of reprieve, but also a grim prison. Set/Rarity: [Tribute] Ngasama Rare CardName: Holding Cells Cost: 2WW Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Holding Cells enters the battlefield, exile target creature until Holding Cells leaves the battlefield. When you do, exile target creature until Holding Cells is no longer the current room. Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Set/Rarity: [Tribute] Ngasama Uncommon CardName: Noose Cutter Cost: 1W Type: Creature - Dwarf Scout Pow/Tgh: 2/1 Rules Text: Protection from Traps As long as it's your turn, Noose Cutter has first strike. Flavour Text: It pays to have a seasoned tunnel runner who recognizes snares and tripwires taking point on your exploration. Set/Rarity: [Tribute] Ngasama Common CardName: Shut the Gate Cost: 1W Type: Tribal Instant - Wall Pow/Tgh: / Rules Text: Tap up to two target creatures. Your opponents can't traverse until your next turn. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Wary Mazeguide Cost: 1W Type: Creature - Human Scout Pow/Tgh: 2/2 Rules Text: Whenever a creature enters the battlefield, you may remove Wary Mazeguide from combat if it's attacking or blocking. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Confounding Staircase Cost: 1U Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Confounding Staircase enters the battlefield or a player moves from or to it, target player mills two card. Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Flush Out Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose up to two target attacking creatures. Return one of them to its owner's hand. Remove the other one from combat. Flavour Text: Successful breaches of the perimeter of Naena's water palace, if not permitted, would trigger the eviction protocols. Set/Rarity: [Tribute] Ngasama Common CardName: Hidden Stash Cost: 2U Type: Tribal Sorcery - Wall Pow/Tgh: / Rules Text: Draw two cards. Flavour Text: A loose brick might reveal more than shoddy craftsmanship. Set/Rarity: [Tribute] Ngasama Common CardName: Launch Pad Trap Cost: 2U Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature with flying is attacking you, you may pay {G} rather than pay Launch Pad Trap's mana cost. Target creature gets +2/+2 and gains flying until end of turn. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Maze Swallow Cost: 2U Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying When Maze Swallow enters the battlefield, choose one — • Put a +1/+1 counter on Maze Swallow. • Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Rise from the Moat Cost: 5U Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. • Create a 5/5 blue Serpent creature token. Exile Rise from the Moat. Flavour Text: Set/Rarity: [Tribute] Ngasama Uncommon CardName: Savvy Mazemage Cost: 3U Type: Creature - Thalakos Artificer Pow/Tgh: 2/2 Rules Text: Savvy Mazemage can't be blocked. When Savvy Mazemage enters the battlefield, return up to one target artifact to its owner's hand. Flavour Text: Shifting walls are just the most simple trick in her repertoire. Set/Rarity: [Tribute] Ngasama Common CardName: Scribe's Archive Cost: 2U Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Scribe's Archive enters the battlefield, draw two cards. At the beginning of each player's end step, if Scribe's Archive is the current Chamber, that player may scry 1. Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Seep Through Walls Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Target creature can't be blocked this turn. You may move from current Chamber to another. Flavour Text: "Spatial thinking is a second most valuable trait after survival instinct." —Annyt, flamekin adventurer Set/Rarity: [Tribute] Ngasama Common CardName: Shrewd Pathfinder Cost: 1U Type: Creature - Halfling Scout Pow/Tgh: 2/1 Rules Text: Whenever Shrewd Pathfinder deals combat damage to an opponent, choose one — • Draw a card, then discard a card. • You may move from current Chamber to another. Flavour Text: Patience and preparation will keep you alive in the vaults, but eventually you will have to press on. Set/Rarity: [Tribute] Ngasama Common CardName: Behind Lost Doors Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Create two 1/1 black Rat creature tokens with menace and two Treasure tokens. Flavour Text: The vermin were for the longest time the only company of the concealed hoard - forgotten by its owner, undetected by plunderers. Set/Rarity: [Tribute] Ngasama Common CardName: Bottomless Pit Cost: 4B Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Bottomless Pit enters the battlefield, exile target creature. At the beginning of each player's end step, if Bottomless Pit is the current Chamber, they mill a card. Traverse – Exile three cards from your graveyard. (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Set/Rarity: [Tribute] Ngasama Uncommon CardName: Darkroom Cost: 2BB Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Darkroom enters the battlefield, target player exiles two cards from their hand and two cards from the top of their library. {X}{B}, Sacrifice Darkroom: You may cast a card exiled with Darkroom with mana value X without paying its mana cost. Activate only if Darkroom is the current chamber. Traverse {3} Flavour Text: Set/Rarity: [Tribute] Ngasama Rare CardName: Dwarven Trapper Cost: 3B Type: Creature - Dwarf Rogue Pow/Tgh: 2/2 Rules Text: When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Earthbound Imp Cost: BB Type: Creature - Imp Pow/Tgh: 1/3 Rules Text: {B}{B}: Earthbound Imp gets +2/-2 until end of turn. Flavour Text: "I swear if another one of those mites of hell dismantles one of my revenants again, I'll have to unsummon the whole lot of them." -Kaanwalt, Vadalin necro-illusionist Set/Rarity: [Tribute] Ngasama Common CardName: Keeper of the Pewter Bell Cost: 3B Type: Creature - Jackal Scout Pow/Tgh: 2/3 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Spells with flash you cast cost {1} less to cast. Flavour Text: "You can't ambush us. We're ambushing YOU!" Set/Rarity: [Tribute] Ngasama Common CardName: Plundering Mwizi Cost: 2B Type: Creature - Jackal Rogue Pow/Tgh: 3/1 Rules Text: Whenever you cast a spell during an opponent’s turn, each opponent loses 1 life, you gain 1 life. Flavour Text: Set/Rarity: [Tribute] Ngasama Uncommon CardName: Scurrying in the Stonework Cost: B Type: Tribal Sorcery - Wall Pow/Tgh: / Rules Text: Choose one — • Each opponent discards a card. • Create a 1/1 black Rat creature token with menace. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Tormented Soul Cost: B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Tormented Soul can’t block and can’t be blocked. Flavour Text: The corridors of the oldest, most twisted mazes are haunted by the Lost Ones, who arrived with hopes to carry away riches, but never found their way back out. Set/Rarity: [Tribute] Ngasama Common CardName: Alcove Stalker Cost: 3R Type: Creature - Minotaur Rogue Pow/Tgh: 4/3 Rules Text: When Alcove Stalker enters the battlefield, you may reveal a Wall card from your hand. If you reveal a Wall card this way or control a Wall, Alcove Stalker gains haste until end of turn. Flavour Text: The Horned Halls have plenty of decorative pillars, recessed statues, and dark niches to hide small and not-so-small ambushers. Set/Rarity: [Tribute] Ngasama Common CardName: Arcane Crossway Cost: 1R Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Arcane Crossway enters the battlefield, draw a card. At the beginning of each player's end step, if Arcane Crossway is the current Chamber, that player may discard a card. If they do, they draw a card. Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Cache Cleaner Cost: 1R Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: When Cache Cleaner dies, create a Treasure token. Flavour Text: Grabbing gems is the easy part of a maze raid. The hard part is getting out with your prize. Set/Rarity: [Tribute] Ngasama Common CardName: Daring Heist Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land and create a Treasure token. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Dragonhoard Vault Cost: 2R Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) Whenever Dragonhoard Vault or another artifact enters the battlefield under your control, if this is the current Chamber, create a Treasure token. This ability triggers only once each turn. {2}{R}{R}: Transform Dragonhoard Vault. Traverse {2} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: Back side: CardName: Hoardkeeper Dragon Cost: Type: Creature - Dragon Pow/Tgh: 3/5 Rules Text: Flying, haste Hoardkeeper Dragon gets +1/+0 for each artifact you control. Flavour Text: With a rising feeling of panic Namca realized that what she had grabbed was not a golden coin, but a golden scale. Set/Rarity: [Tribute] Ngasama Rare CardName: Flamekin Explorers Cost: 3R Type: Creature - Elemental Warrior Scout Pow/Tgh: 3/2 Rules Text: Whenever Flamekin Explorers deals combat damage to a player, put a +1/+1 counter on it. Whenever one or more +1/+1 counters are put on Flamekin Explorers, if it has two or more +1/+1 counters on it, transform it. Flavour Text: Back side: CardName: Maze Plunderers Cost: Type: Creature - Elemental Warrior Scout Pow/Tgh: 4/3 Rules Text: Menace Whenever Maze Plunderers deals combat damage to a player, put a +1/+1 counter on it. Whenever one or more +1/+1 counters are put on a creature you control, you may have it deal damage equal to the number of +1/+1 counters on it to any target. Flavour Text: Set/Rarity: [Tribute] Ngasama Uncommon CardName: Plundering Barbarian Cost: 2R Type: Creature - Dwarf Barbarian Pow/Tgh: 2/2 Rules Text: When Plundering Barbarian enters the battlefield, choose one — • Destroy target artifact. • Create a Treasure token. Flavour Text: Barbarians usually just take the first shiny trinket they can find and take off with it, so the real damage they cause comes from the things they break to get at it. Set/Rarity: [Tribute] Ngasama Common CardName: Stonerazer Brute Cost: 5R Type: Creature - Ogre Warrior Pow/Tgh: 4/4 Rules Text: When Stonerazer Brute enters the battlefield, each opponent sacrifices a nonbasic land or a Chamber, then each player creates a Treasure token. Each player that sacrificed a permanent this turn creates an additional Treasure token. Flavour Text: Doors are useful if no ogre is available. Set/Rarity: [Tribute] Ngasama Common CardName: Threaten the Builders Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Target creature can't block this turn. Its controller can't play Chamber cards until your next turn. Flavour Text: "A deal?" –Tabitha Barrentine Set/Rarity: [Tribute] Ngasama Common CardName: Baloth Incursion Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Baloth Incursion, sacrifice an artifact or pay {3}. Create two 4/4 green Beast creature tokens. Flavour Text: The corridors used to be too narrow for even a single baloth, but who is going to tell them off for redecorating? Set/Rarity: [Tribute] Ngasama Uncommon CardName: Baloth Lair Cost: 4G Type: Artifact - Chamber Pow/Tgh: / Rules Text: (A Chamber entering the battlefield becomes the current Chamber.) When Baloth Lair enters the battlefield, create a 4/4 green Beast creature token. Whenever a creature with power 4 or greater enters the battlefield under a player's control, if Baloth Lair is the current chamber, that player gains 4 life. Traverse {1} (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.) Flavour Text: "Quickly, let's hide behind this snoring rock!" —Snurgag the Unlucky Set/Rarity: [Tribute] Ngasama Common CardName: Cadaver Mold Cost: 2G Type: Creature - Fungus Zombie Pow/Tgh: 3/2 Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.) When Cadaver Mold dies, if it had a counter on it, create a Treasure token. Flavour Text: Those who fail to leave the Blood Garden during their lifetime, become part of its intricate ecosystem. Set/Rarity: [Tribute] Ngasama Common CardName: Endless Corridors Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card or a Chamber card and reveal it. If its mana value is 2 or less, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Hallway Mud Cost: 1G Type: Creature - Ooze Pow/Tgh: 2/2 Rules Text: {2}{G}: Hallway Mud gets +X/+X until end of turn, where X is the current Chamber's mana value. Activate only once each turn. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Hidden Stinger Trap Cost: 2G Type: Instant - Trap Pow/Tgh: / Rules Text: If a creature you control has been blocked by two or more creatures this combat, you may pay {B} rather than pay Hidden Stinger Trap's mana cost. Target creature gains deathtouch and indestructible until end of turn. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Nurturing Spider Cost: 3G Type: Creature - Spider Pow/Tgh: 1/2 Rules Text: Flash Reach When Nurturing Spider enters the battlefield, put a +1/+1 counter on target creature. Flavour Text: In the unique artificial ecosystem of the mazes cause its inhabitants to develop unusual symbiotic relationships. Set/Rarity: [Tribute] Ngasama Common CardName: Rootmaze Keeper Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/3 Rules Text: {T}: Add one mana of any color. Spend this mana only to cast Chamber spells. {T}: Add {C}{C}. Spend this mana only to pay traverse costs. Flavour Text: Set/Rarity: [Tribute] Ngasama Common CardName: Weighted Trap Cost: 2GG Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent had two or more Treasure tokens enter the battlefield this turn, you may pay {1}{G} rather than pay this spell's mana cost. Destroy target artifact. If the current Chamber is green, destroy two target artifacts instead. Flavour Text: Steady... Steaaaaaady... Set/Rarity: [Tribute] Ngasama Common CardName: Gulhyu's Arbalesters Cost: 3BG Type: Creature - Skeleton Archer Pow/Tgh: 2/5 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Reach, protection from artifacts Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Flavour Text: Daganoth, the City of Slain Heroes, snaps sieges in half with hammering arrows. Set/Rarity: [Tribute] Ngasama Uncommon CardName: Hookhand Ambusher Cost: 2UR Type: Creature - Minotaur Pow/Tgh: 3/4 Rules Text: Whenever Hookhand Ambusher blocks or becomes blocked, tap all creatures that were blocking or blocked by it. Those creatures don't untap during their controller's next untap step. Flavour Text: "What's thicker - labyrinth's walls or minotaur's confidence that said labyrinth was made for him?" - Ngasama riddle Set/Rarity: [Tribute] Ngasama Uncommon CardName: Karmic Sun Trap Cost: 2RW Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent tapped all the lands they control for mana this turn, you may pay {R}{W} rather than pay this spell's mana cost. Tap target creature. You gain life equal to its power and it deals damage equal to its toughness to its controller. That creature doesn't untap during its controller's next untap step. Flavour Text: "That'll teach you to be so arrogant. Or at least so loud." -Halniriel, cloistered solmancer Set/Rarity: [Tribute] Ngasama Rare CardName: Break Iron Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and can't be blocked by Walls. Equip {2} Flavour Text: If they didn't want us to be here and take their stuff, they'd put in sturdier doors. —Bornco the Rude Set/Rarity: [Tribute] Ngasama Common CardName: Iron Guadian Cost: 6 Type: Artifact Creature - Golem Pow/Tgh: 4/6 Rules Text: Flavour Text: Some traps are of daunting complexity. But the simplest of defenses often prove to be more reliable. Set/Rarity: [Tribute] Ngasama Common CardName: Universal Key Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature deals combat damage to a player, create a Treasure token. Equip {2} or sacrifice a Treasure Flavour Text: "Bad lock can be opened by a plenty of keys. But one good key... Figures!" –Bso the Innkeeper Set/Rarity: [Tribute] Ngasama Common CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Basic CardName: Serpent Cost: Type: Token Creature - Serpent Pow/Tgh: 5/5 Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Token CardName: Avatar Cost: Type: Token Creature - Avatar Pow/Tgh: 4/4 Rules Text: Flying, lifelink, deathtouch Flavour Text: Set/Rarity: [Tribute] Ngasama Token CardName: Angel Cost: Type: Token Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, vigilance Flavour Text: Set/Rarity: [Tribute] Ngasama Token CardName: Beast Cost: Type: Token Creature - Beast Pow/Tgh: 4/4 Rules Text: Flavour Text: Set/Rarity: [Tribute] Ngasama Token CardName: Treasure Cost: Type: Token Artifact - Treasure Pow/Tgh: / Rules Text: {T}, Sacrifice this artifact: Add one mana of any color. Flavour Text: Set/Rarity: [Tribute] Ngasama Token CardName: Rat Cost: Type: Token Creature - Rat Pow/Tgh: 1/1 Rules Text: Menace (This creature can't be blocked except by two or more creatures.) Flavour Text: Set/Rarity: [Tribute] Ngasama Token