CardName: Chronotwist Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Choose a nonland permanent type. Put a time counter on all permanents of the chosen type. If they don’t have vanishing, they gain vanishing. Flavour Text: Set/Rarity: Time Rare CardName: Protection from Reality Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Vanishing 5 You have hexproof. If you would take damage from any source, instead you may remove a time counter from this. If you do, prevent that damage. Flavour Text: Set/Rarity: Time Rare CardName: Rift Warden Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Vigilance {W}, {T}: Tap target creature. Flavour Text: Set/Rarity: Time Common CardName: Torpor Snail Cost: 1WW Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Other creatures lose all abilities and enter the battlefield tapped. Flavour Text: Set/Rarity: Time Rare CardName: Cloud Current Cost: XU Type: Creature - Illusion Pow/Tgh: */* Rules Text: Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Flash, flying Cloud Current’s power and toughness are equal to the number of time counters on it. Flavour Text: Set/Rarity: Time Uncommon CardName: Farsight Sparrow Cost: U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Flying At the beginning of your upkeep, scry 1. Flavour Text: Set/Rarity: Time Common CardName: Frosted Walker Cost: 2UU Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step. Flavour Text: Set/Rarity: Time Uncommon CardName: Gift of Farsight Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from this, enchanted creature’s controller draws a card. Flavour Text: Set/Rarity: Time Common CardName: Keeper of Whispers Cost: 2UU Type: Creature - Djinn Pow/Tgh: 4/3 Rules Text: Vanishing 4 (This permanent comes into play with 4 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Flying {1}{U}, Remove a time counter from this: Draw a card. Flavour Text: Set/Rarity: Time Rare CardName: No Trace Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target spell you don’t control. Untap all lands its controller controls. Flavour Text: Set/Rarity: Time Rare CardName: Timestream Overseer Cost: 1UUU Type: Creature - Illusion Pow/Tgh: 5/5 Rules Text: Vanishing 2 If Timestream Overseer would leave the battlefield, if it doesn’t have any time counters on it, exile it instead and take an extra turn. When an opponent casts an instant or sorcery, put a time counter on Timestream Overseer. Flavour Text: Set/Rarity: Time Mythic CardName: Appease the End Cost: 2BBB Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Vanishing 2 Enchant player At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this. When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1. Flavour Text: Set/Rarity: Time Mythic CardName: Rift Leech Cost: B Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Rift Leech dies, you lose 2 life. Flavour Text: Set/Rarity: Time Common CardName: Firelight Militant Cost: 2R Type: Creature - Human Warrior Pow/Tgh: 4/3 Rules Text: Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life. Flavour Text: Set/Rarity: Time Common CardName: Ghostly Sparks Cost: XXR Type: Enchantment Pow/Tgh: / Rules Text: Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your end step, Ghostly Sparks deals X damage to any target. Flavour Text: Set/Rarity: Time Rare CardName: Impatient Lackey Cost: 2R Type: Creature - Goblin Rogue Pow/Tgh: 3/3 Rules Text: Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever Impatient Lackey attacks, put a time counter on it. Flavour Text: Set/Rarity: Time Common CardName: Soulflare Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Soulflare costs {1} less to cast for each creature that died this turn. Soulflare deals 4 damage to any target. Flavour Text: Set/Rarity: Time Common CardName: Chronopod Cost: 1G Type: Creature - Plant Pow/Tgh: 0/3 Rules Text: When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing. Flavour Text: Set/Rarity: Time Uncommon CardName: Ephemeral Tender Cost: 1G Type: Creature - Druid Pow/Tgh: 2/2 Rules Text: {G}, {T}: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards. Flavour Text: Set/Rarity: Time Uncommon CardName: Secondscrounger Cost: G Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When a time counter is removed from Secondscrounger, you gain 1 life. Flavour Text: Set/Rarity: Time Common CardName: Reset, Time Thief Cost: 2UR Type: Legendary Creature - Human Rogue Pow/Tgh: 4/2 Rules Text: Vanishing 2 Haste If Reset, Time Thief would leave the battlefield, you may return another creature you control to your hand. If you do, exile Reset and return it to the battlefield tapped. Flavour Text: Set/Rarity: Time Rare CardName: Flickerwatch Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your end step, you may put a time counter on target permanent with vanishing. Flavour Text: Set/Rarity: Time Uncommon CardName: Recordkeeper Golem Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: {4}: Put a time counter on target permanent with vanishing. Flavour Text: Set/Rarity: Time Common CardName: Temporal Teapot Cost: X Type: Artifact Pow/Tgh: / Rules Text: Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your upkeep, add {C} to your mana pool for each time counter on this. Flavour Text: Set/Rarity: Time Rare CardName: Rift, In Between Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Vanishing 2 At the beginning of your upkeep, you may tap all lands you control. If you do, return Rift, In Between from the graveyard to the battlefield. {T}: Add {C} for each time counter on Rift. Flavour Text: Set/Rarity: Time Mythic