CardName: Charge Up Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has {e} in it's cost) Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Glorious Ampthem Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1 Energetic creatures you control also have First Strike (a creature is energetic if it has {e} in it's cost) Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Electrobat Cost: 1e Type: Artifact Creature - Bat Pow/Tgh: 2/1 Rules Text: Flying Flavour Text: Set/Rarity: [FEATURE] Batteries Common CardName: Terry the Bat Cost: 2bbb Type: Legendary Creature - Bat Artificer Pow/Tgh: 4/3 Rules Text: Flying, Menace, Deathtouch Whenever Terry the Bat deals combat damage to a player, create those many artifact Battery tokens Flavour Text: Set/Rarity: [FEATURE] Batteries Mythic CardName: Assault and Battery Cost: xrr Type: Instant Pow/Tgh: / Rules Text: Assault and Battery deals X damage to any target. Create those many artifact Battery tokens Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Electric Discharge Cost: 2rr Type: Instant Pow/Tgh: / Rules Text: Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has {e} in it's cost) Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Voltburn Cost: r Type: Instant Pow/Tgh: / Rules Text: Voltburn deals 2.5 damage to any non-energetic target Flavour Text: Set/Rarity: [FEATURE] Batteries Common CardName: Electrognat Cost: 1e Type: Creature - Insect Pow/Tgh: 1/2 Rules Text: Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat) Flavour Text: Set/Rarity: [FEATURE] Batteries Common CardName: Ecological Salvager Cost: wug Type: Creature - Human Druid Pow/Tgh: 1/4 Rules Text: Whenever a player recycles a Battery, they may gain {E} Flavour Text: Set/Rarity: [FEATURE] Batteries Rare CardName: Battery Pack Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {0} Equipped creature has "{T}: This creature's controller gains {E}" Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Large Battery Cost: AAA Type: Artifact - Battery Pow/Tgh: / Rules Text: {T}, junk Large Battery (put it into the junkyard): Target player gains {e}{e}{e} Flavour Text: Set/Rarity: [FEATURE] Batteries Rare CardName: Medium Battery Cost: AA Type: Artifact - Battery Pow/Tgh: / Rules Text: {T}, junk Medium Battery (put it into the junkyard): Target player gains {E}{E} Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Potato Battery Cost: 2 Type: Artifact - Food Battery Pow/Tgh: / Rules Text: {T}, junk Potato Battery (put it into the junkyard): Target player gain {E} and 2 life Flavour Text: Set/Rarity: [FEATURE] Batteries Uncommon CardName: Small Battery Cost: A Type: Artifact - Battery Pow/Tgh: / Rules Text: {T}, junk Small Battery (put it into the junkyard): Target player gains {E} Flavour Text: Set/Rarity: [FEATURE] Batteries Common CardName: Recycling Plant Cost: Type: Legendary Land - Factory Pow/Tgh: / Rules Text: Recycling Plant enters the battlefield tapped {T}: Add {c} {1}{T}: Add {w}, {u} or {g} {T}, Exile two Batteries from your junkyard: You gain {E}{E} Flavour Text: Set/Rarity: [FEATURE] Batteries Mythic CardName: Battery Cost: Type: Token Artifact - Battery Pow/Tgh: / Rules Text: {T}, junk Battery (put it into the junkyard): You gain {E} Flavour Text: Set/Rarity: [FEATURE] Batteries Token