Rust
Showing all 100 cards
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Choose one -
- Destroy target Enchantment.
- Destroy up to two target Auras.
- Destroy target Enchantment.
- Destroy up to two target Auras.
Vigilance
Defence Drone can’t attack unless it’s enchanted.
Defence Drone can’t attack unless it’s enchanted.
2/2
When Experienced Pilot crews a vehicle, it pays for 1 additional point of that vehicle's crew cost.
1/2
Flying, First Strke
1/3
,: Tap up to two target creatures.
Suppression Field Generator doesn’t untap during your untap step unless it is enchanted.
Suppression Field Generator doesn’t untap during your untap step unless it is enchanted.
Flying
Aerial Drone can’t attack unless it’s enchanted.
Aerial Drone can’t attack unless it’s enchanted.
2/2
When Aviation Pioneer enters the battlefield, create a 1/1 Thopter artifact creature token with flying.
1/2
,: Draw a card
Database Uplink doesn’t untap during your untap step unless it is enchanted.
Database Uplink doesn’t untap during your untap step unless it is enchanted.
Whenever you Manufacture an exiled card, Scry 1.
1/2
When Stealth Subroutine enters the battlefield, you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control can't be blocked by creatures with greater power.
Enchanted artifact creatures you control can't be blocked by creatures with greater power.
: Add . Spend this mana only to Manufacture an exiled card.
Whenever an artifact enters the battlefield under your control, untap Weldfast Engineer.
Whenever an artifact enters the battlefield under your control, untap Weldfast Engineer.
1/3
Deathtouch
Assassin Drone can’t attack unless it’s enchanted.
Assassin Drone can’t attack unless it’s enchanted.
3/3
Flying
When Duskwing Bat enters the battlefield, each opponent loses 2 life and you gain 2 life.
When Duskwing Bat enters the battlefield, each opponent loses 2 life and you gain 2 life.
2/2
When Fearmongering Subroutine enters the battlefield, you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Menace.
Enchanted artifact creatures you control have Menace.
,: Target opponent loses 1 life and you gain 1 life.
Power Siphon doesn’t untap during your untap step unless it is enchanted.
Power Siphon doesn’t untap during your untap step unless it is enchanted.
When Recycling Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have ", Sacrifice this Artifact: Create a 1/1 Thopter artifact creature token with Flying."
Enchanted artifacts you control have ", Sacrifice this Artifact: Create a 1/1 Thopter artifact creature token with Flying."
,: Artillery Battery deals 2 damage to target creature.
Artillery Battery doesn’t untap during your untap step unless it is enchanted.
Artillery Battery doesn’t untap during your untap step unless it is enchanted.
Destroy target noncreature artifact.
: Daredevil Pilot gets +2/+0 until end of turn.
1/1
Spells you cast from exile cost less to cast.
It came to me in a dream!
2/3
Exile the top two cards of your library. Put one of those cards into your graveyard. You may play the other until end of turn.
When Retribution Subroutine enters the battlefield, you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, it deals 1 damage to target creature.
Whenever an enchanted artifact you control is put into a graveyard, it deals 1 damage to target creature.
Trample
Siege Drone can’t attack unless it’s enchanted.
Siege Drone can’t attack unless it’s enchanted.
5/5
: Skittish Rockhopper gains Flying and Haste until end of turn.
1/1
Exile the top three cards of your library. You may play those cards this turn.
Thrive – You may play those cards until the end of your next turn if you control three creatures that don’t share any creature types among them.
Thrive – You may play those cards until the end of your next turn if you control three creatures that don’t share any creature types among them.
4/2
Flash
Deathtouch
Deathtouch
2/1
Hexproof
Antimagic Drone can’t attack unless it’s enchanted.
Antimagic Drone can’t attack unless it’s enchanted.
4/4
Thrive – Apex Wurm has Trample as long as you control three creatures that don’t share any creature types among them.
6/6
: Add one mana of any colour. Spend this mana only to pay hybrid mana costs.
1/1
When Avatar of Diversity enters the battlefield, for each creature you control, choose one of that creature’s creature types. Put a +1/+1 counter on Avatar of Diversity for each distinct creature type chosen this way.
Trample
Trample
1/2
Complacent Lookout has Vigilance unless you control an artifact creature.
“Just let the drones keep watch. I need a drink.”
3/2
,: Untap target permanent.
Growth Induction Manifold doesn’t untap during your untap step unless it is enchanted.
Growth Induction Manifold doesn’t untap during your untap step unless it is enchanted.
Reach
Thrive – Hungering Birdeater gets +2/+0 as long as you control three creatures that don't share any creature types among them.
Thrive – Hungering Birdeater gets +2/+0 as long as you control three creatures that don't share any creature types among them.
1/3
Trample
When Rusting Ooze enters the battlefield, sacrifice an artifact.
When Rusting Ooze enters the battlefield, sacrifice an artifact.
4/4
Thrive – When Sentry Squirrel enters the battlefield, if you control three creatures that don’t share any creature types among them, create two 1/1 green Squirrel creature tokens.
1/1
2/2
At the beginning of your upkeep, Assembly Line pays of the mana cost of each card you are Manufacturing.
Search your library for a creature card that doesn’t share a creature type with any creature you control. Reveal that card and put it into your hand. Then shuffle.
Destroy all artifact creatures. Gain life equal to the number of creatures destroyed this way.
Return target Human card from your graveyard to the battlefield.
Colorless artifact cards in your hand have Manufacture.
, : Return target artifact card from your graveyard to your hand.
, : Return target artifact card from your graveyard to your hand.
2/2
First Strike, Haste, Protection from Enchantments
Given the power to choose, it chose life.
3/3
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
,: Scry 2.
,: Scry 2.
Trample, Crew 2
Automated Battlemech is an artifact creature as long as it is enchanted.
Automated Battlemech is an artifact creature as long as it is enchanted.
5/6
: Bladed Sentinel gains Vigilance until end of turn.
2/4
When Cathodion dies, add
3/3
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
, Sacrifice Cerebral Amplifier: Draw three cards.
, Sacrifice Cerebral Amplifier: Draw three cards.
When Com Drone dies, you may attach an aura that was enchanting it to another permanent that aura could enchant.
2/2
Trample
Crew 3
Whenever Conjoined Mecha would be dealt damage, you may redirect that damage to a Vehicle creature that crewed it this turn.
Crew 3
Whenever Conjoined Mecha would be dealt damage, you may redirect that damage to a Vehicle creature that crewed it this turn.
7/6
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
Equipped creature gets +3/+3.
Equip
Equipped creature gets +3/+3.
Equip
Whenever you cast a coloured spell, draw a card if you didn’t pay any mana of that spell’s colours to cast it.
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
, Sacrifice Devastating Warhead: It deals 99 damage to each opponent and each creature.
, Sacrifice Devastating Warhead: It deals 99 damage to each opponent and each creature.
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
3/3
: Hoverwing Droid gains Flying until end of turn.
2/1
: Longshot Walker gains Reach until end of turn.
1/3
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
7/7
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
Mobile Thopter Foundry enters the battlefield with X +1/+1 counters on it.
When Mobile Thopter Foundry enters the battlefield, create X 1/1 Thopter artifact creature tokens with flying.
Mobile Thopter Foundry enters the battlefield with X +1/+1 counters on it.
When Mobile Thopter Foundry enters the battlefield, create X 1/1 Thopter artifact creature tokens with flying.
0/0
When Networking Drone enters the battlefield, create up to two Networks (A Network is an Aura enchantment with Enchant Artifact)
3/3
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
,, Sacrifice Nova Flare: Creatures can't block this turn.
,, Sacrifice Nova Flare: Creatures can't block this turn.
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
,: Each opponent loses 1 life and you gain 1 life.
,: Each opponent loses 1 life and you gain 1 life.
When Recovery Automaton dies, you gain 2 life for each aura that was attached to it.
3/3
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
,, Sacrifice Scouring Bomb: Exile target permanent.
,, Sacrifice Scouring Bomb: Exile target permanent.
: Siphon Trawler gains Lifelink until end of turn.
3/4
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
When Surge Reactor enters the battlefield, add
: Add
When Surge Reactor enters the battlefield, add
: Add
: Terror Engine gains Menace until end of turn.
3/2
Manufacture (You may exile this card from your hand as a sorcery. If you do, you may cast it as long as it remains exiled by paying its mana cost over any period of time.)
, Sacrifice Warhead v2: It deals 20 damage to each player and each creature.
, Sacrifice Warhead v2: It deals 20 damage to each player and each creature.
Flying
1/1
Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Until end of turn, artifacts and enchantments you control have Hexproof. The next artifact or enchantment card you cast this turn can be cast as though it had flash.
Target creature gets +3/+0 until end of turn. Enchanted artifact creatures you control gain First Strike until end of turn.
Spells you cast this turn cost less to cast.
Enchant Artifact, Hexproof
: Swap Reflex with another target aura you control.
Whenever you cast an instant or sorcery spell that targets only the enchanted artifact, copy that spell for each other enchanted artifact you control that the spell could target. Each copy targets a different one of those artifacts.
: Swap Reflex with another target aura you control.
Whenever you cast an instant or sorcery spell that targets only the enchanted artifact, copy that spell for each other enchanted artifact you control that the spell could target. Each copy targets a different one of those artifacts.
Enchant Artifact, Hexproof
: Swap Assessment with another target aura you control.
At the beginning of your upkeep, choose one -
- Draw a card and gain 1 life
- Return a card from your graveyard to your hand and lose 1 life.
: Swap Assessment with another target aura you control.
At the beginning of your upkeep, choose one -
- Draw a card and gain 1 life
- Return a card from your graveyard to your hand and lose 1 life.
Enchant Artifact, Hexproof
: Swap Unity with another target aura you control
If enchanted artifact is a creature, it gets +X/+X, where X is the number of enchanted artifacts you control.
: Swap Unity with another target aura you control
If enchanted artifact is a creature, it gets +X/+X, where X is the number of enchanted artifacts you control.
Target artifact and each aura attached to it gain Indestructible until end of turn. If it is a creature, it gets +2/+1 until end of turn.
When Augmentation Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, put a +1/+1 counter on target artifact creature you control.
Whenever an enchanted artifact you control is put into a graveyard, put a +1/+1 counter on target artifact creature you control.
When Green Routine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
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When Targeting Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Reach.
Enchanted artifact creatures you control have Reach.
When Data Recovery Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, draw a card.
Whenever an enchanted artifact you control is put into a graveyard, draw a card.
When Acceleration Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Haste
Enchanted artifact creatures you control have Haste
When Dazzling Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have ",: Target creature can't block this turn."
Enchanted artifacts you control have ",: Target creature can't block this turn."
When Energy Reallocation Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have ": Untap this artifact."
Enchanted artifacts you control have ": Untap this artifact."
Create a 1/1 Thopter artifact creature token with Flying. It gains Haste.
Scry 1
Scry 1
When Autopilot Routine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted Vehicles you control are creatures in addition to their other types.
Enchanted Vehicles you control are creatures in addition to their other types.
Create two 1/1 Servo artifact creature tokens with “This enters the battlefield with a Network attached.” (A Network is an Aura enchantment with Enchant Artifact)
Return target enchantment you control to its owner’s hand.
Draw a card.
Draw a card.
Enchant Artifact, Hexproof
When enchanted artifact leaves the battlefield, attach Nexus to target artifact you control.
At the beginning of your upkeep, create two 1/1 Thopter artifact creature tokens with Flying and two Network tokens.
When enchanted artifact leaves the battlefield, attach Nexus to target artifact you control.
At the beginning of your upkeep, create two 1/1 Thopter artifact creature tokens with Flying and two Network tokens.
Create two Networks. Then untap each enchanted artifact you control. (A Network is an Aura enchantment with Enchant Artifact)
Enchant Artifact, Hexproof
: Swap Evolution with another target aura you control.
At the beginning of your upkeep, you may sacrifice an enchantment. If you do, search your library for an enchantment with converted mana cost up to 1 higher than the sacrificed enchantment, and put it onto the battlefield.
: Swap Evolution with another target aura you control.
At the beginning of your upkeep, you may sacrifice an enchantment. If you do, search your library for an enchantment with converted mana cost up to 1 higher than the sacrificed enchantment, and put it onto the battlefield.
When Investigation Routine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever one or more enchanted artifact creatures you control deals combat damage to a player, draw a card.
Whenever one or more enchanted artifact creatures you control deals combat damage to a player, draw a card.
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
As an additional cost to cast Power Surge, sacrifice an artifact or enchantment.
Power Surge deals 4 damage to target creature. Its controller loses 2 life and you gain 2 life.
Power Surge deals 4 damage to target creature. Its controller loses 2 life and you gain 2 life.
Enchant Artifact, Hexproof
: Swap Logic with another target aura you control.
You control enchanted artifact
: Swap Logic with another target aura you control.
You control enchanted artifact
When Entropic Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Whenever an enchanted artifact you control is put into a graveyard, each opponent loses 1 life.
Whenever an enchanted artifact you control is put into a graveyard, each opponent loses 1 life.
Servo enters the battlefield with a Network attached to it. (An Aura enchantment with Enchant Artifact)
1/1
When Restoration Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifacts you control have ",: You gain 1 life."
Enchanted artifacts you control have ",: You gain 1 life."
Enchant Artifact
When Sentinel Subroutine enters the battlefield you may create a Network (An Aura enchantment with Enchant Artifact).
Enchanted artifact creatures you control have Vigilance.
Enchanted artifact creatures you control have Vigilance.
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Whenever an enchanted artifact you control is put into a graveyard, you gain 2 life.