CardName: Knight of the Holy Nimbus Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Flanking If Knight of the Holy Nimbus would be destroyed, regenerate it. {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. Flavour Text: Set/Rarity: East vs West None CardName: Knight of the Ivory Tower Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Vigilance {1}: The next 1 damage that would be dealt to you is dealt to Knight of the Ivory Tower instead. Flavour Text: Set/Rarity: East vs West None CardName: Knight of the White Orchid Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. Flavour Text: Set/Rarity: East vs West None CardName: Serene Master Cost: 1W Type: Creature - Human Monk Pow/Tgh: 0/2 Rules Text: Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. Flavour Text: Set/Rarity: East vs West None CardName: Shield Maiden Cost: W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Defender As long as Shield Maiden is paired with another creature, each of those creatures gets +1/+2. Flavour Text: Set/Rarity: East vs West None CardName: Crane Clan Tensai Cost: 1U Type: Creature - Human Monk Wizard Pow/Tgh: 1/2 Rules Text: Flying Prowess Flavour Text: Set/Rarity: East vs West None CardName: Meditate Cost: 2U Type: Sorcery - Arcane Pow/Tgh: / Rules Text: Draw four cards. You skip your next turn. You cannot cast another Arcane spell this turn. Flavour Text: Set/Rarity: East vs West None CardName: Mist-Tachi Shinobi Cost: 2U Type: Creature - Human Ninja Pow/Tgh: 2/1 Rules Text: Ninjutsu {U} Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Flavour Text: Set/Rarity: East vs West None CardName: Shadow Arts Adept Cost: 1B Type: Creature - Human Ninja Pow/Tgh: 2/1 Rules Text: Ninjutsu {B} Whenever Shadow Arts Adept blocks or becomes blocked, return Shadow Arts Adept to your hand. Flavour Text: Set/Rarity: East vs West None CardName: Boduka Kong Cost: 4GG Type: Creature - Monkey Ninja Samurai Pow/Tgh: 5/3 Rules Text: Ninjutsu {1}{G}{G} Bushido When Boduka Kong deals combat damage to a player or becomes blocked, untap it. Flavour Text: Set/Rarity: East vs West None CardName: Chakra Channeler Cost: 1G Type: Creature - Human Monk Pow/Tgh: 1/2 Rules Text: {2}: Add {W}, {U}, or {R} to your mana pool. Flavour Text: Set/Rarity: East vs West None CardName: Guru of the Five Rings Cost: G Type: Creature - Human Monk Pow/Tgh: 1/2 Rules Text: {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. Flavour Text: "What is wisdom?" The student asked. "What is *not* wisdom?" The master answered. Set/Rarity: East vs West None CardName: Hidden-Leaf Kunoichi Cost: 3G Type: Creature - Human Ninja Pow/Tgh: 2/2 Rules Text: Ninjutsu {G}{G} Reach Whenever Hidden-Leaf Kunoichi deals combat damage to a player, you may destroy target creature with flying that player controls. Flavour Text: Set/Rarity: East vs West None CardName: Jade Palace Kenshinzen Cost: 2GG Type: Creature - Human Samurai Pow/Tgh: 4/4 Rules Text: Bushido Flavour Text: Set/Rarity: East vs West None CardName: Juniper Order Ranger Cost: 3GW Type: Creature - Human Knight Pow/Tgh: 2/4 Rules Text: Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Flavour Text: Set/Rarity: East vs West None CardName: Deflecting Palm Cost: RW Type: Sorcery - Instant Pow/Tgh: / Rules Text: Flash The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. Flavour Text: Set/Rarity: East vs West None CardName: Rising-Sun Shugenja Cost: rw Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {W/R}{W/R}{W/R}: Return Rising-Sun Shugenja from your graveyard to the battlefield. It gets +2/+2 and gains flying until end of turn. Flavour Text: Set/Rarity: East vs West None CardName: Shinigami Transcendant Cost: 3BB Type: Creature - Human Spirit Ninja Pow/Tgh: 1/3 Rules Text: Devoid (This card has no color.) Ninjutsu {2}{B} Deathtouch Whenever Shinigami Transcendant deals combat damage to a player, that player loses half his or her life, rounded down. Flavour Text: Set/Rarity: East vs West None