CardName: Open Plains Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of your library until you reveal two basic Plains cards. Put the basic Plains cards revealed this way into your hand and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Twilight Harvest Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile the top five cards of your library. You may play the Plains cards exiled this way for as long as they remain exiled. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.) Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Uncommon CardName: White: Plains Fetching Cost: W Type: Expands White's Pie at Common Pow/Tgh: / Rules Text: Not ramp nor mana fixing. Fetching (basic) Plains. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: White: Symmetrical Card Draw Cost: w Type: Blue doesn't need this (anymore) Pow/Tgh: / Rules Text: Each player draws X cards Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: "Search for Answers" Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top ten cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Uncommon CardName: Blue: Lifegain == #cards in hand Cost: U Type: Shift Pow/Tgh: / Rules Text: Gain life equal to number of cards in hand. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Blue: Tutors Cost: U Type: Removes Most Tutors from Black Pow/Tgh: / Rules Text: So Diabolic Tutor would be {u}. Indicates increase in draw effects in {b}. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Uncommon CardName: Giant Blue Things Cost: 7UUU Type: Pow/Tgh: / Rules Text: What's your favourite blue creature with converted mana cost 7 or greater? What makes a good blue creature in the late game? What's a good way to win a game with a big blue thing that isn't just flying power? Flavour Text: Set/Rarity: [Theory] Color Pie Discussion None CardName: Black: Counter Creature Spells Cost: B Type: Expansion Pow/Tgh: / Rules Text: Further extent black's claim as the "best color at getting rid of creatures". Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Black: Enchantment removal Cost: B Type: By WotC Pow/Tgh: / Rules Text: See "Mire in Misery" in the new spoilers Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Uncommon CardName: Black: Temporary Life Cost: B Type: Revitalizes a forgotten effect in Blue Pow/Tgh: / Rules Text: Ie. Delusion N (When this enters you gain N life until it leaves the battlefield.) Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: "Mana Painter" Cost: R Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: {1}, {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Landeating Giant Cost: 4rr Type: Creature - Giant Warrior Pow/Tgh: 4/4 Rules Text: {2}, {t}, Return two lands you control to its owner's hands: Landeating Giant deals 5 damage to any target. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Rare CardName: Red: Bounce creatures Cost: R Type: Expands Red's Pie Pow/Tgh: / Rules Text: Restricted by? — • sorcery speed • _"you don't control (defending player controls)"_ • _"untapped creature"_ • _tapped creature"_ • other? Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Red: Color Fixing Cost: R Type: Expands Red's Flavor and Pie Pow/Tgh: / Rules Text: Convert mana to any color. Neutral in total mana amount unless it's a ritual card. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Spark of Inspiration Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Add three mana in any combination of colors to your mana pool. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Swinging Goblin Cost: 1r Type: Creature - Goblin Berserker Pow/Tgh: 2/2 Rules Text: Whenever Swinging Goblin attacks, it gains double strike until end of turn. At the beginning of the end phase, return it to its owner's hand. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common CardName: Green: Cloning Your Stuff Cost: G Type: Reduces Blue's Cloning Abilities Pow/Tgh: / Rules Text: {G} would copy creatures you control. {U} would only copy creatures (and other permanents) that you **don't** control. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Rare CardName: Vindicating Dissolution Cost: 4{2/W}{2/B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target permanent. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Uncommon CardName: Sanguine Helix Cost: {WB}{RB} Type: Instant Pow/Tgh: / Rules Text: ({BW} can be paid with either {B} or {W}. This card's mana cost can be paid with either {B}{B}, {W}{B}, {B}{R}, or {W}{R}.) Sanguine Helix deals 2 damage to target creature. You gain 2 life. Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Uncommon CardName: What is Jeskai About? Cost: URW Type: Question - Jeskai Pow/Tgh: / Rules Text: Jeskai charm isn't very helpful. It's just a blue card, a red card and a white card mushed into one. What are {U}{R}{W} things supposed to do??? Flavour Text: Set/Rarity: [Theory] Color Pie Discussion None CardName: 4 Color = Anti-Monocolor? Cost: WUBR Type: Pow/Tgh: / Rules Text: If a card is everything but green, then it should do everything you need to destroy a monogreen opponent. Am I the only person that thinks this way? What do you think 4 Color cards should do? Flavour Text: Set/Rarity: [Theory] Color Pie Discussion None CardName: Colorless Spells: Their role Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: [Theory] Color Pie Discussion Common