Portal of New New World Order: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
 C 
Sorcery
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
 C 
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
{w}
 
 C 
Sorcery
You gain 5 life. (A player's life total may go over their starting life total.)
 C 
Creature – Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
 C 
Artifact Creature – Golem
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
{1}{r}
 
 C 
Sorcery
You may discard a card. If you do, draw two cards.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry

Muraganda Petroglyphs (rare)
Déjà Vu (uncommon)
Act of Treason (uncommon)
Duskdale Wurm (uncommon)
Yawning Fissure (common)
Lunar Force (common)
Monstrous Growth (common)
Nectar (common)
Ajani's Sunstriker (common)
One With the Wind (common)
"Edict" (common)
Read the Bones (common)
Gilded Sentinel (common)
Rummage (common)
Goblin War Paint (common)