KeresAcheron's Misc Cards: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Kithkin Scout
{1},{t}: Tap target creature.
1/1
 
 M 
Legendary Creature
Whenever you gain life, exile that many cards from the top of your library. Until end of turn you can play cards exiled this way
{3}{w}{b}
 
 U 
Creature – Spirit
~ power and toughness are each equal to the number of creatures you control plus the number of creature cards in your graveyard.
*/*
 U 
Enchantment
Whenever you cast a noncreature spell, you may pay {u/r}. If you do, put a 1/1 blue and red Noggle creature token onto the battlefield.
 U 
Sorcery
Each player exiles the top card of their library. Until end of turn, you can cast cards exiled this way and you may spend mana to do so as though it were mana of any type.
 C 
Sorcery
As an additional cost to cast ('burning Inquiry variant'), discard a card at random.
Draw two cards.
 C 
Creature – Human Soldier
Heroic — Whenever you cast a spell that targets (Odysseus), (Odysseus) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1
 C 
Creature – Human Barbarian Berserker
[Frenzy 2]
Bloodrush — {1}{r}, Discard this card: Target attacking creature gets +2/+2 and gains [Frenzy 2()] until end of turn.
2/2
 C 
Sorcery
Return target nonland permanent to its owners hand. Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
 C 
Sorcery
Choose one —
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Entwine {u} (Choose both if you pay the entwine cost.)
Exile (UR Entwine Regrow Spell).
 C 
Instant
Until end of turn, target creature an opponent controls gets -1/-1 and target creature you controls gets +1/+1.
Overload {3}{w}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
 C 
Land
'Quad Land -R' enters the battlefield tapped.
{t}: Add {w} or {u}.
{t}, Pay 2 Life: Add {b} or {g}.
 C 
Sorcery
Scry 2, then draw 2 cards.
Forecast – {1}{u}, Reveal 'Prophesing the Future' from your hand: Scry 1. (Play this ability only during your upkeep and only once each turn.)
 C 
Creature – Human Knight
Delirium — (Pre-Blood Knight) becomes Red and has First Strike and Protection from White if there are four or more card types among the cards in your graveyard.
2/2
Mountain
 
 B 
Basic Land – Mountain

Halfling Trapper (common, foil)
WR Commander (In Prog) (mythic)
UZ06 (uncommon)
Blue Red Enchantment (uncommon)
('Multiplayer Act on Impulse) (uncommon)
('burning Inquiry variant') (common)
(Odysseus) (common)
Balduvian Berserker (common)
('reality in flux') (common)
(UR Entwine Regrow Spell) (common)
(Vampiric Overload Bost) (common)
'Quad Land -R' (common)
'Prophesing the Future' (common)
(Pre-Blood Knight) (common)
Mountain (basic)