Rust

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Enchantment
When Contingency Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact)
Whenever an enchanted artifact you control is put into a graveyard, you gain 2 life.
 U 
Instant
Choose one -
- Destroy target Enchantment.
- Destroy up to two target Auras.
 C 
Artifact Creature – Construct
Vigilance
Defence Drone can’t attack unless it’s enchanted.
2/2
 C 
Creature – Human Pilot
When Experienced Pilot crews a vehicle, it pays for 1 additional point of that vehicle's crew cost.
1/2
 C 
Creature – Bird
Flying, First Strke
1/3
 U 
Artifact
{2/w},{t}: Tap up to two target creatures.
Suppression Field Generator doesn’t untap during your untap step unless it is enchanted.
 C 
Artifact Creature – Thopter
Flying
Aerial Drone can’t attack unless it’s enchanted.
2/2
 C 
Creature – Human Artificer
When Aviation Pioneer enters the battlefield, create a 1/1 Thopter artifact creature token with flying.
1/2
 U 
Artifact
{2/u},{t}: Draw a card
Database Uplink doesn’t untap during your untap step unless it is enchanted.
 C 
Creature – Human Artificer
Whenever you Manufacture an exiled card, Scry 1.
1/2
Enchantment
When Stealth Subroutine enters the battlefield, you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control can't be blocked by creatures with greater power.
 U 
Creature – Human Artificer
{t}: Add {c}. Spend this mana only to Manufacture an exiled card.
Whenever an artifact enters the battlefield under your control, untap Weldfast Engineer.
1/3
 C 
Artifact Creature – Construct
Deathtouch
Assassin Drone can’t attack unless it’s enchanted.
3/3
 C 
Creature – Bat
Flying
When Duskwing Bat enters the battlefield, each opponent loses 2 life and you gain 2 life.
2/2
 C 
Enchantment
When Fearmongering Subroutine enters the battlefield, you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Menace.
 U 
Artifact
{2/b},{t}: Target opponent loses 1 life and you gain 1 life.
Power Siphon doesn’t untap during your untap step unless it is enchanted.
Enchantment
When Recycling Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have "{b}, Sacrifice this Artifact: Create a 1/1 Thopter artifact creature token with Flying."
 U 
Artifact
{2/r},{t}: Artillery Battery deals 2 damage to target creature.
Artillery Battery doesn’t untap during your untap step unless it is enchanted.
{r}
 
 C 
Instant
Destroy target noncreature artifact.
 C 
Creature – Human Pilot
{1}{r}: Daredevil Pilot gets +2/+0 until end of turn.
1/1
 U 
Creature – Human Artificer
Spells you cast from exile cost {1} less to cast.
It came to me in a dream!
2/3
 C 
Instant
Exile the top two cards of your library. Put one of those cards into your graveyard. You may play the other until end of turn.
Enchantment
When Retribution Subroutine enters the battlefield, you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, it deals 1 damage to target creature.
 C 
Artifact Creature – Construct
Trample
Siege Drone can’t attack unless it’s enchanted.
5/5
 C 
Creature – Lizard
{1}: Skittish Rockhopper gains Flying and Haste until end of turn.
1/1
 U 
Sorcery
Exile the top three cards of your library. You may play those cards this turn.
Thrive – You may play those cards until the end of your next turn if you control three creatures that don’t share any creature types among them.
 C 
Creature – Bear
4/2
 C 
Creature – Snake
Flash
Deathtouch
2/1
 C 
Artifact Creature – Construct
Hexproof
Antimagic Drone can’t attack unless it’s enchanted.
4/4
 C 
Creature – Wurm
Thrive – Apex Wurm has Trample as long as you control three creatures that don’t share any creature types among them.
6/6
 U 
Artifact Creature – Construct
{t}: Add one mana of any colour. Spend this mana only to pay hybrid mana costs.
1/1
 R 
Creature – Avatar
When Avatar of Diversity enters the battlefield, for each creature you control, choose one of that creature’s creature types. Put a +1/+1 counter on Avatar of Diversity for each distinct creature type chosen this way.
Trample
1/2
 C 
Creature – Human Scout
Complacent Lookout has Vigilance unless you control an artifact creature.
“Just let the drones keep watch. I need a drink.”
3/2
 U 
Artifact
{2/g},{t}: Untap target permanent.
Growth Induction Manifold doesn’t untap during your untap step unless it is enchanted.
 C 
Creature – Spider
Reach
Thrive – Hungering Birdeater gets +2/+0 as long as you control three creatures that don't share any creature types among them.
1/3
 C 
Creature – Ooze
Trample
When Rusting Ooze enters the battlefield, sacrifice an artifact.
4/4
 C 
Creature – Squirrel
Thrive – When Sentry Squirrel enters the battlefield, if you control three creatures that don’t share any creature types among them, create two 1/1 green Squirrel creature tokens.
1/1
 C 
Creature – Human Scout
2/2
 R 
Enchantment
At the beginning of your upkeep, Assembly Line pays {1} of the mana cost of each card you are Manufacturing.
 R 
Instant
Search your library for a creature card that doesn’t share a creature type with any creature you control. Reveal that card and put it into your hand. Then shuffle.
 R 
Sorcery
Destroy all artifact creatures. Gain life equal to the number of creatures destroyed this way.
 R 
Sorcery
Return target Human card from your graveyard to the battlefield.
 R 
Legendary Creature – Human Artificer
Colorless artifact cards in your hand have Manufacture.
{u}{r}, {t}: Return target artifact card from your graveyard to your hand.
2/2
 R 
Legendary Artifact Creature – Construct
First Strike, Haste, Protection from Enchantments
Given the power to choose, it chose life.
3/3
 C 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{1},{t}: Scry 2.
 U 
Artifact – Vehicle
Trample, Crew 2
Automated Battlemech is an artifact creature as long as it is enchanted.
5/6
 C 
Artifact Creature – Construct
{w}: Bladed Sentinel gains Vigilance until end of turn.
2/4
 U 
Artifact Creature – Construct
When Cathodion dies, add {c}{c}{c}
3/3
 C 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{t}, Sacrifice Cerebral Amplifier: Draw three cards.
 C 
Artifact Creature – Construct
When Com Drone dies, you may attach an aura that was enchanting it to another permanent that aura could enchant.
2/2
 U 
Artifact – Vehicle
Trample
Crew 3
Whenever Conjoined Mecha would be dealt damage, you may redirect that damage to a Vehicle creature that crewed it this turn.
7/6
 C 
Artifact – Equipment
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
Equipped creature gets +3/+3.
Equip {3}
 U 
Artifact
Whenever you cast a coloured spell, draw a card if you didn’t pay any mana of that spell’s colours to cast it.
 M 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{t}, Sacrifice Devastating Warhead: It deals 99 damage to each opponent and each creature.
 C 
Artifact Creature – Construct
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
3/3
 C 
Artifact Creature – Construct
{u}: Hoverwing Droid gains Flying until end of turn.
2/1
 C 
Artifact Creature – Construct
{g}: Longshot Walker gains Reach until end of turn.
1/3
 C 
Artifact – Vehicle
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
7/7
 R 
Artifact Creature – Construct
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
Mobile Thopter Foundry enters the battlefield with X +1/+1 counters on it.
When Mobile Thopter Foundry enters the battlefield, create X 1/1 Thopter artifact creature tokens with flying.
0/0
 U 
Artifact Creature – Construct
When Networking Drone enters the battlefield, create up to two Networks (A Network is an Aura enchantment with Enchant Artifact)
3/3
 C 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{1},{t}, Sacrifice Nova Flare: Creatures can't block this turn.
 C 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{1},{t}: Each opponent loses 1 life and you gain 1 life.
 C 
Artifact Creature – Construct
When Recovery Automaton dies, you gain 2 life for each aura that was attached to it.
3/3
 C 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{4},{t}, Sacrifice Scouring Bomb: Exile target permanent.
 C 
Artifact Creature – Construct
{b}: Siphon Trawler gains Lifelink until end of turn.
3/4
 U 
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
When Surge Reactor enters the battlefield, add {c}{c}{c}
{t}: Add {c}
 C 
Artifact Creature – Construct
{r}: Terror Engine gains Menace until end of turn.
3/2
Artifact
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
{t}, Sacrifice Warhead v2: It deals 20 damage to each player and each creature.
 T 
Token Artifact Creature – Thopter
Flying
1/1
 C 
Sorcery
Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
 C 
Instant
Until end of turn, artifacts and enchantments you control have Hexproof. The next artifact or enchantment card you cast this turn can be cast as though it had flash.
 C 
Instant
Target creature gets +3/+0 until end of turn. Enchanted artifact creatures you control gain First Strike until end of turn.
 R 
Instant
Spells you cast this turn cost {10} less to cast.
 R 
Legendary Enchantment – Aura
Enchant Artifact, Hexproof
{2/r}{2/r}: Swap Reflex with another target aura you control.
Whenever you cast an instant or sorcery spell that targets only the enchanted artifact, copy that spell for each other enchanted artifact you control that the spell could target. Each copy targets a different one of those artifacts.
 R 
Legendary Enchantment – Aura
Enchant Artifact, Hexproof
{2/b}{2/b}: Swap Assessment with another target aura you control.
At the beginning of your upkeep, choose one -
- Draw a card and gain 1 life
- Return a card from your graveyard to your hand and lose 1 life.
 R 
Legendary Enchantment – Aura
Enchant Artifact, Hexproof
{2/w}{2/w}: Swap Unity with another target aura you control
If enchanted artifact is a creature, it gets +X/+X, where X is the number of enchanted artifacts you control.
 C 
Instant
Target artifact and each aura attached to it gain Indestructible until end of turn. If it is a creature, it gets +2/+1 until end of turn.
 C 
Enchantment
When Augmentation Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, put a +1/+1 counter on target artifact creature you control.
 U 
Enchantment
When Green Routine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
?????
 C 
Enchantment
When Targeting Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Reach.
 C 
Enchantment
When Data Recovery Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, draw a card.
 C 
Enchantment
When Acceleration Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Haste
 C 
Enchantment – Aura
When Dazzling Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have "{2/r},{t}: Target creature can't block this turn."
 C 
Enchantment
When Energy Reallocation Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have "{2/u}{2/u}: Untap this artifact."
 C 
Sorcery
Create a 1/1 Thopter artifact creature token with Flying. It gains Haste.
Scry 1
 U 
Enchantment
When Autopilot Routine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted Vehicles you control are creatures in addition to their other types.
 C 
Sorcery
Create two 1/1 Servo artifact creature tokens with “This enters the battlefield with a Network attached.” (A Network is an Aura enchantment with Enchant Artifact)
 C 
Instant
Return target enchantment you control to its owner’s hand.
Draw a card.
 M 
Legendary Enchantment – Aura
Enchant Artifact, Hexproof
When enchanted artifact leaves the battlefield, attach Nexus to target artifact you control.
At the beginning of your upkeep, create two 1/1 Thopter artifact creature tokens with Flying and two Network tokens.
 C 
Instant
Create two Networks. Then untap each enchanted artifact you control. (A Network is an Aura enchantment with Enchant Artifact)
 R 
Legendary Enchantment – Aura
Enchant Artifact, Hexproof
{2/g}{2/g}: Swap Evolution with another target aura you control.
At the beginning of your upkeep, you may sacrifice an enchantment. If you do, search your library for an enchantment with converted mana cost up to 1 higher than the sacrificed enchantment, and put it onto the battlefield.
 U 
Enchantment
When Investigation Routine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever one or more enchanted artifact creatures you control deals combat damage to a player, draw a card.
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
 C 
Instant
As an additional cost to cast Power Surge, sacrifice an artifact or enchantment.
Power Surge deals 4 damage to target creature. Its controller loses 2 life and you gain 2 life.
 R 
Legendary Enchantment – Aura
Enchant Artifact, Hexproof
{2/u}{2/u}: Swap Logic with another target aura you control.
You control enchanted artifact
 C 
Enchantment
When Entropic Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, each opponent loses 1 life.
 T 
Token Artifact Creature – Servo
Servo enters the battlefield with a Network attached to it. (An Aura enchantment with Enchant Artifact)
1/1
 C 
Enchantment
When Restoration Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have "{1},{t}: You gain 1 life."
 T 
Enchantment – Aura
Enchant Artifact
 C 
Enchantment
When Sentinel Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Vigilance.

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