CardName: Althera's Honor Cost: 4W Type: Sorcery Pow/Tgh: / Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Target creature gets +1/+1 and gains double strike until end of turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Altheran Seed Seer Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever you play a land, you may pay {1}. If you do, gain 1 life. Flavour Text: Set/Rarity: Verdia Common CardName: Arrow Storm Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Arrow Storm deals 1 damage to each attacking or blocking creature target player controls. Cultivate {3}{W} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Barren Season Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Each player skips his or her next untap step. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Battlewise Priest Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Lifelink (Whenever this creature deals damage, you gain that much life.) {T}: Battlewise Priest deals 1 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: Verdia Common CardName: Borderwatch Archer Cost: W Type: Creature - Human Archer Pow/Tgh: 1/1 Rules Text: Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature. Flavour Text: Set/Rarity: Verdia Common CardName: Brightwing Cleric Cost: 3W Type: Creature - Human Cleric Pow/Tgh: 3/2 Rules Text: Flying Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Clarion Warcry Cost: WW Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control. Flavour Text: Set/Rarity: Verdia Common CardName: Cunning Prophecy Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, that player may name a card. Spells that were not named in this way this turn cost an additional 2 to play. Flavour Text: Set/Rarity: Verdia Rare CardName: Disciplined Tactics Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: {1}, Tap an untapped creature you control: Copy target activated ability from a creature source you control with a T in its activation cost. (You can only target an ability when it's on the stack.) Flavour Text: Set/Rarity: Verdia Rare CardName: Edict of Solitude Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Edict of Solitude comes into play draw a card. Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Eve of Harvest Cost: 1W Type: Instant Pow/Tgh: / Rules Text: You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest. Prevent all combat damage that would be dealt this turn. Flavour Text: Set/Rarity: Verdia Common CardName: Falcon Trooper Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play. Flavour Text: Set/Rarity: Verdia Common CardName: Frosthorn Ranger Cost: 1WW Type: Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: Protection from red. Earthform {4}{W} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Glorified Soul Cost: 3WWW Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying, flash. When Glorified Soul comes into play, prevent all damage that would be dealt to you this turn by sources you don't control. Put a +1/+1 counter on Glorified Soul for each damage prevented this way. Flavour Text: Set/Rarity: Verdia Rare CardName: Greenheath Wildcaller Cost: 4W Type: Creature - Elf Druid Pow/Tgh: 3/3 Rules Text: Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land. Flavour Text: Set/Rarity: Verdia Common CardName: Guardian Roc Cost: 3W Type: Creature - Bird Pow/Tgh: 2/3 Rules Text: Flying. Whenever Guardian Roc blocks a creature, remove that creature from the game at end of combat. Earthform {3}{W}{W} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Rare CardName: Icon of Zenith Cost: 5WWW Type: Creature - Earthkin Incarnation Pow/Tgh: */* Rules Text: Icon of Zenith's power and toughness are each equal to the number of lands you control. Trample {3}{W}: Up to X target creatures other than Icon of Zenith gain protection from all colors until end of turn, where X is the number of Plains you control. Play this ability only once each turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Kaolin Warden Cost: 5W Type: Creature - Gargoyle Pow/Tgh: 4/5 Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Flying, vigilance, defender. {4}: Kaolin Warden loses defender until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Majestic Commander Cost: 4WW Type: Creature - Human Soldier Pow/Tgh: 4/4 Rules Text: Vigilance {W}, {T}: Creatures you control become 4/4 until end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Makeshift Militia Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn. Cultivate {3}{W}{W} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Mythic Gatekeeper Cost: 2WW Type: Creature - Giant Soldier Pow/Tgh: 2/8 Rules Text: Defender. Mythic Gatekeeper can block creatures as though they did not have any abilities. Flavour Text: Set/Rarity: Verdia Rare CardName: Oathbound Auramancer Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted) Sacrifice Oathbound Auramancer: Destroy target enchantment. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Omen of Storms Cost: 2WW Type: Sorcery Pow/Tgh: / Rules Text: Remove each creature from the game unless it has the lowest converted mana cost among creatures its controller controls or is tied for lowest. Flavour Text: Set/Rarity: Verdia Rare CardName: Order of the Clouded Sun Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 2/4 Rules Text: All non-creature permanents have shroud. (They can't be the target of spells or abilities.) Flavour Text: Set/Rarity: Verdia Rare CardName: Plowshare Disciple Cost: W Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: When Plowshare Disciple comes into play, each player may put a basic land card from his or her hand into play tapped. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Provincial Sentinel Cost: 4W Type: Creature - Giant Soldier Pow/Tgh: 3/5 Rules Text: {W}{W}: Regenerate all lands. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Pulse Crops Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target player gains 4 life. Cultivate {4}{W} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Rallying Heroism Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Realm's Edge Guide Cost: 3W Type: Creature - Human Scout Pow/Tgh: 2/3 Rules Text: {2}{W}: Target creature gains mountainwalk or swampwalk until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Rune Snap Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Remove target permanent from the game. Return it to play at end of turn. Cultivate {3}{W} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Rustic Veteran Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 1/4 Rules Text: {3}{W}: Target land you control becomes a 1/4 Soldier creature until end of turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Sanctified Victory Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Tap all nonwhite creatures you control. You choose how each creature blocks this turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Soulshine Channeler Cost: WW Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {1}, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of {W} in your mana pool. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Soulwake Celestial Cost: 5WW Type: Creature - Angel Cleric Pow/Tgh: 5/5 Rules Text: Flying At the beginning of your upkeep put all creature cards in your graveyard with converted mana cost 1 or less into play. Flavour Text: Set/Rarity: Verdia Rare CardName: Southfen Patrol Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.) Flavour Text: Set/Rarity: Verdia Common CardName: Steeled Farmhand Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Vigilance When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Sun's Aegis Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Target creature is indestructible until end of turn. (''Destroy'' effects and lethal damage don't destroy it) Cultivate {2}{W}{W} As long as Sun's Aegis is cultivating a land, that land is indestructible. Flavour Text: Set/Rarity: Verdia Rare CardName: Sunbreak Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Remove target creature that blocked this turn from the game. Flavour Text: Set/Rarity: Verdia Common CardName: Sunseeker Elder Cost: 2W Type: Creature - Bird Wizard Pow/Tgh: 0/4 Rules Text: Flying When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. Flavour Text: Set/Rarity: Verdia Common CardName: Tactical Prodigy Cost: 1W Type: Creature - Human Advisor Pow/Tgh: 1/2 Rules Text: {2}{W}, {T}: Tap any number of target creatures if their total converted mana cost is 4 or less. Flavour Text: Set/Rarity: Verdia Rare CardName: Teller of Harvests Cost: 3WW Type: Creature - Human Druid Pow/Tgh: 3/2 Rules Text: Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped. {2}, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Tethered Will Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant non-land permanent Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. Flavour Text: Set/Rarity: Verdia Common CardName: Tower of Law Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land. Enchanted land has ''{1}{W}, {T}: Tap target creature'' Flavour Text: Set/Rarity: Verdia Common CardName: Township Cavalry Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike Earthform {W} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Watchfire Ward Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains protection from the color of your choice until end of turn. Cultivate {2}{W} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Whisper Keeper Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: {T}: Regenerate target artifact, enchantment or land. Flavour Text: Set/Rarity: Verdia Common CardName: Yeoman's Seal Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. Flavour Text: Set/Rarity: Verdia Common CardName: Anima Gatherer Cost: 3U Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: X{U}{U}, {T}: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play. Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play). Flavour Text: Set/Rarity: Verdia Rare CardName: Artful Duelist Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: {U}, {T}: Target creature gets -2/-0 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Atheneum Faerie Cost: 2U Type: Creature - Faerie Advisor Pow/Tgh: 1/1 Rules Text: Flying, shroud. Sacrifice Atheneum Faerie: The next spell you play this turn can be played as though it had flash. Flavour Text: Set/Rarity: Verdia Rare CardName: Augur of Tides Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) Flavour Text: Set/Rarity: Verdia Common CardName: Brinehull Tortoise Cost: 4UU Type: Creature - Turtle Beast Pow/Tgh: 3/6 Rules Text: When Brinehull Tortoise attacks it doesn't untap during your next untap phase. -Yousel, Altheran field guide. Flavour Text: Set/Rarity: Verdia Common CardName: Cetacean Sage Cost: 5U Type: Creature - Whale Wizard Pow/Tgh: 4/6 Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Cetacean Sage can't attack unless defending player controls an Island. {2}{U}: You may put a land card from your hand into play under target player's control. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Climatic Disturbance Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Clouded Mystic Cost: U Type: Creature Pow/Tgh: 1/1 Rules Text: Whenever Clouded Mystic becomes blocked you may draw a card. Flavour Text: Set/Rarity: Verdia Common CardName: Coral Shaper Cost: 3U Type: Creature - Merfolk Druid Pow/Tgh: 2/2 Rules Text: If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost. {T}: Target blue creature gains islandwalk until end of turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Covert Surveyor Cost: UU Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: When Covert Surveyor comes into play, look at all face-down lands. Flavour Text: Set/Rarity: Verdia Common CardName: Deep Contemplation Cost: UU Type: Sorcery Pow/Tgh: / Rules Text: Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card. Cultivate {4}{U} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Distant Journey Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost. Draw two cards, then discard a card. Flavour Text: Set/Rarity: Verdia Common CardName: Divination Pools Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land has ''{T}: Draw a card, then discard a card'' Flavour Text: Set/Rarity: Verdia Common CardName: Dreamwind Channeler Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {1}, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of {U} in your mana pool. Draw a card. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Glacier's Grip Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land. Enchanted land loses all land types and doesn't untap during its controller's untap step. Flavour Text: Set/Rarity: Verdia Common CardName: Glacierbound Serpent Cost: 6U Type: Creature - Serpent Pow/Tgh: 6/3 Rules Text: Prevent all damage that would be dealt to Glacierbound Serpent. Put the top card of your library into your graveyard for each damage prevented this way. Flavour Text: Set/Rarity: Verdia Rare CardName: Guiding Sylph Cost: 4U Type: Creature - Faerie Scout Pow/Tgh: 3/2 Rules Text: Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Flying Flavour Text: Set/Rarity: Verdia Common CardName: Haze Tracker Cost: 5U Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: {U}, Reveal a land card from your hand: Untap Haze Tracker. Flavour Text: Set/Rarity: Verdia Common CardName: Icon of Solstice Cost: 5UUU Type: Creature - Earthkin Incarnation Pow/Tgh: */* Rules Text: Icon of Solstice's power and toughness are each equal to the number of lands you control. Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. Flavour Text: Set/Rarity: Verdia Rare CardName: Immaterial Wings Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Enchant creature. Enchanted creature gets +1/+1 and has flying. Flavour Text: Set/Rarity: Verdia Common CardName: Leyline Shift Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: As Leyline Shift comes into play, choose a basic land type. All instances of basic land type words in the rules text of spells, permanents and cards not in play become the chosen land type word instead. Flavour Text: Set/Rarity: Verdia Rare CardName: Lucent Panther Cost: 3U Type: Creature - Illusion Cat Pow/Tgh: 2/2 Rules Text: {2}{U}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Mana Fatigue Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step. Flavour Text: Set/Rarity: Verdia Common CardName: Mirrorform Guardian Cost: 5U Type: Creature - Illusion Pow/Tgh: 2/4 Rules Text: Whenever Mirrorform Guardian blocks a creature, if it's the only creature blocking that creature, put a token that's a copy of Mirrorform Guardian into play blocking that creature. Flavour Text: Set/Rarity: Verdia Rare CardName: Mist Challenger Cost: 3U Type: Creature - Illusion Soldier Pow/Tgh: 2/2 Rules Text: Mist Challenger is unblockable. Earthform {3}{U}{U} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Moonfeather Gull Cost: U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. Flavour Text: Set/Rarity: Verdia Common CardName: Plunge Cost: U Type: Instant Pow/Tgh: / Rules Text: Return target tapped creature to its owner's hand. Cultivate {2}{U} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Scorn Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless at least one mana from a source other than a basic land was spent to play it. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Sea Change Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Target creature loses all abilities and becomes a non-creature land until end of turn. You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Seiche Lancer Cost: 4U Type: Creature - Merfolk Soldier Pow/Tgh: 4/3 Rules Text: {U}{U}: Seiche Lancer is unblockable this turn. At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Set Adrift Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Tap up to four target lands. Draw a card. Flavour Text: Set/Rarity: Verdia Common CardName: Shared Transmutation Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Shrewd Reversal Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return target permanent to its owner's hand, then look at that player's hand. Flavour Text: Set/Rarity: Verdia Common CardName: Souljack Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature You control enchanted creature. Whenever a creature comes into play under an opponent's control, attach Souljack to that creature. Flavour Text: Set/Rarity: Verdia Rare CardName: Suffuse Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. You may reveal three Island cards from your hand rather than pay Suffuse's mana cost. Flavour Text: Set/Rarity: Verdia Rare CardName: Sunken Treasures Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's draw step, that player draws a card. Earthform {2}{U}{U} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Rare CardName: Syravon Cartographer Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Protection from lands {U}, {T}: Counter target activated ability from a land source. (Mana abilities can't be targeted) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Syravon Directive Cost: 1UU Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target cultivated land. Cultivate {4}{U}{U} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Rare CardName: Syravon Oracle Cost: 4U Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: Syravon Oracle comes into play with up to ten ward counters. Syravon Oracle has protection from converted mana cost X, where X is the number of ward counters on it. {1}: Add or remove a ward counter from Syravon Oracle. Flavour Text: Set/Rarity: Verdia Rare CardName: Taunting Sprites Cost: 2U Type: Creature - Faerie Rogue Pow/Tgh: 2/1 Rules Text: Flying {1}{U}: Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Tempest Kite Cost: 6UU Type: Creature - Elemental Bird Pow/Tgh: 5/5 Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Flying Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Terramorph Entity Cost: 4UU Type: Creature - Shapeshifter Pow/Tgh: 3/3 Rules Text: Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-{1}, or -1/+1 until end of turn. At end of turn, return that land card to your hand. Flavour Text: Set/Rarity: Verdia Rare CardName: Tidal Whorl Cost: 2UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature doesn't untap during its controller's untap step. {U}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature. Flavour Text: Set/Rarity: Verdia Common CardName: Tradewind Tracer Cost: 3U Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: {U}, {T}: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Veiled Denial Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell with converted mana cost less than or equal to the number of lands you control. Cultivate {2}{U}{U} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Wavediver Drake Cost: 4U Type: Creature - Drake Pow/Tgh: 3/3 Rules Text: Flying At the end of your turn you may untap target creature or nonbasic land Flavour Text: Set/Rarity: Verdia Common CardName: Weatherbender Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {T}: Target land becomes the basic land type of your choice in addition to its other types until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Whitecrest Magus Cost: 3UU Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Tap an untapped nonbasic land you control: Tap target creature. Whenever Whitecrest Magus deals combat damage to a player, return target nonland permanent that player controls to its owner's hand. Flavour Text: Set/Rarity: Verdia Rare CardName: Abhorrent Slime Cost: 2B Type: Creature - Ooze Pow/Tgh: */* Rules Text: Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control. {B}, Sacrifice a land: Regenerate Abhorrent Slime. Flavour Text: Set/Rarity: Verdia Rare CardName: Afflicted Ghoul Cost: 6B Type: Creature - Zombie Pow/Tgh: 5/4 Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Flavour Text: Set/Rarity: Verdia Common CardName: Ash Walker Cost: 1B Type: Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard. Flavour Text: Set/Rarity: Verdia Common CardName: Bitter Blood Cost: 3B Type: Instant Pow/Tgh: / Rules Text: All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Blackthorn Shaman Cost: 1B Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Blackthorn Shaman can't block. Whenever Blackthorn Shaman attacks, defending player loses 2 life. Flavour Text: Set/Rarity: Verdia Common CardName: Blighted Banshee Cost: 4B Type: Creature - Spirit Pow/Tgh: 3/2 Rules Text: {1}{B}, Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Bog Wisp Augur Cost: B Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Verdia Common CardName: Bone Sweeper Cost: 1BB Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Haste. At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Bonebranch Shaman Cost: 2BB Type: Creature - Treefolk Shaman Pow/Tgh: 2/2 Rules Text: Haste When Bonebranch Shaman comes into play, target land becomes a 3/3 creature until end of turn. When Bonebranch Shaman is put into a graveyard from play, you may have it deal 3 damage to target creature and you gain 3 life. Flavour Text: Set/Rarity: Verdia Rare CardName: Chant of Curses Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card, then you lose life equal to the converted mana cost of all cards discarded this turn. You may repeat this process any number of times. Flavour Text: Set/Rarity: Verdia Rare CardName: Choking Darkness Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Whenever target creature deals damage to you this turn, its controller loses that much life. Cultivate {3}{B}{B} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Chthonic Horror Cost: 5B Type: Creature - Horror Pow/Tgh: 5/4 Rules Text: Swampwalk At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Churning Rot Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. Cultivate {2}{B} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Coldblood Channeler Cost: 3B Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {3}, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of {B} in your mana pool. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Crumbling Wits Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Crumbling Wits, sacrifice a land. Target player discards two cards. Flavour Text: Set/Rarity: Verdia Common CardName: Desecration Priest Cost: 1B Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {B}, Sacrifice Desecration Priest: Target player sacrifices a land unless he or she discards a card. Play this ability only on your turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Desolate Champion Cost: 3B Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Whenever you sacrifice a land that could produce colored mana you may pay 2 life. If you do, all creatures of that color or colors get +1/+1 until end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Dralasken Cultists Cost: 1BB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Dralasken Cultists is put into a graveyard from play each player discards a card. Flavour Text: Set/Rarity: Verdia Common CardName: Dralasken Reaper Cost: 3B Type: Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: {1}: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps. Flavour Text: Set/Rarity: Verdia Common CardName: Fen Hag Cost: B Type: Creature - Hag Pow/Tgh: 1/1 Rules Text: {3}{B}: Target creature gets +1/-1 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Frailty Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -4/-4 as long as it is tapped. Flavour Text: Set/Rarity: Verdia Common CardName: Fumes of Decay Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. Flavour Text: Set/Rarity: Verdia Common CardName: Horrid Cachinnation Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: All creatures get -1/-1 until end of turn for each land card in your graveyard. Cultivate-{3}{B}{B}, Remove a Swamp card in your graveyard from the game. Flavour Text: Set/Rarity: Verdia Rare CardName: Icon of Eclipse Cost: 5BBB Type: Creature - Earthkin Incarnation Pow/Tgh: */* Rules Text: Icon of Eclipse's power and toughness are each equal to the number of lands you control. Trample You may play Swamp cards from your graveyard. Flavour Text: Set/Rarity: Verdia Rare CardName: Lich Transference Cost: BBBBB Type: Enchantment Pow/Tgh: / Rules Text: You don't lose the game for having 0 or less life. When your life total is 0 or less, remove a nontoken creature you control from the game and gain life equal to its toughness, otherwise you lose the game. At the beginning of your upkeep, Lich Transference deals damage equal to the power of the last creature card removed from the game in this way to target creature or player and you lose 1 life. Flavour Text: Set/Rarity: Verdia Rare CardName: Lumbering Carcass Cost: 2BB Type: Creature - Zombie Beast Pow/Tgh: 4/2 Rules Text: Lumbering Carcass has fear as long as a Swamp card is in your graveyard. Flavour Text: Set/Rarity: Verdia Common CardName: Lurking Vermin Cost: B Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Earthform {1}{B}{B} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Maggothide Troll Cost: 3B Type: Creature - Troll Zombie Pow/Tgh: 3/3 Rules Text: 0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Marshmist Raider Cost: 5B Type: Creature - Human Warrior Pow/Tgh: 4/4 Rules Text: When Marshmist Raider comes into play, target player loses 4 life. Flavour Text: Set/Rarity: Verdia Common CardName: Muckdelve Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Return target creature card in a graveyard to its owner's hand. You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Murkdrinker Imp Cost: 1B Type: Creature - Imp Pow/Tgh: 1/2 Rules Text: As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter. Flying Flavour Text: Set/Rarity: Verdia Common CardName: Necrobore Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: Sacrifice two lands, then draw three cards. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Nihilism Cost: 3B Type: Instant Pow/Tgh: / Rules Text: If you would gain life this turn, you gain no life and all players lose that much life instead. Flavour Text: Set/Rarity: Verdia Rare CardName: Oversludge Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: Destroy target nonblack creature or non-Swamp land. - Orick, Altheran scout. Flavour Text: Set/Rarity: Verdia Common CardName: Perilous Fate Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Pitchskin Lurker Cost: 2B Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: Pitchskin Lurker can't block. Earthform {2}{B}{B} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Plague Elemental Cost: 5B Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: Trample, protection from white. {3}{B}: Plague Elemental gets +1/+1 until end of turn for each Swamp you control. Flavour Text: Set/Rarity: Verdia Rare CardName: Pollute Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Ravage Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent discards a land card, put that card into play under your control. Flavour Text: Set/Rarity: Verdia Rare CardName: Rot Reaper Cost: 3B Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: Flying, haste. When Rot Reaper comes into play, sacrifice it unless you remove four land cards in any graveyards from the game. Flavour Text: Set/Rarity: Verdia Rare CardName: Shrieking Dead Cost: 4B Type: Creature - Zombie Pow/Tgh: 5/3 Rules Text: Shrieking Dead can't block. All attacking creatures get -1/-1. Flavour Text: Set/Rarity: Verdia Rare CardName: Sinister Plot Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness) Flavour Text: Set/Rarity: Verdia Common CardName: Smoldering Soil Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. Flavour Text: Set/Rarity: Verdia Common CardName: Spinespoiler Witch Cost: 2BB Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: {1}{B}, Sacrifice a creature: Target player reveals the top card of his or her library. If it is a creature card, put it in that player's graveyard and that player loses life equal to its power. Flavour Text: Set/Rarity: Verdia Rare CardName: Taiga Gorestalker Cost: 4B Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Forestwalk Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Thrill of Corruption Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant black creature. Enchanted creature gets +1/+0 for each Swamp you control. Flavour Text: Set/Rarity: Verdia Common CardName: Warped Reflection Cost: 2BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player. At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life. When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals. Flavour Text: Set/Rarity: Verdia Rare CardName: Wrench From the Grave Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: For each land card in your graveyard you may return a creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Verdia Common CardName: Anarchy Dragon Cost: 2RRR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Spend only mana produced by basic lands to play Anarchy Dragon. Flying. Whenever another creature attacks, Anarchy Dragon deals 1 damage to that creature and Anarchy Dragon gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Ancient Warsong Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep you may choose to skip your next draw step. If you do, put two red 2/1 Barbarian creature tokens into play. Otherwise, sacrifice Ancient Warsong Flavour Text: Set/Rarity: Verdia Rare CardName: Avalanche Criers Cost: R Type: Creature - Goblin Scout Pow/Tgh: 1/1 Rules Text: {R}, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn. Flavour Text: Set/Rarity: Verdia Common CardName: Blunderbash Cyclops Cost: 3R Type: Creature - Cyclops Berserker Pow/Tgh: 6/6 Rules Text: Trample Lands you don't control have ''{T}: This land deals 1 damage to target Cyclops creature.'' Flavour Text: Set/Rarity: Verdia Uncommon CardName: Botched Burglary Cost: RR Type: Instant Pow/Tgh: / Rules Text: Untap target artifact and gain control of it until end of turn. If it is a creature it gains haste until end of turn. At end of turn, sacrifice that artifact. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Boulderpelt Ogre Cost: 2R Type: Creature - Ogre Pow/Tgh: 2/2 Rules Text: Boulderpelt Ogre attacks each turn if able. Earthform {R} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Brimstone Apprentice Cost: 3R Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {T}: Brimstone Apprentice deals 1 damage to target creature or player. Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Burrowing Gargantua Cost: 4R Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Spend only mana produced by basic lands to play Burrowing Gargantua. Nonbasic landwalk (This creature is unblockable as long as defending player controls a nonbasic land.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Bursting Mantle Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Cultivate-{3}{R}{R}, Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Caldera Seer Cost: 1R Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: {T}, Discard a basic land card: Add {R}R to your mana pool. Flavour Text: Set/Rarity: Verdia Common CardName: Charbelch Cost: 2RRR Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Verdia Rare CardName: Cinder Blast Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target colorless permanent. You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Dunerock Mauler Cost: 2R Type: Creature - Ogre Berserker Pow/Tgh: 4/2 Rules Text: Dunerock Mauler gets -2/-0 as long as you control a nonbasic land. Flavour Text: Set/Rarity: Verdia Common CardName: Dust Blade Warrior Cost: R Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power. Flavour Text: Set/Rarity: Verdia Common CardName: Earthstomp Brute Cost: 3RR Type: Creature - Minotaur Barbarian Pow/Tgh: 3/3 Rules Text: Whenever an opponent plays a land, Earthstomp Brute deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Echoes of Battle Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Up to two target creatures must attack this turn if able. Flavour Text: Set/Rarity: Verdia Common CardName: Erupt Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain. Flavour Text: Set/Rarity: Verdia Rare CardName: Flaming Roar Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Spend only mana produced by basic lands to play Flaming Roar. Flaming Roar deals 3 damage to target creature and 3 damage to its controller. Flavour Text: Set/Rarity: Verdia Common CardName: Flintfire Striker Cost: 4RR Type: Creature - Centaur Barbarian Pow/Tgh: 5/3 Rules Text: When Flintfire Striker is put into a graveyard from play, destroy target artifact or land. Earthform {3}{R}{R}{R} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Frosthorn Giant Cost: 5R Type: Creature - Giant Warrior Pow/Tgh: 3/3 Rules Text: Whenever an opponent taps a land for mana you may pay R. If you do, put a +1/+1 counter on Frosthorn Giant. Flavour Text: Set/Rarity: Verdia Rare CardName: Hardened in Battle Cost: R Type: Instant Pow/Tgh: / Rules Text: If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Icon of Nadir Cost: 5RRR Type: Creature - Earthkin Incarnation Pow/Tgh: */* Rules Text: Icon of Nadir's power and toughness are each equal to the number of lands you control. Trample At the beginning of your upkeep, target Mountain you control becomes a 3/1 creature with trample until end of turn. Sacrifice it at end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Impulsive Spark Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Ironfire Channeler Cost: 2R Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: {3}, Sacrifice Ironfire Channeler: Put X 1/1 red Goblin creature tokens into play, where X is the amount of {R} in your mana pool. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Joshar of the Searing Sands Cost: 3R Type: Legendary Creature - Human Warrior Pow/Tgh: 5/4 Rules Text: First strike, Trample {R}: Target creature gets +1/+0 until end of turn. When Joshar of the Searing Sands comes into play, you can't play lands for the rest of the game. Flavour Text: Set/Rarity: Verdia Rare CardName: Magma Fountain Cost: R Type: Instant Pow/Tgh: / Rules Text: Magma Fountain deals 1 damage to target creature or player. Cultivate {2}{R} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Manic Inspiration Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Reveal cards from the top of target player's library until you reveal an instant or sorcery card. You may copy that card and play it without paying its mana cost. That player shuffles his or her library. Cultivate-{1}{R}{R}, Discard your hand Flavour Text: Set/Rarity: Verdia Rare CardName: Mirrorstorm Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Copy all other instant or sorcery spells on the stack. You may choose new targets for those copies. Flavour Text: Set/Rarity: Verdia Rare CardName: Primal Inferno Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Primal Inferno deals X damage to target creature or player. Cultivate-{R}{R}, Sacrifice a creature with power equal to X. (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Rare CardName: Ragesong Ritualist Cost: 4R Type: Creature - Human Shaman Pow/Tgh: 2/4 Rules Text: {R}{R}, {T}: You may remove an instant or sorcery card in your hand from the game. You may play that card any time you could play an instant as long as Ragesong Ritualist is in play. Whenever a creature you control deals combat damage to a player, add R to your mana pool. Use this mana only to play a card removed from the game by Ragesong Ritualist. Flavour Text: Set/Rarity: Verdia Rare CardName: Raging Stonegrinder Cost: 4RR Type: Creature - Beast Pow/Tgh: 5/4 Rules Text: {R}: Raging Stonegrinder gets +1/+0 until end of turn. Whenever Raging Stonegrinder attacks, tap all lands you control. Flavour Text: Set/Rarity: Verdia Common CardName: Rockshaker Nomad Cost: 4RR Type: Creature - Nomad Giant Pow/Tgh: 6/5 Rules Text: Trample Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. Flavour Text: Set/Rarity: Verdia Common CardName: Roiling Flame Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Roiling Flame deals 1 damage to each creature without flying target player controls. Flavour Text: Set/Rarity: Verdia Common CardName: Runes of Hysteria Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Creatures that are enchanted can't block. Flavour Text: Set/Rarity: Verdia Common CardName: Sandfist Hammerer Cost: 2R Type: Creature - Human Barbarian Pow/Tgh: 3/2 Rules Text: When Sandfist Hammerer comes into play each player sacrifices a permanent. Flavour Text: Set/Rarity: Verdia Common CardName: Sandstorm Herder Cost: 1R Type: Creature - Human Barbarian Pow/Tgh: 2/1 Rules Text: When Sandstorm Herder becomes blocked, tap all lands defending player controls. Flavour Text: Set/Rarity: Verdia Common CardName: Sandstorm Swath Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. Flavour Text: Set/Rarity: Verdia Common CardName: Scatter in Panic Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Play Scatter in Panic only during the declare blockers step. Remove each blocking creature from combat. Each of those creatures blocks an attacking creature of defending player's choice that it didn't block this turn, if able. Then all attacking creatures that no creature is blocking become unblocked. Flavour Text: Set/Rarity: Verdia Rare CardName: Sholten Bloodhounds Cost: 3R Type: Creature - Hound Pow/Tgh: 2/2 Rules Text: Haste Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. Flavour Text: Set/Rarity: Verdia Common CardName: Siege Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target nonbasic land. Draw a card. Flavour Text: Set/Rarity: Verdia Common CardName: Sparktail Agama Cost: RR Type: Creature - Lizard Pow/Tgh: 3/1 Rules Text: Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Swift Sandrunner Cost: 2R Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: First strike When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. Flavour Text: Set/Rarity: Verdia Common CardName: Tarflame Elemental Cost: 5R Type: Creature - Elemental Pow/Tgh: */4 Rules Text: Tarflame Elemental's power is equal to the number of creatures in play that have been dealt damage this turn. Trample. {3}{R}{R}: Tarflame Elemental deals 1 damage to each creature. Flavour Text: Set/Rarity: Verdia Rare CardName: Thrashing Sandwalker Cost: 3R Type: Creature - Mutant Beast Pow/Tgh: 3/3 Rules Text: Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa). Flavour Text: Set/Rarity: Verdia Uncommon CardName: Torchgeyser Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Torchgeyser deals 4 damage to target creature. Flavour Text: Set/Rarity: Verdia Common CardName: Vexing Fortune Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player plays an instant or sorcery spell you may pay {1}R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. Flavour Text: Set/Rarity: Verdia Rare CardName: Visceral Fires Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you. Flavour Text: Set/Rarity: Verdia Common CardName: Volcanic Rite Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Add {R}{R}{R} to your mana pool. Cultivate-{2}, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Wildfire Visions Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each untapped land your opponents control. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Acrasidon Cost: 3G Type: Creature - Ooze Pow/Tgh: 3/4 Rules Text: Earthform {1}{G}{G} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Animalize Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature spell loses all abilities. Flavour Text: Set/Rarity: Verdia Rare CardName: Barkskin Pounder Cost: 5G Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Trample Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Boscage Snare Cost: 2G Type: Creature - Plant Pow/Tgh: 1/5 Rules Text: Defender, reach (This creature can block creatures with flying.) Earthform {G}{G} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Bramblescale Wurm Cost: 5GG Type: Creature - Wurm Pow/Tgh: 5/5 Rules Text: {G}{G}: Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn. Earthform {5}{G}{G}{G} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Common CardName: Branchbark Channeler Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: {1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {G} in your mana pool. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Brushwood Envoy Cost: G Type: Creature - Dryad Scout Pow/Tgh: 0/1 Rules Text: {T}: Target green creature gains forestwalk until end of turn. Earthform {G} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Chitin Behemoth Cost: 2GG Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Chitin Behemoth comes into play with a +1/+1 counter on it. Chitin Behemoth gets an additional +1/+1 for each counter on it. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Dawntree Guardian Cost: 3GG Type: Creature - Treefolk Druid Pow/Tgh: 2/5 Rules Text: Forests you control have ''{T}: Add one mana of any color to your mana pool'' 0: Target creature or land you control becomes a 4/4 Forest Treefolk land creature in addition to its other types until end of turn. Play this ability only once each turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Destiny Seedling Cost: 2G Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Defender. Destiny Seedling can't be the target of spells or abilities your opponents control. At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game. Flavour Text: Set/Rarity: Verdia Rare CardName: Dire Skunks Cost: 1GG Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: Whenever Dire Skunks blocks or is blocked by a creature, you may pay {1}. If you do, remove all counters from that creature and destroy all auras and equipment attached to it. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Dream Forage Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Return target card from your graveyard to your hand. Cultivate {4}{G}{G} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Earthen Slumber Cost: 3G Type: Instant Pow/Tgh: / Rules Text: Turn target nontoken creature face down. It becomes a land with ''{T}: Add {1} to your mana pool''. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Earthwaker's Touch Cost: 3G Type: Enchantment Pow/Tgh: / Rules Text: Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land. Flavour Text: Set/Rarity: Verdia Common CardName: Farwood Pathfinders Cost: 4GG Type: Creature - Centaur Warrior Pow/Tgh: 5/6 Rules Text: Farwood Pathfinders must be blocked if able. Flavour Text: Set/Rarity: Verdia Common CardName: Feralmane Ouphe Cost: 1GG Type: Creature - Ouphe Pow/Tgh: 3/2 Rules Text: Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card. Flavour Text: Set/Rarity: Verdia Common CardName: Floraspark Dryad Cost: 2GG Type: Creature - Dryad Pow/Tgh: 2/3 Rules Text: {T}: Untap up to two target lands. Flavour Text: Set/Rarity: Verdia Common CardName: Fragment Cost: G Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library. Flavour Text: Set/Rarity: Verdia Common CardName: Frondescence Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, sacrifice Frondescence unless you pay {G}. Face down lands are Forests in addition to their other types. Flavour Text: Set/Rarity: Verdia Rare CardName: Grappling Vines Cost: G Type: Instant Pow/Tgh: / Rules Text: Up to two target creatures lose flying and get +1/+1 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Hail of Spores Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Target player sacrifices a land, then you gain 1 life for each land that player controls. Flavour Text: Set/Rarity: Verdia Common CardName: Hallowmoss Knight Cost: 2GGG Type: Creature - Elf Knight Pow/Tgh: 3/3 Rules Text: Other creatures you control get +1/+1 When Hallowmoss Knight is put into a graveyard from anywhere you may remove it from the game. If you do, draw a card. Flavour Text: Set/Rarity: Verdia Rare CardName: Heartwood Unicorn Cost: 3G Type: Creature - Unicorn Pow/Tgh: 2/4 Rules Text: Each land you control gets +1/+1 and has haste as long as it's a creature. Whenever a land deals combat damage, untap it. Flavour Text: Set/Rarity: Verdia Rare CardName: Horticulture Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep you may choose another land in play. If you do, Horticulture becomes a copy of that land and gains this ability. Flavour Text: Set/Rarity: Verdia Rare CardName: Icon of Equinox Cost: 5GGG Type: Creature - Earthkin Incarnation Pow/Tgh: */* Rules Text: Icon of Equinox's power and toughness are each equal to the number of lands you control. Trample {G}{G}{G}: Put a Forest land token into play. Flavour Text: Set/Rarity: Verdia Rare CardName: Lifeblood of Verdia Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Target land becomes a 4/4 green creature that is still a land (This effect doesn't end at end of turn). Cultivate {5}{G}{G} As long as Lifeblood of Verdia is cultivating a Forest, all land creatures have trample. Flavour Text: Set/Rarity: Verdia Rare CardName: Lore of Seeds Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) Search your library for a basic land card and put it into play. Then shuffle your library. Flavour Text: Set/Rarity: Verdia Common CardName: Predator's Guile Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Prowling Daggerjaw Cost: 1GG Type: Creature - Lizard Beast Pow/Tgh: 5/5 Rules Text: Whenever Prowling Daggerjaw attacks, defending player may put a creature card from his or her hand into play blocking Prowling Daggerjaw. Flavour Text: Set/Rarity: Verdia Rare CardName: Roaming Grizzly Cost: 1G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: Roaming Grizzly gets +2/+2 as long as you control six or more lands. Flavour Text: Set/Rarity: Verdia Common CardName: Rootfathom Apprentice Cost: 3G Type: Creature - Treefolk Druid Pow/Tgh: 2/3 Rules Text: Rootfathom Apprentice has all activated and triggered abilities of lands in play. Flavour Text: Set/Rarity: Verdia Rare CardName: Rootshaping Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land. Enchanted land is a 3/3 Elemental creature with trample that's still a land. Flavour Text: Set/Rarity: Verdia Common CardName: Rukos Reclaimer Cost: 3G Type: Creature - Elf Druid Pow/Tgh: 3/2 Rules Text: Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.) When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand. Flavour Text: Set/Rarity: Verdia Common CardName: Ruku, Primordial Maker Cost: 3GGG Type: Legendary Creature - Earthkin Pow/Tgh: 6/7 Rules Text: When Ruku, Primordial Maker comes into play, for each non-legendary creature in play, you may search your library for a permanent card with the same name and put it into play. Then shuffle your library. Flavour Text: Set/Rarity: Verdia Rare CardName: Rumbling Strength Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. Cultivate {2}{G} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Serene Seeker Cost: 2G Type: Creature - Elf Warrior Pow/Tgh: 2/1 Rules Text: Forestwalk When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. Flavour Text: Set/Rarity: Verdia Common CardName: Shimmering Leaves Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature gets +1/+1. As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Snakeroot Sniper Cost: 3G Type: Creature - Elf Archer Pow/Tgh: 2/2 Rules Text: Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.) Flavour Text: Set/Rarity: Verdia Common CardName: Soil Whisperer Cost: G Type: Creature - Elf Scout Pow/Tgh: 1/1 Rules Text: Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Song of Sowing Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control. Cultivate {4}{G} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Common CardName: Spiritclaw Shaman Cost: 4G Type: Creature - Bear Shaman Pow/Tgh: 4/4 Rules Text: Vigilance Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Thornbark Treefolk Cost: 5G Type: Creature - Treefolk Warrior Pow/Tgh: 1/1 Rules Text: Thornbark Treefolk gets +1/+1 for each Forest in play. Earthform {2}{G}{G}{G} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) You may sacrifice two Forests instead of paying Thornbark Treefolk's earthform cost. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Timberthresh Colossus Cost: 6GG Type: Creature - Beast Pow/Tgh: 9/9 Rules Text: Trample At the beginning of your upkeep, sacrifice Timberthresh Colossus unless you pay {G}{G}{G}. When Timberthresh Colossus attacks, target creature must block it this turn if able. Earthform {G}{G}{G}{G}{G}{G} Flavour Text: Set/Rarity: Verdia Rare CardName: Vineburst Tangler Cost: 4G Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: Reach (This creature can block creatures with flying.) When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Wildhide Cost: 3G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Wildwood Seer Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: You may put a land card from your hand into play. Flavour Text: Set/Rarity: Verdia Common CardName: Wolven Fury Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each creature target player controls. Cultivate {5}{G}{G} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Inon Rae, King of Althera Cost: 2WU Type: Legendary Creature - Human Advisor Pow/Tgh: 2/4 Rules Text: Whenever a source you don't control deals damage to you, you may untap up to that many lands. Flavour Text: Set/Rarity: Verdia Rare CardName: Agor, Elder of Rukos Cost: GGW Type: Legendary Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Land cards you own that are not in play have flash. (You may play them any time you could play an instant.) You may play an additional land during each other player's turn. Whenever you play a land, other creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Verdia Rare CardName: Obaca Blackleaf Cost: 5BG Type: Legendary Creature - Treefolk Shaman Pow/Tgh: 3/6 Rules Text: Trample Whenever a creature blocks Obaca Blackleaf, that creature's toughness becomes 1 until end of turn. Whenever Obaca Blackleaf deals combat damage to a player, destroy target land that player controls. Flavour Text: Set/Rarity: Verdia Rare CardName: Altheran Garrison Cost: 1 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land has ''{T}: Target attacking or blocking creature gets +1/+2 until end of turn.'' Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Flavour Text: Set/Rarity: Verdia Common CardName: Derelict Belfry Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: As long as fortified land's land type is more common than all other land types among lands in play, creatures you control get +1/+1. Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Flavour Text: Set/Rarity: Verdia Rare CardName: Dunerock Lava Rig Cost: 3 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Fortified land has ''{2}, {T}: This land deals 1 damage to target creature or player.'' Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Earthtiller Golem Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 2/2 Rules Text: Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities). Flavour Text: Set/Rarity: Verdia Common CardName: Ego Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1 and has protection from tokens. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Verdia Common CardName: Kinesis Phial Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}, Sacrifice Kinesis Phial: Spells you play cost {1} less to play until end of turn. Draw a card. Flavour Text: Set/Rarity: Verdia Rare CardName: Lodestone Talisman Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. {T}: Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Logic Helm Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a card from the top of your library into your graveyard for each card in your hand or sacrifice Logic Helm. If you would draw a card for the first time in a turn, instead search your library for a card with converted mana cost equal to the number of cards in your hand, reveal it and put it in your hand. Then shuffle your library. Flavour Text: Set/Rarity: Verdia Rare CardName: Soulwright Circlet Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature can't be blocked unless defending player pays {2} for each blocking creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Syravon Watchspires Cost: 2 Type: Artifact - Fortification Pow/Tgh: / Rules Text: Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) Flavour Text: Set/Rarity: Verdia Common CardName: Verdistone Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: All creatures, artifacts and enchantments you control are lands in addition to their other types. Lands you control have ''{T}: Add {1} to your mana pool.'' Flavour Text: Set/Rarity: Verdia Rare CardName: Angelic Meadow Cost: Type: Land Creature - Spirit Pow/Tgh: 1/4 Rules Text: Angelic Meadow is white. When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance {T}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Dire Bog Cost: Type: Land Creature - Ooze Pow/Tgh: 3/1 Rules Text: Dire Bog is black. When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. {T}: Add {B} to your mana pool. When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Earthkin Shrine Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. Flavour Text: Set/Rarity: Verdia Common CardName: Enigmatic Isle Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool.) Enigmatic Isle comes into play tapped. {1}: Return Enigmatic Isle to its owner's hand. Flavour Text: Set/Rarity: Verdia Common CardName: Feral Woods Cost: Type: Land Creature - Beast Pow/Tgh: 2/3 Rules Text: Feral Woods is green. When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand. Haste {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Verdia None CardName: Fungal Orchard Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G} to your mana pool.) Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. Flavour Text: Set/Rarity: Verdia Common CardName: Geodesic Cavern Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add two mana of any color or combination of colors to your mana pool. If Geodesic Cavern would be put into play face up, put it into its owner's graveyard instead. Earthform {4} (Any time you could play a land you may play this card face down as a land. It has ''{T}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.) Flavour Text: Set/Rarity: Verdia Rare CardName: Haunted Lagoon Cost: Type: Land - Island Swamp Pow/Tgh: / Rules Text: ({T}: Add {U} or {B} to your mana pool.) As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. Flavour Text: Set/Rarity: Verdia Common CardName: Haven of Bones Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {1}{B}{B}, Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Haven of Flames Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {1}{R}{R}, Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Haven of Light Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {1}{W}{W}, Sacrifice Haven of Light: Prevent all damage that would be dealt to creatures you control this turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Haven of Reflection Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {1}{U}{U}, Sacrifice Haven of Reflection: Draw two cards. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Haven of Seeds Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}: Add one mana of any color to your mana pool. {1}{G}{G}, Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Homeland Totem Cost: Type: Land Creature - Construct Pow/Tgh: 1/1 Rules Text: When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play. Flavour Text: Set/Rarity: Verdia Common CardName: Ikuu, the Arisen Land Cost: Type: Land Planeswalker - Ikuu Pow/Tgh: /2 Rules Text: Whenever you play a land, put two loyalty counters on Ikuu, the Arisen Land. [-1]: Add 1 mana of any color to your mana pool. [-?]: Gain control of all lands target player controls. Flavour Text: Set/Rarity: Verdia Rare CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Verdia None CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Verdia None CardName: Mudspout Pools Cost: Type: Land - Swamp Mountain Pow/Tgh: / Rules Text: ({T}: Add {B} or {R} to your mana pool.) As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Peak of Frosthorn Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Whenever you attack with three or more creatures, you may pay {3}. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Peculiar Shoppe Cost: Type: Land Pow/Tgh: / Rules Text: Whenever a player's library is shuffled, put a charge counter on Peculiar Shoppe. {T}: Add {1} to your mana pool for each charge counter on Peculiar Shoppe. Flavour Text: Set/Rarity: Verdia Rare CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Verdia None CardName: Ragerock Cavern Cost: Type: Land Creature - Elemental Pow/Tgh: 1/2 Rules Text: Ragerock Cavern is red. When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand. {T}: Add {R} to your mana pool. {R}: Ragerock Cavern gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Ruku's Heartland Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Ruku's Heartland comes into play tapped. {T}, Pay 1 life: Add {G} to your mana pool. {2}{G}{G}, {T}: You may put a creature card from your hand into play tapped. Flavour Text: Set/Rarity: Verdia Rare CardName: Seeker's Rest Cost: Type: Land Pow/Tgh: / Rules Text: Seeker's Rest comes into play tapped. {T}: Add to your mana pool one mana of any color that a land you control could produce. While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) Flavour Text: Set/Rarity: Verdia Uncommon CardName: Soulwick Fen Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: ({T}: Add {B} to your mana pool.) Soulwick Fen comes into play tapped. {2}{B}{B}: Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. Flavour Text: Set/Rarity: Verdia Common CardName: Stormy Strand Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({T}: Add {W} or {U} to your mana pool.) As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. Flavour Text: Set/Rarity: Verdia Common CardName: Sun-Blessed Vale Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) Sun-Blessed Vale comes into play tapped. {2}{W}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. Flavour Text: Set/Rarity: Verdia Common CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Verdia None CardName: Uncanny Deep Cost: Type: Land Creature - Kraken Pow/Tgh: 2/2 Rules Text: Uncanny Deep is blue. When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. {T}: Add {U} to your mana pool. {2}{U}: Until end of turn Uncanny Deep is not a creature. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Verdant Gorge Cost: Type: Land - Mountain Forest Pow/Tgh: / Rules Text: ({T}: Add {R} or {G} to your mana pool.) As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. Flavour Text: Set/Rarity: Verdia Uncommon CardName: Windswept Thicket Cost: Type: Land - Forest Plains Pow/Tgh: / Rules Text: ({T}: Add {G} or {W} to your mana pool.) As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step. Flavour Text: Set/Rarity: Verdia Uncommon