CardName: Angel of Disappointment Cost: 3WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Angel of Disappointment may attack any number of times in a turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Astral Warrior Cost: 1WW Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: {W}: Exile Astral Warrior, then return it to the battlefield. Activate this ability only once each turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Bogle B-Gone Cost: w Type: Tribal Enchantment - Rebel Aura Pow/Tgh: / Rules Text: Enchant creature with Hexproof Enchanted creature can't attack or block. Flavour Text: There's a way to make this work. Set/Rarity: Evil Designs That Don't Work Common CardName: Essence Lender Cost: XW Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: When Essence Lender enters the battlefield, gain X life. When Essence Lender leaves the battlefield, lose X life. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Nova Surfer Cost: 1W Type: Creature - Elemental Scout Pow/Tgh: 2/1 Rules Text: When Nova Surfer dies, you may pay {2}{w}. If you do, choose a source. Prevent all damage that source would deal to you or permanents you control this turn. {5}{r}, Exile Nova Surfer from your graveyard: Nova Surfer deals 5 damage to each creature and each player. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Save from Sure Death Cost: W Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature that was sacrificed or destroyed this turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common CardName: Strange Barrier Cost: 2W Type: Creature - Wall Pow/Tgh: 3/4 Rules Text: Defender Whenever Strange Barrier attacks, it loses defender until end of turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Training Master Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: {3}{W}: Whenever a creature you control would gain vigilance this turn, you may have it get +1/+1 and gain flying until end of turn instead. {3}{W}: Whenever a creature you control would gain flying this turn, you may have it get +1/+1 and gain first strike until end of turn instead. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Wise Mentor Cost: 2W Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: At the beginning of your upkeep, if you control a Wizard, a Warrior, a Priest and a Rouge, you win the game. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Double Clones Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Create two tokens that are copies of two target creatures. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Doubleganger Cost: 3U Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: When Doubleganger enters the battlefield, it becomes a copy of two target creatures. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Eerie Efreet Cost: 1U Type: Creature - Djinn Pow/Tgh: 2/2 Rules Text: Flying When Eerie Efreet phases in, discard a card. When Eerie Efreet phases out, draw a card. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Nope Cost: u Type: Instant Pow/Tgh: / Rules Text: Counter target creature. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common CardName: Searchlight-ise Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Permanent Enchanted permanent has "{T}: Target player adds one mana of any colour to their mana pool." Enchanted permanent is an artifact and its abilities can't be activated unless they're mana abilities. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Short Mana Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Empty target mana pool. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Ultimate Stealth Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Target blocked creature becomes unblockable until end of turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Cranial Distraction Cost: 3B Type: Instant - Arcane Pow/Tgh: / Rules Text: Name any number of cards. Target player searches his or her library for all cards with those names and exiles them. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Endless Scream Cost: XB Type: Enchant Creature Pow/Tgh: / Rules Text: Enchanted creature gets +X/+0. Flavour Text: "I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me." —Volrath Set/Rarity: Evil Designs That Don't Work Common CardName: Infernal Edict Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Sacrifice target creature. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Rend the Impermanent Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Exile target token. It's controller loses 5 life for each token they control in exile. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Render the Unrenderable Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with indestructible. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Return from Death // Live Eternal Cost: 1B // B Type: Instant // Instant Pow/Tgh: / // / Rules Text: Destroy target creature, then return it to the battlefield under it's owner's control. // When a creature card is next put into its owner's graveyard from anywhere this turn, exile it. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Big Important Indestructible Guy! Cost: 6RR Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Trample, protection from damage Flavour Text: Set/Rarity: Evil Designs That Don't Work Mythic CardName: Brothers Namazaki Cost: 2R Type: Legendary Creature - Human Samurai Pow/Tgh: 1/2 Rules Text: Bushido 2 If there are three or more permanents named Brothers Namazaki on the battlefield, the "legend rule" doesn't apply to them. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Center of Attention Cost: 4RR Type: Creature - Siren Pow/Tgh: 6/3 Rules Text: Whenever an ability triggers, you win the game. (Just kidding.) Flavour Text: Set/Rarity: Evil Designs That Don't Work Mythic CardName: Desperate Measures Cost: r Type: Sorcery Pow/Tgh: / Rules Text: End the turn. Desperate Measures deals 5 damage to target creature or player. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common CardName: Flurry Ninja Cost: 2RR Type: Creature - Rat Ninja Pow/Tgh: 3/3 Rules Text: Ninjutsu {2}{R} Whenever Flurry Ninja deals combat damage to a player for the first time each turn, untap all creatures you control and after this phase, there is an additional combat phase. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Furniture of Rath Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Double all damage creature spells would deal this turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Killing Shout Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Creatures target opponent controls become Cowards until end of turn. Then, destroy target Coward. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Shichifukujin Dragon Cost: 6rrr Type: Summon - Dragon Pow/Tgh: 0/0 Rules Text: When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {r}{r}{r}, Remove two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. Flavour Text: Set/Rarity: Evil Designs That Don't Work Mythic CardName: Stupid Rain Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target white or blue land. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common CardName: Errornim Djinn Cost: 3G Type: Creature - Djinn Pow/Tgh: 4/4 Rules Text: Blocked creatures gain trample. Blocking creatures gain banding. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Nissa's Lazy Land Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield. It becomes a 3/3 green creature until end of turn. Then shuffle your library. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common CardName: Playful Cougar Cost: 1GG Type: Creature - Cat Rogue Pow/Tgh: 3/4 Rules Text: If Playful Cougar is returned to your hand from the battlefield, you may cast it as if it had flash until end of turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common CardName: Strong As A...uh... Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have changeling and devoid. Colorless creatures you control get +1/+1. Ox creatures you control get +1/+1. Flavour Text: "And don't you dare run artifact creatures, or...I'll rip them asunder! I'm totally serious!" -Nissa Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Superduperization Cost: 3G Type: Enchant Creature Pow/Tgh: / Rules Text: Enchant creatures get +7/+7 and have trample. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Temporary Stun Cost: G Type: Enchantment Pow/Tgh: / Rules Text: Creatures your opponents control don't untap during their controller's upkeep steps. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Spite Fate Cost: 2UB Type: Instant Pow/Tgh: / Rules Text: Exile one of the targets of target spell or ability. Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: Wolverine Cost: 2gr Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: {0}: Target Wolverine gets +5/+5 and gains indestructible until end of turn. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Grave Cleanser Cost: WB Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {T}: Name a card. Target player reveals his or her graveyard and exiles all copies of the named card. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Fastilisk Cost: 1BG Type: Creature - Basilisk Pow/Tgh: 2/3 Rules Text: Whenever Fastilisk attacks, destroy all creature blocking it. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Abrupt Cascade Cost: UBRG Type: Sorcery Pow/Tgh: / Rules Text: Split second Cascade Flavour Text: Set/Rarity: Evil Designs That Don't Work None CardName: But a Man Cost: 12 Type: Artifact Creature - Myr Human Pow/Tgh: 8/8 Rules Text: Affinity for artifacts (This spell costs you {1} less to cast for each artifact you control.) As an additional cost to cast But a Man, you may sacrifice any number of artifacts. But a Man costs {2} less for each artifact you sacrificed in this way. Flavour Text: Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Kill Rubric Cost: 1000000 Type: Artifact Pow/Tgh: / Rules Text: When Kill Rubric enters the battlefield, if it entered the battlefield from your hand, target player loses the game. Flavour Text: Set/Rarity: Evil Designs That Don't Work Mythic CardName: Neon Hub Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Cumulative upkeep -- Sacrifice a land Players skip their upkeep steps. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Steamroller Cost: 3 Type: Artifact Creature - Juggernaut Pow/Tgh: 2/3 Rules Text: Whenever Steamroller attacks, tap all blocking creatures. Flavour Text: "Get out the way!" Set/Rarity: Evil Designs That Don't Work Uncommon CardName: Forge on the Plateau Cost: Type: Land - Mountain Plains Pow/Tgh: / Rules Text: {T}: Add {R} or {W} to your mana pool. Forge on the Plateau deals 1 damage to you. Flavour Text: Set/Rarity: Evil Designs That Don't Work Rare CardName: Stonerainsville Cost: Type: Land Pow/Tgh: / Rules Text: Lands are Mountains. {t}: Destroy target Mountain. Flavour Text: Set/Rarity: Evil Designs That Don't Work Common