CardName: Break and Enter Cost: {3}{X} Type: Attack - Physical Pow/Tgh: / Rules Text: **Strength** 1 Increase the **Strength** of Break and Enter by X. Gain access to a site for the remainder of the turn. Flavour Text: Sometimes brute force is still an efficient way to bypass security. Set/Rarity: Tech Wars None CardName: Build Farm Cost: {1} Type: Asset - Infrastructure Pow/Tgh: / Rules Text: **Damage Threshold** 2 At the beginning of each of your turns, move up to one development counter from Build Farm to another resource on this site. Flavour Text: Set/Rarity: Tech Wars None CardName: Career Fair Cost: {2} Type: Event Pow/Tgh: / Rules Text: Search your deck for an Employee card, reveal it, and put it into your hand. Shuffle R&D. Flavour Text: Set/Rarity: Tech Wars None CardName: Code Injection Cost: {2} Type: Attack Pow/Tgh: / Rules Text: **Strength** -1 Choose an opposing site. You may deploy up to two Malware attacks on that site, reducing the deploy cost of each by {2}. Flavour Text: Set/Rarity: Tech Wars None CardName: Consulting Contracts Cost: {0} Type: Asset - Contacts Pow/Tgh: / Rules Text: When Consulting Contracts is accessed, trash it. {C}: Gain 2 capital for every development counter on Consulting Contracts, then remove it from the game. You cannot use this ability if Consulting Contracts has any damage counters on it. Flavour Text: Set/Rarity: Tech Wars None CardName: Corporate Terrorism Cost: {8} Type: Attack - Physical Pow/Tgh: / Rules Text: **Strength** 5 Choose one: -Choose a resource and remove 3 development counters from it. Then, if it has no development counters, trash it. -Trash two face-up assets that are assigned to the same site. Flavour Text: Set/Rarity: Tech Wars None CardName: Decidicated Network Cost: {1} Type: Asset - Network Pow/Tgh: / Rules Text: Global **Link** +1 Global; Moving resources into a site costs X less capital for each **Link** on that site. Flavour Text: Set/Rarity: Tech Wars None CardName: Denial of Service Cost: {3} Type: Attack Pow/Tgh: / Rules Text: Denial of Service costs {1} less for each **Link** you have. Choose an opposing site. No actions can be taken on that site for the duration of the next turn. Flavour Text: Set/Rarity: Tech Wars None CardName: Exhaustive Decryption Cost: {3}{X} Type: Attack Pow/Tgh: / Rules Text: **Strength** 0 Increase the **Strength** of Exhaustive Decryption by X. Gain access to a site for the remainder of the turn. Gain +1 {C} this turn. Use this only for attack actions. Flavour Text: Set/Rarity: Tech Wars None CardName: Incident Response Team Cost: {4} Type: Employee - Security Pow/Tgh: / Rules Text: Response When Incident Response Team is deployed, prevent an attack on this site. {T}: Remove 1 damage counter from an asset on this site. Flavour Text: Set/Rarity: Tech Wars None CardName: MFA Initiative Cost: {3} Type: Asset - Initiative – Security Pow/Tgh: / Rules Text: Limit 1 MFA Initiative per site. **Security** +2 MFA Initiative can’t be moved. Flavour Text: Set/Rarity: Tech Wars None CardName: Project Architect Cost: {4} Type: Employee - Engineer Pow/Tgh: / Rules Text: When Project Architect is deployed, choose a project from the project deck and deploy it on this site. {C}, {T}: Put a development counter on a project on this site. {T}: Remove a damage counter from a project on this site. Flavour Text: Set/Rarity: Tech Wars None CardName: Scour the Archives Cost: {2} Type: Event Pow/Tgh: / Rules Text: Choose a card from your Archives and add it to your hand, then remove Scour the Archives from the game. Flavour Text: "Sure, we probably have something like that shelved somewhere. It might be in FORTRAN though." Set/Rarity: Tech Wars None CardName: Static Cost: {2} Type: Attack - Malware Pow/Tgh: / Rules Text: **Strength** 1 **Purge Threshold** 2 At the start of each of your turns, put a damage counter on a resource installed in this site. Flavour Text: Set/Rarity: Tech Wars None CardName: Cold Storage Cost: {0} Type: Asset - Infrastructure Pow/Tgh: /2 Rules Text: **Damage Threshold** 3 At the end of your turn, put any number of cards from your hand under Cold Storage face down. {C}{C}: Return any number of cards from under Cold Storage to your hand. Flavour Text: Set/Rarity: Tech Wars None CardName: False Accusations Cost: {1} Type: Attack - Social Pow/Tgh: 1/ Rules Text: Choose an employee an opponent controls. That employee is suspended until the end of its controller's next turn. Draw a card. Flavour Text: Set/Rarity: Tech Wars None CardName: Phishing Campaign Cost: {2} Type: Attack - Social Pow/Tgh: 2/ Rules Text: Discard any number of cards from your hand. Decrease the **Security** of a chosen site by 1 for each card discarded this way. Flavour Text: “Ugh, another one of those security training courses..” Set/Rarity: Tech Wars None CardName: Puppyslug Cost: {2} Type: Attack - Malware Pow/Tgh: /1 Rules Text: **Strength** 0 **Purge Threshold** 2 Whenever the opponent draws a card, access it unless they pay {1}. {C}, {2}: Search R&D for another card named “Puppyslug”, and deploy it on this site. Flavour Text: What has 4 heads, 11 tentacles, and 1024 eyes? Set/Rarity: Tech Wars None CardName: Advance Warning Cost: {0} Type: Event Pow/Tgh: 1/ Rules Text: Each site has -1 **Security**. (This effect does not end at end of turn.) Each player can pay {C} to end this effect on their sites. Flavour Text: “The vulnerability advisory drops on Monday. Get everything patched before then.” Set/Rarity: Tech Wars None CardName: Agile Automotive Company Cost: Type: ID Pow/Tgh: 45/15 Rules Text: Whenever you place your second development counter each turn, draw a card. Whenever you ship a project, discard a card at random for each damage counter on that project. Flavour Text: Move Fast and Break Things. Set/Rarity: Tech Wars None CardName: Bloodhound Cost: {0} Type: Asset - Program Pow/Tgh: /1 Rules Text: **Damage Threshold** 1 Performing the development action on Malware on this site costs {1} less. Flavour Text: Set/Rarity: Tech Wars None CardName: Blue Wave Firewall Cost: {5} Type: Asset - Network – Security Pow/Tgh: /3 Rules Text: **Security** +4 (Virtual) **Damage Threshold** 2 Flavour Text: Set/Rarity: Tech Wars None CardName: Coup de Grace Cost: {3} Type: Attack Pow/Tgh: 3/ Rules Text: **Strength** 1 Coup de Grace can only be played on a site with 6 or more total damage counters. Trash all resources on a site. End the turn. Flavour Text: Some organizations need a subtle reminder to patch their software. Set/Rarity: Tech Wars None CardName: Overclocker Cost: {4} Type: Attack - Malware Pow/Tgh: /3 Rules Text: **Strength** 0 **Purge Threshold** 3 Overclocker deploys with 4 damage counters on it. {C}, Remove 1 damage counter from Overclocker: Put 1 damage counter on a resource on this site. You may bring down that resource. Flavour Text: Set/Rarity: Tech Wars None CardName: Research Grant Cost: {1} Type: Event Pow/Tgh: 1/ Rules Text: Initiate Research Grant only if you have a project in development. Gain 5 capital. Flavour Text: Set/Rarity: Tech Wars None CardName: Signal Jammer Cost: {2} Type: Asset - Infrastructure Pow/Tgh: 2/ Rules Text: Response **Damage Threshold** 1 Whenever an attack is made on this site, the opponent may pay {2}. If they don’t, prevent that attack. Flavour Text: Set/Rarity: Tech Wars None CardName: Stiletto Cost: {5} Type: Attack Pow/Tgh: 3/ Rules Text: **Strength** 3 Put 4 damage counters on a resource your opponent controls, then remove Stiletto from the game. Flavour Text: Set/Rarity: Tech Wars None CardName: Hapless Intern Cost: {1} Type: Employee - Engineer Pow/Tgh: 1/ Rules Text: {T}: Add 1 development counter to a resource you control, then add 1 damage counter to it. Flavour Text: “Those unit tests I copy-pasted over from the other file passed, so it’s probably fine...” Set/Rarity: Tech Wars None CardName: K-9 Cost: {0} Type: Attack - Malware Pow/Tgh: 1/ Rules Text: **Strength** -1 **Purge Threshold** 1 Archive K-9: Bring down a resource on this site. Flavour Text: “Where do we find these? I mean, this is just a failed script for process monitoring some intern wrote.” Set/Rarity: Tech Wars None CardName: Watchdog Cost: {1} Type: Asset - Program Pow/Tgh: /1 Rules Text: Limit 1 Watchdog deployed per site. **Damage Threshold** 1 If a damage counter would be put on another asset in this site, you may bring down that resource instead. Flavour Text: Set/Rarity: Tech Wars None