The Sixth Color: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Dreamwalk
If a card would be put into an opponent’s exile, graveyard, or hand, except during his or her draw step, you may have that card be put into exile, graveyard, or hand instead. When Infinity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
|
At the beginning of each end step, if a card was exiled this turn, you may put a +1/+1 counter on Dementigor.
It is the lack of sense that makes it tick.
1/1
|
Choose one —
• Until end of turn, target enchantment becomes a creature with base power and toughness 3/3 in addition to its other types. • Target creature gains awareness until end of turn. (Effects that say it can’t block another creature don’t apply.) • Draw the bottom card of your library. |
(Spend any amount of mana for .)
Spells cost more to cast this turn. (For example, if you spend on , spells cost an additional to cast this turn. Spells cast before this resolves are unaffected.) |
Cast target face-up exiled nonland card with converted mana cost X or less without paying its mana cost.
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Hypnophobic Apparition gets -1/-1 for each creature card in your graveyard. The soul afraid of dying never learns to live.
|
Target player exiles the top two cards of his or her library. For each card exiled this way, draw the bottom card of your library.
In the most ancient of places linger the seeds which have grown into secrets of known life.
|
Awareness (Effects that say this creature can’t block another creature don’t apply.)
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 1/4
|
If you would be dealt damage this turn, instead exile that many cards from the top of your library. (Reveal the cards as you exile them.)
What’s true in our minds is true, whether some people know it or not.
|
Flying
Spells your opponents control that target other creatures you control cost more to cast. 1/1
|
When Disturbance in Force enters the battlefield, spells your opponents cast cost more to cast until your next turn.
The natural state of matter is stillness.
4/2
|
Turn a face-up card in exile face down, : Add to your mana pool.
The good news is that it can devour your nightmares. The bad news is that it is also likely to consume your hopes and dreams along with them.
2/1
|
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.)
The secret of the universe lies within energy. Through frequency and vibration, everything is connected.
|
Flying
Focus (At the beginning of your upkeep, target creature gets +1/+1 until end of turn.) 0/2
|
|
Infinity
(rare)
Dementigor
(uncommon)
Forgotten Charm
(uncommon)
Matrix Mist
(uncommon)
Quantum Leap
(common)
Hypnophobic Apparition
(common)
Deepest Lore
(common)
Blindless Seer
(common)
Mental Block
(common)
Orb of Unveiled Sight
(common)
Disturbance in Force
(common)
Dream Eater
(common)
Flowing Form
(common)
Pixie Meditators
(common)
Mountain
(basic)