CardName: Blessed Moon Cost: 2WW Type: Enchantment - Moon Pow/Tgh: / Rules Text: As Blessed Moon enters the battlefield, each player sacrifices all other moons they control. Creatures you control get +1/+1 and have Lifelink. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Brightsoul Adept Cost: 2WW Type: Creature - Elemental Priest Pow/Tgh: 2/2 Rules Text: When Brightsoul Adept enters the battlefield Illuminate (turn the top card of your library face up.). All creatures lose and cannot gain Shadow as long as the top card of your library is white. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Brightsword Commander Cost: 1WW Type: Creature - Elemental Warrior Pow/Tgh: 2/2 Rules Text: {W}{W}, {T}: Illuminate (turn the top card of your library face up.) Other White creatures you control get +1/+1 until end of turn for each white mana symbol on the Illuminated card. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Brightwing Angel Cost: 3WWW Type: Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying, Vigilance When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.) As long as the top card of your library is white, Brightwing Angel has Lifelink. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Dawn Elemental Cost: WWWW Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Flying Prevent all damage that would be dealt to Dawn Elemental. Flavour Text: Their appearance signals the return of the sun. Set/Rarity: Shadowsun Rare CardName: Guard the Shadows Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+2 and can block creatures with Shadow. Flavour Text: Set/Rarity: Shadowsun Common CardName: Heartlight Cost: W Type: Instant Pow/Tgh: / Rules Text: Illuminate (turn the top card of your library face up.) Gain 2 life. If the Illuminated card is white, gain 4 life instead. Flavour Text: Set/Rarity: Shadowsun Common CardName: Illuminated Manuscript Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: As long as the top card of your library is revealed it is white and all mana symbols on it are considered to be {W}. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Illuminator Cost: 1W Type: Creature - Elemental Wizard Pow/Tgh: 2/2 Rules Text: {W}{W}, {T}: Look at target face down card an opponent controls, you may turn that card face up. Any abilities on that card do not trigger if it is turned face up in this way. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Lightshield Sentry Cost: 1W Type: Creature - Human Warrior Pow/Tgh: 1/2 Rules Text: Protection from Colourless Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Lumin Brightsword Cost: 2W Type: Creature - Elemental Warrior Pow/Tgh: 2/2 Rules Text: {1}{W}: Illuminate (turn the top card of your library face up.), Lumin Brightsword gets +1/+1 until end of turn for each white mana symbol on the Illuminated card. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Lumin Entrancer Cost: 1W Type: Creature - Elemental Wizard Pow/Tgh: 1/1 Rules Text: {1}{W}, {T}: Tap target creature, it doesn't untap during its controller's next untap phase. Flavour Text: Some Lumin learn to modulate their inner light to create patterns that other races find captivating. Set/Rarity: Shadowsun Common CardName: Lumin Soulblade Cost: WW Type: Creature - Elemental Knight Pow/Tgh: 2/2 Rules Text: Protection from Colourless. {1}{W}: Illuminate (turn the top card of your library face up.) As long as the top card of your library is white, Lumin Soulblade has first strike. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Blue Moon Cost: 2UU Type: Enchantment - Moon Pow/Tgh: / Rules Text: As Blue Moon enters the battlefield, each player sacrifices all other moons they control. Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Brightmind Scholar Cost: 2U Type: Creature - Elemental Wizard Pow/Tgh: 1/1 Rules Text: When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.). If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Illuminated Scroll Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Illuminate (turn the top card of your library face up.) Draw two cards then discard two cards. If the illuminated card is blue, draw four cards and then discard two cards instead. Flavour Text: Set/Rarity: Shadowsun Common CardName: Light of Knowledge Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Scry 3 (Look at the top 3 cards of your library then put any number of them on the bottom of your library and the rest on top of your library in any order.) Then Illuminate (turn the top card of your library face up.). Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Contagion Beetle Cost: 3BB Type: Creature - Insect Pow/Tgh: 3/3 Rules Text: Morph {3}{B}{B} If 2 or more creatures have entered the battlefield under an opponent's control this turn, Contagion Beetle's Morph cost is {B}{B} until end of turn. When Contagion Beetle enters the battlefield or is turned face up, all creatures get -2/-2 until end of turn Flavour Text: Set/Rarity: Shadowsun Rare CardName: Cursed Moon Cost: 2BB Type: Enchantment - Moon Pow/Tgh: / Rules Text: As Cursed Moon enters the battlefield, each player sacrifices all other moons they control. Non-black creatures get -1/-1. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Dusk Elemental Cost: BBBB Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: Flying Damage dealt by Dusk Elemental cannot be prevented. Flavour Text: Their appearance heralds the ascendancy of darkness. Set/Rarity: Shadowsun Rare CardName: Lord of Darkness Cost: 5BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying When Lord of Darkness enters the battlefield, put each card in your hand onto the battlefield face down as a 2/2 colourless creature. If a non-creature card without Spellmorph would be turned face up, sacrifice it. Flavour Text: Set/Rarity: Shadowsun Mythic CardName: Lord of the Unknown Cost: 2BB Type: Creature - Demon Spirit Pow/Tgh: 2/2 Rules Text: Face down creatures you control get +1/+1. When Lord of the Unknown enters the battlefield, you may turn any number of face up creatures you control face down. (They become 2/2 colourless creatures. If they don't have Morph, they gain a morph cost equal to their normal casting cost.) Flavour Text: Set/Rarity: Shadowsun Rare CardName: Markaveni, Stygian Outcast Cost: 2BB Type: Legendary Creature - Elemental Rogue Pow/Tgh: 2/2 Rules Text: First Strike Deathtouch When a creature damaged by Markaveni, Stygian Outcast goes to the graveyard this turn, its controller loses 2 life. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Obscure in Darkness Cost: {3}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Shadow Demon Cost: 3BBB Type: Creature - Demon Shade Pow/Tgh: 5/5 Rules Text: Shadow (This creature can only block or be blocked by other creatures with shadow.) {1}{B}: Shadow Demon gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Shadow Slay Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Spellmorph {1}{B}{B} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.) Destroy target non-black creature. Flavour Text: Set/Rarity: Shadowsun Common CardName: Shadowtalon Harpy Cost: 2B Type: Creature - Harpy Pow/Tgh: 2/1 Rules Text: Flying Shadow (This creature can only block or be blocked by other creatures with shadow.) Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Stalk through Shadows Cost: {2}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.). Flavour Text: Set/Rarity: Shadowsun Common CardName: Stygian Shadowblade Cost: 2BB Type: Creature - Elemental Assassin Pow/Tgh: 2/1 Rules Text: Morph {2}{B} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.) When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Crushquake Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Spellmorph {3}{R}{R} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.) Choose one: Destroy target artifact; or destroy target land. If you paid the Spellmorph cost, you may choose both. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Fickle Moon Cost: 2RR Type: Enchantment - Moon Pow/Tgh: / Rules Text: As Fickle Moon enters the battlefield, each player sacrifices all other moons they control. At the start of each upkeep, flip a coin. If the coin comes up heads creatures get +1/+0 until end of turn. If the coin comes up tails, creatures get -1/-0 until end of turn. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Illuminated Bolt Cost: {2}{R} Type: Instant Pow/Tgh: / Rules Text: Illuminate (turn the top card of your library face up.) Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Living Lightning Cost: R Type: Instant Pow/Tgh: / Rules Text: Spellmorph {R}{R} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.) Living Lightning deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Shadowsun Common CardName: Piercing Ray Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Illuminate (turn the top card of your library face up.) Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead. Flavour Text: Set/Rarity: Shadowsun Common CardName: Caller of the Fang Cost: 3G Type: Creature - Wolf Shaman Pow/Tgh: 2/2 Rules Text: {T}: Put a 2/2 green Wolf creature token onto the battlefield. {T}: You gain 1 life for each Wolf you control. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Canopy Commander Cost: 2GG Type: Creature - Elf Warrior Pow/Tgh: 3/3 Rules Text: Canopy Commander can't be blocked except by creatures with flying. Other Elf creatures you control get +1/+1 and can't be blocked except by creatures with flying. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Dawnrise Woodkin Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. {1}, {T}: Add {G}{W} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Common CardName: Dusktide Woodkin Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. {1}, {T}: Add {G}{B} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Common CardName: Feral Outcast Cost: 2G Type: Creature - Wolf Barbarian Pow/Tgh: 2/2 Rules Text: You may have Feral Outcast assign its combat damage as though it weren't blocked. Flavour Text: A wolf without a pack is either a survivor or a brute. Set/Rarity: Shadowsun Common CardName: Firebeetle Handler Cost: 3G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: When Firebeetle Handler enters the battlefield, Illuminate (turn the top card of your library face up.). Put X 1/1 green Insect creature tokens onto the battlefield, where X is the illuminated card's converted mana cost +1. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Hunter's Moon Cost: 2GG Type: Enchantment - Moon Pow/Tgh: / Rules Text: As Hunter's Moon enters the battlefield, each player sacrifices all other moons they control. Creatures you control get +1/+1 and gain Provoke. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Lupin Pack Cost: {3}{G}{G} Type: Creature - Wolf Warrior Pow/Tgh: */* Rules Text: Trample Lupin Pack has power and toughness equal to the number of wolf creatures you control. Flavour Text: Much like regular wolves, the Lupin like to run in packs. Set/Rarity: Shadowsun Uncommon CardName: Lupin Packmaster Cost: 2GG Type: Creature - Wolf Warrior Pow/Tgh: 2/2 Rules Text: Other Wolf creatures you control get +1/+1 and gain "{2}{G}, {T}: This creature Fights target creature." Flavour Text: Set/Rarity: Shadowsun Rare CardName: Lupin Packrunner Cost: 1G Type: Creature - Wolf Warrior Pow/Tgh: 2/2 Rules Text: A deck can have any number of cards named Lupin Packrunner. Flavour Text: Set/Rarity: Shadowsun Common CardName: Lupin Stalker Cost: {2}{G} Type: Creature - Wolf Rogue Pow/Tgh: 2/2 Rules Text: Hexproof (It cannot be the target of opponents spells and abilities.) Flavour Text: The Lupin are a secretive people living deep in the wild areas of the world. Set/Rarity: Shadowsun Uncommon CardName: Summon the Pack Cost: 2G Type: Tribal Sorcery - Wolf Pow/Tgh: / Rules Text: Put a 2/2 green Wolf creature token onto the battlefield. Whenever a nontoken Wolf enters the battlefield under your control, you may return Summon the Pack from your graveyard to your hand. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Web of Shadows Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Spellmorph {G} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.) Enchant Creature Enchanted creature gets +0/+2 and has Reach. Flavour Text: Set/Rarity: Shadowsun Common CardName: Woodkin Hunter Cost: 1GG Type: Creature - Elf Archer Pow/Tgh: 2/2 Rules Text: {T}: Woodkin Hunter fights target creature with flying. Flavour Text: Living in the canopy, the woodkin elves have become proficient at bringing down winged prey. Set/Rarity: Shadowsun Uncommon CardName: Woodkin Treeherder Cost: 1GG Type: Creature - Elf Shaman Pow/Tgh: 2/3 Rules Text: {3}{G}{G}, {T}: Target Forest becomes a 7/7 green Elemental creature with trample. It's still a land. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Woodkin Treewalker Cost: G Type: Creature - Elf Scout Pow/Tgh: 1/1 Rules Text: Woodkin Treewalker can't be blocked except by creatures with flying. Flavour Text: Set/Rarity: Shadowsun Common CardName: Illuminated Knowledge Cost: {2}{W}{U} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card, Illuminate (turn the top card of your library face up.). You may play Illuminated cards as though they were in your hand. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Light of Reason Cost: W/UW/UU Type: Instant Pow/Tgh: / Rules Text: Illuminate (turn the top card of your library face up.) Counter target spell unless its controller pays {X}. Where X is equal to the illuminated card's converted mana cost +1. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Dark Confusion Cost: U/BU Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller turns target face-up creature they control face down. Spellmorph {U}{B} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.) Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Flicker of Darkness Cost: 1UB Type: Sorcery Pow/Tgh: / Rules Text: Turn target creature face down and then turn it face-up. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Stygian Puppetmaster Cost: 1UB Type: Creature - Elemental Wizard Pow/Tgh: 2/2 Rules Text: {1}{U}{B}, {T}: Gain control, of target creature for as long as Stygian Puppetmaster remains tapped and on the battlefield. You may choose not to untap Stygian Puppetmaster during your untap phase. Flavour Text: The Stygian Puppetmasters can manipulate a person's shadow to physically control them. Set/Rarity: Shadowsun Rare CardName: Illuminator Cost: {W/U} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.) Flavour Text: Set/Rarity: Shadowsun Common CardName: Obscurer Cost: {2}{U/B} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Morph {U/B}{U/B} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.) When Obscurer is turned face up, you may turn target creature you control face down. Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Angelic Shade Cost: 2W/BW/B Type: Creature - Angel Shade Pow/Tgh: 1/1 Rules Text: Flying, Lifelink {W/B}: Angelic Shade gets +1/+1 until end of turn. Flavour Text: Even death cannot keep her from her mission. Set/Rarity: Shadowsun Rare CardName: Order of Eternal Twilight Cost: W/BW/B Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike, lifelink Flavour Text: Set/Rarity: Shadowsun Uncommon CardName: Cloak of Shadows Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.) Equip {2} Flavour Text: Agents of both the light and dark utilise cloaks of this kind. Set/Rarity: Shadowsun Uncommon CardName: Obfuscation Matrix Cost: {6} Type: Artifact Pow/Tgh: / Rules Text: Creatures can only be played facedown as 2/2 colourless creatures for {3}. If they do not have a Morph cost, they gain a Morph cost equal to their regular casting cost. enters the battlefield effects on face down creatures trigger when the creature is turned face up. Flavour Text: Set/Rarity: Shadowsun Mythic CardName: Ancient Battlefield Cost: Type: Land Pow/Tgh: / Rules Text: Ancient Battlefield enters the battlefield tapped unless you control a Plains or Swamp. {T}: Add {W} or {B} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Cemetery Grove Cost: Type: Land Pow/Tgh: / Rules Text: Cemetery Grove enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Raging Waterfall Cost: Type: Land Pow/Tgh: / Rules Text: Raging Waterfall enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Sargasso Sea Cost: Type: Land Pow/Tgh: / Rules Text: Sargasso Sea enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Rare CardName: Sun-Seared Plain Cost: Type: Land Pow/Tgh: / Rules Text: Sun-Seared Plain enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W} to your mana pool. Flavour Text: Set/Rarity: Shadowsun Rare CardName: INSECT Cost: Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Shadowsun Token CardName: WOLF Cost: Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Shadowsun Token