CardName: Blasphemous Changeling Cost: 2c Type: Creature - Abomination Pow/Tgh: */* Rules Text: Whenever another creature enters, Blasphemous Changeling gains all abilities and creature types of that creature. Blasphemous Changeling's power and toughness are each equal to the number of creature types it has. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Blasphemous Summoning Cost: 4c Type: Sorcery Pow/Tgh: / Rules Text: Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Cosmos Monster Cost: Type: Token Planeswalker - Cosmos Monster Pow/Tgh: /* Rules Text: Whenever Cosmos Monster is dealt damage by a creature or planeswalker, it deals damage to that permanent equal the number of loyalty counters on it. When Cosmos Monster dies, each player draws cards equal to the number of sources they control that dealt damage to it this turn. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Exultation of Marit Lage Cost: 4ss Type: Snow Sorcery Pow/Tgh: / Rules Text: Each creature gets -X/-X until end of turn, where X is the amount of snow mana you spent to cast Exultation of Marit Lage. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Fractured Landscaping Cost: Type: Enchantment Pow/Tgh: / Rules Text: When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. Flavour Text: The world can be seen through the haze, but contact is impossible. Set/Rarity: Infinite Potential Well Rare CardName: Harbinger of Frost Cost: 3s Type: Snow Creature - Yeti Pow/Tgh: 3/4 Rules Text: When Harbinger of Frost enters, put an ice counter on each of up to X target creatures, where X is your devotion to snow. (Each {S} in the mana costs of permanents you control counts toward your devotion to snow.) If a permanent an opponent controls with an ice counter on it would untap, remove an ice counter from it instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hungry Snowmen Cost: 2S Type: Snow Creature - Elemental Pow/Tgh: 2/2 Rules Text: {S}: Hungry Snowmen gets +1/+0 until end of turn. When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Omnath, Purified Cost: 2C Type: Legendary Creature - Elemental Pow/Tgh: 3/3 Rules Text: Whenever another permanent's ability causes you to add one or more {c}, add an additional {c}. Whenever you lose unspent {c}, create an X/X colorless Elemental creature token, where X is the amount of mana lost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Phaedrian, Nexus of Learning Cost: 3c Type: Legendary Planeswalker - Phaedrian Pow/Tgh: /2 Rules Text: Whenever you draw a card for the first time each turn, scry 1, then Phaedrian gains a color of your choice. [+1]: Exile the top card of your library. If it's an instant card that shares a color with Phaedrian and has mana value less than his loyalty, you may cast it without paying its mana cost. [-4]: Create a 3/3 Avatar creature token that's the same colors as Phaedrian. It has "2, T: Exile the top card of target opponent's library. If it's an instant card that shares a color with this creature, you may cast it without paying its mana cost." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ravish the World Cost: 10 Type: Kindred Sorcery - Eldrazi Pow/Tgh: / Rules Text: *Summon* - Put a colorless Eldrazi creature card onto the battlefield from outside the game. Flavour Text: It feasts on death. Set/Rarity: Infinite Potential Well Rare CardName: Reclaiming Grounds Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {2}{2/g}{2/w}, {T}, Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Shrinking Werehomarid Cost: Type: Creature - Homarid Werewolf Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, transform Shrinking Werehomarid. Flavour Text: Flips into: CardName: Angry Werehomarid Cost: Type: Creature - Homarid Werewolf Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, flip Angry Werehomarid. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Thaw the Ice Cost: 4s Type: Snow Enchantment Pow/Tgh: / Rules Text: Thaw the Ice enters with twenty ice counters on it. At the beginning of your end step, remove a number of ice counters from Thaw the Ice equal to your devotion to snow. When you remove the last ice counter this way, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Treasure Bug Cost: 1 Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: At the beginning of each end step, if an opponent sacrificed an artifact this turn, return Treasure Bug from your graveyard to the battlefield. {T}, Sacrifice Treasure Bug: Add {c}. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: A Lesson In Cost Cost: 4www Type: Sorcery - Lesson Pow/Tgh: / Rules Text: Put an indestructible counter on target permanent you control, then destroy all nonland permanents. Flavour Text: "I shall usher in an eternal age of peace, at any cost." - Lord Konda Set/Rarity: Infinite Potential Well Rare CardName: Ace Pilot Cost: 2w Type: Creature - Rabbit Pilot Pow/Tgh: 2/2 Rules Text: Vehicles you control have ward {1}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Crew abilities of Vehicles you control cost 1 less to activate. Flavour Text: "Twice the maneuverability at half the cost." Set/Rarity: Infinite Potential Well Uncommon CardName: Acolyte of Hiatea Cost: 3ww Type: Creature - Giant Cleric Pow/Tgh: 3/4 Rules Text: Vigilance When Acolyte of Hiatea enters, return target permanent card with mana value 3 or less from your graveyard to the battlefield. Flavour Text: Adventure: CardName: Hallow Cost: 1g Type: Sorcery - Adventure Pow/Tgh: / Rules Text: Mill four cards, then return a land card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Across the Veil Cost: Ww Type: Sorcery Pow/Tgh: / Rules Text: Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Afterlife of the Party Cost: 2w Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Agent of Kosmen Cost: 2W Type: Artifact Creature - Soldier Pow/Tgh: */* Rules Text: Agent of Kosmen's power and toughness are each equal to the number of artifacts you control. Agent of Kosmen can only attack alone. Flavour Text: It may be disconnected from the World Mind, but it still is backed by the entire Empire, Set/Rarity: Infinite Potential Well Uncommon CardName: Aldermen's Protection Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Creatures dying don’t cause abilities to trigger. Whenever a spell or ability an opponent controls destroys a land you control, destroy target creature that opponent controls. Flavour Text: "We are sworn to protect the city: the bricks, the stones, the mortar. The lives of individuals within the city are inconsequential." Set/Rarity: Infinite Potential Well Rare CardName: Ancestral Invoker Cost: 4w Type: Creature - Loxodon Pow/Tgh: 3/3 Rules Text: *Imprint* - Whenever another creature you control dies, exile it. When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Angel of Day's Brilliance Cost: 3ww Type: Creature - Angel Pow/Tgh: 4/5 Rules Text: Flying Hexproof from black Undead creatures your opponents control have decayed. (Skeletons, specters, spirits, vampires, and zombies are undead.) Flavour Text: "In the light of day, untold horrors will burn away." Set/Rarity: Infinite Potential Well Rare CardName: Angel of Eternal Vigil Cost: 3ww Type: Creature - Angel Horror Pow/Tgh: 3/3 Rules Text: Emerge {5}{W}{B} You may cast Angel of Eternal Vigil from exile for its emerge cost. Flying If Angel of Eternal Vigil would die, exile it instead. Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Anima Engineer Cost: XW Type: Artifact Creature - Artificer Pow/Tgh: 0/0 Rules Text: Clockwork X (This creature enters with X +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.) {1}, {T}: Put a charge counter on each noncreature artifact you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ascend to Godhood Cost: 3w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or enchantment As long as enchanted permanent is a creature, it gets +X/+X, where X is your greatest devotion to one of its colors. As long as your greatest devotion to one of its colors is seven or greater, enchanted permanent is a legendary creature in addition to its other types and has indestructible. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Aspiring Daydreamer Cost: 1w Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Training {w}, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it. Flavour Text: Back side: CardName: Vivacious Nightwalker Cost: Type: Creature - Vampire Pow/Tgh: 2/2 Rules Text: Flying, mentor Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Avacyn the Protector Cost: 3ww Type: Legendary Creature - Angel Pow/Tgh: 4/4 Rules Text: Flash, flying, vigilance When Avacyn the Protector enters, destroy target non-Human creature. When a Human you control dies, transform Avacyn the Protector. Flavour Text: “Humanity is my ward . . .” Back side: CardName: Avacyn, Monster Slayer Cost: Type: Legendary Creature - Angel Pow/Tgh: 6/5 Rules Text: Flying, menace When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature. Flavour Text: “. . . and I won’t rest until every threat is vanquished.” Set/Rarity: Infinite Potential Well Mythic CardName: Backseat Mechanic Cost: 1W Type: Creature - Ape Artificer Pow/Tgh: 1/1 Rules Text: Flash When Backseat Mechanic enters, regenerate target Vehicle. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Balance the Humors Cost: 4WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn. Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn. Flavour Text: The body's humors must be precisely balanced to maintain peak health. Set/Rarity: Infinite Potential Well Rare CardName: Banishing Smite Cost: 3ww Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature an opponent controls. If Banishing Smite is encoded on a creature, when it leaves the battlefield, return the exiled card to the battlefield under its owner's control. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Benalish Shieldbearer Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {T}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Boon of Heliod Cost: 4w Type: Enchantment Pow/Tgh: / Rules Text: When Boon of Heliod enters, exile target creature an opponent controls if it's tapped or if it attacked or blocked this turn. {w}{w}, Sacrifice Boon of Heliod: Exile target artifact or enchantment. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Border Crossing Cost: 2w Type: Artifact - Passage Pow/Tgh: / Rules Text: Whenever Border Crossing enters or a player closes the gate, tap up to one target creature. Whenever a player opens the gate, untap up to one target creature. {3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Burly Enforcer Cost: 3WW Type: Artifact Creature - Rigger Soldier Pow/Tgh: 3/3 Rules Text: {1}{W}, {T}: Assemble a Contraption on target creature with "Modified creature doesn't untap during its controller's untap step unless its controller pays {1}." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Caravan of Camels Cost: W Type: Creature - Camel Pow/Tgh: 1/1 Rules Text: Desertwalk Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Charlex, the Inquisitor Cost: 3WW Type: Creature - Demon Pow/Tgh: 2/5 Rules Text: Intimidate {1}{B}, {T}: Target player discards a card. {1}{R}, {T}: Charlex, the Inquisitor deals 3 damage to target creature. Flavour Text: "Shall I punish your mind first, or your body? Either way, I shall learn your secrets." - Charlex, the Inquisitor Set/Rarity: Infinite Potential Well Rare CardName: Christmas Truce Cost: 4w Type: Enchantment Pow/Tgh: / Rules Text: Each player has “At the beginning of combat on your turn, choose target opponent that didn’t attack you during your last turn. That player may draw a card. If they do, you draw a card. Otherwise, you can’t attack that player this combat.” Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Civic Obedience Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Flavour Text: "Pursuant to legal code 701.10d, the initiation of combat is not permitted without proper authorization. Desist your aggravation immediately." Set/Rarity: Infinite Potential Well Uncommon CardName: Cleanse the World Cost: 4WWW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all nonland permanents. Vortex 6 - {B}{R} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {B}{R}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Confuse Ray Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Remove target attacking creature from combat. It deals damage to itself equal to its power. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Conventional Beauty Cost: W Type: Instant Pow/Tgh: / Rules Text: Destroy target creature unless it shares a creature type with a creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Create a Backdoor Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Put a first strike counter on target creature. It gets +1/+1 until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) Flavour Text: The easiest way to get in is to not need permission in the first place. Set/Rarity: Infinite Potential Well Common CardName: Culicidae of Dust Cost: 3w Type: Artifact Creature - Elemental Construct Pow/Tgh: 2/2 Rules Text: Vigilance {w}, {t}: Choose another target creature that dealt damage this turn. Culicidae of Dust deals that much damage to that creature. Whenever another creature you control dies, put a +1/+1 counter on Culicidae of Dust, then it phases out. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Diligence Enhancer Cost: W Type: Artifact Creature - Rigger Pow/Tgh: / Rules Text: Vigilance {W}, {T}: Assemble a Contraption on target creature with "Modified creature has vigilance." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Divine Resonance Cost: 4w Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell becomes a token.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dreampod Attendant Cost: 1ww Type: Creature - Podling Druid Pow/Tgh: 2/2 Rules Text: When Dreampod Attendant enters, exile target creature an opponent controls, then its controller incubates it with four hatching counters. (That player puts it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.") Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Dual Rider Cost: 1w Type: Creature - Spider Pilot Pow/Tgh: 2/2 Rules Text: Whenever Dual Rider crews a Vehicle for the first time each turn, untap Dual Rider. Flavour Text: Twice the limbs, twice the control. Set/Rarity: Infinite Potential Well Uncommon CardName: Duppel, God of Chaff Cost: 3w Type: Legendary Creature - God Pow/Tgh: 2/4 Rules Text: As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible. At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Flavour Text: Protector of gleaners and outcasts. Set/Rarity: Infinite Potential Well Uncommon CardName: Elder of the Ood Cost: 2W Type: Creature - Ood Druid Pow/Tgh: 0/2 Rules Text: Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.) {W}{W}, {T}: Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library. Flavour Text: “Shapes of things once lost are moving through the veil.” — Ood Elder, “The Waters of Mars” Set/Rarity: Infinite Potential Well Rare CardName: Elesh Norn, Unifier of Flesh Cost: 3ww Type: Legendary Creature - Phyrexian Praetor Pow/Tgh: 3/6 Rules Text: Vigilance If you would create one or more tokens, you create that many tokens plus one instead. If an opponent would create one or more tokens, they create that many tokens minus one instead. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Elspeth Ascendant Cost: 4ww Type: Legendary Planeswalker - Elspeth Pow/Tgh: /4 Rules Text: Convoke [+2]: Return up to one target creature card with power 2 or less from your graveyard to your hand. [-3]: Creatures you control get +1/+1 and gain vigilance until end of turn. Untap them. [-7]: Elspeth Ascendant becomes a 5/5 Angel creature with flying and indestructible. (She's no longer a planeswalker. Her loyalty abilities can still be activated.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Embrace Tradition Cost: 4ww Type: Sorcery Pow/Tgh: / Rules Text: Destroy all nonland permanents except for enchantments and enchanted creatures. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: End of the Line Cost: 4w Type: Instant Pow/Tgh: / Rules Text: Tap target creature or Vehicle. If it was already tapped, exile it instead. Flavour Text: The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers. Set/Rarity: Infinite Potential Well Common CardName: Eternal Master Cost: 2WW Type: Creature - Avatar Pow/Tgh: 3/3 Rules Text: Other white creatures you control get +1/+1. When Eternal Master enters, create X 1/1 white Soldier creature tokens. Vortex 3 - {X}{W}{W} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {X}{W}{W}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Evangel of Avacyn Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Lifelink {2}{w}{w}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. Flavour Text: Even in her absence, her wards hold fast. Set/Rarity: Infinite Potential Well Uncommon CardName: Fixed Point Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Foot-Soldier of Direkon Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Flavour Text: Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape. Set/Rarity: Infinite Potential Well Common CardName: Gatling Warden Cost: 3w Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) First strike Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Geistbinder's Candle Cost: 1w Type: Artifact Pow/Tgh: / Rules Text: Players can’t cast spells from graveyards or activate abilities of cards in graveyards. {1}, {t}, Sacrifice Geistbinder's Candle: Exile target card from a graveyard. Disturb {3}{w}{w} Flavour Text: Back side: CardName: Unbound Psychopomp Cost: Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Flying Whenever Unbound Psychopomp attacks, choose target permanent card in your graveyard. You may cast that card this turn. If you do, it gains "If this card would be put into a graveyard from anywhere, exile it instead." If Unbound Psychopomp would be put into a graveyard from anywhere, exile it instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Gift of Plenty Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep - Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If you would gain life, instead each player gains that much life. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Going to St. Ives Cost: 3www Type: Sorcery Pow/Tgh: / Rules Text: Choose a nonland permanent you control. Destroy all other permanents. Flavour Text: As I was going to St. Ives, I met a man with seven wives, Each wife had seven sacks, Each sack had seven cats, Each cat had seven kits: Kits, cats, sacks, and wives, How many were going to St. Ives? Set/Rarity: Infinite Potential Well Rare CardName: Graceful Eidolon Cost: W Type: Enchantment Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flash Bestow {1}{w}{w} Ward {1} When Graceful Eidolon enters, counter target spell or ability that targets a permanent you control unless its controller pays {1}. Enchanted creature gets +1/+1 and has ward {1}. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Group Consensus Cost: W Type: Instant Pow/Tgh: / Rules Text: If you control five or more creatures, draw three cards. Otherwise, draw a card. Flavour Text: "So, have we come to an agreement? Wonderful! Then here's the plan..." Set/Rarity: Infinite Potential Well Uncommon CardName: Group Polarization Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Grove of Tranquility Cost: 2w Type: Enchantment Pow/Tgh: / Rules Text: If a spell or ability an opponent controls would cause that player to draw one or more cards, instead you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Guardian of the Guardians Cost: 3WW Type: Creature - Avatar Pow/Tgh: 4/5 Rules Text: Creatures you control with defender have indestructible. Flavour Text: But who will guard him? Set/Rarity: Infinite Potential Well Rare CardName: Guildless Uprising Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token. The first spell an opponent casts each turn costs an additional {X}, where X is the number of Citizens you control. Flavour Text: "See what good the guilds did for us! When the dragon came, half of them turned against us all!" Set/Rarity: Infinite Potential Well Rare CardName: Gust of Wind Cost: 3ww Type: Enchantment Pow/Tgh: / Rules Text: Creatures with power or toughness 2 or less can't attack or block. Whenever a creature with power or toughness 5 or less attacks or blocks, it gets -1/-1 until end of turn. Flavour Text: it fucken WIMDY Set/Rarity: Infinite Potential Well Rare CardName: Hallowed Touch Cost: 1w Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.) Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Heal Turn Cost: ww Type: Instant Pow/Tgh: / Rules Text: If a source would deal damage this turn, instead that source's controller gains that much life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Healer from Beyond Cost: 1WW Type: Creature - Human Cleric Pow/Tgh: / Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Healer from Beyond or another creature phases in, you may gain 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Healer's Kit Cost: 1w Type: Artifact Pow/Tgh: / Rules Text: Healer's Kit enters with three bandage counters on it. Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Helpful TA Cost: 2ww Type: Creature - Kor Werewolf Advisor Pow/Tgh: 2/4 Rules Text: Daybound Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking. Flavour Text: "A very good attempt! Here, let me demonstrate another approach." Back side: CardName: Furious Grader Cost: Type: Creature - Werewolf Advisor Pow/Tgh: 4/4 Rules Text: Nightbound Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls. Flavour Text: "How can my students possibly be confusing the sixth siege of Atlazan with the third invasion of Orazca? The details are so different!" Set/Rarity: Infinite Potential Well Uncommon CardName: Hieromancer Hixus Cost: 1ww Type: Legendary Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Vigilance Permanent cards opponents own in exile can't enter the battlefield. Opponents can't cast spells from exile. Flavour Text: "For as long as I draw breath, these bars will hold." Set/Rarity: Infinite Potential Well Rare CardName: Hollow of Phylias Cost: 1w Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Hollow of Phylias enters with an underworld counter on it. Defender Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it. Flavour Text: The emptiness of their souls reflects the emptiness of their lives. Set/Rarity: Infinite Potential Well Uncommon CardName: Horde Motivator Cost: w Type: Creature - Goblin Warrior Pow/Tgh: 1/2 Rules Text: Kicker {1}{b} and/or {2}{r} When Horde Motivator enters, if it was kicked with its {1}{b} kicker, target player sacrifices a creature or planeswalker. When Horde Motivator enters, if it was kicked with its {2}{r} kicker, return a creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Immaterial Ward Cost: W Type: Instant Pow/Tgh: / Rules Text: If damage would reduce your life total to 0 or less this turn, instead prevent that damage. Flavour Text: You can't kill what you can't touch. Set/Rarity: Infinite Potential Well Uncommon CardName: Imperial Attendant Cost: 1w Type: Creature - Fox Samurai Pow/Tgh: 3/1 Rules Text: Vigilance Activated abilities of Passages you control cost {1} less to activate. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Invasion of New Capenna Cost: 3ww Type: Battle - Siege Pow/Tgh: 4/ Rules Text: (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Capenna enters, create two 1/1 green and white Citizen creature tokens. Citizens you control get +1/+1 and have vigilance. Flavour Text: Back side: CardName: Awaken the Angels Cost: Type: Sorcery Pow/Tgh: / Rules Text: Search your library for an Angel creature card, put it onto the battlefield, then shuffle. You gain life equal to its power. Flavour Text: A glint of steel and Halo washed over the city, and the angels rose to defend the plane once again. Set/Rarity: Infinite Potential Well Mythic CardName: Iron-Fisted Angel Cost: 4WWW Type: Creature - Angel Pow/Tgh: 3/6 Rules Text: Flash, flying When Iron-Fisted Angel enters, destroy two target nonland permanents. Flavour Text: The laws of Chavest are strict; their enforcers, stricter. Set/Rarity: Infinite Potential Well Rare CardName: It Takes a Village Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Whenever a creature enters under your control this turn, put a +1/+1 counter on each creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Just Retribution Cost: 3WWW Type: Sorcery Pow/Tgh: / Rules Text: Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) Flavour Text: On Chavest, every rule has punishments. And the punishers are harsh. Set/Rarity: Infinite Potential Well Rare CardName: Kami of Crossed Swords Cost: w Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: When Kami of Crossed Swords enters, open the gate. *Ethereal* - As long as the gate is open, Kami of Crossed Swords has first strike and lifelink. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Keleth, Lord of All Horses Cost: 2ww Type: Legendary Creature - Horse Pow/Tgh: 3/3 Rules Text: Partner with any Knight Whenever Keleth, Lord of All Horses or another equine creature you control attacks, put a +1/+1 counter on target non-equine creature you control. (Horses, Pegasuses, and Unicorns are equine.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Kindly Ancestor Cost: 1W Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. ) When this creature enters or dies, you gain life equal to its toughness. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: King of Men Cost: 2W Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: Other Human creatures you control get +1/+1. When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men. Flavour Text: Back side: CardName: Dark Rider Cost: Type: Creature - Knight Wraith Pow/Tgh: 3/3 Rules Text: First strike, intimidate Flavour Text: "Nine for Mortal Men doomed to die." —Inscription on the One Ring Set/Rarity: Infinite Potential Well None CardName: Koku, Imperial Enforcer Cost: 1w Type: Legendary Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: Whenever another creature or planeswalker enters, if it wasn’t cast, it phases out. Spells cast from anywhere other than a player’s hand cost {1} more to cast. Flavour Text: “Another merge gate has been breached. Find Tendo and shut her down now!” Set/Rarity: Infinite Potential Well Rare CardName: Kyodai, Embodiment of Reikai Cost: 3ww Type: Legendary Creature - Spirit Pow/Tgh: 5/5 Rules Text: Flying Kyodai, Embodiment of Reikai enters with an indestructible counter on it if you cast it. *Ethereal* - As long as the gate is open, Kyodai has "Remove an indestructible counter from this creature: Destroy all creatures except for Spirits you control." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Lady Greydawn Cost: 3w Type: Legendary Creature - Spirit Incarnation Pow/Tgh: 3/3 Rules Text: Whenever another creature you control attacks or blocks alone, it gets +1/+1 and gains protection from the color of your choice until end of turn. When Lady Greydawn dies or is exiled, if a creature not named Lady Greydawn entered the battlefield or phased in under your control this turn, you may return Lady Greydawn to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Laserson Probe Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Regenerate target artifact. • Destroy target artifact. Entwine {1}{W} (Choose both if you pay the entwine cost.) Flavour Text: “It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death” Set/Rarity: Infinite Potential Well Common CardName: Lay on Hands Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "{W}, {T}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{W}{W}, {T}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Life-Time Warranty Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a Contraption you control is destroyed, return it to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Limited Warranty Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Contraption When enchanted Contraption is destroyed, return it to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Living Armor Cost: 3w Type: Creature - Snail Pow/Tgh: 1/1 Rules Text: When Living Armor enters, you may search your library for an Equipment card, exile it, then shuffle. Living Armor has all abilities of Equipment cards exiled with it, except it has "this creature" instead of "equipped creature." When Living Armor dies, you may put the exiled card on top of its owner's library. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Lucky Halfling Cost: 1w Type: Creature - Halfling Pow/Tgh: 2/2 Rules Text: If you roll a 1 on a d20, reroll that die. (You must use the new roll.) Flavour Text: "A blazing fire and a generous meal; fine drink and fine conversation; that's all I need." Set/Rarity: Infinite Potential Well Common CardName: Maya, Top Star Cost: 2ww Type: Legendary Creature - Human Performer Pow/Tgh: 4/3 Rules Text: First strike; ward—Pay 2 life. {1}{b}, Sacrifice another creature: Maya, Top Star gains all abilities of that creature until end of turn. Flavour Text: “Throughout heaven and earth, I alone am the brilliant one.” Set/Rarity: Infinite Potential Well Mythic CardName: Memory of Health Cost: W Type: Instant Pow/Tgh: / Rules Text: You gain 3 life. Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Military Encampment Cost: 3ww Type: Enchantment Pow/Tgh: / Rules Text: When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens. Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Monarch's Body Double Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Morally Uncertain Zombie Cost: 3W Type: Creature - Zombie Shaman Pow/Tgh: 2/2 Rules Text: Protection from white {W}, {T}: Target Zombie creature gains Memento until end of turn. Destroy it. Flavour Text: "Killing zombies isn't that bad, right? I mean, they're already dead!" Set/Rarity: Infinite Potential Well Rare CardName: Mother of Ruins Cost: w Type: Creature - Dwarf Cleric Pow/Tgh: 1/1 Rules Text: {T}: Target land you control gains protection from colorless or from the color of your choice until end of turn. Whenever a land is put into your graveyard from the battlefield, you may search your library for a basic land card with no types, put it onto the battlefield tapped, then shuffle. This ability triggers only once each turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Myojin of Harmonious Society Cost: 1ww Type: Legendary Creature - Spirit God Pow/Tgh: 3/3 Rules Text: If Myojin of Harmonious Society would die, it phases out instead. Whenever a creature you control blocks or becomes blocked, it gets +X/+X until end of turn, where X is the number of creatures you control that share a creature type with it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Natural Ood Cost: W Type: Creature - Ood Mystic Pow/Tgh: 0/1 Rules Text: Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) When Natural Ood enters, look at the top card of your library. Flavour Text: “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood” Set/Rarity: Infinite Potential Well Common CardName: Night of Fire Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Choose a color. Destroy all creatures of the chosen color. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ood Conversion Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: “They... They turned him into an Ood?” — Donna Noble, “Planet of the Ood” Set/Rarity: Infinite Potential Well Uncommon CardName: Ood Sigma Cost: 1W Type: Creature - Ood Advisor Pow/Tgh: 2/2 Rules Text: Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: “Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood” Set/Rarity: Infinite Potential Well Common CardName: Ood Third Brain Cost: 4WW Type: Legendary Creature - Ood Brain Pow/Tgh: 0/1 Rules Text: Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.) Other Ood creatures you control get +1/+1. {2}{W}, {T}: Target creature becomes an Ood. Flavour Text: “The third element, binding them together.” — The Doctor, “Planet of the Ood” Set/Rarity: Infinite Potential Well Mythic CardName: Oreskos Heretic Cost: 1w Type: Creature - Cat Soldier Pow/Tgh: 2/2 Rules Text: The first time each turn a source would deal damage to a creature with indestructible an opponent controls, that damage is dealt in the form of -1/-1 counters. When that creature dies this turn, draw a card. Flavour Text: Leonin have no gods and no masters. Set/Rarity: Infinite Potential Well Uncommon CardName: Pact of the Chain Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control At the beginning of your upkeep, if you don't control a creature named Pact Familiar, choose 1/1 Dragon with flying, 2/2 Horror with first strike, or 3/3 Demon. Create a black creature token with those characteristics named Pact Familiar. Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Chain from your graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Phyrexian Brood Vat Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: Equipment spells you cast cost Φ more to cast and have living weapon. (Φ can be paid with either {1} or two life. When the Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach the Equipment to it.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Planet's Blessing Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: You gain life equal to twice the gravity. Flavour Text: Every world cares, in its own way. Set/Rarity: Infinite Potential Well Common CardName: Prisoner Exchange Cost: 2ww Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Proficient Dueler Cost: 2w Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Protective Ward Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Pultoid Stalwart Cost: W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Pultoid Stalwart's power and toughness each can't be reduced below 1. Flavour Text: The Pultoids are fiercely loyal to their planet, tiny though it may be. Set/Rarity: Infinite Potential Well Uncommon CardName: Punish Greed Cost: WW Type: Instant Pow/Tgh: / Rules Text: Counter target spell if it's not the first spell cast this turn. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Purify the Flesh Cost: 4W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature and all Auras attached to it. Flavour Text: "Its power comes not of the material world, so unto its world we banish it." Set/Rarity: Infinite Potential Well Common CardName: Rain of Diamonds Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent attacks you or a planeswalker you control, create a Treasure token. Treasures you control have "{t}, Sacrifice this artifact: It deals 1 damage to target attacking or blocking creature." Flavour Text: On any other plane, riches beyond measure. On Gobakhan, only the usual promise of death. Set/Rarity: Infinite Potential Well Uncommon CardName: Rally the Gateless Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. Flavour Text: "Brothers and sisters, come! Let us throw off this system of oppression!" Set/Rarity: Infinite Potential Well Rare CardName: Redeemer of Souls Cost: 2W Type: Creature - Elf Shaman Pow/Tgh: 1/2 Rules Text: Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.) {4}{G}{W}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Remora Cost: 2W Type: Creature - Fish Pow/Tgh: 1/1 Rules Text: {1}{W}, {T}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate only as a sorcery. You may pay {W} to end this effect. Enchanted creature can't attack or block, and its activated abilities can't be activated. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Renegade Detective Cost: 3ww Type: Creature - Human Knight Pow/Tgh: 3/5 Rules Text: Vigilance Whenever an opponent draws a card except the first one they draw in each of their draw steps, you investigate. Sacrifice X Clues: Exile target nonland permanent with mana value X until Renegade Detective leaves the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Repay Debts Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. Flavour Text: "For your mercy, my life is yours." Set/Rarity: Infinite Potential Well Uncommon CardName: Replicating Menace Cost: 3w Type: Artifact Creature - Construct Pow/Tgh: 3/1 Rules Text: Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.) When this creature dies, create three 1/1 colorless Servo artifact creature tokens. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Required Reserves Cost: ww Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts a spell, counter it unless that player has unspent mana. (Check after they pay all the costs of the spell.) Flavour Text: "You sure that's in budget?" Set/Rarity: Infinite Potential Well Rare CardName: Resentful Fancier Cost: 2w Type: Creature - Human Pow/Tgh: 1/1 Rules Text: *Heresy* - When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control. Flavour Text: Not all dove releases are celebratory. Set/Rarity: Infinite Potential Well Uncommon CardName: Retaliate Losses Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Each opponent loses life equal to the damage sources that player controls dealt this turn. Flavour Text: "Your intolerance will not be tolerated." - Elder Doreer, to the Tharin'l Set/Rarity: Infinite Potential Well Uncommon CardName: Retaliatory Blow Cost: W Type: Instant Pow/Tgh: / Rules Text: Tap target creature. If a source an opponent controls dealt damage to you this turn, exile that creature instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Rhystic Warding Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: Permanents you control have ward 1. Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Roman Legion Cost: 4WW Type: Artifact Creature - Auton Soldier Pow/Tgh: 3/3 Rules Text: Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) First strike Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Same Hat Cost: 2w Type: Creature - Hat Pow/Tgh: 2/2 Rules Text: Vigilance If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Sanekata Sparrow Cost: 2w Type: Creature - Bird Spirit Pow/Tgh: 2/2 Rules Text: Flash Flying If an opponent would create a Food token, instead you gain 3 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Seeds of Fate Cost: Ww Type: Enchantment Pow/Tgh: / Rules Text: Spells and abilities of nonland sources can't cause players to search their library. Flavour Text: Good things come to those who wait. Set/Rarity: Infinite Potential Well Uncommon CardName: Serra Compleat Cost: 3ww Type: Artifact Creature - Phyrexian Angel Pow/Tgh: 4/4 Rules Text: Prototype {3}{b}{g} 4/4 Flying, vigilance Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Serra's Grace Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Once each turn, if a creature an opponent controls would deal combat damage to you, that creature’s controller may remove that creature from combat instead. When they do, you and that player each draw a card. Flavour Text: “You are safe now, my child.” Set/Rarity: Infinite Potential Well Rare CardName: Shaddai, the Shepherd Cost: 2W Type: Legendary Planeswalker - Shaddai Pow/Tgh: /3 Rules Text: [+2]: Choose a color. Up to one target creature gains protection from that color until end of turn. [-3]: Return to your hand all cards in your graveyard that were put there from the battlefield this turn. [-7]: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Shepherd of Souls Cost: 4ww Type: Creature - Angel Cleric Pow/Tgh: 5/5 Rules Text: Flying *Covet* - At the beginning of each end step, if an opponent control more creatures that you, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shield of Swords Cost: XW Type: Instant Pow/Tgh: / Rules Text: Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Silence the Dissidents Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Tokens can't be created this turn. Flavour Text: "Though I respect your opinions, you may not voice them here." - Elder Doreer Set/Rarity: Infinite Potential Well Uncommon CardName: Silent Knight Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Flash When Silent Knight enters, your opponents can't cast spells this turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Silverquill Librarian Cost: 2w Type: Creature - Bird Warlock Pow/Tgh: 2/3 Rules Text: Whenever you draw one or more cards, you may pay {w/b}. If you do, you gain that much life. Flavour Text: "Isn't reading so fulfilling?" Back side: CardName: Same Librarian But You're Being Loud Cost: 3b Type: Creature - Bird Warlock Pow/Tgh: 3/2 Rules Text: Whenever you discard one or more cards, you may pay {w/b}. If you do, each opponent loses that much life. Flavour Text: "SHHH!" Set/Rarity: Infinite Potential Well Rare CardName: Sleeper Recruiter Cost: 1w Type: Creature - Human Phyrexian Pow/Tgh: / Rules Text: Phyresis {1}{B} ({1}{B}: Put an oil counter on this. Activate only as a sorcery.) [2/2] [1-3] First strike [4/4] [4+] First strike Whenever Sleeper Recruiter attacks, return target creature card from your graveyard to the battlefield. [6/6] Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Solar Flare Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Overload {3}{w}{w}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Destroy target attacking or blocking creature you don't control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Solomon, King of Kings Cost: 2WW Type: Legendary Creature - Human Advisor Pow/Tgh: 3/3 Rules Text: Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Soulband Soldier Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Spirit Guard Cost: W Type: Creature - Elf Spirit Pow/Tgh: 1/1 Rules Text: Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.) Whenever a token enters, you gain 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Spongebob Squarepants Mushroom Cost: 2WW Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Squadron Hawk (But a Ghost) Cost: 1w Type: Creature - Bird Spirit Pow/Tgh: 1/1 Rules Text: Flying When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Stage Magician Cost: 1w Type: Creature - Human Mystic Pow/Tgh: 1/1 Rules Text: {2}, {T}: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying. Flavour Text: Adventure: CardName: Release the Doves Cost: 3ww Type: Sorcery Pow/Tgh: / Rules Text: Adventureback (Cast this spell only from your graveyard. Then exile it.) Create three 1/1 white Bird creature tokens with flying. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Summon Reinforcements Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Timecast {1}{W} (When you cast this spell from your hand, you may pay {1}{W}. If you do, exile it as it resolves. You may cast it from exile.) Create a 1/1 white Soldier creature token. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Swallowed by the Sea Cost: 3ww Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Swallowed by the Sea, exile a creature you control. Destroy all creatures. At the beginning of your next end step, return the exiled creature to the battlefield under your control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Teferi's Time-Out Cost: xw Type: Enchantment Pow/Tgh: / Rules Text: X can't be 0. When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield. Vanishing X Flavour Text: "Why don't you two sit out until you learn to get along?" Set/Rarity: Infinite Potential Well Uncommon CardName: The Bag Lady Cost: 2w Type: Legendary Creature - Citizen Incarnation Pow/Tgh: 1/2 Rules Text: {1}{W}, {T}: Reveal the top four cards of your library. You may put a creature card with power 1 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Whenever another creature you control with power 1 or less dies or is exiled, you may return it to your hand at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Through the Looking Glass Cost: 3ww Type: Enchantment Pow/Tgh: / Rules Text: Creatures your opponents control phase in with a stun counter on them. Whenever a creature deals combat damage to you or a planeswalker you control, it phases out. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Til Death Do Us Part Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant two creatures you control If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead. When one of the enchanted creatures dies, sacrifice the other. Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.) Flavour Text: Back side: CardName: Spirit Spouse Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying If Spirit Spouse would be put into a graveyard from anywhere, exile it instead. When Spirit Spouse enters, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Time Lord Gamma Cost: 3WW Type: Legendary Creature - Time-Lord Pow/Tgh: 3/2 Rules Text: Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature. Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Touched by Moonlight Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: Exile up to one target Spirit or enchantment, then it becomes night. Flavour Text: “Moonlight used to show things as they truly were, but now the only thing it shows is monsters.” —Zilla of Lambholt Set/Rarity: Infinite Potential Well Uncommon CardName: Trials of the Five Gods Cost: 3ww Type: Battle - Skirmish Pow/Tgh: 9/ Rules Text: (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.) At end of combat, put a +1/+1 counter on each creature you control that attacked or blocked this turn. Flavour Text: Back side: CardName: A Worthy Death Cost: Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1. Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it's a 4/4 white Zombie. Do this only once each turn. Flavour Text: Prove yourself in life to achieve glory in the afterlife. Set/Rarity: Infinite Potential Well Uncommon CardName: Trusty Healbot Cost: 2/w2/w Type: Artifact Creature - Construct Pow/Tgh: 1/2 Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) {2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Unionize the Dead Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each player who does chooses new targets in their own graveyard for their copy. Flavour Text: I believe that we are many / I believe that they are few / And it isn't for the few / To tell the many what is true Set/Rarity: Infinite Potential Well Rare CardName: Valhalla Calling Cost: 2w Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target creature card from a graveyard that was put there this turn. II - Creatures you control get +1/+1 until end of turn for each color they share with the exiled card. III - Create a token that’s a copy of the exiled card, except it’s an enchantment and loses all other card types. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Vander, Hound of Zaun Cost: 3ww Type: Legendary Creature - Human Fighter Pow/Tgh: 4/4 Rules Text: Mentor At the beginning of combat on your turn, target opponent may draw a card. If they do, they can't attack you or planeswalkers you control until your next turn, you draw a card, and you can't attack them or planeswalkers they control until their next turn. Flavour Text: Back side: CardName: Warwick, Wrath of Zaun Cost: 2g Type: Legendary Creature - Beast Rogue Pow/Tgh: 5/5 Rules Text: You may cast Warwick, Wrath of Zaun from your graveyard if three or more other creatures you control died this turn, but not from anywhere else. Whenever Warwick deals combat damage to an opponent, he fights up to one target tapped creature that player controls. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Veteran Armorsmith Cost: w Type: Creature - Human Artificer Pow/Tgh: 1/2 Rules Text: Prowess {T}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Wanderer’s Expulsion Cost: 1ww Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step. Exile Wanderer’s Expulsion. You may cast it from exile by paying an additional {1} for each time you’ve cast a spell named Wanderer’s Expulsion this game. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: World Peace Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: A Lesson In Perspective Cost: 4uuu Type: Sorcery - Lesson Pow/Tgh: / Rules Text: Turn all nontoken creatures your opponents control face down. (They're 2/2 creatures.) Turn any number of face-down creatures you control face up. Flavour Text: "The world is nothing but a game board, and I will move the pieces as I see fit." - Ixidor, reality sculptor Set/Rarity: Infinite Potential Well Rare CardName: Academic Coup Cost: 2u Type: Instant Pow/Tgh: / Rules Text: *Heresy* - Counter target spell until its controller pays {1} for each color among permanents you control. Flavour Text: Ivory towers tend to crumble in times of civil unrest. Set/Rarity: Infinite Potential Well Common CardName: Academic Rejection Cost: 1u Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.) Counter target spell unless its controller pays {2}. If you tapped a spellcaster as you cast this spell, counter that spell instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Aerial Enhancer Cost: 1U Type: Artifact Creature - Rigger Pow/Tgh: 1/1 Rules Text: Flying {U}, {T}: Assemble a Contraption on target creature with "Modified creature has flying." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Aether Distortion Cost: UU Type: Instant Pow/Tgh: / Rules Text: Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.) Yes - Copy target instant or sorcery spell. You may choose new targets for the copy. No - Counter target spell. Maybe - Draw two cards, then discard a card. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Aether Membrane Cost: 2U Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender Whenever Aether Membrane is dealt damage, add one mana of any color. Flavour Text: It traces a path for its master's glory to fill. Set/Rarity: Infinite Potential Well Uncommon CardName: Aether Warp Cost: ?U Type: Instant Pow/Tgh: / Rules Text:   ({?} can be paid with any type of mana not already spent this turn.) Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp. Flavour Text: The competing spells twisted into each other and pinched themselves out of existence. Set/Rarity: Infinite Potential Well Common CardName: Ainok Infiltrator Cost: u Type: Creature - Dog Rogue Pow/Tgh: 1/1 Rules Text: Kicker {1}{R} and/or {1}{G} When Ainok Infiltrator enters, if it was kicked with its {1}{R} kicker, put a +1/+1 counter on it and it gains menace. When Ainok Infiltrator enters, if it was kicked with its {1}{g} kicker, put a +1/+1 counter on it and it gains "This creature can't be blocked by more than one creature." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Azra Warcaster Cost: 2u Type: Creature - Azra Wizard Pow/Tgh: 2/2 Rules Text: Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand. {2}{R}, {T}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Bear in Mind Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2. Draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Blinkmoth Wrangler Cost: 2u Type: Creature - Vedalken Druid Pow/Tgh: 2/2 Rules Text: Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Flavour Text: "The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier." Set/Rarity: Infinite Potential Well Common CardName: Bonaire Banded Box Jelly Cost: 2U Type: Creature - Jellyfish Pow/Tgh: 1/3 Rules Text: Flash (You may cast this spell any time you could cast an instant.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Boon of Thassa Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step. {1}{u}{u}, Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Burn the Seas Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Lands that can produce {U} have "{T}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." Flavour Text: What Prodigal Sorcerers do in their free time. Set/Rarity: Infinite Potential Well Uncommon CardName: Cabezudo Impersonator Cost: 3uu Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: As Cabezudo Impersonator enters, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters as a copy of it, except it has "{2}: Return this creature to your hand." Flavour Text: The cabezudos are big-headed people dressed as figures from folklore. One typically assumes the head is just papier-maché. ... It's not. Set/Rarity: Infinite Potential Well Rare CardName: Caitlyn Kiramman Cost: 3uu Type: Legendary Creature - Human Noble Pow/Tgh: 3/4 Rules Text: Vigilance {2}{w}, {t}: Caitlyn Kiramman deals damage equal to her power to target tapped creature. Whenever a player sacrifices an artifact, scry 1. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Calcify Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Target spell becomes a colorless land with "{T}: Add {C}" and loses all other card types and abilities. (Put it onto the battlefield immediately.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Calm Werehomarid Cost: uu Type: Creature - Homarid Werewolf Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, flip Calm Werehomarid. Flavour Text: Flips into: CardName: Growing Werehomarid Cost: Type: Creature - Homarid Werewolf Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, transform Growing Werehomarid. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Cancel with Set Mechanic Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell, activated ability, or triggered ability. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Carcinization Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a 2/2 blue Crab creatures and loses all other types and abilities. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't be blocked by artifact creatures. Whenever enchanted creature deals combat damage to an opponent, you may draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Cost: U Type: Creature - Vedalken Wizard Pow/Tgh: 1/1 Rules Text: {T}: Choose a color. Target spell or permanent becomes that color until end of turn. Flavour Text: He prepares the canvas for his master's new world. Set/Rarity: Infinite Potential Well Common CardName: City Specter Cost: 1uu Type: Creature - Specter Pow/Tgh: 3/1 Rules Text: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever City Specter becomes blocked or the target of a spell or ability, you may return it to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Cleverest Impersonator Cost: 3uu Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: Flash As you cast Cleverest Impersonator, you may have it become a copy of either face of any permanent on the battlefield. (If it becomes a land, put it on the battlefield immediately.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Clonewalker Cost: 3U Type: Planeswalker Pow/Tgh: /0 Rules Text: You may have Clonewalker enter as a copy of any planeswalker on the battlefield, except it isn't legendary. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Cone of Clone Cost: 6uuu Type: Sorcery Pow/Tgh: / Rules Text: Choose three target creatures. Create a token that's a copy of the first one, two tokens that are copies of the second one, and three tokens that are copies of the third one. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Confishcate Cost: 3uu Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Confused Augury Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card, you may put a card from your hand on top of your library. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Consulate Requisitioner Cost: 1u Type: Creature - Vedalken Artificer Pow/Tgh: 1/2 Rules Text: {T}: Add {c}. Spend this mana only to cast artifact spells or activate abilities of artifacts. If another creature is tapped for mana, it produces {c} instead of any other type and amount. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Contemplative Stroll Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. Flavour Text: "Sometimes I just need some fresh air." —Gadwick, the Wizened Set/Rarity: Infinite Potential Well Uncommon CardName: Convertible Sliver Cost: 2u Type: Creature - Sliver Pow/Tgh: 1/4 Rules Text: *Landfall* - Whenever a land enters under your control, you may switch the power and toughness of each Sliver you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Council's Rebuke Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Council's Rebuke costs {1} less to cast if the gate is open or if you control a Spirit. (The gate starts the game closed.) Counter target spell. Flavour Text: "Enough of your quest to catalog the kami. What matters is why they are drawn to our world." Set/Rarity: Infinite Potential Well Common CardName: Devilish Advocate Cost: 1uu Type: Creature - Devil Advisor Pow/Tgh: 1/1 Rules Text: At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Draken Steed Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying and Resolve. {U}{U}, Sacrifice enchanted creature: Exile target artifact. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Duplicid Cost: 1uu Type: Creature - Licid Pow/Tgh: 1/1 Rules Text: {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Echo Lord Cost: 2uu Type: Creature - Wizard Pow/Tgh: 2/2 Rules Text: Echo costs you pay cost {1} less. Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Eldritch Tattoo Cost: 3u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Eldritch Tattoo enters, you may exile an instant or sorcery card from you hand. Enchanted creature has "{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card." When enchanted creature dies, draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Elise Starseeker Cost: 2u Type: Legendary Creature - Elf Scout Pow/Tgh: 2/3 Rules Text: Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool. When Elise Starseeker enters, any number of target players each draw a card. Flavour Text: A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island. Set/Rarity: Infinite Potential Well Mythic CardName: Embrace Modernity Cost: 4uu Type: Sorcery Pow/Tgh: / Rules Text: Return all nonland permanents to their owners' hands except for artifacts and equipped creatures. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Emergency Temporal Shift Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Tap up to two target permanents. • Untap up to two target permanents. Entwine {1}{U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Enlightened Gaze Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 - {1}{U} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{U}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Essence of Aether Cost: Type: Metamagic Pow/Tgh: / Rules Text: Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.) Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Eye of the Storm Cost: 3u Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control that are attacking alone have ward {2}. Whenever a creature you control attacks alone, tap target creature an opponent controls and put a stun counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Eyes of the Pigeon Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards. Flavour Text: Only the pigeons see the grand pattern of the city. Set/Rarity: Infinite Potential Well Uncommon CardName: Fading Hoopoe Cost: 2u Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When Fading Hoopoe enters, return target creature to its owner's hand. If its mana value was 3 or less, scry 1. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fairie Circle Cost: 3u Type: Enchantment Pow/Tgh: / Rules Text: As Fairie Circle enters, choose two creature types. {1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other. Flavour Text: Have you ever heard of a "swapped child"? Any living thing that steps into the circle of mushrooms is slightly ... *changed*. Set/Rarity: Infinite Potential Well Rare CardName: Fblthp, the Found Cost: 1u Type: Legendary Creature - Phyrexian Homunculus Pow/Tgh: 0/0 Rules Text: Fblthp, the Found enters with an oil counter on it. Fblthp gets +1/+1 for each oil counter on it. Whenever an opponent gets a poison counter, draw a card. This ability triggers only once each turn. {3}{g}: Proliferate. Flavour Text: In the Hunter's Maze, Fblthp finally found himself. Set/Rarity: Infinite Potential Well Rare CardName: Fortune Elemental Cost: 1u Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: As you scry, you may reveal Fortune Elemental from among the cards you're looking at. If you do, you may cast Fortune Elemental without paying its mana cost and you scry an additional card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Futurist Infiltrator Cost: 1uu Type: Creature - Moonfolk Ninja Pow/Tgh: 1/4 Rules Text: Skulk Whenever Futurist Infiltrator attacks and isn't blocked, you may exchange its power with target creature's power until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Gift of Knowledge Cost: 3uu Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If you would draw a card, instead each player draws a card. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Glacial Retreat Cost: 4uu Type: Snow Enchantment Pow/Tgh: / Rules Text: When Glacial Retreat enters, put two ice counters on it for each snow permanent you control. Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat. Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Glider Drake Cost: 1U Type: Creature - Drake Pow/Tgh: 3/1 Rules Text: As long as the gravity is 2 or less, Glider Drake has flying. Flavour Text: On the tiny planet of Sora, even the smallest amount of lift enables flight. Set/Rarity: Infinite Potential Well Common CardName: Glimpse the Beyond Cost: Type: Sorcery Pow/Tgh: / Rules Text: Target player draws X cards, where X is the number of time counters on Glimpse the Beyond. Vortex 8 - {U}{U}{U} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {U}{U}{U}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Have Some Bears Cost: UU Type: Instant Pow/Tgh: / Rules Text: Manifest all other spells under their owners' control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hikari, Dazzling Light Cost: 2u Type: Legendary Creature - Human Performer Pow/Tgh: 3/3 Rules Text: Persist When Hikari, Dazzling Light enters, tap up to one target creature with lesser power and put a stun counter on it. Flavour Text: “Though it may end in tragedy, I will once again ascend the stage of fate.” Set/Rarity: Infinite Potential Well Rare CardName: Increasing Madness Cost: XU Type: Sorcery Pow/Tgh: / Rules Text: Timecast {U}{U} (When you cast this spell from your hand, you may pay {U}{U}. If you do, exile it as it resolves. You may cast it from exile.) Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Infectious Meme Cost: 4UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: As an additional cost to cast Infectious Meme, exile a creature card from your hand. Enchant creature Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card. At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Insane Skybird Cost: 2U Type: Creature - Bird Pow/Tgh: 3/1 Rules Text: Flying Insane Skybird can block only creatures with flying. {2}, Sacrifice Insane Skybird: Draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Invasion of Kaladesh Cost: 2u Type: Battle - Siege Pow/Tgh: 3/ Rules Text: (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaladesh enters, search your library for an artifact with mana value 1 or less, put it onto the battlefield, then shuffle. Flavour Text: Back side: CardName: Aethermatrix Amplifier Cost: Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast a spell, you get {e} (an energy counter). Pay X {e}: Copy target spell with mana value less than X. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Inventor's Faerie Cost: 1u Type: Creature - Faerie Pow/Tgh: 1/1 Rules Text: Flying At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {4}, {T}, Sacrifice an artifact: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Iridescent Starfish Cost: 1u Type: Creature - Starfish Pow/Tgh: 1/3 Rules Text: *Slain* -- When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. Flavour Text: Images formed on its rippling underside, showing her visions of things she could not otherwise know. Set/Rarity: Infinite Potential Well Common CardName: Jace's Assistant Cost: 3u Type: Creature - Vedalken Wizard Pow/Tgh: 2/2 Rules Text: Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Jace, Master of Illusions Cost: 1uu Type: Legendary Planeswalker - Jace Pow/Tgh: /4 Rules Text: Illusion creatures you control get +1/+1 and have hexproof. [-1]: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kami of Unseen Paths Cost: 2uu Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: When Kami of Unseen Paths enters, open the gate. *Ethereal* - As long as the gate is open, Kami of Unseen Paths has protection from non-Spirits. (It can’t be blocked, targeted, or dealt damage by non-Spirits.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Knight of Artifice Cost: UU Type: Artifact Creature - Knight Pow/Tgh: 2/2 Rules Text: Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) Flavour Text: The purity and order of artifice will never be crushed by Gaia while its champions still ride. Set/Rarity: Infinite Potential Well Uncommon CardName: Lady Neon Cost: 2uuu Type: Legendary Creature - Faerie Incarnation Pow/Tgh: 3/3 Rules Text: Whenever Lady Neon or another Faerie enters under your control, gain control of target nonland permanent. This ability triggers only once each turn. When Lady Neon dies or is exiled, sacrifice a permanent you control but don't own. If you do, return Lady Neon to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Learned Loxodon Cost: 4u Type: Creature - Elephant Pow/Tgh: 3/4 Rules Text: *Imprint* - Whenever you cast an instant or sorcery spell, exile that card as it resolves. When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries. Flavour Text: An elephant never forgets. Set/Rarity: Infinite Potential Well Rare CardName: Mage Tower Playoffs Cost: 1uu Type: Battle - Skirmish Pow/Tgh: 9/ Rules Text: (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.) At the beginning of your end step, draw three cards, then put two cards from your hand on top of your library in any order. Flavour Text: Back side: CardName: Storm the Field Cost: Type: Sorcery Pow/Tgh: / Rules Text: Scry 2, then draw three cards. Flavour Text: "With an incredibly juke, Prismari snags the mascot from under Silverquill's noses! And the crowd goes wild!" —Cremik, Mage Tower commentator Set/Rarity: Infinite Potential Well Rare CardName: Manastatic Field Cost: 2u Type: Artifact Pow/Tgh: / Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) Whenever a player casts a spell with mana value equal to the number of charge counters on Manastatic Field, counter that spell. {2}{u}: Add or remove a charge counter from Manastatic Field. (This won't counter a spell that's already cast.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Matter Conversion Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Return target creature to its owner’s hand. • Draw a card. Entwine {U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Memory of Knowledge Cost: U Type: Instant Pow/Tgh: / Rules Text: Target player mills two cards. Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Mindmorph Cost: 3UU Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn and that player shuffles. When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mirror's Memory Cost: u Type: Instant Pow/Tgh: / Rules Text: Target player draws three cards if they control a commander. Flavour Text: "The only knowledge more valuable than that of the past is that of the future." —Gadwick, the Wizened Set/Rarity: Infinite Potential Well Rare CardName: Mizzium Hydroclone Cost: 1u Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card. As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mizzium Tinkerer Cost: u Type: Creature - Vedalken Wizard Pow/Tgh: 0/2 Rules Text: {T}, Tap an untapped artifact you control: Add {C}. Flavour Text: "If we double the sprockets and route the mana exhaust through in reverse, we can power the whole lab off our fax machine!" Set/Rarity: Infinite Potential Well Uncommon CardName: Morpha, Unstable Changeling Cost: 1UU Type: Legendary Planeswalker - Morpha Pow/Tgh: /2 Rules Text: [+1]: Target creature gets ±1/±1 until end of turn. [-X]: Create a token that's a copy of Morpha, except its name is Morpha Splinter, it isn't legendary, and it has starting loyalty X. [-8]: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Myojin of Continuous Improvement Cost: 5u Type: Legendary Creature - Spirit God Pow/Tgh: 4/7 Rules Text: If Myojin of Continuous Improvement would die, it phases out instead. If you would scry one or more cards, you scry that many cards plus one instead. If you would draw one or more cards, you draw that many cards plus one instead. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Okali, Opposing Counsel Cost: 2uu Type: Legendary Creature - Cephalid Advisor Pow/Tgh: 2/3 Rules Text: As Okali, Opposing Counsel enters, secretly choose a number. {1}, Reveal the last chosen number: Counter target spell with mana value equal to the chosen number, then secretly choose a number that hasn't been chosen with Okali. Flavour Text: "I wouldn't do that if I were you." Set/Rarity: Infinite Potential Well Mythic CardName: Override Control Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target artifact and untap it. Flavour Text: The more complex the machine, the greater the effect of swapping out one tiny gear for another. Set/Rarity: Infinite Potential Well Uncommon CardName: Owl Totem Cost: 2uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Pact of the Tome Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control If you would draw one or more cards, instead draw twice that many cards, then discard that many cards. Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Parallax Skimmer Cost: 3U Type: Artifact Creature - Rigger Wizard Pow/Tgh: 2/2 Rules Text: {1}{U}, {T}: Assemble a Contraption on target creature with "Modified creature can't be blocked except by creatures with power greater than the number of Contraptions modifying it." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Pessimistic Looter Cost: 1u Type: Creature - Merfolk Scout Pow/Tgh: 1/3 Rules Text: {T}: Draw a card and reveal it, then discard a card with equal or greater mana value. Flavour Text: Nothing more unpleasant than living in the moment. Set/Rarity: Infinite Potential Well Uncommon CardName: Phantasm of (2) Cost: U Type: Creature - Illusion Pow/Tgh: 1/2 Rules Text: Echo {U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Flavour Text: (2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon. Set/Rarity: Infinite Potential Well Common CardName: Phantom Sliver Cost: 1u Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Slivers you control can't be blocked by creatures with greater power. Whenever a Sliver you control becomes the target of a spell or ability an opponent controls, sacrifice it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Phyrexian Interrogator Cost: uuuu Type: Creature - Phyrexian Horror Pow/Tgh: 5/5 Rules Text: Ward {2} Whenever Phyrexian Interrogator is dealt damage, target player mills twice that many cards. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Plasmoid Kinmage Cost: 2u Type: Creature - Ooze Wizard Pow/Tgh: 2/2 Rules Text: {U}, {T}: Target creature can’t be blocked this turn. {2}{U}{U}, {t}: Target creature becomes a copy of another target creature until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Plyer, God of Junk Cost: 2u Type: Legendary Creature - God Pow/Tgh: 1/2 Rules Text: As long as you control three or more artifacts, Plyer, God of Junk has indestructible. Artifact spells you cast cost {1} less to cast. Flavour Text: Protector of the trinkets and gadgets forgotten at the back of the drawer. Set/Rarity: Infinite Potential Well Uncommon CardName: Portal to the Spirit World Cost: 2uu Type: Enchantment Pow/Tgh: / Rules Text: If a non-Spirit creature would enter under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters phased out until the token leaves the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Powder, Unlucky Tinkerer Cost: 1u Type: Legendary Creature - Human Pow/Tgh: 1/2 Rules Text: Whenever you activate the ability of artifact, if it isn't a mana ability, flip a coin. If you win the flip, copy that ability and you may choose new targets for the copy. Otherwise, sacrifice that artifact and put a charge counter on Powder, Unlucky Tinkerer. Then if there are three or more charge counters on her, transform her. Flavour Text: Back side: CardName: Jinx, Loose Cannon Cost: Type: Legendary Creature - Human Artificer Pow/Tgh: 3/2 Rules Text: {x}{r}, {t}, Sacrifice an artifact with mana value X: Jinx, Loose Cannon deals X damage to any target. Whenever an artifact you control is put into a graveyard from the battlefield, you may remove a charge counter from Jinx. When you do, draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Proficiency Bonus Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Quacken Cost: U Type: Instant Pow/Tgh: / Rules Text: The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.) Draw a card. Flavour Text: Even a skilled Izzet chronarch will go back to the tried-and-true method of spell debugging: rubber duck casting. Set/Rarity: Infinite Potential Well Rare CardName: Quick Draw Holster Cost: 1u Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Raise Up Arms Cost: 3u Type: Enchantment Pow/Tgh: / Rules Text: Each Equipment you control is an artifact creature with base power and toughness equal to its mana value. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Reservoir Dogs Cost: 3uu Type: Creature - Dog Pow/Tgh: 4/4 Rules Text: Whenever an opponent taps one or more artifacts for mana, create a 1/1 blue Dog creature token with islandwalk. Sacrifice X Dogs: Gain control of target artifact with mana value X target player controls. Activate this ability only if a Dog you control dealt damage to that player this turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Resonant Portal Cost: Uu Type: Enchantment Pow/Tgh: / Rules Text: {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play a card, turn it face up, put it on the stack if it's a spell, and pay its cost.) At the beginning of each player's upkeep, that player manifests the top card of their library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Revelation by Moonlight Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Scry 3, then draw two cards, then discard a card. Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Sazima’s Tarantula Cost: 2UU Type: Creature - Spider Pow/Tgh: 2/4 Rules Text: Reach, flash When Sazima’s Tarantula enters, change all targets of each spell and ability to Sazima’s Tarantula. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Semilich Cost: 2uu Type: Creature - Human Zombie Wizard Pow/Tgh: 2/3 Rules Text: Prowess, persist Whenever you cast an instant or sorcery spell, you may remove a counter from target permanent or player. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Send to the Shadow Realm Cost: 4u Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nonland permanent becomes the target of a spell, it phases out. You may pay {2} to counter this ability. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Serum's Blessing Cost: xuuu Type: Sorcery Pow/Tgh: / Rules Text: Convoke Draw a card for each creature that convoked Serum's Blessing, then discard X cards. Flavour Text: "Too many brains!" —Rhmir, Hand of the Augur Set/Rarity: Infinite Potential Well Rare CardName: Sevinne, Trapped in the Moment Cost: 1u Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {8}{u}{b}: Monstrosity 2. This ability costs {1} less to activate for each nontoken creature that died under your control this turn. When Sevinne, Trapped in the Moment becomes monstrous, each player returns to the battlefield all creature cards in their graveyard that were put there from the battlefield this turn. Each player's life total becomes equal to their life total at the start of the turn. You take an extra turn after this one. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Shaddai, the Scholar Cost: 4U Type: Legendary Planeswalker - Shaddai Pow/Tgh: /4 Rules Text: [+2]: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of their library. [-3]: Look at the top five cards of your library, then put them back in any order. [-9]: You get an emblem with "Whenever an opponent draws a card, you may draw a card." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Siren of Nerono Cost: 1u Type: Creature - Siren Pow/Tgh: 1/2 Rules Text: Siren of Nerono enters with an underworld counter on it. Whenever Siren of Nerono or another creature you control dies, scry 2. At the beginning of your upkeep, shuffle your library. Flavour Text: The sirens torment lost souls by whispering true directions - words that fade immediately from the listener's mind. Set/Rarity: Infinite Potential Well Uncommon CardName: Skorpius Flies Cost: 1U Type: Creature - Insect Pow/Tgh: 0/1 Rules Text: Flying Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Skulking Sliver Cost: 1u Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Slivers you control have “This creature can’t be blocked by creatures with greater power.” Whenever a Sliver you control becomes the target of a spell, sacrifice it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Sliham, the Mind Ablaze Cost: 5UU Type: Legendary Creature - Djinn Pow/Tgh: 5/5 Rules Text: Flying At the beginning of each player's upkeep, that player draws a card, then discards a card at random. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Slippery Eel Cost: 1U Type: Creature - Fish Pow/Tgh: 1/1 Rules Text: Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Slumbering Sea Serpent Cost: 2uu Type: Creature - Serpent Pow/Tgh: 7/7 Rules Text: Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Somnorific Haze Cost: 2uu Type: Enchantment Pow/Tgh: / Rules Text: When Somnorific Haze enters or at the beginning of your upkeep, tap target creature an opponent controls and put a stun counter on it. Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Spirit Technician Cost: 2uu Type: Creature - Moonfolk Artificer Pow/Tgh: 1/2 Rules Text: Flying Whenever a player opens or closes the gate, put your choice of a flying counter or a hexproof counter on up to one target creature. {2}, Return a land you control to its owner's hand: You may open or close the gate. Activate only as a sorcery. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Spirit of the Owl Cost: 2uu Type: Creature - Bird Spirit Pow/Tgh: 1/2 Rules Text: Flying Whenever this creature deals combat damage to an opponent, draw a card. *Summon* - When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Stratified Skyways Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Strixhaven Student Cost: 2uu Type: Legendary Enchantment - Background Pow/Tgh: / Rules Text: Commander creatures you own have "Whenever you draw a card, put a +1/+1 counter on target creature you control." and "Whenever you put a card into your hand, if you didn't draw it, the next spell you cast this turn costs {1} less to cast." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Surtland Frostbiter Cost: 3uu Type: Creature - Giant Wizard Pow/Tgh: 4/5 Rules Text: When Surtland Frostbiter enters, mill cards equal to its power. Whenever one or more creatures you control die or one or more creature cards are put into your graveyard from anywhere, target opponent mills twice that many cards. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Swooping Drake Cost: 2uu Type: Creature - Drake Pow/Tgh: 2/3 Rules Text: Flying When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. Flavour Text: Adventure: CardName: Spirit Guardians Cost: 2w Type: Sorcery - Adventure Pow/Tgh: / Rules Text: Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Tactical Retreat Cost: U Type: Instant Pow/Tgh: / Rules Text: You may discard a card rather than pay Tactical Retreat's mana cost. Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Tactical Retreat Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Choose target legendary creature you both own and control. If that creature hasn't attacked this game, return it to your hand, then you may put a creature card from your hand onto the battlefield. Flavour Text: It's only the square you land on that matters. Set/Rarity: Infinite Potential Well Uncommon CardName: Teferi, Temporal Conductor Cost: 3u Type: Legendary Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: {2}, {t}: Choose target Saga. Put a lore counter on it or remove one from it. At the beginning of your end step, choose target Saga card in your graveyard that was put there from the battlefield this turn. You may pay {w/g}. If you do, return it to your hand. Flavour Text: "From the top!" Set/Rarity: Infinite Potential Well Mythic CardName: Telekinetic Bond Cost: 2uu Type: Enchantment Pow/Tgh: / Rules Text: Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Temporal Elemental Cost: 4UU Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flying Vortex 5 - {U} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {U}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Temporal Interference Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Vortex 2 - {U}{U} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {U}{U}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Tezzeret, Carmot Incarnate Cost: 3u Type: Legendary Planeswalker - Tezzeret Pow/Tgh: /4 Rules Text: [+1]: You may sacrifice an artifact with mana value X. If you do, look at the top X cards of target player's library, then put them back in any order. [-X]: Reveal the top X cards of your library. Put an artifact card from among them onto the battlefield, then shuffle. It becomes an artifact creature with power and toughness each equal to its mana value. [-9]: You get an emblem with "You may cast artifact spells without paying their mana costs." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Tezzeret, Clockspinner Cost: 4uu Type: Legendary Planeswalker - Tezzeret Pow/Tgh: /3 Rules Text: Affinity for artifacts Other Tezzeret spells you cast have affinity for artifacts. [+1]: Search your library for an artifact card with mana value X or less, where X is twice the number of Tezzeret planeswalkers you control. Reveal that card, put it into your hand, then shuffle. [-2]: Sacrifice a Tezzeret planeswalker. If you do, take an extra turn after this one. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Illusionist Cost: uu Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {U}{U}, {T}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary. Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist. When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Thran Specialist Cost: 2u Type: Creature - Human Artificer Pow/Tgh: 3/3 Rules Text: Artifact spells you cast cost {1} less to cast. Players can't spend colorless mana to cast artifact spells. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Time Crab Cost: 2UU Type: Enchant Creature Pow/Tgh: / Rules Text: Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Time Helix Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control. Exile Time Helix. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Time Lord Epsilon Cost: 2UU Type: Legendary Creature - Time-Lord Pow/Tgh: 1/3 Rules Text: Whenever a player casts a spell from their hand, they may draw a card. Discard a card: Regenerate Time Lord Epsilon. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Time Stroll Cost: 1UU Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one. You can't cast spells or play lands during that turn. Flavour Text: With all the time in the world, why rush? Set/Rarity: Infinite Potential Well Mythic CardName: Trigori, Azorius Senator Cost: 2uu Type: Legendary Creature - Vedalken Advisor Pow/Tgh: 2/3 Rules Text: When Trigori, Azorius Senator enters and at the beginning of each player's upkeep, exile the top card of each player's library. Opponents can't cast spells that share a mana value with a card exiled with Trigori this turn. {1}{W}: Scry 1. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ultimus Sliver Cost: 3U Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Ultimus Sliver is every creature type (even if this card isn't on the battlefield). Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Unbearable Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Create a 2/2 bear creature token. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Urza, Spellcaster Supreme Cost: 4uu Type: Legendary Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: Whenever you cast an instant or sorcery spell, you may tap two untapped spellcasters you control. If you do, copy that spell and you may choose new targets for the copy. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.) {w}{u}{b}{r}{g}: If a triggered ability of a spellcaster you control would trigger this turn, it triggers an additional time. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Wear Down Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Tap all artifacts. Flavour Text: All springs wind down eventually. Some can just be made to wind down faster. Set/Rarity: Infinite Potential Well Common CardName: Will's Rebuttal Cost: XXUU Type: Sorcery Pow/Tgh: / Rules Text: Tap up to X target permanents and put X stun counters on each of them. You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has {X} in its mana cost, it has the same value of X. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Zhalfirin Vacation Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) Cipher Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: A Lesson In Treachery Cost: 4bbb Type: Sorcery - Lesson Pow/Tgh: / Rules Text: Gain control of target permanent. For each permanent you control but don't own, its owner loses life equal to its mana value. Flavour Text: "We were gods once. You will worship me." - Nicol Bolas, God-Pharaoh Set/Rarity: Infinite Potential Well Rare CardName: Academic Espionage Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Acid Etchings Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Ashiok's Reaver Cost: 1bb Type: Creature - Nightmare Pow/Tgh: 1/3 Rules Text: Ashiok's Reaver can't be blocked by creatures with greater power. Whenever Ashiok's Reaver deals combat damage to an opponent, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Austere Mother Cost: 2bb Type: Creature - Hag Warlock Pow/Tgh: 3/3 Rules Text: Menace Whenever an opponent loses 3 or more life, that player sacrifices a nonland permanent. This ability triggers only once per turn per opponent. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ayara, Thane of Locthwain Cost: 2bb Type: Legendary Creature - Elf Noble Pow/Tgh: 2/3 Rules Text: At the beginning of your upkeep, target player draws a card and loses 1 life. Whenever a creature you control dies, you may pay {pr}. When you do, Ayara, Thane of Locthwain deals 2 damage to any target. If this is the third time this ability has resolved this turn, transform Ayara. Flavour Text: Back side: CardName: Ayara, Furnace Queen Cost: Type: Legendary Creature - Phyrexian Noble Pow/Tgh: 4/6 Rules Text: Menace Whenever you lose life, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. Whenever you play a card from exile, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Batman, the Protector Cost: 1bb Type: Legendary Creature - Knight Illusion Pow/Tgh: 3/3 Rules Text: Flash When Batman, the Protector enters, target creature an opponent controls phases out. Tap that creature as it phases in. Whenever a creature you control dies, you may pay {b}. If you do, return Batman from your graveyard to your hand. Flavour Text: Back side: CardName: Batman, Night's Essence Cost: 3bbb Type: Legendary Creature - Shade Horror Pow/Tgh: 7/5 Rules Text: When Batman, Night's Essence enters, destroy any number of target creatures. For each creature destroyed this way, you and that creature's controller both lose 1 life. Flavour Text: "I am vengeance! I am the Night!" Set/Rarity: Infinite Potential Well Mythic CardName: Beguiling Maiden Cost: 2b Type: Creature - Hag Warlock Pow/Tgh: 2/2 Rules Text: Lifelink Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Black Hole Cost: Bb Type: Strategy Pow/Tgh: / Rules Text: Destroy target resource. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Blight Stalker Cost: 2bb Type: Creature - Faerie Knight Pow/Tgh: 3/1 Rules Text: First strike When Blight Stalker enters, destroy up to one target tapped creature. Flavour Text: Adventure: CardName: Hypnotic Pattern Cost: 2u Type: Instant - Adventure Pow/Tgh: / Rules Text: Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Blood Edict Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Target player sacrifices a creature. *Resonance* - If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Blood Prophecy Cost: 2b Type: Instant Pow/Tgh: / Rules Text: Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood Prophecy deals two damage to target player and that player draws two cards. Flavour Text: "Ah, I see violence in your future. Or was that your past?" Set/Rarity: Infinite Potential Well Common CardName: Blood Sculptor Cost: 2bb Type: Creature - Vampire Pow/Tgh: 3/3 Rules Text: Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor. {r/b}{r/b}: Blood Sculptor deals damage equal to its power to any target, then put a -1/-1 counter on Blood Sculptor. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Blow out the Candles Cost: 1bb Type: Sorcery Pow/Tgh: / Rules Text: Choose a card you own from outside the game and put it on top of your library. If you gained life this turn, draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Boon of Erebos (Not the Theros One) Cost: 3b Type: Enchantment Pow/Tgh: / Rules Text: When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker. {2}{b}{b}, Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Burrowing Worm Fiend Cost: 3bb Type: Creature - Insect Horror Pow/Tgh: 3/3 Rules Text: *Slain* -- When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bzemkudel the Archlich Cost: 2bbb Type: Legendary Creature - Zombie Pow/Tgh: 4/4 Rules Text: Persist Other undead creatures you control get +1/+1 and have persist. Whenever an undead creature you control dies, add {b}. (Skeletons, specters, spirits, vampires, and zombies are undead.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Call Down the Plagues Cost: 4b Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Until your next turn, the first time a source an opponent controls would deal damage to you or a permanent you control, prevent that damage. II - Each opponent sacrifices a permanent with a mana ability, then loses life equal to the amount of mana they have. III - Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Capricious Ancestor Cost: 2b Type: Creature - Spirit Cleric Pow/Tgh: 3/2 Rules Text: Kicker {2}{g} and/or {1}{w} When Capricious Ancestor enters, if it was kicked with its {2}{g} kicker, put three +1/+1 counters on target creature. When Capricious Ancestor enters, if it was kicked with its {1}{w} kicker, destroy target creature if it has power 4 or greater. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Claudine, Stage Rival Cost: 2bb Type: Legendary Creature - Human Performer Pow/Tgh: 3/4 Rules Text: Menace, mentor {1}{w}, Return Claudine, Stage Rival to your hand: Another target creature you control gains protection from the color of your choice until end of turn. Flavour Text: “C’est moi, la star!” Set/Rarity: Infinite Potential Well Mythic CardName: Cleanse the World Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Cleanse the World deals X damage to each creature and opponent. You gain X life. Flavour Text: "We shall cleanse this world of all the forsaken, and it shall be reborn in fire!" - Urval, Grand Cleric Set/Rarity: Infinite Potential Well Rare CardName: Compulsive Cannibalism Cost: 1bb Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature." Flavour Text: You are what you eat. Set/Rarity: Infinite Potential Well Uncommon CardName: Corpsesucker Cost: 2bb Type: Creature - Zombie Ooze Pow/Tgh: 2/2 Rules Text: When Corpsesucker enters, you may move a counter from target creature onto it. Whenever another creature dies, if it had counters on it, you may move those counters to Corpsesucker. Do this only once each turn. Flavour Text: Life feeds death, and death is always hungry. Set/Rarity: Infinite Potential Well Rare CardName: Cost of Greed Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Crushing Despair Cost: 1b Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -3/-2. Flavour Text: Under the unbearable weight of despair, seek refuge in death. Set/Rarity: Infinite Potential Well Common CardName: Crystal of Kronos Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Exile target creature. • Exile target land. Entwine {B} (Choose both if you pay the entwine cost.) Flavour Text: “I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster” Set/Rarity: Infinite Potential Well Common CardName: Curse of Aging Cost: 2B Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player If enchanted player would gain life, instead that player loses that much life. Flavour Text: "Everything must come to death." - Rose Set/Rarity: Infinite Potential Well Common CardName: Curse of Fenric Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Choose two -- • Destroy each creature with toughness X or less. • Each player loses X life. • Gain life equal to the number of creatures that died this turn. • Gain life equal to the life lost this turn. Entwine {X}{B} (Choose all four if you pay the entwine cost.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Curse of Revulsion Cost: 3b Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls. Flavour Text: "How do you hope to win when the barest opposition has you quaking in your boots?" Set/Rarity: Infinite Potential Well Uncommon CardName: Curse of Wandering Cost: 2BBB Type: Legendary Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Curse of Wandering Cost: 3bb Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever a nontoken creature enchanted player controls dies, return it to the battlefield under your control, except it's a black Zombie. If a nontoken creature you control would die, exile it instead. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Dance with Death Cost: 1b Type: Instant Pow/Tgh: / Rules Text: Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. Flashback as a sorcery {2}{b}{b} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Dark Harvester Cost: 3bb Type: Creature - Human Warlock Pow/Tgh: 4/4 Rules Text: When Dark Harvester enters, create two 1/1 black Skeleton creature tokens. At the beginning of each end step, if two or more creatures you control died this turn, return Dark Harvester or another target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Davriel's Mastiff Cost: 1bb Type: Creature - Demon Dog Pow/Tgh: 3/2 Rules Text: Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life. Flavour Text: "Good boy, fetching me the skulls of my enemies!" Set/Rarity: Infinite Potential Well Uncommon CardName: Davriel, Aspiring Diabolist Cost: 1bb Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other. {u}, {t}: Draw a card and reveal it. You lose life equal to its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Death Conversion Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: Destroy target nonblack creature. Morbid - You may return that creature to the battlefield under your control if a creature died this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Dementia Spiral Cost: 3bb Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "Whenever you cast a spell, you lose 5 life unless you discard a card for each Aura attached to this creature." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dog Cost: 3bb Type: Legendary Creature - Dog Spirit Pow/Tgh: 5/4 Rules Text: Whenever Dog enters or phases in, you may destroy target creature if it dealt damage since your last turn. At the beginning of your end step, Dog phases out. As long as Dog is phased out, other creatures can't phase in. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Doubt Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard. Flavour Text: Doubt comes in And meets a stranger Walking on a road alone Set/Rarity: Infinite Potential Well Common CardName: Dullahan, Shadow Steed Cost: 2bb Type: Legendary Creature - Nightmare Horse Pow/Tgh: 3/3 Rules Text: At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn. (Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Duroc, Destroyer of Worlds Cost: 3BB Type: Legendary Creature - Avatar Pow/Tgh: 7-*/7-* Rules Text: When Duroc, Destroyer of Worlds enters, destroy target Planet. Duroc's power and toughness are each equal to 7 minus the gravity. Flavour Text: Duroc strides uncaringly through the universe, leaving only dust in his wake. Set/Rarity: Infinite Potential Well Mythic CardName: Dust Bunnies Cost: 1bb Type: Creature - Rabbit Elemental Pow/Tgh: 0/0 Rules Text: Ward — Pay 2 life. Dust Bunnies gets +1/+1 for each creature you control named Dust Bunnies and each creature card in your graveyard named Dust Bunnies. When Dust Bunnies dies, create a token that's a copy of it at the beginning of the next end step. Flavour Text: Ashes to ashes, bun to bun. Set/Rarity: Infinite Potential Well Rare CardName: Earth Scorcher Cost: 1BB Type: Artifact Creature - Rigger Mercenary Pow/Tgh: 2/2 Rules Text: {1}{B}, {T}: Assemble a Contraption on target land with "Whenever modified land becomes tapped, its controller loses 1 life." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Embrace the Future Cost: 3bb Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Open the gate. Destroy all non-Spirit creatures. • Close the gate. Destroy all Spirit creatures. Flavour Text: The future belongs to those who take it. Set/Rarity: Infinite Potential Well Rare CardName: Enervating Ray Cost: b Type: Instant Pow/Tgh: / Rules Text: Overload {2}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Remove all counters from target permanent you don't control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Feaster of Lies Cost: Bbb Type: Creature - Demon Pow/Tgh: 1/1 Rules Text: Feaster of Lies enters with X +1/+1 counters on it, where X is the amount of life paid by all players this game. Flying, trample Pay 3 life: Return Feaster of Lies from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Feed the Stoma Cost: 2bb Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. If the gate is open, exile that creature instead and close the gate. (The gate starts the game closed.) Flavour Text: No one knew exactly what would happen if a mortal tried to step through the void, but it couldn't be good. Set/Rarity: Infinite Potential Well Common CardName: Fill the Coffers Cost: 4bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent discards a card or sacrifices a permanent, create a Treasure token. (It’s an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life. Flavour Text: Loyalty to the guild lasts for life ... and death. Set/Rarity: Infinite Potential Well Rare CardName: Flood of Riches Cost: 4bbb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player draws a card, that player loses 1 life. At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference. Flavour Text: King Macar thought he gotten used to the gold-curse, but when even his thoughts turned to gold, he knew it had gotten out of hand. Set/Rarity: Infinite Potential Well Mythic CardName: Forbidden Knowledge Cost: 1b Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.) You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Frankenstein's Monster 2.0 Cost: 2BB Type: Creature - Zombie Pow/Tgh: 0/0 Rules Text: As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard. Frankenstein's Monster 2.0 enters with X +1/+1 counters. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Gaslighter Geist Cost: 4b Type: Enchantment Creature - Madness Spirit Pow/Tgh: 2/4 Rules Text: When Gaslighter Geist enters, draw a card. Whenever a player draws a card, they lose 1 life. Flavour Text: Flittering through the darkness, they lead unwary travelers ever farther from the path. Set/Rarity: Infinite Potential Well Uncommon CardName: Ghastly Siphoner Cost: 4bb Type: Creature - Spirit Pow/Tgh: 3/4 Rules Text: Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.) Flying, deathtouch Flavour Text: Flesh withers and bones crumble to dust in its wake. Set/Rarity: Infinite Potential Well Uncommon CardName: Ghost in the Trenches Cost: bb Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Whenever a land card is put into an opponent's graveyard from the battlefield, that player sacrifices a nonland creature and you create a 1/1 colorless Spirit token. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ghoulcaller's Curse Cost: 4bb Type: Enchantment Pow/Tgh: / Rules Text: When Ghoulcaller's Curse enters, create a 2/2 black Zombie creature token with decayed. Whenever a Zombie you control deals combat damage to a creature, gain control of that creature at the beginning of the next end step. It becomes a black Zombie in addition to its other colors and types. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Gift of Influence Cost: 3b Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep - Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If you would create a creature token, instead each player creates that token. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Hailfire Charm Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Choose one - - Target player loses 3 life. - Target player sacrifices a nonland permanent. - Target player discards a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Hell is Full Cost: 2bb Type: Enchantment Pow/Tgh: / Rules Text: Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.) Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life." Flavour Text: When hell closes its gates, the damned become the demons they feared. Set/Rarity: Infinite Potential Well Rare CardName: Hematurgic Rebuttal Cost: 1bb Type: Instant Pow/Tgh: / Rules Text: Choose target spell. You may pay life equal to its mana value. If you do, counter it. Otherwise, its controller loses life equal to its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hunger Cost: 3bbb Type: Legendary Creature - Shade Incarnation Pow/Tgh: */* Rules Text: If a nontoken creature an opponent controls would die, exile it instead. When you do, create a token that's a copy of it, except it's a black Shade. Hunger's power and toughness are each equal to twice the number of Shades you control. When Hunger dies or is exiled, if you control a non-Shade creature, you may return Hunger to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Inscription of False Life Cost: 2bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature an opponent controls dies, return it to the battlefield under your control tapped with a shield counter on it. When the last shield counter is removed from it, exile it. Flavour Text: A slip of paper shoved down the throat to trap their dying breath, and command them in the life beyond. Set/Rarity: Infinite Potential Well Rare CardName: Insidious Attendant Cost: 4b Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: When Insidious Attendant enters, target opponent becomes the monarch. You can't attack that player this turn. Whenever one or more creatures you control deal combat damage to the monarch, that player sacrifices a creature or planeswalker, discards a card, and loses 3 life. At the beginning of your upkeep, if you're the monarch, you draw a card and gain 3 life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Kami of Treachery Incarnate Cost: 3b Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Whenever a player opens or closes the gate, each opponent loses 1 life. *Ethereal* - As long as the gate is open, Kami of Treachery Incarnate has deathtouch and "{B}: This creature gains indestructible until end of turn. Tap it." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kill Your Double Cost: 3bb Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets -X/-Y until end of turn, where X and Y are that creature's power and toughness as you cast Kill Your Double, and you create a Y/X black Shapeshifter creature token. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kill Your Double Cost: 1bb Type: Enchantment Pow/Tgh: / Rules Text: All creatures are legendary. Whenever a creatures you control dies, put a number of +1/+1 counters equal to its mana value on another target creature you control with the same name. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Kiss of Death Cost: BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever another creature dies, enchanted creature gets -1/-1 until end of turn. When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kiss of Death Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Kiss of Death enters, put a -1/-1 counter on enchanted creature. Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Last Stand of the Fallen Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.) Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Liliana, Band Manager Cost: 3bb Type: Legendary Creature - Human Warlock Pow/Tgh: 3/4 Rules Text: Exploit When Liliana, Band Manager exploits a creature, search your library for a Saga or enchantment creature card, reveal it, put it into your hand, then shuffle. Whenever a nontoken enchantment you control is put into your graveyard from the battlefield, you may pay {1}{w/b} and exile it. If you do, create a token that's a copy of it, except it's a 1/1 creature in addition to its other types. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Malakir Sunshield Cost: 1b Type: Artifact Pow/Tgh: / Rules Text: Black spells you cast cost {1} less to cast. White spells your opponents cast cost {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Memory of Decay Cost: B Type: Instant Pow/Tgh: / Rules Text: Exile target card in a graveyard. Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Monster Under the Bed Cost: 1bb Type: Creature - Horror Pow/Tgh: 0/3 Rules Text: Whenever Monster Under the Bed attacks, put the bottom card of your library into your graveyard. Monster Under the Bed gets +X/+X until end of turn, where X is that card's mana value. Whenever Monster Under the Bed or another creature dies, scry 1. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Morph Kill Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature if it's face-down or has morph. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Muroi, God of Vermin Cost: 1bb Type: Legendary Creature - God Pow/Tgh: 2/2 Rules Text: As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible. Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name. Flavour Text: Protector of the small and numerous. Set/Rarity: Infinite Potential Well Uncommon CardName: Myojin of Holistic Progress Cost: 4b Type: Legendary Creature - Spirit God Pow/Tgh: 4/6 Rules Text: If Myojin of Holistic Progress would die, it phases out instead. Whenever an artifact or enchantment you control is put into a graveyard from the battlefield, return up to one target card of the other type from your graveyard to your hand. As an additional cost to cast each spell that shares a name with it this turn, you may pay 2 life. If you do, it costs {1} less to cast. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Necrosis Cost: 3BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. {2}{B}: Return Necrosis to its owner's hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Neon Necropolis Cost: 4b Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature dies, you get {e} (an energy counter). {t}, Pay X {e}: Choose one - • Exile target creature with mana value X. • Return target creature card with mana value X from a graveyard to the battlefield under your control. Flavour Text: Lover, when you see that glare Think of it as my despair Set/Rarity: Infinite Potential Well Rare CardName: Nestene Consciousness Cost: 4BB Type: Legendary Creature - Auton Brain Pow/Tgh: 0/1 Rules Text: Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.) Other Auton creatures you control get +1/+1. {2}{B}, {T}: Create a 1/1 colorless Auton artifact creature token. Flavour Text: “Plastic, all over the world, waiting to come alive.” — The Doctor, “Rose” Set/Rarity: Infinite Potential Well Mythic CardName: Neverending Torment Cost: 4b Type: Sorcery Pow/Tgh: / Rules Text: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. For each opponent, derange. Each Aura spell cast this way must target a permanent controlled by a different player. (To derange, exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Nixilis’s Annihilation Cost: 3bb Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures, then exile all graveyards. For each creature destroyed this way, you draw a card and you lose 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Nose of the Rat Cost: 1b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle. Flavour Text: Only the rats can sniff out every hiding spot in the city. Set/Rarity: Infinite Potential Well Uncommon CardName: Numbers Game Cost: Bbb Type: Sorcery Pow/Tgh: / Rules Text: Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Oath of Ob Nixilis Cost: BB Type: Enchantment Pow/Tgh: / Rules Text: When Oath of Ob Nixilis enters, destroy target planeswalker an opponent controls. At the beginning of your upkeep, each opponent loses 1 life for each planeswalker that player controls. Flavour Text: "I solemnly swear I am up to no good." Set/Rarity: Infinite Potential Well Rare CardName: Okiba Reactionary Cost: 1b Type: Creature - Rat Ninja Pow/Tgh: 2/1 Rules Text: Skulk Whenever Okiba Reactionary attacks, put a +1/+1 counter on target creature an opponent controls. At the beginning of your end step, each opponent loses 1 life for each modified creature they control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Old Man Bone Cost: 2bbb Type: Legendary Creature - Zombie Incarnation Pow/Tgh: 2/5 Rules Text: Deathtouch If a creature an opponent controls would die, exile it instead. When Old Man Bone dies, you may exile it. If you do, return all creature cards from your graveyard to the battlefield tapped, then destroy all non-Zombie creatures. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Oni of Destructive Urges Cost: 2bb Type: Creature - Demon Spirit Pow/Tgh: 4/5 Rules Text: Menace *Covet* - Whenever a creature enters under an opponent's control, if an opponent controls more creatures than you, each player sacrifices a creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Pact of the Blade Cost: 1bb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control At the beginning of each combat, if enchanted creature isn't equipped, you may create an Equipment artifact token with "Equipped creature gets +1/+1". Equip abilities you activate targeting enchanted creature cost {2} less to activate. Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Blade from your graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Patient Corpse Cost: 5B Type: Creature - Zombie Pow/Tgh: 3/3 Rules Text: Intimidate Vortex 5 - {B} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {B}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Petrifying Licid Cost: 3B Type: Creature - Licid Pow/Tgh: 1/1 Rules Text: {B}{B}, {T}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect. Enchanted permanent is a colorless artifact. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Phyrexianize Cost: 1pbb Type: Sorcery Pow/Tgh: / Rules Text: You may cast Phyrexianize as though it had flash if you pay {pu}{u} more to cast it. Put target planeswalker card from a graveyard onto the battlefield. It enters with two fewer loyalty counters for each Phyrexian mana symbol in this spell's cost that you chose to pay with life. You may activate its loyalty abilities this turn at any time you could cast an instant. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Poison Apple Witch Cost: 2b Type: Creature - Human Warlock Pow/Tgh: 2/3 Rules Text: When Poison Apple Witch enters, each player creates a Food token. (They’re artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever an opponent sacrifices a token, that player loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Poisonous Touch Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature gains deathtouch until end of turn. Flavour Text: The withering touch of time leaves no one unharmed. Set/Rarity: Infinite Potential Well Uncommon CardName: Portal to the Vault Cost: 1bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Price of Fame Cost: 3B Type: Instant Pow/Tgh: / Rules Text: This spell costs {2} less if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flavour Text: The Morex belief in absolute individualism makes Tersol the destination for mercenaries, outlaws, and any who wish to fight an authority figure. Set/Rarity: Infinite Potential Well Uncommon CardName: Prisoner Zero Cost: 4BBB Type: Legendary Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: Changeling {B}{T}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Prodigal Necromancer Cost: 2b Type: Creature - Ogre Warlock Pow/Tgh: 1/1 Rules Text: {T}: Target creature gets -1/-1 until end of turn. Flavour Text: "With the oni in retreat, the ogres turned to other sources of power." - Observations of the Kami War Set/Rarity: Infinite Potential Well Uncommon CardName: Psychic Paper Cost: 3BB Type: Tribal Sorcery - Timelord Pow/Tgh: / Rules Text: Target creature is unblockable except by legendaries until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Rat King Cost: 1bb Type: Legendary Creature - Rat Noble Pow/Tgh: 3/3 Rules Text: Bands with other Rats Other Rats you control get +1/+1 and have bands with other Rats. Whenever a Rat you control dies, sacrifice a creature. Flavour Text: There must always be a rat king. Set/Rarity: Infinite Potential Well Rare CardName: Reaper of the Unworthy Cost: 2b Type: Creature - Angel Berserker Pow/Tgh: 3/3 Rules Text: Flying, first strike When Reaper of the Unworthy enters, if it was foretold, exile target nonland permanent. Foretell {2}{W}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Restless Undead Cost: 3b Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: When Restless Undead enters, you may return target creature card from your graveyard to your hand. Flavour Text: Adventure: CardName: Rise Again Cost: 4bb Type: Sorcery Pow/Tgh: / Rules Text: Adventureback (Cast this spell only from your graveyard. Then exile it.) Put target creature card from a graveyard onto the battlefield under your control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Restless Wraith Cost: B Type: Enchantment Creature - Spirit Pow/Tgh: 1/1 Rules Text: Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.) Enchanted creature gets +1/+1. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Revival of the Fittest Cost: 3BBB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. Flavour Text: Those who cannot remember their pasts are condemned to repeat them. Set/Rarity: Infinite Potential Well Rare CardName: Revival of the Fittest Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature dies, you may pay {B}. If you do, create a 2/2 black Zombie creature token. Flavour Text: Those who cannot remember their pasts are condemned to repeat them. Set/Rarity: Infinite Potential Well Rare CardName: Rise Again Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. Flavour Text: The best back-up is always yourself. Set/Rarity: Infinite Potential Well Rare CardName: Rook, Taker of Names Cost: 1bb Type: Legendary Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name. {B}{B}, {T}: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Rot Lurcher Cost: 3b Type: Creature - Fungus Pow/Tgh: 2/2 Rules Text: When Rot Lurcher enters, you may destroy target blighted land. (A land with a blight counter on it is blighted.) Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Salt the Earth Cost: 1bb Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.) Flavour Text: The bodies of the damned desecrate the very land into which they are interred. Set/Rarity: Infinite Potential Well Common CardName: Selective Memory Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Sell Your Soul Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Sell Your Soul, pay X life. *Summon* - Put a Demon creature card with mana value X or less onto the battlefield from outside the game. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shaddai, the Assassin Cost: 3B Type: Legendary Planeswalker - Shaddai Pow/Tgh: /3 Rules Text: [+1]: Each player sacrifices a creature. [-X]: Target creature gets -X/-X until end of turn and you gain X life. [-6]: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Shade of Tizerus Cost: 2b Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: Shade of Tizerus enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) {1}{b}: Target creature gets +1/+1 until end of turn. Flavour Text: Despondency given form. Set/Rarity: Infinite Potential Well Uncommon CardName: Shadow Sibling Cost: 2bb Type: Artifact Creature - Equipment Shade Pow/Tgh: 3/3 Rules Text: Symbiont (This permanent is not a creature as long as it's attached to a creature.) Ward—Pay 1 life. {b}: Until end of turn, equipped creature gets +1/+1 and gains "Ward—Pay 1 life." Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shadow of (3) Cost: 1B Type: Creature - Wraith Pow/Tgh: 1/1 Rules Text: [Facsimile] Flavour Text: (3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast. Set/Rarity: Infinite Potential Well Common CardName: Shady Dealings Cost: Bb Type: Sorcery Pow/Tgh: / Rules Text: Each player may pay 2 life. Each player who does draws two cards. Flavour Text: Everything can be bought ... for a price. Set/Rarity: Infinite Potential Well Common CardName: Share the Wealth Cost: 1b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn. Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shrine to Hidetsugu Cost: 1b Type: Artifact - Passage Pow/Tgh: / Rules Text: {1}, Sacrifice a creature: If the gate is open, each opponent loses 1 life and you gain 1 life. Otherwise, the next time you activate an ability of a Passage this turn, it costs {3} less to activate. {3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Sicken the Leylines Cost: 3bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player taps a land for mana, put a plague counter on it. At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sins of Past Lives Cost: 3bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dies, exile it. Whenever a creature enters, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one - - Discard a card at random. - Sacrifice a creature or planeswalker. - Lose 5 life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Spark of the Lich King Cost: 3BB Type: Legendary Artifact Pow/Tgh: / Rules Text: When Spark of the Lich King enters, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle. If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King. Flavour Text: Locking away both his spark and his soul in vessels of purest darkness, the Lich King preserved his rule long after his death. Set/Rarity: Infinite Potential Well Mythic CardName: Specter of Doubt Cost: 1bb Type: Creature - Specter Pow/Tgh: 3/1 Rules Text: Flying *Launder* - Whenever Specter of Doubt deals combat damage to a player, that player exiles a card from their hand. You may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Stensia Seductionist Cost: 3bb Type: Creature - Vampire Rogue Pow/Tgh: 3/3 Rules Text: *Coven* - {B}{r}, {t}: Stensia Seductionist deals damage equal to its power to target creature an opponent controls. If you control three or more creatures with different powers, when that creature dies this turn, return it to the battlefield under your control. It's a Vampire in addition to its other types. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Still Dark Waters Cost: 2bbb Type: Enchantment Pow/Tgh: / Rules Text: When Still Dark Waters enters or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life. Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Succusquito Cost: 2bb Type: Creature - Insect Horror Pow/Tgh: 2/2 Rules Text: Flying {b}{b}, {t}: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Survivor's Guilt Cost: 2bb Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature or planeswalker. Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: The captured soldiers could do nothing but watch as their commander was executed in front of them. Set/Rarity: Infinite Potential Well Uncommon CardName: Take a Trophy Cost: 4b Type: Instant Pow/Tgh: / Rules Text: Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: The Conqueror Worm Cost: 4BBBB Type: Creature - Worm Pow/Tgh: 6/6 Rules Text: First strike, deathtouch Flavour Text: "But see, amid the mimic rout, / A crawling shape intrude! / A blood-red thing that writhes from out / The scenic solitude! / It writhes! - it writhes! - with mortal pangs / The mimes become its food, / And seraphs sob at vermin fangs / In human gore imbued." - Edgar Allan Poe, "The Conqueror Worm" Set/Rarity: Infinite Potential Well Rare CardName: The Harvestmen Cost: 3bb Type: Artifact Creature - Scarecrow Pow/Tgh: 4/4 Rules Text: Whenever a creature an opponent control dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice four Foods: Return The Harvestmen from your graveyard to the battlefield at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: The Lich King Cost: 3bb Type: Legendary Planeswalker - Lich Pow/Tgh: /3 Rules Text: [+2]: Exile the top two cards of each player's library. Create a 2/2 black Zombie creature token for each creature card exiled this way. [-1]: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's mana value. [-10]: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Long Way 'Round Cost: 4b Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Sacrifice this Saga unless you sacrifice a creature. II — Return up to two target creature cards from your graveyard to your hand. III — You may put a creature card from your hand onto the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Through the Veil Cost: 4bb Type: Legendary Enchantment Pow/Tgh: / Rules Text: When Through the Veil enters, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.) Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Tourach, High Priest Cost: 2bb Type: Legendary Creature - Human Cleric Pow/Tgh: 4/3 Rules Text: If an opponent would discard one or more cards, they discard that many cards at random instead. {4}{b}{b}, Exile Tourach, High Priest from your graveyard: Each opponent creates Tourach's Hymn, a legendary black enchantment token with "At the beginning of your upkeep, discard a card." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Unbearable Visions Cost: ?B Type: Instant Pow/Tgh: / Rules Text:   ({?} can be paid with any type of mana not already spent this turn.) Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. Flavour Text: A glimpse of unreality and the mind shatters. Set/Rarity: Infinite Potential Well Common CardName: Undeath Cost: B Type: Creature - Incarnation Pow/Tgh: 0/0 Rules Text: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Urban Bounty Hunter Cost: 2bb Type: Legendary Enchantment - Background Pow/Tgh: / Rules Text: Commander creatures you own have legendary landwalk and "Whenever this creature deals combat damage to an opponent, target creature that player controls gets -X/-X until end of turn, where X is the number of basic land types among lands you control." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Vampire Bat Cost: 2b Type: Creature - Vampire Bat Pow/Tgh: 1/1 Rules Text: Flying At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Vampire Bat. Whenever a creature dealt damage by Vampire Bat this turn dies, you gain life equal to its toughness. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Vengeful Wraith Cost: B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. ) When this creature dies, each opponent loses life equal to its power and you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Venomizer Cost: 1b Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.) Deathtouch Flavour Text: Keeps getting banned for toxic behavior. Set/Rarity: Infinite Potential Well Common CardName: War of the Worlds Cost: 3bb Type: Battle Pow/Tgh: 8/ Rules Text: (When this Battle is defeated, exile it, then the player who defeated it casts it transformed.) Whenever a xeno creature enters under your control, destroy up to one target non-xeno creature with equal or lesser mana value. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) Flavour Text: Back side: CardName: Repel the Invasion Cost: Type: Sorcery Pow/Tgh: / Rules Text: Return up to one target non-xeno creature card from your graveyard to the battlefield, then destroy all xeno creatures. You gain 1 life for each creature destroyed this way. Flavour Text: "By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers." Set/Rarity: Infinite Potential Well Rare CardName: Wizened Crone Cost: 2bbb Type: Creature - Hag Warlock Pow/Tgh: 4/4 Rules Text: First strike Whenever an opponent sacrifices a nonland permanent, that player discards a card. This ability triggers only once per turn per opponent. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Worse Moon Cost: 1bb Type: Enchantment Pow/Tgh: / Rules Text: Black creatures you control get +1/+1. Damage dealt by black creatures you control also causes you to lose 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Wriggling Bone Mass Cost: 4b Type: Creature - Skeleton Pow/Tgh: 0/0 Rules Text: Wriggling Bone Mass enters with a +1/+1 counter on it for each creature card in your graveyard. Whenever another nontoken creature you control dies, you may pay {b}. If you do, return Wriggling Bone Mass from your graveyard to your hand. Flavour Text: "Another worker died? Sigh, toss 'em in the bone pit." Set/Rarity: Infinite Potential Well Rare CardName: A Lesson In Scale Cost: 4rrr Type: Sorcery - Lesson Pow/Tgh: / Rules Text: Until your next turn, all creatures are goaded. You get an emblem with "Whenever a creature deals combat damage to you, if that creature had to attack, gain control of it until the end of your next turn." Flavour Text: "The gods are just a quirk of one plane's mana. I have a whole Multiverse to burn." - Xenagos, the Reveler Set/Rarity: Infinite Potential Well Rare CardName: Adamantine Forge Cost: 3r Type: Artifact Pow/Tgh: / Rules Text: {1}{r}, {t}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Arcane Resonance Cost: 3rr Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Arza District Bonfire Cost: r Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, sacrifice an artifact. Add {r}{r}{r}. Flavour Text: As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves. Set/Rarity: Infinite Potential Well Uncommon CardName: Blades of the Unstoppable Cost: 4RR Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has double strike and trample. Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature. Equip {2}{R} Flavour Text: "U Can't Touch This." - M.C. Goblin Set/Rarity: Infinite Potential Well Rare CardName: Blood Witch Cost: 2r Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: *Slain* -- When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. Flavour Text: She always gets the last word in. Set/Rarity: Infinite Potential Well Uncommon CardName: Bloodrage Vampire Cost: 2rr Type: Creature - Vampire Berserker Pow/Tgh: 3/4 Rules Text: Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") First strike Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Blue Electric Angels Cost: 2rr Type: Legendary Creature - Elemental Incarnation Pow/Tgh: 3/2 Rules Text: {1}, {T}, Discard a card: Exile the top card of your library. You may cast it this turn. Whenever you cast a spell, Blue Electric Angels gets +1/+1 until end of turn. Untap it. Whenever Blue Electric Angels dies or is exiled or a spell you cast from exile is countered, if you cast another spell this turn, you may return it to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Blue Electric Angels Cost: 3RR Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bond of Love Cost: R Type: Enchantment Pow/Tgh: / Rules Text: When Bond of Love enters, pair two target creatures. The paired creatures get +2/+2 and can't attack or block unless both do. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Boon of Purphoros Cost: 3r Type: Enchantment Pow/Tgh: / Rules Text: When Boon of Purphoros enters, it deals 5 damage to target creature or planeswalker an opponent controls. {3}{r}{r}, Sacrifice Boon of Purphoros: You may put an enchantment from your hand onto the battlefield. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Breach the Firewall Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Burst of Feedback Cost: 4r Type: Sorcery Pow/Tgh: / Rules Text: Burst of Feedback deals damage to target player equal to the number of artifacts you control. Flavour Text: The path of least resistance is often through your enemies. Set/Rarity: Infinite Potential Well Uncommon CardName: Celerity Enhancer Cost: R Type: Artifact Creature - Rigger Pow/Tgh: 1/1 Rules Text: Haste {R}, {T}: Assemble a Contraption on target creature with "Modified creature has haste." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Chandra, Hardcore Rocker Cost: 2r Type: Legendary Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever Chandra, Hardcore Rocker attacks, you may sacrifice an artifact. When you do, Chandra deals damage to target creature defending player controls equal to the sacrificed artifact's mana value. Whenever you sacrificing an artifact or putting a lore counter on a Saga causes a triggered ability to trigger, you may pay {r/b} and 2 life. If you do, copy that ability. You may choose new targets for the ability. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Chaotic Augury Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Collapse Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Collapse deals damage equal to the gravity to each creature. Flavour Text: "An *attractive* force, you say? I bet you don't think it's so attractive anymore!" Set/Rarity: Infinite Potential Well Uncommon CardName: Corrupted Swordsmith Cost: 1r Type: Creature - Human Rebel Phyrexian Pow/Tgh: / Rules Text: Phyresis {W} ({W}: Put an oil counter on this. Activate only as a sorcery.) [1/3] [2-5] Equip abilities you activate cost {1} less to activate. [3/3] [5+] Equip abilities you activate cost {2} less to activate. Whenever an equipment becomes unattached from a permanent you control, sacrifice that permanent. [5/3] Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Culicidae of Rage Cost: 3r Type: Artifact Creature - Insect Construct Pow/Tgh: 3/4 Rules Text: Menace {r}: Culicidae of Rage gets +1/-1 or -1/+1 until end of turn. Whenever a creature attacks, you may have it get +X/-X until end of turn, where X is its power. This ability triggers only once each turn. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Cult of the Phoenix Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: {R}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. Flavour Text: "Those who worship the Phoenix can't be expected to value their own lives." - Urval, Grand Cleric Set/Rarity: Infinite Potential Well Rare CardName: Damn the Consequences Cost: 2r Type: Enchantment Pow/Tgh: / Rules Text: If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Devil's Worm Cost: R Type: Creature - Worm Pow/Tgh: 1/1 Rules Text: If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Dismantle Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Flavour Text: "If only its mind was so easily repurposed." --Kosmen Set/Rarity: Infinite Potential Well Uncommon CardName: Divided Loyalties Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Dog Days Cost: 3r Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker. Dogs you control get +1/+0 for each blaze counter on Dog Days. Flavour Text: "The brightest star in summer skies Brings madness to our minds" Set/Rarity: Infinite Potential Well Rare CardName: Draconic Sliver Cost: 4RR Type: Creature - Sliver Pow/Tgh: 4/4 Rules Text: Sliver creatures you control have flying and "{R}: This creature get +1/+1 until end of turn." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Draining Bolt Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Draining Bolt deals 3 damage to any target. Flavour Text: "Keeping us at arm's reach won't stop our feasting." Set/Rarity: Infinite Potential Well Common CardName: Dyna-Chromatic Retainer Cost: 1r Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer. {1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature. {2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {U}{U}{U}{R}{R}{R}. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Electrical Embrace Cost: r Type: Creature - Elemental Pow/Tgh: 0/1 Rules Text: First strike Whenever Electrical Embrace or enchanted creature is dealt damage by a source, Electrical Embrace deals that much damage to that source or to its controller. {3}{r}{r}: Attach Electrical Embrace to target creature you control. It becomes an Aura enchantment with enchant creature for as long as it's attached to that creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Electrify Cost: R Type: Instant Pow/Tgh: / Rules Text: Electrify deals 3 damage to target artifact creature. Flavour Text: A sudden flash, and all that was left of Elbix was a melted pile of slag. Set/Rarity: Infinite Potential Well Common CardName: Emotional Trauma Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. Flavour Text: "Rose Tyler - I..." - The Doctor Set/Rarity: Infinite Potential Well Common CardName: Enhanced Martyrdom Cost: 4r Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control dies, it deals 1 damage to each permanent and each player. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Enraged Ettin Cost: 4r Type: Creature - Giant Pow/Tgh: 4/3 Rules Text: Reach When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens. Flavour Text: Adventure: CardName: Dissonant Whispers Cost: bb Type: Sorcery - Adventure Pow/Tgh: / Rules Text: You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Entropic Blast Cost: 3r Type: Instant Pow/Tgh: / Rules Text: Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.) Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Essence of Fire Cost: Type: Metamagic Pow/Tgh: / Rules Text: Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.) Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Even More Panic Cost: 2r Type: Enchantment Pow/Tgh: / Rules Text: If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Fiery Rebuttal Cost: 1rr Type: Instant Pow/Tgh: / Rules Text: Choose target spell. Its controller may have Fiery Rebuttal deal damage equal to that spell's mana value to them. If they don't, counter that spell. Fiery Rebuttal deals damage to you equal to that spell's mana value. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Flamebreaker Cost: 2R Type: Creature - Elemental Shaman Pow/Tgh: 3/1 Rules Text: {W}: Flamebreaker gains vigilance until end of turn. {T}: Flamebreaker deals 3 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Flashbang Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Flashbang deals 3 damage to target creature or planeswalker. If that permanent is a creature that doesn't have lethal damage marked on it or it's a planewalker with one or more loyalty counters on it, it phases out. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Flying Sparks Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Whenever a Rigger you control assemble a Contraption, Flying Sparks deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Frenetic Changeling Cost: 3r Type: Creature - Shapeshifter Pow/Tgh: 3/3 Rules Text: Changeling When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Frenzied Orc Cost: 3r Type: Creature - Orc Warrior Pow/Tgh: 4/3 Rules Text: Haste Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) Flavour Text: He frenzied at the world, at his family, at his life. But mostly he just frenzied. Set/Rarity: Infinite Potential Well Uncommon CardName: Frolicking Ogre Cost: 2rr Type: Creature - Ogre Pow/Tgh: 4/3 Rules Text: Reach Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." Flavour Text: "Wheee!" Set/Rarity: Infinite Potential Well Common CardName: Furious Outburst Cost: 2rr Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1. Whenever enchanted creature attacks or blocks, it fights another target creature. (Furious Outburst's controller chooses the target.) Flavour Text: Blinded by fury, there is no difference between friend and foe. Set/Rarity: Infinite Potential Well Uncommon CardName: Futaba, Ambitious Sidekick Cost: 2r Type: Creature - Human Performer Pow/Tgh: 2/2 Rules Text: Training, blitz {2}{R}{R} When Futaba, Ambitious Sidekick dies, if she had a +1/+1 counter on her, return her from your graveyard to your hand. Flavour Text: “I will dash forth with fighting spirit!” Set/Rarity: Infinite Potential Well Rare CardName: Gamma Strike Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine {R}{R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Gift of Ardor Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep - Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If you would add mana, instead each player adds that much mana. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Glimmerscale Hellkite Cost: 3rr Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text:   ({?} can be paid with any type of mana not already spent this turn.) Flying, ward {?} {?}: Glimmerscale Hellkite gets +1/+0 until end of turn. Flavour Text: Its hoard consists of looped leylines and countered spells. Set/Rarity: Infinite Potential Well Rare CardName: Goblin Looter Cost: 1R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: {T}: Discard a card, then draw a card. Flavour Text: "Ooh, shiny!" Set/Rarity: Infinite Potential Well Common CardName: Goblin Research Lab Cost: 2rr Type: Enchantment Pow/Tgh: / Rules Text: When Goblin Research Lab enters or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn. Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Goblinize Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Create a token that's a copy of target creature, except it's a 1/1 red Goblin with haste. Exile the token at end of turn. Flavour Text: "It's ragin' time!" Set/Rarity: Infinite Potential Well Uncommon CardName: Grabby Goblin Cost: 1r Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: *Covet* - At the beginning of your upkeep, if an opponent controls more artifacts that you, gain control of target artifact until end of turn and untap it. Grabby Goblin gets +1/+0 as long as you control three or more artifacts. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Hallucinatory Terrain Cost: 2r Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hanweir, Colonial Monstrosity Cost: 4rr Type: Legendary Creature - Eldrazi Ooze Pow/Tgh: 5/4 Rules Text: Hanweir, Colonial Monstrosity attacks each turn if able. Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it. Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Haunted by Memories Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hobblin' Goblin Cost: R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. Flavour Text: It's not smart enough to know when to quit. Set/Rarity: Infinite Potential Well Common CardName: Hunter of Krubrec Cost: 1R Type: Creature - Minotaur Berserker Pow/Tgh: 1/1 Rules Text: [Paralyze] Flavour Text: Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy. Set/Rarity: Infinite Potential Well Common CardName: Hyperoxemia Cost: 3rr Type: Enchantment Pow/Tgh: / Rules Text: If a noncreature source you control would deal damage, it deals that much damage plus 1 instead. Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player. Flavour Text: "How else do you think we grow 'em so big?" - Gavi, Nest Warden Set/Rarity: Infinite Potential Well Rare CardName: Impulsive Bookwyrm Cost: 2r Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: {R}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Instill Paranoia Cost: 3r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Jokul, the Dancing Flame Cost: 5RR Type: Legendary Creature - Djinn Pow/Tgh: 5/5 Rules Text: Flying At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Kagdro, Strike Force Commander Cost: 3rr Type: Legendary Creature - Human Warrior Pow/Tgh: 4/3 Rules Text: First strike Whenever Kagdro, Strike Force Commander deals combat damage to an opponent, tap target artifact or land that player controls and put a stun counter on it. If it's a creature, remove it from combat. Flavour Text: "Char the land and boil the rivers. Let the fire in your hearts consume all who stand in our way." Set/Rarity: Infinite Potential Well Rare CardName: Kami of Unexpected Hail Cost: 4r Type: Creature - Spirit Pow/Tgh: 3/4 Rules Text: Whenever a player opens or closes the gate, Kami of Unexpected Hail deals 1 damage to up to one target creature or planeswalker. It can't block this turn. *Ethereal* - As long as the gate is open, Kami of Unexpected Hail has "{1}{R}: This creature gets +2/+0 until end of turn." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kami of the Blood Moon Cost: 2rr Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: When Kami of the Blood Moon enters, close the gate. As long as the gate is closed, nonbasic lands are Mountains. Flavour Text: By its glow, the aimless spirits of monsters that were slain in the Kami War return to flesh. Set/Rarity: Infinite Potential Well Rare CardName: Keldon Strike Force Cost: 3r Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Flash When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kenniger, Flash Stepper Cost: 2rr Type: Legendary Creature - Rabbit Warrior Pow/Tgh: 3/3 Rules Text: Haste Kenniger, Flash Stepper has hexproof as long as it's attacking. Whenever a nonlegendary creature you control attacks, if it entered the battlefield this turn, you may pay {u/g}. If you do, create a token that's a copy of it and that's tapped and attacking the same player. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Krenko, Inquisitor Boss Cost: 2rr Type: Legendary Creature - Phyrexian Goblin Pow/Tgh: 3/3 Rules Text: Toxic 1 {wp}, {t}: Create X 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can’t block," where X is the total toxic value among creatures you control. Flavour Text: Elesh Norn turned his ruthless control of the city’s streets towards rooting out dissent amongst her followers. Set/Rarity: Infinite Potential Well Rare CardName: Kroner, Riveteer Enforcer Cost: 3r Type: Legendary Creature - Devil Rogue Pow/Tgh: 4/3 Rules Text: Each creature gets -1/-1 for each +1/+1 counter on it. Each creature gets +1/+1 for each counter on it other than a +1/+1 counter. {B}, Pay 1 life: Put a -1/-1 counter on target creature. Flavour Text: "Ziatora always takes her cut." Set/Rarity: Infinite Potential Well Rare CardName: Lava River of Dreams Cost: 3r Type: Enchantment Pow/Tgh: / Rules Text: If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Local Maxima Cost: rr Type: Enchantment Pow/Tgh: / Rules Text: When Local Maxima enters, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead. Whenever a creature enters under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Locate City Cost: 3RRR Type: Snow Sorcery Pow/Tgh: / Rules Text: Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: London Blitz Cost: XRR Type: Sorcery Pow/Tgh: / Rules Text: Choose one -- • London Blitz deals X damage to each creature. • London Blitz deals X damage to each player. Entwine {X} (Choose both if you pay the entwine cost.) Flavour Text: “It might seem like a stupid question, but has anything fallen from the sky recently?” — The Doctor, “The Empty Child” Set/Rarity: Infinite Potential Well Uncommon CardName: Managorger Dragon Cost: 3rr Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Whenever you add red mana during combat, you don't lose that mana as steps and phases end this turn. Creatures you control get +1/+0 for each unspent red mana you have. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Maze's Protection Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: *Gatefall* - Whenever a Gate enters under your control, Maze's Protection deals 1 damage to each creature and each player. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Memory of Pain Cost: R Type: Instant Pow/Tgh: / Rules Text: Memory of Pain deals 1 damage to target creature. Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Metabolt Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.) Lightning - Metabolt deals 4 damage to target creature. Flame - Metabolt deals 3 damage to target player. Spark - Metabolt deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Cost: 4RR Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Intimidate Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mind Wipe Cost: R Type: Instant Pow/Tgh: / Rules Text: Target player shuffles their library. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mine Guardian Cost: RR Type: Creature - Dwarf Warrior Pow/Tgh: 3/2 Rules Text: Defender As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender. Flavour Text: The mines of Grodun produce the finest ores in the known universe. The dwarves want to keep it that way. Set/Rarity: Infinite Potential Well Uncommon CardName: Myojin of Boundless Trickery Cost: 3rr Type: Legendary Creature - Spirit God Pow/Tgh: 6/3 Rules Text: If Myojin of Boundless Trickery would die, it phases out instead. Whenever another creature you control attacks, you may reveal cards from the top of your library until you reveal a creature card. That creature becomes a copy of that card until end of turn, then shuffle. Whenever another creature you control becomes a copy of a card or token, put a +1/+1 counter on Myojin of Boundless Trickery. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Mystical Fire Cost: 1r Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.) Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, Mystical Fire deals 4 damage divided among any number of targets instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Nightfall Cost: 3rrr Type: Enchantment Pow/Tgh: / Rules Text: When Nightfall enters, it becomes night. As long as it's night, each creature has "At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able." As long as it's night, whenever a player casts an instant or sorcery spell, reselect its targets at random. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: One-Time Turbo Slug Cost: 3R Type: Creature - Slug Pow/Tgh: 3/1 Rules Text: Expend {R} ({R}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate only during your declare attackers step.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Orcish Trapfinder Cost: 2r Type: Creature - Orc Rogue Pow/Tgh: 3/3 Rules Text: When Orcish Trapfinder enters, look at target face-down Hazard. When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.) Flavour Text: "There are two ways through any trap: the safe way, and the way that makes for a good story back at the tavern." Set/Rarity: Infinite Potential Well Uncommon CardName: Oread of Agonas Cost: 2r Type: Creature - Nymph Pow/Tgh: 3/3 Rules Text: Oread of Agonas enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) Creatures with underworld counters on them must attack each combat if able. Flavour Text: The Stadium of Dishonor thrums with the sound of a battle that will never end. Set/Rarity: Infinite Potential Well Uncommon CardName: Overcome With Rage Cost: 4rr Type: Sorcery Pow/Tgh: / Rules Text: Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. If Overcome With Rage is encoded on a creature, that creature can't attack this turn. Cipher Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Paranoid Assault Cost: 1r Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature attacks each combat if able and attacks a player other than you if able. Flavour Text: You don't need to outrun the hounds baying in your mind, just the person running next to you. Set/Rarity: Infinite Potential Well Common CardName: Partner Off Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Payback Cost: 3R Type: Instant Pow/Tgh: / Rules Text: You deal damage equal to your life total to target creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Peasant Railgun Cost: 1r Type: Creature - Human Serf Pow/Tgh: 1/1 Rules Text: {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target. {t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Petros, Nyxborn Twin Cost: 3r Type: Legendary Enchantment Creature - Demigod Pow/Tgh: 3/3 Rules Text: Enchantments you control have hideaway 5 and "{t}: You may cast the exiled card without paying its mana cost if your devotion to that spell's colors is five or greater." {2}, Sacrifice an enchantment: Petros, Nyxborn Twin gains indestructible until end of turn. Tap it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Phantasmal Force Cost: 2rr Type: Enchantment Creature - Madness Illusion Pow/Tgh: 3/2 Rules Text: Whenever Phantasmal Force or another enchantment enters under your control, Phantasmal Force deals 1 damage to any target. Flavour Text: Its blades may be hallucinatory, but they cut like steel. Set/Rarity: Infinite Potential Well Uncommon CardName: Phyrexian Harvester Cost: rrrr Type: Creature - Phyrexian Horror Pow/Tgh: 5/5 Rules Text: Menace Whenever Phyrexian Harvester is dealt damage, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ping Cost: 0 Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Ping, tap an untapped red creature you control. Ping deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Possessed by The Family Cost: 3r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and is goaded. Whenever enchanted creature attacks, exile the top card of your library. Until the end of your next turn, you may play that card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Pyroclastic Pheonix Cost: 2rr Type: Creature - Phoenix Pow/Tgh: 4/3 Rules Text: Flying Whenever Pyroclastic Pheonix enters or attacks, exile the top card of your library. You may play that card this turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Rapid Unscheduled Disassembly Cost: 1rr Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. When you do, Rapid Unscheduled Disassembly deals damage equal to that permanent's mana value to up to one target creature. Flavour Text: "I swear, it was totally supposed to do that." - Rupee, Morex Engineer Set/Rarity: Infinite Potential Well Rare CardName: Reactive Metals Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {R}. When you do, Reactive Metals deals 3 damage to any target. Flavour Text: "Sometimes they don't smelt quietly." Set/Rarity: Infinite Potential Well Rare CardName: Rebel Without a Cause Cost: 2r Type: Creature - Human Rebel Pow/Tgh: 3/3 Rules Text: {4}, {t}: Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Reckless Adventurer Cost: 3r Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Relentless Flames Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. Flavour Text: A flash, a roar, and then oblivion. Set/Rarity: Infinite Potential Well Rare CardName: Revoke the Divine Right Cost: 3r Type: Sorcery Pow/Tgh: / Rules Text: *Heresy* - Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ride the Third Rail Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it. Flavour Text: "Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!" Set/Rarity: Infinite Potential Well Common CardName: Ride the Third Rail Cost: RR Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Rowan’s Outburst Cost: XXRR Type: Sorcery Pow/Tgh: / Rules Text: Rowan’s Outburst deals X damage to each of up to X target permanents. You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has {X} in its mana cost, it has the same value of X. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sample the Possibilties Cost: 2rr Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, exile the top card of your library. Each turn, you may play a card you exiled this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Self Flagellation Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Target creature deals damage to itself equal to its power. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Seven Gamma Seven Cost: R Type: Creature - Ood Minion Pow/Tgh: 1/1 Rules Text: Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: “The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet” Set/Rarity: Infinite Potential Well Common CardName: Shaddai, the Fighter Cost: 2R Type: Legendary Planeswalker - Shaddai Pow/Tgh: /2 Rules Text: [+2]: Put a 1/1 red Warrior creature token with haste onto the battlefield. [-X]: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn. [-7]: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Shrapnel Explosion Cost: xxr Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, sacrifice a [Scrap token()] for each target beyond the first. Shrapnel Explosion deals X damage to each of any number of targets. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sluice Elemental Cost: 2R Type: Creature - Elemental Pow/Tgh: 0/2 Rules Text: Haste Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Smart Goblin Metalsmith Cost: 3RR Type: Legendary Creature - Goblin Artificer Pow/Tgh: 2/2 Rules Text: Equipped Goblin creatures you control get +1/+1 and have double strike. {1}{R}, {T}: Attach target Equipment to target creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sméagol Cost: 1RR Type: Legendary Creature - Halfling Pow/Tgh: 2/2 Rules Text: Whenever a creature becomes equipped, you may have Sméagol and that creature fight. When that creature dies this turn, gain control of all Equipment attached to it and attach them to Sméagol. At the beginning of the end step, if Sméagol is equipped, transform it. Flavour Text: Back side: CardName: Gollum Cost: Type: Legendary Creature - Halfling Wraith Pow/Tgh: 3/1 Rules Text: First strike As long as Gollum is equipped, it has hexproof. Flavour Text: "My precious!" Set/Rarity: Infinite Potential Well None CardName: Snowball Fight Cost: rr Type: Sorcery Pow/Tgh: / Rules Text: Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Sokenzan Raiders Cost: 4r Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: Convoke When Sokenzan Raiders enters, if you cast it, destroy target artifact or land. If no mana was spent to cast Sokenzan Raiders, search your library for an artifact card that could add {r}, put it onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sower of Chaos Cost: 5rr Type: Legendary Creature - Horror Avatar Pow/Tgh: 7/5 Rules Text: Menace All other creatures attack each combat if able. Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Sudden Death Cost: 2rrr Type: Enchantment Pow/Tgh: / Rules Text: When Sudden Death enters, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library. Players don't lose the game for drawing from an empty library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Surly Barkeep Cost: 2r Type: Creature - Goblin Citizen Pow/Tgh: 3/2 Rules Text: When Surly Barkeep enters, draw a card. When Surly Barkeep leaves the battlefield, discard a card. Flavour Text: “I don’t want no trouble in my place.” Set/Rarity: Infinite Potential Well Common CardName: Surtland Cremator Cost: 3rr Type: Creature - Giant Shaman Pow/Tgh: 5/4 Rules Text: When Surtland Cremator enters, exile any number of cards from your graveyard. Whenever one or more creature cards are exiled from your graveyard, exile that many cards from the top of your library. You may play those cards until the end of your next turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sword Coast Pirate Cost: 1r Type: Legendary Enchantment - Background Pow/Tgh: / Rules Text: Commander creatures you own have "Whenever one or more creatures you control deal combat damage to an opponent, that player sacrifices a Treasure and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Take Me to Your Leader Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature and untap it. It gains haste until end of turn. Whenever a xeno creature enters under your control, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Teleporter Mishap Cost: 1rr Type: Tactic Pow/Tgh: / Rules Text: Whenever a unit enters this turn, if it was teleported, its commander chooses one of their opponents. The second player gains command of that unit, then reveals cards from their archive until they reveal a unit card, puts it onto the battlefield under the first player's command, then puts the revealed cards on the bottom of their archive in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Three-Fire Master Cost: 1r Type: Creature - Efreet Wizard Pow/Tgh: 2/2 Rules Text: Kicker {2}{w} and/or {u} When Three-Fire Master enters, if it was kicked with its {2}{w} kicker, it deals 4 damage to target creature if it's tapped. When Three-Fire Master enters, if it was kicked with its {u} kicker, tap target permanent and put a stun counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Tibalt's Inquisitor Cost: 3rr Type: Creature - Devil Pow/Tgh: 5/3 Rules Text: When Tibalt's Inquisitor enters, it deals damage equal to its power divided as you choose among any number of target creatures and/or planeswalkers. Whenever a permanent dealt damage this way dies this turn, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Time Burns Cost: R Type: Instant Pow/Tgh: / Rules Text: Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns. Vortex 2 - {2}{R}{R} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{R}{R}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Tzot, God of Sparks Cost: 2r Type: Legendary Creature - God Pow/Tgh: 3/1 Rules Text: As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible. Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token. Flavour Text: Protector of the birth of a flame and witness to its death. Set/Rarity: Infinite Potential Well Uncommon CardName: Undefiled Phoenix Cost: 2rr Type: Creature - Phoenix Pow/Tgh: 4/2 Rules Text: Flying When Undefiled Phoenix dies, put a -1/-1 counter on each creature. Whenever another creature with a counter on it dies, return Undefiled Phoenix from your graveyard to your hand. Flavour Text: Rising from ashen devastation, with nary a speck marring its feathers. Set/Rarity: Infinite Potential Well Rare CardName: Undirected Tinkering Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Urabrask's Forgehand Cost: 2rr Type: Creature - Phyrexian Pow/Tgh: 3/3 Rules Text: First strike *Launder* - The first time a player would draw a card each turn, instead they exile the top card of their library. They may play it this turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Viashino Stalker Cost: 2R Type: Creature - Viashino Rogue Pow/Tgh: 3/1 Rules Text: Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) Flavour Text: It may not be an honorable way to fight, but it sure is effective. Set/Rarity: Infinite Potential Well Uncommon CardName: Visions of Burning Cost: 3r Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Volcanic Epiphany Cost: 4r Type: Instant Pow/Tgh: / Rules Text: Choose one or more -- • Deal 1 damage to any target. • Deal 1 damage to any target. • Deal 1 damage to any target. • Deal 1 damage to any target. • Deal 1 damage to any target. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Vulshok Quartermaster Cost: 2r Type: Creature - Human Soldier Pow/Tgh: / Rules Text: {r}, {t}: Target Mountain you control becomes a red Equipment artifact with equip {3} and "Equipped creature gets +X/+0, where X is the number of Mountains you control." It's still a land. Flavour Text: "Now *that's* a knife!" - Koth of the Hammer Set/Rarity: Infinite Potential Well Rare CardName: Warning Shot Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Choose one -- • Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine {R}{R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Welding the Green Dragon Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, sacrifice any number of artifacts. Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Wild Outburst Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Timecast {2}{R} (When you cast this spell from your hand, you may pay {2}{R}. If you do, exile it as it resolves. You may cast it from exile.) Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: A Lesson In Progress Cost: 4ggg Type: Sorcery - Lesson Pow/Tgh: / Rules Text: For each creature you control, it fights up to one target creature you don't control. Whenever a creature you control wins a fight, return the other creature from the graveyard to the battlefield merged with the first creature. Flavour Text: "All life will be perfected." - Momir Vig Set/Rarity: Infinite Potential Well Rare CardName: Alpha of the Pack Cost: 2gg Type: Creature - Wolf Pow/Tgh: 4/3 Rules Text: Other canines you control get +1/+0. (Dogs, Foxes, Jackals, and Wolves are canine.) *Pack tactics* — Whenever Alpha of the Pack attacks, if you attacked with creatures with total power 6 or greater this combat, canines you control gain first strike until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Alvega Controller Cost: 1G Type: Creature - Plant Pow/Tgh: 0/0 Rules Text: Defender Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Aspect of Giraffe Cost: 2gg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has vigilance, deathtouch, haste, and daunt. Combat damage dealt by enchanted creature can't be prevented. Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Autumnal Equinox Cost: 3g Type: Enchantment Pow/Tgh: / Rules Text: Creature spells and enchantment spells can’t be countered. Whenever a player casts a creature or enchantment spell for the first time each turn, that player draws a card. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Avatar of All Cost: 2g Type: Legendary Creature - Avatar Pow/Tgh: */* Rules Text: Ascendant - You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.) Trample, haste Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Barometz Cost: 1gg Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Defender {G}, {T}: Create a 2/1 green Plant Beast token. Beasts you control have "{2}, {T}, Sacrifice this permanent: You gain 3 life." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Bear Summoning Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: *Summon* - Put a 2/2 green Bear creature card onto the battlefield from outside the game. Flavour Text: The forest hungers. Set/Rarity: Infinite Potential Well Common CardName: Bear With Me Cost: 1g Type: Creature - Human Archer Pow/Tgh: 1/1 Rules Text: When Bear With Me enters, create a 2/2 green Bear token. Flavour Text: "The swamp is full of free dogs!" - Vivien Reid Set/Rarity: Infinite Potential Well Common CardName: Bioreplicator Vat Cost: 3gg Type: Device Pow/Tgh: / Rules Text: At the beginning of maintenance, choose target unit you command. You may teleport a copy of that unit, and you may pay psi as though it were psi of any alignment to do so. (The copy enters as a token. Nonexistent psi costs can't be paid.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bite Your Thumb Cost: 1gg Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent activates an ability of a creature they control, if it isn’t a mana ability, target creature you control fights that creature. When a creature you control wins a fight this way, counter target activated ability. Flavour Text: “Do you bite your thumb at *us*, sir?” Set/Rarity: Infinite Potential Well Rare CardName: Boon of Nylea Cost: 2g Type: Enchantment Pow/Tgh: / Rules Text: When Boon of Nylea enters, target creature you control gets +3/+3 and gains trample until end of turn. {2}{g}{g}, Sacrifice Boon of Nylea: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Boring Cleaver Cost: 2g Type: Creature - Troll Pow/Tgh: 3/3 Rules Text: Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Brushcrasher Cost: 4G Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: Trample Whenever a nonbasic land becomes tapped, its controller loses 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Brute Force Approach Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. Flavour Text: "Do you have a lock pick or drill? We need to get through those doors!" - Mickey "We are in a car." - K9 Set/Rarity: Infinite Potential Well Common CardName: Buzz Pollination Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle. *Resonance* - Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Calix’s Pursuit Cost: 4gg Type: Sorcery Pow/Tgh: / Rules Text: This spell costs {1} less to cast for each creature card that left an opponent’s graveyard this turn. Search your library for an enchantment or creature card, put it onto the battlefield, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Competitive Farmhand Cost: 2g Type: Creature - Human Peasant Pow/Tgh: 3/2 Rules Text: *Covet* - When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Construct Additional Pylons Cost: 2g Type: Strategy Pow/Tgh: / Rules Text: Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle. Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.") Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Content Capybara Cost: 2gg Type: Creature - Capybara Pow/Tgh: 2/2 Rules Text: Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.) Whenever a creature enters under your control, Content Capybara and that creature each get +1/+1 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Creepers of (5) Cost: G Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: [Recur] Flavour Text: (5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you. Set/Rarity: Infinite Potential Well Common CardName: Crop Circle Cost: 2gg Type: Enchantment Pow/Tgh: / Rules Text: Whenever a xeno creature enters under you control, look at the top X cards of your library, where X is its mana value. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Cross Pollinate Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it. Cipher Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Curse of Immortality Cost: 3GG Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.) At the beginning of each upkeep, enchanted player sacrifices a permanent. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Cursed Troll Cost: 2gg Type: Creature - Troll Pow/Tgh: 4/4 Rules Text: Whenever Cursed Troll is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) Damage marked on Cursed Troll can't be removed. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Cybernetic Dreadmaw Cost: 4gg Type: Artifact Creature - Dinosaur Pow/Tgh: 6/6 Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) Trample {G}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Cyberslave Cost: G Type: Artifact Creature - Cyberman Soldier Pow/Tgh: 1/1 Rules Text: Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Daddy Long Legs Cost: g Type: Creature - Spider Pow/Tgh: 0/2 Rules Text: Reach Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. Flavour Text: "A terrifying visage to be sure, but thankfully their venom is harmless to people." —Doral, Bala Ged guide Set/Rarity: Infinite Potential Well Common CardName: Daunting Sliver Cost: 4g Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Slivers you control can’t be blocked by creatures with power 2 or less. Whenever Daunting Sliver attacks, the base power and toughness of other Slivers you control become equal to Daunting Sliver’s power and toughness until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dawn of the Fifth Sun Cost: 2g Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. II - Target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. III - Exile this Saga, then return it to the battlefield transformed under your control. Flavour Text: Back side: CardName: Light of the Five Suns Cost: Type: Enchantment Pow/Tgh: / Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Flavour Text: With the birth of Lyese, the Green Sun, Mirrodin was finally made whole. Set/Rarity: Infinite Potential Well Rare CardName: Death of Cities Cost: 3gg Type: Legendary Creature - Avatar Incarnation Pow/Tgh: 5/5 Rules Text: Trample Whenever Death of Cities deals combat damage to an opponent, if a creature died this turn, destroy target noncreature permanent that player controls. Whenever Death of Cities dies or is exiled, if a land entered the battlefield this turn, you may return Death of Cities to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Disciple of Reki Cost: 2g Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: Whenever a Saga is put into your graveyard from the battlefield for having a number of lore counters on it greater than or equal to its final chapter number, return it to your hand at the beginning of the next end step. Flavour Text: To know how it ends And still begin to sing it again As if it might turn out this time Set/Rarity: Infinite Potential Well Rare CardName: Dreadnoughtus Cost: 8gg Type: Creature - Dinosaur Pow/Tgh: 12/12 Rules Text: Trample If Dreadnoughtus would be dealt damage by a source with lesser mana value, prevent half that damage, rounded up. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dreampod Brooding Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Look at the top four cards of your library. Incubate one of them with two hatching counters on it. Put the rest on the bottom of your library in any order. (To incubate a card, put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.") Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ears of the Beggar Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever a player casts a spell, note its mana value. Enchanted creature gets +1/+1 for each different number noted with Ears of the Beggar. Flavour Text: Only the beggars hear every secret whispered in the city. Set/Rarity: Infinite Potential Well Uncommon CardName: Encroaching Earth Cost: 3gg Type: Creature - Elemental Pow/Tgh: 4/5 Rules Text: *Landfall* - Whenever a land enters under your control, you may return target artifact or enchantment to its owner’s hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Engulfing Slime Cost: X3G Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: Engulfing Slime enters with X +1/+1 counters on it. Whenever a creature dealt damage by Engulfing Slime this turn dies, put a number of +1/+1 counters on Engulfing Slime equal to that creature's mana value. Flavour Text: Om nom nom everything. Set/Rarity: Infinite Potential Well Rare CardName: Epic Troll Cost: 4GG Type: Creature - Troll Pow/Tgh: 6/1 Rules Text: Hexproof, trample {B}: Regenerate Epic Troll. Flavour Text: You won't hear it coming until your bones crunch. Set/Rarity: Infinite Potential Well Rare CardName: Erosion Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: For each noncreature permanent, destroy it unless its controller pays {1}. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Evil Pilot Cost: 1gg Type: Creature - Gremlin Pilot Pow/Tgh: 3/3 Rules Text: {g}, {q}: Tap target artifact creature. Until end of turn, it isn't a creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Explorer's Hat Cost: 1g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a token that's a copy of Explorer's Hat and attach it to target creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fake Bear Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Manifest Fake Bear. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Fallow the Earth Cost: 2g Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced and puts a depletion counter on that permanent. If a permanent with a depletion counter on it would untap, instead remove a depletion counter from it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Feral Growth Cost: 2g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and gains trample and reach until end of turn. Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Feral Rebuttal Cost: 1gg Type: Instant Pow/Tgh: / Rules Text: Choose a creature you control. Counter target spell if its mana value is less than or equal to the power of the chosen creature. That creature deals damage to that spell's controller equal to its power minus the mana value of that spell. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Form of the Hydra Cost: XG Type: Enchantment Creature - Hydra Pow/Tgh: 0/0 Rules Text: Bestow {x}{x}{g}{g} Form of the Hydra enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Friends We Made Along the Way Cost: 2gg Type: Enchantment Pow/Tgh: / Rules Text: Whenever a Cleric you control deals damage to an opponent for the first time each turn, create a Treasure token. The same is true for Rogue, Warrior, and Wizard. Flavour Text: Adventure: CardName: Enter the Tavern Cost: 1g Type: Sorcery - Adventure Pow/Tgh: / Rules Text: Search your library for a Cleric, Rogue, Warrior, or Wizard card, reveal it, put it into your hand, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Garruk, Beast Caller Cost: 3GG Type: Legendary Planeswalker - Garruk Pow/Tgh: /3 Rules Text: *Summon* - When Garruk, Beast Caller enters and at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield from outside the game. [+1]: Choose a Beast creature you control. It fights up to one other target creature. [-5]: You get an emblem with "Creatures you control get +3/+3 and have trample." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Giant Upgrader Cost: 4G Type: Artifact Creature - Rigger Giant Pow/Tgh: 3/3 Rules Text: {1}{G}, {T}: Assemble a Contraption on target creature with "Modified creature gets +1/+1 for each Contraption modifying it." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Gift of Growth Cost: 3gg Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep - Put a +1/+1 counter on a creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If you would put a counter on a creature you control, instead each player puts that counter on a creature they control. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Gnarlid Hunting Grounds Cost: 4gg Type: Enchantment Pow/Tgh: / Rules Text: When Gnarlid Hunting Grounds enters or at the beginning of your upkeep, target creature you control gets +3/+3 until end of turn and must be blocked this turn if able. Evoke {2}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Grasp of Poison Cost: 1g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Gravity Elemental Cost: 2G Type: Creature - Elemental Pow/Tgh: */* Rules Text: Gravity Elemental's power and toughness are each equal to the gravity. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Great One, Queen of Metebelis III Cost: 3GG Type: Legendary Creature - Spider Pow/Tgh: 3/3 Rules Text: Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.) Other Spider creatures you control get +1/+1. {1}{U}{B}, {T}: Target opponent reveals their hand. You choose a card from it. That player discards that card. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Guardian Behemoth Cost: 4GG Type: Creature - Beast Pow/Tgh: 5/4 Rules Text: Trample Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Guardian of the Woods Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. ) {t}: Add an amount of {c} equal to this creature's power. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Harvest Festival Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped, create a Food token or a Treasure token. Flavour Text: "When the land rejoices, we rejoice with it! And when it lies barren, so do we." Set/Rarity: Infinite Potential Well Common CardName: Hibernating Krasis Cost: 1g Type: Creature - Bear Insect Pow/Tgh: 2/2 Rules Text: When Hibernating Krasis dies, if it was modified, return it to the battlefield tapped at the beginning of the next upkeep. (Equipment, Auras you control, and counters are modifications.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Honored of Ilysia Cost: 2g Type: Creature - Spirit Pow/Tgh: */* Rules Text: Honored of Ilysia enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) Honored of Ilysia's power and toughness are each equal to the number of legendary permanents you control. Flavour Text: The souls of heroes find eternal comfort among their worthy companions. Set/Rarity: Infinite Potential Well Uncommon CardName: Host of Ilysia Cost: gg Type: Creature - Chimera Pow/Tgh: 3/2 Rules Text: Host of Ilysia enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) Legendary creatures you control get +1/+1. Flavour Text: The souls of heroes find eternal comfort among their worthy companions. Set/Rarity: Infinite Potential Well Uncommon CardName: Hydra Hatchling Cost: 2G Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Hydra Hatchling enters with a +1/+1 counter on it. When Hydra Hatchling dies, create two tokens that are copies of it at end of turn. Flavour Text: They may be cute now, but just wait until your lawn is covered in them. Set/Rarity: Infinite Potential Well Rare CardName: Image Translator Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As Image Translator enters, choose a creature type. Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Infinite Spawn Cost: G Type: Creature - Spawn Pow/Tgh: 1/1 Rules Text: Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. Flavour Text: "What the -? Where are they all coming from?!" Set/Rarity: Infinite Potential Well Rare CardName: Investiture of Strength Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Overload {3}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Target creature you control gets +3/+3 and gains trample and hexproof until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Isop, God of Mounds Cost: 2gg Type: Legendary Creature - God Pow/Tgh: 2/3 Rules Text: As long as you control five or more creature tokens, Isop, God of Mounds has indestructible. Prevent all damage that would be dealt to creature tokens you control by nontoken creatures. Flavour Text: Protector of the insect hives and nests that get trampled underfoot. Set/Rarity: Infinite Potential Well Uncommon CardName: Jukai Shrine Cost: 1g Type: Artifact - Passage Pow/Tgh: / Rules Text: Whenever a player opens the gate or a Spirit enters under your control, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn. {3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Kami of Great Feasts Cost: 2gg Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: When Kami of Great Feasts enters, open the gate. *Ethereal* - As long as the gate is open, Kami of Great Feasts gets +2+2 and has trample. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kami of the Harvest Moon Cost: 2ggg Type: Creature - Spirit Pow/Tgh: 5/5 Rules Text: When Kami of the Harvest Moon enters, open the gate. *Ethereal* - As long as the gate is open, whenever you tap a basic land for mana, one mana of any type that land produced. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Kaoruko, Traditional Dancer Cost: 1g Type: Creature - Human Performer Pow/Tgh: 2/2 Rules Text: Retrace When Kaoruko, Traditional Dancer enters, put target land card from a graveyard onto the battlefield under your control tapped. Flavour Text: “I’ll have you follow me ‘til the very end!” Set/Rarity: Infinite Potential Well Rare CardName: Kekstrosaurus Cost: 3g Type: Creature - Dinosaur Pow/Tgh: 2/5 Rules Text: Mutate {1}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a Food token. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Knight of Gaia Cost: GG Type: Creature - Knight Elemental Pow/Tgh: 2/2 Rules Text: Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) Flavour Text: The purity and vitality of Gaia will never be stripped away by artifice while her champions still ride. Set/Rarity: Infinite Potential Well Uncommon CardName: Krasis Reclamation Cost: g Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control leaves the battlefield, if it had +1/+1 counters on it, put those counters on Krasis Reclamation. {b}{b}, Remove X +1/+1 counters from Krasis Reclamation: Target creature gets -X/-X until end of turn. Graft (Whenever a creature enters, you may move a +1/+1 counter from this permanent onto it.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Leatherback Hydra Cost: 2gg Type: Creature - Turtle Hydra Pow/Tgh: 2/2 Rules Text: Leatherback Hydra enters with a shield counter on it. Whenever a shield counter is removed from Leatherback Hydra, put two shield counters on it at the beginning of the next end step. Leatherback Hydra gets +1/+1 for each shield counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Little Coquí Cost: G Type: Creature - Frog Pow/Tgh: 1/1 Rules Text: Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn. Flavour Text: Its call can mean many things: a greeting, or a warning. Set/Rarity: Infinite Potential Well Common CardName: Magnetize Cost: 1GG Type: Instant Pow/Tgh: / Rules Text: All artifacts able to block target creature this turn do so. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Meandering Sliver Cost: 3gg Type: Creature - Sliver Pow/Tgh: 7/7 Rules Text: Whenever a Sliver you control attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mechanical Hydra Cost: 2/g Type: Artifact Creature - Hydra Pow/Tgh: 0/0 Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) Trample Mechanical Hydra gets +1/+1 for each charge counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Melira's Blessing Cost: 1g Type: Instant Pow/Tgh: / Rules Text: If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead. Draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Melon Collie Cost: 1gg Type: Creature - Plant Dog Pow/Tgh: 2/2 Rules Text: *Undergrowth* — When Melon Collie enters, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard. When Melon Collie dies, you gain life equal to its power. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Memory of Growth Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn. Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Mind Matter Cost: 3G Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield. {2}, Sacrifice Mind Matter: Draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Morglen Wilds Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mowu, Good Dog Cost: 1g Type: Legendary Creature - Dog Pow/Tgh: 2/2 Rules Text: Vigilance If a source would deal damage to a planeswalker you control, transform Mowu, Good Dog. If you do, prevent that damage. Flavour Text: He protec . . . Back side: CardName: Mowu, Best Friend Cost: Type: Legendary Creature - Dog Pow/Tgh: 4/4 Rules Text: Vigilance, trample Whenever one or more creatures attack a planeswalker you control, you may have Mowu, Best Friend fight one of those creatures. (The fight happens before the declare blockers step.) Flavour Text: . . . but he also attac. Set/Rarity: Infinite Potential Well Rare CardName: Myconid Harvester Cost: 1g Type: Creature - Fungus Druid Pow/Tgh: 1/2 Rules Text: {T}: Add {C}. {g}, {T}, Sacrifice a blighted land: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. (A land with a blight counter on it is blighted.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Myojin of Living History Cost: 4gg Type: Legendary Creature - Spirit God Pow/Tgh: 7/7 Rules Text: If Myojin of Living History would die, it phases out instead. Whenever a historic permanent enters under your control, choose one, then proliferate — • Put a charge counter on target artifact. • Put a +1/+1 counter on target legendary creature. • Put a lore counter on target Saga. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Mystic Mentor Cost: G Type: Creature - Elf Spellshaper Pow/Tgh: 1/1 Rules Text: *Summon* - {G}, {T}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Nature Preserver Cost: 2G Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. Flavour Text: "I shall not allow Nature to be defiled by your so-called 'progress'." Set/Rarity: Infinite Potential Well Uncommon CardName: Nature's Boon Cost: 1g Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.) Target creature gets +2/+2 until end of turn. If you tapped a spellcaster as you cast this spell, put two +1/+1 counters on that creature instead instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Night-blooming Orchid Cost: 1G Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Nightfall Bounty Cost: 2g Type: Enchantment Pow/Tgh: / Rules Text: *Launder* - Whenever a nontoken creature dies, its controller may exile the top card of their library. If they do, they may play it until the end of their next turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ornery Shopkeep Cost: 1g Type: Creature - Viashino Citizen Pow/Tgh: 0/3 Rules Text: {1}, {t}: Create a Treasure token. Whenever Ornery Shopkeep is dealt damage for the first time each turn, create a token that's a copy of it. The token enters with a number of +1/+1 counters on it equal to the damage dealt. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Otyugh Cost: 3g Type: Creature - Horror Pow/Tgh: 0/0 Rules Text: Trample Otyugh enters with a +1/+1 counter on it for each card type among cards in all graveyards. Flavour Text: Adventure: CardName: Scorching Ray Cost: 1r Type: Instant - Adventure Pow/Tgh: / Rules Text: Scorching Ray deals 3 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Persistence Cost: G Type: Creature - Incarnation Pow/Tgh: 1/1 Rules Text: Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Phyrexian Dreadmaw Cost: gggg Type: Creature - Phyrexian Dinosaur Pow/Tgh: 6/6 Rules Text: Infect You may have Phyrexian Dreadmaw assign its combat damage as though it weren't blocked. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Phyrexian Invigorator Cost: gggg Type: Creature - Phyrexian Horror Pow/Tgh: 5/5 Rules Text: Phyrexian Invigorator can't be blocked by creatures with power 2 or less. If damage would be dealt Phyrexian Invigorator, prevent that damage. Put a +1/+1 counter on it for each 1 damage prevented this way. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Plan of Attack Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard. Flavour Text: "You *could* just hire more muscle... or you could follow me in, nice and easy." Set/Rarity: Infinite Potential Well Common CardName: Poikilia, Nature's Strength Cost: 2gg Type: Legendary Creature - Elemental Pow/Tgh: 4/4 Rules Text: Companion - Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Poison Treefrog Cost: 5GG Type: Creature - Frog Plant Pow/Tgh: 6/6 Rules Text: Deathtouch, trample Flavour Text: The size and strength of a tree combined with the venom and intelligence of a frog. Set/Rarity: Infinite Potential Well Rare CardName: Preserver of Order Cost: 1G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: If another creature would enter, if it wasn't cast from its owner's hand, exile it instead. Flavour Text: "Cast out the uncast caste!" Set/Rarity: Infinite Potential Well Rare CardName: Proboscilisk Cost: 4gg Type: Legendary Creature - Elephant Hydra Pow/Tgh: 6/6 Rules Text: When Proboscilisk enters, destroy target non-creature permanent. Whenever a non-creature permanent becomes the target of a spell or ability controlled by an opponent of that permanent's controller, that permanent's controller creates a 3/3 green Elephant token. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Protectors of Nature Cost: 1G Type: Creature - Elf Warrior Pow/Tgh: */* Rules Text: Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Rakshasa Sapper Cost: 2g Type: Creature - Demon Pow/Tgh: 3/3 Rules Text: Kicker {u} and/or {1}{b} When Rakshasa Sapper enters, if it was kicked with its {u} kicker, return target noncreature, nonland permanent to its owner's hand. When Rakshasa Sapper enters, if it was kicked with its {1}{b} kicker, target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Redevelopment Ordinance Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Regeneratin' Troll Cost: 2gg Type: Creature - Troll Pow/Tgh: 4/4 Rules Text: At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Regular Hippo Cost: 4gg Type: Creature - Hippo Pow/Tgh: 6/6 Rules Text: Trample If Regular Hippo would deal combat damage to a player or planeswalker, if it's blocked, it deals twice that much damage instead. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Release the Hounds Cost: g Type: Instant Pow/Tgh: / Rules Text: Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Relentless Slime Cost: 4G Type: Creature - Ooze Pow/Tgh: 3/3 Rules Text: *Summon* - When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield from outside the game. Flavour Text: You can't keep a good ooze down. Set/Rarity: Infinite Potential Well Uncommon CardName: Resonant Growth Cost: g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. *Resonance* - That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Resource Optimization Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player taps a permanent for mana, they add {c} (in addition to the mana the permanent produces). Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Rule of Nature Cost: GG Type: Enchantment Pow/Tgh: / Rules Text: Players can't cast spells without paying their mana costs. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Run Cost: 2GG Type: Instant Pow/Tgh: / Rules Text: Target creature is removed from combat. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Rush Ahead Cost: GG Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Rush Ahead, skip your next turn. Untap all permanents you control. They gain haste until end of turn. Flavour Text: There's no time like the present. Set/Rarity: Infinite Potential Well Rare CardName: Rutan Host Cost: 1GG Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: Haste Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage. {G}{G}, {T}: Put a copy of Rutan Host onto the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Scatter the Seed Cost: 1g Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature attacks you or a planeswalker you control, you may sacrifice a Food. If you do, tap that creature and remove it from combat. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Shaddai, the Gardener Cost: 3G Type: Legendary Planeswalker - Shaddai Pow/Tgh: /4 Rules Text: [+1]: Search your library for a land, put it onto the battlefield tapped, then shuffle. [-1]: Target land you control becomes a 3/3 green Elemental creature with haste. It's still a land. [-8]: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Shelter of Jukai Cost: 3g Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control phase in with an additional +1/+1 counter on them. At the beginning of your end step, phase out all tapped Spirits you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Silver Hind Cost: 2g Type: Artifact Creature - Elk Pow/Tgh: 1/1 Rules Text: Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.) {1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Sleeper Agent Cost: G Type: Creature - Elemental Pow/Tgh: 0/1 Rules Text: {T}: Put a +1/+1 counter on each face down creature that attacked this turn. Awaken {G} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Snapping Hydra Cost: xggg Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Snapping Hydra enters with X +1/+1 counters on it. Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) At the beginning of each end step, if two or more creatures dealt damage by Snapping Hydra this turn died, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sneezing Monkey Cost: 1G Type: Creature - Ape Pow/Tgh: 2/2 Rules Text: Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Spike Greaser Cost: 1g Type: Creature - Phyrexian Spike Pow/Tgh: 0/0 Rules Text: Spike Greaser enters with two oil counters on it. Spike Greaser gets +1/+1 for each permanent with an oil counter on it. {2}, Remove an oil counter from a permanent you control: Put an oil counter on target permanent. {2}, Remove an oil counter from Spike Greaser: Until end of turn, target permanent with an oil counter on it can't be the target of spells or abilities your opponents control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Spirit Walker Cost: 1gg Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Nonbasic landwalk Spirit Walker gets +1/+1 for each nonbasic land you control. Flavour Text: The urban shaman is one with the city, and no one actually *looks* at the city, do they? Set/Rarity: Infinite Potential Well Uncommon CardName: Spirit of Growth Cost: 2G Type: Creature - Elf Spirit Pow/Tgh: 2/2 Rules Text: Splice onto creature {G} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Spirit of Growth enters with a +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Spirit of the Wolf Cost: 2gg Type: Creature - Wolf Spirit Pow/Tgh: 0/0 Rules Text: Spirit of the Wolf gets +2/+2 for each creature you control. *Summon* - When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Splitting Hares Cost: 4g Type: Creature - Rabbit Pow/Tgh: 4/4 Rules Text: When Splitting Hares dies, put two 2/2 green Rabbit creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Rabbit creature tokens onto the battlefield." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Spreading Mold Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the mana value. At the beginning of your upkeep, you may pay {G}. If you don't, sacrifice a Fungus. Flavour Text: It grows within the corpses of those it kills. Set/Rarity: Infinite Potential Well Rare CardName: Sudden Bear Cost: G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Flash When Sudden Bear enters, untap target land you don't control. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Summer's Blessing Cost: 3g Type: Enchantment Pow/Tgh: / Rules Text: Whenever this permanent enters or transforms into Summer's Blessing, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a land enters, its controller adds one mana of any color they choose and you put a harvest counter on Summer's Blessing. If there are four or more harvest counters on Summer's Blessing, transform it. This ability triggers only once each turn. Flavour Text: Back side: CardName: Winter's Chill Cost: Type: Pow/Tgh: / Rules Text: Whenever a nontoken creature dies, exile it and remove a harvest counter from Winter's Chill. Then if there are no harvest counters on Winter's Chill, you may return a creature card exiled with Winter's Chill to the battlefield under your control, then transform Winter's Chill. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Suppression Field Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Symbiotic Ooze Cost: 3GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has deathtouch. If enchanted creature would die, you may pay {2}{G}{G}. If you do, exile it instead and attach Symbiotic Ooze to target creature. Flavour Text: Beneficial while it lasts, it moves on to the next host at the hint of death. Unfortunately, it becomes the cause. Set/Rarity: Infinite Potential Well Rare CardName: Tarrasque Cost: 4gg Type: Legendary Creature - Beast Pow/Tgh: 20/20 Rules Text: Tarrasque can't be countered. Hexproof, trample If Tarrasque would be put into a graveyard from anywhere, reveal Tarrasque and shuffle it into its owner’s library instead. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Thallid Pit Fighter Cost: 3g Type: Creature - Fungus Barbarian Pow/Tgh: 3/3 Rules Text: Whenever a creature you control wins a fight, create a 1/1 green Saproling token. {b}, Sacrifice a Saproling: Draw a card. Flavour Text: The Cabal appreciated a fighter that brought its own retinue. Set/Rarity: Infinite Potential Well Uncommon CardName: Through the Vortex Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle. Vortex 2 - {G} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {G}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Turning of the Seasons Cost: 3gg Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Tap any number of creatures you control. Create that many Food tokens. II - Put a stun counter on each land. III - Until end of turn, tokens you control gain "{T}: Untap target nontoken permanent." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Unwinding Field Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Flavour Text: Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect. Set/Rarity: Infinite Potential Well Common CardName: Vivien, Avenger of Skalla Cost: 3gg Type: Legendary Planeswalker - Vivien Pow/Tgh: /5 Rules Text: Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls. [-2]: Exile a creature card from your graveyard. If you do, create a token that's a copy of it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Vivien, Freestylist Cost: 2gg Type: Legendary Creature - Human Ranger Pow/Tgh: 4/3 Rules Text: Whenever you cast a Saga spell, you may pay {g/u}. If you do, it gains read ahead. Whenever you put one or more lore counters on Sagas you control, look at the top six cards of your library. You may put a creature card with power X or less from among them onto the battlefield, where X is the number of lore counters among Sagas you control. Put the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Wake from Hibernation Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. Flavour Text: After their long sleep, the bears wake rested and hungry. But mostly hungry. Set/Rarity: Infinite Potential Well Uncommon CardName: Wakened Woods Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: {1}{G}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. Flavour Text: The trees stirred as if by a breeze and began to uproot themselves for battle. Set/Rarity: Infinite Potential Well Uncommon CardName: Walking Mushroom Cost: G Type: Creature - Fungus Pow/Tgh: 1/1 Rules Text: When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Wandering Leg Sausage Cost: GG Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Forestwalk Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Wandering Lifecoaxer Cost: 2g Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: Ward {1} {T}: Remove a counter from target land you control and untap it. Flavour Text: Those who can return life to a blighted landscape earn a place in song alongside kings and gods. Set/Rarity: Infinite Potential Well Uncommon CardName: Whisper in the Woods Cost: 4g Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference. Whenever a creature you control with greater toughness than power dies, draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Whispers of Jukai Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library. Cipher Flavour Text: Memories of the forest's past can still be heard in the rustling of leaves. Set/Rarity: Infinite Potential Well Common CardName: Wilds Elder Cost: g Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: {T}: Add {G}. {T}, Exile two cards from your graveyard: Add one mana of any color. Flavour Text: Adventure: CardName: Natural Restoration Cost: 3g Type: Sorcery Pow/Tgh: / Rules Text: Adventureback (Cast this spell only from your graveyard. Then exile it.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Wolf Totem Cost: 2gg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 for each creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Wurmageddon Cost: 4GGG Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. Flavour Text: To the wurm, everything is food. Set/Rarity: Infinite Potential Well Rare CardName: Kaleidoscooter Cost: 4 Type: Artifact - Vehicle Pow/Tgh: */* Rules Text: Kaleidoscooter is all colors. This ability doesn’t affect its color identity. Kaleidoscooter's power and toughness are each equal to the number of colors among other permanents you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: O-Kagachi, Greatest of All Kami Cost: Type: Legendary Creature - Dragon Spirit God Pow/Tgh: 10/10 Rules Text: O-Kagachi, Greatest of All Kami is all colors. If O-Kagachi would die, it phases out instead. Flying, trample Whenever O-Kagachi deals combat damage to a player, you gain that much life, you draw that many cards, then you may cast a spell from your hand with equal or lesser mana value without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Aegis of the Eternities Cost: 1wu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant planeswalker If damage would be dealt to enchanted planeswalker, prevent 1 of that damage. Enchanted planeswalker has "[-1]: You may activate this planeswalker's loyalty abilities two additional times this turn. You can't activate an ability you've already activated this turn this way." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Astral Drifter Cost: 1wu Type: Legendary Enchantment - Background Pow/Tgh: / Rules Text: Commander creatures you own have "Whenever this creature enters or attacks, it explores." and "Whenever this creature becomes the target or a spell or ability, you may have it phase out." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Baan Backer Upper Cost: 1wu Type: Artifact Pow/Tgh: / Rules Text: {w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate only if you control no Dovin planewalkers. Flavour Text: "I *always* have a contingency plan." Set/Rarity: Infinite Potential Well Mythic CardName: Beryllium Nullifier Cost: 5wu Type: Artifact Creature - Construct Pow/Tgh: 4/8 Rules Text: Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.) This creature can't be the target of non-artifact spells or abilities from non-artifact sources. Flavour Text: Why Beryllium? Because it's hard to spell. Set/Rarity: Infinite Potential Well Rare CardName: Body of Law Cost: 2wu Type: Enchantment Creature - Elemental Pow/Tgh: 2/2 Rules Text: Whenever Body of Law or another enchantment enters under your control, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Clever Accounting Cost: 3wu Type: Instant Pow/Tgh: / Rules Text: *Launder* - Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. For as long as it remains exiled, you may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dhilit, Consul of Commerce Cost: 2wu Type: Legendary Creature - Vedalken Wizard Pow/Tgh: 2/3 Rules Text: Whenever a spell or ability you control counters a spell, if its mana value is equal to the amount of unspent mana you have, you may copy it. You may choose new targets for the copy. Losing unspent mana causes you to gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Enraptured Medium Cost: 4wu Type: Creature - Human Cleric Pow/Tgh: 3/3 Rules Text: Exile Enraptured Medium or another creature card from your graveyard: You may cast that card this turn. When you cast it this way, it becomes a Spirit in addition to its other types and gains "If this card would be put into a graveyard from anywhere, exile it instead." Flavour Text: Flesh is weak, but spirits are willing. Set/Rarity: Infinite Potential Well Rare CardName: Esmagrar the Hidden Cost: 1WWUU Type: Legendary Planeswalker - Esmagrar Pow/Tgh: /4 Rules Text: [+1]: Return target permanent to its owner's hand. You gain 1 life. [-3]: You get an emblem with "Sacrifice this emblem: Counter target spell." [-X]: You may cast an artifact spell with mana value X you own from outside the game without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: False Awakening Cost: WU Type: Enchantment Pow/Tgh: / Rules Text: If a nontoken creature would enter and it wasn't cast, exile it instead. Each player creates a token that's a copy of that card, except it's an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." Flavour Text: In this sleep of death, what dreams might come. Set/Rarity: Infinite Potential Well Rare CardName: Generous Benefactor Cost: 3wu Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Lifelink Cards in your hand have miracle. The miracle cost is equal to one mana that shares a color with that card plus X life, where X is its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Glacial Advance Cost: 2wu Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, put an ice counter on Glacial Advance. At the beginning of each upkeep, tap X target creatures, where X is the number of ice counters on Glacial Advance. Whenever a creature you control becomes tapped, if it isn’t attacking, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Gruesome Enhancements Cost: Wu Type: Instant Pow/Tgh: / Rules Text: Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this." Draw a card. Flavour Text: Grokk never forgot his sword at home again. Set/Rarity: Infinite Potential Well Uncommon CardName: Hogosha, Watchful Eye Cost: 2wu Type: Legendary Creature - Moonfolk Cleric Pow/Tgh: 2/4 Rules Text: Flying At the beginning of each upkeep, put a charge counter on Hogosha, Watchful Eye. Remove X charge counters from Hogosha: The next time you activate an ability of a Passage this turn, it costs {X} less to activate. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Isona, the Looking Glass Cost: 3wu Type: Legendary Planeswalker - Isona Pow/Tgh: /4 Rules Text: [+1]: Put a shield counter on another target permanent you control. It gains ward {2} until your next turn. [0]: You may activate the loyalty abilities of another target planeswalker you control an additional time this turn. [-8]: You get an emblem with "Whenever you cast an instant or sorcery spell or activate an ability of a planeswalker, you may copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Laitnam, Master of Games Cost: 2wu Type: Legendary Creature - Vedalken Pow/Tgh: 2/4 Rules Text: Whenever Laitnam, Master of Games deals combat damage to an opponent, exile the top three cards of your library face down. That opponent chooses one of them. Look at the exiled cards and reveal one of them. That opponent may choose the other face-down card, then put the last chosen card in your hand and the rest on the bottom of your library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Level the Field Cost: 3WU Type: Sorcery Pow/Tgh: / Rules Text: Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Marcheso, the False King Cost: 2wu Type: Legendary Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: When Marcheso, the False King enters, target opponent becomes the monarch. Whenever an opponent draws a card except the first one they draw in each of their draw steps, if they're the monarch, you draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Mirror Shield Cost: 1WU Type: Enchantment Pow/Tgh: / Rules Text: You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Onnull, Shelled Sage Cost: 1wu Type: Legendary Creature - Turtle Advisor Pow/Tgh: 1/4 Rules Text: Each player reveals each card they draw. Note the name of each card revealed this way. Players can't cast spells that share a name with a card noted for Onnull, Shelled Sage this turn. Flavour Text: "With patience comes clarity of thought." Set/Rarity: Infinite Potential Well Mythic CardName: Oracle Sliver Cost: 2wu Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Foretell {w}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by {2}. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ordeal of Ephara Cost: wu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Ephara. When you sacrifice Ordeal of Ephara, return target artifact from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Psalmist of Ages Cost: 2wu Type: Creature - Human Bard Pow/Tgh: 1/2 Rules Text: Whenever a Saga you control leaves the battlefield, put its lore counters on Psalmist of Ages. Psalmist of Ages gets +1/+1 for each lore counter on it. Whenever Psalmist of Ages becomes tapped, you may move a lore counter from it onto target Saga you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Pulling the Strings Cost: 2wu Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of combat on each opponent's turn, secretly choose any number of creatures that could attack this turn. Reveal the creatures you chose this turn: End the phase, then there is an additional combat phase. Activate only if exactly the chosen creatures attacked this turn, and only once each turn. Flavour Text: "That is not the plan." Set/Rarity: Infinite Potential Well Rare CardName: Reinforcement Generator Cost: 1WU Type: Artifact Pow/Tgh: / Rules Text: Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Shadow of the Hunter Cost: 3WU Type: Instant Pow/Tgh: / Rules Text: All creatures get -X/-X until end of turn, when X is the highest power among creatures. Flavour Text: Terror fills the hearts of all but the most stalwart under the shadow of the mighty griffins. Set/Rarity: Infinite Potential Well Rare CardName: Sniveling Senator Cost: 1WU Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: When Sniveling Senator enters, target opponent becomes the monarch. Whenever an opponent becomes the monarch, draw a card. Sniveling Senator can't attack the monarch. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Snow Glare Cost: 2wwu Type: Snow Enchantment Pow/Tgh: / Rules Text: Whenever a nonsnow creature attacks, it gets -X/-0 until end of turn, where X is the number of snow permanents the defending player controls. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sun Quan, Masterful Commander Cost: 4wu Type: Legendary Creature - Human Knight Pow/Tgh: 4/4 Rules Text: Partner with any equine creature (Horses, Pegasuses, and Unicorns are equine.) At the beginning of each combat, for each equine creature you control, choose up to one target Knight. Each of those Knights gains horsemanship until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Tale of Tragedy Cost: 3wu Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one, then target opponent takes an extra turn after that one. After that turn, destroy all creatures. Flavour Text: It’s an old song, it's a sad song It's an old tale from way back when And we're gonna sing it again Set/Rarity: Infinite Potential Well Mythic CardName: The Doctor Cost: 3WWUU Type: Legendary Creature - Timelord Pow/Tgh: 6/8 Rules Text: First strike, flash, regeneration Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Vronos, Elite Inquisitor Cost: 3WU Type: Legendary Planeswalker - Vronos Pow/Tgh: /4 Rules Text: [+1]: Create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control as it enters. [-1]: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage. [-7]: Exile all creatures and planeswalkers your opponents control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ashiok the Night Terror Cost: 2ub Type: Legendary Planeswalker - Ashiok Pow/Tgh: /4 Rules Text: Conspire. The copy isn’t legendary. (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) [+2]: This turn, you may play a land and cast a spell from among cards exiled by an Ashiok planeswalker you controlled. [-3]: Each opponent returns a permanent they control to its owner's hand, then exiles a card from their hand, their graveyard, and the top of their library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Awaken the Graves Cost: 2ub Type: Instant Pow/Tgh: / Rules Text: Whenever a creature card is put into a player's graveyard from their library this turn, exile that card and create a 2/2 black Zombie creature token. Target player mills one card, another target player mills two cards, and a third target player mills three cards. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Blackout Cost: 1ub Type: Legendary Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever a creature other than enchanted creature dies, if Blackout is in your graveyard or exile, return it to the battlefield. Otherwise, put a fear counter on it. Fear counters remain on Blackout as it moves to any zone other than a player's hand or library. Whenever enchanted creature deals combat damage to a player, that player taps a permanent they control for each fear counter on Blackout. They don't untap during that player's next untap step. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Coffin Stuffers' Fugue Cost: 1UB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may exile target creature card from your graveyard. If you do, create a 2/2 black Zombie token. Whenever a Zombie you control deals combat damage to an opponent, each player mills that many cards. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Connoisseur of Secrets Cost: 3ub Type: Creature - Vampire Wizard Pow/Tgh: 3/4 Rules Text: Whenever one or more Vampires you control deal damage to an opponent, that player mills a card for each Vampire that dealt damage to them. Then you exile a card from their graveyard. For as long as that card remains exiled, you may play it, and you may spend mana as though it was any color to cast it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Davriel Cane, Diabolist Cost: 2ub Type: Legendary Planeswalker - Davriel Pow/Tgh: /4 Rules Text: [+1]: Target opponent exiles a card from their hand. You may play that card as long as it's exiled. [-3]: Create a 3/3 black Demon creature token with your choice of flying, hexproof, or lifelink. [-8]: For each permanent an opponent controls, that player may discard a card. If that player doesn't, they sacrifice that permanent. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Death Racer Cost: ub Type: Creature - Zombie Scout Pow/Tgh: 2/2 Rules Text: Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.” Cycling {2} ({2}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Face Stealer Cost: 3ub Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: Flash You may have Face Stealer enter as a copy of any creature on the battlefield. When you do, that creature loses all abilities and has base power and toughness 1/1 until end of turn. Flavour Text: "Recognize me?" Set/Rarity: Infinite Potential Well Rare CardName: Filigree Repairs Cost: UB Type: Instant Pow/Tgh: / Rules Text: Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Global Maxima Cost: 1ub Type: Sorcery Pow/Tgh: / Rules Text: Search target player's graveyard, hand, and library for each creature with the greatest power or tied for greatest power and reveal them. If that player controls a creature with greater power, exile each creature that player controls with the greatest power or tied for greatest power. Otherwise, exile each card revealed this way. Then that player shuffles. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hollow Men Cost: UB Type: Creature - Scarecrow Pow/Tgh: 4/1 Rules Text: Flash, shadow You may cast Hollow Men only if an opponent cast a spell this turn. Flavour Text: "Between the idea and reality ... falls the shadow." - T. S. Eliot, _The Hollow Men_ Set/Rarity: Infinite Potential Well Uncommon CardName: I Expect You To Die Cost: 1ub Type: Instant Pow/Tgh: / Rules Text: I Expect You To Die can't be countered. Target creature loses all abilities. Destroy it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Illithid Skimmer Cost: 2ub Type: Creature - Horror Pow/Tgh: 3/2 Rules Text: Flash If an opponent would draw a card, if they have 5 or more cards in their hand, instead they discard a card, then draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ironic Return Cost: 3ub Type: Sorcery Pow/Tgh: / Rules Text: Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kami of Forgotten Dreams Cost: ub Type: Legendary Creature - Spirit Pow/Tgh: 3/2 Rules Text: Disguise {2}{U}{B} Whenever Kami of Forgotten Dreams or another creature you control is turned face up, target opponent exiles the top X cards of their library, where X is that creature’s power. You may cast an instant or sorcery card from among them by paying life equal to its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Keys to the Kingdom Cost: 3ub Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Master of Trappery Cost: 2ub Type: Creature - Gnome Rogue Pow/Tgh: 3/2 Rules Text: Hazards cost you {1} less to cast. You may spend mana as though it were any color to prime Hazards you cast. {1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle. Flavour Text: Curious is the trap-maker's art... his efficacy unwitnessed by his own eyes. Set/Rarity: Infinite Potential Well Rare CardName: Monster Bait Cost: ub Type: Creature - Human Assassin Pow/Tgh: 1/2 Rules Text: {u}: Target creature attacks you this turn if able. Activate only once each turn. {1}{b}: Monster Bait gets +2/+2 until end of turn. Activate only during an opponent's turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Night of the Living Dead Cost: 2ub Type: Enchantment - Saga Pow/Tgh: / Rules Text: [-1] Exile up to one target creature card from each graveyard. [-2] Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card. [-3] Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ordeal of Phenax Cost: ub Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Phenax. When you sacrifice Ordeal of Phenax, search target player's library for up to four cards and put them into their graveyard. Then that player shuffles. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Pandaren Ninja Training Cost: 1ub Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a Food token. II - Destroy up to one target creature. III - Return target creature or creature card in a graveyard to its owner’s hand if its mana value is less than or equal to the amount of life you’ve gained this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Pickpocket Cost: ub Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: When Pickpocket enters, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Piranhas of the Air Cost: 1UUBB Type: Creature - Fish Pow/Tgh: 3/1 Rules Text: Flash, flying {U/B}, {T}: Put a -1/-1 counter on target creature. {1}{U}{B}, {T}: Destroy target creature. It can't be regenerated. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Pool of Despair Cost: 2UB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature enters, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Scorpus, Tolarian Chancellor Cost: 2ub Type: Legendary Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: Partner with Eager Apprentice {U}, Sacrifice another Wizard: Counter target spell. {B}, Sacrifice another Wizard: Regenerate Scorpus, Tolarian Chancellor. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Siari Mykan, Zahar Dealer Cost: 2UB Type: Legendary Creature - Human Warlock Pow/Tgh: 2/3 Rules Text: Whenever an opponent casts a spell except the first one they cast each turn, you get {e}{e} (two energy counters). *Threshold* - {t}, Pay {e}{e}{e}{e}: Cast target nonland card from a graveyard without paying its mana cost. Activate only if seven or more cards are in your graveyard. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Suitchi, Sewer Seer Cost: ub Type: Legendary Creature - Rat Wizard Pow/Tgh: 2/2 Rules Text: Whenever a player opens or closes the gate, look at the top card of that player's library. You may put it into their graveyard. Flavour Text: "Beggars and emperors, spirits and gods. They all end up down here one day." Set/Rarity: Infinite Potential Well Uncommon CardName: The Boogeymonster Cost: 2ub Type: Legendary Creature - Horror Pow/Tgh: 4/4 Rules Text: If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand. Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Phenaxian Guiles Cost: 2ub Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever an opponent discards a card, you may draw a card and put a deception counter on The Phenaxian Guiles. As long as The Phenaxian Guiles has six or more deception counters on it, you and creatures you control have hexproof. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Time Crack Cost: 4BBUU Type: Sorcery Pow/Tgh: / Rules Text: Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Yuriko, the Tiger's Shadow Cost: 1ub Type: Legendary Creature - Human Ninja Pow/Tgh: 1/3 Rules Text: Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking. If you activate this from the command zone, it's affected by the "commander tax" rule.) Whenever a Ninja you control deals combat damage to a player, draw a card and reveal it. Each opponent loses life equal to that card’s mana value. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bloated Sliver Cost: 1br Type: Creature - Sliver Pow/Tgh: 3/1 Rules Text: Slivers you control have “When this creature dies, it deals damage equal to its power divided among any number of target creatures and planeswalkers.” Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bloodhound Cost: 3br Type: Creature - Dog Mutant Pow/Tgh: 4/4 Rules Text: Whenever a creature an opponent controls dies or is exiled, put a hunted counter on it. Hunted counters remain on creature cards your opponents own as they move to any zone other than a player’s hand or library. Whenever a creature enters under an opponent's control with a hunted counter on it, return Bloodhound from your graveyard to the battlefield. It fights that creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bloodthirsty Imp Cost: BR Type: Creature - Imp Pow/Tgh: 1/1 Rules Text: Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Break from Reality Cost: 4br Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Whenever an enchanted creature an opponent controls dies, it deals damage equal to its power to its controller. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Consume the Living Cost: 3BR Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Consume the Living, sacrifice a creature. Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Fit of Insanity Cost: 3br Type: Sorcery Pow/Tgh: / Rules Text: For each card in each opponent's hand, that player discards it unless they have Fit of Insanity deal 1 damage to them. Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fusei, Gate's Toll Cost: 3br Type: Legendary Creature - Ogre Rogue Pow/Tgh: 4/4 Rules Text: Whenever an opponent opens the gate, they lose 4 life. Whenever an opponent closes the gate, they sacrifice a creature or planeswalker. Flavour Text: "I can arrange passage ... for a price." Set/Rarity: Infinite Potential Well Uncommon CardName: Heel Turn Cost: 2br Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has "At the beginning of your end step, you lose life equal to this creature's power." Whenever enchanted creature deals damage to a permanent or player, that permanent's controller or that player gains control of enchanted creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Orcus, Prince of Demons Cost: 3br Type: Legendary Creature - Demon Pow/Tgh: 5/4 Rules Text: *Covet* - At the beginning of each combat, if an opponent controls more creatures than you, return target creature card from an opponent's graveyard to the battlefield under your control. It gains haste until end of turn. Exile it at the beginning of the next end step. Flavour Text: "I will be the last creature when I am done." Set/Rarity: Infinite Potential Well Mythic CardName: Ordeal of Mogis Cost: br Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Mogis. When you sacrifice Ordeal of Mogis, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Oxola, Judge of Mayhem Cost: 2RRB Type: Legendary Creature - Demon Judge Pow/Tgh: 3/5 Rules Text: Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.) {R}{B}, {T}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Price of Power Cost: 2bbr Type: Enchantment Pow/Tgh: / Rules Text: Whenever you lose life, exile the top card of your library. You may play cards exiled with Price of Power. Flavour Text: The burning sensation means it's working. Set/Rarity: Infinite Potential Well Rare CardName: Purify the Earth Cost: 2BR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. Flavour Text: "We must destroy ourselves and the very ground we tread upon in order to end our suffering!" - G'reil Tvoul Set/Rarity: Infinite Potential Well Uncommon CardName: Rakdos Recruiter Cost: 3br Type: Creature - Human Rogue Pow/Tgh: 3/4 Rules Text: Whenever Rakdos Recruiter deals combat damage to an opponent, you may discard a card. If you do, defending player loses life equal to that card's mana value and you draw a card. Flavour Text: "Come on down and join the fun! You're going to have a *blast*." Set/Rarity: Infinite Potential Well Rare CardName: Scheming Patron Cost: 3br Type: Creature - Devil Pow/Tgh: 3/3 Rules Text: Deathtouch Cards in your hand have madness. The madness cost is equal to one mana that shares a color with that card plus X life, where X is its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Shatter the Lesser Minds Cost: XXBR Type: Sorcery Pow/Tgh: / Rules Text: Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.) Target player discards X cards. Target player exiles the top X cards of their library. Until the end of their next turn, they may play those cards. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Spirit Realm Smuggling Cost: 2br Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card, exile it face down, then shuffle. During any turn a creature you controlled dealt combat damage to a player, you may cast that card. It costs {1} less to cast for each opponent who was dealt damage this turn. Flavour Text: “No organics, no electronics. Anything else will arrive at your destination within 24 hours, no exceptions.” —Tendo, Reikai Infiltrator Set/Rarity: Infinite Potential Well Uncommon CardName: Synaptic Static Cost: 2br Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks or blocks, its controller discards a card. When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Tendo, Reikai Infiltrator Cost: 1br Type: Legendary Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Whenever Tendo, Reikai Infiltrator attacks, cloak the top card of your library tapped and attacking. Whenever Tendo or a face-down creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at and play that card for as long as it remains exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Tibalt, Doubt-Sower Cost: bprp Type: Legendary Planeswalker - Tibalt Pow/Tgh: /3 Rules Text: Compleated ({bp} can be paid with {B} or 2 life. For each {p} paid with life, this planeswalker enters with two fewer loyalty counters.) [0]: Put a -1/-1 counter on up to one target creature, then proliferate. [-3]: Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. [-7]: Destroy all creatures. You get an emblem with "At the beginning of your end step, return target creature card from a graveyard to the battlefield. You lose life equal to its mana value." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Vejigante Jester Cost: 4br Type: Creature - Horror Pow/Tgh: 5/4 Rules Text: Menace Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature. Flavour Text: They dance and play in harmless fun, but beware the ones that try to lure you from the crowd. Set/Rarity: Infinite Potential Well Uncommon CardName: Alena, Kessig Trapper Cost: 3RG Type: Legendary Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: If a creature you control would deal noncombat damage, it deals double that damage instead. Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls. Partner Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Children’s Games Cost: 1rg Type: Enchantment - Aura Saga Pow/Tgh: / Rules Text: Enchant land I - Children’s Games gains “Whenever enchanted land becomes tapped, add one mana of any color.” II - Children’s Games gains “Damage can’t be prevented” and “If a creature would die, exile it instead.” III - Children’s Games deals damage to each creature equal to the number of lands you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Civil Disorder Cost: 3RG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters, it fights target creature of its controller's choice. Flavour Text: In the Rubblebelt, might makes right. Set/Rarity: Infinite Potential Well Uncommon CardName: Compelling Duelist Cost: 3rg Type: Creature - Troll Warrior Pow/Tgh: 4/5 Rules Text: Whenever Compelling Duelist attacks, you may pay {r/g}{r/g}. When you spend {r} this way, Compelling Duelist gains cleave until end of turn. When you spend {g} this way, target creature defending player controls blocks it this combat if able. (Whenever a creature with cleave deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Feed the Pack Cost: 2RG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Festival of Ascension Cost: 3rg Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of combat on your turn, create a token that's a copy of target creature an opponent controls. It gains haste and must attack this turn if able. Sacrifice it at end of combat. Whenever a token creature you control dies, target nontoken creature you control gains indestructible until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Giggling Sneak Cost: 2rg Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: Giggling Sneak gets +1/+1 for each other creature you control that shares at least one creature type with it. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it. The copy becomes a token.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Gruul Riot Grounds Cost: 1rg Type: Enchantment Pow/Tgh: / Rules Text: If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Gruul Tattoo Artist Cost: rg Type: Creature - Viashino Shaman Pow/Tgh: 2/1 Rules Text: {T}: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) Flavour Text: Channel your Rage, and no one will burn as bright. Set/Rarity: Infinite Potential Well Uncommon CardName: Guardian of the Slopes Cost: 1rg Type: Creature - Yeti Pow/Tgh: 3/3 Rules Text: Haste Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kazakusan, Treasure Hoarder Cost: 6rg Type: Legendary Creature - Dragon Pow/Tgh: 8/8 Rules Text: Flying, trample At the beginning of your end step, sacrifice a nonland, nontoken permanent and create a Treasure token. Treasures you control have "{T}: Add one mana of any color." Flavour Text: Pay tribute, or you'll join the hoard. Set/Rarity: Infinite Potential Well Mythic CardName: Keru-keru, Akki Guide Cost: 1rg Type: Legendary Creature - Goblin Druid Pow/Tgh: 3/2 Rules Text: When Keru-keru, Akki Guide enters, open the gate. If a player opening or closing the gate causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Flavour Text: He's seen what comes out of every merge gate on Kamigawa ... or so he claims. Set/Rarity: Infinite Potential Well Uncommon CardName: Lavalantula Cost: 2rg Type: Creature - Spider Pow/Tgh: 2/5 Rules Text: Reach {R}{g}: Lavalantula gets +1/+0 until end of turn and fights up to one target creature an opponent controls. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Maya of Many Faces Cost: 1rg Type: Legendary Creature - Human Shapeshifter Pow/Tgh: 2/3 Rules Text: Other creatures you control can have an additional Role attached to them. Whenever a creature you control dies, if it had one or more Roles attached to it, you may create a token that’s a copy of one of those Roles attached to another target creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Midnight Hunt Cost: 2rgg Type: Enchantment Pow/Tgh: / Rules Text: Flash Whenever a creature an opponent control dies, put a +1/+1 counter on each creature you control that's a Wolf or Werewolf. At the beginning of combat on your turn, each creature you control with power 5 or greater gains trample and haste until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Neighborhood Busybody Cost: 1rg Type: Creature - Human Werewolf Pow/Tgh: 2/2 Rules Text: Whenever this creature enters or transforms into Neighborhood Busybody, secretly choose an opponent. At the beginning of each upkeep, if no spells were cast last turn, transform Neighborhood Busybody. Flavour Text: Back side: CardName: Werewolf Mafia Cost: Type: Creature - Werewolf Rogue Pow/Tgh: 4/4 Rules Text: Whenever this creature transforms into Werewolf Mafia, you may reveal the most recent player chosen with it. When you do, destroy target noncreature permanent that player controls unless they have you create three Treasure tokens. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Mafia. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Orcish Clearcutter Cost: 1RG Type: Creature - Orc Pow/Tgh: 2/2 Rules Text: {R/g}, {T}, Sacrifice a land: Add one mana of each color the sacrificed land could produce. Flavour Text: "The fire was red, it flaming spread The trees like torches blazed with light" - Orcish forestry song Set/Rarity: Infinite Potential Well Uncommon CardName: Ordeal of Klothys Cost: rg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Klothys. When you sacrifice Ordeal of Klothys, enchanted creature fights up to one target creature you don’t control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Orkish Pit Crew Cost: 1rg Type: Creature - Orc Artificer Pow/Tgh: 3/3 Rules Text: Vehicles you control get +1/+1. At the beginning of combat on your turn, until end of turn, Vehicles you control gain vigilance if they're white, flying if they're blue, deathtouch if they're black, haste if they're red, and trample if they're green. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Pied Piper Cost: 2RG Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: {R/G}{R/G}, {T}: Gain control of target creature until end of turn. It gains haste and trample until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Rubble Reborn Cost: 1RG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact, then create an X/X red and green Elemental creature token, where X is that artifact's mana value. Flavour Text: Out of the dust of collapsed civilizations, life begins anew. Set/Rarity: Infinite Potential Well Uncommon CardName: The Giraffe Cost: 3rg Type: Legendary Creature - Giraffe Pow/Tgh: 4/4 Rules Text: At the beginning of each upkeep, you and target opponent each choose a different creature that player controls. Those creatures fight. When one of those creatures wins the fight, put two +1/+1 counters on it, goad it, and you gain life equal to the power of the other creature. Flavour Text: “I understand.” Set/Rarity: Infinite Potential Well Mythic CardName: Vault Requisitioner Cost: 2rg Type: Creature - Viashino Rogue Pow/Tgh: 4/2 Rules Text: Whenever one or more creatures you control deal combat damage to a player, that player sacrifices an artifact and you create a Treasure token. Blitz {1}{R}{G} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card”. Sacrifice it at the beginning of the next end step.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Walking Wildfire Cost: Rg Type: Creature - Treefolk Pow/Tgh: 2/2 Rules Text: {T}, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce. Whenever you tap Walking Wildfire for mana, it deals 3 damage to any target chosen at random. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Wildfire Druid Cost: 1rg Type: Creature - Elf Druid Pow/Tgh: 3/3 Rules Text: At the beginning of your end step, you may put a land card from your graveyard on the bottom of your library. If you do, draw a card. {1}, {T}, Sacrifice a land: Add three mana of any type that land could produce. (The mana types are the five colors plus colorless.) Flavour Text: From the ashes, life blooms eternal. Set/Rarity: Infinite Potential Well Rare CardName: Wildfire Druid Cost: 2rg Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: If you would exile one or more cards from a library, you may exile an additional card. You may play an additional land on each of your turns. During each of your turns, you may play a land from exile. Flavour Text: From the ashes, life grows anew. Set/Rarity: Infinite Potential Well Rare CardName: Wildspace Miner Cost: rg Type: Legendary Enchantment - Background Pow/Tgh: / Rules Text: Commander creatures you own have "Whenever a land enters under your control, put your choice of a first strike, hexproof, menace, reach, trample, vigilance, or +1/+1 counter on this creature." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Banquet of Heroes Cost: gw Type: Artifact Pow/Tgh: / Rules Text: If one or more +1/+1 or loyalty counters would be put on a permanent you control, that many plus one of that kind of counter are put on that permanent instead. If you would gain life, you gain that much plus one life instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: CyberKing Cost: 2GGWW Type: Legendary Artifact Creature - Cyberman Dreadnought Pow/Tgh: 6/6 Rules Text: Trample, vigilance {G}{W}, {T}: Place a 1/1 colorless Cyberman artifact creature token with Gestalt 1 onto the battlefield. (It gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: “All hail the CyberKing! The CyberKing will rise!” — Cybermen, “The Next Doctor” Set/Rarity: Infinite Potential Well Mythic CardName: Flow of Energy Cost: 2GW Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Garden Gargantuan Cost: 3GW Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Trample, vigilance Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Guardians of Ban Koj Cost: 3gw Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever another enchantment enters under your control, create a 2/2 white Cat Warrior creature token. If that enchantment is an Aura, you may attach it to the token. At the beginning of your end step, if you control three or more enchanted creatures, transform Guardians of Ban Koj. Flavour Text: Back side: CardName: Ban Koj, Seat of the Malamet Cost: Type: Legendary Land Pow/Tgh: / Rules Text: (Transforms from Guardians of Ban Koj.) {T}: Add one mana of any color. {T}: Add {W} for each enchantment you control. Flavour Text: Deep within the caverns of Ixalan, the Malamet have built an immense capital and suffer no trespassers. Set/Rarity: Infinite Potential Well Rare CardName: Halana, Kessig Ranger Cost: 2GW Type: Legendary Creature - Human Scout Pow/Tgh: 2/3 Rules Text: Attacking creatures you control get +1/+1 and have lifelink. If a creature an opponent controls would deal noncombat damage, prevent half that damage, rounded up. Partner Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Heart of the Grove Cost: 2gw Type: Creature - Treefolk Pow/Tgh: 0/0 Rules Text: Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. ) Vigilance This creature get +1/+1 for each creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Immortalize in Song Cost: 1gw Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted permanent is a Saga enchantment with the following chapters — I — Target creature you control gains a non-chapter ability of this permanent until the your next turn. II — Put a +1/+1 counter on each creature you control that shares a color with this permanent. III — Reveal cards from the top of your library until you reveal a non-legendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Karen, Reborn Anew Cost: 1gw Type: Legendary Creature - Human Performer Pow/Tgh: 3/3 Rules Text: Undying Whenever Karen, Reborn Anew attacks, you may remove a +1/+1 counter from her. If you do, put a +1/+1 counter on another target attacking creature and untap it. Flavour Text: “We will all do Starlight!” Set/Rarity: Infinite Potential Well Rare CardName: Numanu, Grove Warden Cost: 3gw Type: Legendary Creature - Podling Druid Pow/Tgh: 4/4 Rules Text: At the beginning of your end step, incubate the top card of your library with two hatching counters on it. (Put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.") Whenever a permanent you control is turned face up, if it’s a creature, put two +1/+1 counters on it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ordeal of Karametra Cost: gw Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Karametra. When you sacrifice Ordeal of Karametra, search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Samona, Kami Whisperer Cost: 2gw Type: Legendary Creature - Snake Monk Pow/Tgh: 1/1 Rules Text: Whenever a Spirit enters under your control, if the gate is open, put a +1/+1 counter on each creature you control. {3}, {T}: Create a 1/1 colorless Spirit creature token. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Selvala, Explorer Returned Cost: 1gw Type: Legendary Creature - Elf Scout Pow/Tgh: 2/4 Rules Text: *Parley* — {T}: Each player draws a card and reveals it. For each nonland card revealed this way, add {G} and you gain 1 life. Activate only as an instant. Flavour Text: “The Lowlands refuse to suffer at the whims of the High City.” Set/Rarity: Infinite Potential Well Rare CardName: Skilled Healer Cost: 2gw Type: Creature - Centaur Cleric Pow/Tgh: 3/4 Rules Text: When Skilled Healer enters, put two +1/+1 counters on each damaged creature you control. At the beginning of each end step, if your life total is less than your starting life total, you gain two life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sproutmother Cost: 1gw Type: Creature - Hydra Pow/Tgh: 3/3 Rules Text: If damage would be dealt to Sproutmother while it has a +1/+1 counter on it, instead create a 0/0 green and white Hydra Head token. Each other Hydra creature you control enters with an additional +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Tharan'l Recycler Cost: 3GW Type: Creature - Elf Cleric Pow/Tgh: 2/2 Rules Text: Whenever Tharan'l Recycler or another creature you control dies, you may return it to your hand. Flavour Text: "Life begins, life ends. The circle continues." - Tharan'l funeral chant Set/Rarity: Infinite Potential Well Uncommon CardName: That's How It Goes Cost: 3gw Type: Sorcery Pow/Tgh: / Rules Text: Return up to one target enchantment card from your graveyard to the battlefield. Put a lore counter on a Saga you control. Exile That's How It Goes with three time counters on it. Suspend 3—{g/w}{g/w} Flavour Text: To know how it ends And still begin to sing it again As if it might turn out this time Set/Rarity: Infinite Potential Well Uncommon CardName: The Hive's Reach Cost: 1gw Type: Battle - Siege Pow/Tgh: 6/ Rules Text: (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) When The Hive's Reach enters, create two 1/1 colorless Sliver creature tokens. Flavour Text: Back side: CardName: Sliver Banner-bearer Cost: Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Each Sliver you control gets +1/+1 for each other creature you control that shares at least one creature type with it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Time Lord Beta Cost: GW Type: Legendary Creature - Time-Lord Pow/Tgh: 2/3 Rules Text: Vigilance {1}, {T}: Regenerate Time Lord Beta. It doesn't untap during your next untap step. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Veil of Tranquility Cost: 2GW Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +2/+2. {B}{B}: Target creature gains Memento until end of turn. Flavour Text: To the innermost circles of the Gladeparter elves, Doreer has taught the secret of nature's strength. Set/Rarity: Infinite Potential Well Rare CardName: Vitality Sliver Cost: 2gw Type: Creature - Sliver Pow/Tgh: 2/4 Rules Text: Whenever you cast an Aura spell that targets a Sliver you control, copy that spell for each other Sliver you control that the spell could target. Each copy targets a different one of those Slivers. (The copies become tokens.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Wise Old Ox Cost: 1gw Type: Creature - Cattle Pow/Tgh: 0/4 Rules Text: Trample Whenever another creature you control with a +1/+1 counter on it deals combat damage to an opponent, put a +1/+1 counter on Wise Old Ox. When you do, scry 1. If this is the third time this ability has resolved this turn, draw a card instead. Graft (Whenever a creature enters, you may move a +1/+1 counter from this permanent onto it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Battle for Baldur's Gate Cost: 2wb Type: Battle - Skirmish Pow/Tgh: 10/ Rules Text: (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.) When Battle for Baldur's Gate enters or whenever you gain control of it, you take the initiative. Flavour Text: Back side: CardName: Riches of the Undercity Cost: Type: Artifact Pow/Tgh: / Rules Text: When Riches of the Undercity enters, you may search your library for a basic land card or a Gate card. If you've completed a dungeon, you may search for a land card instead. Put that card onto the battlefield tapped, then shuffle. If you would venture into the dungeon, you venture into the dungeon twice instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Big Crunch Cost: 4wb Type: Legendary Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, choose from among other permanents one with the greatest mana value and one with the lowest mana value. Destroy those permanents. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bloodletter Witch Cost: 1wb Type: Creature - Vampire Warlock Pow/Tgh: 1/3 Rules Text: {1}, Sacrifice another creature: Target opponent loses 1 life. *Coven* — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Bloodsucking Accountant Cost: 1wb Type: Creature - Vampire Cleric Pow/Tgh: 2/2 Rules Text: {1}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice a creature: Create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Dalek Caan Cost: 2WB Type: Legendary Artifact Creature - Dalek Rogue Pow/Tgh: 3/3 Rules Text: {X}, {T}: Put X +1/+1 counters divided as you choose among any number of target creatures. Spend only white mana this way. {X}, {T}: Put X -1/-1 counters divided as you choose among any number of target creatures. Spend only black mana this way. Flavour Text: “I flew into the wild and fire! I danced and died a thousand times!” Set/Rarity: Infinite Potential Well Mythic CardName: Death Blow Cost: 1WB Type: Instant Pow/Tgh: / Rules Text: Exile target creature. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Death and Taxes Cost: 1WB Type: Instant Pow/Tgh: / Rules Text: Counter target permanent spell unless its controller pays life equal to its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dirty Cop Cost: 1WB Type: Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: Vigilance {T}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Flavour Text: "I didn't see anything, did you?" Set/Rarity: Infinite Potential Well Uncommon CardName: Dreyfus the Wise Cost: 2WB Type: Legendary Planeswalker - Dreyfus Pow/Tgh: /3 Rules Text: [+1]: Creatures you control gain first strike and lifelink until end of turn. [-1]: Exile each opponent's graveyard. [-X]: Target player loses X life. You gain life equal to the life lost this way. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Due Payment Cost: 1WWB Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures, then you gain 1 life for each that died this turn. Flavour Text: Ancient custom has the family of the deceased place a coin of their corpse, to pay for passage to the next world. What most don't realize is that the coin and soul go right into the Orzhov's coffers. Set/Rarity: Infinite Potential Well Rare CardName: Duel of the Fates Cost: 4wb Type: Enchantment Pow/Tgh: / Rules Text: Whenever an attacking non-Angel creature you control dies, return it to the battlefield tapped, except it's a 4/4 Angel Warrior with flying. Whenever a player is dealt combat damage, they sacrifice a non-Angel creature that could have blocked this but didn't. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Enforcer of Laws Cost: 1WB Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: {W}{B}, Sacrifice Enforcer of Laws: Destroy target permanent. Flavour Text: "One does not argue with the law. One *complies* with it." Set/Rarity: Infinite Potential Well Uncommon CardName: Erhalv, Judge of Offense Cost: 4WB Type: Legendary Creature - Angel Judge Pow/Tgh: 4/3 Rules Text: Lifelink {W}{B}, {T}: Each opponent loses 1 life. You gain life equal to the life lost this way. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Exaltation of the Masses Cost: WB Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) Flavour Text: When the riot priests of Sikoras invade, everyone, even nonbelievers, are whipped into a frenzy. Set/Rarity: Infinite Potential Well Uncommon CardName: Firja’s Acolyte Cost: 4wb Type: Creature - Angel Cleric Pow/Tgh: 4/4 Rules Text: Blitz {2}{W}{B} Flying Whenever Firja’s Acolyte enters or leaves the battlefield, choose one — • Destroy target creature that dealt damage or was dealt damage this turn. • Exile target creature card from a graveyard. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Heir to the Throne Cost: 1wb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "Whenever a creature you control with greater power dies, draw a card. Attach Heir to the Throne to a creature you control with less power than this creature." and "When this creature dies, attach Heir to the Throne to a creature your opponent controls with the greatest power among creatures they control." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Help or Hurt Cost: WB Type: Instant Pow/Tgh: / Rules Text: Target creature gets ±1/±1 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Herald of Sikoras Cost: 1WB Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.) Flavour Text: "All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!" Set/Rarity: Infinite Potential Well Common CardName: Judicial Clerk Cost: 2WB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Judge spells you cast cost {W}{B} less to cast. Judge creatures you control get +1/+1 and have hexproof. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kunoros, Veil Guardian Cost: 1wb Type: Legendary Creature - Dog Pow/Tgh: 3/3 Rules Text: Menace Kunoros, Veil Guardian can block an additional creature each combat and can block creatures with underworld counters on them as though they didn't have those counters. Creatures with counters on them can't enter from graveyards. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Lord of the Underground Cost: 2wb Type: Creature - Spirit Noble Pow/Tgh: 3/4 Rules Text: Whenever a nontoken creature dies, its controller creates a token that's a copy of it, except it's a 1/1 Spirit and has defender. Creatures your opponents control with defender can't block. Flavour Text: A lot of spirits gotta break To make the underworld go ‘round Set/Rarity: Infinite Potential Well Rare CardName: Nana, Hidden Director Cost: 3wb Type: Legendary Creature - Human Performer Pow/Tgh: 3/2 Rules Text: Double strike If a nontoken creature you control would die, exile it instead. Return it to the battlefield under your control at the beginning of the next end step. Flavour Text: “I will protect them, again and again!” Set/Rarity: Infinite Potential Well Mythic CardName: Ordeal of Athreos Cost: wb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Athreos. When you sacrifice Ordeal of Athreos, you may put another target creature or enchantment card from your graveyard on top of your library. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Pass On Cost: 3wb Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature dies, exile it. Whenever a player loses the game, for each creature card that player owns in exile, a player chosen at random creates a token that's a copy of it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Punish the Nonbelievers Cost: 2WB Type: Sorcery Pow/Tgh: / Rules Text: Creatures with exalted gain indestructible until end of turn. Destroy all other creatures. Flavour Text: Those who are worthy in the eyes of Sikoras will bask in her glory. Those who are not will burn for eternity. Set/Rarity: Infinite Potential Well Rare CardName: Resurrection of Dominicus Cost: 5wb Type: Enchantment Pow/Tgh: / Rules Text: When Resurrection of Dominicus enters, put an indestructible counter on a creature you control, then destroy all creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control with a finality counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Rhetoric Class Cost: 1wb Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) When Rhetoric Class enters, each player creates a 2/1 white and black Inkling creature token with flying. {1}{W}{B}: Level 2 Creatures you control get +1/+1 and creatures you don’t control get -1/-1. {4}{W}{B}: Level 3 When this Class becomes level 3, for each opponent, gain control of target creature of that player’s choice they control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sikoras, Angel of Death Cost: 2WWBB Type: Legendary Creature - Angel Pow/Tgh: / Rules Text: Exalted, flying Whenever Sikoras, Angel of Death attacks alone, gain control of target creature defending player controls. Flavour Text: "Pathetic animals wither before me, immortals cower in my presence. Even the gods will fall beneath my feet." Set/Rarity: Infinite Potential Well Mythic CardName: Sins of the Fathers Cost: 2wbb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a tapped creature dies, exile it. Whenever a creature enters for the first time each turn, it gets -X/-X until end of turn, where X is the number of cards exiled with Sins of the Fathers its controller owns. If it's not your turn, you gain X life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Sorin, The Mortifier Cost: 3wb Type: Legendary Planeswalker - Sorin Pow/Tgh: /4 Rules Text: [+1]: You may sacrifice a creature. When you do, put a shield counter on target creature or planeswalker you control. [-3]: Destroy target creature or enchantment. [-6]: Each creature you control with a counter on it becomes a Vampire in addition to its other types, then destroy all non-Vampire creatures. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Sorin, the Desolator Cost: 3WB Type: Legendary Planeswalker - Sorin Pow/Tgh: /3 Rules Text: Lifelink, deathtouch [+2]: Sorin, the Desolator deals 2 damage to any target. [-7]: Destroy all other permanents. Return each creature card put into a graveyard this way to the battlefield under your control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Spirit of Morglen Cost: 2WB Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Lifelink Memento, Memento (When this creature dies, if it wasn't a token, put two tokens that are copies of this creature onto the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Teysa's Housecleaners Cost: 1wb Type: Creature - Thrull Pow/Tgh: 2/3 Rules Text: You may look at the top card of your library any time. You may cast permanent spells from the top of your library by putting a card you own with haunt from exile into your graveyard. Its mana cost is reduced by the exiled card's mana cost. (Mana cost includes color.) Flavour Text: "Get rid of the ghosts! We can't let people know we die!" Set/Rarity: Infinite Potential Well Rare CardName: The Athrean Obols Cost: 1wb Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. You may sacrifice a noncreature artifact. If you do, put a coin counter on The Athrean Obols. Remove five coin counters from The Athrean Obols and sacrifice it: Return target creature or planeswalker from a graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: The Grand Justices Cost: 4WB Type: Legendary Creature - Advisor Pow/Tgh: 4/5 Rules Text: At the beginning of your upkeep, target opponent draws a card. At the beginning of your end step, target player reveals their hand. You choose a nonland card from it. That player discards that card. Flavour Text: "So it is known and so it has always been known. Our judgement is decided." Set/Rarity: Infinite Potential Well Rare CardName: Vizkopa Sentry Cost: 1wb Type: Creature - Harpy Pow/Tgh: 2/2 Rules Text: Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. ) Flying Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: War Priest of Sikoras Cost: 3WB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Target attacking or blocking creature gets -1/-1 until end of turn for each creature you control. Flavour Text: "Great and wonderful Sikoras, consume our souls and those of our enemies!" Set/Rarity: Infinite Potential Well None CardName: Wormtongue Cost: 1wb Type: Legendary Creature - Human Advisor Pow/Tgh: 1/4 Rules Text: When Wormtongue enters, you may have target opponent gain control of it. At the beginning of each player's upkeep, if that player owns or controls Wormtongue, they draw a card. Whenever a creature you control attacks, Wormtongue deals damage equal to its power to that creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Aerosolized Enhancements Cost: 3bg Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. When you do, choose a number of creatures equal to its power, then put a +1/+1 counter on each of those creatures. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Biology Class Cost: 2bg Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." {B}{G}: Level 2 When this Class becomes level 2, search your library for a card, put that card into your graveyard, then shuffle. {3}{B}{G}: Level 3 Whenever you gain life, you may return target creature card with mana value less than or equal to the amount of life you gained from your graveyard to the battlefield. Do this only once each turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bone Orchard Cost: 2bg Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature you control dies, create a 1/1 black and green Skeleton Plant creature token with decayed and "{t}: Add {c}." Sacrifice four creature tokens: Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Carnivorous Skink Cost: 3BG Type: Creature - Lizard Pow/Tgh: 2/1 Rules Text: When Carnivorous Skink enters, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Deathwort Shambler Cost: 2bg Type: Creature - Fungus Pow/Tgh: 3/3 Rules Text: Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. ) Deathtouch When this creature dies, distribute a number of +1/+1 counters equal to its power among any number of target creatures you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dungeon Rabbit Cost: Bg Type: Creature - Rabbit Pow/Tgh: 2/1 Rules Text: Flash Deathtouch, first strike. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Engulfing Ooze Cost: 2BG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a permanent enters, put a -1/-1 counter on up to one target creature. If you don't, sacrifice Engulfing Ooze. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Entropic Decay Cost: 4BG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, that player puts an entropy counter on each nonland permanent they control, then sacrifices each one with mana value less than or equal to the number of entropy counters on it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Mazirek, Vat Priest Cost: 3bg Type: Legendary Creature - Phyrexian Insect Shaman Pow/Tgh: 2/2 Rules Text: Flying, toxic 2 Whenever a player pays life, put a +1/+1 counter on each creature you control. {2}{Bp}{Gp}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's power and you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Necrogen Elemental Cost: 3bg Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: At the beginning of each player's upkeep, put a -1/-1 counter on each non-Elemental creature that player controls. Whenever a creature dies, if it had a -1/-1 counter on it, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Necros Worm Cost: 1BBGG Type: Creature - Worm Pow/Tgh: 3/5 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{G}: Necros Worm gains indestructible until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ordeal of Pharika Cost: bg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika. When you sacrifice Ordeal of Pharika, put three -1/-1 counters on up to one target creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Saprokor, the Hidden Blight Cost: 3bg Type: Legendary Creature - Fungus Horror Pow/Tgh: 4/4 Rules Text: *Eminence* — At the beginning of your upkeep, if Saprokor, the Hidden Blight is in the command zone or on the battlefield, put a blight counter on target land. When Saprokor enters, each opponent loses 1 life for each blighted land they control, and you gain 1 life for each blighted land you control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Snakey, Snake Lord Cost: 3bg Type: Legendary Creature - Snake Shaman Pow/Tgh: 3/3 Rules Text: Whenever a nontoken Snake enters under your control, you gain an experience counter. Whenever one or more Snakes you control deal combat damage to an opponent, add X mana in any combination of colors, where X is the number of experience counters you have. As long as you have 10 or more experience counters, Snakes you control have deathtouch. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Snakey, Snake Lord Cost: bg Type: Legendary Creature - Snake Shaman Pow/Tgh: 2/2 Rules Text: *Eminence* — Whenever a nontoken Snake enters under your control, if Snakey, Snake Lord is in the command zone or on the battlefield, put a fang counter on Snakey. Counters remain on Snakey as it moves to any zone other than a player’s hand or library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Solknar, Ascendent Lich Cost: 3BG Type: Legendary Planeswalker - Solknar Pow/Tgh: /3 Rules Text: [+2]: Put target creature card from a graveyard onto the battlefield under your control. [-3]: Gain control of target creature. When it dies, it deals 1 damage to its owner. [-7]: You get an emblem with "Permanents you control have indestructible." and "Whenever you lose life, sacrifice that many permanents." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Soul of Morglen Cost: 3GB Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have Memento. (When a creature you control dies, if it wasn't a token, put a token that is a copy of it onto the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Spreading Pestilence Cost: 2BG Type: Sorcery Pow/Tgh: / Rules Text: Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Svogthos, Slumbering Catacomb Cost: 1bg Type: Legendary Creature - Plant Zombie Pow/Tgh: */* Rules Text: As long as there are fewer than ten creature cards total in all graveyards, Svogthos, Slumbering Catacomb is a land. (It's not a creature.) Whenever Svogthos becomes tapped, each player mills 1. Svogthos's power and toughness are each equal to the number of creature cards in all graveyards. {T}: Add {b} or {g}. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Time Lord Alpha Cost: 1BG Type: Legendary Creature - Time-Lord Pow/Tgh: 1/1 Rules Text: Whenever Time Lord Alpha regenerates, put a +1/+1 counter on it. Pay X life: Regenerate Time Lord Alpha. X is equal to Time Lord Alpha's toughness. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Biohacker Chip Cost: gu Type: Creature - Jellyfish Equipment Pow/Tgh: 2/2 Rules Text: Mutate {2}{G}{U} Equipped creature gets +X/+X, where X is this permanent’s power, and has flying if this permanent has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Reconfigure {4} Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Calculus Class Cost: ug Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) When Calculus Class enters, double the number of +1/+1 counters on target permanent you control. {2}{G}{U}: Level 2 Whenever a nontoken creature you control leaves the battlefield, if it had +1/+1 counters on it, create a 0/0 green and blue Fractal creature token and put those counters on it. {4}{G}{U}: Level 3 At the beginning of each combat, each creature you control becomes a copy of target nonlegendary creature until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Calculus Class Cost: ug Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) If you would put one or more counters on a creature, put that many plus one of each of those kinds of counters on that creature instead. {2}{u}{g}: Level 2 If you would create one or more tokens, create that many plus one of each of those kinds of tokens instead. {x}{g}{g/u}{u}: Level 3 When this Class becomes level 3, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Consume Cost: GUU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. When you do, put three +1/+1 counters on up to one target creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Consumption Cost: XUGG Type: Instant Pow/Tgh: / Rules Text: Put X -1/-1 counters divided as you choose among any number of target creatures. Put X +1/+1 counters divided as you choose among any number of target creatures. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Deekah, Mathemagician Alum Cost: 4gu Type: Legendary Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: *Magecraft* - Whenever you cast or copy an instant or sorcery spell, put X +1/+1 counters on a Fractal you control, where X is that spell’s mana value. If you don't control one, create a 0/0 green and blue Fractal creature token first. Whenever a Fractal you control dies, if it had two or more +1/+1 counters on it, create a 0/0 green and blue Fractal creature token. The token enters with half that many +1/+1 counters on it, rounded down. This ability triggers only once each turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dreaming Sliver Cost: 1guu Type: Creature - Sliver Pow/Tgh: 1/3 Rules Text: You may look at the top card of your library any time. You may cast Sliver spells from the top of your library. For each colored mana in those spells’ total cost, you may tap an untapped Sliver of that color you control rather than pay that mana. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Elise the Trailblazer Cost: 2gu Type: Legendary Creature - Elf Scout Pow/Tgh: 3/3 Rules Text: When Elise the Trailblazer enters, search each player’s library for a land card and exile it. Each player shuffles. At the beginning of your end step, put a land card exiled with Elise onto the battlefield. Flavour Text: Blazing her own trail is a lot more fun than following someone else's map. Set/Rarity: Infinite Potential Well Mythic CardName: Fractal Storm Cost: 2gu Type: Sorcery Pow/Tgh: / Rules Text: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of spells cast this turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Junna, Dramaturgist Cost: 1gu Type: Legendary Creature - Human Performer Pow/Tgh: 1/3 Rules Text: Reach {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control gets +X/+X until end of turn, where X is the discarded card’s power. Flavour Text: “I’ll take hold of a star of my own!” Set/Rarity: Infinite Potential Well Rare CardName: Kiora, Dominion over Seas Cost: 3gu Type: Legendary Creature - Kiora Pow/Tgh: /3 Rules Text: [+2]: Untap target land. Until your next turn, it gains "{T}: Add two mana in any combination of colors." [-8]: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Creatures can't attack their owner this turn. Kiora, Dominion over Seas can be your commander. Partner with any Kraken, Leviathan, Octopus, or Serpent Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Nepalese Autumn Poppy Cost: 1GU Type: Creature - Plant Shapeshifter Pow/Tgh: 0/0 Rules Text: Whenever Nepalese Autumn Poppy enters or becomes the target of a spell or ability, you may have Nepalese Autumn Poppy become a copy of target creature, except it gains this ability. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ordeal of Kruphix Cost: gu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Kruphix. When you sacrifice Ordeal of Kruphix, double the number of each kind of counter on target permanent you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Snorplopt, Eye of the Coast Cost: 4gu Type: Legendary Creature - Elemental Pow/Tgh: 8/8 Rules Text: Trample Opponents play with their hands revealed. Whenever an opponent casts their first spell each turn, that player puts a land from their hand onto the battlefield under your control if able. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Starfish-Lord Cost: 2gu Type: Legendary Creature - Starfish Pow/Tgh: 1/3 Rules Text: Starfish-Lord and other Starfish creatures you control have "{1}{G/U}: Regenerate this creature." Whenever a non-legendary Starfish you control regenerates, create a tapped token that's a copy of it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Superb Owl Cost: 2gu Type: Creature - Bird Warrior Pow/Tgh: 2/2 Rules Text: Flying Whenever one or more creatures you control deal combat damage to an opponent or a permanent an opponent controls, you get a point counter. When you have seven or more point counters, remove them all. You draw seven cards and gain 7 life. Flavour Text: The new Quandrix "running" back got frequent fowl play calls. Set/Rarity: Infinite Potential Well Rare CardName: Supernatural Resonance Cost: 1gu Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: 3D Glasses Cost: 2/U2/R Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature can block creatures with landwalk as if they didn’t have landwalk. Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof. Equip {2/U}{2/R} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Alkranos, God of Squalls Cost: 3ur Type: Legendary Creature - God Pow/Tgh: 5/4 Rules Text: Whenever an instant or sorcery spell you control deals damage, create a 1/2 blue Bird creature token with flying. Whenever one or more Birds you control deal combat damage to one or more of your opponents, exile cards equal to the number of opponents dealt damage this way from the top of your library. You may cast an instant or sorcery spell from among them without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Artificer Class Cost: ur Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) Artifact spells you cast cost {1} less to cast. {1}{U}{R}: Level 2 At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." {2}{U}{R}: Level 3 Whenever an artifact you control leaves the battlefield, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Artistic Imitation Cost: ur Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell you control, then return it to your hand. You can't cast spells with the same name until your next turn. Flavour Text: Imitation is the sincerest form of flattery. Set/Rarity: Infinite Potential Well Uncommon CardName: Cast from Beyond Cost: 1UR Type: Instant Pow/Tgh: / Rules Text: You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card. Flavour Text: "The usual methods don't seem to be working. Let's try some *unusual* ones." Set/Rarity: Infinite Potential Well Rare CardName: Climate Change Cost: 3ur Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a flood counter on target non-Island land. That land is an Island for as long as it has a flood counter on it. If an instant or sorcery spell you control would deal damage, it deals that much damage plus X instead, where X is the number of Islands on the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Crack-Shot Outlaw Cost: 2ur Type: Creature Pow/Tgh: 3/4 Rules Text: Whenever you draw your second card each turn, each player may reveal a card from their hand. When you reveal a card with the greatest mana value this way, Crack-Shot Outlaw deals 3 damage to any target. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Curse of Prophecy Cost: 1ur Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Enchanted player plays with the top card of their library revealed. If enchanted player would draw a card, instead they scry 1, then draw a card. Curse of Prophecy deals damage to them equal to that card's mana value. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dabglor the Plunderer Cost: 2RU Type: Legendary Planeswalker - Dabglor Pow/Tgh: /3 Rules Text: [+1]: Untap target artifact and gain control of it. [0]: Destroy target artifact. It deals 1 damage to its controller. [-6]: Search target opponent's library for an artifact card and put it onto the battlefield under your control. Then that player shuffles. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Dance Class Cost: ur Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) When Dance Class enters, return target instant or sorcery card from your graveyard to your hand. {1}{U}{R}: Level 2 Whenever you exile one or more cards, you may play one of them this turn. It costs {1} less to cast this way. {2}{U}{R}: Level 3 Whenever you cast or copy an instant or sorcery spell, create a 4/4 blue and red Elemental creature token. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Fairy Dust Cost: 3ur Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1. Whenever an ability of enchanted creature is activated or triggered, its controller copies it and puts a -1/-1 counter on enchanted creature. When Fairy Dust is put into a graveyard from the battlefield, return it to the battlefield attached to target creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Fickle Master Cost: 2UR Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {U}{R}, {T}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Forging of the Rings Cost: 1ur Type: Legendary Sorcery Pow/Tgh: / Rules Text: Each player creates a colorless Equipment Ring artifact token named Ring of Power with “Equipped creature has shadow” and equip {3}. You get an emblem with “Rings you control have ‘As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate’ and equip {1}.” Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Groupthink Cost: UR Type: Instant Pow/Tgh: / Rules Text: If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card. Flavour Text: "At this rate, we'll use up all of the ideas within a week!" Set/Rarity: Infinite Potential Well Uncommon CardName: Juzba, Izzet Tinker Cost: 2ur Type: Legendary Creature - Human Wizard Pow/Tgh: 3/2 Rules Text: The second spell you cast each turn costs {1} less to cast. At the beginning of each end step, Juzba, Izzet Tinker deals X damage to another target creature, where X is the number of spells you've cast this turn. Flavour Text: "By routing the excess aether current through the electro-plasma limiter, we'll be able to unlock a positive energy dynamo!" Set/Rarity: Infinite Potential Well Rare CardName: Mirror Spirit Cost: 1UR Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Mizzium Bracers Cost: 1UR Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player. Whenever equipped creature is dealt damage, draw a card. Equip {3}{U/R} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mystra, the Weaver Cost: 4ur Type: Legendary Enchantment Creature - God Pow/Tgh: 4/4 Rules Text: Instant and sorcery spells can't be countered. Whenever a player casts an instant or sorcery spell, exile it as it resolves. When Mystra, the Weaver dies, starting with you, each player chooses one of the cards exiled with Mystra and casts it without paying its mana cost. Repeat this process until all cards exiled with Mystra have been chosen. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ordeal of Keranos Cost: ur Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Keranos. When you sacrifice Ordeal of Keranos, switch the power and toughness of each of any number of target creatures until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Parun's Attendant Cost: 2ur Type: Creature - Goblin Wizard Pow/Tgh: 2/2 Rules Text: {t}, Discard a card: Draw a card, then put a charge counter on Parun's Attendant. {t}, Remove a charge counter from Parun's Attendant: Draw a card, then discard a card. Flavour Text: "Skreeg, clean these beakers. Skreeg, fetch those conduits. I can blow things up just as well as anyone else in this guild!" Set/Rarity: Infinite Potential Well Rare CardName: Possibility Chimera Cost: 3ur Type: Enchantment Creature - Chimera Pow/Tgh: 4/4 Rules Text: Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of another target player's library until they exile a nonland card. The first player may cast that card without paying its mana cost. Then put all cards exiled with Possibility Chimera on the bottom of their owners' libraries in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Quicksilver Sliver Cost: 3ur Type: Creature - Sliver Pow/Tgh: 3/3 Rules Text: Whenever you cast an instant or sorcery spell that targets only a single Silver you control, copy that spell for each other Sliver that spell could target. Each copy targets a different one of those Slivers. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: R. C. Toymaker Cost: 1ur Type: Legendary Creature - Elf Artificer Pow/Tgh: 2/2 Rules Text: Whenever R. C. Toymaker or another creature with power 2 or less enters under your control, you may pay {1}. If you do, create a 1/1 colorless Vehicle artifact token with crew 1. It gains haste until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Reality in Flux Cost: 3UR Type: Enchantment Pow/Tgh: / Rules Text: Players play with the top card of their libraries revealed. {1}: Target player shuffles their library. Any player may activate this ability, but only once each turn. Flavour Text: It is not reality that bends; it is only yourself. Set/Rarity: Infinite Potential Well Rare CardName: Rotbreath Drache Cost: 3ur Type: Creature - Zombie Dragon Pow/Tgh: 4/4 Rules Text: Flying, undying {R}, Exile X creature cards from your graveyard: Rotbreath Drache gets +X/+0 until end of turn. Mill X cards. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shocking Twist Cost: ur Type: Instant Pow/Tgh: / Rules Text: Switch target creature’s power and toughness until end of turn. Shocking Twist deals 2 damage to it. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Slough Feg Cost: 2UR Type: Legendary Creature - Weird Pow/Tgh: 3/3 Rules Text: Weird creatures you control get +1/+1 for each of their colors. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Spell Ricochet Cost: UR Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell. Choose new targets for the copy at random from all legal targets. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: The High Monarch Cost: 2u?r Type: Legendary Planeswalker - Will Rowan Pow/Tgh: /5 Rules Text: Infect; compleated ({?} can be paid with {u}, {r}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Draw a card, then exile the top card of your library. You may play the exiled card this turn. [-2]: The High Monarch deals 2 damage to any target. [-7]: You get an emblem with "Whenever you cast a noncreature, nonplaneswalker spell, proliferate" and "Whenever you put one or more counters on a creature or planeswalker you control, it deals 1 damage to any target." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Arban, Judge of Trespass Cost: 3RRW Type: Legendary Creature - Human Judge Pow/Tgh: 4/4 Rules Text: Nonbasic landwalk {2}{R}{W}, {T}, Pay 1 life: Destroy target land. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Archeology Class Cost: 3rw Type: Enchantment - Class Pow/Tgh: / Rules Text: (Gain the next level as a sorcery to add its ability.) When Archeology Class enters, each player discards their hands, then draws cards equal to the greatest number of cards a player discarded this way. {R}{W}: Level 2 Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. {3}{R}{W}: Level 3 Whenever an artifact or creature card is put into your graveyard from anywhere, you may exile it. When you do, return target card with lesser mana value from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Archon of Warfare Cost: 4rw Type: Creature - Archon Pow/Tgh: 4/4 Rules Text: Flying, vigilance Whenever a creature you control attacks, it gets +2/+0 until end of turn. Whenever a creature you control blocks, it gets +0/+2 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Aurelia's Zealot Cost: 4rw Type: Creature - Angel Berserker Pow/Tgh: 4/4 Rules Text: Blitz {2}{r}{w} Flying Whenever Aurelia's Zealot attacks, untap all attacking creatures. After this phase, there is an additional combat phase. At the end of that phase, sacrifice each creature that attacked that phase. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Bat Cost: rw Type: Instant Pow/Tgh: / Rules Text: Tap target artifact or creature. Destroy it instead if you control a Cat. Flavour Text: "What are you doing on the table? Hey, get away from that!" Set/Rarity: Infinite Potential Well Common CardName: Bruse Tarl, Churlish Wrangler Cost: 2rw Type: Legendary Creature - Human Ally Pow/Tgh: 3/3 Rules Text: When Bruse Tarl, Churlish Wrangler enters or attacks, conjure a random creature card with mana value 4 and power and toughness 2/4 into your hand. It perpetually gains “You may spend mana as though it were mana of any color to cast this spell.” Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Delgrim the Forgemaster Cost: 2RW Type: Legendary Planeswalker - Delgrim Pow/Tgh: /3 Rules Text: [+2]: Until end of turn, each Dwarf you control gains haste and gets +1/+1 for each Equipment attached to it. [-1]: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control. [-7]: You get an emblem with "Artifacts you control have indestructible and hexproof." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Fiery Denial Cost: RRWW Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {X}, where X is its mana value. At the beginning of your next precombat main phase, add X {R}. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Guardian of the City Cost: 3rw Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, vigilance {1}{r}: Creatures you control get +2/+0 until end of turn. {1}{w}: Creatures you control get +0/+2 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Herald of Basandra Cost: 2rw Type: Creature - Archon Pow/Tgh: 4/4 Rules Text: Flying Abilities don't trigger during combat. {r}: Target creature can attack this turn as though it had haste. Flavour Text: "Her lash whips out! Sanctify this bloodshed in her name!" Set/Rarity: Infinite Potential Well Rare CardName: Knight of Strife Cost: 2RW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Double strike Whenever Knight of Strife becomes blocked, it gets +3/+0 until end of turn. Whenever Knight of Strife blocks, it gets +0/+3 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mahiru, Jealous Lover Cost: 2rw Type: Legendary Creature - Human Performer Pow/Tgh: 2/4 Rules Text: Soulbond As long as Mahiru, Jealous Lover is paired with another creature, she has double strike and that creature has indestructible. Flavour Text: “I hope we can dance together, forever.” Set/Rarity: Infinite Potential Well Rare CardName: Normal Human Steve Cost: 1rw Type: Legendary Planeswalker - Steve Pow/Tgh: /3 Rules Text: [0]: Exile Normal Human Steve and create a number of 2/2 red and white Kithkin creature tokens with haste equal to Steve's loyalty. At the beginning of the next end step, exile them and return Steve to the battlefield. [-1]: Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ordeal of Iroas Cost: rw Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Iroas. When you sacrifice Ordeal of Iroas, enchanted creature gains first strike, trample, lifelink, and indestructible until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Spirit Guide Cost: rw Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each combat, you may create a token that's a copy of target untapped creature you control, except it's a 1/1 Spirit, it's not legendary, and it has haste, "This creature and each other creature you control with the same name as it attacks or blocks each combat if able," and "At end of combat, exile this creature." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Strength of the Adamant Cost: 2RW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has Resolve. When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn. Flavour Text: Nothing can sway the most adamant of dwarves. Set/Rarity: Infinite Potential Well Rare CardName: Time Lord Delta Cost: 3RW Type: Legendary Creature - Time-Lord Pow/Tgh: 3/3 Rules Text: First strike Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Hyperventilate Cost: 1w/bu Type: Sorcery Pow/Tgh: / Rules Text: Choose target creature. Destroy it if it's tapped. Tap it if it's untapped. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: March of Progress Cost: WUB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, sacrifice a land. When you do, search your library for an artifact with a mana ability and put it onto the battlefield. Then shuffle. Flavour Text: Once the source of etherium was rediscovered, the scope of the Noble Work expanded unimaginably. Set/Rarity: Infinite Potential Well Rare CardName: Soul of Esper Cost: 3WUB Type: Artifact Creature - Avatar Pow/Tgh: 6/6 Rules Text: Flying {4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle. {4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Brothers’ War Cost: wub Type: Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Search your library for a land that could product {C}, put it onto the battlefield tapped, then shuffle. II, III - Each player creates a 3/3 colorless Construct artifact creature token with "When this creature dies, create a tapped Powerstone token." IV - Destroy all nonland permanents, then you may put a planeswalker card from your hand onto the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Urza Planeswalker Cost: 4WUUB Type: Legendary Planeswalker - Urza Pow/Tgh: /5 Rules Text: [+3]: Sacrifice an artifact. When you do, search your library for an artifact card and put it onto the battlefield. Then shuffle. [-5]: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step. [-10]: Destroy any number of target permanents. They can't be regenerated. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Cthulhu Cost: 4UBR Type: Legendary Creature - Leviathan Pow/Tgh: 7/7 Rules Text: Indestructible Cthulhu doesn’t untap during your untap step. At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Lynde, Thief of Luck Cost: 1ubr Type: Legendary Creature - Human Warlock Pow/Tgh: 3/4 Rules Text: Whenever a Curse card is put into your graveyard from anywhere, you may shuffle it into your library. If you do, draw a card. Whenever a triggered ability of a Curse you control triggers, gain a luck counter. Then if you have 13 or more luck counters, you win the game. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Soul of Grixis Cost: 3UBR Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Deathtouch {3}{b}{b}: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step. {3}{b}{b}, Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Soul of Jund Cost: 3BRG Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Devour {3}{r}{r}: Target creature you control deals damage equal to its power to another target creature. {3}{r}{r}, Exile Soul of Jund from your graveyard: Target creature you control deals damage equal to its power to another target creature. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Mystical Haberdashery Cost: rgw Type: Enchantment Pow/Tgh: / Rules Text: Each creature you control enters with an additional +1/+1 counter and an additional counter of one of the following types chosen at random: flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Soul of Naya Cost: 3RGW Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Trample {3}{g}{g}: The powers of creatures you control with power less than 5 become 5 until end of turn. {3}{g}{g}, Exile Soul of Naya from your graveyard: The powers of creatures you control with power less than 5 become 5 until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Sun, Ur-Dinosaur Cost: 5rgw Type: Legendary Creature - Dinosaur Avatar Pow/Tgh: 8/7 Rules Text: Menace, trample, vigilance Put a +1/+1 counter on each creature you control: Deal 1 damage to each creature. Activate only once each turn. {W}{U}{B}{R}{G}: Search your library and/or graveyard for a Dinosaur card and reveal it. If you search your library this way, shuffle. Then put the revealed card on top of your library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Heavyset Pegasus Cost: GWU Type: Creature - Pegasus Pow/Tgh: 1/4 Rules Text: At the beginning of combat on your turn, target creature with toughness 4 or greater gains flying and vigilance until end of turn. It deals damage equal to its toughness this turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Soul of Bant Cost: 3GWU Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Exalted {2}{w}{w}: Target creature gets +1/+1 until end of turn for each creature you control. {2}{w}{w}, Exile Soul of Bant from your graveyard: Target creature gets +1/+1 until end of turn for each creature you control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Storm Spirit (Fixed) Cost: 1gwu Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: Flying, vigilance {w}{g/u}, {t}: Storm Spirit (Fixed) deals 2 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: To Fame and Fortune! Cost: 1gwu Type: Enchantment Pow/Tgh: / Rules Text: Whenever you complete a dungeon, draw a card and create two Treasure tokens. If you've completed three differently named dungeons, you win the game. Flavour Text: "And the friends we made along the way! Right, guys?" Set/Rarity: Infinite Potential Well Rare CardName: Chavall, the World Arisen Cost: WWBBRR Type: Legendary Creature - Phoenix Pow/Tgh: 5/3 Rules Text: Flying Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) When Chavall, the World Arisen enters or leaves the battlefield, destroy target permanent. {W}{B}{R}: Return Chavall from your graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Destroyer of Worlds Cost: 1WWBBRR Type: Legendary Creature - Angel Demon Pow/Tgh: 6/6 Rules Text: Flying, trample Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.) {W}{B}{R}, {T}: Destroy target permanent. It can't be regenerated. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Direkon's Infiltrator Cost: WBR Type: Creature - Human Scout Pow/Tgh: 3/3 Rules Text: Protection from green and from blue Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Drovak, Judge of All Cost: 3WBR Type: Legendary Creature - Demon Judge Pow/Tgh: 4/4 Rules Text: Deathtouch, flying When Drovak, Judge of All deals combat damage to a player, that player sacrifices an artifact, a creature, and a land. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Rajav, the Overseer Cost: 2WBR Type: Legendary Creature - Angel Pow/Tgh: 3/4 Rules Text: Vigilance {X}: Rajav, the Overseer gains Cleave X until end of turn. (Whenever it deals combat damage to a blocking creature, it deals X damage to that creatures controller.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Tendo and Koku Cost: rwb Type: Legendary Creature - Human Pow/Tgh: 3/4 Rules Text: Whenever Tendo and Koku attacks, cloak the top card of your library tapped and attacking. Whenever Tendo and Koku or one or more face-down creatures you control deal combat damage to a player, exile the top card of your library. Until the end of your next turn, the next spell you cast costs {1} less to cast and the next spell an opponent casts costs {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Viashino Punishers Cost: 1BRW Type: Creature - Viashino Cleric Pow/Tgh: 3/4 Rules Text: Vigilance {1}{W}, {T}: Viashino Punishers deals 3 damage to target creature dealt damage this turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Uncontrolled Outburst Cost: URG Type: Sorcery Pow/Tgh: / Rules Text: Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Elder Druid Areg'non Cost: 1BGW Type: Legendary Planeswalker - Areg'non Pow/Tgh: /5 Rules Text: [+1]: Prevent the next 2 damage that would be dealt to each creature this turn. [-X]: Untap target land. It becomes an X/X black, green, and white Elemental creature with haste until end of turn. It's still a land. [-8]: Each player returns each creature card from their graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Entreer, Heart of Morglen Cost: 3BGW Type: Legendary Creature - Treefolk Shaman Pow/Tgh: 5/5 Rules Text: When Entreer, Heart of Morglen deals damage to a player, it deals that much damage to each other player and you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Punish Civilization Cost: BGW Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: The Unblemished Corpse Cost: 2wbg Type: Legendary Creature - Phyrexian Angel Pow/Tgh: 5/5 Rules Text: If a permanent would go to a graveyard from the battlefield, exile it with a sanctity counter on it instead. Once each turn, you may play a land or cast a spell from exile if it has a sanctity counter on it. You may spend mana as though it were mana of any type to cast spells this way. You may cast The Unblemished Corpse from exile if it has a sanctity counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Brisela, Voice of Compleation Cost: 5uprpw Type: Legendary Creature - Phyrexian Eldrazi Angel Pow/Tgh: 8/7 Rules Text: Flying, first strike, vigilance Brisela, Voice of Compleation enters with a -1/-1 counter on it for each life spent to cast it. *Corrupted* - As long as an opponent has three or more poison counters, Auras and Equipment you control have "When this permanent enters, create a 4/4 white Phyrexian Angel creature token with toxic 1, then attach this to it." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Krubec the Minotaur Cost: 2RWU Type: Legendary Planeswalker - Krubec Pow/Tgh: /5 Rules Text: [+1]: Tap target nonland permanent and put a stun counter on it. [-2]: Destroy target tapped artifact or creature. [-8]: You get an emblem with "Permanents your opponents control enter tapped with a stun counter on them." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Mighty Sledge of Sorok Cost: 3RWU Type: Legendary Artifact - Gemstone Equipment Pow/Tgh: / Rules Text: Indestructible Equipped creature has double strike, vigilance, and Resolve. Equip {R}{W}{U} Flavour Text: The Mighty Sledge imbues its wielder with the power of egespirite, the life-force of all Sorok. Set/Rarity: Infinite Potential Well Rare CardName: Archelos’s Charm Cost: BGU Type: Instant Pow/Tgh: / Rules Text: Choose one — • Exile target tapped nonland permanent. • Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. • Untap each nonland permanent you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Culmination of the Project Cost: 2g/uu/b Type: Enchantment Pow/Tgh: / Rules Text: You may target Humans as though they weren't Humans when you cast a spell for its mutate cost. Each creature you control with mutate gets +X/+X, where X is the number of times that creature has mutated. Flavour Text: "At last! With these crystals, we can finally achieve our ultimate goal!" -Riptide project director Set/Rarity: Infinite Potential Well Rare CardName: Gravetide Hydra Cost: xbgu Type: Creature - Hydra Zombie Pow/Tgh: 0/0 Rules Text: Gravetide Hydra enters with X +1/+1 counters on it. When Gravetide Hydra enters, mill X cards. For each mana value X or less, you may play a permanent card from your graveyard with that mana value without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Recur Flesh Cost: GUB Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Recur Flesh, sacrifice a creature. Return target creature card in a graveyard to its owner's hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ulgris' Mindspawn Cost: XBUG Type: Sorcery Pow/Tgh: / Rules Text: Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{T}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Artificer’s Command Cost: wubr Type: Sorcery Pow/Tgh: / Rules Text: Choose two — • Return target artifact or creature card from your graveyard to your hand. • Target artifact becomes an artifact creature with base power and toughness 5/5. • Create a token that’s a copy of target artifact or creature, except it’s an artifact in addition to its other types. • Destroy target artifact or creature. Then untap up to two target artifacts. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Dark Ascension Cost: ubrg Type: Enchantment Pow/Tgh: / Rules Text: Whenever you attack an opponent, choose one — • Exile target creature card from that player’s graveyard. Put a number of +1/+1 counters equal to its power on target attacking creature. • Choose target creature that player controls with lesser power than target attacking creature. Gain control of the first creature for as long as you control the second creature. • Target attacking creature fights target creature that player controls. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Maelstrom’s Command Cost: ubrg Type: Sorcery Pow/Tgh: / Rules Text: Choose two — • Exile target permanent. • Scry 2, then exile the top two cards of your library. • Each opponent exiles a card from their hand. For each land card exiled this way, create a Treasure token. • The next spell you cast has cascade. You may play cards exiled this way until the end of your next turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Omnath Off His Rocker Cost: ubrg Type: Legendary Creature - Elemental Pow/Tgh: 5/5 Rules Text: If a land or Elemental entering the battlefield or dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Conqueror’s Command Cost: brgw Type: Sorcery Pow/Tgh: / Rules Text: Choose two. Whenever a land enters under your control this turn — • You draw a card and lose 1 life. • Gain control of target creature until end of turn and untap it. It gains haste until end of turn. • Create a Treasure token. • Exile target nonland permanent. Return it to the battlefield under its owner’s control at the beginning of the next end step. Then search your library for a land card with a basic land type, put it onto the battlefield, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: People’s Command Cost: rgwu Type: Sorcery Pow/Tgh: / Rules Text: Choose two — • Each player returns a nonland permanent they control to its owner’s hand. • Each player discards all the cards in their hand, then draws that many cards. • Return a permanent card with mana value 3 or less from your graveyard to the battlefield. • Put up to two land cards from your hand onto the battlefield tapped. Then draw a card for each opponent with more cards in hand than you. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Praetor’s Command Cost: gwub Type: Sorcery Pow/Tgh: / Rules Text: Choose two. Whenever another effect puts a counter on a permanent you control this turn — • Put a counter of that kind on another target permanent you control. • Create a 1/1 colorless Thopter artifact creature token with flying at the beginning of the next upkeep step. • Investigate. • Target creature you don’t control gets -1/-1 until end of turn. Then proliferate. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Horde of Travesties Cost: WUBRG Type: Legendary Creature - Elemental Horror Pow/Tgh: 5/4 Rules Text: Deathtouch, trample Other permanents lose all abilities other than mana abilities. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Kuebiko, the Crumbling Prince Cost: {W/u}{u/b}{b/r}{r/g}{g/w} Type: Legendary Artifact Creature - Scarecrow Pow/Tgh: 0/0 Rules Text: *Converge* - Kuebiko, the Crumbling Prince enters with a +1/+1 counter on it for each color of mana spent to cast it. Each other creature you control enters with an additional +1/+1 counter on it for each color of mana spent to cast that creature. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: O-Kagachi, the First Kami Cost: 2/w2/u2/b2/r2/g Type: Legendary Creature - Dragon Spirit Pow/Tgh: 6/6 Rules Text: Flying, trample Whenever O-Kagachi, the First Kami attacks, defending player sacrifices a permanent. If you or O-Kagachi were dealt damage by a source that player controlled since your last turn, you may return that card from a graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Omnath of Many Colors Cost: Wubrg Type: Legendary Creature - Elemental Pow/Tgh: 5/5 Rules Text: You may spend mana as though it were many of any color. Whenever you cast a spell, you may put a land card from your hand or graveyard onto the battlefield tapped. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Reaper King's Jester Cost: w/uu/bb/rr/gg/w Type: Legendary Artifact Creature - Scarecrow Advisor Pow/Tgh: 5/5 Rules Text: Companion - Each nonland card in your starting deck has a hybrid mana symbol in its mana cost or abilities. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) You can spend mana as though it was mana of any color to pay hybrid costs. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shaddai, All-Encompassing Cost: 1WUBRG Type: Legendary Planeswalker - Shaddai Pow/Tgh: /5 Rules Text: Shuffle a planeswalker of each color into their owners' libraries: Put Shaddai, All-Encompassing onto the battlefield from your hand. [+3]: Gain control of target permanent and untap it. It gains haste until end of turn. [-11]: Each opponent chooses a permanent they control and sacrifices the rest. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Hero's Journey Cost: wubrg Type: Legendary Enchantment - Saga Pow/Tgh: / Rules Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after XVII.) I — Look at the top five cards of your library. You may reveal a creature card from among them, put it into your hand, then shuffle. II — Until your next turn, creatures can't attack unless their controller pays {2} for each of those creatures. III — Put a shield counter on target creature you control. IV — Whenever a creature you control attacks this turn, put a +1/+1 counter on it. V — Target creature you control phases out. It phases in with an additional +1/+1 counter on it. VI — Reveal the top three cards of your library. An opponent chooses one. The Hero's Journey deals damage equal to its mana value to target creature you control. You put that card into your hand, then shuffle. VII — Search your library for an Aura or Equipment card, put it onto the battlefield, then shuffle. You may attach it to a creature you control. VIII — Untap target creature you control and goad it. An opponent gains control of it until your next turn. IX — Each player sacrifices a creature. X — Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. XI — Put three +1/+1 counters on target creature you control. It gains first strike, trample, and haste until end of turn. XII — Each player loses life equal to the greatest power among creatures you control. XIII — Choose target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. XIV — Each player may put a creature or planeswalker card from their hand onto the battlefield. XV — Each player discards a card. Then each player who didn't discard a card with the greatest mana value among cards discarded this way loses life equal to its mana value. XVI — Until end of turn, you may cast spells from your hand without paying their mana costs. XVII — You win the game. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Valkrian Archangel Cost: WUBRG Type: Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying The first card you play each turn has Turbulence. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same mana value as that card. Then put the rest of the cards on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Human Factors Psychology Cost: W/UW/UW/U Type: Enchantment Pow/Tgh: / Rules Text: As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2. Flavour Text: Because robots are creepy. Set/Rarity: Infinite Potential Well Common CardName: Eager Apprentice Cost: 1u/b Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.) A deck can have any number of cards named Eager Apprentice. {1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Diskera, Insanity Incarnate Cost: 4bb/rr Type: Legendary Enchantment Creature - Madness Pow/Tgh: 6/5 Rules Text: Menace When Diskera, Insanity Incarnate enters, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) Whenever a Madness card you own not named Diskera is put into your graveyard from anywhere, you may shuffle it into your library. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Dissociate Cost: b/r Type: Enchantment - Aura Madness Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Fiery-Tempered Swine Cost: 2r/gr/g Type: Creature - Boar Pow/Tgh: 4/4 Rules Text: Trample, haste When Fiery-Tempered Swine enters, untap four target lands you don't control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Doubletalking Taskmaster Cost: W/bw/b Type: Creature - Zombie Minion Pow/Tgh: 2/2 Rules Text: Doubletalking Taskmaster can't block. Creatures your opponents control with defender can't block. Flavour Text: We build the wall to keep us free. Set/Rarity: Infinite Potential Well Uncommon CardName: Fang of the Legion Cost: 1w/bw/b Type: Creature - Vampire Knight Pow/Tgh: 1/1 Rules Text: Fang of the Legion gets +1/+1 for each 1 life you gained this turn. Whenever a creature an opponent controls dies, you gain 1 life. Then once each turn, you may pay {w/b}{w/b}. When you do, Fang of the Legion deals damage equal to its power to target creature or planeswalker. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Forceful Escort Cost: 3w/bw/b Type: Instant Pow/Tgh: / Rules Text: Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its mana value. If {b} was spent to cast this spell, that permanent's controller loses life equal to its mana value. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Kaya's Shadow Cost: 1W/bw/b Type: Creature - Spirit Pow/Tgh: 1/3 Rules Text: Deathtouch If a creature you control with deathtouch would deal damage to a creature an opponent controls, exile that creature instead. Flavour Text: What her first blade kills, her second blade ensures stays dead. Set/Rarity: Infinite Potential Well Uncommon CardName: Ravnican Tax Law Cost: 1w/bw/b Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent draws a card except the first one they draw in each of their draw steps, they may pay {1}. If they don’t, put an extort counter on Ravnican Tax Law. (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life. Each instance of extort triggers separately.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: This Mortal Coil Cost: 1w/bw/b Type: Enchantment Pow/Tgh: / Rules Text: Non-Spirit creatures you control have soulshift X, where X is their power. (When one dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hand of the All-Form Cost: u/gu/g Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Changeling Hand of the All-Form gets +1/+1 for each card you've drawn this turn. {2}{u/g}: Until end of turn, other creatures you control gain all creature types and have base power and toughness equal to Hand of the All-Form's power and toughness. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Kraj's Influence Cost: 1u/gu/g Type: Enchantment Pow/Tgh: / Rules Text: Mutant spells you cast have mutate. The mutate cost is equal to its mana cost. (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flavour Text: "It seems to attract other cytoplast to fuel its own mutations. Wonderful. Send in another experimenter." - Momir Vig, research notes Set/Rarity: Infinite Potential Well Rare CardName: Chronoxolotl Cost: 1u/ru/r Type: Creature - Salamander Elemental Pow/Tgh: 2/2 Rules Text: Mutate {2}{u}{r} Flash Whenever this creature mutates, end the current phase. After your next phase of that type, take an additional one of those phases. (The phases are beginning, precombat main, combat, postcombat main, and ending.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Command and Conquer Cost: 4u/ru/r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature if {u} was spent to cast this spell. Gain control of target land if {r} was spent to cast this spell. Untap those permanents. They don't untap doing your next untap step. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Conflict of Interest Cost: 3u/ru/ru/r Type: Sorcery Pow/Tgh: / Rules Text: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Creatures can't attack their owner this turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mindflow Elemental Cost: 2u/ru/r Type: Creature - Elemental Pow/Tgh: 7-*/* Rules Text: Mindflow Elemental's toughness is equal to the number of cards in your hand and its power is equal to 7 minus that number. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Research Reproducibility Board Cost: u/ru/r Type: Creature - Goblin Wizard Pow/Tgh: 1/1 Rules Text: Research Reproducibility Board gets +1/+1 for each instant and sorcery card you own in exile and in your graveyard. {u/r}, {t}: Target instant or sorcery card in your graveyard gains jump-start until end of turn. When you cast it from your graveyard this turn, copy it. You may choose new targets for the copy. (You may cast it from your graveyard by discarding a card in addition to paying its other costs. Then exile it.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Team Spirit Cost: 1r/wr/w Type: Creature - Spirit Advisor Pow/Tgh: 1/1 Rules Text: Team Spirit gets +1/+1 for each other creature you control. Whenever Team Spirit attacks, you may pay {r/w}{r/w}. If you do, untap each creature you control with power less than Team Spirit's power. After this phase, there is an additional combat phase. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Body // Mind Cost: 4G // 2U Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Create a 2/2 green Wolf creature token for each creature card in target player's graveyard. // Target player mills X cards, where X is the total power of creatures you control. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Command // Conquer Cost: 3uu // 3r Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Gain control of target creature. Fuse (You may cast one or both halves of this card from your hand.) // Gain control of target land. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Divide // Conquer Cost: 1WBB // 1RRW Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Target player sacrifices half the creatures they control, rounded up. // Gain control of target land and untap it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Do // Die Cost: 1R // 2B Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gains haste and must attack this turn if able. // Destroy target nonblack creature. It can't be regenerated. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Feast // Famine Cost: 5G // B Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Untap all Forests and all green creatures you control. // Target player discards a card at random. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fire // Ice Cost: 1R // 1U Type: Instant // Instant Pow/Tgh: / // / Rules Text: Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent. Draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Light // Shadow Cost: W // 3B Type: Instant // Sorcery Pow/Tgh: / // / Rules Text: Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life. // Return target creature from your graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Meat // Eggs Cost: 5rg // 2ww Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Search your library for any number of creature cards with total power 10, reveal them, put them into your hand, then shuffle. Fuse (We eat!) // Return any number of target permanent cards with total mana value 1 from your graveyard to your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Over the River // Through the Woods Cost: 2u // 3g Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card." // Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: There // Their Cost: 2g // 2uu Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Create a token that's a copy of target land. // Target opponent gains control of target permanent. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Vote Early // Vote Often Cost: u // 1w Type: Instant // Instant Pow/Tgh: / // / Rules Text: The next card you cast this turn that causes players to vote can be cast as though it had flash. Fuse // While voting this turn, you may vote an additional time. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: War // Peace Cost: 3R // 1W Type: Instant // Instant Pow/Tgh: / // / Rules Text: War deals damage to target player equal to the number of cards in their hand. // You gain 1 life for each card in your hand. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Warp // Weft Cost: Rr // 1uu Type: Instant // Instant Pow/Tgh: / // / Rules Text: Copy target spell. You may choose new targets for the copy. Fuse (You may cast one or both halves of this card from your hand.) // This spell can't be countered. Counter target spell. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: 3D Glasses Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ablative Power Armor Cost: 2 Type: Artifact - Vehicle Pow/Tgh: 4/1 Rules Text: Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.) Crew 2 Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Anima Sliver Cost: 1 Type: Artifact Creature - Sliver Pow/Tgh: 0/0 Rules Text: Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Animating Slime Cost: 3 Type: Artifact Enchantment Creature - Ooze Pow/Tgh: 2/2 Rules Text: Bestow {c}{c} Enchanted noncreature artifact is a 2/2 creature in addition to its other types. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Antikythera of Mirrodin Cost: 5 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever day becomes night or night becomes day, put a charge counter on Antikythera of Mirrodin. As long as it's day, creatures you control get +1/+1 for each charge counter on Antikythera of Mirrodin. As long as it's night, creatures you don't control get -1/-1 for each charge counter on Antikythera of Mirrodin. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Antimagic Field Cost: Type: Artifact - Hazard Pow/Tgh: / Rules Text: Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger -- A spell with mana value equal to the number of cards in your hand is on the stack. When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Bear Trap Cost: Type: Artifact - Hazard Pow/Tgh: / Rules Text: Prime {1}{B} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger -- A creature is attacking. When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Biplane Cost: 4 Type: Artifact - Vehicle Pow/Tgh: 2/2 Rules Text: Flying Driving creature gets +2/+2 and has flying. Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Blasphemous Fusor Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {c}, {t}, Sacrifice two creatures: Create an X/X colorless Abomination creature token, where X is the combined power of the sacrificed creatures. Return the sacrificed creatures to the battlefield merged under that token. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Bulldozer Cost: 5 Type: Artifact - Vehicle Pow/Tgh: 4/4 Rules Text: Trample Whenever Bulldozer or the driving creature deals combat damage to a player, destroy target nonbasic land that player controls. Driving creature gets +4/+4 and has trample. Drive {3}{R}{G} ({3}{R}{G}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: City Dryad Cost: 3 Type: Artifact Creature - Dryad Pow/Tgh: 2/2 Rules Text: {T}: Add {c}. {1}, {t}: Untap another target artifact. Flavour Text: When the only texture on earth is street-lamp glow, you might see the metal of an ornate lamppost part and the grey-skinned city dryads peep out into the darkness from their wiry home. Set/Rarity: Infinite Potential Well Uncommon CardName: Clock of Omens Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Tap two untapped artifacts you control: Untap target artifact. Flavour Text: Those near the clock don't hear it anymore, but their every movement is in time with its ticking. Set/Rarity: Infinite Potential Well Uncommon CardName: Crystal Sword Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 for each spell cast this turn. Whenever a player cast a spell, untap equipped creature. Equip {4} Flavour Text: Mana is channeled through the crystal of the blade, imbuing the sword with power. Set/Rarity: Infinite Potential Well Common CardName: Cyberman Cost: Type: Artifact Creature - Cyberman Pow/Tgh: 1/1 Rules Text: Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) Flavour Text: Set/Rarity: Infinite Potential Well Token CardName: Dagger of the Fates Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has first strike and "Whenever this creature deals combat damage to a creature or planeswalker, flip a coin. If you win the flip, exile that permanent." Equip {3} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Damascene Plate Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If a source would deal damage to equipped creature, prevent 1 of that damage. When equipped creature becomes the target of a spell or ability, counter it unless its controller pays {1}. Equip {3} Flavour Text: The famed metalsmith Damascus was best known for his adamantine armor, but his work with mithral alloys was revolutionary. Set/Rarity: Infinite Potential Well Rare CardName: Dispel the Illusion Cost: Type: Artifact - Hazard Pow/Tgh: / Rules Text: Prime {w}{u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger -- There are three or more tokens on the battlefield. When Dispel the Illusion is turned face up, exile all creatures, then return them to the battlefield under their owner's control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Emergency Stop Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Tap all artifacts you don't control. They don't untap during their controllers' untap steps for as long as Emergency Stop remains tapped. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Enhance-o-tron Cost: 3 Type: Artifact Creature - Construct Artificer Pow/Tgh: 1/2 Rules Text: {T}: Add one mana of any color. When that mana is spent to cast a creature spell, it enters with an additional +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Ferry of Athreos Cost: 3 Type: Artifact - Vehicle Pow/Tgh: 2/4 Rules Text: Whenever Ferry of Athreos becomes tapped, choose target creature. If it has an underworld counter on it, remove that counter, otherwise put an underworld counter on it. Then create a Gold token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Flag Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and is a Flagbearer in addition to its other types. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fuel Depot Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a nontoken creature dies, you get {e} (an energy counter). {e}, {t}: Add one mana of any color. Spend this mana only to cast an artifact spell or activate an ability of an artifact. {t}: Choose target Vehicle. You may pay an amount of {e} equal to its crew cost. If you do, until end of turn, it becomes an artifact creature and gains haste. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Haunted Jack-o’-Lantern Cost: 1 Type: Artifact Creature - Food Spirit Pow/Tgh: 0/3 Rules Text: {2/R}: Haunted Jack-o’-Lantern gets +1/+0 until end of turn. {2/W}, {T}, Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power. Flavour Text: The wind stopped, but the flames continued to flicker with a life of their own. Set/Rarity: Infinite Potential Well Uncommon CardName: Hazards Cost: Type: Artifact - Hazard Pow/Tgh: / Rules Text: Prime {X} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger - A condition is true. When Hazards turns face up, [ability related to trigger]. [Possible static effect.] Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Hedron Prison Field Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Your opponents can't cast colorless spells. {T}: Add {C}. When that mana is spent to cast a colorless spell, put a charge counter on Hedron Prison Field. Then if it has three or more charge counters on it, remove them all and transform it. Flavour Text: "What could be so dangerous that an entire plane is turned into its prison?" —Jace Beleren Back side: CardName: Annihilation in their Wake Cost: Type: Enchantment Pow/Tgh: / Rules Text: Whenever a colorless creature you control attacks, put a waste counter on target land an opponent controls. For as long as that land has a waste counter on it, it has "{T}: Add {C}" and loses all other card types and abilities. Flavour Text: "Every plane they touch, turned to dust. There is no saving it." —Nahiri Set/Rarity: Infinite Potential Well Rare CardName: Heroes' Feast Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Whenever you sacrifice a Food, if you would gain life this turn, you gain that much life plus one instead. {2}, {T}, Sacrifice Heroes' Feast: Choose target creature card that was put into your graveyard from the battlefield this turn. Return it to the battlefield tapped. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hidden Pit Trap Cost: Type: Artifact - Hazard Pow/Tgh: / Rules Text: Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger -- A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Hot Potato Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{2}, {t}, Unattach Hot Potato: Target player gains control of Hot Potato." At the beginning of your end step, sacrifice Hot Potato. When you do, it deals 10 damage to equipped creature and 10 damage to you. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hydrogen Blimp Cost: 1 Type: Artifact - Vehicle Pow/Tgh: 2/2 Rules Text: Flying When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive {U} ({U}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Ice Pick Cost: 2 Type: Snow Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/-1. Whenever equipped creature blocks or becomes blocked by a nonsnow creature, it gains first strike until end of turn. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Infinity Clock Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: {U}, {T}: Put an eon counter on Infinity Clock, then end the turn. Activate only during your upkeep. {U}, {T}, Remove an eon counter from Infinity Clock and return it to your hand: Take an extra turn after this one. Flavour Text: "A clock that merely tells time? You have lots of potential, but your creations lack both form and function." --Stusur, to Temmar Set/Rarity: Infinite Potential Well Mythic CardName: Insignia of Claws Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Equip {1} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Insignia of Fangs Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If equipped creature would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Equip {3} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Krajmobile Cost: 5 Type: Artifact - Vehicle Pow/Tgh: 5/5 Rules Text: Crew 3 Whenever Krajmobile becomes crewed by a creature with flying, Krajmobile gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Lightcycle Cost: 3 Type: Artifact - Vehicle Pow/Tgh: 1/2 Rules Text: Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat. Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Litterbug Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 4/4 Rules Text: Whenever Litterbug blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn. When a player sacrifices another artifact, sacrifice Litterbug. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Living Armor Cost: 3 Type: Artifact Creature - Equipment Construct Pow/Tgh: 1/4 Rules Text: Symbiont (This permanent is not a creature as long as it's attached to a creature.) Equipped creature gets +1/+1. If a source would deal damage to Living Armor or equipped creature, prevent 1 of that damage. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Lumbering Giant Cost: 4 Type: Artifact - Contraption Pow/Tgh: / Rules Text: As long as Lumbering Giant has been assembled, it's a 5/5 Giant artifact creature and has trample. Flavour Text: It takes forever to get going, but it's not stopping once it does. Set/Rarity: Infinite Potential Well Uncommon CardName: Mana Artifact Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Mana Crystal Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C}. Vortex 2 - {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Mana Generator Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) {T}: Add {c} for each charge counter on Mana Generator. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Manablade Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature deals damage to a player, return target land that player controls to their hand. Whenever equipped creature deals damage to a planeswalker, exile that planeswalker. Equip {3} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mecha Warrior Cost: 7 Type: Artifact - Vehicle Pow/Tgh: 5/5 Rules Text: Trample, vigilance Driving creature gets +5/+5 and has trample and vigilance. Drive {5} ({5}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Memory Trinket Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) {U}, {T}, Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Merge Suit Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +1/+2. *Ethereal* - As long as the gate is open, equipped creature has ward {3} and is a Spirit in addition to its other types. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mesmerizing Panflute Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) {1}, {T}: Gain control of target creature with mana value less than or equal to the number of charge counters on Mesmerizing Panflute, then remove a charge counter from Mesmerizing Panflute. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mimic Chest Cost: Type: Artifact Creature - Hazard Pow/Tgh: 4/4 Rules Text: Prime {1}{G}{G} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger -- A creature became tapped this turn. When Mimic Chest is turned face up, it fights the triggering creature. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mobile Artillery Cost: 5 Type: Artifact Creature - Turtle Construct Pow/Tgh: 2/5 Rules Text: As long as it's not your turn, Mobile Artillery has “Ward—Pay 4 life.” {3}{r}{r}, {t}, Discard a card: Mobile Artillery deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. Activate only as a sorcery. Flavour Text: It's slow to get into position, but it more than makes up for it in destructive power. Set/Rarity: Infinite Potential Well Rare CardName: Molten Blade Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. Reveal an Equipment card from your hand and pay its equip cost: Put that card onto the battlefield attached to equipped creature, then return Molten Blade to your hand. Activate only if Molten Blade is attached to a creature and only as a sorcery. Equip {1} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Neural Jack Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{1}, {t}: Exile this creature. Create an X/X colorless Spirit token, where X is this creature's mana value. When the token leaves the battlefield, return this creature to the battlefield." Equip non-token creature {1} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Omnithopter Cost: 0 Type: Legendary Artifact Creature - Thopter Pow/Tgh: 0/0 Rules Text: Flying You don't lose unspent colorless mana as steps and phases end. Omnithopter gets +1/+1 for each unspent colorless mana you have. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Ozolith, Source of Growth Cost: 3 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a permanent mutating causes a triggered ability of another permanent you control to trigger, transform Ozolith, Source of Growth. When you do, copy that ability. You may choose new targets for the copy. Flavour Text: The Ozolith is the greatest source of life energy on Ikoria. Back side: CardName: Ozolith, Source of Progress Cost: Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever one or more Humans you control attack, transform Ozolith, Source of Progress. When you do, untap all creatures you control. After this phase, there is an additional combat phase. Flavour Text: While its effects are most visible on the monsters, it also subtly drives humanity's adaption to their hostile world. Set/Rarity: Infinite Potential Well Rare CardName: Pan-thoptic Mirror Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: *Imprint* - {X}, {T}: You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, choose a card exiled with Pan-thoptic Mirror. Create an X/X colorless Thopter creature token with flying, where X is the mana value of the chosen card, and encode a copy of the chosen card on it. (Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Perception Filter Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3}, equipped creature has shroud Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Plasma Torch Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Plot Armor Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2/g}{2/w}, {T}: The next time target creature would be destroyed this turn, instead heal all damage on it and reveal cards from the top of your library until you reveal cards with total mana value equal to the damage healed. If you do, put one of the revealed cards in your hand, and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Poking Stick Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature attacks each turn if able. Whenever equipped creature attacks, it fights another target creature. Flavour Text: "Let's see what happens when I poke it!" - Squilch, goblin explorer Set/Rarity: Infinite Potential Well Uncommon CardName: Proton Pack Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Whenever equipped creature deals damage to a haunted creature, you may put target card haunting it into its owner's graveyard. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Quineling Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 2/4 Rules Text: Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Racecar Cost: 3 Type: Artifact - Vehicle Pow/Tgh: 2/1 Rules Text: Haste Driving creature gets +2/+1 and has haste. Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Regular Communion Cost: 2 Type: Artifact - Food Pow/Tgh: / Rules Text: Blood tokens you control have “{W/B}, {T}, Sacrifice this artifact: Put a +1/+1 counter on target creature. It becomes a Vampire in addition to its other types. Activate only as a sorcery.” {2}, {T}, Sacrifice Regular Communion: You gain three life. Flavour Text: “I’m right, aren’t I?” —Elenda Set/Rarity: Infinite Potential Well Uncommon CardName: Restless Guardian Cost: 3 Type: Artifact Creature - Passage Golem Pow/Tgh: 1/1 Rules Text: Whenever a player opens or closes the gate, untap Restless Guardian and put your choice of a +1/+1, vigilance, or trample counter on it. {3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.) Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Rogue's Dagger Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability. Flavour Text: It takes a fox to catch a fox. Set/Rarity: Infinite Potential Well Uncommon CardName: Ruinsword Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has first strike and wither. At the beginning of your upkeep, equipped creature deals 1 damage to itself. Equip {2} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Shady Restaurant Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: *Launder* - {1}, {T}: Each player exiles the top card of their library. For each card exiled this way, its owner may play it until the end of their next turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Shamash Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: When Shamash enters, light it on fire. When Shamash goes out from anywhere, exile it. {1}, {t}, Light another permanent you control on fire with Shamash: That permanent becomes a creature with base power and toughness equal to the number of burning permanents you control. When it goes out from anywhere, exile it. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Shimmering Object Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Target permanent phases out. (It phases in before its controller untaps during their next untap step.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Shimmering Scarecrow Cost: 3 Type: Artifact Creature - Scarecrow Pow/Tgh: 2/2 Rules Text: As Shimmering Scarecrow enters, choose a color. Shimmering Scarecrow is the last color you’ve chosen this game. {T}: Add one mana of the last color you’ve chosen this game. {1}: Choose a color. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Ship of Kynaios and Tiro Cost: 2 Type: Artifact - Vehicle Pow/Tgh: 3/2 Rules Text: When Ship of Kynaios and Tiro enters, you get an emblem with "{1}, Sacrifice three Scraps: Return target Vehicle from your graveyard to the battlefield." Whenever a nontoken artifact creature or Vehicle you control is put into a graveyard from the battlefield, create a Scrap token. Crew 1 Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Signal for Reinforcements Cost: Type: Artifact - Hazard Pow/Tgh: / Rules Text: Prime {w}{w} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.) Trigger -- A creature an opponent controls is blocked. When Signal for Reinforcements is turned face up, create a 1/1 Soldier token blocking the triggering creature. Creatures you control get +1/+1. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Skittering Carapace Cost: 3 Type: Artifact Creature - Equipment Construct Pow/Tgh: 1/2 Rules Text: Symbiont (This permanent is not a creature as long as it's attached to a creature.) Haste Equipped creature gets +1/+1, has haste, and can attack as though it didn't have defender. Equip {1} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Sleeper Ship Cost: 4 Type: Device - Vehicle Pow/Tgh: */* Rules Text: Exile a nontoken unit you command: Until end of turn, Sleeper Ship becomes a device unit with power and durability each equal to twice the psi value of the exiled unit. When Sleeper Ship goes to the void from the battlefield, return all units exiled with it to the battlefield under your command. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Slide Projector Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Rolling the planar die costs you {1} less. {2}, {t}: Planeswalk. Activate only as a sorcery and only if chaos ensued this turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Soul Trap Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {4}, {T}, Discard a card: Put a creature card you own from outside the game onto the battlefield. Flavour Text: The Warden of Argentum looked upon their sterile world, and swore to rebuild it to their own specifications. Set/Rarity: Infinite Potential Well Mythic CardName: Stormstalk Cost: 4 Type: Artifact Creature - Equipment Eye Pow/Tgh: 0/2 Rules Text: Symbiont (This permanent is not a creature as long as it's attached to a creature.) {r}, {t}: Stormstalk deals 1 damage to any target. Whenever Stormstalk or equipped creature deals damage to an opponent, you may pay {u}. If you do, draw a card. Equip {1} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Subtle Knife Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "Whenever this creature blocks or becomes blocked by a creature, put two -1/-1 counters on that creature." and "{2}, {T}: Planeswalk. Each opponent creates a 2/2 black Specter token." Equip {4} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Syr Binger, Mystery Ender Cost: 3 Type: Artifact Creature - Clue Knight Pow/Tgh: 1/3 Rules Text: Whenever you solve a case, put a +1/+1 counter on Syr Binger, Mystery Ender. {2}, {T}, Sacrifice Syr Binger, Mystery Ender: Draw cards equal to Syr Binger, Mystery Ender's power. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Temporal Energy Farm Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: {6}, {T}, Tap an untapped creature you control: Exile target creature. {T}: Add {C} for each creature exiled with Temporal Energy Farm. When Temporal Energy Farm leaves the battlefield, return all permanent cards exiled with it to the battlefield under their owners' control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Temporal Inversion Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: The "planeswalker uniqueness rule" doesn't apply. All Planeswalkers are legendary. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Tentacle Whip Cost: 2 Type: Artifact Creature - Equipment Construct Pow/Tgh: 2/1 Rules Text: Symbiont (This permanent is not a creature as long as it's attached to a creature.) Equipped creature gets +2/-1 and has reach and first strike. Equip {3} Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Terror of the High Seas Cost: 4 Type: Legendary Artifact - Vehicle Pow/Tgh: 6/6 Rules Text: Menace When Terror of the High Seas enters, you become the monarch. Whenever Terror of the High Seas deals combat damage to an opponent, untap up to one target land that player controls. You gain control of it for as long as you're the monarch. Crew 4 Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Bike from Ghost Rider Cost: 4 Type: Artifact - Vehicle Pow/Tgh: 4/4 Rules Text: If a creature dealt damage by The Bike from Ghost Rider would die, exile it instead. As long as The Bike from Ghost Rider is haunted, it's a creature. Crew 2 Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: The Hammer of Koth Cost: 4 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equip {4} {2}{r}{r}: Attach The Hammer of Koth to target land you control. It becomes a 0/0 red Elemental creature for as long as it's equipped. It's still a land. Equipped creature gets +4/+4 and has "{T}: This creature deals 1 damage to any target." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Last Train Cost: 4 Type: Legendary Artifact - Vehicle Incarnation Pow/Tgh: 5/5 Rules Text: Whenever The Last Train attacks, create a 1/1 colorless Spirit creature token that’s tapped and attacking. Whenever The Last Train blocks a creature, create a 1/1 colorless Spirit creature token that’s blocking that creature. When The Last Train dies or is exiled, if it was crewed this turn, you may return it to your hand. Crew 3 Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: The Predator Cost: 4 Type: Legendary Artifact - Vehicle Pow/Tgh: 5/5 Rules Text: Flying {T}, Tap an untapped creature you control: The Predator deals 5 damage to target creature if it has flying or is a Vehicle. Crew 3 Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: The Taken One Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: As The Taken One enters, choose a non-Spirit creature you control. That creature has indestructible for as long as you control The Taken One. Whenever you attack with a creature named O-Kagachi, the First Kami, if you both own and control it and The Taken One, exile them, then meld them into O-Kagachi, Greatest of All Kami. It enters tapped and attacking. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Ticking Time Bomb Cost: 3 Type: Artifact Creature - Gnome Pow/Tgh: 3/3 Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) When Ticking Time Bomb dies, it deals damage to each creature and each opponent equal to the number of charge counters on it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Till of Thamuzus Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {g/w}, {t}, Return a land you control to its owner’s hand: Add two mana of any type that land could produce. At the beginning of your end step, if you have seven or more cards in hand, transform Till of Thamuzus. Flavour Text: Back side: CardName: Bounty of Karametra Cost: Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land could produce. Flavour Text: Fruit grown with Karametra's generosity can heal illnesses, increase fertility, and stave off hunger for days. Set/Rarity: Infinite Potential Well Rare CardName: Titan Engine Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: You may activate an additional loyalty ability of target planeswalker this turn. Sacrifice Titan Engine: When target planeswalker you control leaves the battlefield this turn, return it to the battlefield. Remove all but one loyalty counter from it. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Tugboat Cost: 4 Type: Artifact - Vehicle Pow/Tgh: 1/4 Rules Text: Islandwalk Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand. Driving creature gets +1/+4 and has islandwalk. Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Títere Nightstalker Cost: 4 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/2 Rules Text: First strike Whenever a creature dealt damage by Títere Nightstalker this turn dies, put a +1/+1 counter on Títere Nightstalker. Flavour Text: The word "títere" can mean a puppet, a thug, or whatever this thing is. Set/Rarity: Infinite Potential Well Uncommon CardName: Unwinding Clock Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Untap all artifacts you control during each other player's untap step. Flavour Text: One of the holy grails of the clockmaker's art is the clock that doesn't need winding. A successful experiment in perpetual motion would be amazing, had the clocks not disappeared once wound. Set/Rarity: Infinite Potential Well Rare CardName: Waldo Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Soulbond As long as Waldo is paired with a creature, Waldo is a copy of that creature, except it's an artifact in addition to its other types. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Warded Golem Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 4/4 Rules Text: As Warded Golem enters, exile cards from the top of your library until you exile a nonland card. Warded Golem has protection from the colors of cards exiled with it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Zhalfirin Infantry Cost: 3 Type: Artifact Creature - Myr Knight Pow/Tgh: 2/2 Rules Text: Whenever a non-Knight creature blocks Zhalfirin Infantry, the blocking creature gets -1/-1 until end of turn. Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.) When Zhalfirin Infantry becomes renowned, create a token that’s a copy of it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Abyssal Plain Cost: Type: Land - Plains Pow/Tgh: / Rules Text: Abyssal Plain enters tapped. {T}: Add {U}{U}. You can't spend this mana to pay generic mana costs. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Aether Pools Cost: Type: Land Pow/Tgh: / Rules Text: Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.) {T}: For each charge counter on Aether Pools, choose a color. Add one mana of each of the chosen colors. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Antarctica Cost: Type: Snow Land - Desert Pow/Tgh: / Rules Text: {T}: Add {c}. {1}{c}{s}, {t}: Antarctica deals 1 damage to target creature. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Arctic Wastes Cost: Type: Snow Land - Desert Pow/Tgh: / Rules Text: {T}: Add {c}. {S}, {t}: Tap target creature that dealt damage to you this turn. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Bloodiest Moon Cost: Type: Land Pow/Tgh: / Rules Text: Each land is a Mountain. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Deathmatch Arena Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {3}, {T}: Simultaneously, target opponent chooses a creature you control and you choose a creature that player controls. Those creatures fight. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Deeproot Tree Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {c}. {t}, Tap an untapped creature you control: Add one mana of any color. *Landfall* - Whenever another land enters under your control, create a 1/1 blue Merfolk creature token with hexproof. This ability triggers only once each turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: E-space Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {X}{X}{T}: X is number of counters on E-space. Tap all lands in play. Untap them during your next upkeep phase. Add one counter to E-space. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Earth, Center of Exploration Cost: Type: Planet - Earth Pow/Tgh: 3/ Rules Text: All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library." Flavour Text: Set/Rarity: Infinite Potential Well Basic CardName: Echoing Canyon Cost: Type: Land Pow/Tgh: / Rules Text: Echoing Canyon enters tapped. Echo {2} {T}: Add one mana of any color. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Enhance-o-station Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. When that mana is spent to cast a noncreature spell, it enters with an additional +1/+1 counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Entropic Pool Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} (one generic mana). {1}, {t}: Add one mana of any type (any color or {c}). Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Eye of Harmony Cost: WGRBU Type: Legendary Land Pow/Tgh: / Rules Text: Eye of Harmony comes into play tapped. {T}: Add {W}{G}{R}{B}{U} to your mana pool. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Fertile Farmland Cost: Type: Land Pow/Tgh: / Rules Text: At the beginning of your end step, create a Food token. {T}: Choose an opponent. That player gains control of target Food you control, then you create a Gold token. Flavour Text: Trust the land to provide. Set/Rarity: Infinite Potential Well Rare CardName: Field of Stars Cost: Type: Enchantment Land Pow/Tgh: / Rules Text: {t}: Add {c}. {t}: For each color, add one mana of that color if your devotion to that color is three or greater. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Final Frontier Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. When Final Frontier enters, if you control more lands than each opponent, you may sacrifice a land. When Final Frontier is put into a graveyard from the battlefield, draw two cards. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fixed Slow Fetch Cost: Type: Land Pow/Tgh: / Rules Text: Fixed Slow Fetch enters tapped. {t}, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Fortress of Solitude Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Planeswalkers you control have "[-1]: Untap target land you control." Flavour Text: A vantage point over the world. Set/Rarity: Infinite Potential Well Rare CardName: Fractured Surface Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead. Flavour Text: Only under extreme conditions can the outside and the inside ever meet. Set/Rarity: Infinite Potential Well Common CardName: Freytal, Bastion of Prosperity Cost: Type: Planet - Freytal Pow/Tgh: 4/ Rules Text: Whenever a creature enters, its controller gains life equal to its power. Flavour Text: The true strength of a warrior is not his own; rather, it is his allies'. Set/Rarity: Infinite Potential Well Basic CardName: Gold Mine Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {T}, Tap an untapped creature you control: Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color." Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Grodun, the Stern Empire Cost: Type: Planet - Grodun Pow/Tgh: 5/ Rules Text: All creatures get -1/-0. Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Infinite Potential Well Basic CardName: Hanweir, Welcoming Township Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature." Flavour Text: Adventure: CardName: Into the Fold Cost: 4bb Type: Sorcery - Adventure Pow/Tgh: / Rules Text: Destroy all creatures, then create an 0/0 black Ooze creature token. Put a +1/+1 counter on it for each creature destroyed this way. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Hatching Grounds Cost: Type: Land Pow/Tgh: / Rules Text: Hatching Grounds enters tapped. {T}: Add {u}. At the beginning of your upkeep, create X 1/3 blue Turtle creature tokens, where X is a third of the number of Islands you control, rounded down. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Heart of Valkri Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When Heart of Valkri enters, you may pay {2}. If you do, you may play an additional land this turn. {T}: Add one mana of any color. Turbulence (When you play this card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same mana value as this card. Then put the rest of the cards on the bottom of your library in a random order.) Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Heart of the Maelstrom Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Whenever you cast a spell from your hand, you may exile it. If you do, add mana equal to its mana cost. (Mana cost includes color.) At the beginning of your upkeep, you may cast a card exiled with Heart of the Maelstrom without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Hidden Valley Cost: Type: Land Pow/Tgh: / Rules Text: When Hidden Valley enters, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley. {T}: Add {R}, {W}, or {U}. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: High and Dry Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {t}: Create a Treasure token. {t}, Sacrifice a Treasure: Add two mana in any combination of colors. Flavour Text: The floating city of the Stormwreck Sea, where pirate captains trade in favors and obligations ... and gold, of course. Set/Rarity: Infinite Potential Well Rare CardName: Jasconius Junior Cost: Type: Land Creature - Island Fish Pow/Tgh: 1/1 Rules Text: ({t}: Add {u}.) Defender, hexproof Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Kaleidoscopic Oasis Cost: Type: Legendary Land Pow/Tgh: / Rules Text: When Kaleidoscopic Oasis enters, each player chooses a color. All lands have "{T}: Add one mana of the color you chose when Kaleidoscopic Oasis entered the battlefield." Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Karayan, the Restless Grave Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Karayan, the Restless Grave enters tapped. {T}: Add {b}. Whenever a nontoken creature you control dies, you may exile it. If you do, put a +1/+1 counter on Karayan and it becomes a 0/0 black Spirit creature until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Labyrinth of the Spirit Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {3}{W}, {T}: Exile target non-token creature that's attacking you. Its controller creates a token that's a copy of it. Flavour Text: The souls of those who perished in the labyrinth are forced to wander its halls forever. Set/Rarity: Infinite Potential Well Rare CardName: Leor, Edge of Exile Cost: Type: Land Pow/Tgh: / Rules Text: When Leor, Edge of Exile enters, sacrifice it unless you sacrifice a nontoken creature. {T}, Pay 1 life: Add one mana of any color. {1}, {t}: Exile target card from a graveyard. Create a 0/2 white and black Vampire Spirit creature token with flying. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Log Cabin Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. Put a log counter on Log Cabin. {3}, {T}, Remove three log counters from Log Cabin: Add one mana of each color. {5}, {T}, Remove five log counters from Log Cabin: Draw five cards and reveal them. You may cast one of them without paying its mana cost. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Luminescent Outcropping Cost: Type: Land Pow/Tgh: / Rules Text: When Luminescent Outcropping enters, sacrifice it unless you pay {2}. {T}: Add one mana of any color. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mana Overlay Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Another player chooses a color. Add one mana of that color. Flavour Text: Even the most experienced mages sometimes entangle their mana bonds. Set/Rarity: Infinite Potential Well Uncommon CardName: Memorial to the Ancients Cost: Type: Land Pow/Tgh: / Rules Text: *Imprint* - When Memorial to the Ancients enters, exile target card from a graveyard. {T}: Add one mana of any of the exiled card's colors. Flavour Text: Gone, but never forgotten. Set/Rarity: Infinite Potential Well Rare CardName: Merge Gate Cost: Type: Artifact Land - Passage Pow/Tgh: / Rules Text: {T}: Add {C}. Add {C}{C} instead if the gate is open. {3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mishra's Mine Cost: Type: Land - Mine Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Each player gains control of all creatures they own. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mishra's Power-Plant Cost: Type: Land - Power-Plant Pow/Tgh: / Rules Text: {T}: Add {C}. {1}, {T}: You get {E} (an energy counter). Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mishra's Tower Cost: Type: Land - Tower Pow/Tgh: / Rules Text: You have no maximum hand size. {T}: Add {C}. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Monastery Coffers Cost: Type: Land Pow/Tgh: / Rules Text: {2}, {t}: Add {r} for each Mountain you control. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Mount Vesuvius Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Mountain Guardian Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: Mountain Guardian enters tapped. Morph {3} Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Oscillating Landscape Cost: Type: Land Pow/Tgh: / Rules Text: Oscillating Landscape enters tapped. {T}: Add {U}, {R}, or {G}. Flavour Text: The ever-changing landscape on Irindu has eliminated any constancy, including the physical creatures that live there. Set/Rarity: Infinite Potential Well Uncommon CardName: Overflowing Bounty Cost: Type: Land Pow/Tgh: / Rules Text: Overflowing Bounty enters tapped. {1}, {T}: Add one mana of any color. If you tap Overflowing Bounty for mana, it produces twice as much of that mana instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Overgrown Woods Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G}.) Overgrown Woods enters tapped. {T}, Pay 1 life, Sacrifice Overgrown Woods: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle. Flavour Text: "Deep in the woods of Ulgris, death and predation rule." Set/Rarity: Infinite Potential Well Uncommon CardName: Protean Breeding Grounds Cost: Type: Land Pow/Tgh: / Rules Text: Protean Breeding Grounds enters tapped. {T}: Add {g}. {X}{x}{g}: Protean Breeding Grounds becomes an X/X green Hydra creature with trample until end of turn. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Pultoid, Dwarf Planet Cost: Type: Planet - Pultoid Pow/Tgh: 1/ Rules Text: Whenever a creature becomes the target of a spell or ability, its controller sacrifices it at end of turn. Flavour Text: Not considered by all to even be a planet, the Pultoids long for the day that they gain respect. Set/Rarity: Infinite Potential Well None CardName: Reality's Shadow Cost: Type: Land Pow/Tgh: / Rules Text: Reality's Shadow is every land type. Whenever you tap Reality's Shadow for mana, target opponent gains control of it. Flavour Text: It is everywhere that could ever be. Set/Rarity: Infinite Potential Well Rare CardName: Resurgent Wilderness Cost: Type: Land Pow/Tgh: / Rules Text: When Resurgent Wilderness enters, sacrifice a land. *Landfall* - Whenever a land enters under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Shire Semi-Detached Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {X}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Shivan Mana Rig Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {R} for each damage dealt to opponents this turn by sources you control. Flavour Text: Set/Rarity: Infinite Potential Well Mythic CardName: Solthanar, Shadow's Home Cost: Type: Planet - Solthanar Pow/Tgh: 6/ Rules Text: If a card would be put into a player's graveyard from anywhere, exile it instead. Flavour Text: "Truth" and "justice" can be manipulated; only power is absolute. Set/Rarity: Infinite Potential Well None CardName: Sora, the Endless Sky Cost: Type: Planet - Sora Pow/Tgh: 2/ Rules Text: All creatures have flying and hexproof. Flavour Text: Set/Rarity: Infinite Potential Well Basic CardName: Terrain Simulator Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: The Golden City Cost: Type: Land Pow/Tgh: / Rules Text: Ascend Whenever a creature deals combat damage to you or a planeswalker you control, that creature's controller gains control of The Golden City. {t}: Add {c}. Add one mana of any color instead if you have the city's blessing. As long as you have the city's blessing, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: The Green Chapel Cost: Type: Land Pow/Tgh: / Rules Text: The Green Chapel enters tapped. {T}: Add {G}. {G}, {T}: The next time target creature you control deals combat damage to an opponent, if there are no charge counters on The Green Chapel, put that many charge counters on it. {2}{G}, {T}, Remove all charge counters from The Green Chapel: It deals that much damage to target creature. Activate only as a sorcery. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Translocal Gateway Cost: Type: Land Pow/Tgh: / Rules Text: At the beginning of each upkeep, you may have Translocal Gateway become a copy of target land until end of turn. Flavour Text: A vista into unseen sights and unknowable worlds. Set/Rarity: Infinite Potential Well Rare CardName: Unexplored Cave Cost: Type: Land Pow/Tgh: / Rules Text: Unexplored Cave enters tapped. {T}: Add {1}. {2}, {T}, Sacrifice Unexplored Cave: Create two Treasure tokens. Disturb {4}{b}{b} (You may cast this card from your graveyard transformed for its disturb cost.) Flavour Text: Back side: CardName: Startled Swarm Cost: Type: Creature - Bat Pow/Tgh: 3/3 Rules Text: Flying Whenever Startled Swarm attacks, you may sacrifice a nonland permanent. When you do, each opponent sacrifices a permanent that shares a type with it. If Startled Swarm would be put into a graveyard from anywhere, exile it instead. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Unexplored Crevasse Cost: Type: Land Pow/Tgh: / Rules Text: When Unexplored Crevasse enters, if you control fewer lands than each opponent, put an exploration counter on it. {T}: Add {C}. {T}: Add one mana of any color. Activate only if Unexplored Crevasse has an exploration counter on it. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Unhappy Land Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) Flavour Text: Set/Rarity: Infinite Potential Well Common CardName: Unworked Soil Cost: Type: Land Pow/Tgh: / Rules Text: Unworked Soil enters tapped. {T}: Add {G}. Disturb {1}{G}{G} (You may cast this card from your graveyard transformed for its disturb cost.) Flavour Text: Back side: CardName: Wildwoods Guardian Cost: Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: Vigilance If Wildwoods Guardian would be put into a graveyard from anywhere, exile it instead. When you do, you may search your library for a basic land card, put it onto the battlefield, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Yet Another Dual Land Cost: Type: Land Pow/Tgh: / Rules Text: Yet Another Dual Land enters tapped. {T}, Sacrifice Yet Another Dual Land: Search your library for a Plains or Swamp card and put it onto the battlefield, then shuffle. Cycling {w/b} Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Axgard Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Equipped creatures have double strike. Whenever a chapter ability of a Saga triggers, its controller copies that ability and may choose new targets for the copy. Flavour Text: Whenever chaos ensues, you may search your library for an Equipment or Saga card. If you do, put that card onto the battlefield, then shuffle your library. When you put an Equipment onto the battlefield this way, you may attach it to target creature you control. Set/Rarity: Infinite Potential Well None CardName: Bretagard Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: When you planeswalk to Bretagard and at the beginning of your upkeep, choose a color. Creatures of the last chosen color get +1/+1. Flavour Text: Whenever chaos ensues, choose two abilities from among first strike, vigilance, and lifelink. Creatures you control of the last chosen color gain the chosen abilities until end of turn. Set/Rarity: Infinite Potential Well None CardName: Cosmos Confrontation Cost: Type: Ongoing Phenomenon Pow/Tgh: / Rules Text: (An ongoing phenomenon remains face up under your control until it disperses.) When you encounter Cosmos Confrontation, put four times X omen counters on it, where X is the number of players. When there are no omen counters on Cosmos Confrontation, disperse it. Each player that dealt damage to it since their last turn draws X cards. Any player may attack Cosmos Confrontation as though it were a planeswalker. Damage dealt to it causes that many omen counters to be removed from it. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Doomskar Inversion Cost: Type: Ongoing Phenomenon Pow/Tgh: / Rules Text: (An ongoing phenomenon remains face up under your control until it disperses.) If a player would planeswalk, instead they simultaneously planeswalk to the top two cards of their planar deck. Then put an omen counter on Doomskar Inversion. When there are a number of omen counters on Doomskar Inversion equal to the number of players, disperse this phenomenon. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Gnottvold Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Whenever one or more creatures you control deal combat damage to an opponent, gain control of target artifact that player controls with mana value X or less, where X is the number of creatures that damaged that player this combat. Flavour Text: Whenever chaos ensues, until end of turn, each land you control becomes a 4/4 red and green Troll creature and gains haste. Set/Rarity: Infinite Potential Well None CardName: Gods' Realm Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: When you planeswalk to Gods' Realm and at the beginning of your upkeep, put an indestructible counter on up to one target creature. When you planeswalk away from Gods' Realm, remove all indestructible counters from all permanents. Flavour Text: Whenever chaos ensues, destroy all creatures. Set/Rarity: Infinite Potential Well None CardName: Hundfell Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Whenever one or more creatures you control deal combat damage to a player, exile the top card of that player’s library. You may play that card this turn. Flavour Text: Whenever chaos ensues, create X 1/1 white Dog creature tokens, where X is the number of non-Dog creatures you control. Set/Rarity: Infinite Potential Well None CardName: Immersturm (Not the Valla One) Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: All creatures have haste and must attack each combat if able. Flavour Text: Whenever chaos ensues, return to the battlefield all creature cards in your graveyard that died while attacking this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Set/Rarity: Infinite Potential Well None CardName: Istfell Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Whenever a non-Spirit creature dies, its controller creates a 1/1 white Spirit creature token with flying. Flavour Text: Whenever chaos ensues, untap all Spirits and gain control of them until end of turn. They gain haste until end of turn. Set/Rarity: Infinite Potential Well None CardName: Karfell Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Whenever one or more creatures you control deal combat damage to your opponents, create a Treasure token for each opponent dealt damage. Flavour Text: Whenever chaos ensues, whenever a nontoken creature dies this turn, exile it and create a 2/2 black Zombie Berserker creature token. Set/Rarity: Infinite Potential Well None CardName: Killing Fields of Aykan Cost: Type: Plane - Aykan Pow/Tgh: / Rules Text: Instant and sorcery spells cost {1} more to cast. Activated abilities cost {1} more to activate unless they're mana abilities. Flavour Text: Whenever chaos ensues, goad each creature. Set/Rarity: Infinite Potential Well Common CardName: Littjara Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: If you would planeswalk away from Littjara, instead roll the planar die again. If you roll {pw}, planeswalk. Otherwise, chaos ensues. When you planeswalk away from Littjara, put it into the planar deck fourth from the top. Flavour Text: Whenever chaos ensues, sacrifice a permanent, then exile cards from the top of your library until you exile a card that shares a card type with it. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Set/Rarity: Infinite Potential Well None CardName: Manipulate the Omenpaths Cost: Type: Ongoing Phenomenon Pow/Tgh: / Rules Text: (An ongoing phenomenon remains face up under your control until it disperses.) If a player would planeswalk, you may instead look at the top two cards of their planar deck. Put one on the bottom of their planar deck and they planeswalk to the other, then put an omen counter on Manipulate the Omenpaths. When there are a number of omen counters on Manipulate the Omenpaths equal to the number of players, disperse this phenomenon. Flavour Text: Set/Rarity: Infinite Potential Well None CardName: Skemfar Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: When you planeswalk to Skemfar and at the beginning of your upkeep, choose one — • Create a 1/1 black Elf Rogue creature token with deathtouch. • Create a 1/1 green Elf Druid creature token with "{T}: Add {B} or {G}." Flavour Text: Whenever chaos ensues, each opponent loses X life and you gain X life, where X is the number of Elves you control plus the number of Elf cards in your graveyard. Set/Rarity: Infinite Potential Well None CardName: Starnheim Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Whenever a legendary creature dies, if it’s not a token, its controller exiles it and creates a token that’s a copy of it. Flavour Text: Whenever chaos ensues, create a 4/4 white Angel Warrior creature token with flying and vigilance, then any number of target players each sacrifice a creature. Set/Rarity: Infinite Potential Well None CardName: Surtland Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Whenever a source deals excess damage, Surtland deals damage equal to the excess to any target of that source’s controller’s choice that hasn’t been targeted this way this turn. (The player whose turn it is controls Surtland.) Flavour Text: Whenever chaos ensues, scry 4, then reveal the top card of your library. Distribute X +1/+1 counters among any number of target creatures you control and deal X damage to any target, where X is the mana value of the revealed card. Set/Rarity: Infinite Potential Well None CardName: Throne Hall of Paliano Cost: Type: Plane - Fiora Pow/Tgh: / Rules Text: When you planeswalk to Throne Hall of Paliano, you become the monarch. Flavour Text: Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch. Set/Rarity: Infinite Potential Well Common CardName: Tortjara Cost: Type: Plane - Kaldheim Pow/Tgh: / Rules Text: Each creature assigns combat damage equal to its toughness rather than its power. Lethal damage dealt to creatures you control is determined by their power rather than their toughness. Flavour Text: Whenever chaos ensues, creatures you control get +0/+4 and gain trample until end of turn. Set/Rarity: Infinite Potential Well None CardName: Dog Cost: Type: Creature - Dog Pow/Tgh: 1/1 Rules Text: Islandwalk Flavour Text: Set/Rarity: Infinite Potential Well Token CardName: Illusion Cost: Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: This creature can’t be blocked unless defending player pays {1}. When this creature become the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: Infinite Potential Well Token CardName: Mana Leecher Cost: 3b Type: Creature - Eldrazi Pow/Tgh: 2/3 Rules Text: Devoid Flash When Mana Leecher enters, put a ruination counter on each land that entered this turn. Those lands are Wastes for as long as they have a ruination counter on them. (They lose all land types and abilities and gain "{t}: Add {c}.") Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Drone Rain Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Devoid Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains "{t}: Add {c}.") If you control an Eldrazi, draw a card. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Closed Cost: Type: Gate Pow/Tgh: / Rules Text: The game starts with the gate closed. Use this card to track whether it's open or closed. Flavour Text: Back side: CardName: Open Cost: Type: Gate Pow/Tgh: / Rules Text: The game starts with the gate closed. Use this card to track whether it's open or closed. Flavour Text: Set/Rarity: Infinite Potential Well Token CardName: Plant Beast Cost: Type: Token Creature - Plant Beast Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Infinite Potential Well Token CardName: Eldrazi Survivalist Cost: 2uu Type: Creature - Eldrazi Pow/Tgh: 3/3 Rules Text: Devoid (This card has no color.) Vigilance When Eldrazi Survivalist dies, if it had mutated, you may exile it. When you do, put target exiled card you own into your hand. Flavour Text: Set/Rarity: Infinite Potential Well Rare CardName: Unending Swarm Cost: bb Type: Creature - Eldrazi Pow/Tgh: 3/1 Rules Text: Devoid (This card has no color.) Unearth {2}{C} Unending Swarm can’t block. When Unending Swarm is put into exile from anywhere, put three time counters on it and it gains suspend. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon CardName: Forging of the Rings Cost: Type: Emblem Pow/Tgh: / Rules Text: Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}. Flavour Text: Set/Rarity: Infinite Potential Well Token CardName: Ring of Power Cost: Type: Token Artifact - Equipment Ring Pow/Tgh: / Rules Text: Equipped creature has shadow. Equip {3} Flavour Text: Set/Rarity: Infinite Potential Well Token