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UBr: Tempo. Uses tricks, disruption and 241s to gain and maintain a board advantage.

GR: Midrange. Build a board with stats and overrun the opposition with militant might featuring ramp, equipment, mana sinks

UG: Tempo. Using ETBs to generate CA, creature tap, creature bounce, accrue damage through evasive creatures.

GW: Defenders. Control, lifegain, tappers/untappers to stall until the late game and win over the top.