New Commanders

New Commanders by Lost Fblthp

26 cards in Multiverse

1 with no rarity, 3 uncommons, 11 rares, 11 mythics

3 white, 3 blue, 3 black,
2 red, 2 green, 13 multicolour

49 comments total

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Recently active cards: (all recent activity)

 M 
Legendary Creature – Goblin Vampire
Lifelink, haste
Other Goblins, Vampires, Warriors and Rogues you control have haste and enter the battlefield with a +1/+1 counter.
When a Goblin or Warrior you control attacks, deal 1 damage to target creature.
When a Vampire or Rogue you control attacks, target player loses 1 life.
3/3
5 comments
last 2019-09-28 08:40:53 by SecretInfiltrator
 M 
Legendary Creature – Human Knight
Vigilance, hexproof
{4}{w}{w}{w}{w}: Transform Gerrid. This ability can not be countered.
1/1
Garrardi, Benign Dawnbringer
 
 M 
Colour indicator W Legendary Creature – Avatar
Flying, vigilance, indestructible
{3}{w}{w}{w}: Transform Garrardi. This ability can not be countered.
6/6
3 comments
last 2019-09-27 02:09:56 by Lost Fblthp
 M 
Legendary Creature – Witch
Protection from white.
{b}{b}, {t}: Put a swamp from your hand or graveyard onto the battlefield.
{3}{b}{b}{b}, {t}: Search your library for a card and put it into your hand or graveyard. Shuffle your library.
{12}{b}{b}{b}{b}, {t}: Transform Norrlyn, Lurking Hag. This ability can not be countered.
1/1
Narlyth
 
 M 
Colour indicator B Legendary Creature – Horror
Indestructible, menace
{t}: Gain control of all creatures.
15/15
3 comments
last 2019-09-24 14:52:16 by Froggychum
 M 
Legendary Creature – Human Wizard
Protection from creatures.
{2}{u}{u}, {t}: Return target creature to it's owners hand.
{8}{u}{u}, {t}: Transform Irik, Prodigal Wind Wizard, this ability can not be countered.
1/1
Hurrik, Ascended Wind Spirit
 
 M 
Colour indicator U Legendary Creature – Spirit
Flying, protection from creatures.
You have no maximum handsize.
{t}: Return each other creature to its owners hand.
8/8
 M 
Legendary Artifact Creature – Horror
Indestructible
When (Blightsteel Ichor Spewer) enters the battlefield, attacks or blocks, put a -1/-1 counter on target creature you don't control.
If a -1/-1 counter would cause a creature to die, you may pay {2}{pb}{pb}. If you do, put a poison counter on that creatures controller.
2/2

Recent comments: (all recent activity)
On Dargee Lak, Blood Bandit Boss:

I've been summoned.

Yeah, adding creature types in the rules text is a crutch. Also the card becomes less focused.

Having only one ability keeps the complexity down, but also means that the ability really just throws all four tribes in one pot.

Overall this is a pretty straightforward lord fitting for a lower rarity.

The haste part of the ability cannot be part of a static ability the way you present it. But you could statically state that all creatures of those types have haste at all times and would even reduce complexity that way.

On Dargee Lak, Blood Bandit Boss:

Well I think it's exciting :P

On Dargee Lak, Blood Bandit Boss:

I have to say, I'm not at all a fan of adding extra creature types in the rules text. It's so inelegant.

On Gerrid, Ambassador of Divinity:

I tried to make two different fictional names that are basically just two levels of 'Gerrard'. I like the GoT method of naming characters; pick a normal name & change it up a bit.

On Gerrid, Ambassador of Divinity:

Do you mean Gerrard? Thos names are pretty simlar

On Norrlyn, Lurking Hag:

Now that i think about it you're right on both accounts.

Magic is really cool because some things don't always strike me as obvious, and then i realize that they work better than i thought they did. it also makes me say oblivious stuff

On Norrlyn, Lurking Hag:

I figured the first ability would be good for Ramping up mana while the second tutor ability is good for removing anything that threatens you or this creature. I was mostly inspired by Marit Lage and also those blue wizards that transform into monsters.

On (Treaty Negotiator):

So if a card has more than one card type, you choose one of its types. So if you have two artifact creatures, pick artifact for one and pick creature for the other. You can't win if you don't have seven cards in your hand and you can't win if two or more of your cards are the same single card type.

On (Magic Alpha Bear):
On Norrlyn, Lurking Hag:

what's this based off (if anything)

it's pretty cool but it should probably have some way to prolong the game heavily if you're planning to wait until turn 15 (or 12 if you have dark ritual)

(All recent activity)
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