CardName: Aether Astrologist Cost: ? Type: Creature - Elf Mystic Pow/Tgh: 1/1 Rules Text: {T}: Look at the top card of each library. {?}: Exchange the top and bottom card of your library. Flavour Text: “Those with the courage to explore the weave and structure of the Cosmos, even where it differs profoundly from their wishes and prejudices, will penetrate its deepest mysteries.” —Carl Sagan Set/Rarity: The Sixth Color Common CardName: Aether Haze Cost: 2? Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack this turn. Flavour Text: In the emptiness devoid of matter, floating memories take short sharp breaths between the moments life forgets. Set/Rarity: The Sixth Color Uncommon CardName: All-Seeing Eye Cost: 1? Type: Creature - Eye Pow/Tgh: 1/3 Rules Text: Awareness (Effects that say this creature can’t block another creature don’t apply.) Flavour Text: "The enemy of man will surface with one eye; a being that only sees through its left eye and neglects the right." —Telari, the mad shaman Set/Rarity: The Sixth Color Common CardName: Amber of the Voi Cost: ?? Type: Instant Pow/Tgh: / Rules Text: Add two mana of any one color to your mana pool. Spend this mana only to cast spells from exile and to pay costs of exiled cards. Until end of turn, you may play a card from exile this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Astral Ouroboros Cost: 3?? Type: Creature - Serpent Pow/Tgh: 8/8 Rules Text: At the beginning of your upkeep, exile Astral Ouroboros unless you exile the top eight cards of your library. (Reveal the cards as you exile them.) Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Axiom Verger Cost: ? Type: Creature - Aetherborn Mystic Pow/Tgh: 0/1 Rules Text: {T}: Exile the top card of target player’s library. If that card is a land, add {2} to your mana pool. (Reveal the card as you exile it.) Flavour Text: The boundlessly complex cosmos cannot be perceived by the five feeble senses alone the normal mortal men possess. Set/Rarity: The Sixth Color Uncommon CardName: Bewilderment Cost: 5?? Type: Creature - Elemental Incarnation Pow/Tgh: */* Rules Text: Flying Bewilderment’s power and toughness are each equal to the number of exiled cards. Flavour Text: The thunder of its hooves beats despair into dreams. Set/Rarity: The Sixth Color Mythic CardName: Blindless Seer Cost: 3? Type: Creature - Human Mystic Pow/Tgh: 1/4 Rules Text: Awareness (Effects that say this creature can’t block another creature don’t apply.) Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: The Sixth Color Common CardName: Cast into Aeons Cost: ? Type: Sorcery Pow/Tgh: / Rules Text: Exile target permanent face down. Draw a card. Skip your next turn. Flavour Text: It will be as though it never existed. Set/Rarity: The Sixth Color Mythic CardName: Cave Hermit Cost: ? Type: Creature - Aetherborn Mystic Pow/Tgh: 2/3 Rules Text: Flavour Text: “With my tears, go into your isolation, my brother. I love him who seeks to create beyond himself, and thus succumbs.” —Friedrich Nietzsche, Thus spoke Zarathustra Set/Rarity: The Sixth Color Common CardName: Cosmos Force Cost: 4??? Type: Enchantment Creature - Spirit Pow/Tgh: 0/1 Rules Text: Creatures blocking or blocked by Cosmos Force have base power 0. Permanents you control have focus. (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a permanent has multiple instances of focus, each triggers separately.) Flavour Text: Set/Rarity: The Sixth Color Mythic CardName: Crossing the Abyss Cost: ? Type: Sorcery Pow/Tgh: / Rules Text: For the rest of the game, if you would draw a card, you may skip that draw instead. Exile all the cards in your library, hand, and graveyard. Flavour Text: Only thing more terrifying than searching for spiritual enlightenment is finding it. Set/Rarity: The Sixth Color Mythic CardName: Dark Star Cost: 3?? Type: Creature - Elemental Pow/Tgh: 0/8 Rules Text: Spells that target Dark Star cost {3} less to cast. Spells that target other creatures cost {3} more to cast. All creatures able to block Dark Star do so. Flavour Text: How could you ever hope to ignore it if small worlds failed to do so? Set/Rarity: The Sixth Color Uncommon CardName: Death During Life Cost: ? Type: Instant Pow/Tgh: / Rules Text: Until end of turn, exile target creature from the battlefield or a creature card from a graveyard. (It returns to the zone it was exiled from under its owner’s control.) Flavour Text: "I'm not afraid anymore." Set/Rarity: The Sixth Color Common CardName: Deepest Lore Cost: 2?? Type: Instant Pow/Tgh: / Rules Text: Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library. Flavour Text: In the most ancient of places linger the seeds which have grown into secrets of known life. Set/Rarity: The Sixth Color Common CardName: Demented Familiar Cost: ? Type: Creature - Homunculus Pow/Tgh: 0/1 Rules Text: Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.) Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: The Sixth Color None CardName: Demented Tutor Cost: 1? Type: Sorcery Pow/Tgh: / Rules Text: Search your graveyard, hand, and/or library for a card and exile it. If you search your library this way, shuffle it. Draw the bottom card of your library. Flavour Text: The only thing the old man had learned from the weird creatures was that on the tip of the tongue is still far beyond. Set/Rarity: The Sixth Color Uncommon CardName: Dementigor Cost: ? Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor. Flavour Text: It is the lack of sense that makes it tick. Set/Rarity: The Sixth Color Uncommon CardName: Detachment Cost: 1? Type: Enchantment Pow/Tgh: / Rules Text: {t}: Each player puts an artifact or enchantment he or she controls on the bottom of its owner’s library. Flavour Text: "It’s time to let go." Set/Rarity: The Sixth Color Common CardName: Dimensional Rift Master Cost: 1?? Type: Creature - Aetherborn Mystic Pow/Tgh: 2/2 Rules Text: {4}{?}: Exile target creature until end of turn. (It returns under its owner's control.) {4}{?}: Two target creatures exchange power until end of turn. Flavour Text: "This world is naught but a puppet show for bored gods." Set/Rarity: The Sixth Color Uncommon CardName: Dislocation Cost: 2? Type: Instant Pow/Tgh: / Rules Text: Exile target permanent until end of turn. (That permanent returns under its owner's control.) Flavour Text: Power is important, but one should never underestimate the importance of location. Set/Rarity: The Sixth Color Common CardName: Distortion Cost: 3? Type: Creature - Incarnation Pow/Tgh: 2/2 Rules Text: Spells and abilities your opponents control that target a creature you don't control cost {1} more to cast and/or to activate. As long as Distortion is in your graveyard and you control a Cavern, spells and abilities your opponents control that target a creature you don't control cost {1} more to cast and/or to activate. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Disturbance in Force Cost: 2?? Type: Creature - Spirit Pow/Tgh: 4/2 Rules Text: When Disturbance in Force enters the battlefield, spells your opponents cast cost {2} more to cast until your next turn. Flavour Text: The natural state of matter is stillness. Set/Rarity: The Sixth Color Common CardName: Dream Eater Cost: 1? Type: Creature - Horror Pow/Tgh: 2/1 Rules Text: Turn a face-up card in exile face down, {T}: Add {1} to your mana pool. Flavour Text: The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them. Set/Rarity: The Sixth Color Common CardName: Dream Sow Cost: ? Type: Sorcery Pow/Tgh: / Rules Text: Each player exiles top two cards of his or her library. You may play land cards exiled this way this turn. (Reveal the cards as you exile them. You can play a land this way only if you have an available land play remaining.) Flavour Text: Set/Rarity: The Sixth Color Common CardName: Dreamecdote Cost: 3?? Type: Sorcery Pow/Tgh: / Rules Text: Reverse the turn order. You take the next turn. (You take one extra turn after this one.) Flavour Text: There is a belief that the Vith have no time of their own. They just take what other have forgotten—their dreams. Set/Rarity: The Sixth Color Mythic CardName: Dreamermind Cost: ???? Type: Creature - Mystic Pow/Tgh: 8/4 Rules Text: If Dreamermind would deal damage to a player, exile that many cards from the top of that player’s library face down instead. You may look at, play, and spend mana as though it were mana of any color to cast those cards for as long as they remain exiled and Dreamermind remains on the battlefield. Awareness, dreamwalk Flavour Text: Set/Rarity: The Sixth Color Mythic CardName: Dreamsource Cost: ?? Type: Creature - Jellyfish Pow/Tgh: 0/4 Rules Text: Awareness (Effects that say this creature can’t block another creature don’t apply.) You may spend mana as though it were mana of any color to cast spells from exile and to pay costs of exiled cards. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Effortless Cost: ? Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. Choose a nonland card from it. That player puts it on the bottom of his or her library, then draws a card. (That player draws a card even if no card was chosen this way.) Flavour Text: "The verbosity of your mind is simply part of the basic chatter that goes on in the universe. Let them go through. Empty your mind." Set/Rarity: The Sixth Color Uncommon CardName: Eldritch Escapist Cost: 2?? Type: Creature - Horror Pow/Tgh: 4/2 Rules Text: Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) {0}: Exile Eldritch Escapist until end of turn. Activate this ability only if a card was exiled this turn. (It returns under its owner's control.) Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Emptiness Cost: ? Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature’s base power is 0. {X}: Enchanted creature has base power and toughness X/X until end of turn. X can’t be 0. Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Energy Adept Cost: 2? Type: Creature - Human Mystic Pow/Tgh: 1/1 Rules Text: Focus, focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) Flavour Text: To know thyself is to know the gods. Set/Rarity: The Sixth Color Common CardName: Enlightened Presence Cost: 2?? Type: Enchantment - Aura Pow/Tgh: / Rules Text: Delusion 8 (When this enters the battlefield, you gain eight life until it leaves the battlefield.) Enchanted creature has awareness and base power and toughness 0/8. (Effects that say it can’t block another creature don’t apply.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Entropic Apparation Cost: 4? Type: Creature - Aetherborn Pow/Tgh: 4/1 Rules Text: Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) {?}: Entropic Apparation gains dreamwalk until end of turn. (It can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: The Void is everywhere but untouchable unless brought into another dimension. Set/Rarity: The Sixth Color None CardName: Flowing Form Cost: ? Type: Enchantment Pow/Tgh: / Rules Text: Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) Flavour Text: The secret of the universe lies within energy. Through frequency and vibration, everything is connected. Set/Rarity: The Sixth Color Common CardName: Follower of Figments Cost: ? Type: Creature - Aetherborn Pow/Tgh: 1/2 Rules Text: Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: Under the constant turmoil of ever shifting identities, few of the Vith find their true calling in the world. Set/Rarity: The Sixth Color Common CardName: Forgotten Charm Cost: ? Type: Instant Pow/Tgh: / Rules Text: Choose one — • Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types. • Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.) • Draw the bottom card of your library. Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Fragmented Manatee Cost: 3? Type: Creature - Manatee Pow/Tgh: 3/3 Rules Text: When Fragmented Manatee dies, add {3} to your mana pool at the beginning of your next main phase. Flavour Text: "Time, like life itself, has no inherent meaning. We give our own meaning to time as to life." —Jonathan Lockwood Huie Set/Rarity: The Sixth Color Uncommon CardName: From Formless Matter Cost: ? Type: Enchantment Pow/Tgh: / Rules Text: {X}: From Formless Matter becomes a X/X Aetherborn creature with awareness in addition to its other types until end of turn. (Spend any amount of mana for {X}. Effects that say it can’t block another creature don’t apply. It’s still en enchantment.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Gravity Bender Cost: 1? Type: Creature - Mystic Pow/Tgh: 1/2 Rules Text: {T}: Spells cost {1} more to cast this turn. (Spells cast before this ability resolves are unaffected.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Guide on the Pathless Path Cost: 3? Type: Creature - Human Mystic Pow/Tgh: 0/4 Rules Text: Flash When Guide on the Pathless Path enters the battlefield, exchange its power and the power of target creature until end of turn. Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Hypnophobic Apparition Cost: 1? Type: Creature - Eye Pow/Tgh: / Rules Text: Awareness (Effects that say this creature can’t block another creature don’t apply.) Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. Flavour Text: The soul afraid of dying never learns to live. Set/Rarity: The Sixth Color Common CardName: Inescapable Spacetime Cost: 1?? Type: Instant Pow/Tgh: / Rules Text: Choose exile, graveyard, or hand. Until end of turn, if a card would be put into exile, graveyard, or hand, it’s put into the chosen zone instead. Flavour Text: With a minute flicker of probability a paradox may be created, a temporal distortion powerful enough to derail history. Set/Rarity: The Sixth Color Rare CardName: Infinite Tutor Cost: ? Type: Instant Pow/Tgh: / Rules Text: Search your library for a card with {0} or {X} in its mana cost and reveal that card. Shuffle your library, then put the card on top of it. Flavour Text: There is everything and there is nothing. There is no in-between. Set/Rarity: The Sixth Color Uncommon CardName: Infinity Cost: 3??? Type: Creature - Elemental Incarnation Pow/Tgh: 6/6 Rules Text: Dreamwalk If a card would be put into an opponent’s exile, graveyard, or hand, except during his or her draw step, you may have that card be put into exile, graveyard, or hand instead. When Infinity is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Infinomancer Cost: 1? Type: Creature - Aetherborn Pow/Tgh: 1/1 Rules Text: {X}: Until end of turn, target creature you control has base power and toughness of X/X. Flavour Text: Between every conceivable object and particle lies a space of untold magnitude, a living void with no opposite from which all forms come out of. Set/Rarity: The Sixth Color Uncommon CardName: Lidless Gate Cost: ? Type: Creature - Eye Wall Pow/Tgh: 0/3 Rules Text: Defender When Lidless Gate enters the battlefield, look at the top three cards of target player’s library. (Put them back in the same order.) Flavour Text: "To see without looking. To hear without listening. To dream without sleeping." —Gate inscription Set/Rarity: The Sixth Color Common CardName: Lucid Reality Cost: 1? Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have dreamwalk. (They can't be blocked by untapped creatures. Tapped creatures can block them.) Flavour Text: "It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream." —Edgar Allan Poe Set/Rarity: The Sixth Color Uncommon CardName: Lucid Sleepwalkers Cost: 1?? Type: Creature - Aetherborn Pow/Tgh: 3/2 Rules Text: Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: "The eye sees a thing more clearly in dreams than the imagination awake." —Leonardo da Vinci Set/Rarity: The Sixth Color Common CardName: Man Within a Dream Cost: ? Type: Creature - Human Mystic Pow/Tgh: 1/1 Rules Text: {?}, {T}: Target creature gains dreamwalk until end of turn. (It can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: "You’re waiting for a ship . . ." Set/Rarity: The Sixth Color Uncommon CardName: Master the Wheel Cost: 3?? Type: Sorcery Pow/Tgh: / Rules Text: You may pay {0} rather than pay the mana cost of the next nonland card you cast this turn. If that spell contains {X} in its costs, X is 5. Flavour Text: To go beyond the wheel is to go beyond its limitations. Set/Rarity: The Sixth Color Uncommon CardName: Masterless Pupil Cost: 1? Type: Creature - Human Mystic Pow/Tgh: 0/2 Rules Text: Whenever Masterless Pupil blocks, exchange its power and the power of target creature it's blocking until end of combat. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Matrix Mist Cost: X? Type: Instant Pow/Tgh: / Rules Text: (Spend any amount of mana for {X}.) Spells cost {X} more to cast this turn. (For example, if you spend {?}{?}{?} on {X}, spells cost an additional {3} to cast this turn. Spells cast before this resolves are unaffected.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Mental Block Cost: ? Type: Instant Pow/Tgh: / Rules Text: If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.) Flavour Text: What’s true in our minds is true, whether some people know it or not. Set/Rarity: The Sixth Color Common CardName: Naïve Elempath Cost: 3?? Type: Enchantment Creature - Spirit Pow/Tgh: 3/4 Rules Text: Delusion 4 (When this enters the battlefield, you gain four life until it leaves the battlefield.) Flavour Text: "I have spread my dreams under your feet; Tread softly, because you tread on my dreams." —William Butler Set/Rarity: The Sixth Color Common CardName: Octarine Evocation Cost: ?? Type: Enchantment Pow/Tgh: / Rules Text: Return Octarine Evocation to its owner’s hand: Add {2} to your mana pool. Flavour Text: Drawn from the fires of reality itself, true colorless mana burns with the color outside of vision, octarine. Set/Rarity: The Sixth Color Common CardName: Omnipresence Cost: 5??? Type: Enchantment Pow/Tgh: / Rules Text: You may cast nonland cards as though they had flash. You may play face up cards you own from your graveyard, from exile and from outside the game. Flavour Text: "I am eternally present—here and everywhere; now and always." Set/Rarity: The Sixth Color Mythic CardName: Orb of Unveiled Sight Cost: 1? Type: Creature - Eye Pow/Tgh: 1/1 Rules Text: Flying Spells your opponents control that target other creatures you control cost {1} more to cast. Flavour Text: Set/Rarity: The Sixth Color Common CardName: Ouroboros Hatchling[ Cost: ? Type: Creature - Serpent Pow/Tgh: 2/1 Rules Text: At the beginning of your upkeep, put a card in a graveyard on the bottom of its owner’s library. If you can’t, put Ouroboros Hatchling[ on the bottom of its owner’s library. Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Outer Rim Hecatoncheire Cost: 5?? Type: Creature - Hecatoncheires Pow/Tgh: 7/7 Rules Text: Awareness, dreamwalk (Effects that say this creature can’t block another creature don’t apply. This creature can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Paradox History Cost: ? Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player’s upkeep, you may exile the top card of that player’s library. (Reveal the card as you exile it.) Flavour Text: "The Man of Truth has learned that Illusion is the One Reality, and that Substance is the Great Impostor." —H.P. Lovecraft Set/Rarity: The Sixth Color Common CardName: Parallel Possibility Cost: 1?? Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Parallel Possibility: Exile target nonland permanent until end of turn. You may play it from exile this turn. (You still pay its costs. If you play it, it enters the battlefield under your control. If you don’t play it, return it under its owner's control at the end of turn.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Phase Invader Cost: ??? Type: Creature - Spirit Pow/Tgh: 0/1 Rules Text: Focus, focus, focus (At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. If a creature has multiple instances of focus, each triggers separately.) Haste When Phase Invader enters the battlefield, if it's your turn, take an additional upkeep step after this phase. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Pixie Meditators Cost: 1? Type: Creature - Faerie Pow/Tgh: 0/2 Rules Text: Flying Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: The Sixth Color Common CardName: Prophetic Dragon Cost: 3?? Type: Creature - Dragon Mystic Pow/Tgh: 4/4 Rules Text: Flying When Prophetic Dragon enters the battlefield, put any number of exiled cards on top of their owners’ libraries in any order. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Psychic Embryo Cost: 2? Type: Creature - Spirit Pow/Tgh: 1/3 Rules Text: Delusion 3 (When this enters the battlefield, you gain three life until it leaves the battlefield.) Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.) Flavour Text: Set/Rarity: The Sixth Color Common CardName: Quantum Leap Cost: X? Type: Instant Pow/Tgh: / Rules Text: Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost. Flavour Text: Set/Rarity: The Sixth Color Common CardName: Reality Lapse Cost: 1? Type: Instant Pow/Tgh: / Rules Text: Exile target spell. At the beginning of its controller’s next upkeep, that player may cast that card from exile without paying its mana cost. Flavour Text: Reality is merely an illusion. Albeit, a very persistent one. Set/Rarity: The Sixth Color Uncommon CardName: Relativity Charm Cost: ? Type: Instant Pow/Tgh: / Rules Text: • Add {3} to your mana pool. Spend this mana only on costs that contain {X}. • Target creature gains dreamwalk until end of turn. • Target face-up exiled card gains flash until end of turn. You may play it from exile this turn. (You still pay its costs.) Flavour Text: Set/Rarity: The Sixth Color Uncommon CardName: Secrets of the Old Gods Cost: X1?? Type: Sorcery Pow/Tgh: / Rules Text: Search your library up to X cards, exile them, then shuffle your library. (Reveal the cards as you exile them.) For each card exiled this way, draw the bottom card of your library. Flavour Text: Maybe there is wisdom in this insanity? Set/Rarity: The Sixth Color Rare CardName: Serpent of Unending Cycles Cost: 4?? Type: Creature - Serpent Pow/Tgh: 6/4 Rules Text: Costs you pay that contain {X} cost up to {4} less. Flavour Text: In the formless disorder that surrounds the orderly world, the wheels of prophecy e’er turn. At the crossroad of past, present and future—the Ouroboros is yet to find its end. Set/Rarity: The Sixth Color Rare CardName: Singularity Scion Cost: 2?? Type: Creature - Avatar Pow/Tgh: 4/4 Rules Text: Spells that target Singularity Scion cost {0} to cast. (This applies to spells cast by any player.) Flavour Text: In the end, all possible bridges a man can cross lead to a single inevitability: for him to become something else than a man. Set/Rarity: The Sixth Color Rare CardName: Singularity Vortex Cost: X? Type: Sorcery Pow/Tgh: / Rules Text: (Spend any amount of mana for {X}.) Put target tapped nonland permanent with converted mana cost X or less into its owner's library third from the top. Flavour Text: "Get a grip" is a lot more of a warning when you’re dealing with dimensional magic Set/Rarity: The Sixth Color Common CardName: Starflexion Cost: 1?? Type: Creature - Aetherborn Mystic Pow/Tgh: 3/3 Rules Text: {?}: Exile the top card of target player’s library. If it’s a creature card, put a +1/+1 counter Starflexion. Otherwise, you may exile Starflexion until end of turn. (Reveal the card as you exile it.) Counters remain on Starflexion as it moves to a player's exile zone. Flavour Text: Set/Rarity: The Sixth Color Rare CardName: Staring Abyss Cost: 1?? Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player’s upkeep, exile the top card of that player’s library. As long as there are twenty or more exiled cards, Staring Abyss is a 7/7 Horror creature in addition to its other types. Flavour Text: "What am I? I am the face that looks back at you from the shadows of your mirror." Set/Rarity: The Sixth Color Rare CardName: Xi-Voxen, Lucid Realizer Cost: 4? Type: Planeswalker - Xi-Voxen Pow/Tgh: /5 Rules Text: [+3]: Until your next turn, up to three target creatures gain dreamwalk. [-2]: Create a purple enchantment token with “Sacrifice this: Add {2} to your mana pool.” [-X]: Exile up to X target permanents not named Xi-Voxen, Lucid Realizer until end of turn. [-10]: Draw up to fourteen cards from the bottom your library, then put seven cards from your hand on top of your library in any order. Flavour Text: Set/Rarity: The Sixth Color Mythic