CardName: Erfh Logo Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Erfh: Through the Ages None CardName: Henchman Cost: 2 Type: Agent Pow/Tgh: 2/1 Rules Text: Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Heroma Gladius Cost: 1 Type: Object Mod - Metallic Tool Pow/Tgh: / Rules Text: Wielder undergoes +1/+1. Wielded by agent - {1} (Idle, {1}: Attach to target agent you control.) Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Mechano-Tyranno Cost: 6 Type: Object Agent - Mechanical Dinosaur Bot Pow/Tgh: 6/6 Rules Text: [Overrun] At the beginning of your upkeep, tap Mechano-Tyranno unless you pay {6}. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: The Art of War Cost: 3 Type: Object - Book Pow/Tgh: / Rules Text: {T}: Untap target attacking agent and remove it from combat. Flavour Text: The supreme art of war is to subdue the enemy without fighting. -- Sun Tzu Set/Rarity: Erfh: Through the Ages Rare CardName: Assassinate Cost: 2w Type: Event - Humanity Pow/Tgh: / Rules Text: Destroy target paragon. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Cost: 2w Type: Agent Pow/Tgh: 2/2 Rules Text: When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Cost: 1w Type: Agent Pow/Tgh: 1/2 Rules Text: When ~ enters the field, if you control another agent, draw a card. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Cost: 3w Type: Agent Pow/Tgh: 2/2 Rules Text: When ~ dies, create two {w} 1/1 agent clones. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Incarceration Cost: 1w Type: Agenda - Tyranny Pow/Tgh: / Rules Text: When Incarceration enters the field, exile target agent an opponent controls until Incarceration leaves the field. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Modern Metropolis Cost: 1w Type: Scene - Nhrym Pow/Tgh: /4 Rules Text: [+1]: Create a {w} 1/1 Citizen agent clone. [-8] **Climax** -- Each land you control gains a pop. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Statue of Liberty Cost: 3ww Type: Object - Sculpture Pow/Tgh: / Rules Text: Agents you control undergo -2/+2. When Statue of Liberty enters the field, gain control of target agent. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: The Last Supper Cost: 2w Type: Scene Pow/Tgh: /3 Rules Text: [+2] Create a {w} 1/1 Disciple agent clone. [-12] **Climax** -- Generate a power for each Disciple you control. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Area 51 Cost: 3u Type: Scene - Anglica Pow/Tgh: /5 Rules Text: [+1] Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn. [-7] **Climax** -- You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters." Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 2u Type: Event - Psyche Pow/Tgh: / Rules Text: Target opponent discards two cards. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Cost: 2u Type: Agent Pow/Tgh: 2/1 Rules Text: When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Falling Apple Cost: 2u Type: Scene Pow/Tgh: /3 Rules Text: [+1] Draw a card. [-7] **Climax** -- Deploy a card from your hand without paying its power cost. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Incognito Cost: u Type: Agenda Mod - Misinformation Phase Pow/Tgh: / Rules Text: Appoint permanent Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties). Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Options Cost: u Type: Fast Event - Program Pow/Tgh: / Rules Text: Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.) Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Protest Cost: 1u Type: Fast Event - Program Pow/Tgh: / Rules Text: Destroy target agenda. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Ascension of Khan Cost: 3b Type: Scene Pow/Tgh: /4 Rules Text: [+1] Create a {b} 1/1 Horseman agent clone. [-7] **Climax** -- Creatures you control undergo +2/+0 and gain trample until end of turn. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Cost: 4b Type: Event - Earth Pow/Tgh: / Rules Text: Destroy target land. Create a {b} 1/1 agent clone. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Dynasty Cost: 3b Type: Agenda - Fame Pow/Tgh: / Rules Text: When Dynasty enters or when a famous agent you control dies, you may search your stockpile for a famous agent, reveal it, and draw it. Then shuffle. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Enslave Cost: 3bb Type: Agenda Mod - Conquest Phase Pow/Tgh: / Rules Text: Appoint agent You control appointee. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Golden Tents of the Horde Cost: 2b Type: Scene - Azau Pow/Tgh: /3 Rules Text: [+1] Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn. [-6] **Climax** -- Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Kill Cost: 2b Type: Fast Event - Life Pow/Tgh: / Rules Text: Destroy target agent. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Tyrannosaurus Rex Cost: 5bb Type: Agent - Dinosaur King Pow/Tgh: 6/6 Rules Text: [Deception], [overrun] When Tyrannosaurus Rex enters the field, each opponent sacrifices an agent. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Break Cost: 1r Type: Fast Event - Shape Pow/Tgh: / Rules Text: Destroy target object. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Cost: 1r Type: Fast Event - Entropy Pow/Tgh: / Rules Text: Each player discards a card, then draws a card. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Cost: r Type: Agent Pow/Tgh: 1/2 Rules Text: When ~ enters the field, look at the top card of your stockpile. You may trash that card. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Concert Hall Cost: r Type: Scene - Oceania Pow/Tgh: /3 Rules Text: [+2] The next non-agent project you deploy this turn cost 1 less power to deploy. [-9] **Climax** -- Your agents undergo +1/+1 for each non-agent permanent you control until end of turn. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Public Domain Cost: 2rr Type: Agenda - Repetition Pow/Tgh: / Rules Text: {5}: Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost. Flavour Text: Set/Rarity: Erfh: Through the Ages Mythic CardName: The First Message Cost: 1r Type: Scene Pow/Tgh: /4 Rules Text: [+1] Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.). [-8] **Climax** -- Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Cost: 2g Type: Agenda Mod - Craftsmanship Phase Pow/Tgh: / Rules Text: Appoint agent Appointee undergoes +2/+2. When ~ enters the field, generate {2}. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Coal Power Cost: 1g Type: Object Mod - Efficiency Tool Pow/Tgh: / Rules Text: Wielder has "{t}, Exile a card from your junkyard: Generate two energy of any motif." Wielded by Industry - {2} (Idle, {2}: Attach to target Industry you control.) Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Crevasse Cost: 2g Type: Event - Space Pow/Tgh: / Rules Text: Destroy target land. Flavour Text: Set/Rarity: Erfh: Through the Ages Common CardName: Myth of Fire Cost: 1g Type: Scene Pow/Tgh: /2 Rules Text: [+1] Generate a power. [-6] **Climax** -- Generate six power. Draw a card from your junkyard. Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Rehabilitation Cost: 2gg Type: Agenda - Synergy Pow/Tgh: / Rules Text: {1}, Employ two agents: Untap target permanent. (Employ means tap an untapped agent.) Flavour Text: Set/Rarity: Erfh: Through the Ages Rare CardName: Straits of Cadiz Cost: 1g Type: Scene - Eden Pow/Tgh: /5 Rules Text: [+2] Up to one target plot can't be attacked until your next turn. [-10] **Climax** -- Until your next turn, agents can't attack you or a plot you control unless their controller pays {2} for each of their agents that's attacking. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 1wu Type: Agent Pow/Tgh: 1/3 Rules Text: Untiring (Doesn't tap when attacking) Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.) Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 2br Type: Agent Pow/Tgh: 2/3 Rules Text: Conversion (Whenever this deals damage, you gain that much pop.) {2}{b}{r}, {t}: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.) Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 1bw Type: Agent Pow/Tgh: 2/2 Rules Text: Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 2ug Type: Agent Pow/Tgh: 2/3 Rules Text: Technophile (Undergoes +1/+1 for each mod attached to it.) When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 2ru Type: Agenda - Forget Pow/Tgh: / Rules Text: Whenever an opponent discards a card, you gain 2 pop and draw a card. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Cost: 1wr Type: Agent Pow/Tgh: 1/4 Rules Text: Conversion (Whenever this deals damage, you gain that much pop.) When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Abode Cost: Type: Basic Land - Residence Pow/Tgh: / Rules Text: ({T}: Generate {w}.) Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Academy Cost: Type: Basic Land - School Pow/Tgh: / Rules Text: ({t}: Generate {u}.) Academy enters tapped. When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Borderlands Cost: Type: Basic Land - Frontier Pow/Tgh: / Rules Text: ({T}: Generate {c}.) Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Citadel Cost: Type: Basic Land - Stronghold Pow/Tgh: / Rules Text: ({t}: Generate {b}.) Citadel enters tapped. When Citadel enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Classroom Cost: Type: Basic Land - School Pow/Tgh: / Rules Text: ({T}: Generate {u}.) Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Factory Cost: Type: Basic Land - Industry Pow/Tgh: / Rules Text: ({T}: Generate {g}.) Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Fortress Cost: Type: Basic Land - Stronghold Pow/Tgh: / Rules Text: ({T}: Generate {b}.) Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Hub Cost: Type: Basic Land Pow/Tgh: / Rules Text: Hub enters tapped. When Hub enters, sacrifice it unless you pay {1}. {T}: Generate one energy of any motif or neutral. Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Market Cost: Type: Basic Land - Industry Pow/Tgh: / Rules Text: ({t}: Generate {g}.) Market enters tapped. When Market enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: New Territories Cost: Type: Delayed Land - Frontier Pow/Tgh: / Rules Text: (New Territories enters tapped.) ({t}: Generate {c}.) When New Territories enters, if you control two or fewer other lands, you may search your stockpile for a basic land card. Shuffle your stockpile, then put that land card on top of it. Flavour Text: Set/Rarity: Erfh: Through the Ages Uncommon CardName: Settlement Cost: Type: Basic Land - Frontier Pow/Tgh: / Rules Text: ({t}: Generate {c}.) Settlement enters tapped. When Settlement enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Studio Cost: Type: Basic Land - Stage Pow/Tgh: / Rules Text: ({T}: Generate {r}.) Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Theater Cost: Type: Basic Land - Stage Pow/Tgh: / Rules Text: ({t}: Generate {r}.) Theater enters tapped. When Theater enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Town Cost: Type: Basic Land - Residence Pow/Tgh: / Rules Text: ({t}: Generate {w}.) Town enters tapped. When Town enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). Flavour Text: Set/Rarity: Erfh: Through the Ages Basic CardName: Warehouse Cost: Type: Basic Land Pow/Tgh: / Rules Text: Warehouse enters with a storage counter on it. {1}, {t}: Generate an energy of any motif or neutral. {3}, {t}, Remove a storage counter from Warehouse: Draw a card. Flavour Text: Set/Rarity: Erfh: Through the Ages Basic