CardName: Atlantean Diver Cost: uu Type: Creature - Merfolk Scout Pow/Tgh: 3/3 Rules Text: Islandwalk Atlantean Diver can't attack unless there are four or more Islands on the field. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Atlantean Leviathan Cost: 3uuu Type: Creature - Merfolk Leviathan Shapeshifter Pow/Tgh: 0/1 Rules Text: As Atlantean Leviathan enters, you may choose to put a +1/+1 counter on it or draw a card. Repeat this process five more times. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Flushing Fin Flapper Cost: uuu Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Flash When Flushing Fin Flapper enters, counter up to one target spell. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Fractal Tideshaper Cost: 2u Type: Creature - Merfolk Wizard Pow/Tgh: 3/1 Rules Text: Islandwalk Whenever a basic land enters under your control, all lands become the basic land type of that land until end of turn. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Long John Pilfer Cost: 1u Type: Creature - Merfolk Rogue Pow/Tgh: 2/1 Rules Text: Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.) {2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability. Flavour Text: Are you thinking what I'm thinking? Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Lullmage Adept Cost: u Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Protection from red {u}, Exile a Merfolk card from your hand: Counter target spell. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Merrow Channeler Cost: 1uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/3 Rules Text: When Merrow Channeler enters, create an Scientomancy Aura token with enchant land and attach it to target land. (Enchanted land has "{2}{u}{u}, {t}: Target player draws a card.") Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Merrow Charm Cost: U Type: Instant Pow/Tgh: / Rules Text: Choose one of the following-- • Return target artifact or enchantment to their owner's hand. • Scry 2. • Target land becomes an Island until end of turn. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Common CardName: Neural Merrow Cost: 3uu Type: Creature - Merfolk Illusion Soldier Pow/Tgh: 7/7 Rules Text: Play with your hand revealed. Neural Merrow can't attack or block unless you have at least three blue cards in your hand. Neural Merrow is unblockable if defending player controls an Island or a blue permanent. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Scroll Merchant Cost: 1uu Type: Creature - Merfolk Pirate Pow/Tgh: 2/2 Rules Text: Flash When Scroll Merchant enters, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Seafood Diner Main Chef Cost: 1u Type: Creature - Merfolk Shaman Pow/Tgh: 1/2 Rules Text: Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Surge of the Atlantic Sea Empire Cost: uu Type: Scene - Dominaria Pow/Tgh: 2/ Rules Text: [+1]: Up to one target blue creature you control gets +1/+1 and gains Islandwalk until end of turn. [-6]: **Climax** -- All lands become Islands. You get an emblem with "Blue creatures you control have islandwalk". Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Tidal Is My Middle Name Cost: 1uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Other Merfolk creatures you control get +1/+1. {u}: Until end of turn, whenever you tap an Island for mana, produce {u} (in addition to the mana the land produces). Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Tidal Seer Cost: 3uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/4 Rules Text: Mindlink -- this creature's power (Whenever this deals damage to an opponent, draw cards equal to this creature's power.) Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Venser's Acolyte Cost: 1uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Flash When Venser's Acolyte enters, return target creature or creature spell to its owner's hand. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Damned Quagguar Cost: 2ub Type: Creature - Merfolk Vampire Pow/Tgh: 3/4 Rules Text: Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.) Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Uncommon CardName: Peeping Willow Cost: ug Type: Creature - Merfolk Treefolk Pow/Tgh: 1/1 Rules Text: Sacrifice a land: Put a +1/+1 counter on Peeping Willow. Remove a +1/+1 counter from Peeping Willow: Draw a card. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare CardName: Studious Theurgist Cost: w/uu/b Type: Creature - Merfolk Cleric Wizard Pow/Tgh: 2/2 Rules Text: {w}{u}: Tap or untap target creature. {w}{b}: Studious Theurgist gains lifelink until end of turn. Whenever a player is dealt damage by Studious Theurgist this turn, you may pay {u}{b}. If you do, that player discards a card and you draw a card. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Mythic CardName: M-E-R-R-O Cost: 3g/ug/u Type: Legendary Creature - Merfolk Elemental Pow/Tgh: */* Rules Text: M-E-R-R-O's power and toughness are each equal to the number of cards in your hand. Islandwalk Whenever M-E-R-R-O deals damage, draw up to two cards. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Mythic CardName: Flare-Tail Psychic Cost: 1u/r Type: Creature - Merfolk Elemental Wizard Pow/Tgh: 2/1 Rules Text: At the beginning of your upkeep, roll an eight-sided die. If the result is greater than the number of cards in your hand, draw a card. Flavour Text: Set/Rarity: [Racial Profile] -- Merfolk Rare