Hunters Vs. Beasts Duel Deck

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Showing all 24 cards

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 C 
Creature – Human Rogue
Sacrifice Apprentice Traplayer: Reveal the top 3 cards of your library, put all artifacts revealed this way into your hand and put the rest into your graveyard.
Not many traplayers get passed apprenticehood.
Illus. Ryan Kennedy
1/2
 U 
Creature – Frog Beast
Deathtouch

When Bile Beast dies it deals 2 damage to target creature.
While its alive it can be dangerous, but dead? Dead it is much more lethal.
Illus. Ryan Kennedy
2/3
 R 
Creature – Goblin Scout
{r}{r}: Choose a creature in play, flip a coin, if heads destroy that creature and put a +1/+1 counter on Goblin Huntsmaster, if tails sacrifice a creature you control.
Now if I just remember which end the bolt comes out of...
Illus. Ryan Kennedy
3/3
 C 
Creature – Beast
Reach
With its prehensile tail it sends branches into the sky to take down flying prey.
Illus. Ryan Kennedy
1/3
 R 
Creature – Elf Warrior
When Llanowar Tracker enters the battlefield look at the top 5 cards of target players library, you may reveal a creature card, if you do exile it, creature cards that share a name with the exiled card cannot be played for as long as Llanowar Tracker is in play.
Through their tracks I will sense their fear.
Illus. Ryan Kennedy
3/3
 U 
Creature – Insect Beast
Oaken Crawler has power equal to the number of forests you control.

If Oaken Crawler would die you may exile it instead of putting it into the graveyard, if you do search your library for a forest and put it into play, then shuffle your library.
Illus. Ryan Kennedy
X/2
 C 
Creature – Cat Beast
When Wild Cub dies reveal the top card of your library if it is a beast put it into your hand.
Hunters should avoid poaching the young, the mothers are far worse.
Illus. Ryan Kennedy
2/1
 U 
Creature – Beast Skeleton
Unearth {1}{b}{r}

When Fleshless Behemoth enters the battlefield creatures target opponent controls get -1/-1 until end of turn.

Whenever a creature an opponent controls dies its controller loses 1 life.
Illus. Ryan Kennedy
5/3
 U 
Creature – Beast
Haste
When Tricksome Scamperers enters the battlefield you may destroy target artifact or enchantment.
They have wrecked more than one hunters camp.
Illus. Ryan Kennedy
2/1
 C 
Creature – Wolf Beast
Sacrifice Pack Omega: Target beast becomes indestructible until end of turn.

Whenever you cast a beast if Pack Omega is in your graveyard you may cast it for {1}{b} until end of turn.
It knows the value of its own life.
Illus. Ryan Kennedy
1/3
 U 
Creature – Zombie Beast
Whenever Reanimated Trophy dies reveal the top 5 cards of your library, if at least 3 beasts are revealed this way you may choose to put them into the graveyard and return Reanimated Trophy to play. Any remaining cards go to the bottom of your library.
It once hung on walls, now it destroys them.
Illus. Ryan Kennedy
6/3
 M 
Creature – Human Eldrazi
When Eldritch Hunter deals combat damage to a player exile that many cards from the top of their library.

Return a card from exile to an oppenent's hand: Draw a card.
Though its mind is filled with whispers the hunt will never end.
Illus. Ryan Kennedy
3/3
 U 
Creature – Hydra
{g}{g}: Target creature gets +3/+0 until end of turn.
{u}{u}, {t}: Switch the power and toughness of target creature until end of turn.
It helps to have a mount that can multitask.
Illus. Ryan Kennedy
3/4
 U 
Creature – Bird Scout
Flying
Whenever you deal noncombat damage to a creature Aerial Archer deals 1 damage to that creature.
Illus. Ryan Kennedy
2/2
 U 
Instant
Place the top 2 cards of your library face down. Have your opponent pick 1. Reveal it and deal damage to target creature equal to that cards converted mana cost and then put it into your hand. Put the other card on the bottom of your library.
I'm the huntsmaster trust me.
Illus. Ryan Kennedy
 M 
Legendary Creature – Beast
Whenever a creature dies exile target graveyard.

Trample

Goa, Kami Slayer gets +2/+2 for each opponent with an empty graveyard.
Illus. Ryan Kennedy
5/7
 U 
Instant
Choose one —
• Virulent Maw deals 4 damage to target creature.
• Creatures you control get deathtouch until end of turn.
• Put a 3/3 beast token into play.
Illus. Ryan Kennedy
 U 
Instant
Choose one —
• Creatures without flying cannot block this turn.
• Search your library for a basic land and put it into play, then shuffle your library.
• Reveal the top 3 cards of your library, put all non-creature spells revealed this way into your hand and put the rest on the bottom of your library.
Illus. Ryan Kennedy
 C 
Artifact
When a creature enters the battlefield under your opponents control sacrifice Armed Trap, deal 3 damage to that creature.
I don't know what I'll catch but I'm sure it will be tasty.
Illus. Ryan Kennedy
 R 
Artifact – Equipment
Equipped creature gains +3/+0, reach, and "Exile a card from your graveyard: Deal 1 damage to target creature."

Equip {3}
Illus. Ryan Kennedy
 C 
Artifact Creature – Construct
Whenever a creature dealt damage this turn by Hunting Automaton dies put a +1/+1 counter on Hunting Automaton.
It fires 10 arrows a minute and has no emotions! Perfect for my hunting party. – Durik, Goblin Huntsmaster
Illus. Ryan Kennedy
1/3
 U 
Artifact
{t}: Reveal the top card of your library. If you revealed a Beast card this way, put it into your hand.
Otherwise, put it on the bottom of your library. Whenever you cast a Beast spell, untap Vaunted Tusk.
Hidden deep in a cavern the tusk of the ancient ancestor rests.
Illus. Ryan Kennedy
 U 
Land
{t}: Add {c}.

{t}: Add 1 mana of any color that matches the color identity of a card in a graveyard.
No ones sure who built it, but whoever it is must be long dead.
Illus. Ryan Kennedy
 R 
Land
{t}: Add {g}.

Pay 1 life, {t}: Add {r} or {b}.

{t}, Sacrifice a beast: Add {r}{g}{b}.
The bones of the weak fuel the strong.
Illus. Ryan Kennedy

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