Armageddon
Showing all 257 cards
Show frames: W U B R G M A L
Show rarities: C U R M B
Or view by sections
Flash
Flying
When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn.
Flying
When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn.
3/3
Creatures you control get +2/+2, flying and vigilance until end of turn.
The soldiers took to the skies, and the enemy lines broke.
Creatures with hexproof can be targeted as though they didn't have hexproof.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature.
"We're safe now. No one could possibly shoot us through this storm."
-General Lockwood, last words
-General Lockwood, last words
Illus. Riot Games
0/2
, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn.
"I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
Convoke
Flying
When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater.
Flying
When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater.
"Blessed are the meek: for they shall inherit the earth."
-Matthew 5:5
-Matthew 5:5
4/4
Exile target creature. Its controller draws a card.
"You are not welcome in my world."
Illus. Popular Science
As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control.
Exile target creature.
Exile target creature.
The ability to intertwine magical spells together becomes awe-inspiring in the hands of coordinated teams.
Flying, vigilance
Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful.
Illus. Graham Owen
1/2
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play.
Put three 1/1 white Human Soldier creature tokens into play.
Tap up to two target creatures.
Draw a card.
Draw a card.
A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
Whenever one or more creatures attacks, you may untap up to X creatures you control, where X is the number of attacking creatures.
War wounds more than just the body.
Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.)
"Everyone in this land has the right to freedom of speech and conscience... so long as their beliefs fall within certain boundaries."
When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token.
2/1
, : Mortar Squad deals 1 damage to target attacking or blocking creature.
Nothing ruins your day more than getting nailed in the head with a mortar.
1/1
Other Soldiers you control get +1/+1.
Despite his semblance of leadership, he merely follows orders from above.
2/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike
Flying, first strike
3/2
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
Flying, vigilance
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
Blood-stained hands wither under his righteous gaze.
2/5
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
Strengthened by the spirit of his comrades.
*/*
, : Put a 1/1 white Soldier creature token into play.
He walks the city streets, sending men off to meet their heroic deaths.
2/2
Untap all creatures you control.
Draw a card.
Draw a card.
"Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When United We Stand enters the battlefield, draw a card.
Enchanted creature gets +1/+1 for each creature you control.
When United We Stand enters the battlefield, draw a card.
Enchanted creature gets +1/+1 for each creature you control.
Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
Vigilance
Vigilance
2/4
Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps.
Enchant creature
When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.)
You control enchanted creature.
When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.)
You control enchanted creature.
Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
At the beginning of your upkeep, you may gain 1 gold. (Gold can be paid in place of life or generic mana.)
Even as the world fell into total war, the basic functions of civilization still ran ceaselessly.
2/2
Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard.
At the beginning of your upkeep, put the top five cards of your library into your graveyard.
4/3
Counter target artifact spell.
Draw a card.
Draw a card.
"I regret to inform you that the funding for your project has been cut."
Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
Flying
Whenever Infused Cloud is blocked, return it to its owner's hand.
Whenever Infused Cloud is blocked, return it to its owner's hand.
After mages realized that almost anything could be infused with mana, many strange creations ensued.
3/3
If you control a gold counter, you may tap target creature.
Draw a card.
Draw a card.
Just take the money and pretend we never met.
: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
Trample
All lands are islands in addition to their other subtypes.
Whenever Leviathan of the Seven Seas enters the battlefield or attacks, tap up to seven target creatures. Any player may pay to prevent this ability.
All lands are islands in addition to their other subtypes.
Whenever Leviathan of the Seven Seas enters the battlefield or attacks, tap up to seven target creatures. Any player may pay to prevent this ability.
Illus. Richard Sardinha
7/7
Memory Elemental's power and toughness are each equal to the number of cards in your graveyard.
An incarnation made of each forgotten thought.
*/*
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card.
Draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
, Pay 1 life: Draw a card, then discard a card.
"What I sell is neither material goods nor professional services; I sell possibility."
1/1
Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card.
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card.
1/1
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Untap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
: Untap enchanted creature.
Put target permanent into its owner's library third from the top.
"Well, boss, the project was progressing on schedule until..."
Illus. lesism.blogspot.com
When The House Committee enters the battlefield, tap a creature an opponent controls. That creature can't untap as long as The House Committee remains on the battlefield.
: Exile The House Committee, then return it to the battlefield under your control.
: Exile The House Committee, then return it to the battlefield under your control.
2/3
When Treasure from Trash enters the battlefield, you may search your library for up to five artifact cards and put them into your graveyard. If you do, shuffle your library.
At the beginning of your upkeep, return an artifact card from your graveyard to your hand.
At the beginning of your upkeep, return an artifact card from your graveyard to your hand.
Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library.
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library.
Within weeks of the Awakening, the U.S. military had already developed a program to advantage of the new possibilities.
3/3
Voltaic Disruption costs less to cast for each artifact you control.
Counter target spell unless its controller pays X.
Counter target spell unless its controller pays X.
Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard.
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard.
Would you trade a piece of your mind for peace of mind?
0/4
Whenever you sacrifice an artifact, you draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything can be recycled to contribute to the war effort, no matter how seemingly useless it may be.
Return X target nonland permanents to their owner's hands.
If X is 5 or greater you may instead return all nonland permanents each opponent controls to their owner's hands.
If X is 5 or greater you may instead return all nonland permanents each opponent controls to their owner's hands.
Despite being incapable of killing anyone, the Ætherpulse was one of the most feared spells of the era.
Menace
Whenever Back Alley Hitman deals combat damage to a player, you gain 3 gold.
, , Pay X life: Destroy target creature with a converted mana cost of X or less.
Whenever Back Alley Hitman deals combat damage to a player, you gain 3 gold.
, , Pay X life: Destroy target creature with a converted mana cost of X or less.
5/3
Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
2/2
Flying
, , Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
, , Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
"It's not safe to go out these days. The streets and the skies are filled with death."
-Chicago resident, in a interview
-Chicago resident, in a interview
4/4
Flying, menace
Shutter the windows. Bar the doors. Whatever you do, don't go outside.
4/4
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
Creatures opponents control get -0/-1 until end of turn.
In war, death often comes with the firing of a weapon, or an explosion. Few soldiers expect it to come quietly.
At the beginning of your upkeep, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
, Sacrifice Greed's Reward: Each opponent loses X life.
, Sacrifice Greed's Reward: Each opponent loses X life.
"Money is power." -English saying
Choose one – Target player discards three cards; or target player loses 5 life.
In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable.
As an additional cost to cast Hired Thugs pay 3 life or .
Hired Thugs can't block.
Hired Thugs can't block.
In the bad parts of the city, literally anything can be bought for a price.
5/5
When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
+2 Target player loses 2 life unless they sacrifice a creature.
-2 Destroy target creature with converted mana cost 2 or less. You gain 2 life.
-8 Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control."
-2 Destroy target creature with converted mana cost 2 or less. You gain 2 life.
-8 Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control."
4
When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
: Return Knifepoint Mugger to its owner's hand.
: Return Knifepoint Mugger to its owner's hand.
You can pay one of two ways: cash or blood.
2/2
, , Sacrifice a Human: Draw a card.
"Don't worry, this won't hurt you at all. To be exactly precise, whatever is left by the time the painful part begins shouldn't really be 'you' anymore."
2/4
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
Target opponent discards his or her hand. That opponent loses 1 life for each card less than 8 discarded this way. Target creature that opponent controls gets -X/-X until end of turn, where X is the total converted mana cost of cards discarded this way.
Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
When Oil Baron enters the battlefield, target land loses all abilities and becomes an Oil-Well with ": Add to your mana pool. You lose 2 life." You gain 2 gold.
"That little tribe isn't important. We need that oil."
0/1
When Psychopathic Slasher enters the battlefield, you may have target opponent gain control of it.
At the beginning of your upkeep, sacrifice another creature. If you can't, Psychopathic Slasher deals 6 damage to you.
Menace, haste
At the beginning of your upkeep, sacrifice another creature. If you can't, Psychopathic Slasher deals 6 damage to you.
Menace, haste
6/4
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
"This is the fate of those who would dare betray our great nation."
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone
-Al Capone
When Sewer Caiman enters the battlefield, sacrifice a land.
And you thought it was just an urban myth.
8/6
, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn.
What is mana but possibility, to be shaped into an idea given form?
1/1
Target creature gets +2/+1 and gains lifelink until end of turn.
Originally invented through medicinal magic research, it was quickly banned due to ethical problems.
Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.)
Despite what they say about the value of human life being priceless, a price gets put on it all the time.
Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/3
Haste
When Angry Vandal enters the battlefield, you may destroy target artifact.
When Angry Vandal enters the battlefield, you may destroy target artifact.
Times of oppression create feelings of rebellion.
2/1
: Creatures you control get +1/+0 until end of turn.
, , Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
, , Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
1/1
Double strike
: Ashgut Behemoth gets +1/-1 until end of turn.
, : Ashgut Behemoth deals damage equal to its power to target creature or player.
(If a creature would deal negative damage, it deals 0 damage instead.)
: Ashgut Behemoth gets +1/-1 until end of turn.
, : Ashgut Behemoth deals damage equal to its power to target creature or player.
(If a creature would deal negative damage, it deals 0 damage instead.)
-2/10
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
Destroy target artifact or land.
Two months to build, half a second to destroy.
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
Reveal the top X cards of your library. Any player may have Explosive Inspiration deal damage to him or her equal to the total converted mana cost of the revealed cards. If no player does, put those cards into your hand.
As an additional cost to cast Factory Burning, sacrifice a land.
Put three 1/1 white Human Soldier creature tokens into play.
Put three 1/1 white Human Soldier creature tokens into play.
As bad as being a soldier might be, it's still better than being unemployed.
Illus. SGT185@Deviantart.com
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
Haste
Fervent Recruits attacks each turn if able.
They don't know what they're fighting for. They don't care.
3/3
Convoke
Flying
Attacking creatures you control get +1/+0 until end of turn.
Whenever Firewing Captain attacks, you may pay . If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.
Flying
Attacking creatures you control get +1/+0 until end of turn.
Whenever Firewing Captain attacks, you may pay . If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.
5/4
Haste
A creature as unpredictable as it is deadly.
3/3
: Flamedancer Apprentice gets +1/+0 until end of turn.
2/1
Convoke
Double strike
Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage.
Double strike
Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage.
3/5
First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way.
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way.
"We need more fuel!"
"Let's dismantle that tank over there."
"Let's dismantle that tank over there."
Illus. howstuffworks.com
2/2
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn.
The worst thing a government can do during a war is be forced to fight its own people.
1/1
Players can't gain life.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3/4
Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking.
Although the Americans had superior technology and magic, the Soviets won the battle for West Berlin with sheer numbers.
2/1
Flying, haste
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player.
, : Thunderbird deals 3 damage to target creature or player.
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player.
, : Thunderbird deals 3 damage to target creature or player.
Illus. Wizards of the Coast
3/3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample
Trample
"Um, sir, we're having a bit of a problem here..."
-unnamed logger
-unnamed logger
5/5
When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it.
Even in the wilderness near the cities, there are places unspoiled by humanity still waiting to be explored.
2/3
Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
: Add to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.
: Add to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.
1/1
Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
Convoke
Reach
Whenever a creature attacks you or a planeswalker you control, you may have target land you control become a 4/4 green Treefolk creature, in addition to its other types and colors, until end of turn.
When Heart of the Forest dies, destroy all nonland, noncreature permanents.
Reach
Whenever a creature attacks you or a planeswalker you control, you may have target land you control become a 4/4 green Treefolk creature, in addition to its other types and colors, until end of turn.
When Heart of the Forest dies, destroy all nonland, noncreature permanents.
6/6
Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn.
It's never necessary to outrun a bear; you just need to be able to outrun your friend.
2/2
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
Destroy target artifact. You may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Terra Nova insurgents bombed the American embassy in London. A hundred trees grew up to replace it the next day.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put three 2/2 green Bear creature tokens onto the battlefield.
Put three 2/2 green Bear creature tokens onto the battlefield.
Destroy target creature with flying.
"Looks like we just ran into some turbulence. Shouldn't be an issue."
-unnamed pilot, last words
-unnamed pilot, last words
Deathtouch
Never underestimate the power of something seemingly harmless.
1/1
Reach
: Quillslinger Porcupine deals 1 damage to target creature with flying.
: Quillslinger Porcupine deals 1 damage to target creature with flying.
1/3
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
Enchanted artifact doesn't untap during its controller's untap step.
"Is that a tank embedded in that tree?"
Target creature gets +1/+1 and gains reach until end of turn.
Draw a card.
Draw a card.
Flying steel is no match for flying spider silk.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Strangler Kudzu if it's a creature.
: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu loses all types and becomes an Enchantment – Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature.
: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu loses all types and becomes an Enchantment – Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature.
1/1
Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.)
When Terra Nova Enforcers enters the battlefield, choose one:
• Destroy target artifact.
• Create a 1/1 green Hound creature token.
• Destroy target artifact.
• Create a 1/1 green Hound creature token.
"We are Terra Nova and our goal is simple: to dismantle civilization so that this Earth could return to the way it once was."
2/2
When Terra Nova Insurgents enters the battlefield, you may pay . If you do, destroy up to X target artifacts.
"Destroy, cleanse, purify."
-Terra Nova chant
-Terra Nova chant
3/3
When Trash Golem enters the battlefield, exile all artifact cards in all graveyards and put a +1/+1 counter on Trash Golem for each card exiled this way.
Trample
Trample
"Maybe the 'civilized' nations of this world will stop being so wasteful when they see their garbage return to destroy them."
Illus. inFamous
0/0
Defender
Tree of Life's Keeping enters the battlefield with X +1/+1 counters on it.
Whenever damage would be dealt to you, instead that damage is dealt to Tree of Life's Keeping and you gain that much life.
Tree of Life's Keeping enters the battlefield with X +1/+1 counters on it.
Whenever damage would be dealt to you, instead that damage is dealt to Tree of Life's Keeping and you gain that much life.
Illus. Ralph Horsley
0/4
Convoke
Trample
Creature spells that you cast have convoke.
Whenever you play a creature spell, put two 1/1 green Insect creature tokens into play.
Trample
Creature spells that you cast have convoke.
Whenever you play a creature spell, put two 1/1 green Insect creature tokens into play.
7/7
Each Forest you control has ": Target creature gets +1/+1 until end of turn".
If you control ten or more Forests, each creature you control has trample.
If you control ten or more Forests, each creature you control has trample.
The emergence of the mana leylines gave rise to mystical powers unlike anything ever seen before.
Trample
Don't provoke it, unless you want to find your guts splattered underneath its legs.
4/3
When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
+1 Scry 1. Each opponent gains 2 life.
+1 Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card.
-7 Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library.
+1 Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card.
-7 Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library.
2
Flying
Orbital Surveyor can only block creatures with flying.
Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1.
: Scry 1.
Orbital Surveyor can only block creatures with flying.
Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1.
: Scry 1.
5/5
Flying, vigilance
It stands for freedom and courage in more ways than one.
2/2
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
0/2
Whenever you would gain gold, you gain twice as much gold instead.
When Stock Exchange enters the battlefield, you gain 1 gold.
Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold.
When Stock Exchange enters the battlefield, you gain 1 gold.
Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold.
First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life.
The name of the task force is morbidly accurate.
3/2
Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library.
"We just want names."
Choose one -
• Blazing Winds deals 3 damage to each creature without flying.
• Blazing Winds deals 3 damage to each creature with flying.
• Blazing Winds deals 3 damage to each creature without flying.
• Blazing Winds deals 3 damage to each creature with flying.
Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller.
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller.
3/3
Defender
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
It kept giving until there was nothing to give but itself, and then it gave that away too.
2/4
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample, vigilance
Whenever a creature you control becomes tapped, you gain 1 life.
Trample, vigilance
Whenever a creature you control becomes tapped, you gain 1 life.
7/10
Defender, trample
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power.
: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power.
: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.
0/4
Target creature an opponent controls gets -X/-X, where X is the number of creatures you control. Each creature you control gets +1/+1 until end of turn.
The irony of being overpowered by the strength of their own war machines was lost on the fleeing attackers.
, Discard a card, : Destroy target creature that dealt damage this turn.
He wanders the streets at night, aiming to improve the world by systematically murdering those he deems to be dangerous criminals, completely ignorant of the most dangerous one.
3/2
Flying, trample, haste
Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1.
Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1.
War is coming.
5/5
Exile a creature card from your graveyard: Necromantic Naturemage gets indestructible and deathtouch until end of turn.
"I don't understand why people think my work is twisted. The living thriving on the nutrients of the dead is simply part of the natural cycle."
3/3
Menace
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it.
Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn.
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it.
Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn.
3/3
Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card.
"The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world."
2/2
Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
1/1
Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn.
"Technology is weakness."
-Sylvane, Terra Nova leader
-Sylvane, Terra Nova leader
Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If the discarded card was an artifact card, draw a card.
2/4
Creatures you control get +1/+0 and have haste.
"For glory, for victory, for the motherland! Charge!”
2/2
Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
Equipped creature has ", : This creature deals 1 damage to target creature or player" and "whenever a creature is put into a graveyard from the battlefield, untap this creature."
Equip
Equip
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
: Adapted Steamroller gains trample until end of turn.
: Adapted Steamroller gains trample until end of turn.
4/4
Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it.
Placed strategically behind the eastern front, the arrays and their attending reserves were originally meant to be the last line of defense.
When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control.
1/1
When Armageddon Missile enters the battlefield, it deals 3 damage to target creature or player.
, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target.
, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target.
Nuclear hell in one convenient package.
Equipped creature is Legendary and gets +1/+1 for each creature you control that shares a creature type with it.
Each creature you control that shares a creature type with the equipped creature gets +2/+2.
Equip
Each creature you control that shares a creature type with the equipped creature gets +2/+2.
Equip
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
Trample, forestwalk
, : Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library.
, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player.
, : Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library.
, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player.
3/8
Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield.
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield.
When everyone is using magic, sometimes your enemies just don't expect you to show up in a normal vehicle.
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
: Tap target creature.
: Tap target creature.
"If they can't see us, they can't fight us. At least, that's the concept."
1/3
When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
It's a time bomb of sorts.
Equipped creature has deathtouch and lifelink.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power.
Equip- Sacrifice a creature.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power.
Equip- Sacrifice a creature.
, : Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature.
Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
When Cleansing Missile enters the battlefield, destroy target artifact or enchantment.
, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments.
, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments.
Flash (You may cast this spell anytime you could cast an instant.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank.
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank.
5/5
Corpse Processor enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand.
: Add to your mana pool.
, , Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand.
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
Cranial Scanner enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
: Add to your mana pool.
, , Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
Defender, reach
: Destroy target attacking creature with flying.
: Destroy target attacking creature with flying.
A thousand guns, each one an eye watching the lines for enemies.
0/8
Defender
A few cases a day keeps the enemy at bay.
3/2
Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases.
Vigilance
: Target creature attacks this turn if able.
: Prevent all combat damage that target creature would deal this turn.
: Target creature attacks this turn if able.
: Prevent all combat damage that target creature would deal this turn.
It lures soldiers to their deaths like moths to light.
2/5
Equipped creature has menace.
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip
Haste
: Flameburst Brawler deals 1 damage to target player.
: Flameburst Brawler deals 1 damage to target player.
It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body.
1/1
Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
Fog Machine enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
: Add to your mana pool.
, , Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
Defender
"Why is this even here?"
—graffiti on the Berlin Wall
—graffiti on the Berlin Wall
1/6
When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
Ghost Engine can't be blocked.
: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled.
: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled.
2/2
Flying
: Ghostcloak Scouter gains hexproof until end of turn.
: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
: Ghostcloak Scouter gains hexproof until end of turn.
: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
2/2
At the beginning of your pre-combat main phase, add to your mana pool.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead.
The most beautiful gems cause the bloodiest conflicts.
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Vigilance
You have no maximum hand size.
When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand.
Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand.
You have no maximum hand size.
When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand.
Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand.
6/6
When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card.
A symbol of both knowledge and protection.
1/2
Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
: Lightweight Glider gains flying until end of turn.
: Lightweight Glider gains flying until end of turn.
2/1
Loot Runner can't block, and attacks each turn if able.
Loot Runner must be blocked each turn if able.
Loot Runner can't be blocked by less than three creatures.
Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner.
Loot Runner must be blocked each turn if able.
Loot Runner can't be blocked by less than three creatures.
Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner.
1/3
Salvage – When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule.
, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead.
, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead.
: Add one mana of any color to your mana pool.
Shortly after the mana surge, unusual formations appeared throughout the landscape. People swarmed to them to discover their secrets.
Illus. Final Fantasy XV
: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery.
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip
Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead.
, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead.
Memento Transreliquat has all activated abilities of exiled artifact cards you own.
: Return Memento Transreliquat from your graveyard to your hand.
: Return Memento Transreliquat from your graveyard to your hand.
2/2
Vigilance, lifelink
, , Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn.
, , Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn.
, , Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn.
, , Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn.
1/4
Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
: Mounted Saw gets first strike until end of turn.
: Mounted Saw gets first strike until end of turn.
4/1
Whenever a creature with a napalm counter on it is dealt damage, remove the napalm counter and Napalm Reaper deals 2 damage to it.
: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
, : Deal 1 damage to each other creature.
: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
, : Deal 1 damage to each other creature.
5/3
When Necrogenesis Missile enters the battlefield, you may destroy target creature.
, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control.
, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control.
Death is just the beginning.
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.
: Nitro Kart gains haste until end of turn.
2/1
Deathtouch
: Target creature gets -1/-1 until end of turn.
: Target creature gets -1/-1 until end of turn.
The ruin of war poisons more than just the land.
2/2
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
: Nuclear Submarine is unblockable until end of turn.
: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
Equipped creature gets +2/+0 and has haste and flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Not all inventions are created for merely practical purposes.
Illus. digitaljournal.com
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
"It is weapons like these that make people question the purpose of war."
, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card.
, , Sacrifice Radiant Manabead: Draw a card.
After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
Salvage – When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule.
, Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead.
, Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead.
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand.
2/2
Cards cannot be exiled from graveyards.
Scrapyard Construct gets +1/+1 for each artifact card in your graveyard.
Scrapyard Construct gets +1/+1 for each artifact card in your graveyard.
1/1
: Each player puts the top four cards of his or her library into his or her graveyard.
The ears of all who hear it bleed memories and hopes.
At the beginning of your upkeep, you may discard Seeker's Bauble.
When Seeker's Bauble is exiled from your graveyard, you may draw a card.
When Seeker's Bauble is exiled from your graveyard, you may draw a card.
Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player.
"Don't worry, they'll surrender once they run out of ammunition."
-General Schultz, last words
-General Schultz, last words
2/2
When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
, , Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card.
"They can't fight if they can't see."
Defender
: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
, : Destroy target creature with an aim counter on it.
: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
, : Destroy target creature with an aim counter on it.
0/4
Flying
When Splinter Engine dies, create X 1/1 colorless Thopter creature tokens with flying, when X is its power.
, Exile an artifact card from your graveyard: Put a +1/+1 counter on Splinter Engine.
When Splinter Engine dies, create X 1/1 colorless Thopter creature tokens with flying, when X is its power.
, Exile an artifact card from your graveyard: Put a +1/+1 counter on Splinter Engine.
4/4
Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library.
You may look at the top card of each opponent's library.
"Beep. Beep. Beep."
-Sputnik I
-Sputnik I
1/1
Trample
At the beginning of each upkeep, remove a charge counter from Steel Harvester or sacrifice it.
Sacrifice an artifact: Put a charge counter on Steel Harvester.
At the beginning of each upkeep, remove a charge counter from Steel Harvester or sacrifice it.
Sacrifice an artifact: Put a charge counter on Steel Harvester.
7/7
Trample
Sacrifice an artifact: Steel-Crusher Colossus gains hexproof until end of turn.
Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library.
Exile ten artifact cards from your graveyard: Return Steel-Crusher Colossus from your graveyard to the battlefield tapped.
Sacrifice an artifact: Steel-Crusher Colossus gains hexproof until end of turn.
Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library.
Exile ten artifact cards from your graveyard: Return Steel-Crusher Colossus from your graveyard to the battlefield tapped.
10/10
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
Its creator animated it by writing a magical word on its forehead. In theory, the golem could be de-animated by erasing the word... If it ever let anyone get close enough.
Illus. Veli Nystrom
4/4
Flying
: Draw a card.
: Draw a card.
The tides of war favor the well-informed.
3/2
, , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player.
"Incoming!"
Illus. IES System Inc.
: Put a muster counter on Terra Cotta Army.
, : Put X 2/2 colorless Golem Soldier artifact creature tokens into play, where X is the number of muster counters on Terra Cotta Army.
, : Put X 2/2 colorless Golem Soldier artifact creature tokens into play, where X is the number of muster counters on Terra Cotta Army.
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
The photograph is of a distinctly foreign location, yet the image always seems familiar.
Pay 2 gold: Draw a card.
Food, snacks, and gadgets to fulfill your every need.
When Victory Missile enters the battlefield, put a 1/1 white Soldier creature token into play.
, Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play.
, Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play.
When Welder's Assistant enters the battlefield, put the top five cards of your library into your graveyard.
, , Sacrifice Welder's Assistant: Return target noncreature artifact from your graveyard to the battlefield.
, , Sacrifice Welder's Assistant: Return target noncreature artifact from your graveyard to the battlefield.
1/2
: Add to your mana pool one mana of any type that lands you control could not produce.
"After months of study, I can only understand one thing about this artifact: it doesn't like anyone very much."
-unnamed scholar
-unnamed scholar
Illus. Andy Paciorek
Salvage – When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule.
, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead.
, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead.
Death Valley enters the battlefield tapped.
: Add or to your mana pool.
, , Sacrifice Death Valley: Target player loses 4 life.
: Add or to your mana pool.
, , Sacrifice Death Valley: Target player loses 4 life.
Illus. baycitizen.org
: Add to your mana pool.
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
It's a place where you can sell all your trash and trinkets. Just don't expect to get a good deal.
Ross Ice Shelf enters the battlefield tapped.
: Add or to your mana pool.
, , Sacrifice Ross Ice Shelf: Tap up to two target creatures. Those creatures don't untap during their controllers' next untap step.
: Add or to your mana pool.
, , Sacrifice Ross Ice Shelf: Tap up to two target creatures. Those creatures don't untap during their controllers' next untap step.
Sargasso Sea enters the battlefield tapped.
: Add or to your mana pool.
, , Sacrifice Sargasso Sea: Tap target creature. It gets -3/-3 until end of turn.
: Add or to your mana pool.
, , Sacrifice Sargasso Sea: Tap target creature. It gets -3/-3 until end of turn.
Serengeti Fields enters the battlefield tapped.
: Add or to your mana pool.
, , Sacrifice Serengeti Fields: Target player gains 8 life.
: Add or to your mana pool.
, , Sacrifice Serengeti Fields: Target player gains 8 life.
Yellowstone National Park enters the battlefield tapped.
: Add or to your mana pool.
, , Sacrifice Yellowstone National Park: Target creature gets +4/+2 and trample until end of turn.
: Add or to your mana pool.
, , Sacrifice Yellowstone National Park: Target creature gets +4/+2 and trample until end of turn.
Show frames: W U B R G M A L
Show rarities: C U R M B
Or view by sections
Flash