CardName: Abolish Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: You may discard a Plains card rather than pay Abolish’s mana cost. Destroy target artifact or enchantment. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Aura Blast Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Destroy target enchantment. Draw a card. Flavour Text: “It’s beautiful. But it’s in my way.” -Daria, Planeswalker Set/Rarity: Magic 20XX Common CardName: Benalish Knight Cost: 2W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Flash, first strike Flavour Text: “We called them ‘armored lightning.’” —Gerrard of the Weatherlight Set/Rarity: Magic 20XX Common CardName: Capashen Knight Cost: 1W Type: Creature - Human Knight Pow/Tgh: 1/1 Rules Text: First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Catapult Squad Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Flavour Text: Together they could hit anything between the heavens and the horizon. Set/Rarity: Magic 20XX Uncommon CardName: Choice of Champions Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses a permanent, then sacrifices all other non-land permanents they control. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Common Wish Cost: 4W Type: Sorcery Pow/Tgh: / Rules Text: You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish. Flavour Text: Come on. You can do better than that. Set/Rarity: Magic 20XX Common CardName: Crash Headlong Cost: W Type: Instant Pow/Tgh: / Rules Text: Deal 3 damage to target attacking or blocking creature. Flavour Text: The road to the future leads us smack into the wall. We simply ricochet off the alternatives that destiny offers. - Jacques Yves Cousteau Set/Rarity: Magic 20XX Common CardName: Disillusionment Cost: W Type: Instant Pow/Tgh: / Rules Text: Exile target creature. Its controller draws two cards, then discards a card. Flavour Text: If you can do it, then why do it? - Gertrude Stein Set/Rarity: Magic 20XX Uncommon CardName: Domnu Cleric Cost: 5WW Type: Creature - Giant Cleric Pow/Tgh: 5/5 Rules Text: {3}{W}, Reveal Domnu Cleric from your hand: Gain 2 life. Flavour Text: A high heart ought to bear calamities and not flee them, since in bearing them appears the grandeur of the mind and in fleeing them the cowardice of the heart. - Pietro Aretino Set/Rarity: Magic 20XX Uncommon CardName: Dual-Wielding Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: Flash Creatures you control get +0/+1 and may block an additional creature. Flavour Text: Do you know what a soldier is, young man? He’s the chap who makes it possible for civilized folk to despise war. - Allan Massie Set/Rarity: Magic 20XX Common CardName: Eagle Archer Cost: 3W Type: Creature - Elf Bird Archer Pow/Tgh: 1/3 Rules Text: Flying {2}{W}, Return Eagle Archer to its owner’s hand: Target player gains 2 life. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Evanesce Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Exile target permanent. Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Forward March Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Gerrard's Wisdom Cost: 2WW Type: Sorcery Pow/Tgh: / Rules Text: You gain 2 life for each card in your hand. Flavour Text: A picture is worth a thousand swords. Set/Rarity: Magic 20XX Uncommon CardName: Golden Lammasu Cost: 2WW Type: Creature - Lammasu Pow/Tgh: 2/4 Rules Text: Flying All creatures gain “At the beginning of your upkeep, pay {1} or return this card to it’s owner’s hand.” Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Guardian Thrull Cost: 2W Type: Creature - Thrull Soldier Pow/Tgh: 1/4 Rules Text: Lifelink Flavour Text: Set/Rarity: Magic 20XX Common CardName: Guiding Whisp Cost: 1W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Indomitable Will Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Enchanted creature gets +1/+2. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Leonin Guardinal Cost: WWWW Type: Creature - Cat Knight Pow/Tgh: 2/2 Rules Text: When Leonin Guardinal enters the battlefield, name a color. You gain protection from the named color. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Leonin Spader Cost: W Type: Creature - Cat Soldier Pow/Tgh: 1/1 Rules Text: Leonin Spader gets +1/+1 as long as you have seven or more cards in hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Opal Champion Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Oracle's Gambit Cost: W Type: Instant Pow/Tgh: / Rules Text: Play Oracle's Gambit only during an opponent’s turn. Blocking creatures get +3/+3 until end of turn. The attacking player gains an additional main phase, then an additional combat phase in which his attacking creatures gain Double Strike until end of turn. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Order of the White Shield Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/1 Rules Text: Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. Flavour Text: A shield of light admits no shadow. Set/Rarity: Magic 20XX Uncommon CardName: Piety Charm Cost: W Type: Instant Pow/Tgh: / Rules Text: Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Power of Faith Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Spells and permanents you control gain lifelink until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Realign Cost: 4W Type: Sorcery Pow/Tgh: / Rules Text: Each player with the most creatures in play must sacrifice a creature. Each player with the most lands in play must sacrifice a land. Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Retaining Wall Cost: 1W Type: Creature - Wall Pow/Tgh: 0/5 Rules Text: Defender {2}, Sacrifice Retaining Wall: Draw a card. Flavour Text: “They make good walls. That is, until the farmers tear ‘em down to build a new windmill.” - Hrorgar, Leonin Guardinal Set/Rarity: Magic 20XX Common CardName: Self-Reliance Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: As long as you control exactly one creature, that creature gets +2/+2 and gains flying and vigilance. Flavour Text: “Trust thyself: every heart vibrates to that iron string.” - Ralph Waldo Emerson Set/Rarity: Magic 20XX Rare CardName: Serra Penitent Cost: 4W Type: Creature - Human Cleric Pow/Tgh: 3/4 Rules Text: As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Serra, Resplendant Cost: 2WWW Type: Planeswalker - Serra Pow/Tgh: /5 Rules Text: [+2]Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn. [-4]Put a 4/4 white Angel creature token with flying and vigilance on the battlefield. [-10]You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red." Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Shackled Angel Cost: 5WW Type: Creature - Angel Pow/Tgh: 6/6 Rules Text: Flying, lifelink {3}{W}, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Shifting Allegiances Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted Creature has defender. {3}{W}: Attach Shifting Allegiances to target creature. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Sphere of Hope Cost: 4W Type: Enchantment Pow/Tgh: / Rules Text: If a creature would deal damage to you, prevent 1 of that damage. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Stormfront Riders Cost: 4W Type: Creature - Human Soldier Pow/Tgh: / Rules Text: Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Thrull Mindslave Cost: 2W Type: Creature - Thrull Wizard Pow/Tgh: 2/2 Rules Text: Wizards you control gain flying. {2}, Sacrifice a Thrull: Counter target spell unless that spell’s controller pays {B} or {2}. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Thrull Surgeon Cost: W Type: Creature - Thrull Cleric Pow/Tgh: 1/1 Rules Text: Sacrifice Thrull Surgeon: regenerate target creature or enchantment. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Thrull Usher Cost: 3W Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: {3}{W}: Tap target creature. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Unicorn Pactmaker Cost: 3W Type: Creature - Unicorn Scout Pow/Tgh: 2/3 Rules Text: Vigilance When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Wall of Sanity Cost: 3W Type: Creature - Wall Pow/Tgh: 2/5 Rules Text: Defender Players can not discard cards. Flavour Text: The human mind, if it is to keep its sanity, must maintain the nicest balance between unity and plurality. - Irving Babbitt Set/Rarity: Magic 20XX Uncommon CardName: Wingbeat Rebel Cost: 1W Type: Creature - Bird Rebel Soldier Pow/Tgh: 2/3 Rules Text: Flying When Wingbeat Rebel enters the battlefield, return a permanent you control to its owner’s hand. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Aether Snake Cost: 3U Type: Creature - Snake Pow/Tgh: 3/1 Rules Text: As long as you have more cards in hand than all opponents, Aether Snake becomes a spirit that is unblockable and can’t block. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Alexis Cloak Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant Creature Enchanted creature cannot be the target of spells or abilities. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Avatar of Will Cost: 6UU Type: Creature - Avatar Pow/Tgh: 5/6 Rules Text: If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Aven Spellthief Cost: 2U Type: Creature - Bird Rogue Pow/Tgh: 2/1 Rules Text: Flying {2}, Return a land you control to its owner’s hand: Draw a card, then discard a card. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Barrel-Chested Thrombax Cost: 4U Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand. Whenever you cast an Instant or a Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Beastify Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Target creature loses all abilities and becomes a 3/3 blue Beast and until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Belittle Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Cephalid Spellmerchant Cost: 2U Type: Creature - Cephalid Wizard Pow/Tgh: 2/3 Rules Text: When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Choice of Time Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top two cards of your deck, then, put one in your hand. Hellbent - If you have no cards in your hand, instead, draw two cards. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Convocation of Eagles Cost: 4U Type: Sorcery Pow/Tgh: / Rules Text: Put three 1/1 blue Bird creature tokens with flying into play. Then, reveal up to three cards named Sea Eagle from outside the game, and put them in your hand Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Dematerialize Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Return target permanent to its owner’s hand. Draw a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Dominating Presence Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Dream Prowler Cost: 2UU Type: Creature - Illusion Pow/Tgh: 1/5 Rules Text: Dream Prowler is unblockable as long as it’s attacking alone. Flavour Text: “To think that some find sleep a restful state.” -Volrath Set/Rarity: Magic 20XX Common CardName: Evacuation Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Return all creatures to their owner’s hand. Flavour Text: “Once I supply the breeze, you’ll see your warriors for the smoke they truly are.” —Alexi, zephyr mage Set/Rarity: Magic 20XX Uncommon CardName: Extra Pages Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Then, each opponent draws a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Fact or Fiction Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Flavour Text: “How am I supposed to win when you're the one making up the rules?” -Chandra Nalaar Set/Rarity: Magic 20XX Rare CardName: Feroz, Warden of Ulgrotha Cost: 3U Type: Planeswalker - Feroz Pow/Tgh: /3 Rules Text: [+1] Put a ban counter on target creature. Creatures with ban counters on them don’t untap as long as Feroz is in play. [-2] Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. [-7] You gain an emblem with “Creature spells cannot be cast.” Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Foil Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: You may discard an Island card and another card rather than pay Foil’s mana cost. Counter target spell. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Fool's Demise Cost: 4U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Gush Cost: 4U Type: Instant Pow/Tgh: / Rules Text: You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost. Draw two cards. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Idle Thoughts Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: *Hellbent* - {2}: Draw a card if you have no cards in hand. Flavour Text: Inspiration strikes the uncluttered mind. Set/Rarity: Magic 20XX Uncommon CardName: Illuminated Wings Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains flying. {2}, Sacrifice Illuminated Wings: Draw a card. Flavour Text: For a moment, Urza thought not of war and destruction, but of the freedom of the skies. Set/Rarity: Magic 20XX Common CardName: Imaginary Pet Cost: 1U Type: Creature - Illusion Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand. Flavour Text: “It followed me home. Can I keep it?” Set/Rarity: Magic 20XX Rare CardName: Negate Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target non-creature spell. Flavour Text: Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no. Set/Rarity: Magic 20XX Common CardName: Remand Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. Draw a card. Flavour Text: “Well, at least all of that arm-waving and arcane babbling you did was impressive.” Set/Rarity: Magic 20XX Uncommon CardName: Rhystic Deluge Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: {U}: Tap target creature unless its controller pays {1}. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Riddlesmith Cost: 1U Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. Flavour Text: The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath. Set/Rarity: Magic 20XX Uncommon CardName: Seeker of New Lands Cost: 2U Type: Creature - Bird Scout Pow/Tgh: 1/1 Rules Text: Flying Birds you control gain hexproof. Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Serpent Caller Cost: 4U Type: Creature - Merfolk Pirate Shaman Pow/Tgh: 2/2 Rules Text: As long as you have more cards in hand than each opponent, Serpent Caller is a Serpent, gets +4/+4 and may only attack if your opponent controls an Island. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Shifting Gears Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Permanent {3}{U}: Attach Shifting Gears to target permanent. Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Sky Pirate Cost: 2U Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: Flying Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Snake Pactmaker Cost: 3U Type: Creature - Snake Scout Pow/Tgh: 1/4 Rules Text: Flying When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Spellthrust Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Counter target spell, unless its controller pays {2}. Hellbent - When you cast Spellthrust, if you have no cards in hand, draw a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Sphinx of Jwar Isle Cost: 4UU Type: Creature - Sphinx Pow/Tgh: 5/5 Rules Text: Flying, shroud You may look at the top card of your library. (You may do this at any time.) Flavour Text: “Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself.” —Sachir, Akoum Expeditionary House Set/Rarity: Magic 20XX Rare CardName: Spreading Seas Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Star Charm Cost: U Type: Instant Pow/Tgh: / Rules Text: Choose One - Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Time Stop Cost: 4UU Type: Instant Pow/Tgh: / Rules Text: End the turn. Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Uncommon Wish Cost: 4U Type: Instant Pow/Tgh: / Rules Text: You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish. Flavour Text: Now, we’re getting somewhere... Set/Rarity: Magic 20XX Uncommon CardName: Veiled Crocodile Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. Flavour Text: Some roads are paved with bad intentions. Set/Rarity: Magic 20XX Rare CardName: Vexing Aethergeller Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 0/1 Rules Text: Flash When Vexing Aethergeller enters the battlefield, counter target creature spell. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Vexing Aethergeller Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 0/1 Rules Text: Flash When Vexing Aethergeller enters the battlefield, counter target creature spell. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Voda Dolphins Cost: 3UU Type: Creature - Dolphin Pow/Tgh: 3/4 Rules Text: Hexproof Flavour Text: Set/Rarity: Magic 20XX Common CardName: Vodalian Riddlemaiden Cost: UU Type: Creature - Merfolk Knight Pow/Tgh: 2/2 Rules Text: Protection from red {U}: Vodalian Riddlemaiden gains flying until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Vodalian Riddlemaiden Cost: UU Type: Creature - Merfolk Knight Pow/Tgh: 2/2 Rules Text: Protection from red {U}: Vodalian Riddlemaiden gains flying until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Wonder Cost: 3U Type: Creature - Incarnation Pow/Tgh: 2/2 Rules Text: Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. Flavour Text: "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." - Scroll of Beginnings Set/Rarity: Magic 20XX Uncommon CardName: Wonder Cost: 3U Type: Creature - Incarnation Pow/Tgh: 2/2 Rules Text: Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. Flavour Text: “The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.” —Scroll of Beginnings Set/Rarity: Magic 20XX Uncommon CardName: Blackmail Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Flavour Text: “No, no, sir, it’s alright. We don’t morally censor you. We just want the money.” Set/Rarity: Magic 20XX Common CardName: Bone Harvest Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn’s upkeep. Flavour Text: “Only fools believe they will face my armies but once.” —Kaervek Set/Rarity: Magic 20XX Common CardName: Breeding Pit Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Brink of Madness Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. Flavour Text: “I searched for form and land; for years and years I roamed. I gazed a gazely stare at all the millions here. We must have died alone a long, long time ago.” -David Bowie Set/Rarity: Magic 20XX Rare CardName: Circle of Malignment Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-black source deals damage to you, you may pay {1}. If you do, target player loses 1 life. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Dark Angel Cost: 4B Type: Creature - Angel Pow/Tgh: 4/1 Rules Text: Flying Flavour Text: Artistic temperament sometimes seems a battleground, a dark angel of destruction and a bright angel of creativity wrestling. - Madeleine L’Engle Set/Rarity: Magic 20XX Common CardName: Delirium Skeins Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Each player discards three cards. Flavour Text: There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away. Set/Rarity: Magic 20XX Uncommon CardName: Dunerider Outlaw Cost: BB Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Entropy Ray Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets -X/-X until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Eve of Sovereignty Cost: 4BB Type: Instant Pow/Tgh: / Rules Text: Destroy all creatures. Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Evil Eye of Erg Cost: 1B Type: Creature - Eye Pow/Tgh: 2/2 Rules Text: Defender, flying {B}: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Evil Eye of Urborg Cost: 4B Type: Creature - Eye Pow/Tgh: 6/3 Rules Text: Non-eye creatures you control cannot attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. Flavour Text: “Edahlis, what is that thing? We should have stayed in Yavimaya . . . .” Set/Rarity: Magic 20XX Uncommon CardName: Gorgon Infamoure Cost: 1BB Type: Creature - Gorgon Knight Pow/Tgh: 2/2 Rules Text: Gorgons you control have first strike. Knights you control have haste. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Gorgon Interpolator Cost: 3B Type: Creature - Gorgon Wizard Pow/Tgh: 2/3 Rules Text: Intimidate Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Guul Draz Specter Cost: 2BB Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Hazard Thrull Cost: 2B Type: Creature - Thrull Scout Pow/Tgh: 3/2 Rules Text: When Hazard Thrull enters the battlefield, discard a card. When Hazard Thrull enters the battlefield, you may pay {1}{B}. If you do, you may return a creature called Hazard Thrull from your graveyard to play. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Imp Pactmaker Cost: 1B Type: Creature - Imp Scout Pow/Tgh: 1/2 Rules Text: Flying When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Inexorable Skeleton Cost: 1B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: Inexorable Skeleton cannot block. Inexorable Skeleton is indestructible. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Lim-Dûl, Pawn of Bolas Cost: 2B Type: Planeswalker - Lim-Dûl Pow/Tgh: /6 Rules Text: [+0] Put a 1/1 black Skeleton creature token with the ability "{B}: Regenerate this creature." onto the battlefield. [-2] Add {B}{B} to your mana pool. [0] For each Skeleton you control, put a 1/1 black Skeleton token with the ability "{B}: Regenerate this creature." onto the battlefield. Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Lust for the Hunt Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: You may discard a Swamp rather than pay Lust for the Hunt’s mana cost. Put a -1/-1 counter on target creature. Put a -1/-1 counter on target creature. Put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Marctel, Who Hungers Cost: 5BBB Type: Legendary Creature - Demon Pow/Tgh: 7/7 Rules Text: When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Mental Tar Pit Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Return any number of Swamps you control to their owner’s hand. Target player discards a card for each Swamp returned this way. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Midnight Charm Cost: B Type: Instant Pow/Tgh: / Rules Text: Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Mind Ravel Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card. Draw a card at the beginning of the next turn’s upkeep. Flavour Text: An end to reason, an end to order. Forget all that has been. Set/Rarity: Magic 20XX Common CardName: Poisoned Pinions Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant Creature Enchanted creature gets +2/+0. When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Polluted Necromancer Cost: 5B Type: Creature - Zombie Wizard Pow/Tgh: 4/1 Rules Text: When Polluted Necromancer enters the battlefield, you may reveal up to three cards named Dripping Dead from outside the game. You may put one of them onto the battlefield, you may put one of them into your hand, and you may put one of them into your graveyard. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Ravenous Desire Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When Ravenous Desire enters the battlefield, target player discards a card. Enchanted Creature gets +2/+1. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Shifting Sickness Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets -3/-1. {4}{B}: Attach Shifting Sickness to target creature. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Sign in Blood Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Target player draws two cards and loses 2 life. Flavour Text: Little agonies pave the way to greater power. Set/Rarity: Magic 20XX Common CardName: Skin Peel Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Destroy target nonartifact creature. Flavour Text: My mother said That I never should Play with the gypsies in the wood. Set/Rarity: Magic 20XX Common CardName: Skittering Horror Cost: 2B Type: Creature - Horror Pow/Tgh: 4/3 Rules Text: When you cast a creature spell, sacrifice Skittering Horror. Flavour Text: The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities. -Ayn Rand Set/Rarity: Magic 20XX Uncommon CardName: Slaughterhouse Bouncer Cost: 4B Type: Creature - Ogre Warrior Pow/Tgh: 3/3 Rules Text: Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Slithering Shade Cost: B Type: Creature - Shade Pow/Tgh: 0/1 Rules Text: Defender {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Soul Feast Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 4 life and you gain 4 life. Flavour Text: “I smell the tang of a mortal’s fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation.” —Yuri, Sengir vampire Set/Rarity: Magic 20XX Common CardName: Temple Wastrels Cost: 1B Type: Creature - Gorgon Archer Pow/Tgh: 1/2 Rules Text: Deathtouch {1}{B}, {T}: Deal 1 damage to target tapped creature. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Toxic Spill Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. Hellbent - If you have no cards in hand, that player must also sacrifice a land. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Vampire Hounds Cost: 2B Type: Creature - Vampire Hound Pow/Tgh: 2/2 Rules Text: Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Vampire Queen Cost: 4BB Type: Creature - Vampire Pow/Tgh: 4/4 Rules Text: Flying Other creatures you control get -1/-1. Vampire Queen gets +1/+1 for each other creature you control. {B}: Regenerate Vampire Queen. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Vampirism Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Vessel Exchange Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Vessel Exchange, sacrifice a creature you control. Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.” Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Wall of Noise Cost: 4B Type: Creature - Wall Pow/Tgh: 0/6 Rules Text: Defender {T}: Target player loses 1 life. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Worker Thrull Cost: B Type: Creature - Thrull Artificer Pow/Tgh: 1/1 Rules Text: {2}, Sacrifice Worker Thrull: Draw a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Act of Treason Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Barbarian Bully Cost: 2R Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. Flavour Text: “Out of my way!” Set/Rarity: Magic 20XX Common CardName: Bedlam Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Creatures can't block. Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Bestial Fury Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Blood Knight Cost: RR Type: Creature - Human Knight Pow/Tgh: / Rules Text: First strike, protection from white Flavour Text: His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you’ve wronged him, but because you’re there. Set/Rarity: Magic 20XX Uncommon CardName: Bolt of Fire and Ice Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Bolt of Fire and Ice Deals 4 damage to target creature or player. Hellbent - When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Bolt of Ice and Fire Cost: 4R Type: Instant Pow/Tgh: / Rules Text: Deal 4 damage to target creature or player. Hellbent - When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Brushfire Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: You may discard a Mountain rather than pay Brushfire’s mana cost. Deal 3 damage to each creature and each player. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Cackling Flames Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Cackling Flames deals 3 damage to target creature or player. Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. Flavour Text: “I like a little entertainment with my dinner.” Set/Rarity: Magic 20XX Common CardName: Cave Troll Cost: 2R Type: Creature - Troll Pow/Tgh: 3/4 Rules Text: At the beginning of the end step, if Cave Troll is in play, exile it. At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Chaos Charm Cost: R Type: Instant Pow/Tgh: / Rules Text: Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Coal Stoker Cost: 3R Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. Flavour Text: The day is mine. I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits. —Dobruk the Unstable, pyromancer Set/Rarity: Magic 20XX Common CardName: Corona Phoenix Cost: 2RRR Type: Creature - Phoenix Pow/Tgh: 2/2 Rules Text: Flying {R}: Each Creature you control gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Dwarf Pactmaker Cost: 3R Type: Creature - Dwarf Scout Pow/Tgh: 4/1 Rules Text: When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Exhalambation Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant Creature Enchanted creature gains First Strike and gets +1/+0. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Flailing Soldier Cost: R Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Flowstone Wall Cost: 2R Type: Creature - Wall Pow/Tgh: 0/5 Rules Text: Defender {R}: Flowstone Wall gets +1/-1 until end of turn. Hellbent - As long as you have no cards in hand, Flowstone Wall loses defender. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Gatesmasher Giant Cost: 3RR Type: Creature - Giant Warrior Pow/Tgh: 4/3 Rules Text: Trample Flavour Text: Set/Rarity: Magic 20XX Common CardName: Giant Recluse Cost: 3RR Type: Creature - Giant Warrior Pow/Tgh: 6/6 Rules Text: Giant Recluse may only attack alone. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Ignite Cost: 5R Type: Sorcery Pow/Tgh: / Rules Text: Deal 1 damage to target creature and 6 damage to that creature’s controller. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Ignorant Bliss Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. Flavour Text: “A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own.” —Quyzl, chronarch prodigy Set/Rarity: Magic 20XX Uncommon CardName: Ironclaw Orcs Cost: 1R Type: Creature - Orc Warrior Pow/Tgh: 2/2 Rules Text: Ironclaw Orcs can’t block creatures with power 2 or greater. Flavour Text: Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. Set/Rarity: Magic 20XX Common CardName: Land Split Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Creatures cannot block this turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Lightning Axe Cost: R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. Flavour Text: "A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ." =Asmoranomardicadaistinaculdacar, The Underworld Cookbook Set/Rarity: Magic 20XX Common CardName: Lightning Vortex Cost: 4R Type: Creature - Elemental Pow/Tgh: */4 Rules Text: Haste, trample As Lightning Vortex enters the battlefield, you may exile any number of creatures you control. Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Mons's Goblin Warchief Cost: 1RR Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Flash, haste When Mons's Goblin Warchief enters the battlefield, if it entered the battlefield during your combat step, before attackers are declared, you may reveal up to three cards named Mons’s Goblin Raiders from outside the game. Put those cards onto the battlefield under your control, tapped and attacking. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Moral Justification Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Nurture's Child Cost: 3R Type: Creature - Elf Soldier Pow/Tgh: 3/3 Rules Text: {4}: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase. {2}: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Oni of Wild Places Cost: 5R Type: Creature - Demon Spirit Pow/Tgh: 6/5 Rules Text: Haste At the beginning of your upkeep, return a red creature you control to its owner’s hand. Flavour Text: The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare. Set/Rarity: Magic 20XX Uncommon CardName: Pangs of Hunger Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Rakdos Pit Dragon Cost: 2RR Type: Creature - Dragon Pow/Tgh: 3/3 Rules Text: {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Scent of Cinder Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Shifting Vertigo Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature loses flying and can't block. {2}{R}: Attach Shifting Vertigo to target creature. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Smash Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Draw a card. Flavour Text: “They’re ugly, and they’re in my way.” —Tahngarth Set/Rarity: Magic 20XX Common CardName: Taste for Mayhem Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. Flavour Text: The taste of blood breaks down what little self-control the Rakdos possess. Set/Rarity: Magic 20XX Common CardName: Triplicide Cost: 4RR Type: Instant Pow/Tgh: / Rules Text: You may choose new targets for target spell. Hellbent - If you have no cards in hand, you may copy that spell twice. You may choose new targets for those copies. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Viashino Firelord Cost: 1RR Type: Creature - Viashino Barbarian Pow/Tgh: 1/1 Rules Text: {R}: Viashino Firelord gets +1/+0 until end of turn. {R}, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Viashino Frontline Cost: 1R Type: Creature - Viashino Warrior Pow/Tgh: 1/1 Rules Text: First strike, haste {2}, Sacrifice Viashino Front Line: Draw a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Viashino Sandstalker Cost: 1RR Type: Creature - Viashino Warrior Pow/Tgh: 4/2 Rules Text: Haste At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s on the battlefield.) Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Voluminous Pundinsnatcher Cost: R Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: {R}, Sacrifice a creature: Put a +1/+1 counter on Voluminous Pundinsnatcher. If Voluminous Pundinsnatcher has three or more +1/+1 counters on it, it gains Intimidate. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Wig Out Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature At the beginning of the end step, the player whose turn is next gains control of enchanted creature. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Alter the Bones Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice a creature. If you do, search through your library for a creature, reveal it, put it in your hand, then shuffle your library. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Crystaline Snake Cost: 3G Type: Creature - Mutant Snake Pow/Tgh: 3/3 Rules Text: When Crystaline dies, put three 1/1 green Snake creature tokens onto the battlefield. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Double Bear Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Put two 2/2 green bear tokens into play. Flavour Text: “At least it isn’t three bears.” -Norin, the Weary Set/Rarity: Magic 20XX Common CardName: Dryad's Ruse Cost: G Type: Instant Pow/Tgh: / Rules Text: Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Elf Pactmaker Cost: 1G Type: Creature - Elf Scout Pow/Tgh: 2/2 Rules Text: When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Emerald Charm Cost: G Type: Instant Pow/Tgh: / Rules Text: Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Enchantress's Promise Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Whenever Enchantress’s Promise or another enchantment comes into play, gain 4 life. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Faith in Krosa Cost: 6G Type: Enchantment Pow/Tgh: / Rules Text: Skip your draw step. At the beginning of your upkeep, put a 5/5 green beast token into play. Sacrifice Faith in Krosa: Gain 5 life. Flavour Text: "A little savagery goes a long way." -Kamahl, Fist of Krosa Set/Rarity: Magic 20XX Rare CardName: Ferralize Cost: 2GG Type: Instant Pow/Tgh: / Rules Text: You may discard a Forest rather than pay Ferralize’s mana cost. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Growth Serum Peddler Cost: 4GG Type: Creature - Elf Spellshaper Pow/Tgh: 3/3 Rules Text: {G}, Discard a card: Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Harmonize Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Flavour Text: “Words lie. People lie. The land tells the truth.” Set/Rarity: Magic 20XX Uncommon CardName: Heart Warden Cost: 1G Type: Creatue - Elf Druid Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. {2}, Sacrifice Heart Warden: Draw a card. Flavour Text: “In Llanowar, we tend the forest’s boughs and branches. In Yavimaya, we are a part of them.” —Rofellos of Llanowar Set/Rarity: Magic 20XX Common CardName: Hungry Mist Cost: 2GG Type: Creature - Elemental Pow/Tgh: 6/2 Rules Text: At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. Flavour Text: “All things must eat, after all. Even the air can hunger.” —Gemma, Willow Priestess Set/Rarity: Magic 20XX Common CardName: Ivy Seer Cost: 2G Type: Creature - Elf Wizard Pow/Tgh: 1/1 Rules Text: {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Killer Constrictor Cost: 10G Type: Creature - Snake Pow/Tgh: 5/5 Rules Text: This spell costs {1} less for each card in your hand. (Killer Constrictor is your hand when you determine its cost) Flavour Text: Set/Rarity: Magic 20XX Common CardName: Llanowar Spiritualist Cost: G Type: Creature - Elf Shaman Pow/Tgh: 2/3 Rules Text: When Llanowar Spiritualist enters the battlefield, return a Forest to your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Mammoth Mammoth Cost: 6G Type: Creature - Elephant Pow/Tgh: 5/6 Rules Text: Mammoth Mammoth can’t be blocked except by two or more creatures. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Matsu-Tribe Bandits Cost: 2G Type: Creature - Snake Rogue Pow/Tgh: 2/3 Rules Text: When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Night Soil Cost: GG Type: Enchantment Pow/Tgh: / Rules Text: {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Flavour Text: The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same. Set/Rarity: Magic 20XX Common CardName: Parasite Elemental Cost: 2GG Type: Vampire Elemental Pow/Tgh: 7/7 Rules Text: Parasite Elemental gets -1/-1 for each card in your hand. Flavour Text: “The master says that even parasites have their place in the circle of life. I do not know if he has ever seen one so large, though . . .” Set/Rarity: Magic 20XX Uncommon CardName: Pariah Dog Cost: 1GG Type: Creature - Hound Pow/Tgh: 3/3 Rules Text: Hellbent - If you have no cards in hand, Pariah Dog gains Trample. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Perfect Shot Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Pit Keeper Cost: 2GG Type: Creature - Snake Warrior Pow/Tgh: 3/4 Rules Text: Other snakes you control get +1/+0. Warriors you control have deathtouch. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Pounce Cost: 6G Type: Instant Pow/Tgh: / Rules Text: Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.) Target creature gets +4/+4 until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Provoke Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Untap target creature you don’t control. That creature blocks this turn if able. Draw a card. Flavour Text: Mirri did not have time to think, only to react. Set/Rarity: Magic 20XX Common CardName: Renew Cost: 6GG Type: Sorcery Pow/Tgh: / Rules Text: Gain 20 life. Flavour Text: Set/Rarity: Magic 20XX Mythic CardName: Scryb Ranger Cost: 1G Type: Creature - Fairie Pow/Tgh: 1/1 Rules Text: Flash Flying, protection from blue Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Shifting Inertia Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact Enchanted artifact's abilities may not be activated. {G}: Attach Shifting Inertia to target artifact. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Song of Serenity Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Creatures that are enchanted can’t attack or block. Flavour Text: Heartwood brings peace in great symphonies where dryads conduct the trees through every note. Set/Rarity: Magic 20XX Uncommon CardName: Sosuke's Summons Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke’s Summons from your graveyard to your hand. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Spawning Snake Cost: 5GGG Type: Creature - Mutant Snake Pow/Tgh: 6/6 Rules Text: When Spawning Snake attacks, put six 1/1 green Snake tokens onto the battlefield. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Spread of Wisdom Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Sylvan Archivist Cost: 3G Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Sylvan Archivist enters the battlefield, you may return target card from your graveyard to your hand. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Symbiotic Snare Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Exile the top five cards of your library, then name a card type. Put all cards exiled in that manner that share the named type into your hand. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Tangle Spider Cost: 4GG Type: Creature - Spider Pow/Tgh: 3/4 Rules Text: Flash Reach Flavour Text: They’re considered good luck by the elves they don’t eat. Set/Rarity: Magic 20XX Common CardName: Tiger Claws Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant Creature Enchanted Creature gets +1/+1 and gains Trample. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Toxic Caretaker Cost: G Type: Creature - Gorgon Druid Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: Set/Rarity: Magic 20XX Common CardName: Trailblazer Lead Cost: 3GG Type: Creature - Elf Scout Pow/Tgh: 2/4 Rules Text: When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards into play, then return them to your hand. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Trailblazer Lead Cost: 3GG Type: Creature - Elf Scout Pow/Tgh: 3/4 Rules Text: When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards onto the battlefield, then return them to your hand. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Treetop Spider Cost: 2GG Type: Creature - Spider Pow/Tgh: 2/5 Rules Text: Reach Treetop Spider can’t be blocked except by creatures with flying. Whenever an opponent attacks with a flying creature, untap Treetop Spider. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Treeweb Spider Cost: 3G Type: Creature - Spider Scout Pow/Tgh: 2/5 Rules Text: Reach Treeweb Spider can’t be blocked except by creatures with flying. Whenever an opponent's flying creature attacks, untap Treeweb Spider. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Unspoiled Lands Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Reveal a basic land from outside the game and put it into your hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Veteran Explorer Cost: G Type: Creature - Human Soldier Scout Pow/Tgh: 1/1 Rules Text: When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Wild Pair Cost: 4GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Wild Pair Cost: 4GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Adarkar Sentinel Cost: 5 Type: Artifact Creature - Soldier Pow/Tgh: 3/3 Rules Text: {1}: Adarkar Sentinel gets +0/+1 until end of turn. Flavour Text: “We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.” —Disa the Restless, journal entry Set/Rarity: Magic 20XX Common CardName: Coadjuvantational Tabulator Cost: 5 Type: Artifact Creature - Construct Pow/Tgh: 4/2 Rules Text: If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink. Hellbent - If you have no cards in hand, Coadjuvantational Tabulator gains First Strike. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Common Luftmaskin Cost: 3 Type: Artifact Creature - Thopter Pow/Tgh: 2/2 Rules Text: {2}, Discard a card: Common Luftmaskin gains flying until end of turn. {2}, Return a land you control to its owner’s hand: Untap Common Luftmaskin. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Corrupted Ring Cost: 8 Type: Artifact Pow/Tgh: / Rules Text: {8}, {T}: Corrupted Ring deals 4 damage to target creature or player. Then, if you control at least four Swamps, gain 4 life. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Dreamstone Hedron Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {3} mana to your mana pool. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Flavour Text: Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within. Set/Rarity: Magic 20XX Uncommon CardName: Evolution Vat Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains “{2}{G}{U}: Double the number of +1/+1 counters on this creature.” Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Explorer Drone Cost: 0 Type: Artifact Creature - Drone Scout Pow/Tgh: 0/3 Rules Text: Flash Flavour Text: Set/Rarity: Magic 20XX Common CardName: Frozen Weapon Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Frozen Weapon enters the battlefield with three ice counters on it. At the beginning of your upkeep, or whenever you cast a white spell, remove a counter from Frozen Weapon. When the last ice counter is removed from Frozen Weapon, sacrifice it, and destroy all non-land permanents. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Golem Enthusiast Cost: 5 Type: Artifact Creature - Golem Pow/Tgh: 1/5 Rules Text: Whenever another creature with power 1 or less comes into play under your control, put a +1/+1 counter on all creatures you control. Flavour Text: “Error 001: The system rejects your hypothesis. Charity sees the need, not the cause.” Set/Rarity: Magic 20XX Uncommon CardName: Illusion Seed Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn. When Illusion Seed is put in the graveyard from play, draw a card. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Lightning Rod Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: Equip {5} Tap an untapped red creature you control: Attach Lightning Rod to a creature you control. Equipped creature gains “{T}: Lightning Rod deals 3 damage to target creature or player.” Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Mindless Automaton Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 0/0 Rules Text: Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: O-Naginata Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Shinobi Steel Whip Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} Equipped creature gets +2/+2. Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Snake Basket Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Throatseeker Chakram Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} Equipped creature gains Haste and gets +2/+0. Hellbent - If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}". Flavour Text: Set/Rarity: Magic 20XX Common CardName: Ztasre Gnomes Cost: 2 Type: Artifact Creature - Gnome Pow/Tgh: 2/1 Rules Text: When Ztasre Gnomes enters the battlefield, add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Crumbling Belfry Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Put the top card of target player’s library into their graveyard. {1}, {T}: Add {1}{B} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Frozen Delta Cost: Type: Snow Land Pow/Tgh: / Rules Text: {T}, Put an ice counter on Frozen Delta: Add {U} or {B} to your mana pool. You may use this ability only if Frozen Delta has no ice counters on it. {T}: Add {1} to your mana pool. You may remove an ice counter from Frozen Delta Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Frozen Gardens Cost: Type: Snow Land Pow/Tgh: / Rules Text: {T}, Put an ice counter on Frozen Gardens: Add {G} or {W} to your mana pool. You may use this ability only if Frozen Gardens has no ice counters on it. {T}: Add {1} to your mana pool. You may remove an ice counter from Frozen Gardens Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Frozen Heaths Cost: Type: Snow Land Pow/Tgh: / Rules Text: {T}, Put an ice counter on Frozen Heaths: Add {W} or {U} to your mana pool. You may use this ability only if Frozen Heaths has no ice counters on it. {T}: Add {1} to your mana pool. You may remove an ice counter from Frozen Heaths Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Frozen Pinehills Cost: Type: Snow Land Pow/Tgh: / Rules Text: {T}, Put an ice counter on Frozen Pinehills: Add {R} or {G} to your mana pool. You may use this ability only if Frozen Pinehills has no ice counters on it. {T}: Add {1} to your mana pool. You may remove an ice counter from Frozen Pinehills Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Frozen Tar Pits Cost: Type: Snow Land Pow/Tgh: / Rules Text: {T}, Put an ice counter on Frozen Tar Pits: Add {B} or {R} to your mana pool. You may use this ability only if Frozen Tar Pits has no ice counters on it. {T}: Add {1} to your mana pool. You may remove an ice counter from Frozen Tar Pits Flavour Text: Set/Rarity: Magic 20XX Rare CardName: Hidden Armory Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Return target creature you control to its owner's hand. Use this ability only when you could cast a sorcery. {1}, {T}: Add {1}{W} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Mountain Cave Cost: Type: Land Pow/Tgh: / Rules Text: When Mountain Cave enters the battlefield, discard a card. {T}: Add {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Mystic Grove Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield. {1}, {T}: Add {1}{G} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Sacrificial Altar Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Sacrifice a permanent you control. {1}, {T}: Add {1}{R} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Seismic Spread Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {4},{T}: Reveal a card from outside the game called Seismic Spread and put it into play. Flavour Text: Set/Rarity: Magic 20XX Uncommon CardName: Unstable Landscape Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Common CardName: Vanishing Skyline Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Draw a card, then put Vanishing Skyline on top of your library. {1}, {T}: Add {1}{U} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon