The Horn of Veldarn

The Horn of Veldarn by Deadsaint

55 cards in Multiverse

19 commons, 15 uncommons, 17 rares, 4 mythics

8 white, 7 blue, 12 black, 8 red,
6 green, 4 multicolour, 4 artifact, 6 land

35 comments total

A world of animals, where humans have lived alongside intelligent creatures for centuries. Working with them as well as fighting wars against them.

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Mechanics | Skeleton

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Enchantment – Aura
Enchant Creature
Enchanted creature becomes a 0/5 black slime with no abilities. At the beginning of each upkeep the creatures owner loses 1 life.
Illus. Ryan Kennedy
Creature – Bird Wizard
When you cast Sky Dancing Lady creatures you control gain +1/+1 and flying until end of turn.

Song {u} (When you cast cast an instant or sorcery you can pay the song cost if this card is in play. If you do, that spell gains the cast effect of this card.)
Her song graces all she flies past.
Illus. Ryan Kennedy
Artifact Creature – Construct Horror
Forgotten Automoton costs {1} less to cast for each card in your graveyard.

Forgotten Automoton gets -1/-1 for each card in your graveyard.

{4}, Reveal Forgotten Automoton from your hand: Put the top 3 cards of your library into the graveyard.
Illus. Ryan Kennedy
1 comment
2018-08-13 06:54:54 by Vitenka
Legendary Creature – Spirit Cleric
As long as Grace of Spring is in play each player skips their combat step.

{4}: Exile Grace of Spring return it to play at the beginning of the next end step. Any player may activate this ability.
She was slain during a war of her 2 peoples, she rose to end it.
Illus. Ryan Kennedy
1 comment
2018-03-23 20:26:56 by Tahazzar
Creature – Wolf Warrior
Fume Spewer enters the battlefield with 2 +1/+1 counters on it.

Remove all +1/+1 counter from Fume Spewer: Deal 2 damage to target creature.
My blood itself is toxic.
Illus. Ryan Kennedy
1 comment
2018-03-07 15:26:17 by Tahazzar

Recent comments: (all recent activity)
On Forgotten Automoton:

I choose, given this is an automaton, to believe that the 'car' typo is deliberate. I wanna see an autobot set now :)

Very weird card. Castable late game, but dead. Uncastable early game but awesome. So it usually ends up being a 4/4 in the mid-game. Which is still ok; but it's the aspirational side you want.

I guess how this really works is with reanimation tricks, or graveyard cleaners.

I'm not sure that last clause is worth having; since it doesn't actually make the card cheaper. But maybe it's sneakily the point of the card, to self-mill.

On Grace of Spring:

Hmm, why is it {u}? "As long as ~ is on the battlefield" is the common state where abilities are active so it isn't necessary to explicitly state that. I think "Each player skips all combat phases" would be the correct way to phrase that ability.

­Peacekeeper would be a comparable card though it should be noted that that card is too strong. Magus of the Moat would be another card.

My suggestions:

{2}{g}{w} 1/6
Creatures can't attack.
{4}: Exile ~ until end of turn. Any player may activate this ability.

If the flavor allows it, I would consider going mono-{w} with this one.

On Hopping Mad:

Cute name.

Wording things:

Create two 1/1 white Rabbit creature tokens, then if a nontoken Rabbit (you control?) left the battlefield this turn, put a +1/+1 counter on each of those tokens.


Create two 1/1 white Rabbit creature tokens. If a nontoken Rabbit (you control?) left the battlefield this turn, each of those tokens ETBs with a +1/+1 counter on it.

On Razul, the Long Ear:

Yes, that looks much better in my opinion.

I don't think "until the start of your next turn" is a phrase used in MTG.

Pay 2 life: Exile ~ until your next turn.

Pay 2 life: Exile ~ until the beginning of your next upkeep.

On Fume Spewer:

That's some serious value there bud. A 3/3 for {2}{r} that can be turned into to two damage spells. Eh, I would probably turn it into:

{1}{r}{r} 1/1
~ ETBs with two +1/+1 counters on it.
Remove all +1/+1 counters from ~: ~ deals that much damage to target creature or player.

On Razul, the Long Ear:

The amount of text isn't impossible, especially if the warren reminder text is omitted, but it isn't exactly reasonable either.

This is my take on the wording:

Warren—Pay 2 life.
If Razul, the Long Ear would enter the battlefield from exile, you may put a time counter on it instead. If you do, put a +1/+1 on target creature you control.
At the beginning of your upkeep, if Razul is exiled, remove a time counter from it. When the last time counter is removed from it, if it's exiled, put it onto the battlefield.

Warren with reminder would be:

Warren—Pay 2 life. (When this creature becomes the target of a spell or ability, you may pay its warren cost. If you do, exile this, then return it to your hand at the beginning of the next end step.)

­Deep Analysis is an example that shows how that cost is written, you know, with the dash and "pay". Oh wait, yeah, the site can't handle it that way... Maybe use the mechanic tag with [name()] to hide the generated reminder text and show your own reminder text if need be.

Missing p/t btw.

As for the design itself, it's preetty wonky. I'm not really sure how I feel about it.
I don't particularly like that the exile clause isn't tied to warren and you can do whatever with it, however it was exiled in the first place.

On Razul, the Long Ear:

Well, it's got three times as much text as sanely fits on a card, for starters.

I like the 'duck' mechanic. I like the "Stay ducked to buff stuff" - but I don't like the horrible way you've had to do this.

It's a shame we don't have 'delay' as magic terminology. It words really nicely if you can say:

You may delay ~'s return from exile. If you do...

How about: When ~ ETBs, you may exile it until the start of your next turn. If you do, put a +1/+1 counter on target creature.
Pay 2 life: Exile ~ UEOT.

(This does allow it to duck when it's not the target of anything. Is that an acceptable loss of flavour? Now it pops up, briefly, to grant its favour.)

On Razul, the Long Ear:

Not entirely sure this works but I like the Idea of a rogue hiding from his enemies buffing his team mates.

On Dawnsoul Hills:

"The ramification of the 'strictly better' rule is that we cannot design lands that tap for a colored mana without having some kind of drawback. The nonbasic land status, incidentally, is not considered by R&D to be enough of a drawback. While there are spells that hose nonbasic lands (like Price of Progress), there are also spells that hose specific basic lands (like Boil) that do not affect nonbasic lands (other than the original Tundra). As such, we consider the ability to be a slight negative but not enough to avoid the 'strictly better' problem."

Hence, 'strictly better' in quotation marks.

On Dawnsoul Hills:

It's non-basic; but yeah - in 99% of decks, replacing 4 forests with 4 of these would be a no-brainer. Heck, even if I'm not running any red, just as a hedge against my opponent causing shenanigans and gifting me stuff. It doesn't cost me anything, so why not?

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