Faction TCG: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
This resource enters your inventory spent unless you control a core Blood or a core Steel.
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This resource enters your inventory spent unless you control a core Steel and a core Tome.
Produces ![]() ![]() |
This resource enters your inventory spent unless you control a core Energy and a core Steel.
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This resource enters your inventory spent unless you control a core Poison and a core Blood.
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No more commons
|
No more commons
|
No more commons
|
This resource enters your inventory spent.
Produces ![]() ![]() |
This resource enters your inventory spent.
Produces ![]() ![]() |
This resource enters your inventory spent.
Produces ![]() ![]() |
No more commons
|
This resource enters your inventory spent.
Produces ![]() ![]() |
This resource enters your inventory spent.
Produces ![]() ![]() |
This resource enters your inventory spent.
Produces ![]() ![]() |
No more commons
|
Blood-Quenched Blade
(rare)
Alloy Encyclopedia
(uncommon)
Enthalpic Coil
(uncommon)
Venomous Ichor
(uncommon)
Arterial Monography
(common)
Otherworldly Ledger
(common)
Impure Ingot
(common)
Uncanny Ingot
(common)
Nuclear Toxin
(common)
Viscera Neuron
(common)