CardName: (Attacking Anthem) Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Attacking creatures you control get +1/+1. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: (Exile+Draw) Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Exile target creature. Its controller draws a card. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: (Exile+Heal) Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Exile target creature. Its controller gains 4 life. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: (Icy Army) Cost: {3}{W}{W} Type: Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: When (Icy Army) enters the battlefield, put three 1/1 white Solider tokens onto the battlefield. Sacrifice a solider: Tap target permanent. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Delay the Inevitable Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Energetic Swordmaster Cost: {W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever Energetic Swordmaster attacks, it gains double strike until end of turn. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Golden Pegasus Cost: {1}{W}{W} Type: Creature - Pegasus Pow/Tgh: 2/2 Rules Text: Flying, protection from black and from red Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Hidden Mystic Cost: {1}{W} Type: Creature - Kor Cleric Pow/Tgh: 2/1 Rules Text: Protection from nonwhite creatures Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Rapture Cost: {3}{W}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Return any number of creature cards from your graveyard to your hand. Exile all creatures and all creature cards from all graveyards. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: War Squad Cost: {W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Vigilance {T}: Target attacking creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: (Transmute-ish Counter) Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, search your library for a card with the same converted mana cost as that spell and put that card into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Counterstifle Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell or activated ability. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Freeze Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Tap target permanent. That permanent doesn't untap during its controller's next untap step. Draw a card. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Inspiration+ Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Draw two cards. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Mystic Drake Cost: {1}{U}{U}{U} Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flash, flying When Mystic Drake enters the battlefield, counter target spell. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Mystical Sorceress Cost: {2}{U} Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: When Mystical Sorceress enters the battlefield, search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Reconstruct Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Return target artifact card from a graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Rehearse Cost: {U} Type: Instant Pow/Tgh: / Rules Text: The next time you cast an instant or sorcery spell this turn, put that card into your hand as it resolves. Draw a card. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Seal of Cancel Cost: {1}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Seal of Cancel: Counter target spell. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Vex+ Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller draws a card. Flavour Text: Set/Rarity: Custom Core Cube Common CardName: Mind Rot+ Cost: {1}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. Flavour Text: Set/Rarity: Custom Core Cube Common