CardName: A Display of My Dark Power Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Flavour Text: "What would you say is my greatest attribute? Is it my gluttonous lust for power?" Set/Rarity: Archenemy Schemes Common CardName: A Song of Death and Ice Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme into motion, you may pay any amount of life. If you do, exile that many cards from the top of your library and set them aside face down. Put those card into your hand at the beginning of your next end step. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: All Shall Smolder In My Wake Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. Flavour Text: "It's my goal to find the melting point of every substance." Set/Rarity: Archenemy Schemes Common CardName: All in Good Time Cost: Type: Sceme Pow/Tgh: / Rules Text: When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. Flavour Text: "Take a moment. Ponder the depths of your insignificance." Set/Rarity: Archenemy Schemes Common CardName: Approach My Molten Realm Cost: Type: Pow/Tgh: / Rules Text: When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. Flavour Text: "It's a dragon-infested lavascape of notorious peril. Make yourselves at home." Set/Rarity: Archenemy Schemes Common CardName: Behold My Superior Plans Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, look at the top four cards of each library and put them back in any order. Until your next turn, other players can't search or shuffle libraries, and can't reveal or look at cards in libraries. Flavour Text: Set/Rarity: Archenemy Schemes Rare CardName: Behold the Power of Destruction Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, destroy all nonland permanents target opponent controls. Flavour Text: "I'd call that a successful first test. Golem! Rearm the Doom Citadel!" Set/Rarity: Archenemy Schemes Common CardName: Can you escape my Hall of Mirrors? Cost: Type: Scheme Pow/Tgh: / Rules Text: For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Choose Your Champion Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures. Flavour Text: “It seems the fate of the world rests on your shoulders, feeble child.” Set/Rarity: Archenemy Schemes Common CardName: Dance, Pathetic Marionette Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Divide and Conquer Cost: Type: Scheme - Persistant Pow/Tgh: / Rules Text: Any player may be attacked. The next player to remove another from the game shares victory with you. Cancel this scheme at the end of a turn you take damage in. Flavour Text: Dance, dance for me, my puppets! Set/Rarity: Archenemy Schemes Common CardName: Embrace My Diabolical Vision Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. Flavour Text: “My vision is for the good of everyone. Mostly me.” Set/Rarity: Archenemy Schemes Common CardName: Every Hope Shall Vanish Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. Flavour Text: “Oh, I think I *will* get away with this.” Set/Rarity: Archenemy Schemes Common CardName: Every Last Vestige Shall Rot Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library. Flavour Text: “May bloodberries grow from your remains.” Set/Rarity: Archenemy Schemes Common CardName: Evil Comes to Fruition Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. Flavour Text: “The plants justify the means.” Set/Rarity: Archenemy Schemes Common CardName: Feed the Machine Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. Flavour Text: "Even you have a purpose. Your blood will oil the gears." Set/Rarity: Archenemy Schemes Common CardName: Have I Shattered Your Precious Expectations? Cost: Type: Scheme Pow/Tgh: / Rules Text: Until the beginning of your next turn, If an opponent would add {W} to their mana pool, they instead add {R}; If {U}, instead {G}, if {B} instead {W}, if {R} instead {U} and if {G} instead {B}. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: I Bask in Your Silent Awe Cost: Type: Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: (An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: I Call on the Ancient Magics Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: I Delight in Your Convulsions Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. Flavour Text: "I can't imagine what you're feeling right now, but I'll try my best." Set/Rarity: Archenemy Schemes Common CardName: I Know All, I See All Cost: Type: Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: (An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Ignite the Cloneforge! Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. Flavour Text: "Heroes innovate. Villains duplicate." Set/Rarity: Archenemy Schemes Common CardName: Imprison This Insolent Wretch Cost: Type: Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: (An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent. Permanents the chosen player controls don't untap during his or her untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Into the Earthen Maw Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. Flavour Text: "You may even see them again. Full digestion takes three hundred years." Set/Rarity: Archenemy Schemes Common CardName: Introductions Are in Order Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. Flavour Text: "Meet my newest minion. Come now, don't be shy—shake her pincer." Set/Rarity: Archenemy Schemes Common CardName: It's Not Over Yet Cost: Type: Ongoing Scheme Pow/Tgh: / Rules Text: When you would lose the game for having 0 or less life, instead gain 10 life and draw 3 cards. Then abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes None CardName: Know Naught but Fire Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. Flavour Text: "Cranial explosions for everyone. Still planning to outthink my dragons?" Set/Rarity: Archenemy Schemes Common CardName: Let's Make Things Interesting Cost: Type: Scheme Pow/Tgh: / Rules Text: Choose an opponent. That player chooses another player to roll a six-sided die. If that player rolls a: 1-2 Deal seven damage to that player. 3-4 Gain control of one of that player's permanents. 5-6 That player discards four cards, then draws one. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Look Skyward and Despair Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. Flavour Text: "Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you." Set/Rarity: Archenemy Schemes Common CardName: Look out behind you! Cost: Type: Scheme Pow/Tgh: / Rules Text: When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: May Civilization Collapse Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. Flavour Text: "This should halt the spread of your insolence." Set/Rarity: Archenemy Schemes Common CardName: Mortal Flesh Is Weak Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. Flavour Text: "I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?" Set/Rarity: Archenemy Schemes Common CardName: My Crushing Masterstroke Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: My Genius Knows No Bounds Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. Flavour Text: "I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you." Set/Rarity: Archenemy Schemes Common CardName: My Mind Is an Empty Vessel Cost: Type: Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: (an ongoing scheme remains face up until it's abandoned.) Whenever you play a card, draw a card. At the beginning of the end step, if each player cast a spell, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Oh, no. I Insist. After You... Cost: Type: Scheme Pow/Tgh: / Rules Text: On the turn you set this scheme into motion, you may activate any number of Planeswalkers you control two additional times this turn. At the beginning of your next end of turn step, if you do not control a Planeswalker, draw two cards. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Ooh. You Don't Look So Good. Cost: Type: Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: (An ongoing scheme remains face up until it's abandoned.) At the beginning of each opponent's upkeep, that player must tap one third of their permanents, rounded up. At the beginning of each end step, if you were attacked by three or more creatures, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Power From The Aether Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, add five mana in any combination of colours to your mana pool. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Reap the Rewards Cost: Type: Scheme Pow/Tgh: / Rules Text: Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. Whenever you take damage, abandon this scheme. Flavour Text: "More pain, more gain." Set/Rarity: Archenemy Schemes Common CardName: Supreme Confidence Cost: Type: Ongoing Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: Creatures you control have protection from everything. When you're dealt combat damage, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Take you down with me Cost: Type: Scheme Pow/Tgh: / Rules Text: When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: That Is The Sound Of Inevitability Cost: Type: Ongoing Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: When this scheme is set in motion, choose an opponent. At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability. When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: The Dead Shall Serve Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. Flavour Text: “Tell your old master I said hello.” Set/Rarity: Archenemy Schemes Common CardName: Your Feeble Struggles Are For Naught Cost: Type: Ongoing Ongoing Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: Whenever an opponent casts a spell, that player loses 3 life. At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme. Flavour Text: Set/Rarity: Archenemy Schemes Common CardName: Éminence grise Cost: Type: Scheme Pow/Tgh: / Rules Text: When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player. Flavour Text: Set/Rarity: Archenemy Schemes Common