CardName: 4 Way Intersection Cost: Type: Corridor Pow/Tgh: / Rules Text: The corridor splits in three direction: One across from you, one to the left, and one to the right. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Branches Left Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor continues straight and branches off to the left. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Branches Right Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor continues straight and branches off to the right. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Continues Straight Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor is rather long and continues straight. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Continues Straight Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor is rather long and continues straight. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Corridor Bears Left Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor continues onward at about a 45-degree angle to the left. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Corridor Bears Right Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor continues onward at about a 45-degree angle to the right. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Corridor Leads Down Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor begins to descend downward. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Corridor Leads Up Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor begins to ascend upwards. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Crawlspace Cost: Type: Corridor Pow/Tgh: / Rules Text: You need to bend over to enter this Corridor. Draw another Corridor card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Dead End Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor comes to a sudden stop. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Door Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor ends, and a door stands before you. Draw a Door or a Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Door on Left Cost: Type: Corridor Pow/Tgh: / Rules Text: A door is on your left, and the corridor continues straight. Draw a Door or a Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Door on Right Cost: Type: Corridor Pow/Tgh: / Rules Text: A door is to your right in the Corridor, and the Corridor continues straight. Draw a Door or a Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Door on Right and Left Cost: Type: Corridor Pow/Tgh: / Rules Text: A door is on your right and left and the corridor continues straight. Draw two Door and/or Room cards. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Draw Two Cost: Type: Corridor Pow/Tgh: / Rules Text: Draw two Corridor cards. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Dungeon Dressing Cost: Type: Corridor Pow/Tgh: / Rules Text: Draw a Dungeon Dressing card and another Corridor Card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Hole in the Ceiling Cost: Type: Corridor Pow/Tgh: / Rules Text: There's a Hole in the Ceiling. Maybe it leads to another level? Draw a Corridor. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Hole in the ground Cost: Type: Corridor Pow/Tgh: / Rules Text: There's a Hole in the ground. Maybe it leads to another level? Draw another Corridor. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Oddity Cost: Type: Corridor Pow/Tgh: / Rules Text: Gee, that's weird. Draw an Oddity Card and another Corridor Card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Random Encounter Cost: Type: Corridor Pow/Tgh: / Rules Text: Draw a Random Encounter Card and another Corridor Card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Room Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor opens into a Room. Draw a Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Room on Left Cost: Type: Corridor Pow/Tgh: / Rules Text: A room opens up on the left, and the corridor continues straight. Draw a Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Room on Left and Right Cost: Type: Corridor Pow/Tgh: / Rules Text: A Room opens up on the left, and one on the right as well. The Corridor continues straight. Draw two room cards. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Room on Right Cost: Type: Corridor Pow/Tgh: / Rules Text: A room opens up on the right, and the corridor continues straight. Draw a Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Secret Door Cost: Type: Corridor Pow/Tgh: / Rules Text: Draw a Secret Door Card and another Corridor Card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Stairs Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor ends in a set of Stairs. Draw a random Stairs card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: T-Split Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor ends in this direction, and continues to the right and the left. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Three Doors Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor ends in a dead end, and there are three doors before you. One to your left, right and straight ahead. Draw three Door and/or Room cards. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Three Rooms Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Tiny Room Cost: Type: Corridor Pow/Tgh: / Rules Text: The room is tiny. The word closet is appropriate. There's 1d6-3 other Doors leading out of this room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Trap Cost: Type: Corridor Pow/Tgh: / Rules Text: Draw a Trap Card and another Corridor Card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Turns Left Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor turns left. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Turns Right Cost: Type: Corridor Pow/Tgh: / Rules Text: The corridor turns right. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Y-Split Cost: Type: Corridor Pow/Tgh: / Rules Text: The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Circular Room Cost: Type: Room Pow/Tgh: / Rules Text: This room seems rather round. It has 1d6-2 other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Crawlspace Cost: Type: Room Pow/Tgh: / Rules Text: You have to bend over to get into this room. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Culvet Cost: Type: Room Pow/Tgh: / Rules Text: There's a crawl space in one of the walls. Does it lead anywhere, or is it just a cubby hole? Draw another Door card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Dungeon Cost: Type: Room Pow/Tgh: / Rules Text: This room has a number of metal bars running from the ceiling to the ground. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Hexagonal/Octagonal Room Cost: Type: Room Pow/Tgh: / Rules Text: Roll a 1d8: 1: This room has no other exits. 2-4: This room has one to three other exit. 5-6: This room is hexagonal and has 6 exits total. 7-8: This room is octagonal and has 8 exits total. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Huge Room. 2d6-2 other exit. Cost: Type: Room Pow/Tgh: / Rules Text: This room is huge, and the ceiling is supported by large columns. Everything in this room is exaggerated in size and has a feeling of largeness. It's hard to make out from here, but you think there may be 2d6-2 other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Irregular Room Cost: Type: Room Pow/Tgh: / Rules Text: This room is oddly shaped. It has 1d6-1 other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Large Room. 1d8 other exits. Cost: Type: Room Pow/Tgh: / Rules Text: This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Large Room. No other exits. Cost: Type: Room Pow/Tgh: / Rules Text: This is a large room with a vaulted ceiling. There are no other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Medium Sized Room. 1d3 other exits. Cost: Type: Room Pow/Tgh: / Rules Text: This room is average sized. There are 1d3 other exits leading out of this room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Medium Sized Room. 1d3 other exits. Cost: Type: Room Pow/Tgh: / Rules Text: This room is average sized. There are 1d3 other exits leading out of this room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Medium Sized Room. 1d3+3 exits. Cost: Type: Room Pow/Tgh: / Rules Text: This room is average sized. There are 1d3+3 exits leading out of this room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Medium Sized Room. No other exit. Cost: Type: Room Pow/Tgh: / Rules Text: This is your average sized room. There are no other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Oddity Cost: Type: Room Pow/Tgh: / Rules Text: That's Weird. Draw an Oddity card, and another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Pit Cost: Type: Room Pow/Tgh: / Rules Text: There's a large hole in the floor. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Podium Cost: Type: Room Pow/Tgh: / Rules Text: This room has an elevated floor inside the room. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Pool Cost: Type: Room Pow/Tgh: / Rules Text: There's a body of water in this room. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Slopes Down Cost: Type: Room Pow/Tgh: / Rules Text: This room slopes down from where the players are standing. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Slopes Up Cost: Type: Room Pow/Tgh: / Rules Text: This room slopes upward from where the players are standing. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Small Room. 1d3 other exits. Cost: Type: Room Pow/Tgh: / Rules Text: This room is small. There are 1d3 other exits leading out of this room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Small Room. No other exit. Cost: Type: Room Pow/Tgh: / Rules Text: This room is small, and has no other exit. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Stairs Cost: Type: Room Pow/Tgh: / Rules Text: Draw a Stair card and another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Thin Room Cost: Type: Room Pow/Tgh: / Rules Text: This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Triangular/Trapezoidal Room Cost: Type: Room Pow/Tgh: / Rules Text: This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Uneven Levels Cost: Type: Room Pow/Tgh: / Rules Text: This room features multiple different levels or decks of varying heights. Draw another Room card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Door in Floor/Ceiling Cost: Type: Oddity Pow/Tgh: / Rules Text: There's a door in the floor or the ceiling. Draw a Door or Room card and a Corridor card. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Lights Up Cost: Type: Oddity Pow/Tgh: / Rules Text: When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room? Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Oil Trough Cost: Type: Oddity Pow/Tgh: / Rules Text: Along one of the walls is a trough with a layer of oil in it. If something ignites it, the oil will catch fire, which will continue down the corridor/room. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Speaking Tube Cost: Type: Oddity Pow/Tgh: / Rules Text: There's a tube here that runs through the walls. It's connected to another room in the Dungeon. Sound from both rooms can travel through this tube, but unless one makes noise directly in front of it, it's hard to make out. Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Track Cart Cost: Type: Oddity Pow/Tgh: / Rules Text: There's a set of tracks here, and a cart set on it. The cart rolls smoothly on the tracks down the corridor/through the room. Is this for moving heavy items back and forth, or for personal transport? Flavour Text: Set/Rarity: Random Dungeon Generator Common CardName: Room Feature Cost: Type: Room Feature Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Random Dungeon Generator Common