Faction TCG: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Dual Land – Void Energy
This resource enters your inventory spent unless you control a core Void or a core Energy.
Produces {g} or {e}
 U 
Dual Land – Poison Void
This resource enters your inventory spent unless you control a core Poison and a core Void.
Produces {b} or {g}
 U 
Dual Land – Void Blood
This resource enters your inventory spent unless you control a core Void and a core Blood.
Produces {g} or {r}
 U 
Dual Land – Poison Blood
This resource enters your inventory spent unless you control a core Poison and a core Blood.
Produces {b} or {r}
 C 
Dual Land – Poison Steel
This resource enters your inventory spent.
Produces {b} or {w}
 C 
Dual Land – Tome Blood
This resource enters your inventory spent.
Produces {u} or {r}
 
 
No more commons
 C 
Dual Land – Void Tome
This resource enters your inventory spent.
Produces {g} or {u}
 
 
No more commons
 
 
No more commons
 C 
Dual Land – Steel Void
This resource enters your inventory spent.
Produces {w} or {g}
 
 
No more commons
 
 
No more commons
 C 
Dual Land – Blood Energy
This resource enters your inventory spent.
Produces {r} or {e}
 C 
Dual Land – Energy Poison
This resource enters your inventory spent.
Produces {e} or {b}

Hellspark Generator (rare)
Beyond's Touch (uncommon)
Elder Scar (uncommon)
Venomous Ichor (uncommon)
Impure Ingot (common)
Arterial Monography (common)
Otherworldly Ledger (common)
Uncanny Ingot (common)
Viscera Neuron (common)
Nuclear Toxin (common)