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This is just a short list of all of the bequeath abilities found in the set. Organized by rarity.

In general, common abilities are chosen for their use in multiple colors. More will be added as the set is designed and fleshed out.

I've settled on 7 "Common Level" abilities and 4 "Rare Level" abilities. They are as follows:

Common Abilities

Flying

Lifelink

First strike

Menace

Trample

Vigilance

­{3}, {t}: Put a +1/+1 counter on this creature.

Rare Abilities

Double Strike

This creature gets +1/+1 for each {+} ability on it.

­{b}: This creature gets +1/+1 until end of turn.

This creature has indestructible as long as it's attacking or blocking.