Random Dungeon Generator

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Showing all 66 cards

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Show rarities: C

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 C 
Corridor
The corridor splits in three direction: One across from you, one to the left, and one to the right.
 C 
Corridor
The Corridor continues straight and branches off to the left.
 C 
Corridor
The Corridor continues straight and branches off to the right.
 C 
Corridor
The Corridor is rather long and continues straight.
 C 
Corridor
The Corridor is rather long and continues straight.
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the left.
 C 
Corridor
The Corridor continues onward at about a 45-degree angle to the right.
 C 
Corridor
The Corridor begins to descend downward.
 C 
Corridor
The Corridor begins to ascend upwards.
 C 
Corridor
You need to bend over to enter this Corridor. Draw another Corridor card.
 C 
Corridor
The Corridor comes to a sudden stop.
 
 C 
Corridor
The Corridor ends, and a door stands before you. Draw a Door or a Room card.
 C 
Corridor
A door is on your left, and the corridor continues straight. Draw a Door or a Room card.
 C 
Corridor
A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card.
 C 
Corridor
A door is on your right and left and the corridor continues straight. Draw two Door and/or Room cards.
 C 
Corridor
Draw two Corridor cards.
 C 
Corridor
Draw a Dungeon Dressing card and another Corridor Card.
 C 
Corridor
There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor.
 C 
Corridor
There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor.
 
 C 
Corridor
Gee, that's weird. Draw an Oddity Card and another Corridor Card.
 C 
Corridor
Draw a Random Encounter Card and another Corridor Card.
 
 C 
Corridor
The Corridor opens into a Room. Draw a Room card.
 C 
Corridor
A room opens up on the left, and the corridor continues straight. Draw a Room card.
 C 
Corridor
A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards.
 C 
Corridor
A room opens up on the right, and the corridor continues straight. Draw a Room card.
 C 
Corridor
Draw a Secret Door Card and another Corridor Card.
 
 C 
Corridor
The Corridor ends in a set of Stairs. Draw a random Stairs card.
 
 C 
Corridor
The Corridor ends in this direction, and continues to the right and the left.
 C 
Corridor
The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards.
 C 
Corridor
The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
 C 
Corridor
The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room.
 
 C 
Corridor
Draw a Trap Card and another Corridor Card.
 C 
Corridor
The Corridor turns left.
 C 
Corridor
The corridor turns right.
 
 C 
Corridor
The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
 C 
Room
This room seems rather round. It has 1d6-2 other exits.
 C 
Room
You have to bend over to get into this room. Draw another Room card.
 
 C 
Room
There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card.
 
 C 
Room
This room has a number of metal bars running from the ceiling to the ground. Draw another Room card.
 C 
Room
Roll a 1d8:
1: This room has no other exits.
2-4: This room has one to three other exit.
5-6: This room is hexagonal and has 6 exits total.
7-8: This room is octagonal and has 8 exits total.
 C 
Room
This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits.
 C 
Room
This room is oddly shaped. It has 1d6-1 other exits.
 C 
Room
This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room.
 C 
Room
This is a large room with a vaulted ceiling. There are no other exits.
 C 
Room
This room is average sized. There are 1d3 other exits leading out of this room.
 C 
Room
This room is average sized. There are 1d3 other exits leading out of this room.
 C 
Room
This room is average sized. There are 1d3+3 exits leading out of this room.
 C 
Room
This is your average sized room. There are no other exits.
 
 C 
Room
That's Weird. Draw an Oddity card, and another Room card.
Pit
 
 C 
Room
There's a large hole in the floor. Draw another Room card.
 
 C 
Room
This room has an elevated floor inside the room. Draw another Room card.
 
 C 
Room
There's a body of water in this room. Draw another Room card.
 C 
Room
This room slopes down from where the players are standing. Draw another Room card.
 C 
Room
This room slopes upward from where the players are standing. Draw another Room card.
 C 
Room
This room is small. There are 1d3 other exits leading out of this room.
 C 
Room
This room is small, and has no other exit.
 
 C 
Room
Draw a Stair card and another Room card.
 C 
Room
This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
 C 
Room
This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
 C 
Room
This room features multiple different levels or decks of varying heights. Draw another Room card.
 C 
Oddity
There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card.
 C 
Oddity
When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
 C 
Oddity
Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room.
 C 
Oddity
There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out.
 C 
Oddity
There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport?
 C 
Room Feature

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