[FEATURE] Batteries
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Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has in it's cost)
Creatures you control get +1/+1
Energetic creatures you control also have First Strike (a creature is energetic if it has in it's cost)
Energetic creatures you control also have First Strike (a creature is energetic if it has in it's cost)
Flying
2/1
Flying, Menace, Deathtouch
Whenever Terry the Bat deals combat damage to a player, create those many artifact Battery tokens
Whenever Terry the Bat deals combat damage to a player, create those many artifact Battery tokens
4/3
Assault and Battery deals X damage to any target. Create those many artifact Battery tokens
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has in it's cost)
Voltburn deals 2.5 damage to any non-energetic target
Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
Whenever a player recycles a Battery, they may gain
1/4
Equip
Equipped creature has ": This creature's controller gains "
Equipped creature has ": This creature's controller gains "
, junk Large Battery (put it into the junkyard): Target player gains
, junk Medium Battery (put it into the junkyard): Target player gains
, junk Potato Battery (put it into the junkyard): Target player gain and 2 life
, junk Small Battery (put it into the junkyard): Target player gains
Recycling Plant enters the battlefield tapped
: Add
: Add , or
, Exile two Batteries from your junkyard: You gain
: Add
: Add , or
, Exile two Batteries from your junkyard: You gain
, junk Battery (put it into the junkyard): You gain
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