CardName: Reap the Rewards Cost: Type: Ongoing Ongoing Ongoing Scheme Pow/Tgh: / Rules Text: Whenever an opponent takes damage, you may add that amount of mana of any color to your mana pool. Whenever you take damage, abandon this scheme. Flavour Text: "More pain, more gain." Set/Rarity: From The Vaults Common CardName: Recoil Cost: 2P Type: Enchantment Pow/Tgh: / Rules Text: Discard a card: Deal damage to target creature or player equal to that card's converted mana cost. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Sel'nath, the Hidden One Cost: 4P Type: Planeswalker Pow/Tgh: /1 Rules Text: [+1] Discard a card, then draw a card. [0] You may return target card in your graveyard to your hand. [-X] You may play a creature with converted mana cost X. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Surprise! You're Dead Cost: 5PP Type: Instant Pow/Tgh: / Rules Text: Mastery (Surprise! You're Dead costs {1} less for each copy of it in your graveyard) You may play target exiled card you own for the converted mana cost of target card in your hand. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Void Jar Cost: 2 Type: Pow/Tgh: / Rules Text: {T}, Exile an artifact from your graveyard: Exile target artifact from a graveyard. Proliferate. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Æther Revival Cost: 5X Type: Legendary Enchantment Pow/Tgh: / Rules Text: When Æther Revival enters the battlefield, put X grave counters on Æther Revival. Remove X grave counters from Æther Revival and sacrifice it: Add X mana in any combination of colours to your mana pool. You may play exiled cards you own until end of turn. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Argent Priest Cost: 2W Type: Creature - Priest Pow/Tgh: 2/2 Rules Text: Target creature gains +1/+1 for as long as Argent Priest is on the battlefield. Flavour Text: The sermons of the Priests of Argentia could make stout the heart of any man. Set/Rarity: From The Vaults Common CardName: Banishing Mage Cost: 3WW Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {T}, Sacrifice Banishing Mage: Exile target permanent. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Barrier Erecter Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: {X}, {T}: Target card with converted mana cost of {X} or less deals no damage this turn. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Blessing of Elesh Norn Cost: 3PW Type: Instant Pow/Tgh: / Rules Text: You gain 7 life. Flavour Text: Set/Rarity: From The Vaults Common CardName: Captain of the Ranks Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Captain of the Ranks attacks, at the end of combat, untap all other white creatures that attacked. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Defender of the People Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Sacrifice Defender of the People: Until next turn, creatures can't attack you. Sacrifice a white creature: Return Defender of the People from the graveyard to the battlefield. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Dispel Magick 9 Cost: 6WWW Type: Sorcery Pow/Tgh: / Rules Text: Destroy target tapped non-white creatures with a total converted mana cost of up to 9. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Farrnhal's Light Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Tap up to 3 target creatures an opponent controls. Target 3 creatures you control gain +1/+1. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Femeref Scout Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vigilance, First Strike {W}: Target creature gains Vigilance until end of turn. {W}: Target creature gains First Strike until end of turn. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Forged from Light Cost: 3W Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Protection from Enchantments Flavour Text: Venerable as a thousand tales. Set/Rarity: From The Vaults Uncommon CardName: Grand Recall Cost: 1WW Type: Sorcery Pow/Tgh: / Rules Text: You may return up to three enchantment cards from your graveyard to hand. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Guardian of Honor Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vigilance Whenever Guardian of Honor is untapped, it gains +1/+1. Flavour Text: Set/Rarity: From The Vaults Common CardName: Honor Cost: 3W Type: Pow/Tgh: / Rules Text: target creature gets +0/+3 and is white until end of turn. Flavour Text: Set/Rarity: From The Vaults Common CardName: Lumite Cost: 1WW Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: Whenever Lumite attacks and isn't blocked, you may sacrifice it. If you do, tap target creature. It doesn't untap as normal during its controller's untap phase. Flavour Text: Set/Rarity: From The Vaults Common CardName: Peaceful Sailing Cost: 1WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature {W}: During the next upkeep phase, exile target creature. Return that creature to play the upkeep phase after that. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Purification Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: All non-white creatures get -1/-1. Flavour Text: Set/Rarity: From The Vaults Common CardName: Quick Marauder Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: First Strike Cycling--{2}{W} When Quick Marauder is cycled, target creature gains First Strike until end of turn. Flavour Text: Set/Rarity: From The Vaults Common CardName: Sky Whisperer Cost: 3W Type: Creature - Spirit Walker Pow/Tgh: 1/1 Rules Text: Sacrifice Sky Whisperer: You may play target Spirit in your hand for {0} Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Turn Dead Cost: 4WW Type: Enchantment Pow/Tgh: / Rules Text: No spells can be put on the battlefield from the graveyard. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Aeon Warp Cost: XXU Type: Enchantment Pow/Tgh: / Rules Text: Put X number of time counters on target permanent and exile it. At the beginning of your upkeep, remove a time counter. When the last is removed, return it to the battlefield. If Aeon Warp is destroyed, remove all time counters. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Alter Time Cost: 6UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player Target player may not play instants on their opponents' turns. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Animate Magic Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant enchantment Target enchantment is an X/X creature, where X is its converted mana cost. It's still an enchantment. Its color is the same. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Aquite Cost: 1UU Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: Whenever Aquite attacks and isn't blocked, you may sacrifice it. If you do, return target permanent to it's owner's hand. Flavour Text: Set/Rarity: From The Vaults Common CardName: Blightmind Thief Cost: 2U Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Sacrifice Blightmind Thief: Draw a card. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Chronomancer Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Chronomancer enters the battlefield, look at the top four cards of your library, then put one on top and the rest on the bottom in any order. Flavour Text: Set/Rarity: From The Vaults Common CardName: Dazzlemind Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: You may return an Island you control to its owner's hand rather than pay Dazzlemind's casting cost. Target player exiles the top four cards of his or her library unless its controller pays {1} per card. If two or more of those cards have the same name, repeat this process. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Dimensional Merge Cost: 7U Type: Instant Pow/Tgh: / Rules Text: Draw 7 cards, then discard seven cards. Flavour Text: "Oh, my head..." Set/Rarity: From The Vaults Rare CardName: Ertek Deolater Cost: 2U Type: Creature - Deolater Pow/Tgh: 2/2 Rules Text: When Ertek Deolater enters the battlefield, discard a card Flavour Text: The Deolaters of Ertek are so skilled in debate that they could make a man believe both sides of an argument at once. Set/Rarity: From The Vaults Common CardName: Freeze Frame Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Target player taps a permanent for each basic land type among lands he or she controls. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Infinite Recursion Cost: UUUUU Type: Enchantment Pow/Tgh: / Rules Text: If a card would go to the graveyard, it goes to the bottom of it's owner's library instead. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Knowledge Miner Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Sacrifice Knowledge Miner: Draw a card. Flavour Text: Set/Rarity: From The Vaults Common CardName: Mental Horror Cost: 7UU Type: Creature - Horror Pow/Tgh: 6/7 Rules Text: Multikicker--{2}{U} When Mental Horror enters the battlefield, draw a card for each time it was kicked. {1}{U}{U}: Target sorcery or instant card in Mental Horror's controller's graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Mind Wipe Cost: 3UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever a permanent deals damage to you, you may gain control of that permanent. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Neural Illusionist Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {1}{U}, {T}: Tap target creature. Flavour Text: His enemies were hypnotized, spellbound by the illusion. Set/Rarity: From The Vaults Common CardName: Neural Illusionist Cost: 1U Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Multiply {X}{U}: When Neural Illusionist enters the battlefield, you may put X 1/1 blue Neural Illusion creature tokens onto the battlefield with first strike. Whenever a Neural Illusion becomes the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Pull From the Æther Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Draw 5 cards. Put two of them into your hand and the rest into the graveyard. Flashback--{3}{U}{U} * (You may cast this card from your graveyard for its flashback cost. Then exile it.)* Flavour Text: "America is a country that doesn't know where it is going but is determined to set a speed record getting there." --Laurence J. Peter Set/Rarity: From The Vaults Rare CardName: Reversal Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Return two target permanents to their owners' hands. Flavour Text: Set/Rarity: From The Vaults Common CardName: Sentinel of Thoughts Cost: 2U Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Sentinel of Thoughts is unblockable. Whenever Sentinel of Thoughts is attacking, it gains +1/+1. Flavour Text: Set/Rarity: From The Vaults Common CardName: Solidify Cost: 5UU Type: Sorcery Pow/Tgh: / Rules Text: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Flavour Text: Set/Rarity: From The Vaults Rare CardName: Spellbind Cost: UUU Type: Instant Pow/Tgh: / Rules Text: Exile an instant card from your hand. Copy the exiled card. You may cast the copy without paying its mana cost. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Steal Thoughts Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Choose a card in target opponents hand and have them reveal it. If it is a permanent, you may gain control of it. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Summoned in An Instant Cost: 3U Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Protection from Instants Flavour Text: Timeworn as a thousand words. Set/Rarity: From The Vaults Uncommon CardName: Time Freeze Cost: 3UU Type: Enchantment Pow/Tgh: / Rules Text: Put one time counter on target permanent and tap it. As long as it has a time counter on it, it doesn't untap as normal during the untap phase. {2}{U}{U}: Add a time counter to target tapped permanent. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Time Smash Cost: U Type: Sorcery Pow/Tgh: / Rules Text: If you've played 6 or more spells this turn, you may take an extra turn after this one. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Brain Screecher Cost: 2B Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Whenever Brain Screecher deals combat damage to a player, that player puts the top card of his library into his or her graveyard. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Bring the Darkness Cost: 3B Type: Tribal Enchantment - Horror Pow/Tgh: / Rules Text: Whenever a creature is destroyed or discarded, you may search your deck for a Horror and put it in your hand. Then shuffle your deck. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Corrupted Dwarf Cost: 2BB Type: Creature - Dwarf Pow/Tgh: 3/3 Rules Text: Discard a card: Corrupted Dwarf gains +1/+1 until end of turn. {1}{B}: Return target card from your graveyard to the top of your deck. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Crumbling Aura Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice any number of lands. target opponent loses that much life. Flavour Text: Set/Rarity: From The Vaults Common CardName: Crush Soul Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Each opponent loses 6 life and you gain that much life. Transmute: Discard a card, Pay 2 life (Discard a card, Pay 2 life: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Flavour Text: Set/Rarity: From The Vaults Rare CardName: Death Grip Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: When Death Grip enters the battlefield, put 3 Death counters on it. When Death Grip has 0 Death counters on it, sacrifice it. {T}, {2}{B}: Target creature that entered the graveyard this turn may deal damage to target player equal to its power. Remove 1 Death counter. Flashback--{3}{B}{B} *(You may cast this card from your graveyard for its flashback cost. Then exile it.)* Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Defender of Power Cost: 2B Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Deathtouch Whenever Defender of Power destroys a creature, Defender of Power gets +1/+1. Flavour Text: Set/Rarity: From The Vaults Common CardName: Delirious Fight Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: You may play this card only on target opponent's turn. Tap target creature you control and target creature opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) Flashback—1{B}, Discard a card. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Deliriousness Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dies, that creature's controller must discard a card. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Dig Up Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Discard a creature card. Return target creature card with converted mana cost equal to or less than the discarded card from your graveyard to your hand. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Fashioned from Darkness Cost: 3B Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Protection from Sorceries Flavour Text: Forgotten like a thousand memories. Set/Rarity: From The Vaults Uncommon CardName: Gibbering Monstrosity Cost: 2BB Type: Creature - Horror Pow/Tgh: 3/3 Rules Text: Intimidate When this creature deals damage to an opponent, that player discards cards from their hand until they have discarded a combined converted mana cost worth of cards equal to or greater than Gibbering Monstrosity's power. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Gravebiter Cost: 2B Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: When a creature is put into an opponent's graveyard from the battlefield, if Gravebiter is in your graveyard, exile that creature instead. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Gravecaller Cost: 2B Type: Artifact Creature Pow/Tgh: 2/2 Rules Text: You may use activated abilities of the creatures in your graveyard anytime you may cast a sorcery. (Cards that aren't on the battlefield can't be tapped or sacrificed.) Flavour Text: Set/Rarity: From The Vaults Rare CardName: Haddragh Cleric Cost: 2B Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: When Haddragh Cleric enters the battlefield, its controller loses 1 life and target opponent gains 1 life. Flavour Text: The Clerics of Haddragh used self-mutilation in rituals honoring their god. Set/Rarity: From The Vaults Common CardName: Ignoble Theoretician Cost: 1BB Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Sacrifice a non-enchantment permanent: Draw a card. Flavour Text: Banished from the Ertek Sciocracy for heretical ideas, he now works alone. Set/Rarity: From The Vaults Common CardName: Insanity Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy 2 target creatures you control. Gain control of 2 target creatures your opponent controls. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Lord of Sazlac Envrie Cost: 3BB Type: Creature - Human Demon Pow/Tgh: 4/4 Rules Text: Upkeep Kicker--{1}{B} (You may pay an additional {1}{B} during your upkeep if this is on the field.) During your upkeep, you may pay {1}{B} or discard a card. If you paid the Upkeep Kicker, target player discards a card. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Mindbender Cost: 2BBB Type: Creature - Wraith Pow/Tgh: 3/2 Rules Text: Whenever an opponent takes damage, they put that many cards from the top of their library into the graveyard instead. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Odiferous Miasma Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks, the player it is attacking loses 1 life. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Ominous Offering Cost: 3BB Type: Enchantment Pow/Tgh: / Rules Text: Pay X life: Destroy target permanent with converted mana cost X. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Pathway to Doom Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains -0/-X, where X is the number of tapped lands its controller owns. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Ravager of Body and Soul Cost: 4BB Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: All other Horrors on the field get +1/+1. You may play Horrors from the graveyard. Sacrifice target Horror: Target player discards X/2 cards, where X is the Horror's converted mana cost. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Silent Stalker Cost: 2B Type: Creature - Human Assassin Pow/Tgh: 1/2 Rules Text: {2}, {T}: Put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Slaughter the Defenses Cost: B Type: Instant Pow/Tgh: / Rules Text: Slaughter the Defenses deals 1 damage to each blocking creature. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Thought Eater Cost: B Type: Creature - Horror Pow/Tgh: 0/1 Rules Text: Discard a card: Thought Eater gets +1/+1. Flavour Text: Set/Rarity: From The Vaults Common CardName: Withering Expanse Cost: BB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land At the beginning of the upkeep of enchanted land's controller, that player loses 1 life. Flavour Text: Set/Rarity: From The Vaults Common CardName: Anger Elemental Cost: 4RR Type: Creature - Elemental Pow/Tgh: */* Rules Text: Flash (You may cast this spell any time you could cast an instant.) Anger Elemental's power and toughness are equal to the damage you took this turn. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Angry Elves Cost: 1R Type: Creature - Elves Pow/Tgh: 1/1 Rules Text: {G}: Angry Elves gains +1/+1. You may only use this ability once per turn. {R}: Deal 1 damage to target creature. Flavour Text: Set/Rarity: From The Vaults Common CardName: Armored Goblin Cost: 1RR Type: Creature - Goblin Soldier Pow/Tgh: 2/1 Rules Text: Haste When Armored Goblin enters the battlefield, target creature that shares a creature type with Armored Goblin gains first strike until end of turn. Flavour Text: Set/Rarity: From The Vaults Common CardName: Blast Bug Cost: R Type: Pow/Tgh: 1/1 Rules Text: Fertilizer 4 Flavour Text: Set/Rarity: From The Vaults Rare CardName: Bloodthirsty Scions Cost: 1R Type: Creature - Vampire Pow/Tgh: 2/1 Rules Text: *Morbid*--When Bloodthirsty Scions enters the battlefield, if a creature died this turn, target creature or player takes 2 damage. Flavour Text: Set/Rarity: From The Vaults Common CardName: Carved from Stone Cost: 3R Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Protection from creatures Flavour Text: Ancient as a thousand walls. Set/Rarity: From The Vaults Uncommon CardName: Cruncher Cost: 2R Type: Creature - Worm Pow/Tgh: 2/2 Rules Text: Sacrifice an artifact: Regenerate Cruncher. {R}: +1/+0 Flavour Text: The lords and ladies of Uthden wondered why their vaults kept winding up half empty. Set/Rarity: From The Vaults Common CardName: Dancing Sparks Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Dancing Sparks deals 1 damage to target creature or player. Cycling {1} Flavour Text: Set/Rarity: From The Vaults Common CardName: Distortion Blast Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to play Distortion Blast, discard a card at random. Choose one--Target creature gains +X/+0, where X is the converted mana cost of the discarded card; or target creature or player takes X damage, where X is the converted mana cost of the discarded card. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Energy Boost Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Target creature in your hand gains flash, haste, and +2/+1. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Eruption Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Each land target player controls deals 1 damage to its controller. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Firebomb Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Firebomb deals 3 damage to all Red creatures and 6 damage to all non-red creatures Flavour Text: Set/Rarity: From The Vaults Rare CardName: Flickering Flames Cost: 1R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Haste Flickering Flames is unblockable. Flavour Text: Flames are as fast as lightning. Set/Rarity: From The Vaults Uncommon CardName: Goblin Caller Cost: 3R Type: Creature - Goblin Walker Pow/Tgh: 1/1 Rules Text: Sacrifice Goblin Caller: You may play target Goblin in your hand for {0}. Flavour Text: "Hey look! Blogg's back!" Set/Rarity: From The Vaults Uncommon CardName: Goblin Sergeant Cost: 2R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Haste When Goblin Sergeant enters the battlefield, untap all other creatures. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Hasty Summoning Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Each player reveals the top five cards of his or her library, puts all creature cards revealed this way onto the battlefield tapped, and exiles the rest. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Lava Conversion Cost: RRR Type: Enchantment Pow/Tgh: / Rules Text: {1}, {T}, Sacrifice a creature: Add {R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Nullus Troll Cost: 3RR Type: Creature - Troll Pow/Tgh: 6/6 Rules Text: When Nullus Troll enters the battlefield, destroy all other artifacts you control. They can't be regenerated. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Pyrite Cost: 1RR Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: Whenever Pyrite attacks and isn't blocked, you may sacrifice it. If you do, target creature takes X amount of damage, where X is Pyrite's power. Flavour Text: Set/Rarity: From The Vaults Common CardName: Pyro Chewer Cost: 4R Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: When Pyro Chewer comes into play, destroy target artifact with converted mana cost of up to 4. Evoke--Exile target red card in your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Raging Berserker Cost: 2R Type: Creature - Human Warrior Pow/Tgh: 4/1 Rules Text: Raging Berserker may not attack if the opponent controls any creatures unless that opponent also controls a Mountain. Raging Berserker doesn't untap during your untap step. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Treason Cost: 2R Type: Instant Pow/Tgh: / Rules Text: All players take damage equal to the number of artifacts they control. Flavour Text: The king of Ilmana died alone, surrounded by all of his gold. Set/Rarity: From The Vaults Rare CardName: Urk Monk Cost: 2R Type: Creature - Monk Pow/Tgh: 2/2 Rules Text: When Urk Monk enters the battlefield, target creature that its owner controls takes 1 damage. Flavour Text: The Monks of Urk don't care what they hit, as long as they connect. Set/Rarity: From The Vaults Common CardName: Warden of the Flame Cost: 2R Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Haste {R}: +1/+0. Flavour Text: Set/Rarity: From The Vaults Common CardName: Arbite Cost: 1GG Type: Creature - Treefolk Pow/Tgh: 2/2 Rules Text: Whenever Arbite attacks and isn't blocked, you may sacrifice it. If you do, put 3 1/1 Green Treefolk tokens on the field. Flavour Text: Set/Rarity: From The Vaults Common CardName: Crafted by Nature Cost: 3G Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Protection from Artifacts Flavour Text: Primal as a thousand homes. Set/Rarity: From The Vaults Uncommon CardName: Deteriorate Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Tap X number of artifacts. Flavour Text: Set/Rarity: From The Vaults Common CardName: Energy Grizzly Cost: 1G Type: Creature Pow/Tgh: 2/2 Rules Text: Fertilizer 2 Flavour Text: Set/Rarity: From The Vaults Common CardName: Energy Splicer Cost: 3G Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: When Energy Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have "{T}: Add {G} to your mana pool." Flavour Text: Set/Rarity: From The Vaults Common CardName: Farrnhal's Grower Cost: G Type: Creature Pow/Tgh: 1/1 Rules Text: Whenever an opponent's creature dies due to combat damage, Farrnhal's Grower gains +1/+1. Flavour Text: Set/Rarity: From The Vaults Common CardName: Gigantic Apple of Strength Cost: 5GG Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Gigantic Apple of Strength: Put 10 +1/+1 counters on target creature. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Otherworldly Shaman Cost: 3G Type: Creature - Beast Walker Pow/Tgh: 1/1 Rules Text: Sacrifice Otherworldly Shaman: You may play target Beast in your hand for {0} Flavour Text: Set/Rarity: From The Vaults Common CardName: Sudden Bloom Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Each player may search his or her library for up to one basic land card and put it into the battlefield. Each player who searched his or her library this way shuffles it. Flavour Text: Set/Rarity: From The Vaults Common CardName: Targan Shaman Cost: 2G Type: Creature - Shaman Pow/Tgh: 2/2 Rules Text: When Targan Shaman enters the battlefield, add {G} to its controller's mana pool. Flavour Text: The Shamans of Targan can hear even the trees growing. Set/Rarity: From The Vaults Common CardName: Wall of Mana Cost: 3G Type: Creature - Wall Pow/Tgh: 0/3 Rules Text: Defender Whenever Wall of Mana blocks, you may put a mana counter on it. {T}: Add X amount of green mana to your mana pool, where X is the number of mana counters on Wall of Mana. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Watchman of Wisdom Cost: 2G Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Reach Watchman of Wisdom gains +1/+1 for each creature with flying target opponent controls. Flavour Text: Set/Rarity: From The Vaults Common CardName: Mirage Cost: WU Type: Enchantment Pow/Tgh: / Rules Text: Enchant creature The next time enchanted creature would take damage, instead, destroy Mirage. Flavour Text: Set/Rarity: From The Vaults Common CardName: From the Grave Cost: 4BBUU Type: Enchantment Pow/Tgh: / Rules Text: All players draw from the graveyard and discard into the library. When there is an empty graveyard, destroy From the Grave. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Paralyzing Force Cost: 2UUBB Type: Instant Pow/Tgh: / Rules Text: Two target creatures get -4/-0 until end of turn and those creatures can't block until end of turn. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Scarzam, Dragonlady Cost: 5BU Type: Legendary Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: When Scarzam, Dragonlady comes into play, you may search your library for a copy of Scarzam's Dragon. Then shuffle your library. Scarzam is unblockable. {U}: Target creature cannot block until end of turn. Whenever Scarzam's Dragon is on the field, Scarzam gains +4/+2 and has flying. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Sinister Spy Cost: 2UB Type: Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: {1}, {T}: Look at a card in target opponent's hand at random. You may have them put it on the bottom of their library. If you do, they draw a card. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Scarzam's Dragon Cost: 5BR Type: Legendary Creature - Dragon Pow/Tgh: 3/3 Rules Text: When Scarzam's Dragon comes into play, you may search your library for a copy of Scarzam, Dragonlady. Then shuffle your library. Flying {R}: Scarzam's Dragon gains +1/+0. Whenever Sivitri Scarzam is on the field, Scarzam's Dragon gains +2/+2 and is unblockable. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Swift Vengeance Cost: BR Type: Enchantment Pow/Tgh: / Rules Text: All creatures played from the graveyard have haste. Flavour Text: Set/Rarity: From The Vaults Rare CardName: The Red Death Cost: 2BBRR Type: Creature - Reaper Pow/Tgh: 4/4 Rules Text: Deathtouch, haste, flash {B}{B}: Sacrifice target creature you control that came into play this turn. You gain life equal to its converted mana cost. {R}{R}: Creature cards you own that aren't on the battlefield gain haste and flash until end of turn. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Farrnhal, Lifeshaper Cost: 1GW Type: Planeswalker - Farrnhal Pow/Tgh: /3 Rules Text: [+2] Target creature gains lifelink until end of turn. [-X] Add {X} to your mana pool. [-8] Target player's creatures become 1/1 White Bears until end of turn. Your creatures gain +1/+1 until end of turn. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: The Waiting Tree Cost: 1GW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Target creature gains +5/+5, is tapped, and does not untap as normal during the untap phase. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Shrine of Despair Cost: WB Type: Enchantment Pow/Tgh: / Rules Text: Enchant Tappable Permanent When Shrine of Despair comes into play, your opponent may pay 2 life. If they do, tap target tappable permanent. If not, destroy target tappable permanent. It does not untap during the untap phase. If it does become untapped, destroy Shrine of Despair. Flashback--{W}{W}{B}{B} Flavour Text: Set/Rarity: From The Vaults Common CardName: Folklorist Cost: GU Type: Legendary Creature - Human Storyteller Pow/Tgh: 1/1 Rules Text: {T}: Search your library for target Legendary card, then put it into your hand and shuffle your library. Flavour Text: The people still speak of an old legend... Set/Rarity: From The Vaults Rare CardName: Mana Bond Cost: GGUUG/U Type: Enchantment Pow/Tgh: / Rules Text: Whenever a land is tapped for mana, 1 mana of whichever color it is tapped for enters all players' mana pools. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Gorodir, Ogre King Cost: 5UR Type: Planeswalker Pow/Tgh: /5 Rules Text: [+2]: You gain control of target permanent. Target opponent gains control of target permanent. [-X]: Your opponent discards X/2 number of cards, rounded down. You draw X/2 number of cards, rounded down. [-10]: You may play up to three permanents in your opponents graveyard, with a converted mana cost of up to 10. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Junk Hurling Cost: URR Type: Sorcery Pow/Tgh: / Rules Text: Target creature or player takes 2 damage for each artifact you control. Flavour Text: "If you think your reflexes are so good, can you catch *this*?" Set/Rarity: From The Vaults Common CardName: War Cry Cost: 4RRU Type: Enchantment Pow/Tgh: / Rules Text: Galvanize X/3 (X number of attacking creatures gain +3/+3 for each other creature attacking, where X is the number of attacking creatures.) Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Wrathful Exiler Cost: 2RW Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Whenever Wrathful Exiler is exiled, Wrathful Exiler deals 4 damage to target creature or player. Creatures damaged this way can't be regenerated this turn. This damage can't be prevented. Pay 5 life: any number of target creatures with toughness 3 or less get +4/+0 until end of turn. Whenever you lose life, Wrathful Exiler deals 2 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Energy Drain Cost: {W/U}{U/B}{B/R}{R/G}{G/W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, destroy target land. Flavour Text: Set/Rarity: From The Vaults Common CardName: Argesh of the Diamond Cost: {W/U} Type: Planeswalker Pow/Tgh: /1 Rules Text: [+1] Target creature gets +0/+1 until end of turn. [0] Draw a card. [-9] You may pay {U} and target spell gets Flashback--Its Mana Cost until end of turn. You may pay {W} and discard a card to gain life equal to its converted mana cost. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Soullucination Cost: 1{U/B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, you may pay {1}. If the creature's converted mana cost is less than 5, draw a card. If the creature's converted mana cost is greater than 5, discard a card. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Alter Terrain Cost: G/U Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Draw a card. Suspendback 2--{G/U}{G/U}(When this card is in your graveyard, you may pay {G/U}{G/U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Flavour Text: Set/Rarity: From The Vaults Rare CardName: Cannon Launcher Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: T, sacrifice an artifact: Cannon Launcher deals 7 damage to target creature or player. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Created by Artifice Cost: 3 Type: Artifact Creature Pow/Tgh: 3/3 Rules Text: Protection from Land Flavour Text: Archaic as a thousand tinkerers. Set/Rarity: From The Vaults Uncommon CardName: Darksteel Automaton Cost: 5 Type: Artifact Creature Pow/Tgh: 5/5 Rules Text: Darksteel Automaton is indestructible. 0: Gain control of Darksteel Automaton. Any player may use this ability as a sorcery. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Event Horizon Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: As an additional cost to play Event Horizon, sacrifice three lands. During a player's upkeep, any player may put an expansion counter on Event Horizon or remove one. If they do, destroy all non-land permanents with a converted mana cost equal to the number of expansion counters on Event Horizon Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Generator Jar Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}: Put a charge counter on Generator Jar. Use this ability only once per turn. {T}: Put a colorless X/X artifact creature token on the battlefield, where X is the number of charge counters on Generator Jar. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Gravity Orb Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Players must pay {1} to untap non-land permanents during their untap phase. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Heavy Armor Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has hexproof and gains -1/+1. Equip {1} Flavour Text: Set/Rarity: From The Vaults Common CardName: Living Generator Cost: 5 Type: Artifact Creature Pow/Tgh: 5/5 Rules Text: Deathtouch, Lifelink When Living Generator enters the graveyard from the battlefield, you may search your library for a card with the same name as that card and play it on the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Magnetic Armor Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains +2/+2 and has defender. {T}: Unequip Magnetic Armor. Gain control of target Equipment. Attach {1} Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Mana Magnet Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Choose a color and shuffle your deck, then draw a card. If it is the same color as the one you chose, put it in your hand and add 1 mana of the color you chose; otherwise, put it on the bottom of your deck. (Multicolor and hybrid cards count as all colors in their mana costs. Colorless is not a color. Lands are colorless.) Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Reanimator Cost: X Type: Legendary Artifact Pow/Tgh: / Rules Text: When Reanimator enters the battlefield, put X grave counters on Reanimator. Remove a grave counter from Reanimator: Add one mana of any colour to your mana pool. Spend this mana only to cast card from your graveyard. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Rod of Recharging Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: {T}: Equipped creature's activated abilities cost {1} less to use. Unequip Rod of Recharging at end of turn. (This applies only to colorless mana). Equip {1} Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Rolling Beast Cost: 4 Type: Artifact Creature Pow/Tgh: 4/4 Rules Text: If Rolling Beast dies, destroy target land, and all creatures get -1/-1 until end of turn. Flavour Text: Set/Rarity: From The Vaults Common CardName: Time Prison Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: You may choose not to untap Time Prison during your untap phase. {4},{T}: Each player taps target non-enchantment permanent with the highest converted mana cost that they control. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Transmutation Machine Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}, Discard a card: Search your library for a card that has the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. You gain 1 life. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Voodoo Shield Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {1}: The next time a source of your choice would deal damage to you this turn, that source deals that damage to target creature you own instead. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Blazing Bog Cost: Type: Land - Swamp Mountain Pow/Tgh: / Rules Text: {2}{T}: Add {B}{R} to your mana pool. {R}{T}: Add {B} to your mana pool and all Goblins gain +1/+0 until end of turn. {B}{T}: Add {R} to your mana pool and all Zombies gain deathtouch until end of turn. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Dark Lake Cost: Type: Land - Island Swamp Pow/Tgh: / Rules Text: {2}{T}: Add {U}{B} to your mana pool. {B}{T}: Add {U} to your mana pool and you may play all merfolk face-down as 2/2 creatures for {1}{U} until end of turn. {U}{T}: Add {B} to your mana pool and all Zombies gain deathtouch until end of turn. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Flat Woods Cost: Type: Land - Plains Forest Pow/Tgh: / Rules Text: {2}{T}: Add {G}{W} to your mana pool. {W}{T}: Add {G} to your mana pool and all Cats gain lifelink until end of turn. {G}{T}: Add {W} to your mana pool and all Elves cost {1} less to cast until end of turn. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Mossy Wood Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. {G}: Look at the top card of your library. {1}{G}{G}: Reveal the top card of your library. If it is a land, Mossy Wood becomes a 2/2 green Elemental creature with reach and "{1}{G}: Regenerate Mossy Wood" until end of turn. It's still a land. Flavour Text: Set/Rarity: From The Vaults Rare CardName: Tree-Covered Hill Cost: Type: Land - Mountain Forest Pow/Tgh: / Rules Text: {2}{T}: Add {G}{R} to your mana pool. {G}{T}: Add {R} to your mana pool and all Elves cost {1} less to cast until end of turn. {R}{T}: Add {G} to your mana pool and all Goblins gain +1/+0 until end of turn. Flavour Text: Set/Rarity: From The Vaults Uncommon CardName: Vanishing Point Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Vanishing Point enters the battlefield tapped. {T}: Both you and your opponent may tap non-land permanents to produce 1 mana that is the same color as the permanent. Multicolor permanents may produce 1 mana of either color. Colorless permanents produce colorless mana. You may choose whether to untap Vanishing Point during your untap phase or not. Flavour Text: Set/Rarity: From The Vaults Mythic CardName: Watery Fields Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: {2}{T}: Add {W}{U} to your mana pool. {U}{T}: Add {W} to your mana pool and you may play all merfolk face-down as 2/2 creatures for {1}{U} until end of turn. {W}{T}: Add {U} to your mana pool and all Cats gain lifelink until end of turn. Flavour Text: Set/Rarity: From The Vaults Uncommon