CardName: Peasant Revolt Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: Cast only during an opponent’s combat step. Put a 1/1 white Peasant token onto the battlefield for each attacking creature, blocking that attacking creature. Flavour Text: Set/Rarity: Random Designs Rare CardName: Token Legion Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) For each creature token you control, put a copy of that creature token onto the battlefield. If you paid the kicker cost, do the same for creature tokens under each opponent’s control. Flavour Text: Set/Rarity: Random Designs Rare CardName: Altered Fate Cost: U Type: Enchantment Pow/Tgh: / Rules Text: {X}: Look at the top X cards of your library, then put them back in any order. {U}{U}, Sacrifice Altered Fate: Shuffle your library. Draw a card. Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Appropriate Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Draw cards equal to the number of cards in target opponent’s hand. Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Encryption Wizard Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Spells and abilities you control cannot be the target of spells or abilities you don’t control. Flavour Text: Set/Rarity: Random Designs Rare CardName: Faze Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless it’s controller pays {1}. If that spell is countered this way, untap up to two lands. Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Finish the Job Cost: BB Type: Instant Pow/Tgh: / Rules Text: Destroy each creature that was dealt damage this turn. Flavour Text: Set/Rarity: Random Designs Rare CardName: Flock of Vultures Cost: 3B Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When Flock of Vultures enters the battlefield, put a copy of Flock of Vultures onto the battlefield for each nontoken creature that died this turn. Flavour Text: Set/Rarity: Random Designs Rare CardName: Noxious Presence Cost: 2BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has “At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.” Flavour Text: Set/Rarity: Random Designs Rare CardName: Impulsive Behavior Cost: 3RR Type: Enchantment Pow/Tgh: / Rules Text: If a player would draw a card, instead that player exile cards from the top of his or her library until a nonland card is exiled. That player casts that spell if able without paying its mana cost. Flavour Text: Set/Rarity: Random Designs Rare CardName: Reckless Rage Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has +2/+2 and must attack each turn if able and loses all other abilities. Flavour Text: Set/Rarity: Random Designs Common CardName: Revenge Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Harvest (This card costs {1} to cast for each creature that died this turn.) Revenge deals 4 damage to target creature or player. Flavour Text: Set/Rarity: Random Designs Common CardName: Adamant Rhino Cost: 5G Type: Creature - Rhino Pow/Tgh: 6/5 Rules Text: Uncounterable (This spell cannot be countered by spells or abilities.) Trample Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Aggro Druid Cost: 1G Type: Creature - Druid Pow/Tgh: 1/1 Rules Text: Unite (When this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.) When Aggro Druid enters the battlefield, put two 0/1 green Plant tokens onto the battlefield. Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Summon the Giant Cost: 6GG Type: Sorcery Pow/Tgh: / Rules Text: Exhaust (You may sacrifice lands to help pay for this card’s cost. Each land you sacrifice pays for one mana of a color that land could produce.) Search your library for a creature card and put it onto the battlefield. Shuffle your library afterwards. Flavour Text: Set/Rarity: Random Designs Rare CardName: Blood Rite Cost: BR Type: Instant Pow/Tgh: / Rules Text: Put an X/X black and red Demon creature token with trample onto the battlefield, where X is the amount of life your lost this turn. Exile that token at the beginning of your next end step. Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Demon Lightning Cost: 1BR Type: Creature - Demon Spirit Pow/Tgh: 5/1 Rules Text: Possess {R}{B} (Whenever a nontoken creature enters the battlefield under your control, if this card is in the graveyard, you may pay {R}{B} and exile that creature. If you do, return this card to the battlefield.) Haste, trample Flavour Text: Set/Rarity: Random Designs Rare CardName: Reanimate Fireball Cost: XBR Type: Sorcery Pow/Tgh: / Rules Text: Reanimate Fireball deals X damage to target creature or player. If a creature dealt damage this way dies this turn, return it to the battlefield under your control. Flavour Text: Set/Rarity: Random Designs Rare CardName: Fighting Spirit Cost: 2RG Type: Creature - Spirit Pow/Tgh: 4/4 Rules Text: Fighting Spirit cannot attack or block. At the beginning of your upkeep, Fighting Spirit fights target creature you don’t control. Flavour Text: Set/Rarity: Random Designs Mythic CardName: Main Character Cost: GW Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Improve (At the end of your turn, if this creature attacked, put a +1/+1 counter on it.) Main Character has double strike as long as it has three +1/+1 counters on it. Flavour Text: Set/Rarity: Random Designs Rare CardName: Leech Life Cost: 2WB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control. At the beginning of your end step, put a -1/-1 counter on enchanted creature. Other creatures you control get +1/+1 for each -1/-1 counter on enchanted creature. Flavour Text: Set/Rarity: Random Designs Rare CardName: The Mass Cost: XGU Type: Legendary Creature - Ooze Pow/Tgh: 0/0 Rules Text: The Mass enters the battlefield with X +1/+1 counters on it. The Mass gets +1/+0 for each other creature you control. The Mass gets -0/+1 for each creature you opponent controls. As long as you control more creatures than your opponent, The Mass has trample. Flavour Text: Set/Rarity: Random Designs Mythic CardName: Unstable Synthesis Cost: GU Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Unstable Synthesis, sacrifice two creatures. Choose one at random: - Put an X/X green Ooze creature token onto the battlefield where X is the combined toughness of the sacrificed creatures. - Put X 1/1 green Ooze creature tokens onto the battlefield where X is the combined toughness of the sacrifices creatures. Flavour Text: Set/Rarity: Random Designs Rare CardName: Something the Ogre Cost: 4UR Type: Legendary Creature - Ogre Wizard Pow/Tgh: 6/2 Rules Text: Whenever a player casts an instant or sorcery, flip a coin. If that spell’s controller wins the coin flip, he or she draws a card. Otherwise, counter that spell. Flavour Text: Set/Rarity: Random Designs Mythic CardName: Spell Implosion Cost: 3UR Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, Spell Implosion deals damage to each creature and each player equal to that spell’s converted mana cost. Flavour Text: Set/Rarity: Random Designs Rare CardName: Taunt Cost: RW Type: Sorcery Pow/Tgh: / Rules Text: Until your next turn, creatures your opponents control must attack you if able and attacking creatures have a base power of 1. Flavour Text: Set/Rarity: Random Designs Uncommon CardName: Not Urborg Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Not Urborg enters the battlefield tapped. As Not Urborg enters the battlefield, choose a basic land type. As long as Not Urborg is untapped, each land you control has the chosen type in addition to their other types. Flavour Text: Set/Rarity: Random Designs Rare