CardName: Arms Master Cost: WW Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Curve 2 (If you cast this spell on a player's second turn, it gains this effect.) Arms Master enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Common CardName: Aura of Arms Cost: W Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Plains When enchanted Plains is tapped for mana, target creature gains first strike until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Aurora Wall Cost: W Type: Creature - Wall Pow/Tgh: 0/3 Rules Text: Defender, Flying Curve 1 (If you cast this spell on a player's first turn, it gains this effect.) When Aurora Wall enters the battlefield, you gain 3 life. Flavour Text: Set/Rarity: Evolution Common CardName: Barricade of Light Cost: 3W Type: Creature - Wall Pow/Tgh: 0/8 Rules Text: Lurk 4WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Batallion Angel Cost: 3WW Type: Creature - Angel Soldier Pow/Tgh: 3/3 Rules Text: Flying, Lifelink At the beginning of your upkeep put two 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Evolution Rare CardName: Blinding Shield Cost: 2W Type: Instant Pow/Tgh: Rules Text: You gain shroud until end of turn. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Prevent all combat damage that would be dealt to you this turn. Flavour Text: Set/Rarity: Evolution Common CardName: Bone Fencer Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: First Strike Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Bone Fencer enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Brave Knight Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: First Strike, Lifelink Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Calcifier Cost: W Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: T: Target permanent doesn’t untap during its controller’s next untap step. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Calcifier enters the battlefield, target permanent doesn’t untap during its controller’s next untap step. Flavour Text: Set/Rarity: Evolution Mythic CardName: Castle Ghosts Cost: 1WW Type: Creature - Spirit Soldier Pow/Tgh: 2/1 Rules Text: Flying At the beginning of each end step, if Castle Ghosts is in your graveyard you may put it onto the battlefield. Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Rare CardName: Channel Recruits Cost: W Type: Instant Pow/Tgh: Rules Text: While Channel Recruits is in your graveyard; At the beginning of your upkeep put a 1/1 white Soldier creature token onto the battlefield. Whenever a card leaves your hand, if Channel Recruits is in your graveyard exile it. Flavour Text: Set/Rarity: Evolution Rare CardName: Dexterous Skyglider Cost: 2WW Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: Flying Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dexterous Skyglider enters the battlefield with a curve counter on it and it gains first strike. Flavour Text: Set/Rarity: Evolution Common CardName: Dispeller’s Grace Cost: 1W Type: Instant Pow/Tgh: Rules Text: Destroy target artifact or enchantment. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put Dispeller’s Grace into your hand as it resolves. Flavour Text: Set/Rarity: Evolution Common CardName: Divine Meditation Cost: 2WW Type: Instant Pow/Tgh: Rules Text: Prevent all combat damage that would be dealt to you this turn. You gain life equal to the damage prevented this way. Flavour Text: Set/Rarity: Evolution Common CardName: Divine Reflection Cost: 1WW Type: Instant Pow/Tgh: Rules Text: The next 4 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. Flavour Text: Set/Rarity: Evolution Rare CardName: Dust Trooper Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: When Dust Trooper is put into a graveyard from the battlefield, target permanent doesn’t untap during its controller’s untap step unless that player pays 1. Flavour Text: Set/Rarity: Evolution Common CardName: Faceless Archangel Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, Vigilance. When Faceless Archangel attacks, put a +1/+1 counter on it. When Faceless Archangel deals damage to an opponent, destroy target permanent that player controls for each +1/+1 on Faceless Archangel. Flavour Text: Set/Rarity: Evolution Mythic CardName: Final Teaching Cost: XW Type: Instant Pow/Tgh: Rules Text: Destroy target attacking creature with converted mana cost X or less. Draw a card. Flavour Text: Set/Rarity: Evolution Uncommon CardName: First Responder Cost: 1WW Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When First Responder enters the battlefield or is turned face up, you gain 2 life. Lurk 2WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Flagbearer Knight Cost: 3WW Type: Creature - Human Knight Pow/Tgh: 2/5 Rules Text: Vigilance T: Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Glory of Battle Cost: 3WW Type: Enchantment Pow/Tgh: Rules Text: Creatures you control get +1/+1 and have vigilance. At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Evolution Rare CardName: Honored Pikeman Cost: W Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike When Honored Pikeman enters the battlefield or is turned face up, return a creature you control to it’s owner’s hand. Lurk 1W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Imperial Paladin Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike. When Imperial Paladin deals combat damage, the next time it would be dealt damage this turn, prevent it. Flavour Text: Set/Rarity: Evolution Uncommon CardName: King’s Apothecary Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: When a player turns a card face up, you may gain 3 life. Flavour Text: Set/Rarity: Evolution Common CardName: Leoric, the Just Cost: 4WW Type: Planeswalker - Leoric Pow/Tgh: 5 Rules Text: {+1}: Until your next turn, opponents can’t cast more than one spell each turn. {-3}: Destroy all creatures. They can’t be regenerated. {-8}: You get an emblem with “Spells your opponents cast cost 3 more to cast”. Flavour Text: Set/Rarity: Evolution Mythic CardName: Liege of Swords Cost: 2WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Other white creatures you control get +1/+1. Lurk XWWW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Liege of Swords is turned face up; if its your turn, put X 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Evolution Rare CardName: Mystic Sentinel Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/4 Rules Text: Vigilance Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mystic Sentinel enters the battlefield, target creature you control gains vigilance as long as Mystic Sentinel remains on the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Nova Paladin Cost: 2WW Type: Creature - Human Paladin Pow/Tgh: 3/4 Rules Text: Protection from red and from black. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Nova Paladin enters the battlefield; destroy all creatures. They can’t be regenerated. Flavour Text: Set/Rarity: Evolution Rare CardName: Owl Ambusher Cost: 1WW Type: Creature - Bird Soldier Pow/Tgh: 2/2 Rules Text: Flying Lurk 3WW (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Owl Ambusher is turned face up, destroy target attacking creature. Flavour Text: Set/Rarity: Evolution Common CardName: Pearl Sojourner Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike WW: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Petrify Cost: 2W Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Permanent Enchanted permanent doesn’t untap during its controller’s untap step. 4: Untap enchanted permanent. Any player may play this ability. Flavour Text: Set/Rarity: Evolution Common CardName: Rise onto Light Cost: 3WW Type: Sorcery Pow/Tgh: Rules Text: Return target creature from your graveyard onto the battlefield, it gains lifelink. Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) That creature also gains first strike. Flavour Text: Set/Rarity: Evolution Rare CardName: Shameless Becoming Cost: 1W Type: Sorcery Pow/Tgh: Rules Text: Turn target nonland nontoken permanent face down. It becomes a land card with “T: Add 1 to your mana pool.” Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Exile that card instead. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Soul Aegis Cost: 1W Type: Enchantment Pow/Tgh: Rules Text: If a creature you control is put into a graveyard from the battlefield, sacrifice Soul Aegis; if you do, return that creature from your graveyard onto the battlefield. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Soulsmith Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Soulsmith enters the battlefield or is turned face up, target creature you control gains protection from the color of your choice until end of turn. Lurk 2W (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Sun Centurion Cost: 2WW Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Vigilance Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Sun Centurion enters the battlefield, put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Take Wing Cost: 1W Type: Sorcery Pow/Tgh: Rules Text: Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Troop Refraction Cost: 1W Type: Sorcery Pow/Tgh: Rules Text: Put a 1/1 white Soldier creature token onto the battlefield. At the beginning of your upkeep, if an opponent controls more creatures than you, you may return Troop Refraction from your graveyard to your hand. Flavour Text: Set/Rarity: Evolution Common CardName: Unity's Blessing Cost: 1WW Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Creature Enchanted creature has +1/+1 for each other creature you control. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Unity’s Blessing enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Venerable Retainer Cost: 4WW Type: Creature - Human Soldier Pow/Tgh: 4/4 Rules Text: When Venerable Retainer enters the battlefield, target permanent doesn’t untap during it’s controller’s untap step as long as Venerable Retainer remains on the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Anticipate Cost: XUU Type: Instant Pow/Tgh: Rules Text: Target opponent reveals his or her hand and chooses a creature card with converted mana cost X or less. Put that card into play under your control. Flavour Text: Set/Rarity: Evolution Rare CardName: Aura of Flight Cost: U Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Island When enchanted Island is tapped for mana, target creature gains flying until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Barter Cost: 1UU Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature. You control enchanted creature. 0: Destroy Barter. Each of your opponents may draw up to 3 cards. Any player may play this ability Flavour Text: Set/Rarity: Evolution Uncommon CardName: Channel Knowledge Cost: 1U Type: Instant Pow/Tgh: Rules Text: While Channel Knowledge is in your graveyard; at the beginning of your upkeep draw a card. Whenever a card leaves your hand, if Channel Knowledge is in your graveyard exile it. Flavour Text: Set/Rarity: Evolution Rare CardName: Cryptic Snake Cost: 1UU Type: Creature - Snake Pow/Tgh: 1/3 Rules Text: When Cryptic Snake deals combat damage to a player, draw a card. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Cryptic Snake enters the battlefield with a curve counter on it and it gains Intimidate. Flavour Text: Set/Rarity: Evolution Rare CardName: Denying Field Cost: 1U Type: Enchantment Pow/Tgh: Rules Text: UU, Sacrifice Denying Field: Counter target spell. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Denying Field enters the battlefield, untap two lands you control. Flavour Text: Set/Rarity: Evolution Rare CardName: Desynchronize Cost: U Type: Instant Pow/Tgh: Rules Text: Counter target spell being curved. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Drown Cost: 1UU Type: Sorcery Pow/Tgh: Rules Text: Return all untapped permanents to their owner’s hands. Flavour Text: Set/Rarity: Evolution Rare CardName: Endugu, the Mastermind Cost: 2UU Type: Planeswalker - Endugu Pow/Tgh: /3 Rules Text: [+1]: Until your next turn, nonland cards in your hand have flash. [-2]: Gain control of target creature as long as Endugu, the Mastermind remains on the battlefield. [-7]: Take two extra turns after this one. Flavour Text: Set/Rarity: Evolution Mythic CardName: Etched Tortoise Cost: UU Type: Creature - Turtle Pow/Tgh: 1/2 Rules Text: Spells you cast during your opponents turn cost X less to cast where X is Etched Tortoise’s power. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Etched Tortoise enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Faes of Knowledge Cost: UU Type: Creature - Faerie Pow/Tgh: 0/1 Rules Text: Flying, Shroud At the beginning of each player’s end step, that player draws a card. Flavour Text: Set/Rarity: Evolution Mythic CardName: Fate Writer Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Fate Writer enters the battlefield or is turned face up, look at the top 3 cards of target player’s library, you may put them back on any order. Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Frostwave Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Tap three target permanents. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Instead you may tap up to six target permanents. Flavour Text: Set/Rarity: Evolution Common CardName: Gust Drake Cost: 1UU Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Gust Drake enters the battlefield, target creature you control gains flying as long as Gust Drake remains on the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Head Researcher Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Head Researcher enter the battlefield or is turned face up, draw a card. Lurk 2U (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Illusion Soarers Cost: 3UU Type: Creature - Illusion Jellyfish Pow/Tgh: 4/4 Rules Text: Flying. Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Induce Madness Cost: 1UU Type: Sorcery Pow/Tgh: Rules Text: For each card in target player’s graveyard that player puts the top card of his or her library into his or her graveyard. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Then that player puts the top seven cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Evolution Mythic CardName: Market Dealer Cost: 1U Type: Creature - Octopus Merchant Pow/Tgh: 1/1 Rules Text: T: Target player draws a card, then discards a card. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) When Market Dealer enters the battlefield; target player draws a card, then discards a card. Flavour Text: Set/Rarity: Evolution Common CardName: Mind Disruptor Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Mind Disruptor attacks, target player puts the top 3 cards of his or her library into his or her graveyard. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Mind Disruptor enters the battlefield with a curve counter on it and it gains intimidate. Flavour Text: Set/Rarity: Evolution Common CardName: Mind Refraction Cost: 1U Type: Sorcery Pow/Tgh: Rules Text: Draw a card. At the beginning of your upkeep, if an opponent has more cards in hand than you, you may return Mind Refraction from your graveyard to your hand. Flavour Text: Set/Rarity: Evolution Common CardName: Mist Phantom Cost: 2UU Type: Creature - Spirit Pow/Tgh: 2/3 Rules Text: Mist Phantom is unblockable. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Mist Phantom enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Common CardName: Mystical Archsage Cost: 4UU Type: Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: 1UU,T: Counter target spell. Lurk 6UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Mystical Archsage is turned face up, counter target spell. Flavour Text: Set/Rarity: Evolution Rare CardName: Oozify Cost: 1U Type: Instant Pow/Tgh: Rules Text: Target creature loses all abilities and becomes a 0/1 blue Ooze until end of turn. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Oozify’s effect lasts indefinitely. Flavour Text: Set/Rarity: Evolution Common CardName: Pawn Master Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: When Pawn Master enters the battlefield or is turned face up, gain control of target creature as long as Pawn Master remains on the battlefield. Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Rare CardName: Plan Ahead Cost: 2UU Type: Insant Pow/Tgh: Rules Text: Search your library for a card with Curve other than Plan Ahead, reveal it, and put it into your hand. Then shuffle your library. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Untap up to four lands you control. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Price of Ingenuity Cost: 1U Type: Instant Pow/Tgh: Rules Text: Return up to two target creatures to their owners hands unless its controller pays 2. Flavour Text: Set/Rarity: Evolution Common CardName: Puppet Master Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: U,T: Tap target artifact, creature, or land. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Puppet Master enters the battlefield; untap target artifact, creature, or land. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Read the Stars Cost: 2UU Type: Instant Pow/Tgh: Rules Text: Target player draws two cards. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Counter up to one target spell. Flavour Text: Set/Rarity: Evolution Common CardName: Redoubt Cost: U Type: Sorcery Pow/Tgh: Rules Text: Return target untapped permanent to its owner’s hand. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Draw a card. Flavour Text: Set/Rarity: Evolution Common CardName: Rush of Lunacy Cost: U Type: Instant Pow/Tgh: Rules Text: Target player puts the top four cards of his or her library into his or her graveyard. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Each player draws a card. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Sapphire Sojourner Cost: 1UU Type: Creature - Illusion Jellyfish Pow/Tgh: 1/1 Rules Text: Flying UU: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Sheering Wall Cost: 2U Type: Creature - Illusion Wall Pow/Tgh: 0/4 Rules Text: Defender Whenever a card an opponent controls is turned face up, turn it face down unless its controller pays 2. Flavour Text: Set/Rarity: Evolution Common CardName: Simple Logic Cost: 1UU Type: Enchantment Pow/Tgh: Rules Text: Whenever a card an opponent controls is turned face up, counter all triggered abilities by that card. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Sneaky Cockatrice Cost: 3UU Type: Creature - Cockatrice Pow/Tgh: 2/2 Rules Text: Flying When Sneaky Cockatrice enters the battlefield or is turned face up, draw two cards. Lurk 4UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Spell Sinker Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Lurk 2UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Spell Sinker is turned face up, change the target of target spell or ability with a single target. Flavour Text: Set/Rarity: Evolution Common CardName: Spellfreeze Cost: 1U Type: Instant Pow/Tgh: Rules Text: Counter target spell unless its controller pays 1 for each tapped permanent that player controls. Flavour Text: Set/Rarity: Evolution Common CardName: Take Control Cost: 5UU Type: Sorcery Pow/Tgh: Rules Text: Gain control of target permanent. Take an extra turn after this one. Flavour Text: Set/Rarity: Evolution Rare CardName: Uncast Cost: 1UU Type: Sorcery Pow/Tgh: Rules Text: Return target nonland permanent to it’s owners hand. Draw a card. Flavour Text: Set/Rarity: Evolution Common CardName: Unwind Essence Cost: 2UU Type: Sorcery Pow/Tgh: Rules Text: Put target creature onto its owner’s hand and a second target creature on top of its owner’s library. Flavour Text: Set/Rarity: Evolution Common CardName: Weirding Wizard Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flash When Weirding Wizard enters the battlefield or is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy. Lurk 3UU (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Ash Reaper Cost: BB Type: Creature - Horror Knight Pow/Tgh: 2/2 Rules Text: Intimidate Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Ash Reaper is turned face up, you lose 2 life, and put a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Aura of Death Cost: B Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Swamp When enchanted Swamp is tapped for mana, target creature gains deathtouch until the end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Befouling Warlock Cost: BB Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, you draw a card and you lose 1 life. At the beginning of your upkeep, if Befouling Warlock is in your graveyard, you lose 1 life. Flavour Text: Set/Rarity: Evolution Rare CardName: Channel Decay Cost: B Type: Instant Pow/Tgh: Rules Text: While Channel Decay is in your graveyard; at the beginning of your upkeep target creature gets -2/-2 until the end of turn. Whenever a card leaves your hand, if Channel Decay is in your graveyard exile it. Flavour Text: Set/Rarity: Evolution Rare CardName: Dark Assassin Cost: 2BB Type: Creature - Human Assassin Pow/Tgh: 2/2 Rules Text: First Strike When Dark Assassin enters the battlefield, destroy target tapped creature. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Dark Assassin enters the battlefield with a curve counter on it and it gains deathtouch. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Dark Strike Cost: B Type: Sorcery Pow/Tgh: Rules Text: Target player loses 2 life. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) You gain 2 life. Flavour Text: Set/Rarity: Evolution Common CardName: Darkness Gorger Cost: 3BB Type: Creature - Shade Avatar Pow/Tgh: 4/4 Rules Text: B: Darkness Gorger gets +1/+1 until end of turn. BB: Target creature gets -1/-1 until end of turn. BBB: Return target creature card from your graveyard to your hand. Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) When Darkness Gorger enters the battlefield, add BBBBB to your mana pool. Flavour Text: Set/Rarity: Evolution Rare CardName: Dementia Cost: B Type: Sorcery Pow/Tgh: Rules Text: Target player discards a card at random. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) That player exiles that card instead. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Demon's Glare Cost: 1B Type: Sorcery Pow/Tgh: Rules Text: Destroy target nonblack creature. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) You gain life equal to that creature’s power plus it’s toughness. Flavour Text: Set/Rarity: Evolution Common CardName: Demonic Edict Cost: 2BB Type: Instant Pow/Tgh: Rules Text: Target player sacrifices a creature. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That player discards a card. Flavour Text: Set/Rarity: Evolution Common CardName: Demonic Pact Cost: 1BB Type: Instant Pow/Tgh: Rules Text: As an additional cost to play Demonic Pact sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Demonic Strength Cost: 1B Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Creature Enchanted creature gets +3/-2 Flavour Text: Set/Rarity: Evolution Uncommon CardName: Despair Elemental Cost: B Type: Creature - Elemental Horror Pow/Tgh: 1/1 Rules Text: If an opponent has no cards in hand, Despair Elemental gets +4/+4 and has intimidate. Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Rare CardName: Devour Thoughts Cost: 1BB Type: Sorcery Pow/Tgh: Rules Text: Target player discards two cards and you gain 3 life. Flavour Text: Set/Rarity: Evolution Common CardName: Essence Carrier Cost: 1BB Type: Creature - Zombie Pow/Tgh: 5/5 Rules Text: When Essence Carrier enters the battlefield, you lose 5 life. When Essence Carrier leaves the battlefield, you gain 5 life. Flavour Text: Set/Rarity: Evolution Rare CardName: Festering Guts Cost: B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: When Festering Guts leaves the battlefield or is turned face up, target creature gets -1/-1 until end of turn. Lurk 1BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Fetid Leech Cost: B Type: Creature - Leech Pow/Tgh: 1/1 Rules Text: Intimidate Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Fetid Leech enters the battlefield, target player loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Evolution Common CardName: Grave Refraction Cost: 1B Type: Sorcery Pow/Tgh: Rules Text: Return target creature from your graveyard to your hand. At the beginning of your upkeep, if an opponent has less creatures in his or her graveyard than you, you may return Grave Refraction from your graveyard to your hand. Flavour Text: Set/Rarity: Evolution Common CardName: Gravebolt Cost: 3BB Type: Sorcery Pow/Tgh: Rules Text: Gravebolt deals damage equal to the number of cards in your graveyard to target creature or player. Flavour Text: Set/Rarity: Evolution Common CardName: Grinning Imp Cost: 1BB Type: Creature - Imp Pow/Tgh: 2/2 Rules Text: Flying Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Grinning Imp enters the battlefield, all creatures get -2/-2 until end of turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Herald of Doom Cost: 4BB Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying, Protection from White. When Herald of Doom enters the battlefield or is turned face up, destroy target nonblack creature. It can’t be regenerated. Lurk 6BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Mythic CardName: Horrid Ghoul Cost: 1BB Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Intimidate Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Horrid Ghoul enters the battlefield, target creature you control gains intimidate as long as Horrid Ghoul remains on the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Leshrac, Walker of Night Cost: 1BB Type: Planeswalker - Leshrac Pow/Tgh: 2 Rules Text: {+1}: Until your next turn, Leshrac Walker of Night is also a swamp. {-1}: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. {-6}: Exile all cards in all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Flavour Text: Set/Rarity: Evolution Mythic CardName: Lesser Demon Cost: 1BB Type: Creature - Demon Pow/Tgh: 4/4 Rules Text: When Lesser Demon enters the battlefield or is turned face up, sacrifice a creature. Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Lurking Shade Cost: 1BB Type: Creature - Shade Pow/Tgh: 2/1 Rules Text: B: Lurking Shade gets +1/+1 until the end of turn. Lurk 3BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Midnight Call Cost: BB Type: Sorcery Pow/Tgh: Rules Text: Draw two cards and you lose 2 life. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Each opponent loses 2 life. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Mindless Ghoul Cost: 2BB Type: Creature - Zombie Pow/Tgh: 3/3 Rules Text: Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Mindless Ghoul enters the battlefield, return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Evolution Common CardName: Minions of Night Cost: 2B Type: Enchantment Pow/Tgh: Rules Text: At the beginning of your upkeep, if you control no Minions, put a 2/2 black Zombie Minion creature token onto the battlefield. Flavour Text: Set/Rarity: Evolution Rare CardName: Mutated Cockroach Cost: 2BB Type: Creature - Insect Pow/Tgh: 4/2 Rules Text: If Mutated Cockroach would be put into a graveyard from the battlefield; if it was face up, turn it face down instead. Lurk 4BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Mutated Cockroach is turned face up, each player sacrifices a creature. Flavour Text: Set/Rarity: Evolution Rare CardName: Obligate Cost: 8BBB Type: Sorcery Pow/Tgh: Rules Text: Target player skips his or her next three turns unless he discards his or her hand and sacrifices all nonland permanents he or she controls. Flavour Text: Set/Rarity: Evolution Mythic CardName: Obsidian Sojourner Cost: 2BB Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Intimidate BB: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Punish Confidence Cost: 2B Type: Instant Pow/Tgh: Rules Text: The next time a nonland, nontoken permanent would enter the battlefield this turn, its owner puts it on top of his or her library instead. Flavour Text: Set/Rarity: Evolution Common CardName: Punish Curiosity Cost: 2B Type: Instant Pow/Tgh: Rules Text: The next time target player would draw a card this turn, that player discards a card instead. Flavour Text: Set/Rarity: Evolution Common CardName: Restless Guardians Cost: 1B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: B: Regenerate Restless Guardians. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Restless Guardians enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Common CardName: Rip Skin Cost: 2B Type: Instant Pow/Tgh: Rules Text: Target creature gets -3/-3 until end of turn. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) That creature’s controller loses 3 life. Flavour Text: Set/Rarity: Evolution Common CardName: Ripping Buzzard Cost: 1B Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: As an additional cost to cast Ripping Buzzard, pay 2 life or exile a card in your graveyard. Flying Flavour Text: Set/Rarity: Evolution Common CardName: Sacrificial Link Cost: 1BB Type: Enchantment Pow/Tgh: Rules Text: Each opponent must sacrifice a creature or pay 3 life to cast creature spells. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sacrificial Link enters the battlefield, each opponent sacrifices a creature and loses 3 life. Flavour Text: Set/Rarity: Evolution Rare CardName: Spine Hunter Cost: 1B Type: Creature - Zombie Mercenary Pow/Tgh: 2/1 Rules Text: When Spine Hunter enters the battlefield or is turned face up, destroy target creature that was turned face up this turn. Lurk 1B (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Starving Rats Cost: 1BB Type: Creature - Rat Soldier Pow/Tgh: 2/2 Rules Text: When Starving Rats enters the battlefield or is turned face up, target player discards a card. Lurk 2BB (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Strings of the Dead Cost: 2BB Type: Instant Pow/Tgh: Rules Text: Put target creature card from your graveyard onto the battlefield tapped. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Against Reason Cost: 1R Type: Enchantment - Aura Pow/Tgh: Rules Text: Flash Enchant Creature Enchanted creature has haste and attacks each turn if able. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Aura of Frenzy Cost: R Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Mountain When enchanted Mountain is tapped for mana, target creature attacks this turn if able. Flavour Text: Set/Rarity: Evolution Common CardName: Blazing Refraction Cost: R Type: Sorcery Pow/Tgh: Rules Text: Blazing Refraction deals 2 damage to target player. At the beginning of your upkeep, if an opponent has more life than you, you may return Blazing Refraction from your graveyard to your hand. Flavour Text: Set/Rarity: Evolution Common CardName: Channel Lightning Cost: R Type: Instant Pow/Tgh: Rules Text: While Channel Lightning is in your graveyard; players can’t gain life; and, at the beginning of your upkeep it deals 1 damage to target creature or player. Whenever a card leaves your hand, if Channel Lightning is in your graveyard; exile it. Flavour Text: Set/Rarity: Evolution Rare CardName: Cleaving Betrayal Cost: 2RR Type: Instant Pow/Tgh: Rules Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) That creature gains double strike until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Cliff Minotaur Cost: 2RR Type: Creature - Minotaur Pow/Tgh: 3/3 Rules Text: Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Cliff Minotaur enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Common CardName: Curvebolt Cost: R Type: Instant Pow/Tgh: / Rules Text: Curvebolt deals 2 damage to target creature or player. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Curvebolt deals 4 damage to that creature or player instead. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Dragonblast Cost: 1RR Type: Instant Pow/Tgh: Rules Text: Dragonblast deals 3 damage to each creature without flying. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Enraging Cry Cost: 2RR Type: Sorcery Pow/Tgh: Rules Text: Creatures you control get +3/+0 until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Eyeblast Cyclops Cost: 2RR Type: Creature - Cyclops Pow/Tgh: 3/2 Rules Text: When Eyeblast Cyclops enters the battlefield or is turned face up, it deals 3 damage to target creature or player. Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Firecast Cost: R Type: Sorcery Pow/Tgh: Rules Text: Reveal cards from the top of your library until you reveal a nonland card, you may cast that card without paying its mana cost if its converted mana cost is less than or equal the number of lands you control. Exile the rest of the cards revealed, and Firecast deals 1 damage to you for each card exiled this way. Flavour Text: Set/Rarity: Evolution Mythic CardName: Flame Ritual Cost: 1R Type: Sorcery Pow/Tgh: Rules Text: Add RR to your mana pool. At the beginning of your next main phase, add RR to your mana pool. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Flamefist Ogre Cost: 2RR Type: Creature - Ogre Berserker Pow/Tgh: 3/3 Rules Text: Whenever Flamefist Ogre deals combat damage, put a +1/+1 counter on it. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Flamefist Ogre enters the battlefield, it gains haste until end of turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Garth, One-Eye Cost: 1RR Type: Planeswalker - Garth Pow/Tgh: 3 Rules Text: {+1}: Until end of turn, Garth, One-Eye becomes a 3/4 red Human Warrior with haste that’s still a planeswalker. {-2}: Garth, One-Eye deals 3 damage to target creature or player. {-6}: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Flavour Text: Set/Rarity: Evolution Mythic CardName: Goblin Anarchist Cost: 1RR Type: Creature - Goblin Berserker Pow/Tgh: 2/2 Rules Text: When Goblin Anarchist is put into a graveyard from the battlefield, return target sorcery card from your graveyard to your hand. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Goblin Anarchist enters the battlefield, it gains haste until end of turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Goblin Channeler Cost: RR Type: Creature - Goblin Wizard Pow/Tgh: 2/1 Rules Text: Whenever you cast a red spell, Goblin Channeler deals 1 damage to target creature or player. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Channeler enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Mythic CardName: Goblin Charger Cost: 3RR Type: Creature - Goblin Berserker Pow/Tgh: 4/3 Rules Text: When Goblin Charger enters the battlefield or is turned face up, destroy target land or creature with defender. Lurk 5RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Goblin Fanatic Cost: R Type: Creature - Goblin Rogue Pow/Tgh: 1/1 Rules Text: When Goblin Fanatic is put into a graveyard from the battlefield, he deals 1 damage to target creature or player. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Goblin Fanatic enters the battlefield, he deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Evolution Common CardName: Goblin Rascal Cost: 1R Type: Creature - Goblin Scout Pow/Tgh: 2/1 Rules Text: Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Goblin Rascal enters the battlefield with a curve counter on it and it may also attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.) Flavour Text: Set/Rarity: Evolution Common CardName: Horned Hound Cost: 1R Type: Creature - Hound Pow/Tgh: 3/2 Rules Text: Whenever Horned Hound is dealt damage, it deals that much damage to you. Lurk 2RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Hostile Terrain Cost: R Type: Instant Pow/Tgh: Rules Text: Untap target mountain you control, it becomes a 4/1 red Elemental creature until end of turn. It’s still a land. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) It gains haste until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Ignite Cost: 1R Type: Sorcery Pow/Tgh: Rules Text: Target player chooses a creature he controls and Ignite deals 4 damage to it, if that player doesn’t, Ignite deals 4 damage to that player. Flavour Text: Set/Rarity: Evolution Rare CardName: Instigation Cost: 3RR Type: Enchantment Pow/Tgh: Rules Text: Creatures you control have haste. Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature. Flavour Text: Set/Rarity: Evolution Rare CardName: Lavaborn Lurker Cost: 1RR Type: Creature - Elemental Pow/Tgh: 5/1 Rules Text: Trample, Haste. At the beginning of the end step, turn Lavaborn Lurker face down. Lurk 1RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Rare CardName: Lurking Ragers Cost: R Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: Lurk 1RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Lurking Ragers is turned face up, put two 1/1 red Goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Mad Brawlers Cost: 3RR Type: Creature - Human Bandit Pow/Tgh: 3/3 Rules Text: Mad Brawlers may only attack creatures. (You can choose to attack a creature defending player controls. If it isn't blocked, it deals combat damage to the defending creature, that creature doesn't deal damage back to it.) Lurk 4RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Mark of Fire Cost: 3RR Type: Sorcery Pow/Tgh: Rules Text: Mark of Fire deals 5 damage to target creature or player. At the beginning of your upkeep, if Mark of Fire is in your graveyard you may pay 1, if you do Mark of Fire deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Evolution Rare CardName: Melt Ray Cost: 1R Type: Instant Pow/Tgh: Rules Text: Destroy target artifact or creature with defender. Flavour Text: Set/Rarity: Evolution Common CardName: Mountain Bandit Cost: 1RR Type: Creature - Human Bandit Pow/Tgh: 2/2 Rules Text: First Strike Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Mountain Bandit enters the battlefield, target creature you control gains first strike as long as Mountain Bandit remains on the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Nimble Goblin Cost: 2R Type: Creature - Goblin Scout Pow/Tgh: 2/2 Rules Text: Nimble Goblin can’t be blocked by two or more creatures. Creatures with power greater than Nimble Goblin's power can't block it. Flavour Text: Set/Rarity: Evolution Common CardName: Ragerock Cost: 3RR Type: Creature - Elemental Pow/Tgh: 4/5 Rules Text: When Ragerock attacks, target creature can’t block this turn. Flavour Text: Set/Rarity: Evolution Common CardName: Rain of Magma Cost: 1RR Type: Sorcery Pow/Tgh: Rules Text: Destroy target land or creature with defender. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Rain of Magma deals 2 damage to that card’s controller. Flavour Text: Set/Rarity: Evolution Common CardName: Ruby Sojourner Cost: R Type: Creature - Minotaur Berserker Pow/Tgh: 1/1 Rules Text: Haste RR: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Runic Flame Cost: 1R Type: Instant Pow/Tgh: Rules Text: Runic Flame deals 3 damage to target creature or player. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) The next red spell you cast costs 1 less to cast. Flavour Text: Set/Rarity: Evolution Common CardName: Savage Goblin Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 0/1 Rules Text: Whenever Savage Goblin attacks, it gets +2/+0 until the end of turn. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Savage Goblin enters the battlefield, add R to your mana pool. Flavour Text: Set/Rarity: Evolution Rare CardName: Tectonic Dragon Cost: 3RRR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Haste Lurk 5RRR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Tectonic Dragon is turned face up, creatures you control gain double strike until end of turn. Flavour Text: Set/Rarity: Evolution Rare CardName: Think Hard Cost: 1R Type: Sorcery Pow/Tgh: Rules Text: Discard your hand, then draw two cards. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) At the beginning of your next upkeep, draw two cards. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Thunder Elemental Cost: 2RR Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Haste When Thunder Elemental enters the battlefield or is turned face up, target creature can’t block this turn. Lurk 3RR (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Unstable Terrain Cost: 3RR Type: Sorcery Pow/Tgh: Rules Text: Each player sacrifices two lands. Flavour Text: Set/Rarity: Evolution Common CardName: Volcanic Firebull Cost: 3RR Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Whenever a land enters the battlefield, put a +1/+1 counter on Volcanic Firebull. Curve 5 — (If you cast this spell on a player’s fifth turn, it gains this effect.) Volcanic Firebull enters the battlefield with a curve counter on it and it gains trample. Flavour Text: Set/Rarity: Evolution Rare CardName: Aura of Brawn Cost: G Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Forest When enchanted Forest is tapped for mana, target creature gains trample until the end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Bait and Switch Cost: 2GG Type: Instant Pow/Tgh: Rules Text: Reveal the top 5 cards of your library, an opponent chooses creature or land, put all revealed cards of that type into your hand, and the rest into your graveyard. Flavour Text: Set/Rarity: Evolution Common CardName: Channel Growth Cost: 1G Type: Instant Pow/Tgh: Rules Text: While Channel Growth is in your graveyard; at the beginning of your upkeep search you library for a basic land card and put that card onto the battlefield tapped; then shuffle your library. Whenever a card leaves your hand, if Channel Growth is in your graveyard exile it. Flavour Text: Set/Rarity: Evolution Rare CardName: Cloakhide Anurid Cost: 3GG Type: Creature - Frog Beast Pow/Tgh: 4/4 Rules Text: Cloakhide Anurid can’t be the target of spells or abilities your opponents control. Flavour Text: Set/Rarity: Evolution Common CardName: Druid of the Claw Cost: 1GG Type: Creature - Cat Druid Pow/Tgh: 2/3 Rules Text: Whenever Druid of the Claw or another creature you control is turned face up, you may draw a card. Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Elvish Communer Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: T: Turn target nontoken creature you control face down. It becomes a land card with “T: Add 1 to your mana pool.” Lurk 1G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Elvish Seer Cost: 2GG Type: Creature - Elf Shaman Pow/Tgh: 3/3 Rules Text: When Elvish Seer enters the battlefield, draw a card. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Elvish Seer enters the battlefield, draw two cards. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Elvish Sentinel Cost: GG Type: Creature - Elf Archer Pow/Tgh: 1/3 Rules Text: Reach Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Elvish Sentinel enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Common CardName: Emerald Sojourner Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: T: Add G to your mana pool. GG: Put a +1/+1 counter on target creature. Activate this ability only during your turn and only once each turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Emerge Cost: 2GG Type: Sorcery Pow/Tgh: Rules Text: Search your library for a creature card with converted mana cost less than or equal the number of lands you control and put it onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Evolution Rare CardName: Encrypted Magic Cost: 1GG Type: Enchantment Pow/Tgh: Rules Text: Flash Spells you cast can’t be countered by spells or abilities. Flavour Text: Set/Rarity: Evolution Rare CardName: Etched Troll Cost: 1GG Type: Creature - Troll Shaman Pow/Tgh: 3/3 Rules Text: When Etched Troll is put into a graveyard from anywhere, exile it. If you do, shuffle your graveyard into your library. Flavour Text: Set/Rarity: Evolution Rare CardName: Freyise, the Wild Cost: 3GG Type: Planeswalker - Freyise Pow/Tgh: 5 Rules Text: {+1}: Search your library for a land card and put that card onto battlefield. Then shuffle your library. {-2}: Return target card from your graveyard to your hand. {-7}: You get an emblem with “You may play planeswalker’s activated abilities an additional time during your turn.” Flavour Text: Set/Rarity: Evolution Mythic CardName: Fungal Burst Cost: 2GG Type: Instant Pow/Tgh: Rules Text: Destroy target noncreature permanent. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Fungal Burst can’t be countered by spells or abilities. Flavour Text: Set/Rarity: Evolution Common CardName: Fungal Primeval Cost: G Type: Creature - Fungus Pow/Tgh: 0/2 Rules Text: At the beginning of your upkeep put an fungal counter on target land. Remove a fungal counter from a land you control: Add one mana of any color to your mana pool. Play this ability only once each turn. Flavour Text: Set/Rarity: Evolution Mythic CardName: Greentooth Alpha Cost: 2GG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: When Greentooth Alpha enters the battlefield, you gain life equal to it’s power. Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Greentooth Alpha enters the battlefield with two +1/+1 counters on it. Flavour Text: Set/Rarity: Evolution Rare CardName: Hunting Gorilla Cost: 1GG Type: Creature - Ape Pow/Tgh: 3/3 Rules Text: 1GG: Regenerate Hunting Gorilla. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) Hunting Gorilla enters the battlefield with two +1/+1 counters on it. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Into the Wilds Cost: 1G Type: Sorcery Pow/Tgh: Rules Text: Search your library for a card and put that card onto the battlefield tapped face down as a land card with “T: Add 1 to your mana pool.” Then shuffle your library. Flavour Text: Set/Rarity: Evolution Common CardName: Ley Guardian Cost: 1G Type: Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: When Ley Guardian enters the battlefield or is turned face up, target player shuffles his or her graveyard into his or her library. Lurk 1GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Lurking Jaguars Cost: 1G Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Lurk 2G (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Momentous Growth Cost: 1G Type: Instant Pow/Tgh: Rules Text: Target creature gets +4/+4 until end of turn. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) That creature gains trample until end of turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Moss Troll Cost: 3GGG Type: Creature - Fungus Troll Pow/Tgh: 6/5 Rules Text: Moss Troll can’t be the target of spells or abilities your opponents control. When Moss Troll enters the battlefield, destroy target noncreature permanent. Flavour Text: Set/Rarity: Evolution Rare CardName: Nut-Bound Alpha Cost: 1GG Type: Creature - Squirrel Beast Pow/Tgh: 2/2 Rules Text: When Nut-Bound Alpha deals combat damage, put a 1/1 green Squirrel creature token onto the battlefield. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Nutbound Alpha enters the battlefield, it gains haste until end of turn. Flavour Text: Set/Rarity: Evolution Common CardName: Nutcaller Cost: 3GG Type: Creature - Elf Shaman Pow/Tgh: 3/3 Rules Text: When Nutcaller enters the battlefield or is turned face up, put four 1/1 green Squirrel creature tokens onto the battlefield. Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.). Flavour Text: Set/Rarity: Evolution Rare CardName: Overbrawn Cost: 2GG Type: Sorcery Pow/Tgh: Rules Text: Creatures you control get +2/+2 and gain trample until end of turn. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Poisonous Lure Cost: 2G Type: Instant Pow/Tgh: Rules Text: Target creature gains deathtouch until end of turn. Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) All creatures able to block that creature this turn do so. Flavour Text: Set/Rarity: Evolution Common CardName: Pouncing Elephants Cost: 3GG Type: Creature - Elephant Pow/Tgh: 5/5 Rules Text: Trample Lurk 4GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Predator Spider Cost: 1GGG Type: Creature - Spider Pow/Tgh: 3/6 Rules Text: Reach, Deathtouch. Lurk 3GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Whenever a creature with flying attacks you, if Predator Spider is lurking, you may turn it face up without paying its lurk cost. Flavour Text: Set/Rarity: Evolution Rare CardName: Primal Predator Cost: 6GGG Type: Creature - Beast Pow/Tgh: 9/9 Rules Text: Trample, Shroud When Primal Predator enters the battlefield or is turned face up, you may turn target face-down card face up. Lurk 8GGG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Mythic CardName: Scout the Horizon Cost: G Type: Sorcery Pow/Tgh: Rules Text: Search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put that card tapped onto the battlefield instead. Flavour Text: Set/Rarity: Evolution Common CardName: Set the Hunt Cost: G Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant Land Enchanted permanent has shroud. You may pay 1 less to pay any lurk costs of enchanted land. As enchanted land is turned face up, Set the Hunt gains “Enchant Creature”. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Shaman of the Root Cost: 1GG Type: Creature - Wolf Shaman Pow/Tgh: 2/2 Rules Text: When Shaman of the Root is put into a graveyard from the battlefield, search your library for up to two basic land cards and reveal them, put one of them onto the battlefield, and the other to your hand, then shuffle your library. Flavour Text: Set/Rarity: Evolution Common CardName: Sprawling Reclamation Cost: 1G Type: Instant Pow/Tgh: Rules Text: Destroy target artifact or enchantment. Curve 2 — (If you cast this spell on a player’s second turn, it gains this effect.) Put X 1/1 green Squirrel creature tokens onto the battlefield, where X is its converted mana cost. Flavour Text: Set/Rarity: Evolution Common CardName: Squirrel Empath Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: 2G,T: Put a 1/1 green Squirrel creature token onto the battlefield. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) When Squirrel Empath enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Squirrel’s Call Cost: G Type: Instant Pow/Tgh: Rules Text: Put a 1/1 green Squirrel creature token onto the battlefield. Curve 1 — (If you cast this spell on a player’s first turn, it gains this effect.) Put Squirrel’s Call into your hand as it resolves. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Stampeding Howler Cost: 2GG Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: Trample Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) When Stampeding Howler enters the battlefield, target creature you control gains trample as long as Stampeding Howler remains on the battlefield. Flavour Text: Set/Rarity: Evolution Common CardName: Venomous Spinneret Cost: G Type: Creature - Spider Pow/Tgh: 1/1 Rules Text: Reach, Deathtouch, Shroud Flavour Text: Set/Rarity: Evolution Common CardName: Verdant Refraction Cost: 2G Type: Sorcery Pow/Tgh: Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. At the beginning of your upkeep, if an opponent controls more lands than you, you may return Verdant Refraction from your graveyard to your hand. Flavour Text: Set/Rarity: Evolution Common CardName: Watcher Druid Cost: 2GG Type: Creature - Elf Druid Pow/Tgh: 3/3 Rules Text: When Watcher Druid enters the battlefield or is turned face up, you may destroy target artifact or enchantment. Lurk 3GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Common CardName: Web Spitter Cost: 4GG Type: Creature - Spider Pow/Tgh: 2/6 Rules Text: Reach Lurk 5GG (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) When Web Spitter is turned face up, you may destroy target creature with flying. Flavour Text: Set/Rarity: Evolution Common CardName: Flamebolt // Forgeworld Cost: 1RR Type: Instant // Land Pow/Tgh: / // / Rules Text: Flamebolt deals 3 damage to target creature or player. // Forgeworld enters the battlefield tapped. T: Add R to your mana pool. Flavour Text: Set/Rarity: Evolution Rare CardName: Foulness // Undergrave Cost: BB Type: Sorcery // Land Pow/Tgh: / // / Rules Text: Target player sacrifices a creature. // Undergrave enters the battlefield tapped. T: Add B to your mana pool. Flavour Text: Set/Rarity: Evolution Rare CardName: Madness // Cloud Asylum Cost: 2UU Type: Instant // Land Pow/Tgh: / // / Rules Text: Counter target spell. // Cloud Asylum enters the battlefield tapped. T: Add U to your mana pool. Flavour Text: Set/Rarity: Evolution Rare CardName: Recruit // Imperial Capitol Cost: 2WW Type: Instant // Land Pow/Tgh: / // / Rules Text: Put three 1/1 white Soldier creature tokens onto the battlefield. // Imperial Capitol enters the battlefield tapped. T: Add W to your mana pool. Flavour Text: Set/Rarity: Evolution Rare CardName: Seed // Endless Forest Cost: 1GG Type: Sorcery // Land Pow/Tgh: / // / Rules Text: Untap all lands you control. // Endless Forest enters the battlefield tapped. T: Add G to your mana pool. Flavour Text: Set/Rarity: Evolution Common CardName: Catalyst Control Cost: 2 Type: Artifact Pow/Tgh: Rules Text: 1, T, Sacrifice Catalyst Control: Choose one — Search your library for a basic land card, reveal it and put it into your hand, then shuffle your library; or draw a card. Flavour Text: Set/Rarity: Evolution Common CardName: Darksteel Lurker Cost: 5 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: Darksteel Lurker is indestructible. Lurk {6} (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Emerald Guardian Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Green spells you cast cost 1 less to cast. G: Emerald Guardian becomes a 3/3 green Golem artifact creature with trample until end of turn. Flavour Text: Set/Rarity: Evolution Rare CardName: Hidden Sabre Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip 2 Equipped creature gets +2/+2. Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Lightning Cuffs Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip 1 Equipped creature gets +3/+1 and has haste. Whenever Lightning Cuffs becomes unattached from a permanent, sacrifice that permanent. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Manaworker Cost: 1 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {T}: Add {1} to your mana pool Lurk {3} (You may play this face down as a land card with “{T}: Add {1} to your mana pool.” Turn it face up anytime for its Lurk cost.) When Manaworker is turned face up, put two +1/+1 counters on it and it has “{T}: Add {2} to your mana pool” Flavour Text: Set/Rarity: Evolution Rare CardName: Obsidian Guardian Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Black spells you cast cost 1 less to cast. B: Obsidian Guardian becomes a 2/2 black Golem artifact creature with deathtouch until end of turn. Flavour Text: Set/Rarity: Evolution Rare CardName: Pearl Guardian Cost: 3 Type: Artifact Pow/Tgh: Rules Text: White spells you cast cost 1 less to cast. W: Pearl Guardian becomes a 1/4 white Golem artifact creature with vigilance until end of turn. Flavour Text: Set/Rarity: Evolution Rare CardName: Pint Gnome Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 0/1 Rules Text: Sacrifice Pint Gnome: You gain 3 life. Lurk 4 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Uncommon CardName: Ruby Guardian Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Red spells you cast cost 1 less to cast. R: Ruby Guardian becomes a 3/1 red Golem artifact creature with haste until end of turn. Flavour Text: Set/Rarity: Evolution Rare CardName: Sapphire Guardian Cost: 3 Type: Artifact Pow/Tgh: Rules Text: Blue spells you cast cost 1 less to cast. U: Sapphire Guardian becomes a 2/2 blue Golem artifact creature with flying until end of turn. Flavour Text: Set/Rarity: Evolution Rare CardName: Sword of Spirits Cost: 3 Type: Artifact - Equipment Pow/Tgh: Rules Text: Curve 3 — (If you cast this spell on a player’s third turn, it gains this effect.) When Sword of Spirits enters the battlefield, attach it to a creature you control. Equip 2 Equipped creature gets +2/+2 and has vigilance and shroud. Flavour Text: Set/Rarity: Evolution Rare CardName: Talisman of Congregation Cost: 2 Type: Artifact Pow/Tgh: Rules Text: T: Add G or W to your mana pool. 1GW,T, Sacrifice Talisman of Congregation: Search your library for a creature card, reveal it and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Talisman of Demolishing Cost: 2 Type: Artifact Pow/Tgh: Rules Text: T: Add R or G to your mana pool. 1RG,T, Sacrifice Talisman of Demolishing: Destroy target artifact or land. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Talisman of Lapsing Cost: 2 Type: Artifact Pow/Tgh: Rules Text: T: Add W or U to your mana pool. 1WU,T, Sacrifice Talisman of Lapsing: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Talisman of Recoiling Cost: 2 Type: Artifact Pow/Tgh: Rules Text: T: Add U or B to your mana pool. 1UB,T, Sacrifice Talisman of Recoiling: Return target creature to its owner's hand. Then that player discards a card. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Talisman of Termination Cost: 2 Type: Artifact Pow/Tgh: Rules Text: T: Add B or R to your mana pool. 1BR,T, Sacrifice Talisman of Termination: Destroy target creature. It can’t be regenerated. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Watcher Golem Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 4/2 Rules Text: Curve 4 — (If you cast this spell on a player’s fourth turn, it gains this effect.) Watcher Golem enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Evolution Uncommon CardName: Amber Garden Cost: Type: Land Pow/Tgh: Rules Text: Amber Garden enters the battlefield tapped. T: Add G or W to your mana pool. Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Amber Garden enters the battlefield, put a 2/1 white green Elf Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Evolution Rare CardName: Blood Mine Cost: Type: Land Pow/Tgh: Rules Text: Blood Mine enters the battlefield tapped. T: Add B or R to your mana pool. Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Blood Mine enters the battlefield, it deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Evolution Rare CardName: Coastal Market Cost: Type: Land Pow/Tgh: Rules Text: Coastal Market enters the battlefield tapped. T: Add W or U to your mana pool. Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Coastal Market enters the battlefield, draw a card. Flavour Text: Set/Rarity: Evolution Rare CardName: Evolving Ecosystem Cost: Type: Land Pow/Tgh: Rules Text: When Evolving Ecosystem enters the battlefield, sacrifice a land. T: Add one mana of any color to your mana pool. Lurk 2 (You may play this face down as a land card with “T: Add 1 to your mana pool.” Turn it face up anytime for its Lurk cost.) Flavour Text: Set/Rarity: Evolution Rare CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Forest Cost: Type: Basic Land - Forest Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Island Cost: Type: Basic Land - Island Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Mountain Cost: Type: Basic Land - Mountain Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Obscure Canals Cost: Type: Land Pow/Tgh: Rules Text: Obscure Canals enters the battlefield tapped. T: Add U or B to your mana pool. Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Obscure Canals enters the battlefield, target player discards a card. Flavour Text: Set/Rarity: Evolution Rare CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Plains Cost: Type: Basic Land - Plains Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Swamp Cost: Type: Basic Land - Swamp Pow/Tgh: Rules Text: Flavour Text: Set/Rarity: Evolution Basic CardName: Wooded Peaks Cost: Type: Land Pow/Tgh: Rules Text: Wooded Peaks enters the battlefield tapped. T: Add R or G to your mana pool. Curve 1 — (If you play this card on a player’s first turn, it gains this effect) When Wooded Peaks enters the battlefield, add RG to your mana pool. Flavour Text: Set/Rarity: Evolution Rare