Faction TCG: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Dual Land – Void Energy
This resource enters your inventory spent unless you control a core Void or a core Energy.
Produces {g} or {e}
 U 
Dual Land – Steel Tome
This resource enters your inventory spent unless you control a core Steel and a core Tome.
Produces {w} or {u}
 U 
Dual Land – Energy Steel
This resource enters your inventory spent unless you control a core Energy and a core Steel.
Produces {e} or {w}
 U 
Dual Land – Energy Tome
This resource enters your inventory spent unless you control a core Energy and a core Tome.
Produces {e} or {u}
 
 
No more commons
 C 
Dual Land – Tome Blood
This resource enters your inventory spent.
Produces {u} or {r}
 C 
Dual Land – Poison Steel
This resource enters your inventory spent.
Produces {b} or {w}
 C 
Dual Land – Blood Energy
This resource enters your inventory spent.
Produces {r} or {e}
 C 
Dual Land – Void Tome
This resource enters your inventory spent.
Produces {g} or {u}
 C 
Dual Land – Steel Void
This resource enters your inventory spent.
Produces {w} or {g}
 C 
Dual Land – Energy Poison
This resource enters your inventory spent.
Produces {e} or {b}
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons

Hellspark Generator (rare)
Alloy Encyclopedia (uncommon)
Enthalpic Coil (uncommon)
Voltic Sculpture (uncommon)
Arterial Monography (common)
Impure Ingot (common)
Viscera Neuron (common)
Otherworldly Ledger (common)
Uncanny Ingot (common)
Nuclear Toxin (common)