CardName: Ambush Squadron Cost: {4}{W} Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flash Flavour Text: They strike and retreat with expert precision, leaving only the corpses to testify to their deeds. Set/Rarity: Armageddon Common CardName: Angel of Salvation Cost: {4}{W}{W} Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Flash Flying When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Angelwing Charge Cost: {3}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +2/+2, flying and vigilance until end of turn. Flavour Text: The soldiers took to the skies, and the enemy lines broke. Set/Rarity: Armageddon Uncommon CardName: Arctic Sharpshooter Cost: {1}{W} Type: Creature - Human Archer Pow/Tgh: 0/2 Rules Text: Creatures with hexproof can be targeted as though they didn't have hexproof. Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature. Flavour Text: "We're safe now. No one could possibly shoot us through this storm." -General Lockwood, last words Set/Rarity: Armageddon Rare CardName: Army Wardmage Cost: {W} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {3}, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn. Flavour Text: "I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen." Set/Rarity: Armageddon Common CardName: Arrest Warrant Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As an additional cost to cast Arrest Warrant, tap two untapped creatures you control. Enchanted creature can't attack or block, and its activated abilities can't be activated. Flavour Text: Set/Rarity: Armageddon Common CardName: Augmented Cadet Cost: {1}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Flavour Text: While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace. Set/Rarity: Armageddon Common CardName: Avenger of the Meek Cost: {4}{W}{W}{W} Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Convoke Flying When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater. Flavour Text: "Blessed are the meek: for they shall inherit the earth." -Matthew 5:5 Set/Rarity: Armageddon Rare CardName: Banish to Nowhere Cost: {W}{W} Type: Instant Pow/Tgh: / Rules Text: Exile target creature. Its controller draws a card. Flavour Text: "You are not welcome in my world." Set/Rarity: Armageddon Common CardName: Coordinated Takedown Cost: {0} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control. Exile target creature. Flavour Text: The ability to intertwine magical spells together becomes awe-inspiring in the hands of coordinated teams. Set/Rarity: Armageddon Rare CardName: Courier Hawk Cost: {1}{W} Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying, vigilance Flavour Text: Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful. Set/Rarity: Armageddon Common CardName: Defensive Ward Cost: {1}{w} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn. Flavour Text: On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude. Set/Rarity: Armageddon Common CardName: Emergency Recruitment Cost: {3}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put three 1/1 white Human Soldier creature tokens into play. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Flashbang Cost: {2}{W} Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. Draw a card. Flavour Text: A loud noise and a blinding light, then nothing, until the cries of the dying can be heard. Set/Rarity: Armageddon Common CardName: Hypervigilance Cost: {W}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever one or more creatures attacks, you may untap up to X creatures you control, where X is the number of attacking creatures. Flavour Text: War wounds more than just the body. Set/Rarity: Armageddon Rare CardName: Lethal Exclusion Cost: {3}{W}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.) Flavour Text: "Everyone in this land has the right to freedom of speech and conscience... so long as their beliefs fall within certain boundaries." Set/Rarity: Armageddon Rare CardName: Militia Reserves Cost: {2}{W} Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token. Flavour Text: Set/Rarity: Armageddon Common CardName: Mortar Squad Cost: {1}{W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {W}, {T}: Mortar Squad deals 1 damage to target attacking or blocking creature. Flavour Text: Nothing ruins your day more than getting nailed in the head with a mortar. Set/Rarity: Armageddon Uncommon CardName: Novice Lieutenant Cost: {W}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Other Soldiers you control get +1/+1. Flavour Text: Despite his semblance of leadership, he merely follows orders from above. Set/Rarity: Armageddon Uncommon CardName: Peregrine Falcon Cost: {3}{W}{W}{W} Type: Creature - Bird Pow/Tgh: 3/2 Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying, first strike Flavour Text: Set/Rarity: Armageddon Common CardName: Semper Fidelis Cost: {2}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Soldier creatures you control get +1/+1 and have vigilance. You can't lose control of Soldier creatures you own. Flavour Text: Set/Rarity: Armageddon Rare CardName: Seraph of Judgment Cost: {3}{W}{W} Type: Creature - Angel Pow/Tgh: 2/5 Rules Text: Flying, vigilance When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one. Flavour Text: Blood-stained hands wither under his righteous gaze. Set/Rarity: Armageddon Mythic CardName: Soviet Army Captain Cost: {2}{W}{W} Type: Creature - Human Soldier Pow/Tgh: */* Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Soviet Army Captain's power and toughness are each equal to the number of creatures you control. Flavour Text: Strengthened by the spirit of his comrades. Set/Rarity: Armageddon Uncommon CardName: Soviet Army Recruiter Cost: {2}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: {2}, {T}: Put a 1/1 white Soldier creature token into play. Flavour Text: He walks the city streets, sending men off to meet their heroic deaths. Set/Rarity: Armageddon Common CardName: Stand at Attention Cost: {W} Type: Sorcery Pow/Tgh: / Rules Text: Untap all creatures you control. Draw a card. Flavour Text: "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons." Set/Rarity: Armageddon Common CardName: United We Stand Cost: {3}{W}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When United We Stand enters the battlefield, draw a card. Enchanted creature gets +1/+1 for each creature you control. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Village Militia Cost: {3}{W} Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance Flavour Text: Set/Rarity: Armageddon Common CardName: Absolute Zero Cost: {X}{U} Type: Instant Pow/Tgh: / Rules Text: Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Bribe Cost: {2}{U}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.) You control enchanted creature. Flavour Text: Set/Rarity: Armageddon Rare CardName: Cityscape Streetmage Cost: {1}{U} Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: *Salvage* - When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand. Flavour Text: "The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up." Set/Rarity: Armageddon Common CardName: Corporate Manager Cost: {2}{U} Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, you may gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Even as the world fell into total war, the basic functions of civilization still ran ceaselessly. Set/Rarity: Armageddon Uncommon CardName: Delirium Fiend Cost: {2}{U}{U} Type: Creature - Illusion Horror Pow/Tgh: 4/3 Rules Text: Flying At the beginning of your upkeep, put the top five cards of your library into your graveyard. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Halt Order Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target artifact spell. Draw a card. Flavour Text: "I regret to inform you that the funding for your project has been cut." Set/Rarity: Armageddon Common CardName: Industrial Espionage Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Infused Cloud Cost: {2}{U}{U} Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flying Whenever Infused Cloud is blocked, return it to its owner's hand. Flavour Text: After mages realized that almost anything could be infused with mana, many strange creations ensued. Set/Rarity: Armageddon Common CardName: Intentional Carelessness Cost: {U} Type: Instant Pow/Tgh: / Rules Text: If you control a gold counter, you may tap target creature. Draw a card. Flavour Text: Just take the money and pretend we never met. Set/Rarity: Armageddon Common CardName: Killer Whale Cost: {3}{U}{U} Type: Creature - Whale Pow/Tgh: 3/5 Rules Text: {U}: Killer Whale gains flying until end of turn. Flavour Text: It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons. Set/Rarity: Armageddon Common CardName: Learn Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Target player draws two cards. Flavour Text: "Why bother with schools if we can put knowledge directly into students' minds?" Set/Rarity: Armageddon Common CardName: Leviathan of the Seven Seas Cost: {5}{U}{U} Type: Creature - Leviathan Pow/Tgh: 7/7 Rules Text: Trample All lands are islands in addition to their other subtypes. Whenever Leviathan of the Seven Seas enters the battlefield or attacks, tap up to seven target creatures. Any player may pay {U}{U}{U}{U}{U}{U}{U} to prevent this ability. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Memory Elemental Cost: {2}{U}{U} Type: Creature - Elemental Pow/Tgh: */* Rules Text: Memory Elemental's power and toughness are each equal to the number of cards in your graveyard. Flavour Text: An incarnation made of each forgotten thought. Set/Rarity: Armageddon Rare CardName: Mind Mining Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.) Draw a card. Flavour Text: Set/Rarity: Armageddon Common CardName: Polar Bear Cost: {2}{U} Type: Creature - Bear Pow/Tgh: 2/3 Rules Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Flavour Text: He's larger than the average bear. Set/Rarity: Armageddon Common CardName: Scrapyard Reclamation Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: "You'd be surprised what perfectly good stuff people throw away." Set/Rarity: Armageddon Common CardName: Stock Broker Cost: {U} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: {T}, Pay 1 life: Draw a card, then discard a card. Flavour Text: "What I sell is neither material goods nor professional services; I sell possibility." Set/Rarity: Armageddon Uncommon CardName: Surveillance Pigeon Cost: {1}{U} Type: Creature - Bird Scout Pow/Tgh: 1/1 Rules Text: Flying *Salvage* - When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. Flavour Text: Set/Rarity: Armageddon Common CardName: Telekinetic Manipulation Cost: {1}{U}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature doesn't untap during its controller's untap step. {U}: Untap enchanted creature. Flavour Text: Set/Rarity: Armageddon Common CardName: Temporary Setback Cost: {2}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Put target permanent into its owner's library third from the top. Flavour Text: "Well, boss, the project was progressing on schedule until..." Set/Rarity: Armageddon Common CardName: The House Committee Cost: {2}{U}{U} Type: Legendary Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: When The House Committee enters the battlefield, tap a creature an opponent controls. That creature can't untap as long as The House Committee remains on the battlefield. {1}{U}: Exile The House Committee, then return it to the battlefield under your control. Flavour Text: Set/Rarity: Armageddon Rare CardName: Treasure from Trash Cost: {3}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: When Treasure from Trash enters the battlefield, you may search your library for up to five artifact cards and put them into your graveyard. If you do, shuffle your library. At the beginning of your upkeep, return an artifact card from your graveyard to your hand. Flavour Text: Set/Rarity: Armageddon Rare CardName: U.S. Spec Ops Corps Cost: {4}{U}{U} Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Hexproof When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library. Flavour Text: Within weeks of the Awakening, the U.S. military had already developed a program to advantage of the new possibilities. Set/Rarity: Armageddon Uncommon CardName: Voltaic Disruption Cost: {X}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Voltaic Disruption costs {1} less to cast for each artifact you control. Counter target spell unless its controller pays X. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Wall of Thoughts Cost: {1}{U} Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. Flavour Text: Would you trade a piece of your mind for peace of mind? Set/Rarity: Armageddon Common CardName: Waste Repurposing Cost: {3}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you sacrifice an artifact, you draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Everything can be recycled to contribute to the war effort, no matter how seemingly useless it may be. Set/Rarity: Armageddon Rare CardName: Ætherpulse Cost: {X}{U}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Return X target nonland permanents to their owner's hands. If X is 5 or greater you may instead return all nonland permanents each opponent controls to their owner's hands. Flavour Text: Despite being incapable of killing anyone, the Ætherpulse was one of the most feared spells of the era. Set/Rarity: Armageddon Rare CardName: Back Alley Hitman Cost: {2}{B}{B}{B} Type: Creature - Human Rogue Pow/Tgh: 5/3 Rules Text: Menace Whenever Back Alley Hitman deals combat damage to a player, you gain 3 gold. {X}, {T}, Pay X life: Destroy target creature with a converted mana cost of X or less. Flavour Text: Set/Rarity: Armageddon Rare CardName: Back Alley Pickpocket Cost: {B} Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Checking that your valuables are safe will only make them easier for him to steal. Set/Rarity: Armageddon Common CardName: Back Alley Thug Cost: {1}{B}{B} Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Menace (This creature can't be blocked except by two or more creatures.) Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Black Moth Cost: {4}{B}{B} Type: Creature - Insect Pow/Tgh: 4/4 Rules Text: Flying {B}{B}{B}, {T}, Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. Flavour Text: "It's not safe to go out these days. The streets and the skies are filled with death." -Chicago resident, in a interview Set/Rarity: Armageddon Rare CardName: Cityscape Night-Riders Cost: {5}{B} Type: Creature - Spirit Knight Pow/Tgh: 4/4 Rules Text: Flying, menace Flavour Text: Shutter the windows. Bar the doors. Whatever you do, don't go outside. Set/Rarity: Armageddon Uncommon CardName: Death Wind Cost: {X}{B} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -X/-X until end of turn. Flavour Text: Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement. Set/Rarity: Armageddon Common CardName: Deathbringer Crow Cost: {1}{B} Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it. Flavour Text: Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge. Set/Rarity: Armageddon Common CardName: Gas Spray Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Creatures opponents control get -0/-1 until end of turn. Flavour Text: In war, death often comes with the firing of a weapon, or an explosion. Few soldiers expect it to come quietly. Set/Rarity: Armageddon Uncommon CardName: Greed's Reward Cost: {2}{B}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you gain 2 gold. (Gold can be paid in place of life or generic mana.) {X}{X}{B}, Sacrifice Greed's Reward: Each opponent loses X life. Flavour Text: "Money is power." -English saying Set/Rarity: Armageddon Rare CardName: Head Bash Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Choose one - Target player discards three cards; or target player loses 5 life. Flavour Text: In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable. Set/Rarity: Armageddon Uncommon CardName: Hired Thugs Cost: {3}{B} Type: Creature - Human Rogue Pow/Tgh: 5/5 Rules Text: As an additional cost to cast Hired Thugs pay 3 life or {3}. Hired Thugs can't block. Flavour Text: In the bad parts of the city, literally anything can be bought for a price. Set/Rarity: Armageddon Common CardName: Insurgent Ransacker Cost: {1}{B} Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Everything is fuel for the cause. Set/Rarity: Armageddon Common CardName: Jonas Bishop Cost: {2}{B}{B} Type: Planeswalker - Jonas Pow/Tgh: /4 Rules Text: [+2] Target player loses 2 life unless they sacrifice a creature. [-2] Destroy target creature with converted mana cost 2 or less. You gain 2 life. [-8] Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control." Flavour Text: Set/Rarity: Armageddon Mythic CardName: Knifepoint Mugger Cost: {2}{B} Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature. {6}{B}: Return Knifepoint Mugger to its owner's hand. Flavour Text: You can pay one of two ways: cash or blood. Set/Rarity: Armageddon Common CardName: Krevin's Assistant Cost: {2}{B}{B} Type: Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: {1}, {T}, Sacrifice a Human: Draw a card. Flavour Text: "Don't worry, this won't hurt you at all. To be exactly precise, whatever is left by the time the painful part begins shouldn't really be 'you' anymore." Set/Rarity: Armageddon Uncommon CardName: Malicious Ghost Cost: {3}{B}{B} Type: Creature - Spirit Pow/Tgh: 3/2 Rules Text: Flying, lifelink Flavour Text: The dark alleyways of the city are home to things other than just thieves and thugs. Set/Rarity: Armageddon Common CardName: Neurotoxin Blast Cost: {6}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Target opponent discards his or her hand. That opponent loses 1 life for each card less than 8 discarded this way. Target creature that opponent controls gets -X/-X until end of turn, where X is the total converted mana cost of cards discarded this way. Flavour Text: Set/Rarity: Armageddon Rare CardName: Nightsail Hunter Cost: {3}{B}{B} Type: Creature - Beast Horror Pow/Tgh: 4/4 Rules Text: Sacrifice a Human: Nightsail Hunter gains flying until end of turn. Flavour Text: Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes. Set/Rarity: Armageddon Common CardName: Oil Baron Cost: {1}{B}{B} Type: Creature - Human Pow/Tgh: 0/1 Rules Text: When Oil Baron enters the battlefield, target land loses all abilities and becomes an Oil-Well with "{T}: Add {1} to your mana pool. You lose 2 life." You gain 2 gold. Flavour Text: "That little tribe isn't important. We need that oil." Set/Rarity: Armageddon Rare CardName: Psychopathic Slasher Cost: {2}{B}{B} Type: Creature - Human Horror Pow/Tgh: 6/4 Rules Text: When Psychopathic Slasher enters the battlefield, you may have target opponent gain control of it. At the beginning of your upkeep, sacrifice another creature. If you can't, Psychopathic Slasher deals 6 damage to you. Menace, haste Flavour Text: Set/Rarity: Armageddon Rare CardName: Public Execution Cost: {5}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. Flavour Text: "This is the fate of those who would dare betray our great nation." Set/Rarity: Armageddon Uncommon CardName: Rob at Gunpoint Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: "You can get much farther with a kind word and a gun than you can with a kind word alone." -Al Capone Set/Rarity: Armageddon Common CardName: Sewer Caiman Cost: {5}{B}{B} Type: Creature - Crocodile Mutant Pow/Tgh: 8/6 Rules Text: When Sewer Caiman enters the battlefield, sacrifice a land. Flavour Text: And you thought it was just an urban myth. Set/Rarity: Armageddon Common CardName: Shade of Avarice Cost: {1}{B} Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: {B}, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn. Flavour Text: What is mana but possibility, to be shaped into an idea given form? Set/Rarity: Armageddon Common CardName: Siphon Strike Cost: {B} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+1 and gains lifelink until end of turn. Flavour Text: Originally invented through medicinal magic research, it was quickly banned due to ethical problems. Set/Rarity: Armageddon Common CardName: Sniper Shot Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Despite what they say about the value of human life being priceless, a price gets put on it all the time. Set/Rarity: Armageddon Common CardName: War Profiteer Cost: {2}{B} Type: Creature - Human Rogue Pow/Tgh: 2/3 Rules Text: Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: Another death, another dollar. Set/Rarity: Armageddon Uncommon CardName: Angry Vandal Cost: {2}{R} Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Haste When Angry Vandal enters the battlefield, you may destroy target artifact. Flavour Text: Times of oppression create feelings of rebellion. Set/Rarity: Armageddon Common CardName: Apostle of Flame Cost: {1}{R}{R}{R} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {R}: Creatures you control get +1/+0 until end of turn. {1}{R}, {T}, Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature. Flavour Text: Set/Rarity: Armageddon Rare CardName: Ashgut Behemoth Cost: {2}{R}{R}{R} Type: Creature - Elemental Pow/Tgh: -2/10 Rules Text: Double strike {R}: Ashgut Behemoth gets +1/-1 until end of turn. {1}{R}, {T}: Ashgut Behemoth deals damage equal to its power to target creature or player. (If a creature would deal negative damage, it deals 0 damage instead.) Flavour Text: Set/Rarity: Armageddon Rare CardName: Careless Perusal Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Target player draws two cards, then discards one at random. Flavour Text: As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much. Set/Rarity: Armageddon Common CardName: Death Ray Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Death Ray deals 5 damage to target creature. Flavour Text: "Who needs physics when you have magic?" Set/Rarity: Armageddon Uncommon CardName: Demolish Cost: {3}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or land. Flavour Text: Two months to build, half a second to destroy. Set/Rarity: Armageddon Common CardName: Electrical Burst Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: *Salvage* - As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard. Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. Flavour Text: "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate." Set/Rarity: Armageddon Common CardName: Explosive Inspiration Cost: {X}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top X cards of your library. Any player may have Explosive Inspiration deal damage to him or her equal to the total converted mana cost of the revealed cards. If no player does, put those cards into your hand. Flavour Text: Set/Rarity: Armageddon Rare CardName: Factory Burning Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Factory Burning, sacrifice a land. Put three 1/1 white Human Soldier creature tokens into play. Flavour Text: As bad as being a soldier might be, it's still better than being unemployed. Set/Rarity: Armageddon Common CardName: Fervent Recruits Cost: {3}{R} Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Haste Fervent Recruits attacks each turn if able. Flavour Text: They don't know what they're fighting for. They don't care. Set/Rarity: Armageddon Common CardName: Firewing Captain Cost: {4}{R}{R}{R} Type: Creature - Dragon Pow/Tgh: 5/4 Rules Text: Convoke Flying Attacking creatures you control get +1/+0 until end of turn. Whenever Firewing Captain attacks, you may pay {X}{R}. If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control. Flavour Text: Set/Rarity: Armageddon Rare CardName: Flame Boar Cost: {1}{R}{R} Type: Creature - Boar Pow/Tgh: 3/3 Rules Text: Haste Flavour Text: A creature as unpredictable as it is deadly. Set/Rarity: Armageddon Common CardName: Flamedancer Apprentice Cost: {1}{R} Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: {R}: Flamedancer Apprentice gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Flamestrike Squadron Cost: {3}{R}{R} Type: Creature - Human Soldier Pow/Tgh: 3/5 Rules Text: Convoke Double strike Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage. Flavour Text: Set/Rarity: Armageddon Rare CardName: Flamethrower Regiment Cost: {2}{R}{R} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: First strike When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way. Flavour Text: "We need more fuel!" "Let's dismantle that tank over there." Set/Rarity: Armageddon Uncommon CardName: Frontline Charger Cost: {R} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it. Flavour Text: It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way. Set/Rarity: Armageddon Common CardName: Inferno Breath Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 and gains first strike until end of turn. Flavour Text: "Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell." Set/Rarity: Armageddon Common CardName: Performance Flamedancer Cost: {1}{R}{R} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {R}: Performance Flamedancer gets +1/+0 until end of turn. Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery. Flavour Text: The best death a flamedancer can hope for is to go out in a blaze of glory. Set/Rarity: Armageddon Uncommon CardName: Rambling Scrapmelter Cost: {3}{R}{R} Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: *Salvage* - When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Reload Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Discard your hand, then draw cards equal to the number of cards you discarded plus one. Flavour Text: Technically speaking, it's not wasteful if you were never going to use it in the first place. Set/Rarity: Armageddon Uncommon CardName: Riot Initiator Cost: {1}{R} Type: Creature - Human Rebel Pow/Tgh: 1/1 Rules Text: Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn. Flavour Text: The worst thing a government can do during a war is be forced to fight its own people. Set/Rarity: Armageddon Common CardName: Scorched Earth Cost: {1}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Players can't gain life. Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player. Flavour Text: Set/Rarity: Armageddon Rare CardName: Scorched Earth Squadron Cost: {3}{R}{R} Type: Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Seeing Red Cost: {2}{R} Type: Instant Pow/Tgh: / Rules Text: Target creature an opponent controls deals damage equal to its power to another target creature. Flavour Text: "I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer. Set/Rarity: Armageddon Common CardName: Shrapnel Spray Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Shrapnel Spray, sacrifice an artifact. Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Soviet Army Militia Cost: {1}{R} Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking. Flavour Text: Although the Americans had superior technology and magic, the Soviets won the battle for West Berlin with sheer numbers. Set/Rarity: Armageddon Uncommon CardName: Thunderbird Cost: {3}{R}{R}{R} Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying, haste Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player. {R}, {T}: Thunderbird deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Animated Oak Cost: {4}{G}{G}{G} Type: Creature - Treefolk Warrior Pow/Tgh: 5/5 Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample Flavour Text: "Um, sir, we're having a bit of a problem here..." -unnamed logger Set/Rarity: Armageddon Common CardName: Backwoods Trailblazer Cost: {1}{G}{G} Type: Creature - Human Scout Pow/Tgh: 2/3 Rules Text: When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it. Flavour Text: Even in the wilderness near the cities, there are places unspoiled by humanity still waiting to be explored. Set/Rarity: Armageddon Common CardName: Chromatic Visionary Cost: {1}{G} Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: *Salvage* - when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary. {T}: Add {G} to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Dismantling Vines Cost: {3}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Destroy target noncreature permanent. Flavour Text: "In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet." Set/Rarity: Armageddon Common CardName: Focused Strength Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Forest Sasquatch Cost: {3}{G}{G} Type: Creature - Yeti Pow/Tgh: 4/4 Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.) Flavour Text: No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence. Set/Rarity: Armageddon Common CardName: Heart of the Forest Cost: {4}{G}{G}{G} Type: Creature - Spirit Pow/Tgh: 6/6 Rules Text: Convoke Reach Whenever a creature attacks you or a planeswalker you control, you may have target land you control become a 4/4 green Treefolk creature, in addition to its other types and colors, until end of turn. When Heart of the Forest dies, destroy all nonland, noncreature permanents. Flavour Text: Set/Rarity: Armageddon Rare CardName: Leyline Guardian Cost: {1}{G} Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn. Flavour Text: It's never necessary to outrun a bear; you just need to be able to outrun your friend. Set/Rarity: Armageddon Common CardName: Lifeforce Shaman Cost: {1}{G} Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn. Flavour Text: While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known. Set/Rarity: Armageddon Common CardName: Nature's Reclamation Cost: {1}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact. You may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library. Flavour Text: Terra Nova insurgents bombed the American embassy in London. A hundred trees grew up to replace it the next day. Set/Rarity: Armageddon Common CardName: Pack of Bears Cost: {5}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put three 2/2 green Bear creature tokens onto the battlefield. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Plummet Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with flying. Flavour Text: "Looks like we just ran into some turbulence. Shouldn't be an issue." -unnamed pilot, last words Set/Rarity: Armageddon Common CardName: Poison Dart Frog Cost: {G} Type: Creature - Frog Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: Never underestimate the power of something seemingly harmless. Set/Rarity: Armageddon Common CardName: Quillslinger Porcupine Cost: {2}{G} Type: Creature - Beast Pow/Tgh: 1/3 Rules Text: Reach {T}: Quillslinger Porcupine deals 1 damage to target creature with flying. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Scrapheap Armorer Cost: {2}{G} Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: *Salvage* - When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature. Flavour Text: Let nothing go to waste. Set/Rarity: Armageddon Common CardName: Snaring Roots Cost: {G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact Enchanted artifact doesn't untap during its controller's untap step. Flavour Text: "Is that a tank embedded in that tree?" Set/Rarity: Armageddon Uncommon CardName: Spidersilk Strike Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 and gains reach until end of turn. Draw a card. Flavour Text: Flying steel is no match for flying spider silk. Set/Rarity: Armageddon Common CardName: Strangler Kudzu Cost: {1}{G}{G} Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: Whenever a land enters the battlefield under your control, put a +1/+1 counter on Strangler Kudzu if it's a creature. {1}{G}: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu loses all types and becomes an Enchantment - Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature. Flavour Text: Set/Rarity: Armageddon Rare CardName: Sudden Takedown Cost: {2}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.) Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Terra Nova Enforcers Cost: {2}{G} Type: Creature - Human Rebel Pow/Tgh: 2/2 Rules Text: When Terra Nova Enforcers enters the battlefield, choose one: • Destroy target artifact. • Create a 1/1 green Hound creature token. Flavour Text: "We are Terra Nova and our goal is simple: to dismantle civilization so that this Earth could return to the way it once was." Set/Rarity: Armageddon Uncommon CardName: Terra Nova Insurgents Cost: {2}{G}{G} Type: Creature - Human Rebel Pow/Tgh: 3/3 Rules Text: When Terra Nova Insurgents enters the battlefield, you may pay {X}. If you do, destroy up to X target artifacts. Flavour Text: "Destroy, cleanse, purify." -Terra Nova chant Set/Rarity: Armageddon Rare CardName: Trash Golem Cost: {2}{G}{G} Type: Artifact Creature - Golem Pow/Tgh: 0/0 Rules Text: When Trash Golem enters the battlefield, exile all artifact cards in all graveyards and put a +1/+1 counter on Trash Golem for each card exiled this way. Trample Flavour Text: "Maybe the 'civilized' nations of this world will stop being so wasteful when they see their garbage return to destroy them." Set/Rarity: Armageddon Rare CardName: Tree of Life's Keeping Cost: {X}{G}{G}{G} Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Defender Tree of Life's Keeping enters the battlefield with X +1/+1 counters on it. Whenever damage would be dealt to you, instead that damage is dealt to Tree of Life's Keeping and you gain that much life. Flavour Text: Set/Rarity: Armageddon Rare CardName: Tropical Swarmqueen Cost: {5}{G}{G}{G} Type: Creature - Insect Pow/Tgh: 7/7 Rules Text: Convoke Trample Creature spells that you cast have convoke. Whenever you play a creature spell, put two 1/1 green Insect creature tokens into play. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Verdant Strength Cost: {3}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Each Forest you control has "{T}: Target creature gets +1/+1 until end of turn". If you control ten or more Forests, each creature you control has trample. Flavour Text: The emergence of the mana leylines gave rise to mystical powers unlike anything ever seen before. Set/Rarity: Armageddon Rare CardName: Wild Boar Cost: {3}{G} Type: Creature - Boar Pow/Tgh: 4/3 Rules Text: Trample Flavour Text: Don't provoke it, unless you want to find your guts splattered underneath its legs. Set/Rarity: Armageddon Uncommon CardName: Wildcaller Shaman Cost: {3}{G} Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play. Flavour Text: Set/Rarity: Armageddon Common CardName: Kaïthya, the Stormreader Cost: {W}{U} Type: Planeswalker - Kaithya Pow/Tgh: /2 Rules Text: [+1] Scry 1. Each opponent gains 2 life. [+1] Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card. [-7] Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Orbital Surveyor Cost: {5}{W}{U} Type: Creature - Eye Pow/Tgh: 5/5 Rules Text: Flying Orbital Surveyor can only block creatures with flying. Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1. {2}: Scry 1. Flavour Text: Set/Rarity: Armageddon Rare CardName: Trained Eagle Cost: {1}{W}{U} Type: Creature - Bird Soldier Pow/Tgh: 2/2 Rules Text: Flying, vigilance Flavour Text: It stands for freedom and courage in more ways than one. Set/Rarity: Armageddon Uncommon CardName: Smog Bank Cost: {U}{B} Type: Creature - Wall Pow/Tgh: 0/2 Rules Text: Defender, flying Prevent all combat damage that would be dealt to and dealt by Smog Bank. Whenever Smog Bank blocks a creature, that creature's controller loses 1 life. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Stock Exchange Cost: {2}{U}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you would gain gold, you gain twice as much gold instead. When Stock Exchange enters the battlefield, you gain 1 gold. Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold. Flavour Text: Set/Rarity: Armageddon Rare CardName: Deathwatch Team Cost: {1}{B}{R} Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: First strike Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life. Flavour Text: The name of the task force is morbidly accurate. Set/Rarity: Armageddon Uncommon CardName: Guilty by Suspicion Cost: {X}{1}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Guilty by Suspicion can't be countered. Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library. Flavour Text: "We just want names." Set/Rarity: Armageddon Rare CardName: Blazing Winds Cost: {1}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Choose one - • Blazing Winds deals 3 damage to each creature without flying. • Blazing Winds deals 3 damage to each creature with flying. Flavour Text: Set/Rarity: Armageddon Rare CardName: Terra Nova Hounds Cost: {1}{R}{G} Type: Creature - Hound Pow/Tgh: 3/3 Rules Text: Trample Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Giving Tree Cost: {1}{G}{W} Type: Creature - Plant Pow/Tgh: 2/4 Rules Text: Defender At the beginning of your upkeep, you gain 1 life. Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn. Flavour Text: It kept giving until there was nothing to give but itself, and then it gave that away too. Set/Rarity: Armageddon Uncommon CardName: Spirit-Bond Soulmender Cost: {8}{G}{W} Type: Creature - Spirit Cleric Pow/Tgh: 7/10 Rules Text: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, vigilance Whenever a creature you control becomes tapped, you gain 1 life. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Stonecarved Sentinel Cost: {1}{G}{W} Type: Artifact Creature - Golem Pow/Tgh: 0/4 Rules Text: Defender, trample Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power. {4}{G}{W}: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control. Flavour Text: Set/Rarity: Armageddon Rare CardName: Drain Strength Cost: {2}{W}{B} Type: Instant Pow/Tgh: / Rules Text: Target creature an opponent controls gets -X/-X, where X is the number of creatures you control. Each creature you control gets +1/+1 until end of turn. Flavour Text: The irony of being overpowered by the strength of their own war machines was lost on the fleeing attackers. Set/Rarity: Armageddon Rare CardName: Midnight Vigilante Cost: {1}{W}{B} Type: Creature - Human Rogue Pow/Tgh: 3/2 Rules Text: {W}{B}, Discard a card, {T}: Destroy target creature that dealt damage this turn. Flavour Text: He wanders the streets at night, aiming to improve the world by systematically murdering those he deems to be dangerous criminals, completely ignorant of the most dangerous one. Set/Rarity: Armageddon Uncommon CardName: The Wild Hunt Cost: {2}{W}{B}{B} Type: Legendary Creature - Spirit Soldier Pow/Tgh: 5/5 Rules Text: Flying, trample, haste Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1. Flavour Text: War is coming. Set/Rarity: Armageddon Mythic CardName: Necromantic Naturemage Cost: {2}{B}{G} Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: Exile a creature card from your graveyard: Necromantic Naturemage gets indestructible and deathtouch until end of turn. Flavour Text: "I don't understand why people think my work is twisted. The living thriving on the nutrients of the dead is simply part of the natural cycle." Set/Rarity: Armageddon Uncommon CardName: Organ Harvester Cost: {1}{B}{G} Type: Artifact Creature - Construct Horror Pow/Tgh: 3/3 Rules Text: Menace At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it. Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Armageddon Rare CardName: Animal Researcher Cost: {2}{G}{U} Type: Creature - Human Scientist Pow/Tgh: 2/2 Rules Text: Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card. Flavour Text: "The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world." Set/Rarity: Armageddon Uncommon CardName: Rabid Manaplasm Cost: {G}{U} Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature. Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power. Flavour Text: Set/Rarity: Armageddon Rare CardName: EMP Blast Cost: {2}{U}{R} Type: Instant Pow/Tgh: / Rules Text: Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn. Flavour Text: "Technology is weakness." -Sylvane, Terra Nova leader Set/Rarity: Armageddon Rare CardName: Roulette Cannon Cost: {2}{U}{R} Type: Artifact Creature - Construct Pow/Tgh: 2/4 Rules Text: Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If the discarded card was an artifact card, draw a card. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Battleground Marshal Cost: {2}{R}{W} Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Creatures you control get +1/+0 and have haste. Flavour Text: "For glory, for victory, for the motherland! Charge!” Set/Rarity: Armageddon Uncommon CardName: Mutually Assured Destruction Cost: {4}{R}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent. Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls. Flavour Text: Set/Rarity: Armageddon Rare CardName: AK-47 Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{1}, {T}: This creature deals 1 damage to target creature or player" and "whenever a creature is put into a graveyard from the battlefield, untap this creature." Equip {3} Flavour Text: Set/Rarity: Armageddon Rare CardName: Adapted Steamroller Cost: {6} Type: Artifact Creature - Vehicle Pow/Tgh: 4/4 Rules Text: *Salvage* - When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller. {G}: Adapted Steamroller gains trample until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Aircraft Prototype Cost: {4} Type: Artifact Creature - Vehicle Pow/Tgh: 2/3 Rules Text: Flying Flavour Text: Although rarely cost-efficient, the development of new designs is a necessity for any army. Set/Rarity: Armageddon Common CardName: Ammunition Cases Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Ammunition Cases enters the battlefield with three charge counters on it. {1}, {T}, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn. When the last charge counter is removed, sacrifice Ammunition Cases. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Amplification Array Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it. Flavour Text: Placed strategically behind the eastern front, the arrays and their attending reserves were originally meant to be the last line of defense. Set/Rarity: Armageddon Rare CardName: Android Apothecary Cost: {1} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control. Flavour Text: Set/Rarity: Armageddon Common CardName: Armageddon Missile Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: When Armageddon Missile enters the battlefield, it deals 3 damage to target creature or player. {4}{R}{R}, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target. Flavour Text: Nuclear hell in one convenient package. Set/Rarity: Armageddon Mythic CardName: Armaments of the General Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature is Legendary and gets +1/+1 for each creature you control that shares a creature type with it. Each creature you control that shares a creature type with the equipped creature gets +2/+2. Equip {5} Flavour Text: Set/Rarity: Armageddon Rare CardName: Armored Car Cost: {3} Type: Artifact Creature - Vehicle Pow/Tgh: 2/2 Rules Text: Prevent all damage that would be dealt to Armored Car as long as it's attacking. Flavour Text: Built in the days before the mana surge, its once effective safeguards are now mostly obsolete. Set/Rarity: Armageddon Common CardName: Armored Pathrazer Cost: {6} Type: Artifact Creature - Vehicle Pow/Tgh: 3/8 Rules Text: Trample, forestwalk {1}{G}, {T}: Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library. {1}{R}, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Armageddon Rare CardName: Armored Personnel Carrier Cost: {5} Type: Artifact Creature - Vehicle Pow/Tgh: 3/3 Rules Text: Haste When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield. Flavour Text: When everyone is using magic, sometimes your enemies just don't expect you to show up in a normal vehicle. Set/Rarity: Armageddon Uncommon CardName: Blinding Construct Cost: {2} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: Vigilance (Attacking doesn't cause this creature to tap.) {2}{W}: Tap target creature. Flavour Text: "If they can't see us, they can't fight us. At least, that's the concept." Set/Rarity: Armageddon Uncommon CardName: Blue Rinse Missile Cost: {5} Type: Artifact Pow/Tgh: / Rules Text: When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand. {5}{U}{U}, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery. Flavour Text: It's a time bomb of sorts. Set/Rarity: Armageddon Mythic CardName: Broadaxe of the Executioner Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has deathtouch and lifelink. Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power. Equip- Sacrifice a creature. Flavour Text: Set/Rarity: Armageddon Rare CardName: Butterfly Wand Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature. Flavour Text: Set/Rarity: Armageddon Rare CardName: Chief of the Foundry Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 2/3 Rules Text: Other artifact creatures you control get +1/+1. Flavour Text: Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes. Set/Rarity: Armageddon Uncommon CardName: Cleansing Missile Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: When Cleansing Missile enters the battlefield, destroy target artifact or enchantment. {2}{G}{G}, Sacrifice Cleansing Missile: Choose one or both - destroy all artifacts, or destroy all enchantments. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Concealed Switchblade Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Flash (You may cast this spell anytime you could cast an instant.) When Concealed Switchblade enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Conqueror Tank Cost: {7} Type: Artifact Creature - Vehicle Pow/Tgh: 5/5 Rules Text: Trample *Salvage* - When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Corpse Processor Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Corpse Processor enters the battlefield tapped. {T}: Add {B} to your mana pool. {B}, {T}, Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Armageddon Common CardName: Corrosive Capsule Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: *Salvage* - When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule. {B}{B}, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Cranial Scanner Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Cranial Scanner enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}, Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Armageddon Common CardName: Defensive Battery Cost: {5} Type: Artifact Creature - Construct Pow/Tgh: 0/8 Rules Text: Defender, reach {3}{G}: Destroy target attacking creature with flying. Flavour Text: A thousand guns, each one an eye watching the lines for enemies. Set/Rarity: Armageddon Uncommon CardName: Defensive Turret Cost: {2} Type: Artifact Creature - Construct Pow/Tgh: 3/2 Rules Text: Defender Flavour Text: A few cases a day keeps the enemy at bay. Set/Rarity: Armageddon Common CardName: Dynamite Cases Cost: (3) Type: Artifact Pow/Tgh: / Rules Text: Dynamite Cases enters the battlefield with three charge counters on it. {2}, {T}, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player. When the last charge counter is removed, sacrifice Dynamite Cases. Flavour Text: Set/Rarity: Armageddon Rare CardName: Enchanting Beacon Cost: {4} Type: Artifact Creaure - Vehicle Pow/Tgh: 2/5 Rules Text: Vigilance {1}{U}: Target creature attacks this turn if able. {1}{W}: Prevent all combat damage that target creature would deal this turn. Flavour Text: It lures soldiers to their deaths like moths to light. Set/Rarity: Armageddon Rare CardName: Explosive Vest Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has menace. {2}, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature. Equip {1} Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Flameburst Brawler Cost: {1} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Haste {2}{R}: Flameburst Brawler deals 1 damage to target player. Flavour Text: It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body. Set/Rarity: Armageddon Uncommon CardName: Flare Thrower Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Flare Thrower enters the battlefield tapped. {T}: Add {R} to your mana pool. {R}, {T}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Armageddon Common CardName: Fog Machine Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Fog Machine enters the battlefield tapped. {T}: Add {G} to your mana pool. {G}, {T}, Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Fortified Barrier Cost: {3} Type: Artifact Creature - Wall Pow/Tgh: 1/6 Rules Text: Defender Flavour Text: "Why is this even here?" —graffiti on the Berlin Wall Set/Rarity: Armageddon Common CardName: Frontier Scouter Cost: {4} Type: Artifact Creature - Vehicle Pow/Tgh: 3/3 Rules Text: When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library. Flavour Text: Set/Rarity: Armageddon Common CardName: Ghost Engine Cost: {4} Type: Artifact Creature - Vehicle Pow/Tgh: 2/2 Rules Text: Ghost Engine can't be blocked. {2}: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled. Flavour Text: Set/Rarity: Armageddon Rare CardName: Ghostcloak Scouter Cost: {3} Type: Artifact Creature - Vehicle Pow/Tgh: 2/2 Rules Text: Flying {U}: Ghostcloak Scouter gains hexproof until end of turn. {2}{B}: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn. Flavour Text: Set/Rarity: Armageddon Rare CardName: Giant Manastone Cost: {6} Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your pre-combat main phase, add {W}{U}{B}{R}{G} to your mana pool. If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead. Flavour Text: The most beautiful gems cause the bloodiest conflicts. Set/Rarity: Armageddon Rare CardName: Glorious Banner Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Armageddon Common CardName: Grand Reforger Cost: {7} Type: Artifact Creature - Construct Pow/Tgh: 6/6 Rules Text: Vigilance You have no maximum hand size. When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand. Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Head Taker Cost: {5} Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn. Flavour Text: "It's like a guillotine. But with arms and legs." Set/Rarity: Armageddon Common CardName: Healing Kit Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Healing Kit enters the battlefield tapped. {T}: Add {W} to your mana pool. {W}, {T}, Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Laboratory Sentry Cost: {2} Type: Artifact Creature - Construct Pow/Tgh: 1/2 Rules Text: When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card. Flavour Text: A symbol of both knowledge and protection. Set/Rarity: Armageddon Common CardName: Lightweight Glider Cost: {3} Type: Artifact Creature - Vehicle Pow/Tgh: 2/1 Rules Text: *Salvage* - When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider. {W}: Lightweight Glider gains flying until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Loot Runner Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: Loot Runner can't block, and attacks each turn if able. Loot Runner must be blocked each turn if able. Loot Runner can't be blocked by less than three creatures. Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner. Flavour Text: Set/Rarity: Armageddon Rare CardName: Magmatic Capsule Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: *Salvage* - When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule. {1}{R}, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Manalith Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Flavour Text: Shortly after the mana surge, unusual formations appeared throughout the landscape. People swarmed to them to discover their secrets. Set/Rarity: Armageddon Common CardName: Mechanized Gunblade Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: {1}: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery. If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature. Equip {3} Flavour Text: Set/Rarity: Armageddon Rare CardName: Medicinal Capsule Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: *Salvage* - When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule. {W}{W}, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Memento Transreliquat Cost: {2} Type: Artifact Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: Memento Transreliquat has all activated abilities of exiled artifact cards you own. {3}: Return Memento Transreliquat from your graveyard to your hand. Flavour Text: Set/Rarity: Armageddon Rare CardName: Mistbalm Rover Cost: {2} Type: Artifact Creature - Vehicle Pow/Tgh: 1/4 Rules Text: Vigilance, lifelink {G}, {T}, Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn. {W}, {T}, Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn. Flavour Text: Set/Rarity: Armageddon Rare CardName: Mounted Saw Cost: {5} Type: Artifact Creature - Vehicle Pow/Tgh: 4/1 Rules Text: *Salvage* - When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw. {B}: Mounted Saw gets first strike until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Napalm Reaper Cost: {5} Type: Artifact Creature - Vehicle Pow/Tgh: 5/3 Rules Text: Whenever a creature with a napalm counter on it is dealt damage, remove the napalm counter and Napalm Reaper deals 2 damage to it. {2}{B}: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn. {R}, {T}: Deal 1 damage to each other creature. Flavour Text: Set/Rarity: Armageddon Rare CardName: Necrogenesis Missile Cost: {6} Type: Artifact Pow/Tgh: / Rules Text: When Necrogenesis Missile enters the battlefield, you may destroy target creature. {6}{B}{B}, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control. Flavour Text: Death is just the beginning. Set/Rarity: Armageddon Mythic CardName: Nitro Kart Cost: {2} Type: Artifact Creature - Vehicle Pow/Tgh: 2/1 Rules Text: *Salvage* - When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart. {R}: Nitro Kart gains haste until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Noxious Shambler Cost: {3} Type: Artifact Creature - Scarecrow Pow/Tgh: 2/2 Rules Text: Deathtouch {2}{B}{B}: Target creature gets -1/-1 until end of turn. Flavour Text: The ruin of war poisons more than just the land. Set/Rarity: Armageddon Uncommon CardName: Nuclear Submarine Cost: {4} Type: Artifact Creature - Vehicle Pow/Tgh: 2/3 Rules Text: *Salvage* - When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine. {U}: Nuclear Submarine is unblockable until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Personal Jetpack Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and has haste and flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Not all inventions are created for merely practical purposes. Set/Rarity: Armageddon Uncommon CardName: Plate Vest Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet. Set/Rarity: Armageddon Common CardName: Poison Gas Canister Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery. Flavour Text: "It is weapons like these that make people question the purpose of war." Set/Rarity: Armageddon Common CardName: Radiant Manabead Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {7}, {T}, Sacrifice Radiant Manabead: Draw a card. Flavour Text: After the Awakening, diamonds rapidly lost their place among the most valued rare gems. Set/Rarity: Armageddon Common CardName: Reclamation Capsule Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: *Salvage* - When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule. {1}{G}, Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Repair Kit Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Salvager Construct Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card. Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Scrapyard Construct Cost: {2} Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Cards cannot be exiled from graveyards. Scrapyard Construct gets +1/+1 for each artifact card in your graveyard. Flavour Text: Set/Rarity: Armageddon Rare CardName: Screeching Horn Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {T}: Each player puts the top four cards of his or her library into his or her graveyard. Flavour Text: The ears of all who hear it bleed memories and hopes. Set/Rarity: Armageddon Uncommon CardName: Seeker's Bauble Cost: {0} Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may discard Seeker's Bauble. When Seeker's Bauble is exiled from your graveyard, you may draw a card. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Seigebreaker Cannon Cost: {4} Type: Artifact Creature - Construct Archer Pow/Tgh: 2/2 Rules Text: Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player. Flavour Text: "Don't worry, they'll surrender once they run out of ammunition." -General Schultz, last words Set/Rarity: Armageddon Uncommon CardName: Siege Blaster Cost: {3} Type: Artifact Creature - Vehicle Pow/Tgh: 3/2 Rules Text: When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent. Flavour Text: Explosions rarely have natural causes. Set/Rarity: Armageddon Common CardName: Smoke Canister Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}, Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card. Flavour Text: "They can't fight if they can't see." Set/Rarity: Armageddon Common CardName: Sniper Turret Cost: {2} Type: Artifact Creature - Archer Pow/Tgh: 0/4 Rules Text: Defender {T}: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery. {2}, {T}: Destroy target creature with an aim counter on it. Flavour Text: Set/Rarity: Armageddon Rare CardName: Splinter Engine Cost: {5} Type: Artifact - Construct Pow/Tgh: 4/4 Rules Text: Flying When Splinter Engine dies, create X 1/1 colorless Thopter creature tokens with flying, when X is its power. {3}, Exile an artifact card from your graveyard: Put a +1/+1 counter on Splinter Engine. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Spy Satellite Cost: {2} Type: Artifact - Construct Pow/Tgh: 1/1 Rules Text: Spy Satellite can't block and can't be blocked. You may look at the top card of each opponent's library. Flavour Text: "Beep. Beep. Beep." -Sputnik I Set/Rarity: Armageddon Uncommon CardName: Steel Harvester Cost: {5} Type: Artifact Creature - Construct Pow/Tgh: 7/7 Rules Text: Trample At the beginning of each upkeep, remove a charge counter from Steel Harvester or sacrifice it. Sacrifice an artifact: Put a charge counter on Steel Harvester. Flavour Text: Set/Rarity: Armageddon Rare CardName: Steel-Crusher Colossus Cost: {10} Type: Artifact Creature - Construct Pow/Tgh: 10/10 Rules Text: Trample Sacrifice an artifact: Steel-Crusher Colossus gains hexproof until end of turn. Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library. Exile ten artifact cards from your graveyard: Return Steel-Crusher Colossus from your graveyard to the battlefield tapped. Flavour Text: Set/Rarity: Armageddon Rare CardName: Stim-Pack Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn. Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Armageddon Common CardName: Stone Golem Cost: {5} Type: Artifact Creature - Golem Pow/Tgh: 4/4 Rules Text: Flavour Text: Its creator animated it by writing a magical word on its forehead. In theory, the golem could be de-animated by erasing the word... If it ever let anyone get close enough. Set/Rarity: Armageddon Common CardName: Surveillance Plane Cost: {4} Type: Artifact Creature - Vehicle Pow/Tgh: 3/2 Rules Text: Flying {4}{U}: Draw a card. Flavour Text: The tides of war favor the well-informed. Set/Rarity: Armageddon Uncommon CardName: Tactical Missile Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}, Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player. Flavour Text: "Incoming!" Set/Rarity: Armageddon Common CardName: Terra Cotta Army Cost: {5} Type: Legendary Artifact Pow/Tgh: / Rules Text: {T}: Put a muster counter on Terra Cotta Army. {2}, {T}: Put X 2/2 colorless Golem Soldier artifact creature tokens into play, where X is the number of muster counters on Terra Cotta Army. Flavour Text: Set/Rarity: Armageddon Rare CardName: Traveler's Amulet Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: The photograph is of a distinctly foreign location, yet the image always seems familiar. Set/Rarity: Armageddon Common CardName: Vending Machine Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: Pay 2 gold: Draw a card. Flavour Text: Food, snacks, and gadgets to fulfill your every need. Set/Rarity: Armageddon Uncommon CardName: Victory Missile Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: When Victory Missile enters the battlefield, put a 1/1 white Soldier creature token into play. {4}{W}{W}{W}, Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play. Flavour Text: Set/Rarity: Armageddon Mythic CardName: Welder's Assistant Cost: {3} Type: Artifact Creature - Construct Pow/Tgh: 1/2 Rules Text: When Welder's Assistant enters the battlefield, put the top five cards of your library into your graveyard. {2}, {T}, Sacrifice Welder's Assistant: Return target noncreature artifact from your graveyard to the battlefield. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Xenochromatic Lantern Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Add to your mana pool one mana of any type that lands you control could not produce. Flavour Text: "After months of study, I can only understand one thing about this artifact: it doesn't like anyone very much." -unnamed scholar Set/Rarity: Armageddon Uncommon CardName: Ætherpulse Capsule Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: *Salvage* - When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule. {U}, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead. Flavour Text: Set/Rarity: Armageddon Uncommon CardName: Death Valley Cost: Type: Land Pow/Tgh: / Rules Text: Death Valley enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {4}{B}{R}, {T}, Sacrifice Death Valley: Target player loses 4 life. Flavour Text: Set/Rarity: Armageddon Rare CardName: Flea Market Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.) Flavour Text: It's a place where you can sell all your trash and trinkets. Just don't expect to get a good deal. Set/Rarity: Armageddon Uncommon CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Ross Ice Shelf Cost: Type: Land Pow/Tgh: / Rules Text: Ross Ice Shelf enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {5}{W}{U}, {T}, Sacrifice Ross Ice Shelf: Tap up to two target creatures. Those creatures don't untap during their controllers' next untap step. Flavour Text: Set/Rarity: Armageddon Rare CardName: Sargasso Sea Cost: Type: Land Pow/Tgh: / Rules Text: Sargasso Sea enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {5}{U}{B}, {T}, Sacrifice Sargasso Sea: Tap target creature. It gets -3/-3 until end of turn. Flavour Text: Set/Rarity: Armageddon Rare CardName: Serengeti Fields Cost: Type: Land Pow/Tgh: / Rules Text: Serengeti Fields enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {3}{G}{W}, {T}, Sacrifice Serengeti Fields: Target player gains 8 life. Flavour Text: Set/Rarity: Armageddon Rare CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Armageddon Basic CardName: Yellowstone National Park Cost: Type: Land Pow/Tgh: / Rules Text: Yellowstone National Park enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {4}{R}{G}, {T}, Sacrifice Yellowstone National Park: Target creature gets +4/+2 and trample until end of turn. Flavour Text: Set/Rarity: Armageddon Rare