CardName: Architect's Forethought Cost: {W} Type: Enchantment Pow/Tgh: / Rules Text: {1}: Prevent the next 1 damage that would be dealt to you or a permanent you control this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: Convoke Choose one — • Creatures you control get +1/+1 and gain lifelink until end of turn. • Destroy target tapped creature. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1W Type: Creature Pow/Tgh: 3/1 Rules Text: When ~ attacks, it gains First Strike until end of turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Gain 2 life for each creature you control, then scry 1. Bloom - Gain 3 life for each creature you control, scry 2 instead if a player has played a land this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1W Type: Creature Pow/Tgh: 2/1 Rules Text: First strike, lifelink Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3W Type: Creature Pow/Tgh: 2/4 Rules Text: Lifelink Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3W Type: Creature Pow/Tgh: 4/2 Rules Text: First Strike Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1WW Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Choose one: - Exile target creature with a -1/-1 counter on it. - Remove all counters from target creature. It gains hexproof until the end of turn. - Tap target creature. Bloom - If a land was played this turn, choose three instead. You may choose the same mode more than once. Flavour Text: Set/Rarity: Akhra Rare CardName: Exhumation Beetles Cost: 1WW Type: Creature - Insect Pow/Tgh: 1/2 Rules Text: When Exhumation Beetles enters the battlefield, you may cast up to one target creature in a graveyard until end of turn. Bloom: That creature gains Convoke. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Flickerstorm Mirage Cost: {2}{W}{W} Type: Creature - Illusion Pow/Tgh: 4/4 Rules Text: Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn. ) When Flickerstorm enters or leaves the battlefield, creatures you control gain +1/+1 until end of turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Glorious Aspirant Cost: 1W Type: Pow/Tgh: 2/2 Rules Text: Vigilance Whenever Glorious Aspirant deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Akhra Common CardName: Guardian of Succession Cost: 5W Type: Creature - Sphinx Pow/Tgh: 5/6 Rules Text: Flying Flavour Text: Set/Rarity: Akhra Common CardName: Journey to Nowhere Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. Flavour Text: Set/Rarity: Akhra Common CardName: Matriarch's Pageantry Cost: {3}{W} Type: Sorcery Pow/Tgh: / Rules Text: Creature Spells you cast this turn gain Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn. ) *That's not an eclipse.* Flavour Text: Set/Rarity: Akhra Uncommon CardName: Menagerie Coak Cost: 2WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 for each creature you control. When Menagerie Coak enters the battlefield, create two 1/1 white Bird creature tokens with flying Flavour Text: Set/Rarity: Akhra Uncommon CardName: Menagerie Tender Cost: 2WW Type: Creature Pow/Tgh: 2/3 Rules Text: When Menagerie Tender enters the battlefield, create two 1/1 white Bird creature tokens with flying. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 5WW Type: Creature - Sphinx Pow/Tgh: 3/4 Rules Text: Flying, lifelink, double strike, prowess Whenever you cast a noncreature spell, scry 2. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Whenever you draw a card, you may exile target creature you control, then return that card to the battlefield under your control at the next end step. {2}{U}, {T}: Draw a card. Flavour Text: Set/Rarity: Akhra Rare CardName: Radiant Archon Cost: 3WW Type: Creature - Sphinx Pow/Tgh: 4/4 Rules Text: Flying, Vigilance Creatures without flying cannot attack. Flavour Text: Set/Rarity: Akhra Mythic CardName: Reality's Reckoning Cost: {6}{W} Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures. Then, exile all creatures from all graveyards. Starting with you and moving to the left, each player may choose to put one creature exiled this way onto the battlefield under their control. Stop when a player refuses to choose a creature or there are no more creatures to choose from. Flavour Text: Set/Rarity: Akhra Mythic CardName: Reckoning Cost: W Type: Instant Pow/Tgh: / Rules Text: The next 3 damage that a source of your choice would deal this turn is dealt to target creature or player instead. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2W Type: Instant Pow/Tgh: / Rules Text: You may put a creature card from you hand into play blocking target attacking creature. Return it to you hand at the end of the turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2W Type: Creature Pow/Tgh: 2/1 Rules Text: Prowess Whenever a creature you control attacks alone, that creature gains double strike until end of turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: (Arcane Finesse) Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose one: - Counter target activated or triggered ability. (Mana abilities can't be targeted.) - Copy target activated or triggered ability. You may choose new targets for the copy. (Mana abilities can't be targeted.) Flavour Text: Set/Rarity: Akhra Rare CardName: (Bouncerific Wizzymang) Cost: 2UU Type: Creature - Wizard Pow/Tgh: 2/2 Rules Text: If a permanent an opponent controls would leave the battlefield exile it instead. Flavour Text: Set/Rarity: Akhra Rare CardName: (Scry Me a River Sphinx) Cost: 2UU Type: Creature - Sphinx Pow/Tgh: 2/2 Rules Text: Flying If you would scry X, instead you may scry and then put up to X cards from the top of your library into your graveyard. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Allseer Sphinx Cost: 5UU Type: Creature - Sphinx Pow/Tgh: 5/7 Rules Text: Flying, hexproof When Allseer Sphinx enters the battlefield, exile all cards from your library, then shuffle any number of target face-up exiled cards into your library. Flavour Text: Set/Rarity: Akhra Rare CardName: Ancestral Rites Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: During each of your turns, you may cast one instant or sorcery spell from your graveyard. Whenever you cast a spell with Ancestral Rites, exile that card. If you do, return each other card exiled with Ancestral Rites to its owner's graveyard. Flavour Text: Set/Rarity: Akhra Mythic CardName: Ancestral Throwback Cost: U Type: Instant Pow/Tgh: / Rules Text: Only cast Ancestral Throwback if you have cast 3 or more spells this turn and you haven't cast a spell named Ancestral Throwback this game. Draw 3 cards. If it's your turn, end the turn. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 1U Type: Creature Pow/Tgh: 2/2 Rules Text: When ~ enters the battlefield, Scry 2. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1U Type: Pow/Tgh: 0/4 Rules Text: Decay {T}: Scry 1, draw a card, then discard a card. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Draw 2 cards. Bloom - Scry 2, then draw 2 cards instead if a player has played a land this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2U Type: Creature Pow/Tgh: 2/3 Rules Text: Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2U Type: Creature - Illusion Pow/Tgh: 3/3 Rules Text: Flying, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) ~ gets +1/+0 for each counter on it. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return target non-land permanent to it's owners hand, then scry X where X is it's converted mana cost. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: You may cast creature spells as though they had flash. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: If you would draw a card, you may instead look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 1U Type: Creature Pow/Tgh: 2/2 Rules Text: {T}: Tap or tap target permanent. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 3UU Type: Creature Pow/Tgh: 3/3 Rules Text: When ~ enters the battlefield, tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Exile target instant or sorcery card from your graveyard. You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Correspondence Mage Cost: 1U Type: Creature - Wizard Pow/Tgh: 1/2 Rules Text: Whenever a creature leaves the battlefield, put a +1/+1 counter on Correspondence Mage. Flavour Text: Set/Rarity: Akhra Common CardName: DJ Mullmull Cost: 3UU Type: Creature - Illusion Pow/Tgh: 3/3 Rules Text: Decay, flying Whenever DJ Mullmull attacks, draw cards equal to its power. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Disperse Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent to its owner's hand. Flavour Text: Set/Rarity: Akhra Common CardName: Flood of Ideas Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of your library until you reveal three nonland cards. Put all cards revealed this way into your hand. Flavour Text: Set/Rarity: Akhra Rare CardName: Foreshadowing Mirage Cost: 2UU Type: Creature - Illusion Pow/Tgh: 4/4 Rules Text: Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) When Foreshadowing Mirage enters or leaves the battlefield, exile the bottom 3 cards of your library. Then, you may play any cards exiled by Foreshadowing Mirage until the beginning of your next turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Ghastly Augurist Cost: 2U Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Whenever you Scry X, create an X/X Illusion token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.). {X}{X}{B}, {T}: Scry X, then draw X cards. You lose X life. Flavour Text: Set/Rarity: Akhra None CardName: Giant Shrike Cost: 2UU Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying When Giant Shrike enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Glassmage Transmuter Cost: 3U Type: Creature - Wizard Pow/Tgh: 2/4 Rules Text: {X}, {T}: Discard a card with converted mana cost X. Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Akhra Rare CardName: Glyphkeeper Cost: 1UU Type: Creature Pow/Tgh: 1/3 Rules Text: Prowess, prowess Flavour Text: Set/Rarity: Akhra Common CardName: Honored One of Prescience Cost: 3U Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Flash As long as Honored One of Prescience is in your graveyard, your opponents play with their hands revealed. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Imperious Rejection Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Bloom - Imperious Rejection costs {2} less to cast. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Inundation Cost: U Type: Instant Pow/Tgh: / Rules Text: Shuffle up to 3 target cards from your graveyard into your library. Each player puts the top 3 cards of his or her library into his or her graveyard. At the beginning of combat on your turn, you may skip that phase and return this card from your graveyard to your hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Knowledge Collector Cost: 2U Type: Creature Pow/Tgh: 1/3 Rules Text: {1}{U}, {T}: Return target creature you control to its owner's hand Flavour Text: Set/Rarity: Akhra Uncommon CardName: Purifying Exodus Cost: 4UU Type: Instant Pow/Tgh: / Rules Text: Return each nonland permanent with no counters on it to its owner's hand, then remove all counters from all permanents. Flavour Text: Set/Rarity: Akhra Rare CardName: Return to the Sands Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, return enchanted creature and all permanents attached to that creature to their owners' hands. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Shimmering Veil Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: Each creature you control gets +1/+1 is an Illusion in addition to its other types as long as it has not become the target of a spell or ability this turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Sift Through Sands Cost: U Type: Instant Pow/Tgh: / Rules Text: Look at the the top two cards of your library. Put one of them into your hand and other into your graveyard. Flavour Text: Set/Rarity: Akhra Common CardName: Soaring Ibis Cost: 2U Type: Pow/Tgh: 2/2 Rules Text: Flying When Soaring Ibis enters the battlefield, target creature you control gains flying until end of turn. Flavour Text: Set/Rarity: Akhra Common CardName: Sphinx's Blessing Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and gains prowess and flying. Flavour Text: Set/Rarity: Akhra Common CardName: Truth Seeker Cost: 1UU Type: Creature - Wizard Pow/Tgh: 1/3 Rules Text: When Truth Seeker enters the battlefield, return target creature and all other creatures with the same name as that creature to their owners' hands. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Truthbinder Sphinx Cost: 4U Type: Creature - Sphinx Wizard Pow/Tgh: 3/5 Rules Text: Flying, Hexproof Your opponents can't search libraries. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 3U Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Prowess Whenever you cast a noncreature spell, scry X, where X is ~'s power. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2U Type: Creature Pow/Tgh: 2/2 Rules Text: When ~ enters the battlefield, return target permanent you control to its owner's hand. Bloom - When ~ enters the battlefield, return target permanent you don't control to its owner's hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: U Type: Instant Pow/Tgh: / Rules Text: Return target spell to its owner's hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return any number of creatures you control to their owners hands. Flavour Text: Set/Rarity: Akhra Uncommon CardName: (Dank Archaeology) Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card with the same name as target card in your graveyard and put that card into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Akhra Rare CardName: Acolyte of The Black Flame Cost: 1B Type: Creature - Zombie Cleric Pow/Tgh: 2/2 Rules Text: Deathtouch Instant and sorcery spells you control have deathtouch. 5{R}, {T}: Acolyte of the Black Flame deals 1 damage to target player or creature. Flavour Text: Set/Rarity: Akhra Rare CardName: Ashen Rebirth Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice all permanents, discard your hand, then draw cards equal to the number cards put into your graveyard this way. You may put any number of permanent cards from your hand onto the battlefield. Flavour Text: Set/Rarity: Akhra Mythic CardName: Balance the Scales Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Target creature's controller sacrifices it. You lose 2 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Barter in Flesh Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: {1}, Sacrifice a creature: Choose one — • Scry 2. • Target player loses 2 life and you gain 2 life. • Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: B Type: Creature - Human Cleric Pow/Tgh: 2/1 Rules Text: When ~ enters the battlefield you lose 3 life. If you control a creature named ~ you may cast this card without paying its mana cost. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.). Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards, then scry 2. You lose 3 life. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2B Type: Creature - Zombie Cleric Pow/Tgh: 4/4 Rules Text: Lifelink, Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3B Type: Instant Pow/Tgh: / Rules Text: ~ deals 3 damage divided as you choose among one, two, or three target creatures. You gain 3 life. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1B Type: Creature - Zombie Rat Pow/Tgh: 2/2 Rules Text: Deathtouch Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creatures gets -3/-3 until end of turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: B Type: Creature Pow/Tgh: 1/1 Rules Text: {1}: Remove a counter from target permanent. Scry 1. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to your hand. Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1B Type: Creature Pow/Tgh: 2/1 Rules Text: Flying When ~ enters the battlefield, lose 2 life. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2B Type: Creature Pow/Tgh: 2/1 Rules Text: Flying When ~ enters or leaves the battlefield, put the top two cards of your library into you graveyard. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Put the top 4 cards of your library into your graveyard, then create an X/X black Zombie token with decay, where X is the number of creature cards in your graveyard. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Akhra Common CardName: Cost: B Type: Creature - Zombie Pow/Tgh: 4/3 Rules Text: Decay Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Flashback {3}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Swarm, convoke Put the top three cards of your library into your graveyard. Flavour Text: Set/Rarity: Akhra Common CardName: Canopic Rites Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control with a counter on it dies, you may draw a card and you lose 1 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +1/+2 and gains deathtouch until end of turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1BB Type: Creature - Zombie Warrior Pow/Tgh: 3/3 Rules Text: {1}{B}, Sacrifice another Zombie creature: Put X +1/+1 counters on ~, where X is the sacrificed creature's power. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1B Type: Creature - Zombie Cleric Pow/Tgh: 3/3 Rules Text: Decay At the beginning of your end step, you gain life equal to the number of -1/-1 counters on all creatures. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2B Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Whenever you gain life, put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Choose one: Put a -1/-1 counter on target creature. Destroy target creature with a -1/-1 counter on it. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: BB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: At the beginning of your precombat main phase, put a ritual counter on ~ then add {B} to your mana pool for ritual counter on ~. Flavour Text: Set/Rarity: Akhra Rare CardName: Corrupt Magistrate Cost: 1B Type: Creature Pow/Tgh: 1/2 Rules Text: {B}, Sacrifice two other creatures: Destroy target creature. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Deathless Tyrant Cost: 2BB Type: Creature - Zombie Warrior Pow/Tgh: 3/3 Rules Text: Menace When Deathless Tyrant enters the battlefield, you may search your library for a card and put that card into your graveyard. If you do, shuffle your library. During each of your turns, you may cast one creature card from your graveyard. Flavour Text: Set/Rarity: Akhra Rare CardName: Devour the Weak Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Exile a creature card from your graveyard: Add {C} to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Double Succ Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Double Succ deals 1 damage to target creature. That creature's controller loses 1 life. You gain 2 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Drown in Ash Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. Flavour Text: Set/Rarity: Akhra Rare CardName: Grip of the Damned Cost: B Type: Enchantment Pow/Tgh: / Rules Text: {B}, Remove a -1/-1 counter from any number of creatures you control: Each opponent loses that much life. You gain life equal to the life lost this way. Flavour Text: Set/Rarity: Akhra Rare CardName: Ruinbringer Cost: 4BBB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying When Ruinbringer enters the battlefield, each player searches his or her library and graveyard for five cards and exiles the rest and puts the chosen cards on top of his or her library in any order. Flavour Text: Set/Rarity: Akhra Mythic CardName: Soulstealer Scarab Cost: 1B Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Pestilence ({T}, Sacrifice this creature: distribute up to X -1/-1 counters to target creature you don't control, where X is this creature's power.) When Soulstealer Scarab enters the battlefield, you may remove any number of counters from target permanent. If you do, put that many +1/+1 counters on Soulstealer Scarab. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3B Type: Creature - Zombie Pow/Tgh: 4/4 Rules Text: Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) Whenever a -1/-1 counter is put on ~, create a 1/1 colorless insect creature token named "Scarab" with pestilence. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose life equal to its converted mana cost. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature if its converted mana cost is 3 or less. Bloom - Destroy that creature instead if a player has played a land this turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 4B Type: Creature Pow/Tgh: 2/4 Rules Text: {B}, {T}, Sacrifice a creature: create a 1/1 black insect token with deathtouch. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Unsettling Mirage Cost: 2BB Type: Creature - Illusion Pow/Tgh: 5/5 Rules Text: Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) When Unsettling Mirage enters the battlefield you lose 3 life. When Unsettling Mirage leaves the battlefield, you may distribute X -1/-1 counters on up to X target creatures, where X was the number of -1/-1 counters on Unsettling Mirage. Flavour Text: Set/Rarity: Akhra Rare CardName: Vitrify Cost: 5B Type: Sorcery Pow/Tgh: / Rules Text: Destroy up to two target creatures. For each creature destroyed this way, its controller loses 3 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Weigh the Soul Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from a graveyard to the battlefield, it gains decay. Flavour Text: The way to the afterlife is a simple measurement, but some souls are called back to the living for a time. Set/Rarity: Akhra Uncommon CardName: (Ambush Slaver) Cost: 3R Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Flash When (Ambush Slaver) enters the battlefield, gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 1R Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Bloom - ~ has double strike as long as a land was played this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: R Type: Instant Pow/Tgh: / Rules Text: ~ deals 2 damage to target creature. Bloom - ~ deals 1 damage to each of up to two target creatures instead. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Choose one — • ~ deals 4 damage to target creature. • ~ deals 4 damage to each player. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2R Type: Creature Pow/Tgh: 3/2 Rules Text: Haste Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Discard your hand, then draw three cards. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Tap up to three target lands. They do not untap during their contoller's next untap step. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3R Type: Creature - Zombie Warrior Pow/Tgh: 4/4 Rules Text: Double strike, decay Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 5R Type: Creature - Zombie Wizard Pow/Tgh: 5/4 Rules Text: Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) When ~ enters the battlefield or leaves the battlefield, it deals 2 damage to target player or creature. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1R Type: Instant Pow/Tgh: / Rules Text: ~ deals 2 damage to target creature or player. Bloom - ~ deals 4 damage to that creature or player instead if a player has played a land this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Scry 1, discard up to two cards, then draw that many cards. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: R Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Decay, haste Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1R Type: Creature - Demon Pow/Tgh: 2/1 Rules Text: Haste At the beginning of your end step, if you lost life this turn ~ deals 1 damage to target player or creature. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: R Type: Creature - Demon Pow/Tgh: 2/1 Rules Text: Haste When ~ enters the battlefield, it deals 3 damage to you. At the beginning of each end step, if you lost life this turn ~ deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1RR Type: Creature Pow/Tgh: 3/2 Rules Text: Haste When ~ enters the battlefield, creatures your opponents control can't block this turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2RR Type: Creature - Warrior Pow/Tgh: 3/2 Rules Text: Haste When ~ enters the battlefield, you may sacrifice a land. If you do destroy target land. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: R Type: Pow/Tgh: 3/1 Rules Text: When ~ enters the battlefield, sacrifice it unless a land was played this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Challenge the Sun Cost: 3{R} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Challenge the Sun, sacrifice any number of creatures: Challenge the Sun deals damage equal to the combined power of the sacrificed creatures, divided as you choose among creatures your opponents control. If a creature would die this turn, exile it instead. Flavour Text: Set/Rarity: Akhra Rare CardName: Consuming Zeal B Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: If an opponent has taken damage this turn, you may draw a card. Flavour Text: Set/Rarity: Akhra Rare CardName: Consuming Zeal A Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Pay 1 life: Exile the top card of your library. You may play it this turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 2R Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: At the beginning of combat, if you control the creature with the greatest power you may have it gain double strike until end of turn. {G}, {T}: Target creatures gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Reckless Greed Cost: R Type: Instant Pow/Tgh: / Rules Text: Exile the top 2 cards of your library. You many play them this turn. Skip your next draw step. Flavour Text: Set/Rarity: Akhra Common CardName: Solar Flare Cost: 1R Type: - Instant Pow/Tgh: / Rules Text: Solar Flare deals 1 damage to each creature and each player. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Thunderfoot Decree Cost: {2}{R} Type: Pow/Tgh: / Rules Text: Creatures you control take damage in the form of -1/-1 counters. Creatures you control cannot die from having toughness less than or equal to 0. Sacrifice any creature with a power less than or equal to 0. Flavour Text: Set/Rarity: Akhra None CardName: Thunderfoot Initiation Cost: {2}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control, you may sacrifice a land. If you do, That creature gains haste, trample and double strike until your next turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Thunderfoot Overlord Cost: {6}{R} Type: Legendary Creature - Human Insect Warrior Pow/Tgh: 9/0 Rules Text: Haste, Trample, Double strike, Anihilator 2 Whenever a creature enters the battlefield, gain +1/+0 until end of turn. Swarm Flavour Text: Set/Rarity: Akhra Mythic CardName: Tip the Scales Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Each player draws a card, then you discard a card and each opponent discards a card at random. Flavour Text: Set/Rarity: Akhra None CardName: Torn Allegiance Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Bloom - Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 3RR Type: Creature - Hellion Pow/Tgh: 3/1 Rules Text: Haste When ~ attacks, it deals 3 damage to target player or creature. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 3RR Type: Creature Pow/Tgh: 5/4 Rules Text: Trample Flavour Text: Set/Rarity: Akhra Uncommon CardName: Visceral Mirage Cost: {2}{R}{R} Type: Creature - Illusion Pow/Tgh: 3/2 Rules Text: Decay When Visceral Mirage enters or leaves the battlefield, Choose one: - Target player draws two cards, then discards three cards - Visceral Mirage deals damage to target player equal to the number of cards in their hand. - Creatures in target player's graveyard gain Unearth X until end of turn, where X is the creatures converted mana cost. Flavour Text: Set/Rarity: Akhra Rare CardName: Zoomy McBloomenablable Cost: R Type: Creature Pow/Tgh: 1/1 Rules Text: As an additional cost to cast Zoomy McBloomenablable, return a land you control to it's owner's hand. When Zoomy McBloomenablable enters the battlefield it deals 2 damage to target player or creature. Flavour Text: Set/Rarity: Akhra Uncommon CardName: (Decaymagoyf) Cost: 1G Type: Creature Pow/Tgh: 5/6 Rules Text: Decay Flavour Text: Set/Rarity: Akhra Uncommon CardName: (Green Seeker) Cost: 1GG Type: Creature - Shaman Pow/Tgh: 2/3 Rules Text: When (Green Seeker) enters the battlefield, you may search your library for a creature card with the same name as target nontoken creature you control, reveal it, put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: Akhra Uncommon CardName: (Pocket Sand) Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Bloom - draw a card. Flavour Text: Set/Rarity: Akhra Common CardName: Akashic Dervish Cost: 1G Type: Creature Pow/Tgh: 2/1 Rules Text: Sacrifice Akashic Dervish: Return target card from your graveyard to your hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2G Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: When ~ enters the battlefield draw a card. If you control a creature named ~ you may cast this card without paying its mana cost. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1G Type: Creature - Human Cleric Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. Whenever another cleric enters the battlefield under your control, you gain 1 life. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Convoke Target creature you control gets +2/+2 and gains trample until end of turn. It deals damage equal to its power to target creature you don't control. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2GG Type: Creature Pow/Tgh: 4/4 Rules Text: Trample Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1G Type: Creature Pow/Tgh: 2/2 Rules Text: Convoke Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 4GG Type: Creature Pow/Tgh: 6/7 Rules Text: Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2G Type: Creature Pow/Tgh: 2/2 Rules Text: Flash When ~ enters the battlefield, you may have it fight target creature. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1G Type: Pow/Tgh: 2/2 Rules Text: When ~ enters the battlefield, untap target creature or land. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Return target card from your graveyard to your hand. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1G Type: Creature Pow/Tgh: 1/2 Rules Text: When ~ enters the battlefield, put a +1/+1 counter on a creature you control. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Distribute two +1/+1 counters among one or two target creatures. Bloom - Distribute three +1/+1 counters among one or two target creatures instead if a player played a land this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to 2 land cards, reveal them, and put them into your hand. Then shuffle your library. Bloom - You may play an additional land this turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 3GG Type: Creature Pow/Tgh: 5/4 Rules Text: Trample Exile ~ from your graveyard: Gain 4 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1GG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target noncreature permanent. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 until end of turn and fights target creature you don't control. Bloom - That creature gets an additional +1/+1 until end of turn if a player has played a land this turn. Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 4G Type: Creature - Elf Cleric Pow/Tgh: 4/4 Rules Text: When ~ enters the battlefield or dies, choose one — • Draw a card • Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Akhra Rare CardName: Coleopteran Matriarch Cost: {6}{G} Type: Legendary Creature - Human Insect Pow/Tgh: 4/4 Rules Text: Swarm, Swarm (When you cast this spell, put a 1/1 colorless insect token named Scarab with Pestilence onto the battlefield for each spell cast before this on this turn. ) Insect creatures you control gain +2/+2, Trample, and Flying Flavour Text: Set/Rarity: Akhra Mythic CardName: Elephant Guide Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Green Board Wipe Cost: XGG Type: Sorcery Pow/Tgh: / Rules Text: Put X +1/+1 counters on target creature you control. It fights up to X target creatures. Flavour Text: Set/Rarity: Akhra Rare CardName: Harvest the Land Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land has "{T}: Put the top card of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand." Flavour Text: Set/Rarity: Akhra Rare CardName: Ostritch Lancers Cost: 2GG Type: Creature - Bird Pow/Tgh: 4/3 Rules Text: Whenever Ostritch Lancers attacks, attacking creatures you control gain trample until end of turn. Flavour Text: Set/Rarity: Akhra Common CardName: Soothing Mirage Cost: {2}{G}{G} Type: Creature - Illusion Pow/Tgh: 3/3 Rules Text: Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.) When Soothing Mirage enters or leaves the battlefield, Choose one: - You gain 3 life - Untap target land - Creature cards in your hand gain Convoke until end of turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Squadron Cobra Cost: 2G Type: Creature - Snake Pow/Tgh: 1/2 Rules Text: When Squadron Cobra enters the battlefield, draw a card. If you control a creature named Squadron Cobra you may cast Squadron Cobra without paying it's mana cost. Flavour Text: "Squadddddddd" Waka Flaka Set/Rarity: Akhra Common CardName: Trained Crocodile Cost: 2G Type: Creature - Crocodile Pow/Tgh: 3/3 Rules Text: Flavour Text: Set/Rarity: Akhra Common CardName: Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: You may play an additional land this turn. Search your library for up to one basic land card, reveal that card and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: G Type: Creature Pow/Tgh: 2/1 Rules Text: When ~ enters the battlefield, choose one — • Return target land card from your graveyard to your hand. • Return target land you own to your hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2G Type: Enchantment - Aura Pow/Tgh: 2/2 Rules Text: Whenever another creature enters the battlefield under your control, gain 2 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Warbull Cavalry Cost: 4G Type: Creature - Hippo Pow/Tgh: 5/4 Rules Text: Vigilance, Trample Flavour Text: Set/Rarity: Akhra Common CardName: Worldsower Cost: 6GG Type: Creature - Snake Pow/Tgh: 9/9 Rules Text: Trample When Worldsower enters the battlefield, starting with you, each player may reveal cards from the top of his or her library until they reveal a creature card and put it onto the battlefield. Repeat this process until someone chooses not to reveal. Flavour Text: In its wake lay the river of life. Set/Rarity: Akhra Mythic CardName: Devoted of Khotep Cost: 2UW Type: Legendary Creature - Sphinx Avatar Pow/Tgh: 3/4 Rules Text: Flash, Flying When Devoted of Khotep enters the battlefield, you may return any number of other creatures you control to their owners' hands. You gain X life and draw X cards, where X is the number of creatures returned this way. You have no maximum hand size. Flavour Text: Set/Rarity: Akhra Mythic CardName: Narset, Taleseeker Cost: 3UW Type: Planeswalker - Narset Pow/Tgh: /4 Rules Text: [+1] Until the beginning of your next turn, play with the top card of your library revealed, you may play the top card of your library. [-2] Exile target nonland permanent until Narset, Taleseeker leaves the battlefield. [-7] For each nonland permanent, its owner puts it on the top or bottom of his or her library. Flavour Text: Set/Rarity: Akhra Mythic CardName: Cost: 1UW Type: Pow/Tgh: 1/3 Rules Text: First strike, Vigilance Tap an untapped creature you control: ~ gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 1UB Type: Legendary Creature - Human Rogue Pow/Tgh: 3/1 Rules Text: Hexproof ~ can't be blocked. Whenever ~ deals combat damage to a player, you and that player each reveal the top card of your library and lose life equal to its converted mana cost, then each player who revealed a card this way puts that card into his or her hand. Flavour Text: Set/Rarity: Akhra Rare CardName: Damned of Reseph-neb Cost: 1UB Type: Legendary Creature - Avatar Pow/Tgh: 2/4 Rules Text: Whenever a creature attacks you, draw a card unless that creature's controller discards a card. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 1UB Type: Creature - Zombie Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have ~ enter the battlefield as a copy of any creature in a graveyard or on the battlefield, except it has decay and is a black Zombie in addition to its other types and colors. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 1UB Type: Instant Pow/Tgh: / Rules Text: Return target permanent to its owners hand, that player reveals his or her hand and discards a card with the same converted mana cost as that card. Flavour Text: Set/Rarity: Akhra None CardName: Veiled Golem Cost: 3BU Type: Creature - Golem Pow/Tgh: 4/4 Rules Text: Hexproof When Veiled Golem enters the battlefield, target opponent draws a card, then discards a card. You may play the discarded card until end of turn and spend mana as though it were mana of any color to pay for it. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 1RB Type: Instant Pow/Tgh: / Rules Text: ~ deals 4 damage to target creature or player and 4 damage to you. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: BR Type: Creature - Zombie Pow/Tgh: 3/2 Rules Text: Haste ~ attacks each turn if able. Prevent all damage dealt by ~. You lose life equal to the damage prevented this way. Put a +1/+1 counter on ~: Destroy target permanent. Activate this ability only as a sorcery and only once per turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: 1BR Type: Creature - Zombie Pow/Tgh: 3/2 Rules Text: Haste, decay Whenever ~ attacks, the defending player loses life equal to its power. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 1BR Type: Creature - Zombie Pow/Tgh: 3/2 Rules Text: Haste, decay Whenever a Zombie you control attacks, each player loses life equal to its power. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: 2BR Type: Legendary Creature - Zombie Pow/Tgh: 4/4 Rules Text: Decay Each creature you control with a -1/-1 counter on it you control has double strike and lifelink. Flavour Text: Set/Rarity: Akhra None CardName: The Blaze of Ba-en-reh Cost: {3}{R}{B} Type: Legendary Creature - Avatar Pow/Tgh: */* Rules Text: At the beginning of each player's upkeep, destroy all other creatures unless that player sacrifices a creature. The Blaze of Ba-en-reh's power and toughness are each equal to the number of cards in all graveyards. Flavour Text: Set/Rarity: Akhra Mythic CardName: Champion of Anfertiri Cost: 1RG Type: Legendary Creature - Avatar Pow/Tgh: 3/2 Rules Text: Bloom - Whenever Champion of Anfertiri attacks, if a land was played this turn, you may have another target creature you control fight another target creature. Sacrifice a land: Creatures you control get +1/+1 and gain haste until end of turn. Flavour Text: Set/Rarity: Akhra Mythic CardName: Coleoptera Golem Cost: 3GR Type: Pow/Tgh: 4/3 Rules Text: Flying When Coleoptera Golem enters the battlefield, other creatures you control gain Pestilence until end of turn. Flavour Text: Set/Rarity: Akhra None CardName: Guerilla Warfare Cost: {2}{R}{G} Type: Enchantment Pow/Tgh: / Rules Text: During your combat phase, creatures you control may attack creatures your opponents control as if they were a player. (Your opponents may assign blockers for the attacked creatures. Creatures attacked may block for themselves.) Flavour Text: Set/Rarity: Akhra None CardName: Priestess of Inphara Cost: 3GW Type: Legendary Creature - Avatar Pow/Tgh: 4/4 Rules Text: Vigilance Creature spells you cast have Convoke. Tap an untapped creature you control: Tap target artifact or creature. Flavour Text: Set/Rarity: Akhra Mythic CardName: Cost: 1GW Type: Creature Pow/Tgh: 3/4 Rules Text: Lifelink, Vigilance Flavour Text: Set/Rarity: Akhra Uncommon CardName: Soulstone Golem Cost: 4BW Type: Pow/Tgh: 3/5 Rules Text: Deathtouch When Soulstone Golem enters the battlefield, creatures you control gain lifelink until the end of your next turn. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 2BW Type: Pow/Tgh: 2/4 Rules Text: When ~ enters the battlefield, until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: WB Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Lifelink Whenever ~ or another cleric enters the battlefield under your control, you gain 1 life. Whenever ~ or another cleric dies, target opponent loses 1 life. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Vraska, Ruinweaver Cost: 1BG Type: Planeswalker - Vraska Pow/Tgh: /3 Rules Text: [+1] Until the beginning of your next turn, creatures gain decay. [-2] Destroy target nonland permanent with converted mana cost 3 or less. [-7] Creatures you control have "Whenever this creature deals combat damage to a player, that player loses the game." Flavour Text: Set/Rarity: Akhra Mythic CardName: Floodwater Golem Cost: 2UG Type: Creature - Golem Pow/Tgh: 4/4 Rules Text: Trample When Floodwater Golem enters the battlefield, scry 2. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 2UG Type: Sorcery Pow/Tgh: / Rules Text: Convoke Draw three cards. Flavour Text: Set/Rarity: Akhra None CardName: Cost: RW Type: Planeswalker Pow/Tgh: /2 Rules Text: [+1]: Until your next turn, whenever a creature attacks you or a planeswalker you control, ~ deals 1 damage to that creature's controller. [-X]: ~ deals X damage to target creature. You gain X life. [-5]: You get an emblem with "If a source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead." and "Sources you control have lifelink." Flavour Text: Set/Rarity: Akhra None CardName: Vitrified Golem Cost: 3WR Type: Creature - Golem Pow/Tgh: 4/5 Rules Text: Vigilance When Vitrified Golem enters the battlefield, creatures you control gain First Strike and "(1): this creature gains +1/+0 until end of turn" until end of turn. Flavour Text: Set/Rarity: Akhra None CardName: Shala, Mirage Merchant Cost: 2UBR Type: Planeswalker - Shala Pow/Tgh: /3 Rules Text: [+1]: Draw two cards. At the beginning of your next upkeep, discard your hand. [-2]: Create a 2/3 Mummy creature token with Decay (At the beginning of your upkeep, put a -1/-1 counter on this permanent.). [-5]: Exile this card, then return it to the battlefield with 3 loyalty counters. Then, put a token copy of Shala, Mirage Merchant onto the battlefield. You may have any number of copies of this card on the battlefield. 3 Flavour Text: "I AM the market." Set/Rarity: Akhra Mythic CardName: Cost: 3RWB Type: Legendary Creature - Vampire Warrior Pow/Tgh: 3/3 Rules Text: Flying, lifelink, haste. Whenever ~ deals combat damage to a player, put a +1/+1 counter on it, then it deals damage equal to the number of +1/+1 counters on it to each other creature and each opponent. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: WBG Type: Legendary Creature - Elf Cleric Pow/Tgh: 1/1 Rules Text: Whenever another creature enters the battlefield, each opponent loses 1 life and you gain life equal to the life lost this way. Flavour Text: Set/Rarity: Akhra None CardName: (Sarcophagus) Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Aton Coil Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Aton Coil enters the battlefield tapped. {T}: add {C} to your mana pool. Flavour Text: It is said that an Aton Coil holds the power of the sun inside it, but the gods know this is only half true. Set/Rarity: Akhra Uncommon CardName: Blue Lotus Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Blue Lotus: Only activate this ability if a creature died this turn. Add three mana of any one color to your mana pool. Until the end of your turn you may cast creature spells from your graveyard. You may only cast a spell this way if mana from Blue Lotus is spent to cast it. Flavour Text: Set/Rarity: Akhra None CardName: Cost: 0 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Equip {1} Flavour Text: Set/Rarity: Akhra Common CardName: Dunesurfer's Goggles Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains Protection from Instants and Sorceries Equip: {2} Flavour Text: Set/Rarity: Akhra Common CardName: Eye of the Mirage Weaver Cost: {7} Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever an ability is triggered or activated, copy it. You may choose new targets for the copy. Copies of triggered or activated abilities cannot be copied. Flavour Text: Set/Rarity: Akhra Mythic CardName: Radiant Khufu Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+3 and gains flying, vigilance Equip {4} Flavour Text: Set/Rarity: Akhra Uncommon CardName: Reaping Khopesh Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Equip {2} Flavour Text: Set/Rarity: Akhra Uncommon CardName: Reflection Lattice Cost: 2 Type: Artifact - UA Pow/Tgh: / Rules Text: {T}: Add to your mana pool one mana of any type that a land you control could produce. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Ruined Monument Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Ruined Monument: Add one mana of any type to your mana pool. {1}, Exile Ruined Monument from your graveyard: You may play land cards from your graveyard until end of turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Scepter of Ahkra Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: {T}: Activate a ability of another non-planeswalker permanent you control without paying its cost. Flavour Text: It signifies the Pharaoh's dominion over all of Ahkra. Set/Rarity: Akhra Mythic CardName: Scourge of Souls Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature dies, put a charge counter on Scourge of Souls. {3}, {T}: Scourge of Souls deals damage to target creature or player equal to the number of charge counters on Scourge of Souls. Flavour Text: Set/Rarity: Akhra Rare CardName: Synesthestic Projector Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: X: Exile an instant or sorcery from your hand or graveyard, then put an X/X Blue Illusion creature token with decay onto the battlefield under your control where X is the exiled card's converted mana cost. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Throne Guardian Cost: 5 Type: Artifact Creature - Construct Pow/Tgh: 4/4 Rules Text: Vigilance Flavour Text: Set/Rarity: Akhra Common CardName: Acrid Ring Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: ({T}: Add {R} to your mana pool.) Acrid Ring enters the battlefield tapped. When Acrid Ring enters the battlefield, you may pay {1}{R}, if you do, Acrid Ring deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {T}, Exile any number of cards from your graveyard: Target player put that many cards from the top of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {X}{X}, {T}: Attacking creatures get - X/-0 until end of turn. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {3}, {T}: Create a 2/2 colorless Soldier artifact token. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}, {T}: Put a charge counter on ~. {T}, Remove X charge counters from ~: Add X mana in any combination of mana types to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {3}, {T}: Draw a card. This ability costs {1} more to activate for each card in your hand Flavour Text: Set/Rarity: Akhra Uncommon CardName: Crumbling Ruins Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Put the top card of your library in your graveyard. {T}: Choose a color of a card in your graveyard. Add one mana of that color or {C} to your mana pool. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Deep Silt Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: ({T}: Add {B} to your mana pool.) Deep Silt enters the battlefield tapped. When Deep Silt enters the battlefield, you may pay {1}{B}, if you do, target opponent discards a card at random. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Field of Rushes Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Sacrifice Field of Rushes: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Akhra Common CardName: Flowering Fields Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) Flowering Fields enters the battlefield tapped. When Flowering Fields enters the battlefield, you may pay {1}{W}, if you do, creatures you control gains lifelink until your next turn. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Font of Knowledge Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool.) Font of Knowledge enters the battlefield tapped. When Font of Knowledge enters the battlefield, you may pay {1}{U}, if you do, you may draw a card. Flavour Text: Set/Rarity: Akhra Uncommon CardName: Cost: Type: Land Pow/Tgh: / Rules Text: When ~ enters the battlefield target opponent may scry 1. {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: When ~ enters the battlefield target opponent may scry 1. {T}: Add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: When ~ enters the battlefield target opponent may scry 1. {T}: Add {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: When ~ enters the battlefield target opponent may scry 1. {T}: Add {U} or {B} to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Cost: Type: Land Pow/Tgh: / Rules Text: When ~ enters the battlefield target opponent may scry 1. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Throne of Suns Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}, {T}: For each color among permanents you control, add one mana of that color to your mana pool. Flavour Text: Set/Rarity: Akhra Rare CardName: Verdant Oasis Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G} to your mana pool.) Verdant Oasis enters the battlefield tapped. When Verdant Oasis enters the battlefield, you may pay {1}{G}, if you do, create a 2/2 green Hound token. Flavour Text: Set/Rarity: Akhra Uncommon