CardName: Armored Warhorse Cost: WW Type: Creature - Horse Pow/Tgh: 2/3 Rules Text: Flavour Text: [Insert awesome flavor text here.] Set/Rarity: Convergence Common CardName: Cavalry Master Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) Flavour Text: Set/Rarity: Convergence Uncommon CardName: Flanking Maneuvers Cost: W Type: Enchantment Pow/Tgh: / Rules Text: Blocked creatures you control with no creatures blocking them are unblocked. Flavour Text: Set/Rarity: Convergence Rare CardName: Military Reinforcer Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: {B}, {T}: Target player loses 1 life and you gain 1 life. {R}, {T}: Destroy target noncreature artifact. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Form Swapper Cost: 4U Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: Flash You may have Form Swapper enter the battlefield as a copy of any creature on the battlefield. If you do, return each other creature with the same name as it to its owner's hand. Flavour Text: Set/Rarity: Convergence Rare CardName: Surging Reinforcer Cost: 2U Type: Creature - Elemental Shaman Pow/Tgh: 1/2 Rules Text: {R}, {T}: Discard a card, then draw a card. {G}, {T}: Target creature gains trample until end of turn. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Aether Vortex Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of your library. If it's a creature card, put it onto the battlefield and it gains haste until end of turn. Sacrifice it at end of turn. Otherwise, shuffle Aether Vortex into your library. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Dreampod Cost: 2G Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Defender When Dreampod dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Growing Power Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, creatures you control gain trample and get +X/+X, where X is the number of creatures you control. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Territorial Bear Cost: 2G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Resilient (Whenever this creature is dealt damage, put a +1/+1 counter on it.) Flavour Text: Trespassers will be eviscerated. Set/Rarity: Convergence Common CardName: Scorch the Ground Cost: 2BR Type: Instant Pow/Tgh: / Rules Text: Destroy target creature or land. Flavour Text: Whatever can't be utilized by Direkon's army is destroyed, to prevent his enemies from gaining any advantage. Set/Rarity: Convergence Common CardName: Burst of Strength Cost: RG Type: Instant Pow/Tgh: / Rules Text: Ripple 3 (When you cast this spell, you may reveal the top 3 cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target creature gets +3/+3 and gains trample until end of turn. Flavour Text: Set/Rarity: Convergence Common CardName: Silcraw, Fury-Mage Cost: 3RGG Type: Legendary Creature - Beast Shaman Pow/Tgh: 5/5 Rules Text: Trample Other creatures you control have trample. Whenever a player casts a spell, if it's not the first spell cast this turn, put a +1/+1 counter on each creature you control. Flavour Text: His glowing skin absorbs the magic thrown at him and channels it into unbridled rage. Set/Rarity: Convergence Rare CardName: Reclaim the Wilderness Cost: GW Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. You gain life equal to its mana value. Flavour Text: Nothing is more holy to the Pyruleans than the purity of nature. Set/Rarity: Convergence Common CardName: Aether Flume Cost: 2GU Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may sacrifice a creature. When you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then put the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Convergence Rare CardName: Replicate Cost: 1UR Type: Instant Pow/Tgh: / Rules Text: You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Flavour Text: If at first you don't succeed, someone else will try again. Set/Rarity: Convergence Rare CardName: Direkon's Mount Cost: 1RW Type: Creature - Cat Pow/Tgh: 2/4 Rules Text: Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) Vigilance Flavour Text: When Direkon leads his army into battle, the only mount he rides is his trusted leotau. Set/Rarity: Convergence Common CardName: Sigari, Fallen Amesha Cost: 3RW Type: Legendary Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying Whenever Sigari, Fallen Amesha attacks, put a +1/+1 counter on it, then you may have it deal damage equal to the number of +1/+1 counters on it to target creature. Flavour Text: The only "ideal" she stands for is power. Set/Rarity: Convergence Rare CardName: Direkon's Charm Cost: WBR Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature gets -3/-3 until end of turn. • Each creature deals 1 damage to its controller. • Blocking creatures get -1/-1 for each creature they're blocking. Flavour Text: Set/Rarity: Convergence Common CardName: Direkon, the Dark Liege Cost: 1WBR Type: Legendary Planeswalker - Direkon Pow/Tgh: /4 Rules Text: [+1]: Direkon, the Dark Liege deals 2 damage to any target and you gain 2 life. [-2]: Put a +1/+1 creature on target creature you control. That creature fights another target creature. [-6]: You get an emblem with "Creatures you control get +1/+0 and have first strike and flanking." Flavour Text: Set/Rarity: Convergence Mythic CardName: General Dethbar, Dark Knight Cost: 2WBR Type: Legendary Creature - Human Knight Pow/Tgh: 4/3 Rules Text: First strike Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) Whenever a creature you control attacks, it gets +2/+2 until end of turn. Flavour Text: He swears allegiance to none but Death and Direkon. Set/Rarity: Convergence Rare CardName: Matral, Channeler of Mana Cost: 2URG Type: Legendary Creature - Elemental Warrior Pow/Tgh: 4/4 Rules Text: {U}{R}{G}, {T}: You may cast a nonland card from your hand without paying its mana cost. Spells you cast have ripple 4. Flavour Text: Set/Rarity: Convergence Rare CardName: Vacila the Shifting Cost: 1URG Type: Legendary Planeswalker - Vacila Pow/Tgh: /3 Rules Text: [+1]: Each player who controls a creature draws a card. [0]: Vacila the Shifting becomes a copy of target creature until end of turn. It gains haste until end of turn. [-6]: Exile target creature. You get an emblem with "Each creature you control is a copy of the creature last exiled by Vacila the Shifting." Flavour Text: Set/Rarity: Convergence Mythic CardName: Archdruidess Tysonia Cost: 1BGW Type: Legendary Planeswalker - Tysonia Pow/Tgh: /3 Rules Text: [+2]: Create a 1/1 green Plant creature token. [-2]: Put a +1/+1 counter on each creature you control. [-6]: Create a black Elemental creature token with "This creature's power and toughness are each equal to the number of cards in all graveyards." Flavour Text: Set/Rarity: Convergence Mythic CardName: Tysonia's Charm Cost: BGW Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Destroy target attacking or blocking creature. • Tap target creature you control. It gains indestructible until end of turn. • Put a +1/+1 counter on each creature you control that was dealt damage this turn. Flavour Text: Set/Rarity: Convergence Common CardName: Grand Entrance Cost: WUBRG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a planeswalker card and put it onto the battlefield. Then shuffle your library. Flavour Text: From among the greatest in the Multiverse, who do you want standing by *your* side? Set/Rarity: Convergence Mythic CardName: Turbulence Awakened Cost: WUBRG Type: Legendary Creature - Avatar Pow/Tgh: 5/5 Rules Text: Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other object or player that spell could target. Each copy targets a different one of those objects or players. Flavour Text: Valkri's chaotic mana, incarnate. Set/Rarity: Convergence Mythic CardName: Aethereal Rift Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land is an Island in addition to its other types. Whenever fortified land is tapped for mana, if that mana is spent on a spell, that spell has Ripple 2. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) Flavour Text: Set/Rarity: Convergence Uncommon CardName: Guarded Wetland Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land is a Swamp in addition to its other types. Whenever fortified land is tapped for mana, target creature you control gains Resilient until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) Flavour Text: Set/Rarity: Convergence Uncommon CardName: Military Outpost Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land is a Plains in addition to its other types. Whenever fortified land is tapped for mana, target creature you control gains Flanking until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) Flavour Text: Set/Rarity: Convergence Uncommon CardName: Pennant of the ? Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Add {R}{W}{U}. Flavour Text: Set/Rarity: Convergence Common CardName: Pennant of the Archdruidess Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Add {B}{G}{W}. Flavour Text: Tysonia's forces grow stronger with every battle they face. Set/Rarity: Convergence Common CardName: Pennant of the Dark Liege Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Add {W}{B}{R}. Flavour Text: Where the Dark Liege rides, his armies leave a trail of destruction in his wake. Set/Rarity: Convergence Common CardName: Pennant of the Shifter Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Add {U}{R}{G}. Flavour Text: Set/Rarity: Convergence Common CardName: Direkon's Fortress Cost: Type: Land - Lair Pow/Tgh: / Rules Text: When Direkon's Fortress enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {B}, or {R}. Flavour Text: Set/Rarity: Convergence Rare CardName: Expanding Aether Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {1}, {T}, Sacrifice Expanding Aether: Search your library for a Island, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Expanding Nature Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {1}, {T}, Sacrifice Expanding Nature: Search your library for a Swamp, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Expanding Warfields Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {1}, {T}, Sacrifice Expanding Warfields: Search your library for a Plains, Swamp, or Mountain card and put it onto the battlefield. Then shuffle. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Expanding _ Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {1}, {T}, Sacrifice Expanding _: Search your library for a Mountain, Plains, or Island card and put it onto the battlefield tapped. Then shuffle. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Expanding _ Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {1}, {T}, Sacrifice Expanding _: Search your library for a Forest, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle. Flavour Text: Set/Rarity: Convergence Uncommon CardName: Mana Fissure Cost: Type: Land Pow/Tgh: / Rules Text: Mana Fissure enters the battlefield tapped unless you exile a card from your hand. {T}: Add one mana of any color. Flavour Text: Set/Rarity: Convergence Common CardName: Cost: Type: Land - Lair Pow/Tgh: / Rules Text: When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {W}, or {U}. Flavour Text: Set/Rarity: Convergence Rare CardName: Cost: Type: Land - Lair Pow/Tgh: / Rules Text: When ~ enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {U}, or {B}. Flavour Text: Set/Rarity: Convergence Rare CardName: Tysonia's Wilderness Cost: Type: Land - Lair Pow/Tgh: / Rules Text: When Tysonia's Wilderness enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {G}, or {W}. Flavour Text: Set/Rarity: Convergence Rare CardName: Unstable Frontier Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {T}: Target land you control becomes the basic land type of your choice until end of turn. Flavour Text: Set/Rarity: Convergence Common CardName: Vacila's Breach Cost: Type: Land - Lair Pow/Tgh: / Rules Text: When Vacila's Breach enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {R}, or {G}. Flavour Text: Set/Rarity: Convergence Rare