Aprennes: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+1 Target creature you control gains Menace until end of turn.
-2 Put two 1/1 red and black Imp tokens into play with "Whenever this creature dies, you lose 1 life." -X Each player loses X life 3
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Enchant Creature
Enchanted creature has Crusade (When this creature attacks, you may pay any number of times. It gets +1/+1 until end of turn for each time you paid it.). Whenever enchanted creature becomes the target of a spell or ability, you may return Ephereal Mount to its owner's hand. |
Trample
Research – If this creature would deal combat damage to a player, you may instead prevent it and untap all lands you control. 3/2
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Creatures you control have Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.).
: Choose one – Target creature you control gets +1/+0 or -1/-0 until end of turn. |
Counter target instant or sorcery spell. Players cannot play spells with that name this turn.
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Hexproof, Prowess
2/2
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Put two 1/1 white solder tokens into play.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.) |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Humble Pastor enters the battlefield, you may search your library for a basic land card and put it into your hand. If you do, shuffle your library. 1/2
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Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
3/2
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Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and exile up to three cards from that player's graveyard from the game. 1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Walking Arson enters the battlefield, it deals 1 damage to each creature. 3/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Glistening General enters the battlefield, creatures you control get +1/+1 and Vigilance until end of turn. 2/2
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Flying
Crusade (When this creature attacks, you may pay any number of times. It gets +1/+1 until end of turn for each time you paid it.) 2/2
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Trample
Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) 4/2
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Tibalt, Dapper Devil
(mythic)
Ephereal Mount
(uncommon)
Leyline Acolyte
(uncommon)
Outcast Dojo
(uncommon)
Aether-tied Edict
(common)
Spellshapen Crab
(common)
Battle Musings
(common)
Humble Pastor
(common)
Underground Shieldmage
(common)
Deathdrinker
(common)
Walking Arson
(common)
Glistening General
(common)
Questing Cloudrider
(common)
Sewer Rumbler
(common)
Mountain
(basic)