CardName: Bless with Navigation Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1. {1}, Sacrifice a creature: Untap enchanted creature. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Current Shaper Cost: 2W Type: Creature - Merfolk Wizard Pow/Tgh: 2/3 Rules Text: Whenever Current Shaper becomes tapped, tap target creature an opponent controls. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Dissapear from Battle Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Destroy target tapped creature. Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: The Dark Sea Common CardName: Enlightened Medium Cost: 3W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Enlightened Medium enters the battlefield with a +1/+1 counter for each creature you own in exile. Flavour Text: Set/Rarity: The Dark Sea Uncommon CardName: Ghostly Whale Cost: 4W Type: Creature - Spirit Whale Pow/Tgh: 4/5 Rules Text: When Ghostly Whale enters the battlefield, Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card."). Flavour Text: Set/Rarity: The Dark Sea Common CardName: Giant Sea Horse Cost: 2WW Type: Creature - Fish Horse Pow/Tgh: 3/3 Rules Text: You may cast Giant Sea Horse as though it had flash if you exile two creature cards from your graveyard as an additional cost to cast it. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Inexplicable Recovery Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: When target creature you control dies this turn, return it to the battlefield under your control. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Into the Brig Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Into the Brig enters the battlefield, Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card."). Enchanted creature can't attack or block. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Lost Widow Cost: 1W Type: Creature - Spirit Pow/Tgh: 1/3 Rules Text: {3}, Exile Lost Widow from your graveyard: Untap target creature. Activate this ability only at any time you could cast a sorcery Flavour Text: Set/Rarity: The Dark Sea Common CardName: Maddened Guard Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: As long as Maddened Guard is huanted, it gets +2/+1. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Poised Strike Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Untap target attacking creature. It gets +2/+2 until end of turn. Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card."). Flavour Text: Set/Rarity: The Dark Sea Common CardName: Reef Guardian Cost: 3W Type: Creature - Spirit Pow/Tgh: 2/5 Rules Text: Haunt (When this dies, you may exile it haunting target creature.) Reef Guardian and the creature it haunts have vigilance. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Seaguide Seer Cost: 2W Type: Creature - Human Shaman Pow/Tgh: 2/3 Rules Text: When Seaguide Seer enters the battlefield, if there are one or more enchantment cards in your graveyard, draw a card. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Search the Seabed Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Investigate, then investigate again if you control two or more clues. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Seaside Coroner Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Seaside Coroner enters the battlefield you may exile a creature card from your graveyard. If you do, investigate. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Shoreline Gulls Cost: 2W Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Flavour Text: Set/Rarity: The Dark Sea Common CardName: Skysail Patrol Cost: 2W Type: Creature - Merfolk Soldier Pow/Tgh: 3/2 Rules Text: {4}{W}: Skysail Patrol gains flying until end of turn. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Tidemage Trickery Cost: W Type: Instant Pow/Tgh: / Rules Text: Choose one or more: - Tap target creature. - Untap target creature. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Undersea Elder Cost: 4WW Type: Creature - Merfolk Soldier Pow/Tgh: 4/4 Rules Text: When Undersea Elder enters the battlefield, if you control another Merfolk, you gain 4 life. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Voiceless Ghost Cost: 1W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Haunt (When this dies, you may exile it haunting target creature.) Voiceless Ghost and the creature it haunts have flying. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Wandering Child Cost: 1W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Haunt (When this dies, you may exile it haunting target creature.) Wandering Child and the creature it haunts have lifelink. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Benthic Abomination Cost: 3U Type: Creature - Merfolk Horror Pow/Tgh: 4/4 Rules Text: When Benthic Abomination enters the battlefield, tap each other creature you control. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Catch the Culprit Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Investigate, then counter target spell unless it’s controller pays {1} for each clue you control. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Chart the Stars Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards, then you may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Encroaching Tsunami Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, call the storm. Then, if there are ten or more cards in your graveyard, sacrifice Encroaching Tsunami and return all nonland permanents to their owners hands. Flavour Text: Set/Rarity: The Dark Sea Rare CardName: Enlightening Sacrifice Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control When enchanted creature dies, draw two cards. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Eternal Kelp Cost: U Type: Creature - Plant Wall Pow/Tgh: 0/3 Rules Text: When Eternal Kelp dies, scry 1. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Focused Rebut Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell. Scry 1. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Gargantuan Whale Cost: 5U Type: Creature - Whale Pow/Tgh: 5/6 Rules Text: Flavour Text: Set/Rarity: The Dark Sea Common CardName: Griptide Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Put target creature on top of its owner’s library. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Hurricane Cultist Cost: 1U Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: When Hurricane Cultist enters the battlefield, you may call the storm. If you do, draw a card. (To call the storm, either sacrifice a creature or draw a card.) Flavour Text: Set/Rarity: The Dark Sea Common CardName: Inquisitive Sailor Cost: 1U Type: Creature - Human Sailor Pow/Tgh: 2/1 Rules Text: When Inquisitive Sailor dies, investigate. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Library Keeper Cost: 3UU Type: Creature - Spirit Pow/Tgh: 4/4 Rules Text: When Library Keeper enters the battlefield, if there are one or more instant cards in your graveyard, scry 2. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Lost in the Deep Cost: U Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Paralyzed by Cold Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Paralyzed by Cold enters the battlefield, you may call the storm. If you do, tap enchanted creature. Enchanted creature doesn't untap during it's controllers' untap step. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Bullywug Maskmaker Cost: B Type: Creature - Frog Pow/Tgh: 1/1 Rules Text: {2}, Sacrifice Bullywug Maskmaker: Target creature gains menace until end of turn. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Bullywug Poisoner Cost: 2B Type: Creature - Frog Pow/Tgh: 1/3 Rules Text: Haunt (When this dies, you may exile it haunting target creature.) Bullywug Poisoner and the creature it haunts have, "Whenever Bullywug Poisoner attacks, the defending player loses 1 life. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Coastal Raider Cost: 3B Type: Creature - Skeleton Pirate Pow/Tgh: 3/1 Rules Text: Flavour Text: Set/Rarity: The Dark Sea Common CardName: Confront the Dark Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Each opponent loses 1 life. Target player discards a card. Scry 1. Put the top card of your library into your graveyard. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Deepjaw Serpent Cost: 5B Type: Creature - Serpent Pow/Tgh: 4/7 Rules Text: Flavour Text: Set/Rarity: The Dark Sea Common CardName: Famed Swashbuckler Cost: 2B Type: Creature - Human Pirate Pow/Tgh: 2/3 Rules Text: Haunt (When this dies, you may exile it haunting target creature.) Famed Swashbuckler and the creature it haunts have menace. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Lagoon Jellyfish Cost: 2B Type: Creature - Jellyfish Pow/Tgh: 2/2 Rules Text: Deathtouch Flavour Text: Set/Rarity: The Dark Sea Common CardName: Monster Reborn Cost: 3BB Type: Creature - Skeleton Kraken Pow/Tgh: 0/0 Rules Text: As Monster Reborn enters the battlefield, exile a creature card from your graveyard. Monster Reborn enters the battlefield with a number of +1/+1 counters on it equal to that card’s toughness. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Overboard Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Rotskin Toad Cost: 1B Type: Creature - Toad Pow/Tgh: 1/2 Rules Text: When Rotskin Toad dies, put the top five cards of your library into your graveyard. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Skeleton Captain Cost: 4B Type: Creature - Skeleton Pirate Pow/Tgh: 3/3 Rules Text: Skeleton Captain enters the battlefield with a +1/+1 counter if there is a creature card in your graveyard. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Speaker of the Crew Cost: 4B Type: Creature - Ogre Pirate Pow/Tgh: 4/3 Rules Text: When Speaker of the Crew enters the battlefield, if you control another Pirate, target creature gets +2/+0 until end of turn. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Squid's Eye Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals their hand. You choose a creature card from it. That player exiles that card. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Swamphulk Cost: 3B Type: Creature - Plant Horror Pow/Tgh: 2/2 Rules Text: {1}, Sacrifice a creature: Put a +1/+1 counter on Swamphulk. Activate this ability only at any time you could cast a sorcery. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Touch of Disintegration Cost: 1B Type: Pow/Tgh: / Rules Text: Target creature gets +2/+0 until end of turn. Whenever a creature dies that was dealt damage by it this turn, exile that creature instead. Draw a card. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Transformed Cultist Cost: 4B Type: Creature - Human Kraken Horror Pow/Tgh: 5/3 Rules Text: When Transformed Cultist dies, draw a card. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Underwater Reprise Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to your hand. If a Kraken, Octopus, Leviathan, or Serpent card was returned this way, you gain life equal to its power. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Uneasy Feeling Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: All creatures get -1/-1 until end of turn. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Vanish Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Exile target creature with power 3 or less. Investigate (To investigate, create a colorless Clue artifact creature token with, "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: The Dark Sea Common CardName: Crow's Nest Lookout Cost: 2R Type: Creature - Human Pirate Pow/Tgh: 3/3 Rules Text: Whenever Crow's Nest Lookout becomes tapped, you may look at the top card of your library. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Dockside Bottleslinger Cost: 1R Type: Creature - Pirate Pow/Tgh: 2/1 Rules Text: Whenever Dockside Bottleslinger becomes tapped, it deals 1 damage to target player. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Lightning Brute Cost: 2R Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Haste As Lightning Brute enters the battlefield, you may call the storm. If you do, it enters the battlefield with a +1/+1 counter. (To call the storm, either sacrifice a creature or discard a card.) Flavour Text: Set/Rarity: The Dark Sea Common CardName: Midnight Contract Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Call the storm, then draw two cards. (To call the storm, either sacrifice a creature or discard a card.) Flavour Text: Set/Rarity: The Dark Sea Common CardName: Reckless Slashes Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 until end of turn. Sacrifice that creature at the beginning of the next end step. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Runeshelled Crab Cost: R Type: Creature - Crab Pow/Tgh: 1/1 Rules Text: Whenever you discard a card, Runeshelled Crab gets +1/+1 until end of turn. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Thunder Incarnate Cost: 3R Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Menace When Thunder Incarnate enters the battlefield, call the storm unless there are one or more sorcery cards in your graveyard. (To call the storm, either sacrifice a creature or discard a card.) Flavour Text: Set/Rarity: The Dark Sea Common CardName: Depth Caller Cost: 1G Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: {7}{G}, Exile Depth Caller from your graveyard: Create a 4/4 blue Kraken creature token. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Eye of the Storm Cost: G Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Put the top card of your library into your graveyard for each attacking creature. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Marsh Slinker Cost: G Type: Creature - Serpent Pow/Tgh: 1/1 Rules Text: Marsh Slinker can’t be blocked except by Krakens, Serpents, Leviathans, or Octopuses. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Read the Winds Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it into your hand, then shuffle your library. Investigate Flavour Text: Set/Rarity: The Dark Sea Common CardName: Seabed Archaeologist Cost: 3G Type: Creature - Merfolk Artificer Pow/Tgh: 2/4 Rules Text: When Seabed Archaeologist enters the battlefield, investigate. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Seaside Mapmaker Cost: 1G Type: Creature - Human Scout Pow/Tgh: 2/1 Rules Text: When Seaside Mapmaker enters the battlefield, if there are one or more land cards in your graveyard, investigate. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Swallow Whole Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Choose target creature you control. It fights target creature you don't control, then put a +1/+1 counter on it. (If it is on the battlefield.) Flavour Text: Set/Rarity: The Dark Sea Common CardName: Undersea Reef Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land has, "{T}: Add two mana of any color to your mana pool." Undersea Reef costs {1} less to cast if it targets an Island. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Darkwater Perplexist Cost: 1WU Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: {2}, Tap an untapped creature you control: Target player puts the top four cards of their library into their graveyard. Flavour Text: Set/Rarity: The Dark Sea Uncommon CardName: Kraken Cultist Cost: UB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: At the beginning of combat on your turn, you may exile a Kraken, Octopus, Leviathan, or Serpent card from your graveyard. If you do, Kraken Cultist gets +2/+2 until end of turn, and becomes a Kraken until end of turn. Flavour Text: Set/Rarity: The Dark Sea Uncommon CardName: Terror of the Crew Cost: 2BR Type: Creature - Human Pirate Pow/Tgh: 4/2 Rules Text: Whenever Terror of the Crew attacks, target creature you control gains until end of turn, "Whenever this creature deals combat damage to a player, that player discards a card. If this creature is a Pirate, they discard two cards instead." Flavour Text: Set/Rarity: The Dark Sea Uncommon CardName: Death Crew Armada Cost: 5 Type: Artifact - Vehicle Pow/Tgh: 6/7 Rules Text: Crew 3 Tap an untapped Pirate creature you control: Death Crew Armada becomes a creature until end of turn. Flavour Text: Set/Rarity: The Dark Sea Common CardName: Lookout Craft Cost: 4 Type: Artifact - Vehicle Pow/Tgh: 4/4 Rules Text: Vigilance Crew 2 Flavour Text: Set/Rarity: The Dark Sea Common CardName: Pillaging Vessal Cost: 2 Type: Artifact - Vehicle Pow/Tgh: 3/2 Rules Text: Crew 1 Flavour Text: Set/Rarity: The Dark Sea Common