CardName: City Mortician Cost: 1w Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: When City Mortician enters the battlefield, you may exile target card from your graveyard. If you do, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card."). Flavour Text: Set/Rarity: Noir None CardName: Cling to Life Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +0/+1 and gains indestructible until end of turn. Flavour Text: Set/Rarity: Noir Common CardName: Comfort Seeker Cost: W Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: [Despair] When Comfort Seeker enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, create two 1/1 white Citizen creature tokens. Flavour Text: Set/Rarity: Noir None CardName: Corporate Guard Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Flavour Text: Set/Rarity: Noir Common CardName: Corrupt Politician Cost: w Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: When Corrupt Politician enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”) {1}{w}, {t}: Tap target creature. Flavour Text: Set/Rarity: Noir Common CardName: Crisis Counciler Cost: 2w Type: Creature - Human Advisor Pow/Tgh: 2/3 Rules Text: [Despair] At the beginning of your upkeep, if there are more creature cards than noncreature cards in your graveyard, gain 1 life. Flavour Text: Set/Rarity: Noir None CardName: Enforce Curfew Cost: 1wW Type: Instant Pow/Tgh: / Rules Text: Oppress target attacking player twice. (To oppress a player, that player taps an untapped creature they control or sacrifices a tapped creature.) Flavour Text: Set/Rarity: Noir Common CardName: Expose Evil Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir None CardName: Final Feast Cost: 1W Type: Instant Pow/Tgh: / Rules Text: You gain 3 life. [Despair] If there are more creature cards than noncreature cards in your graveyard, draw a card. Flavour Text: I've hidden away an extra rations card for the really bad days. Might as well use the whole thing now. Set/Rarity: Noir None CardName: Harsh Interrogation Cost: W Type: Instant Pow/Tgh: / Rules Text: Oppress target player. (That player taps an untapped creature they control or sacrifices a tapped creature.) Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir Common CardName: Hostage Cost: W Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: Hostage enters the battlefield under target opponent's control. When Hostage enters the battlefield, each opponent creates a 2/2 white Knight creature token with Vigilance. Flavour Text: Set/Rarity: Noir None CardName: Modal Gambit Cost: 2W Type: Instant - Gambit Pow/Tgh: / Rules Text: Risk a creature and choose one. If an opponent has you sacrifice that creature, choose both instead – • Tap target creature. • Destroy target creature if it’s tapped. Flavour Text: Set/Rarity: Noir None CardName: Retributive Gambit Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.) Tap target creature. If you sacrifice the risked creature, destroy target creature if it’s tapped. Flavour Text: Set/Rarity: Noir None CardName: William's Gambit Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.) William's Gambit deals 2 damage to target attacking creature. Flavour Text: Set/Rarity: Noir None CardName: Witness Protection Cost: W Type: Instant Pow/Tgh: / Rules Text: Return target creature you own to your hand. *Outwit* – If that creature was the target of another spell or ability, Investigate. Flavour Text: Set/Rarity: Noir Common CardName: Aether Tradeoff Cost: U Type: Instant Pow/Tgh: / Rules Text: Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.) Return target creature to its owner’s hand. Put it on top of its owner’s library instead if you sacrifice the risked creature. Flavour Text: Set/Rarity: Noir None CardName: Aven Messenger Cost: 1u Type: Creature - Bird Scout Pow/Tgh: 1/1 Rules Text: Flying When Aven Messenger dies, draw a card. Flavour Text: Set/Rarity: Noir Common CardName: Contingency Planner Cost: u Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: [Despair] When Contingency Planner enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, Scry 2. Flavour Text: Set/Rarity: Noir None CardName: Cunning Detective Cost: 2U Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Sacrifice a Clue: Cunning Detective can’t be blocked this turn. Whenever Cunning Detective deals combat damage to a player, Investigate. Flavour Text: Set/Rarity: Noir Uncommon CardName: Derek's Choice Cost: u Type: Instant Pow/Tgh: / Rules Text: Choose one - - Tap target creature. - Return target tapped creature to its owner's hand. Flavour Text: Set/Rarity: Noir Common CardName: Gone Missing Cost: 4u Type: Sorcery Pow/Tgh: / Rules Text: Put target permanent on top of its owner's library. Investigate (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir Common CardName: Mass Twiddle Cost: XUU Type: Instant Pow/Tgh: / Rules Text: For each of up to X target permanents, you may tap or untap that permanent. Flavour Text: Set/Rarity: Noir Rare CardName: Mnem Rum v2 Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Outwit (An opponent may have you copy this spell as you cast it. If they do, you must choose new targets for this and the copy.) Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination. Flavour Text: Set/Rarity: Noir None CardName: Mnemonic Rumination Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.) Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination. Flavour Text: Set/Rarity: Noir None CardName: Ongoing Investigation Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: Whenever one or more creatures you control deal combat damage to a player, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. Flavour Text: Set/Rarity: Noir None CardName: Outwit Twiddle Cost: u Type: Instant Pow/Tgh: / Rules Text: Outwit (You may change this spell's text by replacing all instances of “target” with “two target”. If you do, an opponent chooses the targets.) Tap or untap target creature(s). Flavour Text: Set/Rarity: Noir None CardName: Press for Answers Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Tap target creature. It doesn't untap during its controller's next untap step. Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir Common CardName: Raucous Looter Cost: u Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: When Raucous Looter enters the battlefield, draw a card, then discard a card. Each opponent Investigates (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”) Flavour Text: Set/Rarity: Noir Common CardName: Rogue Slueth Cost: 2u Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Whenever Rogue Slueth deals combat damage to a player, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") {1}{b}: Rogue Slueth gains Menace until end of turn. Flavour Text: Set/Rarity: Noir Common CardName: Search Warrant Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals their hand. Investigate twice. (To Investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Verity Circle Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying. Flavour Text: Set/Rarity: Noir Rare CardName: Word of Warning Cost: U Type: Instant Pow/Tgh: / Rules Text: Untap target creature you control. *Outwit* – If that creature is the target of another spell or ability, it gets +0/+3 until end of turn. Flavour Text: Set/Rarity: Noir Common CardName: Backstabbing Wretch Cost: 2b Type: Creature - Human Rogue Pow/Tgh: 3/1 Rules Text: Backstabbing Wretch has deathtouch as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Common CardName: Bribe Cost: 1b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When Bribe enters the battlefield, you lose 2 life and enchanted creature’s controller gains 2 life. Enchanted creature can’t attack you or block creatures you control. Flavour Text: Set/Rarity: Noir Common CardName: Conspicuous Brute Cost: 1bb Type: Creature - Human Rogue Pow/Tgh: 4/3 Rules Text: Menace When Conspicuous Brute enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”) Flavour Text: Set/Rarity: Noir Common CardName: Crooked Cop Cost: 1b Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: When Crooked Cop enters the battlefield, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") {t}, Sacrifice a Clue: Target opponent loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Noir Common CardName: Desperate Thief Cost: b Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: [Despair] When Desperate Thief enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Noir None CardName: Lurking Kroag Cost: 2bb Type: Creature - Frog Rogue Pow/Tgh: 3/4 Rules Text: Lurking Kroag has Menace as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Common CardName: Manhunter Mercenary Cost: 1BB Type: Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: Manhunter Mercenary can't block. Whenever Manhunter Mercenary becomes blocked, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card."). Flavour Text: Set/Rarity: Noir Uncommon CardName: Overburden Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Oppress target player. Then that player loses life equal to the total power of tapped creatures they control. (To oppress a player, that player taps an untapped creature they control or sacrifices a tapped creature.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Relentless Pursuer Cost: 3B Type: Creature - Human Rogue Pow/Tgh: 4/2 Rules Text: {t}, Pay 2 life: Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir Uncommon CardName: Rooftop Assailant Cost: 2b Type: Creature - Frog Warrior Pow/Tgh: 2/3 Rules Text: Rooftop Assailant has Flying as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Common CardName: Unfinished Business Cost: 2b Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with Flying. Flavour Text: Set/Rarity: Noir Common CardName: Vengeful Kroag Cost: 1b Type: Creature - Frog Warrior Pow/Tgh: 2/2 Rules Text: Whenever Vengeful Kroag becomes the target of a spell or ability an opponent controls, Oppress that player. (That player taps an untapped creature they control or sacrifices a tapped creature.) Flavour Text: Set/Rarity: Noir Common CardName: Blitz Gambit Cost: r Type: Sorcery Pow/Tgh: / Rules Text: Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.) The risked creature gains Trample and Haste until end of turn. If you sacrificed the risked creature, creatures you control gain Trample and Haste until end of turn. Flavour Text: Set/Rarity: Noir None CardName: Boxing Champion Cost: 2r Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Whenever Boxing Champion attacks, you may bet a card from your hand on it. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.) Boxing Champion gets +1/+1 for each bet on it. Flavour Text: Set/Rarity: Noir Common CardName: Brash Gambler Cost: 1r Type: Creature - Human Rogue Pow/Tgh: 3/1 Rules Text: When Brash Gambler enters the battlefield, you may bet a card from your hand on it. If you do, Brash Gambler gains Haste until end of turn. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.) Flavour Text: Set/Rarity: Noir Common CardName: Cagefight Beast Cost: 3{r}{r} Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: When Cagefight Beast enters the battlefield, you may bet a card from your hand on it. Whenever you place a bet on a creature you control, that creature gets +1/+0 and gains Haste until end of turn. Flavour Text: Set/Rarity: Noir Uncommon CardName: Casino Sleuth Cost: 1r Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: When Casino Sleuth enters the battlefield, Investigate. Sacrifice a clue: Bet the top card of your library on Casino Sleuth. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Dangerous Wager Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Discard your hand, then draw two cards. Flavour Text: Set/Rarity: Noir Common CardName: Gamble Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Flavour Text: Set/Rarity: Noir Rare CardName: Gillian’s Gambit Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Choose new targets for target spell. *Outwit* – If that spell was the target of another spell or ability, copy that spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Noir Uncommon CardName: Hooliganry Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Create three 1/1 red Goblin creature tokens. Each opponent Investigates. (Those players each create a colourless Clue artifact. It has “{2}, Sacrifice this Artifact: Draw a card.”) Flavour Text: Set/Rarity: Noir Common CardName: Impulsive Gamble Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Bet the top two cards of your library on one or two creatures you control. (Exile those cards. When the creature deals combat damage to a player or planeswalker, return the exiled cards to their owners’ hands.) Flavour Text: Set/Rarity: Noir Common CardName: Lucky Shot Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Lucky Shot deals 3 damage to target creature or Planeswalker. *Outwit* – If that permanent is the target of another spell or ability, Lucky Shot costs {2} less to cast. Flavour Text: Set/Rarity: Noir Common CardName: Malicious Malcontent Cost: r Type: Creature - Human Rebel Pow/Tgh: 1/1 Rules Text: [Despair] When Malicious Malcontent enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, it deals 2 damage to any target. Flavour Text: Set/Rarity: Noir None CardName: Mugging Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Mugging deals 2 damage to target creature. That creature can't block this turn. Flavour Text: Set/Rarity: Noir Common CardName: Random Act of Violence Cost: r Type: Sorcery Pow/Tgh: / Rules Text: Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.) Random Act of Violence deals 1 damage to target creature or player. Investigate Flavour Text: Set/Rarity: Noir None CardName: Red Herring Cost: R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Red Herring, sacrifice a creature. Investigate twice. Flavour Text: Set/Rarity: Noir Uncommon CardName: Scheming Arsonist Cost: 2r Type: Creature - Human Shaman Pow/Tgh: 2/3 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Scheming Arsonist exploits a creature, it deals 2 damage to each creature without Flying. Flavour Text: Set/Rarity: Noir Uncommon CardName: Unexpected Diversion Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Target opponent chooses a creature they control. Other creatures they control can’t block this turn. Flavour Text: Set/Rarity: Noir Uncommon CardName: Ving Addict Cost: R Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Ving Addict exploits a creature, target creature gets +2/+0 and gains Haste until end of turn. Flavour Text: Set/Rarity: Noir Common CardName: Alleyway Ambush Cost: 2g Type: Instant Pow/Tgh: / Rules Text: Each Concealed creature you control deals damage equal to its power to target creature. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Ambush Growth Cost: G Type: Instant Pow/Tgh: / Rules Text: Target Concealed creature gets +3/+3 and gains Trample until end of turn. [Conceal3] Flavour Text: Set/Rarity: Noir None CardName: Byway Courier Cost: 2g Type: Creature - Human Scout Pow/Tgh: 3/2 Rules Text: When Byway Courier dies, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir Common CardName: Deathdew Peddler Cost: g Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature. Flavour Text: Set/Rarity: Noir Common CardName: Glum Nostalgic Cost: g Type: Creature Pow/Tgh: 1/1 Rules Text: [Despair] When Glum Nostalgic enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, you may return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Noir None CardName: Kroag Informant Cost: 2gg Type: Creature - Frog Rogue Pow/Tgh: 3/4 Rules Text: At the beginning of your end step, if Kroag Informant is concealed, you gain 2 life. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Common CardName: Masked Vigilante Cost: 1gg Type: Creature - Human Warrior Rogue Pow/Tgh: 3/3 Rules Text: Masked Vigilante can’t be blocked by more than one creature if it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Toxic Kroag Cost: 1g Type: Crreature - Frog Rogue Pow/Tgh: 2/3 Rules Text: Deathtouch When Toxic Kroag enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”) Flavour Text: Set/Rarity: Noir Common CardName: Unexpected Assault Cost: G Type: Sorcery Pow/Tgh: / Rules Text: If target creature you control is concealed, it deals damage equal to its power to target creature you don’t control, otherwise those creatures fight. [Conceal3] Flavour Text: Set/Rarity: Noir None CardName: In-Depth Analyst Cost: 1wu Type: Creature - Human Advisor Pow/Tgh: 2/4 Rules Text: {2},{t}, Sacrifice a Clue: Scry 1, then draw a card and gain 1 life. Flavour Text: Set/Rarity: Noir Uncommon CardName: William Dash, Chief of Police Cost: 2WU Type: Legendary Creature - Human Advisor Pow/Tgh: 4/2 Rules Text: During each opponent’s untap step, a creature that player controls of your choice doesn’t untap that step. {1}, Sacrifice a Clue: Tap or Untap target creature. Flavour Text: Set/Rarity: Noir Rare CardName: Heist Planner Cost: ub Type: Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: As long as Heist Planner is concealed, other creatures you control can’t be blocked by creatures with greater power. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Blick, Noir City Butcher Cost: 2br Type: Legendary Creature - Goblin Rogue Pow/Tgh: 2/2 Rules Text: Haste, Exploit When Blick exploits a creature, destroy target creature or planeswalker. At the beginning of your end step, return Blick to its owner's hand. Flavour Text: Set/Rarity: Noir Rare CardName: Mad Hooligan Cost: 1br Type: Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: Whenever you sacrifice a permanent, Mad Hooligan deals 1 damage to any target. Flavour Text: Set/Rarity: Noir Uncommon CardName: Double or Nothing Cost: rg Type: Enchantment Pow/Tgh: / Rules Text: Whenever you bet on a creature, exile the top card of your library as a bet on that creature. Flavour Text: Set/Rarity: Noir Uncommon CardName: Slayer, Pitbeast Champion Cost: 2rg Type: Legendary Creature - Beast Pow/Tgh: 4/5 Rules Text: When Slayer, Pitbeast Champion enters the battlefield, you may bet a card from your hand on it. Whenever a bet is placed on a creature you control, you may have it fight target creature you don't control. Flavour Text: Set/Rarity: Noir Rare CardName: Hedge Your Bets Cost: gw Type: Enchantment Pow/Tgh: / Rules Text: Whenever a bet is returned to your hand, you gain 2 life. {1}{g}{w}: Move target bet on a creature you control to another target creature you control. Flavour Text: Set/Rarity: Noir Uncommon CardName: Priest of Lost Souls Cost: 1gw Type: Creature - Human Cleric Pow/Tgh: 3/3 Rules Text: Vigilance [Despair] If there are more creature cards than noncreature cards in your graveyard, you have Hexproof. {t}: Exile target card from a graveyard. Flavour Text: Set/Rarity: Noir None CardName: Blake Smuthers, CEO Cost: WB Type: Legendary Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: Whenever a creature would become tapped, except as a cost to activate an ability, its controller may pay 1 life instead. Gain life equal to the life paid by opponents this way. Whenever Blake Smuthers deals damage to a permanent or player, Oppress that permanent’s controller or that player a number of times equal to the damage dealt. Flavour Text: Set/Rarity: Noir Rare CardName: Degra, Kingpin Cost: 1BG Type: Legendary Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: Nontoken creatures you control have Exploit. (Whenever one of those creatures enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits another creature, you draw a card and gain 1 life. Flavour Text: Set/Rarity: Noir Rare CardName: Ving Trafficker Cost: 2BG Type: Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: When Ving Trafficker enters the battlefield, put three +1/+1 counters on another target creature. Its controller sacrifices it at the beginning of their next end step. Flavour Text: Set/Rarity: Noir Uncommon CardName: Counterintelligence Agent Cost: 2GU Type: Creature - Human Rogue Pow/Tgh: 4/2 Rules Text: Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, Investigate. {2}, Sacrifice two Clues: Target creature gains Hexproof until end of turn. Flavour Text: Set/Rarity: Noir Rare CardName: Fawkes, Undercover Coordinator Cost: 1gu Type: Legendary Creature - Human Rogue Advisor Pow/Tgh: 2/2 Rules Text: Hexproof Whenever a concealed creature you control deals combat damage to a player, draw a card. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Rare CardName: Kroag Surveyor Cost: 1GU Type: Creature - Frog Scout Pow/Tgh: 3/3 Rules Text: Whenever Kroag Surveyor deals combat damage to a player while it is concealed, reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your hand. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.) Flavour Text: Set/Rarity: Noir Uncommon CardName: Inspired Gambit Cost: 3Ur Type: Sorcery Pow/Tgh: / Rules Text: Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.) Draw four cards. Then discard two cards unless you sacrificed the risked creature. Flavour Text: Set/Rarity: Noir Uncommon CardName: Inspired Gambit Cost: UR Type: Sorcery Pow/Tgh: / Rules Text: Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.) Exile the top four cards of your library. You may play those cards as long as they remain exiled. Put those cards on the top or bottom of your library in any order at the beginning of the next end step unless you sacrificed the risked creature. Flavour Text: Set/Rarity: Noir Rare CardName: Jakey, Prodigal Sleuth Cost: 3UR Type: Legendary Creature - Human Rogue Pow/Tgh: 3/3 Rules Text: Whenever you sacrifice a permanent, Jakey can’t be blocked this turn. You make all choices in place of your opponents as part of spells and abilities you control. Flavour Text: Set/Rarity: Noir Rare CardName: Constable Jayze Cost: 1RW Type: Legendary Creature - Bird Soldier Pow/Tgh: 3/2 Rules Text: Flying Whenever you risk a creature, create a 1/1 white Soldier creature token. When you sacrifice Constable Jayze, you may exile her. If you do, return a creature card with power 3 or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Noir Rare CardName: Death Denier Cost: 2RW Type: Creature - Human Shaman Pow/Tgh: 3/4 Rules Text: [Despair] Whenever Death Denier attacks, if there are more creature cards in your graveyard than noncreature cards, you may return a creature card with power 3 or less from your graveyard to the battlefield tapped and attacking. Exile that creature at end of turn. Flavour Text: Set/Rarity: Noir None CardName: Inspired Tactician Cost: RW Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Whenever you cast a spell with Gambit, you may risk an additional creature. If you do, Inspired Tactician deals 2 damage to any target and you gain 2 life. (The opponent may have you sacrifice both creatures) Flavour Text: Set/Rarity: Noir Uncommon CardName: Derek Ohd, Temporal Master Cost: 1wub Type: Legendary Planeswalker - Derek Pow/Tgh: /4 Rules Text: [+1] Target permanent doesn’t untap during its controller’s next untap step. Investigate. [-1] Target creature can't be blocked this turn. [-4] Exile all tapped nonland permanents until Derek leaves the battlefield. Flavour Text: Set/Rarity: Noir Mythic CardName: Gillian Wick, Private Eye Cost: 1RGW Type: Legendary Planeswalker - Gillian Pow/Tgh: /5 Rules Text: [+1] Exile the top three cards of your library. Until end of turn, whenever a creature you control deals combat damage to a player, return one of those cards to your hand. [-2] Until end of turn, Gillian becomes a creature with power and toughness equal to the number of clues you control. Prevent all damage that would be dealt to her this turn. [-9] You get an emblem with "At the beginning of your upkeep, Investigate." and "Activated abilities of artifacts you control cost {1} less to activate. Costs can't be reduced to less than {1} this way." Flavour Text: Set/Rarity: Noir Mythic CardName: Qat'Sek, Light of Enlightenment Cost: urw Type: Legendary Planeswalker - Qat'Sek Pow/Tgh: /3 Rules Text: [+1] Qat'Sek deals 1 damage to target creature. Tap it. [0] You may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into a graveyard, exile it instead. [-5] You get an emblem with "When you sacrifice a creature, you may exile a card from your graveyard. If you do, return the sacrificed creature to the battlefield." Flavour Text: Set/Rarity: Noir None CardName: Blood Money Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {b}, {t}: Target player loses 2 life. Creatures you bet Blood Money on have Deathtouch. Flavour Text: Set/Rarity: Noir None CardName: Lucky Dice Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Lucky Dice: Exile the top card of your library, you may play it until end of turn. When you bet Lucky Dice on a creature, exile the top card of your library as a bet on that creature. Flavour Text: Set/Rarity: Noir Uncommon CardName: Magnifying Glass Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {4}, {T}: Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Noir Uncommon CardName: Rations Voucher Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {w}, {t}: You gain 2 life. Creatures you bet Rations Voucher on have Lifelink. Flavour Text: Set/Rarity: Noir None CardName: Severed Thumb Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {r}, {t}: Target creature can't block this turn. Creatures you bet Severed Thumb on have Menace. Flavour Text: Set/Rarity: Noir Common CardName: Ving Juice Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {g}, {t}: Untap target creature. Creatures you bet Ving Juice on have Vigilance. Flavour Text: Set/Rarity: Noir None CardName: Combat Arena Cost: Type: Land Pow/Tgh: / Rules Text: Combat Arena enters the battlefield tapped unless you sacrifice a Clue. {t}: Add {r}, {g}, or {w} Flavour Text: Set/Rarity: Noir Uncommon CardName: Corporate Office Cost: Type: Land Pow/Tgh: / Rules Text: Corporate Office enters the battlefield tapped unless you sacrifice a Clue. {t}: Add {w}, {u}, or {b} Flavour Text: Set/Rarity: Noir Uncommon CardName: Kingpin’s Lair Cost: Type: Land Pow/Tgh: / Rules Text: Kingpin’s Lair enters the battlefield tapped unless you sacrifice a Clue. {t}: Add {b}, {r}, or {g} Flavour Text: Set/Rarity: Noir Uncommon CardName: Police Headquarters Cost: Type: Land Pow/Tgh: / Rules Text: Police Headquarters enters the battlefield tapped unless you sacrifice a Clue. {t}: Add {u}, {r}, or {w} Flavour Text: Set/Rarity: Noir Uncommon CardName: Shady Alleyway Cost: Type: Land Pow/Tgh: / Rules Text: Shady Alleyway enters the battlefield tapped unless you sacrifice a Clue. {t}: Add {b}, {g}, or {u} Flavour Text: Set/Rarity: Noir Uncommon CardName: Concealed Cost: Type: Pow/Tgh: / Rules Text: This creature is concealed until it blocks or becomes blocked. Flavour Text: Set/Rarity: Noir Token CardName: Emblem Cost: Type: Emblem - Jillian Pow/Tgh: / Rules Text: At the beginning of your upkeep, Investigate. Activated abilities cost {1} less for you to activate. Costs can't be reduced to less than {1} this way. Flavour Text: Set/Rarity: Noir Token