CardName: Cut the Deck Cost: 5 Type: Sorcery Pow/Tgh: / Rules Text: Cut your deck and reveal the halves. An opponent and chooses one half to shuffle and puts it on top of the other half. Flavour Text: Set/Rarity: The Pinery None CardName: Game Concept Cost: Type: Pow/Tgh: / Rules Text: Put together a series of decks to be run through as a gauntlet, possibly archenemy style. Have bonus objectives/choices in and out of games that affect later decks the player faces. Essentially make a campaign for my friends with path progression. Game master it up! Flavour Text: Set/Rarity: The Pinery None CardName: Stepping Outside Cost: Type: Enchantment Pow/Tgh: / Rules Text: You don't lose the game for having 0 or less life. If you would take damage more than your life total, mill that many cards instead. Flavour Text: Set/Rarity: The Pinery None CardName: Dispersion Orders Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Spells cannot be cast for their Align cost. Creatures your opponent controls enter the battlefield tapped. Flavour Text: Set/Rarity: The Pinery Rare CardName: Ensoul Umbra Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. Totem Armor Flavour Text: Set/Rarity: The Pinery None CardName: Helpful Intentions Cost: XUU Type: Sorcery Pow/Tgh: / Rules Text: Align {X}{U} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Draw X cards. Flavour Text: Set/Rarity: The Pinery Rare CardName: Like Minded Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Align {1}{U} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Scry 3 If you cast Like Minded for its Align cost draw a card. Flavour Text: Set/Rarity: The Pinery Common CardName: Merkwell Mist-Swirler Cost: 2UU Type: Creature - Merfolk Wizard Pow/Tgh: 3/3 Rules Text: Align {4}{U}{U} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Hexproof When Merkwell Mist-Swirler enters the battlefield if it was cast for its Align cost, up to three target creatures you control can't be blocked this turn. Flavour Text: Set/Rarity: The Pinery Uncommon CardName: Ambitious Acolyte Cost: B Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: Align {2}{B}{B}{B} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) If Ambitious Acolyte was cast for it's align cost, destroy all other creatures, put 4 +1/+1 counters on Ambitious Acolyte, it gains flying and is a demon in addition to its other creature types. Flavour Text: Set/Rarity: The Pinery Mythic CardName: Extinguished Distinguished Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Align {1}{B}{B} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Each token creature gets -2/-2 until end of turn. If you cast Extinguished Distinguished for its Align cost, each non token creature gets -2/-2 until end of turn instead. Flavour Text: Set/Rarity: The Pinery Common CardName: Felhide Transvitalizer Cost: 1B Type: Creature - Minotaur Shaman Pow/Tgh: 2/2 Rules Text: Sacrifice a Minotaur: Target creature gains deathtouch and lifelink until end of turn. Flavour Text: Set/Rarity: The Pinery None CardName: Aimed Bolt Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Align {R} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Aimed Bolt deals 3 damage to target. Flavour Text: Set/Rarity: The Pinery Common CardName: Ambush in the Canyon Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature with power different from from it's toughness enters the battlefield Ambush in the Canyon deals 2 damage to target. Minotaur creatures you control have +1/+0. Flavour Text: Set/Rarity: The Pinery None CardName: Beckon Thunderhoof Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: *Escalate* {R} (Pay this cost for each mode chosen beyond the first) ·Create a red 2/3 Minotaur creature token with haste ·Beckon Thunderhoof deals 1 damage to each creature without flying. Those creatures cannot block this turn. ·Exile the top card of your library. You may cast that card until end of turn. Flavour Text: Set/Rarity: The Pinery None CardName: Cleft Behind Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Minotaur gets +1/+1 and gains double strike until end of turn. Flavour Text: Set/Rarity: The Pinery None CardName: Deathbellow Caller Cost: 3R Type: Creature - Minotaur Pow/Tgh: 3/1 Rules Text: *Enrage* - Whenever Deathbellow Caller is dealt damage, create a 2/3 red Minotaur creature token with haste. Flavour Text: Set/Rarity: The Pinery None CardName: Goblin Riggle Cost: 3R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Align {5}{R} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Affinity for Goblins. When Goblin Riggle enters the battlefield create a 1/1 red Goblin creature token. If it was cast for it's align cost instead create two 1/1 red Goblin creature tokens. Flavour Text: Set/Rarity: The Pinery Rare CardName: Herd Mentality Cost: 4R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Herd Mentality enters the battlefield create a 2/3 red Minotaur creature token with haste. Enchanted creature gets +1/+1 for each creature you control that shares a creature type with it. Flavour Text: Set/Rarity: The Pinery None CardName: Herd Mentality 2 Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: When Herd Mentality 2 enters the battlefield, it becomes an Aura with enchant creature. Create a red 2/3 Minotaur creature token with haste and attach Herd Mentality 2 to it. Enchanted creature has +1/+1 for each other Minotaur creature you control. Flavour Text: Set/Rarity: The Pinery None CardName: Hurloon Quencher Cost: 2R Type: Creature - Minotaur Pow/Tgh: 3/2 Rules Text: Hurloon Quencher attacks each turn if able. Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with 2 +1/+1 counters on it.) Flavour Text: Set/Rarity: The Pinery Uncommon CardName: Kragma Hillcharger Cost: 2R Type: Creature - Minotaur Berserker Pow/Tgh: 2/3 Rules Text: Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Flavour Text: Set/Rarity: The Pinery None CardName: Kragma Ritecaller Cost: 3R Type: Creature - Minotaur Shaman Pow/Tgh: 5/2 Rules Text: Sacrifice Kragma Ritecaller: Add {R}{R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: The Pinery None CardName: Minotaur Aggravator Cost: 2R Type: Creature - Minotaur Pow/Tgh: 4/3 Rules Text: Whenever one or more creatures you control with power greater than toughness attacks, you may exile the top card of your library. You may cast that card until end of turn. Flavour Text: Set/Rarity: The Pinery Rare CardName: Minotaur Aspirant Cost: 2R Type: Creature - Minotaur Pow/Tgh: 2/3 Rules Text: Haste Minotaur Aspirant attacks it gets +1/+0 for each other creature you control with base power different than it's base toughness. Flavour Text: Set/Rarity: The Pinery None CardName: Scrubland Minotaur Cost: 3R Type: Creature - Minotaur Pow/Tgh: 3/3 Rules Text: As long as you control a plains or a swamp Scrubland Minotaur has +2/+1 and first strike. Flavour Text: Set/Rarity: The Pinery Uncommon CardName: Squog, Directioneer Cost: 2R Type: Legendary Creature - Goblin Pow/Tgh: 2/2 Rules Text: Align {1}{R} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Spells you cast with Align cost {1} less to cast. Whenever you cast a spell with Align create two 1/1 red Goblin creature tokens. Flavour Text: Everybody gets in line. Set/Rarity: The Pinery Rare CardName: Turmoil Minotaur Cost: R Type: Creature - Minotaur Pow/Tgh: 1/2 Rules Text: Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Flavour Text: Set/Rarity: The Pinery None CardName: Unearth Minotaur Cost: 1RR Type: Creature - Minotaur Shaman Pow/Tgh: 2/3 Rules Text: {B}{T}: Return target Minotaur card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Flavour Text: Set/Rarity: The Pinery None CardName: First Foreword Cost: 2G Type: Pow/Tgh: / Rules Text: Choose a creature type in play. Creatures of the chosen type must be blocked this turn if able. Flavour Text: Set/Rarity: The Pinery None CardName: Lumberphant Cost: 4G Type: Creature - Elephant Plant Pow/Tgh: 3/7 Rules Text: I was far from home. Forced to stay in the rubble of an abandoned French city district. They kept taking my things and my means of even being comfortable whilst I tried to cooperate. Eventually I said no I need to leave. They responded by taking me further away. He had taken my pistol for himself because of "concerns for my safety" which was also why I was made to live in a rainy open air stair set. I gave up trying to be reasonable with them. I ran further from home into their realm until I found her bullets. They were loose and hard to carry, and by the time they knew I had them I had already made my way back home wards a short while, just to my huge stair way not unlike subway escalators. I snuck about until I had the rifle then I ran. It was dim and sad, a decaying ruin of the old society. Wet and dark. They caught up and still wouldn't respond to my concerns except by telling me that I should let go of them. The four of them advanced on me and I pleaded for them to stop coming closer and to let me go. She came closer, and I fired a shot hitting no-one. This only strengthened their resolve to catch me. They advanced faster while I clumsily reloaded. Fitting the bullet onto the end of the rifle barrel I aimed at him and barked a warning, he had my pistol out. She came right up and I pleaded while moving the gun to her as she reached to take the bullet from the gun. There was no chance as I fired twice in quick succession. The first through her forehead and the second her chest before she even started to fall. I backed away and with painful conviction spat out "why didn't you believe me and why couldn't you let me go. You are as much to blame as I am for this death." Then I kept running. I fired a few shots to slow them and lost a few. I went running and hiding, they called for help searching. Eventually the man they called to search was leaving and I snuck behind him and took his place on the back of the motorcycle that was leaving. The driver had only a moment to see it was a different passenger when I snapped his neck. Taking the motorcycle I left and didn't look back, at that point knowing they thought I was on foot in the ruins there. I biked ( not a motorbike now) quickly and casually through torn up French city streets. The police were abundant but didn't recognize me thankfully. I had no gun but three loose bullets left in my pocket. Making my way across the running city district I biked like a trick cyclist through the now rubble strewn corridor of a mile long half pipe with old shops on either side. This was an old scavenge ground that had been picked clean, now it was a no mans land before I border crossing. Reaching the border I slipped by with some help from the local lookout, went through the ever opening and closing freight ship hull. It has been converted to a manual giant bread machine, run by humans pulling and pushing the giant dough presses. I made my way through and knew I was beyond the border. Finally I was North enough to be safe, but rather than go east or west to more familiar lands I continued North a short ways. I soon came to another ship/bread machine where they were making a giant batch of sweet rolls for their country. I waited here and sought to learn what they were doing. It was safe enough to relax and I felt the soft lumps of bread dough carefully. The dough and the room and the person that looked like a beeble  combined into one lump, spiralling into itself until their was no image except off white swirl. That swirl took form as light from outside, low and muted at 6:20 am when my eyes opened and I woke. Flavour Text: Set/Rarity: The Pinery None CardName: Pack Howler Cost: 1G Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: Align {R}{G} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) When Pack Howler enters the battlefield, if it was cast for it's Align cost, creatures you control get +1/+1 and gain trample and haste until end of turn. Flavour Text: Set/Rarity: The Pinery Uncommon CardName: Felhorn Tender Cost: 1BR Type: Creature - Minotaur Shaman Pow/Tgh: 3/1 Rules Text: When Felhorn Tender dies you may return target creature card that shares a creature type with Felhorn Tender from your graveyard to your hand. Flavour Text: Set/Rarity: The Pinery None CardName: Hoof and Horn Cost: BR Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains deathtouch and trample until end of turn. If that creature is a Minotaur deal 2 damage to target player. (Attacking creatures may assign 1 combat damage to each creature blocking it and deal the rest to the defending player.) Flavour Text: Set/Rarity: The Pinery None CardName: Last of Them Cost: 2BR Type: Sorcery Pow/Tgh: / Rules Text: Choose a creature at random, then destroy each other creature that doesn't share a creature type with it. Flavour Text: Set/Rarity: The Pinery Rare CardName: Marakrag Cost: 2BR Type: Legendary Creature - Minotaur Warrior Pow/Tgh: 2/5 Rules Text: Partners with Borukrag (When this creature enters the battlefield, target player may put Borukrag into their hand from their library, then shuffle.) Deathtouch, First strike Whenever Marakrag kills a creature, gain life equal to its toughness Flavour Text: Set/Rarity: The Pinery Rare CardName: Plunderhorn Cost: BR Type: Creature - Minotaur Pirate Pow/Tgh: 2/2 Rules Text: Afflict 2 When Plunderhorn attacks and isn't blocked create a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.” Flavour Text: Set/Rarity: The Pinery None CardName: Vinaebos Tar Cost: 1BR Type: Legendary Creature - Minotaur Warrior Pow/Tgh: 2/3 Rules Text: Creatures you control that share a creature type with Vinaebos Tar have menace and first strike. {3}{B}{R},{T}: Destroy target creature. Vinaebos Tar gains all creature types that creature has until end of turn. Flavour Text: Set/Rarity: The Pinery None CardName: Deus Storm Cost: RG Type: Enchantment Pow/Tgh: / Rules Text: Align {2}{R}{G} (You may cast this card from your hand for it's Align cost if you control three or more creatures that share a creature type.) Creatures you control have Trample If you cast this card for its Align cost put 3 +1/+1 counters on Deus Storm and it becomes a 0/0 elemental creature with haste in addition to its other types. Flavour Text: Set/Rarity: The Pinery Rare CardName: Primal Beef Cost: 1GR Type: Creature - Minotaur Pow/Tgh: 3/3 Rules Text: {3}{R}{G}: Monstrosity 2 (If this permanent isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Primal Beef becomes monstrous, exile target artifact or enchantment. Flavour Text: Set/Rarity: The Pinery None CardName: Concept Archetype Cost: 2GU Type: Creature - Shapeshifter Beast Pow/Tgh: 0/0 Rules Text: Concept Archetype enters the battlefield as a copy of a creature of your choice. When Concept Archetype enters the battlefield it fights target creature an opponent controls. Flavour Text: Set/Rarity: The Pinery None CardName: Hurloon Intriguist Cost: 2UR Type: Creature - Minotaur Wizard Pow/Tgh: 2/3 Rules Text: Whenever a player casts an instant or sorcery spell with only one target, you may copy that spell targeting Hurloon Intriguist. Flavour Text: "And one for me." Set/Rarity: The Pinery None CardName: Hurloon Refractionist Cost: 1UR Type: Creature - Minotaur Wizard Pow/Tgh: 2/3 Rules Text: Whenever a player casts a spell targeting only Hurloon Refractionist, you may copy that spell. You may choose new targets for the copy. Flavour Text: "One for you." Set/Rarity: The Pinery None CardName: Izzet Siren Cost: 1RU Type: Pow/Tgh: / Rules Text: Whenever you draw a card, draw a blank. {R}{U}: Izzet Siren becomes an illegal target until end of turn. Flavour Text: Set/Rarity: The Pinery None CardName: Borukrag Cost: 1RW Type: Legendary Creature - Minotaur Soldier Pow/Tgh: 2/3 Rules Text: Partners with Marakrag (When this creature enters the battlefield, target player may put Marakrag into their hand from their library, then shuffle.) Vigilance, First Strike {R}: Target creature an opponent controls attacks you this turn if able. Flavour Text: Set/Rarity: The Pinery Rare CardName: Flank Steak Cost: 1RW Type: Creature - Minotaur Soldier Pow/Tgh: 2/3 Rules Text: Flanking Other Minotaur creatures you control have flanking. Flavour Text: Set/Rarity: The Pinery None CardName: Umbra Dryad Cost: GWU Type: Enchantment creature - Dryad Pow/Tgh: 3/3 Rules Text: Bestow {g}{w}{u} Totem armor Enchanted creature has +3/+3 When Umbra Dryad enters the battlefield create a white Aura enchantment token named Mask attached to target permanent. The token has enchant permanent and totem armor. Flavour Text: Set/Rarity: The Pinery Rare CardName: Intram Cost: RWB Type: Legendary Creature - Minotaur Pow/Tgh: 4/3 Rules Text: Trample, Menace Sacrifice another Minotaur you control: Intram gains indestructible until end of turn. Flavour Text: Set/Rarity: The Pinery Mythic CardName: Harrison Cost: 1GUR Type: Legendary Planeswalker - Harrison Pow/Tgh: /5 Rules Text: [+2]:Return up to one land card you own to your hand from your graveyard or the battlefield. You may play an additional land this turn. [-1]:Harrison deals damage to each player equal to the number of cards in your hand. [-3]:Draw a card for each color amongst permanents you control. Flavour Text: Set/Rarity: The Pinery Mythic CardName: Snowdug Minotaur Cost: 2GUR Type: Creature - Minotaur Shaman Pow/Tgh: 3/7 Rules Text: Flash Snowdug Minotaur may block up to three creatures. When Snowdug Minotaur blocks, you may draw a card for each creature Snowdug Minotaur blocks. Flavour Text: Set/Rarity: The Pinery Rare CardName: Convolute Radical Cost: 1w/rw/r Type: Creature - Minotaur Soldier Pow/Tgh: 3/3 Rules Text: *Collaborate* – Convolution Radical has double strike as long as there are five or more creature types among creatures you control. Convolution Radical cannot block creatures with power less than three. Flavour Text: Set/Rarity: The Pinery None CardName: Didgerididn't Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {3}: Reveal a Minotaur card from your library, then shuffle and place it on top. Flavour Text: Set/Rarity: The Pinery None CardName: Horncaps Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has +2/+0 Equip {3} Equip to Minotaur {2} Flavour Text: Set/Rarity: The Pinery None CardName: Lively Lamppost Cost: 1 Type: Artifact Creature - Spirit Construct Pow/Tgh: 0/4 Rules Text: Defender Whenever a vehicle deals damage to Lively Lamppost, destroy that vehicle. Flavour Text: Set/Rarity: The Pinery None