CardName: Chime the Hours Cost: 1W Type: Instant Pow/Tgh: / Rules Text: This turn and the next are days. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Frontline Soldier Cost: W Type: Creature - Soldier Pow/Tgh: 0/1 Rules Text: First strike Flavour Text: Back side: CardName: Night Stalker Cost: G Type: Creature - Soldier Pow/Tgh: 0/1 Rules Text: Deathtouch Flavour Text: Set/Rarity: Innistrad++ Common CardName: Frozen in Time Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Frozen in Time enters the battlefield, choose day or night. Enchanted creature considers the time to be that choice. Flavour Text: Set/Rarity: Innistrad++ Common CardName: No Evil Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Night time creatures have an upkeep cost of {1}. Flavour Text: Set/Rarity: Innistrad++ Uncommon CardName: Reap the Rewards Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: Whenever you gain life, you may untap a creature you control. Flavour Text: Back side: CardName: Rob the Bank Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: Whenever you lose life, you may have target player discard a card. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Careful Measurements Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, choose day or night. On your turn, it is that time. Flavour Text: Set/Rarity: Innistrad++ Rare CardName: Constantine the Younger Cost: UU Type: Creature - Human Pow/Tgh: 1/2 Rules Text: Defender Whenever Constantine the Younger transforms, return target creature to its owner's hand. Flavour Text: Back side: CardName: Constantine the Elder Cost: RR Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Whenever Constantine the Elder transforms, Constantine the Elder deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Innistrad++ Rare CardName: Dinner Time Cost: 4U Type: Enchantment Pow/Tgh: / Rules Text: Whenever two days follow consecutively, put an egg counter on Dinner Time. Remove 20 egg counters: You win the game. Flavour Text: Set/Rarity: Innistrad++ Rare CardName: Dr. Jekyll Cost: 2UU Type: Creature - Human Pow/Tgh: 1/1 Rules Text: {T}: Draw two cards. Flavour Text: Back side: CardName: Mr. Hyde Cost: 2RR Type: Creature - Wolf Pow/Tgh: 1/1 Rules Text: {T}: Draw three cards, then discard three at random. Flavour Text: Set/Rarity: Innistrad++ Rare CardName: Sea Snake Cost: 1U Type: Creature - Snake Pow/Tgh: 2/2 Rules Text: Whenever two days follow consecutively, you may put a +1/+1 counter on Sea Snake. Whenever two nights follow consecutively, put a -1/-1 counter on Sea Snake. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Spitbug Cost: UUU Type: Creature - Insect Pow/Tgh: 0/1 Rules Text: {T}: Attacking creatures get -1/-0 until end of turn. Flavour Text: Back side: CardName: Thrumweevil Cost: 2G Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Battle cry Flavour Text: Set/Rarity: Innistrad++ Common CardName: Tick the Minutes Cost: 4UU Type: Instant Pow/Tgh: / Rules Text: Return all night time permanents to their owner's hands. Flavour Text: Set/Rarity: Innistrad++ Uncommon CardName: Too Hot Cost: U Type: Creature - Wimp Pow/Tgh: 1/1 Rules Text: Flying Whenever the time changes, transform all Wimps at random. Flavour Text: Back side: CardName: Too Cold Cost: R Type: Creature - Wimp Pow/Tgh: 1/1 Rules Text: {T}: Deal 1 damage to target player. Whenever the time changes, transform all Wimps at random. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Fuzzybat Cost: 1B Type: Creature - Bat Pow/Tgh: 1/1 Rules Text: Night: Fuzzybat has Flying. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Nightfall Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Day: Target player sacrifices a creature. Night: Target player sacrifices two creatures. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Reveal Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Reveal {X} cards from the top of your library. For each card matching the current time, target player loses 1 life. Flavour Text: Set/Rarity: Innistrad++ Uncommon CardName: The Watch of Doom Cost: 2BB Type: Enchantment - Watch Pow/Tgh: / Rules Text: When The Watch of Doom enters the battlefield, destroy all non-Watch enchantments. It is always night. Flavour Text: Set/Rarity: Innistrad++ Rare CardName: Burr Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: {R}: Flip a coin. If you win, transform enchanted creature and it deals 1 damage to its controller. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Risky Business Cost: RRR Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, Risky Business deals 2 damage to each opponent. Flavour Text: Back side: CardName: Mutually Assured Destruction Cost: BBB Type: Enchantment Pow/Tgh: / Rules Text: At the end of each player's turn, each player loses 1 life. Flavour Text: Set/Rarity: Innistrad++ Uncommon CardName: Scattershrapnel Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target artifact. Untap it. Destroy it the next time two nights follow consecutively. Flavour Text: Set/Rarity: Innistrad++ Uncommon CardName: Snarling Wolf Cost: 1R Type: Creature - Wolf Pow/Tgh: 1/1 Rules Text: Snarling Wolf gets +2/+2 during the day. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Daybreak Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Day: Put two +1/+1 counters on target double-faced creature. Night: Target creature gains Trample until end of turn. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Restless Sleep Cost: 3G Type: Enchantment Pow/Tgh: / Rules Text: On your turn, it is neither night nor day and double-face cards are 2/2 green Wolves. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Oh, no! Garruk Cost: 2GB Type: Planeswalker - Garruk Pow/Tgh: /3 Rules Text: [+1]: Put a 2/2 green Wolf token onto the battlefield. [-3]: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk. Flavour Text: Back side: CardName: Card16064 Cost: Type: Planeswalker - Garruk Pow/Tgh: / Rules Text: [+1]: Target player sacrifices a creature. Flavour Text: Set/Rarity: Innistrad++ Mythic CardName: Derkadirk Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} Whenever the time changes, you may untap equipped creature. Flavour Text: Set/Rarity: Innistrad++ Common CardName: Gold Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {4} to your mana pool. Flavour Text: Back side: CardName: Silver Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {2} to your mana pool. Flavour Text: Set/Rarity: Innistrad++ Uncommon CardName: Null Pointer Exception Cost: 3 Type: Artifact - Creature Pow/Tgh: 1/1 Rules Text: If Null Pointer Exception would leave the battlefield, you may lose 2 life and transform it instead. Flavour Text: Back side: CardName: Stack Overflow Cost: 3 Type: Artifact - Creature Pow/Tgh: 1/1 Rules Text: If Stack Overflow would leave the battlefield, you may get a poison counter and transform it instead. Flavour Text: Set/Rarity: Innistrad++ Rare CardName: The City of Nowhere Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Back side: CardName: The City of Townsville Cost: Type: Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Innistrad++ Common