CardName: Assembled Exemplars Cost: 1ww Type: Creature - Human Pow/Tgh: 3/3 Rules Text: Tap another untapped creature you control, choose one: - Assembled Exemplars gets +1/+1 until end of turn. - Assembled Exemplars gains lifelink until end of turn. - Assembled Exemplars gains indestructable until end of turn. Flavour Text: Set/Rarity: Azmaran Rare CardName: Barricade Marshall Cost: 1w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Creatures your opponents control enter the battlefield tapped. Flavour Text: "The question isn't can we hold them off, the question is for how long?" Set/Rarity: Azmaran Rare CardName: Divine Partisan Cost: 4www Type: Creature - Avatar Pow/Tgh: 7/7 Rules Text: Tapped creatures you control are Indestructible. Flavour Text: Varalyn does not watch over Azmaran alone. Set/Rarity: Azmaran Rare CardName: Gift of Heroism Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can block any number of creatures. Flavour Text: 'I have the will to protect, I only need the strength.' Set/Rarity: Azmaran Common CardName: Martial Artist Cost: 1w Type: Creature - Human Pow/Tgh: 2/2 Rules Text: {W}, {T}: Tap target creature Flavour Text: Sometimes protecting yourself requires kicking someone in the face... Set/Rarity: Azmaran Common CardName: Messenger Dove Cost: w Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flash, Flying, lifelink. Flavour Text: Sometimes the difference between winning or losing a battle is proper communication. Set/Rarity: Azmaran Uncommon CardName: Peacekeeper Cost: w Type: Creature - Human Pow/Tgh: 1/2 Rules Text: Whenever Peacekeeper becomes tapped, you gain 1 life. Flavour Text: Somehow, he has survived the war using virtues alone. Set/Rarity: Azmaran Common CardName: Song of Hope Cost: 1ww Type: Sorcery Pow/Tgh: / Rules Text: Gain 5 life Flavour Text: A hymn to bring hope to the hopeless. Set/Rarity: Azmaran Common CardName: Ethereal Aegis Cost: u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature has "{1}: return this creature to it's owners hand." Flavour Text: A gift from the watchers of Hushmyst Isle Set/Rarity: Azmaran Common CardName: Greatwing Owl Cost: 3uu Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying When Greatwing Owl enters the battlefield, draw a card. Flavour Text: Owls are some of the wisest beings on Azmaran. Set/Rarity: Azmaran Uncommon CardName: Hushmyst Oracle Cost: 3uu Type: Creature - Spirit Wizard Pow/Tgh: 3/3 Rules Text: Flying Whenever Hushmyst Oracle becomes tapped, draw a card. Flavour Text: The present is born from ancient truth. Set/Rarity: Azmaran Uncommon CardName: Hushmyst Prophecies Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: Return a creature you control to it's owner's hand: Draw a card. Activate this ability only once each turn. Flavour Text: Hushmyst has spent many centuries sitting in silent shadow, waiting for days to come, and nights to follow. Set/Rarity: Azmaran Rare CardName: Hushmyst Watcher Cost: u Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Hushmyst Watcher can't be blocked. Flavour Text: They are perfectly content with lives of silent solitude, away from the main land. They enjoy watching over life from a distance. Set/Rarity: Azmaran Common CardName: Outwit Cost: u Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Draw a card. Flavour Text: Set/Rarity: Azmaran Common CardName: Pond Skipper Cost: u Type: Creature - Fish Pow/Tgh: 1/1 Rules Text: Flash Flavour Text: It used to jump the water to attract mates and play. Now, it must master this skill to escape the invaders. Set/Rarity: Azmaran Common CardName: Song of Fortune Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Flavour Text: A hymn to bring fortune to the unfortunate. Set/Rarity: Azmaran Common CardName: Crippler Cost: b Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: {B}, Sacrifice Crippler: Target creature gets -3/-3 until end of turn. Flavour Text: Not only will it break your bones, but it doesn't have the strength to finish the job. Set/Rarity: Azmaran Uncommon CardName: Doom Walker Cost: 3bb Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: When Doom Walker dies, all creatures get -3/-3 until end of turn. Flavour Text: 'Upon it's arrival, the sky turned black, and it rained burning black blood for seven days. Once the beast was slain, the real terror began...' Set/Rarity: Azmaran Uncommon CardName: Grim Creeper Cost: bb Type: Creature - Horror Pow/Tgh: 4/2 Rules Text: Haste At the beginning of your end step, sacrifice Grim Creeper unless you pay 2 life. Flavour Text: Nobody wants it here, and it doesn't want to be here either. Set/Rarity: Azmaran Uncommon CardName: Hideous Stalker Cost: 3bb Type: Creature - Spider Pow/Tgh: 3/7 Rules Text: Deathtouch Flavour Text: "As soon as it came from over the hill, we couldn't outrun it! We lost nine men, and a horse... And the birds - Oh the poor birds!" -Survivor's Tale Set/Rarity: Azmaran Uncommon CardName: Second Slaughter Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, you may cast creature cards from your graveyard. Whenever you cast a creature card from your graveyard this turn, you lose 3 life. Flavour Text: Set/Rarity: Azmaran Rare CardName: Shadow of Malevolence Cost: bbb Type: Creature - Shade Pow/Tgh: 3/3 Rules Text: Players can't gain life Whenever a creature dies, it's controller loses 1 life. Flavour Text: Set/Rarity: Azmaran Rare CardName: Strip Bark Cost: b Type: Instant Pow/Tgh: / Rules Text: Destroy target treefolk creature. Flavour Text: "I am sorry, little one." spoke Grandfather Oakwald as he held his dying grandchild in his arms, "Your life has been taken away before you could even bear fruit..." Set/Rarity: Azmaran Common CardName: Wicked Skeleton Cost: b Type: Creature - Skeleton Horror Pow/Tgh: 1/1 Rules Text: When Wicked Skeleton dies, target creature gets -1/-1 until end of turn. Flavour Text: It takes pride in each of it's kills. Set/Rarity: Azmaran Common CardName: Blood Elemental Cost: 3r Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Haste Flavour Text: As the battle continued, the pool of hot blood grew larger and larger until it began to bubble and then rose a monster from it's center. Neither army won the battle that day, the monster did. Set/Rarity: Azmaran Common CardName: Breach The Plane Cost: 6rrr Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to three creature cards, put those cards onto the battlefield, then shuffle your library. Those creatures gain gains haste. Exile them at the beginning of the next end step. Exile Breach The Plane. Flavour Text: Set/Rarity: Azmaran Rare CardName: First Blood Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: First Blood deals 2 damage to target creature. If this is the first spell cast this turn, First Blood deals 4 damage to that creature instead. Flavour Text: Set/Rarity: Azmaran Uncommon CardName: Heartstopper Cost: 1rr Type: Creature - Elemental Horror Pow/Tgh: 3/2 Rules Text: {T}, Sacrifice Heartstopper: It deals 3 damage to target creature. Flavour Text: In a heartbeat, your heart has exploded. Set/Rarity: Azmaran Common CardName: Panic Frenzy Cost: 3rr Type: Instant Pow/Tgh: / Rules Text: Each creature deals 3 damage to itself. Flavour Text: When the invaders first arrived, many people went mad just seeing the evil creatures, then were killed shortly after. Set/Rarity: Azmaran Uncommon CardName: Scourge of Rage Cost: 2rr Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Haste, Trample. When Scourge of Rage enters the battlefield or dies, it deals 2 damage to each creature and each player. Flavour Text: The fire swept through the library faster than sound. Within moments, centuries of knowledge had been reduced to crumbling ash. Set/Rarity: Azmaran Rare CardName: Sizzler Cost: r Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: {R}, Sacrifice Sizzler: It deals 3 damage to any target. Flavour Text: Not only does it burn your skin to the bone, it dies and continues to melt through your body. Set/Rarity: Azmaran Uncommon CardName: Unbound Violence Cost: r Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+0 until end of turn. Flavour Text: In the climax of the epic battle, the last monk let loose his rage and struck. The impact alone killed every invader, the burst of flame then cremated the bodies. Now they were even. Set/Rarity: Azmaran Common CardName: Grandfather Oakwald Cost: 4gg Type: Legendary Creature - Treefolk Pow/Tgh: 6/6 Rules Text: Other treefolk you control have hexproof Flavour Text: The oldest and greatest of the Oakwald. Set/Rarity: Azmaran Rare CardName: Great-Trunk Guardian Cost: 3g Type: Creature - Treefolk Pow/Tgh: 0/8 Rules Text: Great-Trunk Guardian can block any number of creatures. Flavour Text: Ever since the invaders came, he has sheltered hundreds inside his hollow, and he will protect them at all costs. Set/Rarity: Azmaran Common CardName: Hopping Greentoad Cost: g Type: Creature - Frog Pow/Tgh: 1/1 Rules Text: {T}: Untap another target creature. Flavour Text: "The little guy is trying to befriend me, I can tell by his annoying hopping around my head." -Gus Morningwood, Animal Expert. Set/Rarity: Azmaran Common CardName: Humble Oakwald Cost: 3gg Type: Creature - Treefolk Pow/Tgh: 4/4 Rules Text: Humble Oakwald has +2/+2 as long as you control another Treefolk. Flavour Text: For centuries, he has towered above others. Still, he is forever down-to-earth. Set/Rarity: Azmaran Uncommon CardName: Oakwald Gathering Cost: XGG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for X basic land cards, put those cards onto the battlefield, then shuffle your library. Those lands become X/X Treefolk creatures until end of turn. They gain haste until end of turn. They're still lands. Flavour Text: Set/Rarity: Azmaran Mythic CardName: Rootspinner Cost: 1g Type: Creature - Treefolk Druid Pow/Tgh: 0/2 Rules Text: {T}: Add {g}{g}. Spend this mana only on Treefolk creature spells. Flavour Text: She gives up some of her own life so new trees may sprout. Set/Rarity: Azmaran Uncommon CardName: Treefolk Patreon Cost: 1g Type: Creature - Treefolk Pow/Tgh: 2/2 Rules Text: When Treefolk Patreon enters the battlefield, put a +1/+1 counter on another target creature. Flavour Text: Treefolk are know to be generous, offering fruit and shelter to wild creatures. Set/Rarity: Azmaran Common CardName: Young Oakwald Cost: g Type: Creature - Treefolk Pow/Tgh: 1/1 Rules Text: Whenever another Treefolk enters the battlefield under your control, you may put a +1/+1 counter on Young Oakwald. Flavour Text: Maturity for Treefolk is measured in decades instead of years. Making some of the youngest ones older than most people. Set/Rarity: Azmaran Common CardName: Martial Master Cost: 3wu Type: Creature - Human Pow/Tgh: 3/3 Rules Text: Tap an untapped creature you control: Tap target creature and opponent controls. {T}: Untap all creatures you control. Flavour Text: He never realized, in all his decades of training, that he would actually use his combat skills. Set/Rarity: Azmaran Rare CardName: Slaughter Maw Cost: 1br Type: Creature - Demon Beast Pow/Tgh: 3/3 Rules Text: {1}: Sacrifice a creature. Slaughter Maw deals damage equal to the sacrificed creatures power to target player. Flavour Text: Set/Rarity: Azmaran Rare CardName: Vakroz, The Sinister Cost: 2br Type: Legendary Planeswalker - Vakroz Pow/Tgh: /4 Rules Text: [+2]: Each opponent discards a card. [-4]: Destroy target creature. [-8]: You get an emblem with "If a source you control would deal damage to an opponent, it deals twice that much damage instead." Flavour Text: Set/Rarity: Azmaran Mythic CardName: Sage of Blessings Cost: wg Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {T}: Put two +1/+1 counters on target creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Azmaran Uncommon CardName: Ancient Chamelion Cost: 1ug Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Whenever a land enters the battlefield under your control, you may have Ancient Chamelion become a copy of that land until your next turn. It's still a creature. Flavour Text: Set/Rarity: Azmaran Uncommon CardName: Varalyn's Blessing Cost: wug Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature has "{T}: Put a +1/+1 counter on each creature you control" Flavour Text: Set/Rarity: Azmaran Rare CardName: Varalyn, Heart of Peace Cost: 3wug Type: Legendary Creature - Avatar Pow/Tgh: 6/6 Rules Text: Whenever a creature you control becomes tapped, put a +1/+1 counter on it. Flavour Text: Since the dawn of Azmaran, Varalyn has kept watch over all life. Without her, the world would not survive. Set/Rarity: Azmaran Mythic CardName: Hushmyst Cliffs Cost: Type: Land Pow/Tgh: / Rules Text: Hushmyst Cliffs enters the battlefield tapped. {T}: Add {U}, then scry 1. Flavour Text: Where water meets wonder. Set/Rarity: Azmaran Common CardName: Oakwald Garden Cost: Type: Land Pow/Tgh: / Rules Text: Oakwald Garden enters the battlefield tapped. Whenever a treefolk enters the battlefield under your control, untap Oakwald Garden. {T}: Add {G} Flavour Text: The Oakwald Gardens are tended to only once each year. The plants have grown over thousands of years to adapt to the treefolk's somber lifestyles. Set/Rarity: Azmaran Common CardName: Varalyn's Academy Cost: Type: Land Pow/Tgh: / Rules Text: Varalyn's Academy enters the battlefield tapped unless you control a tapped creature. {T}: Add {W}, {U}, or {G} Flavour Text: For those who are lost, the beacon lights up the sky. For those who are found, it reminds them that Varalyn is keeping watch. Set/Rarity: Azmaran Uncommon CardName: Emblem Cost: Type: Emblem - Vakroz Pow/Tgh: / Rules Text: If a source you control would deal damage to an opponent, it deals twice that much damage instead. Flavour Text: Set/Rarity: Azmaran Token