CardName: Ardent Champion Cost: W Type: Creature - Human Knight Pow/Tgh: 2/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Ardent Champion gets +1/+1 for each psyche counter on it. Ardent Champion has indestructible as long as it has three or more psyche counters on it. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Aura of Transcendence Cost: 1WWW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has double strike and lifelink. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Beacon Lighter Cost: 3W Type: Creature - Human Scout Pow/Tgh: 2/3 Rules Text: When Beacon Lighter enters the battlefield, you may search your library for a creature card with converted mana cost 2 or less, reveal it, and put it into your hand. If you do, shuffle your library. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Belligerent Vision Cost: 2W Type: Creature - Illusion Pow/Tgh: 2/1 Rules Text: Flying When Belligerent Vision enters the battlefield, target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Blessed Rejuvenation Cost: 5W Type: Sorcery Pow/Tgh: / Rules Text: You gain 3 life for each creature you control. Flavour Text: Set/Rarity: Zaberoth Common CardName: Corpse Retriever Cost: 3W Type: Creature - Human Scout Pow/Tgh: 2/2 Rules Text: When Corpse Retriever enters the battlefield, you may return target creature card from your graveyard to your hand. Flavour Text: “My brethren have a duty to give up their lives protecting our stronghold. I have a duty to find them and bring them back.” Set/Rarity: Zaberoth Common CardName: Doves of Stron Paxa Cost: 1ww Type: Creature - Bird Pow/Tgh: 0/1 Rules Text: Flying Whenever Doves of Stron Paxa attacks, defending player skips his or her next combat step. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Dreamguard Elite Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Dreamguard Elite can’t be blocked as long as defending player controls a Nightmare. Flavour Text: Set/Rarity: Zaberoth Common CardName: Eltis Restorer Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: When Eltis Restorer enters the battlefield or dies, you gain 2 life. Flavour Text: Set/Rarity: Zaberoth Common CardName: Enlightening Journey Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature. Its controller may draw two cards. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Ethereal Protector Cost: 2WW Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: Flying {0}: Exile Ethereal Protector. Return it to the battlefield at the beginning of the next end step. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Eye's Judgment Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Destroy target attacking creature. Flavour Text: “Sometimes, even this uncaring world agrees with our condemnations of evil.” —Toramir, Saranis priest Set/Rarity: Zaberoth Common CardName: Fireheart Sigil Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) {2}{W}, Remove a psyche counter from Fireheart Sigil: Target creature gets +3/+3 and gains first strike until end of turn. Flavour Text: The Fireheart lends her fierce power to all who pledge her oath. Set/Rarity: Zaberoth Uncommon CardName: Florisi's Harbinger Cost: 3W Type: Creature - Human Monk Pow/Tgh: 1/2 Rules Text: When Florisi's Harbinger enters the battlefield or dies, put a 1/1 white Bird creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Glimmering Rift Cost: 2W Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Goldenflame Volley Cost: XWW Type: Instant Pow/Tgh: / Rules Text: Goldenflame Volley deals X damage divided as you choose among any number of target attacking creatures and you gain X life. Flavour Text: “These arrows are blessed for your sake. May you be cleansed in the afterlife.” —Ziziva Fireheart Set/Rarity: Zaberoth Rare CardName: Harm's Way Cost: W Type: Instant Pow/Tgh: / Rules Text: The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Flavour Text: Skilled runners can dodge destiny as easily as they would a marauding dreambane. Set/Rarity: Zaberoth Uncommon CardName: Hexbreaker Cost: 1W Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flash When Hexbreaker enters the battlefield, counter target spell that targets you or a permanent you control. Flavour Text: He is the shield of aegis, incorruptible and impenetrable. Set/Rarity: Zaberoth Rare CardName: Hymn of the Ancients Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: As Hymn of the Ancients enters the battlefield or at the beginning of your upkeep, choose flying, first strike, vigilance, lifelink, or hexproof. Creatures you control get +1/+1 and have the last chosen ability. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Invincible Will Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn and gains indestructible until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Keen Guardian Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Vigilance Keen Guardian gets +1/+1 for each psyche counter on it. Flavour Text: Set/Rarity: Zaberoth Common CardName: Kyphos Charm Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Choose one — You gain 4 life; or put a 1/1 white Bird creature token with flying onto the battlefield; or destroy target enchantment. Flavour Text: “Protect. Patrol. Purify.” —Saranis oath Set/Rarity: Zaberoth Uncommon CardName: Kyphos Patroller Cost: WW Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {T}: Tap target creature. Flavour Text: Set/Rarity: Zaberoth Common CardName: Lifebreath Rift Cost: 4W Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. When Lifebreath Rift enters the battlefield, return target creature card from your graveyard to the battlefield tapped. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Logic Prison Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Logic Prison enters the battlefield, draw a card. Enchanted creature can’t attack or block. Flavour Text: The sphere of holy inscriptions serves both as the structure for containment and as a blueprint for future nullmages to study. Set/Rarity: Zaberoth Common CardName: Malach of Retribution Cost: 5WW Type: Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying Psyche (As you draw a card, you may exile it and put a psyche counter on this.) When Malach of Retribution dies, destroy X target permanents, where X is the number of psyche counters on it. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Order of Tibern Cost: 4W Type: Creature - Human Cleric Pow/Tgh: 3/5 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Remove a psyche counter from Order of Tibern: Order of Tibern gains lifelink and vigilance until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Patriarch Paladin Cost: 4WW Type: Creature - Human Knight Pow/Tgh: 4/4 Rules Text: Patriarch Paladin gets +1/+1 for each other creature you control. Prevent all damage that would be dealt to Patriarch Paladin by creatures. Flavour Text: Revered by all, vulnerable to none. Set/Rarity: Zaberoth Rare CardName: Rift of Unyielding Light Cost: 6W Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. Creatures can’t attack you or planeswalkers you control unless their controller pays {4} for each creature he or she controls that’s attacking. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Saranis Runners Cost: 2WW Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: First strike When Saranis Runners enters the battlefield, draw a card. Flavour Text: Lorn runners brave the dangers and terrors of Zaberoth’s wastelands to maintain contact between strongholds and settlements. Set/Rarity: Zaberoth Common CardName: Saranis Vanguard Cost: 2W Type: Creature - Human Knight Pow/Tgh: 3/2 Rules Text: Flavour Text: Set/Rarity: Zaberoth Common CardName: Skystinger Cost: 1WW Type: Creature - Bird Pow/Tgh: 3/1 Rules Text: Flying, first strike Flavour Text: The skystingers that prowl Zaberoth’s skies are innately expert aerialists, navigating with fearsome accuracy through rift clusters and lornwinds to reach their prey. Set/Rarity: Zaberoth Uncommon CardName: Steadfast Martyrs Cost: 3WW Type: Creature - Human Soldier Pow/Tgh: 1/5 Rules Text: Flash Whenever Steadfast Martyrs is dealt damage, you gain that much life. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Tiberna Hawk Cost: 1W Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying, lifelink Flavour Text: Set/Rarity: Zaberoth Common CardName: Unswayable Pledge Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+2 and has vigilance. Flavour Text: To be a pledged sentry of Stron Saran is a duty of the highest honor and importance. Those who are sworn in keep their position through heat, storm, or cruel lornwind. Set/Rarity: Zaberoth Common CardName: Visions Dispelled Cost: WW Type: Instant Pow/Tgh: / Rules Text: Exile target Nightmare or Illusion. Flavour Text: “These are neither true beings nor true threats. Why should we fear that which is merely a trick on the mind?” —Toramir, Saranis priest Set/Rarity: Zaberoth Uncommon CardName: Warning Signal Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn. Flavour Text: Many an assault has been handily survived by the timely reports of devoted runners. Set/Rarity: Zaberoth Common CardName: Winged Sentry Cost: 4W Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Flying {2}{W}: Untap Winged Sentry. Flavour Text: Set/Rarity: Zaberoth Common CardName: Zealous Recruit Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: {W}: Zealous Recruit gains first strike until end of turn. Flavour Text: “Though his experience is lacking, his fervor is unmatched. Under my guidance, he will master the sword in days.” —Ziziva Fireheart Set/Rarity: Zaberoth Common CardName: Ascendant Aberration Cost: 2UU Type: Creature - Nightmare Spirit Pow/Tgh: 4/3 Rules Text: Flying Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Other Nightmare creatures you control have flying. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Bypass Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Target creature can’t be blocked this turn. Draw a card. Flavour Text: “Jephin continues inventing new locks for his scroll rooms. Some of them even keep me occupied for a minute or two.” —Dorxi, Errasin spymaster Set/Rarity: Zaberoth Common CardName: Crumbling Loyalties Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -2/-0. {3}{U}{U}, Sacrifice Crumbling Loyalties: Gain control of enchanted creature. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Dead Lake Unravelers Cost: 3U Type: Creature - Nightmare Siren Pow/Tgh: 1/4 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Whenever you cast a spell, target player exiles the top two cards of his or her library. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Decoy Caster Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {U}, {T}: Target creature gets -2/-0 until end of turn. Flavour Text: As the Saranis dwindled in number from the onslaught of the dreambane, deception became increasingly more effective than the sword and shield. Set/Rarity: Zaberoth Common CardName: Dreambane's Embrace Cost: 1UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, that player exiles the top card of his or her library. Flavour Text: Set/Rarity: Zaberoth Common CardName: Errasi Drakeling Cost: 2U Type: Creature - Drake Pow/Tgh: 2/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Flying Errasi Drakeling gets +1/+1 for each psyche counter on it. Flavour Text: Set/Rarity: Zaberoth Common CardName: Errasin Interceptor Cost: 1U Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Flash Flavour Text: “In the first Makar raid, the enemy saw our gates undefended and strode through arrogantly, weapons sheathed. There has not been a second Makar raid.” —Cherzi, Jaxra historian Set/Rarity: Zaberoth Common CardName: False Reports Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top five cards of target opponent’s library, then put them back on top in any order. Flavour Text: Set/Rarity: Zaberoth Common CardName: Fate Sculptor Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {2}{U}, {T}: Look at the top three cards of your library. Put one of them into your hand, then exile the others. Flavour Text: He shapes the future with somber gravitas, knowing that every mark he makes on the Æther destroys countless realities. Set/Rarity: Zaberoth Rare CardName: Grim Temptress Cost: 1UU Type: Creature - Siren Pow/Tgh: 0/1 Rules Text: {1}{U}{U}, {T}: Exile Grim Temptress. If you do, gain control of target creature. When that creature leaves the battlefield, return Grim Temptress to the battlefield under its owner’s control. Flavour Text: She wanders the Dead Lakes silently and aimlessly, her entourage of mesmerized victims trailing in her footsteps. Set/Rarity: Zaberoth Rare CardName: Grip of Paranoia Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller exiles the top three cards of his or her library. Flavour Text: In the throes of Rixian delusion magic, one forgets not just what he was casting, but that he ever even knew spellwork at all. Set/Rarity: Zaberoth Common CardName: Hailstorm Elemental Cost: 4UU Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flying Whenever Hailstorm Elemental attacks, you may tap target creature and put a ice counter on it. Creatures with ice counters on them don’t untap during their controller’s untap step. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Humbling Force Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Target creature loses all abilities and becomes 0/1 until end of turn. Draw a card. Flavour Text: “I suppose I should pity you. It must be crushing to realize how worthless you are.” —Krizzik Marash Set/Rarity: Zaberoth Uncommon CardName: Illusory Feint Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1}. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield. Flavour Text: “It’s amazing what a little distraction will do to your average, dim-witted spellcaster.” —Krizzik Marash Set/Rarity: Zaberoth Common CardName: Jaxra Dismisser Cost: 3UU Type: Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: When Jaxra Dismisser enters the battlefield, return target creature to its owner’s hand. Flavour Text: The persistent overcome their obstacles. The intelligent know how to make their obstacles disappear. Set/Rarity: Zaberoth Common CardName: Jaxra Spymaster Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/3 Rules Text: As you draw a card, you may exile it and put a psyche counter on each permanent you control with psyche. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Krizzik Marash Cost: 1UU Type: Planeswalker - Krizzik Pow/Tgh: /2 Rules Text: [+1]: Return target nonland permanent to its owner’s hand unless its controller pays {1}. [0]: Put a 1/1 blue Illusion creature token with flying onto the battlefield. [-6]: You get an emblem with “{2}{U}{U}: Gain control of target permanent.” Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Lornwind Apparition Cost: 4U Type: Creature - Illusion Pow/Tgh: 3/3 Rules Text: Flying Psyche (As you draw a card, you may exile it and put a psyche counter on this.) {2}{U}, Remove a psyche counter from Lornwind Apparition: Tap up to two target creatures. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Mind Meddling Cost: 4UU Type: Enchantment Pow/Tgh: / Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Whenever an opponent casts a spell, counter that spell unless its controller pays {X}, where X is the number of psyche counters on Mind Meddling. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Murmuring Rift Cost: 2U Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of your upkeep, look at the top card of your library. You may exile that card. Flavour Text: It mutters the lies you crave and the truths you fear. Set/Rarity: Zaberoth Common CardName: Nightmare Serpent Cost: 4U Type: Creature - Nightmare Serpent Pow/Tgh: 5/4 Rules Text: Islandwalk Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: The Sea of Contempt is filled with the lost dreams of men, delusions given fearsome form. Set/Rarity: Zaberoth Common CardName: Paralysis Hex Cost: U Type: Instant Pow/Tgh: / Rules Text: Tap target creature. It doesn’t untap during its controller’s next untap step. Flavour Text: “Don’t move a muscle.” —Kaza, Errasin infiltrator Set/Rarity: Zaberoth Common CardName: Phantasmal Encounter Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Put two 1/1 blue Illusion creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Common CardName: Reality Drain Cost: XU Type: Sorcery Pow/Tgh: / Rules Text: Target player exiles the top X cards of his or her library. For each creature card exiled this way, put a 1/1 blue Illusion creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Rift of Grand Delusion Cost: 8U Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of each player’s upkeep, you may have that player draw seven cards, then discard seven cards. Flavour Text: Any who gazed at it even fleetingly are still there today, gaunt and starving, unable to tear their eyes away from the wondrous spectacle of lies. Set/Rarity: Zaberoth Rare CardName: Rixian Charm Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Choose one — Return target creature to its owner’s hand; or target player exiles the top four cards of his or her library; or look at the top four cards of your library, then put them back in any order. Flavour Text: “Dispel. Delude. Deceive.” —Rixian creed Set/Rarity: Zaberoth Uncommon CardName: Rixian Infiltrator Cost: 2U Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Saranis Shorewatch Cost: 3U Type: Creature - Human Soldier Pow/Tgh: 1/4 Rules Text: Hexproof Flavour Text: Set/Rarity: Zaberoth Common CardName: Skulking Dreambane Cost: 1UU Type: Creature - Nightmare Illusion Pow/Tgh: 5/5 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) When Skulking Dreambane becomes the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Sky Runners Cost: 2UU Type: Creature - Human Scout Pow/Tgh: 2/2 Rules Text: Flying When Sky Runners enters the battlefield, draw a card. Flavour Text: They dash through Zaberoth’s dark clouds, searing their message across the murky horizon. Set/Rarity: Zaberoth Common CardName: Sphinx of Contempt Cost: 3UU Type: Creature - Sphinx Pow/Tgh: 5/5 Rules Text: Flying When Sphinx of Contempt enters the battlefield, target opponent reveals his or her hand and separates it into two piles. Exile all cards from one of those piles. Flavour Text: Like the sea he patrols, he brings only misery. Set/Rarity: Zaberoth Mythic CardName: Supreme Dispeller Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) {T}, Remove a psyche counter from Supreme Dispeller: Return target nonland permanent to its owner’s hand. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Thought Breach Cost: UU Type: Instant Pow/Tgh: / Rules Text: Look at target opponent’s hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. Draw a card. Flavour Text: Secrets don't last long on Zaberoth. Set/Rarity: Zaberoth Rare CardName: Throes of Genius Cost: 3UUU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Draw X cards, where X is that spell’s converted mana cost. Flavour Text: “I rarely thank anyone, but you deserve it. I doubt you could comprehend just how much I am learning from your failure.” —Krizzik Marash Set/Rarity: Zaberoth Mythic CardName: Tormentor Phantasm Cost: 2U Type: Creature - Nightmare Illusion Pow/Tgh: 3/3 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: “It’s not real. It’s not real. It’s not real...” —Yadaxi, Errasin agent, last words Set/Rarity: Zaberoth Common CardName: Warping Winds Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return target creature you control and target creature you don’t control to their owners’ hands. Draw a card. Flavour Text: Travelers caught in the Errasin lornwinds are swept from one reality into the next. Set/Rarity: Zaberoth Common CardName: Web of Deception Cost: 2U Type: Creature - Illusion Wall Pow/Tgh: 0/4 Rules Text: Flash, flying, defender Flavour Text: “Two more dreambane were entangled in the webs we deployed yesterday. Send word to Commander Marash that the defenses he fashioned are working beautifully.” —Hraza, Errasin borderguard Set/Rarity: Zaberoth Uncommon CardName: Windswept Wretch Cost: 1U Type: Creature - Nightmare Spirit Pow/Tgh: 2/2 Rules Text: Flying Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: It croons wordless songs of misery and regret. Set/Rarity: Zaberoth Common CardName: Æthersweep Rift Cost: 5U Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. When Æthersweep Rift enters the battlefield, put target permanent on top of its owner’s library. Flavour Text: Those who stumble too close are sucked in faster than one can say “goodbye.” Set/Rarity: Zaberoth Uncommon CardName: Agonizing Memories Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Look at target player’s hand and choose two cards from it. Put them on top of that player’s library in any order. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Amnesia Nexus Cost: 5BB Type: Sorcery Pow/Tgh: / Rules Text: Name three nonland cards. Search target player’s graveyard, hand, and library for all cards with those names and exile them. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Ataxia Cost: 5B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player At the beginning of enchanted player’s upkeep, that player loses 1 life, discards a card, and exiles the top three cards of his or her library. Flavour Text: A crippling curse on body, mind, and soul. Set/Rarity: Zaberoth Rare CardName: Blood Spear Cost: B Type: Instant Pow/Tgh: / Rules Text: Blood Spear deals 3 damage to target creature or player. You lose 3 life. Flavour Text: “Am I armed? As long as I walk, and breathe, and hate, I am never without weapons.” —Pakaan, Vaashin darkblade Set/Rarity: Zaberoth Common CardName: Bloodsap Rift Cost: 5B Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. When Bloodsap Rift enters the battlefield, target player loses 4 life and you gain 4 life. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Cerebral Horror Cost: 3B Type: Creature - Horror Pow/Tgh: 4/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Cerebral Horror gets +1/+1 for each psyche counter on it. Flavour Text: Embedded in its pulsing flesh are the half-rotted brains of countless dead. Set/Rarity: Zaberoth Common CardName: Claws of Agony Cost: 2BB Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. Target creature gets -1/-1 until end of turn. Target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Consuming Rift Cost: 2B Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of your upkeep, you may exile target card from a graveyard. If you do, you gain 1 life. Flavour Text: Some of the corpses strewn about the lorns are scavenged by hungry ghouls. Some are recovered by runners. Some merely disappear. Set/Rarity: Zaberoth Common CardName: Creeping Despair Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Put two 2/2 black Nightmare creature tokens with dementia onto the battlefield. (Rather than life loss, damage they deal to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: Set/Rarity: Zaberoth Common CardName: Darkblade Adept Cost: 2BB Type: Creature - Human Assassin Pow/Tgh: 2/1 Rules Text: When Darkblade Adept enters the battlefield, you may destroy target tapped creature. Flavour Text: “Leave no mark. Leave no wound. Leave nothing but the shadows, to swallow the corpse whole.” —The Vaashin Codex Set/Rarity: Zaberoth Common CardName: Dead Lake Wraith Cost: 3B Type: Creature - Nightmare Wraith Pow/Tgh: 4/2 Rules Text: Swampwalk Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: Set/Rarity: Zaberoth Common CardName: Death Sweep Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. Flavour Text: “While this infestation of beings remains, crawling on its surface, Zaberoth shall never be at rest. Thus: destroy all that lives, so that the world may die in peace.” —The Vaashin Codex Set/Rarity: Zaberoth Rare CardName: Demon's Clutch Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Enchanted creature gets +2/-1. Flavour Text: The cruel grip of Malishar strikes without warning and without mercy. Set/Rarity: Zaberoth Common CardName: Entrancing Specter Cost: 1BB Type: Creature - Specter Pow/Tgh: 2/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Flying Whenever Entrancing Specter deals combat damage to an opponent, that player discards a card, then discards another card for each psyche counter on Entrancing Specter. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Fleshkite Cost: B Type: Creature - Horror Pow/Tgh: 2/1 Rules Text: Flying When Fleshkite enters the battlefield, sacrifice a creature. Flavour Text: “I keep a list of whose skins are the most aerodynamic.” —Malishar the Sadistic Set/Rarity: Zaberoth Common CardName: Grudgeon Bloodgorge Cost: 3B Type: Creature - Horror Pow/Tgh: 3/2 Rules Text: Lifelink Flavour Text: Set/Rarity: Zaberoth Common CardName: Grudgeon Shambler Cost: 2b Type: Creature - Nightmare Zombie Pow/Tgh: 1/3 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Whenever Lurking Shambler attacks, it gets +3/+0 until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Harrowing Ordeal Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Target player discards a card at random. Flavour Text: “You think you’re prepared for your first lorn run? You’re not. You never will be. Consider yourself lucky if you can even sleep for a week afterwards.” —Ralla, to her students Set/Rarity: Zaberoth Common CardName: Hungering Monstrosity Cost: 5B Type: Creature - Nightmare Pow/Tgh: 7/5 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: It stumbles ravenously across the lorns, looking for fresh minds to devour. Set/Rarity: Zaberoth Common CardName: Infernal Tribute Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Infernal Tribute, sacrifice a creature. Each opponent sacrifices two creatures. Flavour Text: “An eye for an eye? Here, we take two.” —Malishar the Sadistic Set/Rarity: Zaberoth Uncommon CardName: Jagtooth Phantom Cost: 2B Type: Creature - Illusion Pow/Tgh: 2/1 Rules Text: Intimidate Flavour Text: Set/Rarity: Zaberoth Common CardName: Knowledge Extractor Cost: 3BB Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: At the beginning of your upkeep, sacrifice a creature other than Knowledge Extractor. If you do, draw a card. If you can’t, sacrifice Knowledge Extractor and discard your hand. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Leeching Bat Cost: 1B Type: Creature - Bat Pow/Tgh: 1/1 Rules Text: Flying When Leeching Bat enters the battlefield, target player loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Zaberoth Common CardName: Lorn Shadow Cost: 1B Type: Creature - Nightmare Shade Pow/Tgh: 2/1 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) {B}: Lorn Shadow gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Malsharna Charm Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Choose one — Return target creature card from your graveyard to your hand; or target creature gains intimidate until end of turn; or target player discards a card. Flavour Text: “Torture. Torment. Terrify.” —Law of Malishar Set/Rarity: Zaberoth Uncommon CardName: Malsharna Runners Cost: 1BB Type: Creature - Skeleton Scout Pow/Tgh: 1/1 Rules Text: When Malsharna Runners enters the battlefield, draw a card. {1}{B}: Regenerate Malsharna Runners. Flavour Text: “Even the dead have their own foul messengers.” —Florisi of the Eltis Set/Rarity: Zaberoth Common CardName: Miasmic Mutterings Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets -2/-2 until end of turn. Draw a card. Flavour Text: “May your flesh fall from your bones like these words of plague fall from my mouth.” —Zaarak, Vaashin cursebreather Set/Rarity: Zaberoth Common CardName: Overlord of Despair Cost: 3BBB Type: Creature - Nightmare Angel Pow/Tgh: 8/5 Rules Text: Flying, trample Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) {1}{B}: Regenerate Overlord of Despair. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Plague Breather Cost: B Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: {T}: Each player loses 1 life. Flavour Text: “If you should suffer, bring them your suffering. If you should die, bring them your death.” —The Vaashin Codex Set/Rarity: Zaberoth Common CardName: Psychotic Tutor Cost: B Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Psychotic Tutor, exile two cards from your hand. Search your library for a card and put that card into your hand. Then shuffle your library. Flavour Text: In his studies, he found nothing. In his madness, he found everything. Set/Rarity: Zaberoth Rare CardName: Rift of Endless Souls Cost: 7B Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of your upkeep, you may exile target creature. Flavour Text: Should a victim draw near, the ghastly beings within spill from its dark maw. Just as quickly, they recede back into the void, clutching their newfound companion in torment. Set/Rarity: Zaberoth Rare CardName: Sanity Slayer Cost: 3BB Type: Creature - Nightmare Pow/Tgh: 4/4 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) When Sanity Slayer enters the battlefield, destroy target non-Nightmare creature. Flavour Text: In the lorns, dying of fear is commonplace. Set/Rarity: Zaberoth Uncommon CardName: Shadowfang Cost: 2B Type: Creature - Illusion Pow/Tgh: 4/1 Rules Text: Flying Whenever Shadowfang blocks or becomes blocked by a creature, sacrifice it. (It won’t deal combat damage.) Flavour Text: It only exists while your back is turned. Set/Rarity: Zaberoth Uncommon CardName: Sheer Horror Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a Nightmare creature you control enters the battlefield, it deals damage equal to its power to target non-Nightmare creature. Flavour Text: “Our world is plagued by countless terrors not meant for mortal eyes to behold.” —Jephin, keeper of Saranis Set/Rarity: Zaberoth Rare CardName: Soul Transfer Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Soul Transfer, sacrifice a creature. Return target creature card from a graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Stalking Slasher Cost: B Type: Creature - Nightmare Soldier Pow/Tgh: 3/1 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Stalking Slasher can’t block and can’t be blocked. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Tireless Exhumer Cost: 4B Type: Creature - Zombie Pow/Tgh: 3/3 Rules Text: {4}{B}, {T}: Return target creature card from your graveyard to your hand. Flavour Text: “The undead make excellent servants. They don’t sleep, they don’t complain, and if they start to fall apart you can just stitch two of them together.” —Malishar the Sadistic Set/Rarity: Zaberoth Common CardName: Vaashin Cutthroat Cost: BB Type: Creature - Human Assassin Pow/Tgh: 2/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) First strike Remove a psyche counter from Vaashin Cutthroat: Vaashin Cutthroat gains deathtouch until end of turn. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Voidspawn Cost: 5BB Type: Creature - Nightmare Pow/Tgh: 6/6 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Zaberoth Dead Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Flavour Text: “Once on a journey to Stron Claris, I encountered the body of my beloved mentor. Though its eyes were blank, and I knew it to be but a shell, I could not bring myself to fight—only flee in fear and sorrow.” —Ralla, veteran runner Set/Rarity: Zaberoth Common CardName: Arcane Blast Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Arcane Blast deals 4 damage to target creature or player. Draw a card. Flavour Text: Two parts spellcraft, three parts rage, and ten parts love of pure destruction. Set/Rarity: Zaberoth Uncommon CardName: Blistering Wave Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Blistering Wave deals 2 damage to each nonred creature. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Bloodhenge Anarchist Cost: R Type: Creature - Human Berserker Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, Bloodhenge Anarchist deals 1 damage to you. Flavour Text: Set/Rarity: Zaberoth Common CardName: Bloodhenge Boon Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+0. Flavour Text: Set/Rarity: Zaberoth Common CardName: Chords of Burning Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) At the beginning of your end step, Chords of Burning deals X damage to target creature or player, where X is the number of psyche counters on Chords of Burning. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Crimson Fiend Cost: 1R Type: Creature - Illusion Pow/Tgh: 1/2 Rules Text: {R}: Crimson Fiend gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Deity of Flames Cost: 5RR Type: Creature - Elemental Pow/Tgh: 7/7 Rules Text: At the beginning of your upkeep, choose a creature at random. Deity of Flames deals 7 damage to that creature. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Fireheart Duelist Cost: 1RR Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Whenever Fireheart Duelist deals combat damage to a creature, it deals that much damage to that creature’s controller. {R}: Target creature blocks Fireheart Duelist this turn if able. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Ghast Spark Cost: 1R Type: Creature - Nightmare Elemental Pow/Tgh: 3/1 Rules Text: Haste Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: Set/Rarity: Zaberoth Common CardName: Hermit of Calamity Cost: 3R Type: Creature - Human Shaman Pow/Tgh: 3/2 Rules Text: When Hermit of Calamity dies, destroy target land. Flavour Text: He lives on the edge of Mount Pyris, reveling in its roiling landscape, until his own form takes on that of seething chaos, ready to burst at a moment’s notice. Set/Rarity: Zaberoth Uncommon CardName: Hysteria Rush Cost: XXR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of X target creatures until end of turn. Untap those creatures. They gain haste until end of turn. Flavour Text: “It’s easy to turn cowardice into courage. Just make them run in the other direction.” —Alkira, Bloodhenge chieftain Set/Rarity: Zaberoth Rare CardName: Ignite from Within Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Target creature deals damage to itself equal to its power. Flavour Text: The lornwinds that blow through Itzent are saturated with fiery mana. Those not prepared to withstand them are consumed like kindling, reduced to a grisly pile of fat and ash. Set/Rarity: Zaberoth Common CardName: Itzent Stormseeker Cost: 2R Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) {R}, {T}, Remove a psyche counter from Itzent Stormseeker: Itzent Stormseeker deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Itzent Thunderlord Cost: 4RR Type: Creature - Human Shaman Pow/Tgh: 4/4 Rules Text: {X}{R}, {T}: Reveal the top X cards of your library. You may cast a red instant or sorcery card from among them without paying its mana cost. Put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Killing Spree Cost: 1RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has “{R}, {T}: This creature fights target creature.” Whenever a creature dealt damage by enchanted creature this turn dies, untap enchanted creature. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Lavalunge Rift Cost: 4R Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. When Lavalunge Rift enters the battlefield, it deals 2 damage to each of two target creatures. Flavour Text: “Calm down. Vojara is far to our west. It’s not as if lava can come out of nowhere.” —Torrina, Saranis runner, last words Set/Rarity: Zaberoth Uncommon CardName: Makar Lancer Cost: 2R Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) First strike Makar Lancer gets +1/+1 for each psyche counter on it. Flavour Text: Set/Rarity: Zaberoth Common CardName: Makar Runners Cost: RR Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: Haste When Makar Runners enters the battlefield, draw a card. Flavour Text: The messages they give and take are conveyed with blows and battle cries. Set/Rarity: Zaberoth Common CardName: Molten Spirit Cost: R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: {1}, Sacrifice Molten Spirit: Molten Spirit deals 2 damage to target creature or player. Flavour Text: “Just one could light our beacons for an entire week—or burn half the stronghold down in a single night.” —Jephin, keeper of Saranis Set/Rarity: Zaberoth Common CardName: Null Lightning Cost: RRR Type: Creature - Nightmare Elemental Pow/Tgh: 10/3 Rules Text: Trample, haste Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) At the beginning of the end step, sacrifice Null Lightning. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Obsidian Hulk Cost: 5R Type: Creature - Elemental Pow/Tgh: 6/3 Rules Text: Flavour Text: Obsidian is a rather brittle substance, and even though its edges can be sharp it will readily shatter against anything it hits. Of course, neither of these facts is much comfort when it’s shattering against your face. Set/Rarity: Zaberoth Common CardName: Panic Attack Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Up to three target creatures can’t block this turn. Flavour Text: “Nobody’s asking you for bravado or heroics when you’re out in the lorns. There’s no shame in fleeing. There’s only death in doing nothing.” —Ralla, to her students Set/Rarity: Zaberoth Common CardName: Pyris Charm Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Choose one — Destroy target artifact; or Pyris Charm deals 3 damage to target player; or target creature you control gains double strike until end of turn. Flavour Text: “Smash. Seethe. Strike them down!” —Bloodhenge battle cry Set/Rarity: Zaberoth Uncommon CardName: Pyris Reclamation Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Destroy up to two target artifacts. Flavour Text: Set/Rarity: Zaberoth Common CardName: Rage Effigy Cost: 2R Type: Creature - Nightmare Pow/Tgh: 5/1 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: Set/Rarity: Zaberoth Common CardName: Reflexive Strike Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Flavour Text: Set/Rarity: Zaberoth Common CardName: Rift of Fiery Ruin Cost: 7R Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. {2}{R}{R}: Destroy target land. Rift of Fiery Ruin deals 4 damage to each creature. Flavour Text: Every time it spews its hellish contents onto the world, the smell of ash and charred flesh is the only odor on all Zaberoth for days. Set/Rarity: Zaberoth Rare CardName: Ruinous Landscape Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Its controller exiles the top three cards of his or her library. Flavour Text: As Tassa watched the ground beneath his feet crumble unnaturally into itself, he felt his mind slipping along with it. Set/Rarity: Zaberoth Common CardName: Searing Thought Cost: 1R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Searing Thought, discard a card. Searing Thought deals X damage to target creature or player, where X is the discarded card’s converted mana cost. Flavour Text: Set/Rarity: Zaberoth Common CardName: Smoldering Rift Cost: 2R Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of your upkeep, Smoldering Rift deals 1 damage to target player. Flavour Text: Set/Rarity: Zaberoth Common CardName: Spellbelcher Hellkite Cost: 2RRR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Whenever Spellbelcher Hellkite attacks, discard a card at random. Spellbelcher Hellkite deals damage equal to that card’s converted mana cost to defending player and each creature he or she controls. Flavour Text: Magic burns brightest from a dragon's mouth. Set/Rarity: Zaberoth Mythic CardName: Terror Elemental Cost: 4RR Type: Creature - Nightmare Elemental Pow/Tgh: 6/6 Rules Text: Haste Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Terror Elemental attacks each turn if able. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Thunderous Assault Cost: 3RRR Type: Sorcery Pow/Tgh: / Rules Text: For each creature you control, put a 3/1 red Elemental creature token with haste onto the battlefield. Exile those tokens at the beginning of the next end step. Flavour Text: “Lightning storm. Omen of victory.” —Tekom, Makar war chief Set/Rarity: Zaberoth Rare CardName: Two-Headed Abomination Cost: 4R Type: Creature - Nightmare Pow/Tgh: 4/2 Rules Text: Double strike Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Other Nightmare creatures you control have double strike. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Valnoth Dreambane Cost: 3R Type: Creature - Nightmare Pow/Tgh: 4/4 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: "I AM A SQUAAAAAAARE WITH DEMEEEEEEEENTIAAAAA" -dreambanes do sing and they sound like fingernails on chalkboard Set/Rarity: Zaberoth Common CardName: Valnoth Stormfoot Cost: 2RR Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Remove a psyche counter from Valnoth Stormfoot: Valnoth Stormfoot gets +3/+1 until end of turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Volcanic Firestorm Cost: RRRR Type: Enchantment Pow/Tgh: / Rules Text: {R}, Discard a Mountain card: Volcanic Firestorm deals 3 damage to target creature or player. {R}, Sacrifice a Mountain: Volcanic Firestorm deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Wreath of Dread Flame Cost: RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2, is red, and has intimidate. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Aggressive Growth Cost: 3G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+4 until end of turn. Draw a card. Flavour Text: Set/Rarity: Zaberoth Common CardName: Approaching Menace Cost: XGG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to X creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Arachnoid Mantle Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant creature Enchanted creature gets +1/+2 and has reach. Flavour Text: Set/Rarity: Zaberoth Common CardName: Blossoming Rift Cost: 2G Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. At the beginning of your precombat main phase, add {G} to your mana pool. Flavour Text: Set/Rarity: Zaberoth Common CardName: Briarweb Spider Cost: 2G Type: Creature - Spider Pow/Tgh: 2/3 Rules Text: Reach Flavour Text: Set/Rarity: Zaberoth Common CardName: Brutalizing Gale Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Choose one or both — Destroy target creature with flying; and/or destroy target noncreature permanent. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Chokeweed Symbiote Cost: 1G Type: Creature - Plant Pow/Tgh: 1/3 Rules Text: Defender When Chokeweed Symbiote enters the battlefield or dies, put a 1/1 green Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Common CardName: Cunning Rootwalla Cost: G Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Remove a psyche counter from Cunning Rootwalla: Cunning Rootwalla gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Zaberoth Common CardName: Deathspinner Cost: 4G Type: Creature - Spider Pow/Tgh: 1/5 Rules Text: Deathtouch, reach Flavour Text: Caught in the deathspinner’s web —Gorwinn expression meaning “doomed" Set/Rarity: Zaberoth Uncommon CardName: Eltis Empath Cost: 3G Type: Creature - Human Druid Pow/Tgh: 3/3 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) {1}{G}, Remove a psyche counter from Eltis Empath: Put a 2/2 green Wolf creature token onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Erthwood Behemoth Cost: 6GG Type: Creature - Beast Pow/Tgh: 7/7 Rules Text: Indestructible Whenever Erthwood Behemoth attacks, another target attacking creature gains indestructible until end of turn. Flavour Text: Its unbreakable hide shelters those who hunt underneath its enormous shadow. Set/Rarity: Zaberoth Rare CardName: Erthwood Predator Cost: 3G Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: Whenever Erthwood Predator attacks, it gets +2/+0 and gains trample until end of turn. Flavour Text: “Never judge by size. Everything will appear small until it wishes to eat you.” —Gorgonis Forest survival guide Set/Rarity: Zaberoth Common CardName: Feral Huntpack Cost: 1G Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Feral Huntpack gets +1/+1 for each psyche counter on it. Flavour Text: Fiercely intelligent. Fiercely hungry. Set/Rarity: Zaberoth Common CardName: Gorgonis Baloth Cost: 2GG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Flavour Text: "IIII AM A SQUAAAAAAAARE: FOUR SIIIIIIIDED" -this would be the baloth hunting song if baloths could sing Set/Rarity: Zaberoth Common CardName: Gorwinn Charm Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Choose one — You may play an additional land this turn; or put target card from your graveyard on top of your library; or target creature gets +2/+2 and gains trample until end of turn. Flavour Text: “Renew. Reinforce. Rejuvenate.” —Gorwinn clan teaching Set/Rarity: Zaberoth Uncommon CardName: Gorwinn Runners Cost: 1GG Type: Creature - Human Warrior Scout Pow/Tgh: 3/2 Rules Text: When Gorwinn Runners enters the battlefield, draw a card. Flavour Text: “The dreambane encroach further on our forest with every passing day. Tell Kolonar to prepare his warriors—it is once again time to hunt.” Set/Rarity: Zaberoth Common CardName: Harmonize Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Hivespawn Rift Cost: 5G Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. When Hivespawn Rift enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Horizon Guide Cost: G Type: Creature - Human Druid Pow/Tgh: 0/1 Rules Text: {T}: Add {G} to your mana pool. {T}, Discard a card: Add {G}{G} to your mana pool. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Jairwood Naturalist Cost: 4G Type: Creature - Human Druid Pow/Tgh: 2/3 Rules Text: When Jairwood Naturalist enters the battlefield or dies, return another target green card from your graveyard to your hand. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Jairwood Renewer Cost: 4G Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: When Jairwood Renewer enters the battlefield, you gain 4 life. Flavour Text: Set/Rarity: Zaberoth Common CardName: Kolonar's Elite Cost: 3GG Type: Creature - Human Warrior Pow/Tgh: 5/5 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Other creatures you control get +1/+1 for each psyche counter on Kolonar's Elite. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Might Etchings Cost: GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 and has trample. When Might Etchings is put into a graveyard from the battlefield, you may pay {G}. If you do, return Might Etchings to its owner’s hand. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Mossheart Nourisher Cost: 4GG Type: Creature - Elemental Pow/Tgh: 2/8 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Vigilance {T}: You gain 2 life for each psyche counter on Mossheart Nourisher. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Natural End Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. You gain 3 life. Flavour Text: “We will free this life from the cold confines that trap it.” —Fiyona, Eltis druid Set/Rarity: Zaberoth Common CardName: Nimble Shadowstep Cost: 1G Type: Creature - Human Scout Pow/Tgh: 2/1 Rules Text: Hexproof Flavour Text: “Keep your footsteps quiet and your shadow quieter.” —Gorgonis Forest survival guide Set/Rarity: Zaberoth Common CardName: Predator's Haze Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt by creatures other than target creature this turn. Flavour Text: Orron paused, hesitant. The forest had suddenly grown dark, and now all he could make out were two strange, glowing orbs, hanging in the air a short distance away... Set/Rarity: Zaberoth Common CardName: Primal Embrace Cost: 3GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +5/+5. Flavour Text: “SOOOOOO PRIIIMAAAAAAAAL” —9/9 gorgonis baloth (but it is no longer a square) Set/Rarity: Zaberoth Common CardName: Rathwood Animator Cost: 2G Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: When Rathwood Animator enters the battlefield, target Forest you control becomes a 3/3 green Elemental creature. It’s still a land. Flavour Text: “There is life everywhere, waiting quietly for its chance to be unleashed.” Set/Rarity: Zaberoth Uncommon CardName: Rathwood Rampager Cost: 5GG Type: Creature - Beast Pow/Tgh: 6/6 Rules Text: Hexproof Whenever another creature enters the battlefield under your control, Rathwood Rampager gets +X/+X and gains trample until end of turn, where X is that creature’s power. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Rift of Twisted Power Cost: 8G Type: Enchantment - Rift Pow/Tgh: / Rules Text: Rift spells you cast cost {2} less to cast. Whenever a creature you control attacks, you may have it get +4/+4 and gain trample until end of turn. If you do, sacrifice it at end of combat. Flavour Text: The fumes quickly mutate any living being beyond hope of survival. Yet for a few moments, their power and rage are equally beyond reality. Set/Rarity: Zaberoth Rare CardName: Search for Safe Haven Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Draw a card. Flavour Text: “Could there even be such a place, on a world as bleak as this?” —Triya Mureil Set/Rarity: Zaberoth Common CardName: Sting Ambush Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Sting Ambush deals 1 damage to target creature or player. Put a 1/1 green Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Track Down Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Target creature you control fights another target creature. Flavour Text: Set/Rarity: Zaberoth Common CardName: Triya, the Pathfinder Cost: 2GG Type: Planeswalker - Triya Pow/Tgh: /3 Rules Text: Whenever a land enters the battlefield under your control, draw a card and put a loyalty counter on Triya, the Pathfinder. [0]: You may play an extra land this turn. [-6]: Up to three target lands you control become 4/5 green Treefolk creatures. They’re still lands. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Undergrowth Stalker Cost: 2GG Type: Creature - Beast Pow/Tgh: 5/3 Rules Text: Flash You may cast Undergrowth Stalker only if a creature is attacking you or a planeswalker you control. Flavour Text: It hunts not the usual defenseless prey, prone to fleeing, but the other predators of the forest, too busy in their own chases to notice its approach. Set/Rarity: Zaberoth Uncommon CardName: Uprooter Wurm Cost: 3GGG Type: Creature - Wurm Pow/Tgh: 6/5 Rules Text: Trample Flavour Text: “Now you know why the forest is always growing back.” —Pachem, Rathwood druid Set/Rarity: Zaberoth Common CardName: Venomous Strike Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gains deathtouch until end of turn. Flavour Text: “There is no such thing as a harmless creature, and no such thing as a harmless wound.” —Gorgonis Forest survival guide Set/Rarity: Zaberoth Common CardName: Wild Expansion Cost: 4GG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may search your library for a permanent card that shares a name with a permanent you control and put that card onto the battlefield. If you do, shuffle your library afterwards. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Worldmelter Ooze Cost: 4GGG Type: Creature - Ooze Pow/Tgh: 5/5 Rules Text: Deathtouch When Worldmelter Ooze enters the battlefield or dies, destroy target artifact, enchantment, or land. Flavour Text: The lorns are already barren and dead, but even they are still scarred by its vile acid. Set/Rarity: Zaberoth Rare CardName: Jephin, Keeper of Saranis Cost: 1WU Type: Legendary Creature - Human Advisor Pow/Tgh: 1/2 Rules Text: Whenever an opponent casts a spell, you may pay {2}. If you do, draw a card. Whenever one or more creatures attacks you or a planeswalker you control, you may pay {2}. If you do, draw a card. Flavour Text: “The only way to survive in this world is to plan incessantly; without such foresight we will surely succumb to darkness.” Set/Rarity: Zaberoth Mythic CardName: Malishar the Sadistic Cost: 1BBR Type: Legendary Creature - Demon Pow/Tgh: 6/6 Rules Text: Trample If Malishar the Sadistic would be dealt damage, sacrifice that many permanents instead. Sacrifice a permanent other than Malishar: Malishar deals 2 damage to another target creature. Flavour Text: “What is the world for, if not to die for me?” Set/Rarity: Zaberoth Mythic CardName: Florisi, Grand Redeemer Cost: 3GW Type: Legendary Creature - Human Druid Pow/Tgh: 3/5 Rules Text: Whenever another nontoken creature enters the battlefield under your control, you gain life equal to its toughness. Whenever another nontoken creature you control dies, put X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Ralla, Veteran Runner Cost: GU Type: Legendary Creature - Human Scout Pow/Tgh: 2/2 Rules Text: When Ralla, Veteran Runner enters the battlefield, draw a card. {3}: Return Ralla to its owner’s hand. Flavour Text: Each scar on her slender body is a memory of a close encounter in the lorns, a reminder of her duty and her burden. She couldn’t be prouder. Set/Rarity: Zaberoth Rare CardName: Accursed Obelisk Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, exile the top seven cards of your library. Discard two cards: Target player gains control of Accursed Obelisk. Flavour Text: Set/Rarity: Zaberoth Mythic CardName: Beacon of Return Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control, you gain 1 life. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Demonbone Claws Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+0. When equipped creature dies, it deals damage equal to its power to you. Equip—Pay 1 life. Flavour Text: Even Malishar’s weaponry is carefully designed to torture wielder and victim alike. Set/Rarity: Zaberoth Uncommon CardName: Divining Lens Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}: Look at the top three cards of your library, then put them back in any order. Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Enigmatic Tome Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a spell, put a study counter on Enigmatic Tome. Then if there are five or more study counters on Enigmatic Tome, sacrifice it and that player draws five cards. Flavour Text: The power within is destined for only one. Set/Rarity: Zaberoth Rare CardName: Guardian's Longbow Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has “{T}: This creature deals 2 damage to target creature with flying.” Equip {3} Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Infiltrator's Dagger Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, look at the top card of that player’s library. You may exile that card. Equip {2} Flavour Text: Set/Rarity: Zaberoth Common CardName: Madman's Lyre Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Target player exiles the top card of his or her library. Flavour Text: Each ghastly note plucked from its strings sends the listener one step closer to oblivion. Set/Rarity: Zaberoth Uncommon CardName: Mind Stone Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. Flavour Text: Some find them fascinating relics, shaped into their curious form by the will of the lornwinds. Others consider them a curse, a symbol of the madness that pervades Zaberoth. Set/Rarity: Zaberoth Uncommon CardName: Rune-Etched Vestments Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Equipped creature gets +2/+2 for each psyche counter on Rune-Etched Vestments. Equip {4} Flavour Text: Set/Rarity: Zaberoth Rare CardName: Runic Automaton Cost: 5 Type: Artifact Creature - Construct Pow/Tgh: 4/4 Rules Text: Psyche (As you draw a card, you may exile it and put a psyche counter on this.) Runic Automaton gets +1/+1 for each psyche counter on it. Flavour Text: Every so often, a passing runner will imbue it with yet another series of arcane inscriptions. Set/Rarity: Zaberoth Uncommon CardName: Runner's Chart Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, Sacrifice Runner's Chart: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: The one trait separating veteran runners from novices is not bravery, nor reflexes, nor even physical strength. It is simply preparation. Set/Rarity: Zaberoth Common CardName: Shield of the Indomitable Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: As long as equipped creature is untapped, it gets +3/+3 and can block an additional creature. Equip {3} Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Soulcatch Ring Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control. Equip {1} Flavour Text: Set/Rarity: Zaberoth Rare CardName: Stronghold Barricade Cost: 4 Type: Artifact Creature - Wall Pow/Tgh: 0/10 Rules Text: Defender Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Temporal Stabilizer Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}, Sacrifice Temporal Stabilizer: Choose one — Destroy target Rift; or counter target Rift spell. Flavour Text: Those who dare travel Zaberoth’s barren lorns often carry spare stabilizers, knowing that each one is their only defense against being consumed in a planar gash. Set/Rarity: Zaberoth Common CardName: Twisted Poppet Cost: 2 Type: Artifact Creature - Nightmare Scarecrow Pow/Tgh: 2/2 Rules Text: Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) Flavour Text: Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead. Set/Rarity: Zaberoth Common CardName: Viperfang Braces Cost: 0 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has deathtouch. Equip {3} Flavour Text: Set/Rarity: Zaberoth Uncommon CardName: Dreambane Mound Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {U}, {B}, or {R} to your mana pool. Spend this mana only to cast Nightmare spells or activate abilities of Nightmare creatures. Flavour Text: Set/Rarity: Zaberoth Common CardName: Great Stronghold Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {W} or {U} to your mana pool. {1}, {T}, Sacrifice Great Stronghold: Draw a card. Flavour Text: Even in a world bleak and empty, there remain stolid bastions of hope and security. Set/Rarity: Zaberoth Rare CardName: Haunted Path Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {U} or {B} to your mana pool. {1}, {T}, Sacrifice Haunted Path: Draw a card. Flavour Text: Many runners opt, in desperation or naive bravado, to attempt a shortcut through the Dead Lakes. Far fewer are heard from again. Set/Rarity: Zaberoth Rare CardName: Horizon Canopy Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Flavour Text: After breaking past the dark undergrowth of the Gorgonis Forest, one can sometimes see from its canopy a rare glimpse of beauty. Set/Rarity: Zaberoth Rare CardName: Jagged Ridge Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {R} or {G} to your mana pool. {1}, {T}, Sacrifice Jagged Ridge: Draw a card. Flavour Text: Set/Rarity: Zaberoth Rare CardName: Sinister Tabernacle Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {B} or {R} to your mana pool. {1}, {T}, Sacrifice Sinister Tabernacle: Draw a card. Flavour Text: No one knows what foul rituals once occurred on the altars, now abandoned and in ruins. But the anguish from ages past still lingers. Set/Rarity: Zaberoth Rare CardName: Zaberoth Lorns Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Zaberoth Lorns: Target player exiles the top five cards of his or her library. Flavour Text: No life exists in the lorns—only maddening visions that haunt even the bravest explorers. Set/Rarity: Zaberoth Common