Spires of Destana

Spires of Destana by Deadsaint

96 cards in Multiverse

44 commons, 25 uncommons, 20 rares, 7 mythics

15 white, 15 blue, 15 black, 15 red,
15 green, 18 artifact, 3 land

23 comments total

A world of darkness and light carved of runic stone.

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Mechanics | Skeleton

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Recently active cards: (all recent activity)

 C 
Artifact Creature – Construct
When Roving Collateral dies draw 3 cards and then discard 3 cards.
Illus. Ryan Kennedy
3/5
 C 
Artifact
{1} {t}, Sacrifice Black Dust Bomb: Deal 2 damage to any target, if that target is a creature tap it.
The couriers cannot really fight the voidlings but with the bombs they can at least stun them long enough to continue on their way.
Illus. Ryan Kennedy
 C 
Artifact
Sacrifice Autocarver: Return target enchantment from your graveyard to your hand.
If they could get the damn things to hold enough mana for more than one carving they might actually be useful.
Illus. Ryan Kennedy
 U 
Instant
You may choose up to 2 enchantment cards from your graveyard and put them on top of your library in any order.
It can be tough to carve the intricate runes required to bind this much power.
Illus. Ryan Kennedy
 U 
Enchantment
Permanents you control that are enchanted have hexproof.
Illus. Ryan Kennedy

Recent comments: (all recent activity)
On Crimson Blade:

Link misspelled. Try Artifact Possession. Technically, Artifact Possession gets really nasty on artifacts that are supposed to be activated multiple times per turn. Triskelion and Rocket Launcher make decent classic examples. Also great against a Staff of Domination or a Thopter Foundry. But, yeah. 95% of the time, destroying the artifact is better.

On Crimson Blade:

Is this Artifact Posession?

Feels weird. Red gets to flat out blow up an artifact for much less than this.

On Crimson Blade:

Or an even bigger bonus would really make this card a good puzzle. That said, while I love cards like Leaden Fists, Wizards doesn't make many of them anymore because puzzlers upset a lot of players. So... personal taste, I suppose.

But if you don't do that, then you should probably think of reducing the cost of this card. Stab Wound only costs {2}{b}, and seems more generally useful. Quiet Disrepair... okay, I know life gain isn't as strong as dealing damage. And removal isn't as strong as it used to be in 2004. But you get the idea.

On Crimson Blade:

Should let the blade to extra fire damage to whomever you hit, though. "If it's an equipment, it has "Equipped creature gets +1/+0.""?

On Hallowcut, Orphan of Zer:

Taking advantage of this whole passive effect planeswalker thing we are doing now.

On Void Syphon:

I like this.

On Void Whisper:

Agreed, and being able to play a creature for death triggers is too good too.

On Void Whisper:

An often ouright dead card doesn't make for a good common.

On Cliff Carver:

That's an enormous common flier.

On Remnant of a Past Age:

That's too efficient at colorless.

(All recent activity)
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