The Samurai's Last Dance: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 
Attack. Keep this card in front of you.
 
Attack. Keep this card in front of you.
 
 
If the samurai played We Begin, discard all visible copies of that card. Put Biding Time in your hand if it is discarded.
 
If the monster is not Biding Time, it must discard a card. Discard this card.
 
Discard this card. Take one discarded card back to your hand.
Basic Rules Card
Begin with all cards in hand. Each turn, both players choose one card, then simultaneously reveal.
If One Last Time, Recovering, and both Devour cards are in the discards, the samurai and the monster both survive. The game is a draw.
 
Continue an attack. Keep this card in front of you.
We Begin must be in front of you.
 
 
If the samurai is recovering or finishing her attack, slay the samurai.
The samurai cannot slay you this turn.
 
 
If the samurai played We Begin, discard all visible copies of that card. Put Biding Time in your hand if it is discarded.
 
Wait for your moment.
(No effect.)
 
 
If the samurai is recovering or finishing her attack, slay the samurai.
 
Finish your attack. Slay the monster if it does not Devour you.
We Begin must be in front of you.
This Dance must be in front of you.
 
 
No more cards
 
 
No more cards
 
 
No more cards

1 - We Begin (none)
1 - We Begin (none)
Roar (none)
Infuriating (none)
Recovering (none)
0 - Game Rules (none)
2 - This Dance (none)
Devour (none)
Roar (none)
Biding Time (none)
Devour (none)
3 - One Last Time (none)