CardName: Bias of Immortals Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: Non-Vampire creatures opponents control cannot attack you unless their controller pays {1} for each creature attacking you Flavour Text: Set/Rarity: Biologica Rare CardName: Immunize Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a Vampire in addition to it's other types until end of turn Gain 3 life Flavour Text: Set/Rarity: Biologica Common CardName: Lawbound Inoculator Cost: 2w Type: Creature - Vampire Cleric Pow/Tgh: 1/1 Rules Text: Lifelink Lawbound Inoculator has +1/+1 for each Vampire an opponent controls {1}: Target creature an opponent controls becomes a Vampire in addition to it's other types until end of turn Flavour Text: Set/Rarity: Biologica Rare CardName: Prohibitor of Death Cost: 2ww Type: Creature - Vampire Cleric Pow/Tgh: 3/3 Rules Text: As long as an opponent controls three or more Vampires, Prohibitor of Death has +3/+3 and gains Lifelink Flavour Text: Set/Rarity: Biologica Uncommon CardName: Whiteblood Crusader Cost: 2w Type: Creature - Vampire Knight Pow/Tgh: 3/3 Rules Text: First Strike Flavour Text: The Whitebloods consider themselves purifiers, although they are as infectious as the rest. Set/Rarity: Biologica Common CardName: Whiteblood Priest Cost: 3w Type: Creature - Vampire Cleric Pow/Tgh: 2/2 Rules Text: {w}: Another target attacking Vampire gets +1/+1 until end of turn Flavour Text: The priests of Whiteblood spread the religion and infection of vampirism Set/Rarity: Biologica Uncommon CardName: Whiteblood Scout Cost: w Type: Creature - Vampire Scout Pow/Tgh: 1/1 Rules Text: When Whiteblood Scout enters the battlefield you gain 3 life Flavour Text: The Whiteblood are good spies because their cursed feet make no sound upon the ground, they are also obsessed with knowing the enemy, which is everyone Set/Rarity: Biologica Common CardName: Whiteblood Sentry Cost: 1w Type: Creature - Vampire Knight Pow/Tgh: 2/2 Rules Text: Defender As long as Whiteblood Sentry is blocking a creature, it gains First Strike Flavour Text: The Whiteblood are not only obsessive purifiers, they also hold their territory in the highest esteem, far beyond those which they conquer Set/Rarity: Biologica Common CardName: Biotics Expert Cost: 3u Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Creatures you control with +1/+1 counters on them have Hexproof Flavour Text: Set/Rarity: Biologica Rare CardName: Evolutionary Redirection Cost: 3uu Type: Enchantment Pow/Tgh: / Rules Text: Remove two +1/+1 counters from a creature you control: Counter target spell or ability, unless it's controller pays {2} Flavour Text: Set/Rarity: Biologica Rare CardName: Genesis Visionary Cost: 1uu Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Whenever one or more +1/+1 counters are put on Genesis Visionary, you may scry 1 Flavour Text: Set/Rarity: Biologica Uncommon CardName: Logicon Cost: 1u Type: Artifact Creature - Construct Horror Pow/Tgh: 1/1 Rules Text: {1}{u}{t}: Draw a card, activate this ability only if you control another Horror Flavour Text: Set/Rarity: Biologica Common CardName: Logicon Neuroknife Cost: 2u Type: Artifact Creature - Construct Horror Pow/Tgh: 2/2 Rules Text: {2}{u}{T}: Counter target spell unless it's controller pays {1} for each Horror you control Flavour Text: Set/Rarity: Biologica Uncommon CardName: Logicon Searcher Cost: 3u Type: Artifact Creature - Construct Horror Pow/Tgh: 2/2 Rules Text: {1}{u}{T}: Search your library for a Horror card with converted mana cost 2 or less and put it onto the battlefield tapped, then shuffle your library Flavour Text: Set/Rarity: Biologica Uncommon CardName: Merfoid Cost: u Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: Skulk Flavour Text: It's eye is the center of it's consciousness, which it uses to probe the surroundings above the murky lake for those who would have intent to harm it Set/Rarity: Biologica Common CardName: Mind Clutter Cost: 4uu Type: Instant Pow/Tgh: / Rules Text: Target player draws four cards Flavour Text: A charged attack from a Logicon means a headache that lasts weeks, as you'd expect from something that scrambles and shocks brain cells Set/Rarity: Biologica Uncommon CardName: Clotter Cost: 1b Type: Creature - Horror Pow/Tgh: */* Rules Text: Whenever you are dealt damage, you may discard a card, if you do, create a token that is a copy of Clotter Clotter's power and toughness are each equal to the number of creatures you control named Clotter Flavour Text: Set/Rarity: Biologica Uncommon CardName: Nervices Python Cost: 1bb Type: Creature - Snake Horror Pow/Tgh: 3/3 Rules Text: Deathtouch, Infect Flavour Text: The Nervices use poisons that will shut down your system.. occasionally they have more dire consequences Set/Rarity: Biologica Uncommon CardName: Nervices Systemcrasher Cost: 3bb Type: Creature - Snake Horror Pow/Tgh: 5/5 Rules Text: Deathtouch, Menace Whenever Nervices Systemcrasher attacks, target player gets a Poison counter Flavour Text: Set/Rarity: Biologica Rare CardName: Nervices Venompumper Cost: b Type: Creature - Snake Horror Pow/Tgh: 1/1 Rules Text: {T}: Add {B}{B}, activate this ability only if an opponent has two or more Poison counters Flavour Text: Set/Rarity: Biologica Common CardName: Plasmoid Cost: b Type: Artifact Creature - Horror Construct Pow/Tgh: 1/1 Rules Text: {t}, Sacrifice Plasmoid: Target player loses 2 life Flavour Text: Mindless drones that often probe dead animals and carry off samples of their cytoplasm Set/Rarity: Biologica Common CardName: Rot Makes Rot Cost: 4bb Type: Sorcery Pow/Tgh: / Rules Text: Create a 2/2 black Zombie creature token for each creature card in your graveyard Flavour Text: Set/Rarity: Biologica Rare CardName: Supreme Plasmoid Cost: 4bb Type: Artifact Creature - Construct Horror Pow/Tgh: 6/6 Rules Text: Whenever another Horror creature you control dies, target player loses 3 life Flavour Text: The leaders of the plasmoids are not often found in broad daylight, and when they are, it means a battle is coming Set/Rarity: Biologica Rare CardName: Ultra Plasmoid Cost: 3b Type: Artifact Creature - Horror Construct Pow/Tgh: 4/4 Rules Text: {2}{T}, Sacrifice Ultra Plasmoid: Target player loses 2 life and you gain 2 life Flavour Text: These constructed horrors are often viewed from a distance finishing off injured animals Set/Rarity: Biologica Uncommon CardName: Veinlasher Cost: 1b Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Deathtouch Flavour Text: "It lashed out at me, striking me down with it's dripping veins, the next thing I knew, it was on me, sticking those cold and horrible things down my throat" -Rib Diode, Survivor Set/Rarity: Biologica Common CardName: Visceral Informant Cost: 2bb Type: Creature - Horror Construct Pow/Tgh: 4/4 Rules Text: Whenever an opponent discards a card, you may reveal cards from the top of their library until you reveal a nonland card. When you do, they lose life equal to that card's converted mana cost Flavour Text: Set/Rarity: Biologica Rare CardName: Archsmith of The Brink Cost: 5rr Type: Creature - Golem Artificer Pow/Tgh: 5/5 Rules Text: You may cast Equipment spells from your hand without paying their mana costs You may pay {0} instead of paying the equip costs of Equipments you control Flavour Text: Set/Rarity: Biologica Rare CardName: Blood Investor Cost: 2rr Type: Creature - Demon Advisor Pow/Tgh: 2/2 Rules Text: Discard an Equipment card from your hand: Add {R}{R}, spend this mana only to cast Equipment spells Flavour Text: Set/Rarity: Biologica Uncommon CardName: Bloodfellows of the Brink Cost: 3rr Type: Creature - Demon Artificer Pow/Tgh: 5/5 Rules Text: Whenever a nontoken Equipment becomes attached to a creature you control, create a token that's a copy of it, attached to the same creature Flavour Text: Set/Rarity: Biologica Rare CardName: Demon Lacerator Cost: 1r Type: Creature - Demon Rogue Pow/Tgh: 2/2 Rules Text: Whenever an Equipment enters the battlefield under your control, untap Demon Lacerator {T}: Demon Lacerator deals 1 damage to any target Flavour Text: Set/Rarity: Biologica Uncommon CardName: Demonic Persecutor Cost: 1r Type: Creature - Demon Rogue Pow/Tgh: 2/2 Rules Text: Demonic Persecutor gets +2/+0 as long as it's equipped Flavour Text: Set/Rarity: Biologica Common CardName: Fiendish Duelist Cost: 1r Type: Creature - Demon Rogue Pow/Tgh: 2/2 Rules Text: As long as you control an Equipment, Fiendish Duelist gains Haste Flavour Text: Set/Rarity: Biologica Common CardName: Hellish Tormentor Cost: 2RR Type: Creature - Demon Rogue Pow/Tgh: 4/4 Rules Text: Whenever Hellish Tormentor attacks, for each Equipment attached to it, Hellish Tormentor deals 2 damage to target defending creature Flavour Text: Set/Rarity: Biologica Uncommon CardName: Infuriated Cretin Cost: 1r Type: Creature - Demon Rogue Pow/Tgh: 2/2 Rules Text: Unattach an Equipment you control from a creature you control: Infuriated Cretin gets +2/+2 until end of turn, activate this ability only once per turn Flavour Text: Set/Rarity: Biologica Common CardName: Carcass Glutton Cost: 4g Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Trample Carcass Glutton gets +1/+1 for each creature card in your graveyard put there this turn Flavour Text: Set/Rarity: Biologica Uncommon CardName: Evolutionary Growth Cost: g Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature Flavour Text: Set/Rarity: Biologica Common CardName: Forgiving Prey Cost: g Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: As long as Forgiving Prey is in your graveyard, another creature you control gets +1/+1 Flavour Text: Set/Rarity: Biologica Common CardName: Herald of Evolution Cost: 1gg Type: Creature - Human Shaman Pow/Tgh: 3/3 Rules Text: Whenever Herald of Evolution attacks, put a +1/+1 counter on each other attacking creature Flavour Text: Set/Rarity: Biologica Rare CardName: Monstrous Badger Cost: 1g Type: Creature - Badger Pow/Tgh: 2/2 Rules Text: As long as Monstrous Badger has a +1/+1 counter on it, it gains Trample Flavour Text: Set/Rarity: Biologica Common CardName: Return to the Shelter Cost: g Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card in your graveyard that put there this turn from the battlefield to your hand Flavour Text: Set/Rarity: Biologica Common CardName: Seismic Development Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Double the amount of +1/+1 counters on target creature Draw a card Flavour Text: Set/Rarity: Biologica Common CardName: Unearth Remains Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard Flavour Text: Set/Rarity: Biologica Common CardName: Vicious Omnivore Cost: 1gg Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: If another spell or ability would put one or more +1/+1 counters on Vicious Omnivore, double the amount of counters that would be put on Vicious Omnivore instead Flavour Text: Set/Rarity: Biologica Uncommon CardName: Stalking Specter Cost: 1ub Type: Creature - Specter Horror Pow/Tgh: 3/3 Rules Text: Stalking Specter can't be blocked. Whenever Stalking Specter deals combat damage to a player, that player discards a card and you draw a card Flavour Text: Set/Rarity: Biologica Rare CardName: The Beast that Bent Logic Cost: 8bbgg Type: Legendary Creature - Beast Horror Pow/Tgh: 8/8 Rules Text: Deathtouch, Trample When The Beast that Bent Logic enters the battlefield put all creature cards in all graveyards onto the battlefield tapped under your control The Beast that Bent Logic has +1/+1 for each other creature you control Flavour Text: Set/Rarity: Biologica Mythic CardName: Silver Eye Cost: u/b Type: Creature - Homunculus Bat Horror Pow/Tgh: 1/1 Rules Text: Flying {U}{B}, Sacrifice Silver Eye: Target player mills three cards. Activate this ability only if Silver Eye dealt combat damage to that player this turn. Flavour Text: Set/Rarity: Biologica Common CardName: Archforge Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Equip costs for Equipments you control cost {2} less Whenever a creature you control becomes equipped, Archforge deals 2 damage to any target Flavour Text: Set/Rarity: Biologica Rare CardName: Biosphere Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {g}{g} or {u}{u}, spend this mana only on creature spells Flavour Text: The Biospheres are very common in Biologica, storing life that is waiting to be released Set/Rarity: Biologica Uncommon CardName: Biotic Glaive Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Equipped creature gets +1/+1 Flavour Text: Set/Rarity: Biologica Common CardName: Hellfire Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature is a Demon in addition to it's other types, it gets +2/+2 and gains Haste Flavour Text: Set/Rarity: Biologica Common CardName: Living Branchsword Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} Equipped creature gets +1/+1 for each Forest you control Flavour Text: Set/Rarity: Biologica Uncommon CardName: Nervices Poison Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Nervices Poison: Target player gets a Poison counter Flavour Text: Set/Rarity: Biologica Common CardName: Steelforged Cutlass Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {4} Equipped creature gets +4/+0 and gains First Strike Flavour Text: Set/Rarity: Biologica Common CardName: Titanic Sledgehammer Cost: 7 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {7} Equipped creature gets +7/+7 and gains Trample Flavour Text: Set/Rarity: Biologica Uncommon CardName: Forgotten Beastiary Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Forgotten Beastiary enters the battlefield tapped {T}: Add {B} or {G} {6}{b}{g}{T}: Creatures you control get +X/+X and gain Trample until end of turn, where X is the number of creature cards in your graveyard Flavour Text: Set/Rarity: Biologica Mythic CardName: The Biodome Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Biodome enters the battlefield tapped {T}: Add {U} or {G} {6}{U}{G}{T}: For each creature you control, create a token that is a copy of it Flavour Text: No matter what era it is, the biodome holds copies of all life on Biologica Set/Rarity: Biologica Mythic