CardName: Lightbringer Cost: {w} Type: Creature - Human Pow/Tgh: / Rules Text: {W}, {T}: Gain 3 life. Flavour Text: The Lightbringers are a sacred order of priests, dedicated to nursing the dying back to life. Their skills have become very useful in recent times. Set/Rarity: Darkness Falls Common CardName: Lightbringer Cost: {w} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: {w}, {t}: Gain 3 life. Flavour Text: The Lightbringers are a group of priests dedicated to the healing arts. Their talents have become more useful after the Darkness came. Set/Rarity: Darkness Falls Common CardName: Tome Trawl Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Look at the top 4 cards of your library. Put one in your hand, one in your graveyard, and the rest on top of your library in any order. Flavour Text: Trafi ripped through book after book, searching for what he knew was in there somewhere: What the Darkness truly was. Set/Rarity: Darkness Falls Uncommon CardName: The Darkness Cost: {3}{b}{b}{b} Type: Legendary Creature - Spirit Pow/Tgh: 3/3 Rules Text: Raze X, where X is equal to the number of creatures you control with raze. At the beginning of your end step, if The Darkness is in your graveyard, return it to the battlefield tapped. If the Darkness would be put into your graveyard from anywhere except the battlefield, shuffle it into your library instead. Flavour Text: *"Usually light can banish the Darkness, but it seems this Darkness banishes the light." -Head Priest kelish Set/Rarity: Darkness Falls Mythic CardName: Lightning Demon Cost: {PR}{PR}{PR} Type: Creature - Demon Pow/Tgh: 1/1 Rules Text: Haste. When Lightning Demon enters the battlefield, draw 3 cards, then discard 3 cards. Flavour Text: These creatures increase the speed of the mental ability of those around them - not always a good thing. Set/Rarity: Darkness Falls Uncommon CardName: Dareva, Stealthy Ranger Cost: {1}{G} Type: Legendary Creature - Human Pow/Tgh: 1/1 Rules Text: Hexproof. Other creatures you control have hexproof as long as they are tapped. Flavour Text: She hides her allies in the forest, waiting to strike out against the Darkness. Set/Rarity: Darkness Falls Rare CardName: Bargain with Darkness Cost: {1}{B}{R} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, gain 1 life. Sacrifice, pay X life: Destroy target creaure with power X or less. Flavour Text: Set/Rarity: Darkness Falls Rare CardName: Geldebren, Lost Village Cost: {3}{b}{r} Type: Legendary Artifact - Village Pow/Tgh: 5/5 Rules Text: Haste. Raze When Geldebren, Lost Village, deals combat damage to a player, that player discards a card. Whenever a player discards a card, Geldebren, Lost Village deals 2 damage to that player. Flavour Text: Swallowed by the Darkness, the very town of Geldebran turned against the humans. Set/Rarity: Darkness Falls Mythic CardName: Rampaging Demon Cost: {b}{r} Type: Creature - Demon Pow/Tgh: 1/2 Rules Text: Haste. Raze (When this creature enters the battlefield, any player may pay 3 life or discard a card. If no player does, this creature enters the battlefield with an additional +1/+1 counter. ). Flavour Text: Set/Rarity: Darkness Falls Uncommon CardName: The Trapper Cost: {2}{r}{g} Type: Legendary Creature - Human Survivor Pow/Tgh: 3/4 Rules Text: Whenever a creature dies, create a Pelt artifact token. Sacrifice a Pelt: Gain 3 life. At the beginning of your end step, if you control 5 or more Pelts, transform The Trapper. Flavour Text: Back side: CardName: The Trader Cost: Type: Legendary Creature - Human Merchant Pow/Tgh: */5 Rules Text: The Trader's power is equal to the number of Pelts you control. Whenever a creature dies, create a Pelt artifact token. Sacrifice a Pelt: Exile the top card of your library, you may play that card this turn. Sacrifice two Pelts: Create a 4/4 green Beast creature token with trample. Flavour Text: Set/Rarity: Darkness Falls Mythic CardName: Surround the Foe Cost: {1}{W}{G} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature unless it's controller pays X life, where X is equal to the power of that creature. If opponent does, instead create X 1/1 Human creature tokens. Flavour Text: Set/Rarity: Darkness Falls Rare CardName: Trent, Last Hope Cost: {1}{w}{g} Type: Legendary Creature - Human Pow/Tgh: 1/4 Rules Text: When Trent, Last Hope, enters the battlefield, create two 1/1 white human soldier tokens. Human tokens you control get +1/+1 and First Strike. Flavour Text: Trent fights to reclaim Geldebran, his childhood home, from the Darkness. Set/Rarity: Darkness Falls Mythic CardName: Barracks Cost: {w/g} Type: Enchantment Pow/Tgh: / Rules Text: Assemble (Whenever you cast a spell, you may pay {w/g}. If you do, create a 1/1 human token). Flavour Text: Set/Rarity: Darkness Falls Common CardName: Dark Village Cost: Type: Land Pow/Tgh: / Rules Text: When Dark Village enters the battlefield, you may reveal a Demon or Imp card from your hand. If you do not, Dark Village enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Darkness Falls Rare