Extraplanar Imports: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Shattered Sun Cleric enters the battlefield, put a +1/+1 counter on another target creature you control.
3/2
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At the beginning of each end step, if you control no other creatures, sacrifice Anima Golem.
9/9
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The next time you would lose the game this turn, your life total becomes 10 instead.
The mountain known as Exalt was sundered long before the emergence of mortal life.
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If Nacht would die, you may exile it instead. If you do, each player gets an emblem with "At the beginning of your end step, this emblem deals 1 damage to you."
4/4
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Battlecry — When Big Game Hunter enters the battlefield, if you cast it from your hand, destroy target creature with power 7 or greater.
Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Illus. Chris Seaman
4/2
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Whenever an opponent casts a spell, exile the top 3 cards of your library.
8/8
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Affinity for creatures (This spell costs less to cast for each creatures you control.)
"Hear me well, evil creatures . . . My soldiers have suffered at your hands, and so I must take your lives in return! Your heads shall adorn the graves of the fallen!"
6/6
|
At the beginning of your upkeep, destroy all creatures.
He's almost been right so many times. He was sure it was coming during the Cataclysm.
Illus. Alex Horley Orlandelli
0/7
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At the beginning of your upkeep, you may search your library for a creature with a converted mana cost of 10, reveal it, and put it into your hand. If you do, shuffle your library afterward.
4/6
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Whenever you cast an instant or sorcery spell, gain 1 life.
2/3
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Destroy all creatures. For each creature destroyed this way, draw a card.
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Each player chooses their creature with the highest power or tied with the highest power, then sacrifices the rest.
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At the beginning of your end step, if you control another creature named Blood of the Ancient One, you may sacrifice it. If you do, sacrifice Blood of the Ancient One and create a 30/30 Green Legendary Ooze creature token named "The Ancient One."
9/9
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Each other creature you control that's a demon, imp, or devil gets +2/+2.
Prevent all damage that would be dealt to you. 9/7
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When Twilight Flamecaller enters the battlefield, it deals 1 damage to each creature you don't control.
2/2
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Shattered Sun Cleric
(common)
Anima Golem
(rare)
Immortality
(rare)
Nacht
(mythic)
Big Game Hunter
(uncommon)
Fel Reaver
(rare)
Enraged General
(uncommon)
Doomsayer
(rare)
Ancient Harbinger
(rare)
Gauntleted Healer
(common)
Doom!
(rare)
Enter the Coliseum
(rare)
Blood of the Ancient One
(rare)
Mal'Ganis
(mythic)
Twilight Flamecaller
(common)