CardName: Alfred, Hunter of Vilebloods Cost: 2w Type: Legendary Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Protection from red and from green Dexterity 1 (Equip costs that target this creature cost {1} less.) If Alfred, Hunter of Vilebloods is equipped, he gets +2/+2 and has vigilance. Flavour Text: “You’re a hunter, aren’t you? I knew it. That’s precisely how I started out!” Set/Rarity: Bloodborne Rare CardName: Augur of Ebriatas Cost: 1w Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Augur of Ebriatas, tap an untapped creature you control. Exile all attacking creatures. At the beginning of the next end step, return those creatures to the battlefield under their owner’s control. Flavour Text: A remnant of the eldritch Truth encountered at Byrgenwerth. Set/Rarity: Bloodborne Uncommon CardName: Beckoning Bell Cost: w Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 white Hunter creature token onto the battlefield. *Loot* – If a creature you don’t control died this turn, put two of those tokens onto the battlefield instead. Flavour Text: Its ring resonates across worlds, and the first hunter used it as a special signal to call hunters from other worlds to cross the gap and cooperate. Set/Rarity: Bloodborne Common CardName: Blood Rapture Rune Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don’t control dies, you gain 2 life. Flavour Text: This rune resonates with servants of the Queen, carrier of the Child of Blood, who yearn for their Queen’s blood with little hope of requitement. Set/Rarity: Bloodborne Uncommon CardName: Bold Hunter's Mark Cost: w Type: Pow/Tgh: / Rules Text: Exile target creature you control. At the beginning of the next end step, return it to the battlefield under its owner’s control. Flavour Text: Dangling, upside-down rune etched in the mind of a hunter. Set/Rarity: Bloodborne Uncommon CardName: Choir Intelligencer Cost: 2w Type: Creature - Human Hunter Pow/Tgh: 3/1 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) First strike Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Church Servant Cost: 3w Type: Creature - Human Horror Pow/Tgh: 3/3 Rules Text: If Church Servant is equipped, it has vigilance. Flavour Text: Their ghostly pale visage and sluggish movements can terrorize the bravest hunter, while they stomp their cane threateningly, their face a yawning horror. Set/Rarity: Bloodborne Common CardName: Empty Phantasm Shell Cost: w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant equipment Enchanted equipment has “Equipped creature gets +3/+3.” Flavour Text: Shells with slime still harbour arcane power, and can be rubbed on weapons to imbue them with their strength. Set/Rarity: Bloodborne Uncommon CardName: Great Lake Rune Cost: 3w Type: Enchantment Pow/Tgh: / Rules Text: Whenever damage would be dealt to you or a creature you control, prevent 1 of that damage. Flavour Text: Great volumes of water serve as a bulwark guarding sleep, and an augur of the eldritch Truth. Set/Rarity: Bloodborne Rare CardName: Hunter's Covenant Rune Cost: 1w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Hunter Enchanted creature has dexterity 1 and gets +1/+1 for each equipment attached to it. Flavour Text: These watchmen admonish those who have become addled with blood. Set/Rarity: Bloodborne Uncommon CardName: Lone Survivor Cost: w Type: Creature - Human Hunter Pow/Tgh: 0/4 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Unattach target artifact from Lone Survivor: Regenerate Lone Survivor. Flavour Text: Lone survivor of a lost hamlet. Set/Rarity: Bloodborne Common CardName: Noble Scion Cost: 2w Type: Creature - Human Hunter Pow/Tgh: 1/1 Rules Text: Dexterity 2 (Equip costs that target this creature cost {2} less.) Whenever you cast an artifact spell, you may draw a card. Flavour Text: Scion to a respectable line with faith in their pedigree. Set/Rarity: Bloodborne Rare CardName: Oedon Chapel Dweller Cost: 1w Type: Creature - Human Pow/Tgh: 0/4 Rules Text: Whenever another creature enters the battlefield under your control, you gain 1 life. Other creatures you control get +0/+1. Flavour Text: “This here’s a safe place. Stay as long as you like.” Set/Rarity: Bloodborne Uncommon CardName: Plain Doll of the Dream Cost: 2w Type: Artifact Creature Pow/Tgh: 0/4 Rules Text: {2}, {T}: Put a +1/+1 counter on another target creature. If that creature is a Hunter, put two of those counters instead. Flavour Text: “Farewell, good hunter. May you find your worth in the waking world.” Set/Rarity: Bloodborne Uncommon CardName: Pthumeru Chalice Cost: 3w Type: Artifact Pow/Tgh: / Rules Text: White creatures you control get +1/+1. Equipment spells you cast cost {1} less. Equip costs you pay cost {1} less. Flavour Text: Let the chalice reveal the tomb of the gods; let blood be the hunter’s nourishment. Set/Rarity: Bloodborne Rare CardName: Scarred Fighter Cost: 1w Type: Creature - Human Hunter Pow/Tgh: 1/1 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Scarred Fighter gets +1/+1 for each Equipment attached to it. Flavour Text: Terribly violent past. Rash, but stronger for it. Set/Rarity: Bloodborne Uncommon CardName: Silencing Blank Cost: w Type: Instant Pow/Tgh: / Rules Text: Exile target attacking or blocking creature with converted mana cost 2 or less. Flavour Text: Hunters are linked by the resonance of bells with special encoded timbres. This inaudible burst disrupts such resonance. Set/Rarity: Bloodborne Common CardName: Tiny Tonitrus Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Tiny Tonitrus deals 3 damage to target attacking or blocking creature. *Loot* – If a creature you don’t control died this turn, destroy that creature instead. Flavour Text: When struck into the ground, it recreates the blue sparks that are said to surround the darkbeasts. Set/Rarity: Bloodborne Uncommon CardName: Vicar Amelia Cost: 3w Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Boss (When Vicar Amelia enters the battlefield, each opponent gets an insight counter. When Vicar Amelia dies, each opponent gets three insight counters.) Lifelink At the end of each combat, if Vicar Amelia is tapped, remove all counters from it and regenerate it. Flavour Text: Set/Rarity: Bloodborne Common CardName: Waste of Skin Cost: w Type: Creature - Human Hunter Pow/Tgh: 1/1 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Flavour Text: “You are nothing. Talentless. You shouldn’t have been born.” Set/Rarity: Bloodborne Common CardName: Yahar’gul Hunter Cost: 3w Type: Creature - Human Hunter Pow/Tgh: 3/3 Rules Text: Dexterity 3 (Equip costs that target this creature cost {3} less.) Yahar’gul Hunter gets -1/-1 for each equipment attached to it. Flavour Text: Set/Rarity: Bloodborne Common CardName: Blue Elixer Cost: u Type: Instant Pow/Tgh: / Rules Text: *Loot* – Target creature you control can’t be blocked this turn. If a creature you don’t control died this turn, that creature also gains shroud until end of turn Draw a card. Flavour Text: Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. Set/Rarity: Bloodborne Common CardName: Brain Fluid Cost: XuU Type: Instant Pow/Tgh: / Rules Text: Tap up to X target creatures. Creatures tapped this way don't untap during their owner's next untap step. You get X insight counters. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: Brain fluid writhed inside the head, the initial makings of internal eyes. Set/Rarity: Bloodborne Uncommon CardName: Brainsucker Cost: u Type: Creature - Kin Pow/Tgh: 0/1 Rules Text: Whenever Brainsucker attacks and isn’t blocked, you may remove up to three insight counters from defending player. For each insight counter removed this way, put a +1/+1 counter on Brainsucker. Flavour Text: These fiends will seek to bound you in place and steal what is in your very head. But who is to say this is not a good thing? Set/Rarity: Bloodborne Common CardName: Consumed Scholar Cost: u Type: Creature - Horror Wizard Pow/Tgh: 1/1 Rules Text: Shroud Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Historians firmly believe that pious scholars of Mensis stood tall among erudite men, yet these deplorable beings are all that remains. Set/Rarity: Bloodborne Common CardName: Eye Collector Cost: 2u Type: Creature - Horror Shaman Pow/Tgh: 2/1 Rules Text: First strike Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Something lurks in the shadows of the Unseen Village... Set/Rarity: Bloodborne Common CardName: Eye of Discovery Rune Cost: 3u Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don’t control dies, you may draw a card. Flavour Text: Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts. Set/Rarity: Bloodborne Rare CardName: Fluorescent Flower Cost: 3u Type: Creature - Kin Pow/Tgh: 2/5 Rules Text: Inflict {T}, Exile an instant or sorcery card from your graveyard: Fluorescent Flower deals X damage to target creature, where X is the converted mana cost of the exiled card. Flavour Text: Not much is known about these beings, except that they are kin to some of the terrifying creatures that roam the universe. Set/Rarity: Bloodborne Uncommon CardName: Frontier Crawler Cost: 1u Type: Creature - Horror Pow/Tgh: 1/2 Rules Text: {U}, {T}: Tap target creature. Flavour Text: This cephalopod-like creature dwells in the poisonous bogs of the Nightmare, bathing in noxious fumes as if they were a fresh water stream. Set/Rarity: Bloodborne Common CardName: Great Isz Chalice Cost: 3u Type: Artifact Pow/Tgh: / Rules Text: Blue creatures you control get +1/+1. Instant and sorcery spells you cast cost {1} less. Flavour Text: The Great Isz Chalice became the cornerstone of the Choir, the elite delegation of the Healing Church. Set/Rarity: Bloodborne Rare CardName: Great One’s Umbilical Cord Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: When Great One’s Umbilical Cord enters the battlefield, you get three insight counters. At the beginning of your upkeep, you win the game if you have 20 or more insight. Then you get an insight counter. Flavour Text: Use to gain Insight and, so they say, eyes on the inside, although no one remembers what that truly entails. Set/Rarity: Bloodborne Rare CardName: Great One’s Wisdom Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Scry 4, then draw two cards. You get two insight counters. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: “We are thinking on the basest of planes. What we need, are more eyes.” – Master Willem Set/Rarity: Bloodborne Common CardName: Hamlet Fisherman Cost: 2u Type: Creature - Human Horror Pow/Tgh: 1/2 Rules Text: When Hamlet Fisherman enters the battlefield, put a 1/2 Horror creature token onto the battlefield. Flavour Text: Set/Rarity: Bloodborne Common CardName: Horrid Realization Cost: u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {X}, where X is their insight. If that spell is countered this way, its controller gets an insight counter. Flavour Text: Set/Rarity: Bloodborne Common CardName: Lantern of Return Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Return target creature and all Equipment attached to it to their owners’ hands. Flavour Text: Set/Rarity: Bloodborne Common CardName: Madman’s Knowledge Cost: u Type: Sorcery Pow/Tgh: / Rules Text: *Loot* – Draw a card. If a creature you don’t control died this turn, instead scry 2, then draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity. Set/Rarity: Bloodborne Common CardName: Messenger’s Gift Cost: u Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a 0/1 Horror with indestructible until end of turn. Flavour Text: Use to envelop oneself in a black nightmarish mist, then transform into a messenger. The illusion is a parlor trick. and any large movement will break the spell. Set/Rarity: Bloodborne Uncommon CardName: Milkweed Rune Cost: 1u Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Kin or Horror Enchanted creature has trample and inflict. Whenever enchanted creature attacks, it gets +X/+X until end of turn, where X is the defending player’s insight. Flavour Text: A translation of the inhumane, sticky whispers that reveal the nature of a celestial attendant. Set/Rarity: Bloodborne Uncommon CardName: Nightmarish Messengers Cost: 1u Type: Creature - Nightmare Pow/Tgh: 0/1 Rules Text: Indestructible Defender Artifact spells you cast cost {1} less. Flavour Text: These creatures have crept out of a nightmare, and while they may not look too friendly, they accompany hunters, follow their orders, and take care of messages left for others. Set/Rarity: Bloodborne Uncommon CardName: Premeditated Foresight Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Scry 2, then reveal the top card of your library. If it’s an instant, sorcery or artifact card, you may put it into your hand. Otherwise, put it on the bottom of your library. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Pulmonate Abomination Cost: 2u Type: Creature - Horror Pow/Tgh: 1/5 Rules Text: Prevent all noncombat damage that would be dealt to Pulmonate Abomination. {U}: Pulmonate Abomination gets +1/-1 until end of turn. Flavour Text: Set/Rarity: Bloodborne Common CardName: Revoke Autonomy Cost: 1u Type: Instant Pow/Tgh: / Rules Text: *Loot* – Counter target spell unless its controller discards a card. If a creature you don’t control died this turn, instead counter that spell. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Tonsil Stone Cost: 1u Type: Artifact Pow/Tgh: / Rules Text: If a player would get one or more insight counters, they get that many insight counters plus one instead. If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead. Flavour Text: A latticed, deformed rock, or perhaps a meteorite. Set/Rarity: Bloodborne Uncommon CardName: Afflicted Beggar Cost: 2b Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Whenever Afflicted Beggar would be dealt damage by a creature, spell or ability you don’t control, instead transform it. Flavour Text: “Blimey! Don’t scare me like that. On a night like this... I took you for a monster.” Back side: CardName: Abhorrant Beast Cost: Type: Creature - Beast Pow/Tgh: 5/4 Rules Text: First strike Trample Whenever Abhorrant Beast is dealt damage, it deals that much damage to another target creature. Flavour Text: “You talk of beasts? You hunters are the real killers!” Set/Rarity: Bloodborne Rare CardName: Ailing Loran Chalice Cost: 3b Type: Artifact Pow/Tgh: / Rules Text: Black creatures you control get +1/+1. Spells you cast cost B less to cast. Whenever you cast a black spell, you lose 1 life. Flavour Text: The tragedy that struck this ailing land of Loran is said to have its root in the scourge of the beast. Some have made the dreaded extrapolation that Yharnam will be next. Set/Rarity: Bloodborne Rare CardName: Brador, Silent Traitor Cost: 3b Type: Legendary Creature - Human Hunter Pow/Tgh: 3/2 Rules Text: Dexterity 1 (Equip costs that target this creature cost 1 less.) Whenever Brador, Silent Traitor attacks, you may have target creature block him this turn if able. If you do, that creature gets -1/-1 until end of turn. Sacrifice another creature: Brador, Silent Traitor gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Choir Bell Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Remove all counters from target nonland permanent or player. Flavour Text: The sound of this smaller, silver version of the bell does not cross planes, but grants vigor and healing to all cooperators. Set/Rarity: Bloodborne Uncommon CardName: Ethereal Walker Cost: 2b Type: Creature - Skeleton Pow/Tgh: 3/3 Rules Text: Ethereal Walker can’t block. {1}, Remove an insight counter from target opponent: Regenerate Ethereal Walker. Flavour Text: Whose whispers fill the forlorn loft? Where acrid mists drive hunters aft, alas, turning grown men soft? Set/Rarity: Bloodborne Uncommon CardName: Executioner Giant Cost: 2bb Type: Creature - Giant Pow/Tgh: 4/3 Rules Text: Whenever a creature dealt damage by Executioner Giant this turn dies, you gain life equal to that creature’s toughness. Flavour Text: There aren’t many beings as imposing as the Executioner, patrolling Yarnham in search of new trophies Set/Rarity: Bloodborne Common CardName: Fishwitch Cost: 1b Type: Creature - Human Horror Shaman Pow/Tgh: 0/1 Rules Text: Inflict {T}: Fishwitch deals 1 damage to target creature. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Hateful Maggot Cost: b Type: Creature - Worm Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: Blindly vicious, these creatures will leap from the ground to bury their curved mandibles into flesh. Set/Rarity: Bloodborne Common CardName: Heir Rune Cost: 2bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don’t control dies, put a charge counter on Heir Rune. Remove a charge counter from Heir Rune: Add {B} to your mana pool. Flavour Text: The “Heir” sees sentimentality in the warmth of blood, acknowledging this as one of the darker hunter techniques. Set/Rarity: Bloodborne Rare CardName: Hemwick Undead Cost: 2b Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: But what rose out of the ground was never human. Born of the trembling blood with a scream that pierced your very heart, the wraith began its chase. Set/Rarity: Bloodborne Common CardName: Hunter of Despair Cost: 2b Type: Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Flavour Text: Set/Rarity: Bloodborne Common CardName: Labyrinth Rat Cost: 3b Type: Creature - Rat Beast Pow/Tgh: 3/3 Rules Text: Deathtouch Flavour Text: Scourge of the world, the pestilence bringer, ever-present yet hardly welcome. Set/Rarity: Bloodborne Uncommon CardName: Loran Silverbeast Cost: 2b Type: Creature - Beast Horror Pow/Tgh: 2/3 Rules Text: When Loran Silverbeast dies, put a 1/1 black Worm creature token with deathtouch onto the battlefield. Flavour Text: While at rest these horrors seem innocuous, but as they stand one soon discovers how feral they are and their eagerness to kill. Set/Rarity: Bloodborne Common CardName: Mergo’s Chief Attendant Cost: 4b Type: Creature - Zombie Pow/Tgh: 3/5 Rules Text: First strike Flavour Text: In the dusty corners of the Mensis nightmare lurk Mergo’s chief attendants, presiding over the nightmare with a caretaker’s diligence. Set/Rarity: Bloodborne Common CardName: Mergo’s Wet Nurse Cost: 2bb Type: Legendary Creature - Eldritch Horror Pow/Tgh: 4/5 Rules Text: Boss, Double strike, Indestructible As Mergo’s Wet Nurse enters the battlefield, put an Orphan counter on a creature you control. When you control no permanents with Orphan counters on them, sacrifice Mergo’s Wet Nurse. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Poison Throwing Knife Cost: 1b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Poison Throwing Knife enters the battlefield, put a -1/-1 counter on enchanted creature. At the beginning of its controller’s upkeep, put a -1/-1 counter on enchanted creature. Flavour Text: They say that hunters traditionally avoid the use of poison, likely because the poison is too slow to act in the heat of the hunt. Set/Rarity: Bloodborne Uncommon CardName: Pthumerian Descendant Cost: 2b Type: Creature - Zombie Pow/Tgh: 2/2 Rules Text: Pthumerian Descendant gets +1/+1 for each Equipment and Aura you don’t control. Pthumerian Descendant can’t be equipped or enchanted. Flavour Text: Set/Rarity: Bloodborne Common CardName: Pthumerian Undead Cost: 2bb Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: When Pthumerian Undead enters the battlefield, put four 1/1 black Zombie creature tokens onto the battlefield. Flavour Text: Roaming the surface of the Pthumerian labyrinths, watchers will do their utmost to protect the central chambers. Set/Rarity: Bloodborne Common CardName: Pulsing Blood Gem Cost: 1b Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Target creature gains lifelink until end of turn. Flavour Text: Blood gems are especially rare blood stones that grow on coldblood. They are kneaded into weapons using workshop tools, but only when of matching shape. Set/Rarity: Bloodborne Common CardName: Snatcher Cost: 3b Type: Creature - Horror Pow/Tgh: 3/2 Rules Text: First strike Whenever a creature dealt damage this turn by Snatcher would die, exile it instead. If you control a nonbasic land, put a 2/2 black Horror creature token onto the battlefield tapped. Flavour Text: To them, it is not enough to take your life, they wish to drag you into their vile kingdom and subject you to their abhorrent rituals. Set/Rarity: Bloodborne Uncommon CardName: Undead Amalgam Cost: 1b Type: Creature - Zombie Horror Pow/Tgh: 0/3 Rules Text: Defender When Undead Amalgam is dealt damage, if it has defender, it loses defender and gains +3/+0 until the beginning of your next end step. Flavour Text: This hideous aberration can be found writhing among the oblique corners of Yahar’gul, twisting and contorting as if to escape its own tortured existence. Set/Rarity: Bloodborne Common CardName: Undead Giant Cost: 3b Type: Creature - Giant Zombie Pow/Tgh: 3/3 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Sacrifice an artifact: Regenerate Undead Giant. Flavour Text: Set/Rarity: Bloodborne Common CardName: Wandering Madness Cost: b Type: Creature - Horror Pow/Tgh: 0/1 Rules Text: When Wandering Madness dies, target opponent draws two cards. {1}{B}: Transform Wandering Madness. Activate this ability only during an opponent’s end step. Flavour Text: Back side: CardName: Vicious Reward Cost: Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you draw a card and lose 1 life. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Yharnamite Huntsman Cost: b Type: Creature - Human Pow/Tgh: 1/1 Rules Text: When Yharnamite Huntsman dies, you may search your library for a creature card with converted mana 1 and put it into your hand. Shuffle your library. Flavour Text: The fever-like urge to hunt remains, but they themselves have already been infested with the scourge of the beast. Set/Rarity: Bloodborne Common CardName: Blacksky Eye Cost: r Type: Instant Pow/Tgh: / Rules Text: Blacksky Eye deals 1 damage to target creature or player. Exile Blacksky Eye after it resolves. If you do, return it to your hand at the beginning of the next end step. Flavour Text: Deep within the eye lies a vast stretch of dark sky that rumbles with an endless meteor storm. Set/Rarity: Bloodborne Uncommon CardName: Bloody Crow of Cainhurst Cost: 2r Type: Creature - Human Hunter Pow/Tgh: 3/3 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) When Bloody Crow of Cainhurst blocks or is blocked by a Hunter, it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Bone Marrow Ash Cost: r Type: Instant Pow/Tgh: / Rules Text: Until end of turn, target creature has “Whenever this creature would deal damage to a creature or player, it deals that much damage plus 1 instead.” Draw a card. Flavour Text: Invaluable to hunters with weak bloodtinge who require the use of stronger firearms. Set/Rarity: Bloodborne Common CardName: Cursed Channeler Cost: 1r Type: Creature - Human Hunter Pow/Tgh: 1/1 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Whenever Cursed Channeler would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. Flavour Text: Faced terrible hardships, but now confident in their purpose. Set/Rarity: Bloodborne Common CardName: Doused in Oil Cost: r Type: Instant Pow/Tgh: / Rules Text: Until end of turn, if a red source you control would deal damage to an opponent or a creature you don’t control, it deals that much damage plus 1 instead. Flavour Text: Sometimes, when hunters burn beasts, they appear intoxicated by the euphoria of purification. Set/Rarity: Bloodborne Uncommon CardName: Eileen the Crow Cost: 1rr Type: Legendary Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) First strike Whenever Eileen the Crow deals combat damage to a creature, she deals 3 damage to that creature’s controller. Flavour Text: “Enough trembling in your boots. A hunter must hunt.” Set/Rarity: Bloodborne Rare CardName: Enlarged Head Giants Cost: 4r Type: Creature - Giant Horror Pow/Tgh: 4/5 Rules Text: Haste When Enlarged Head Giants dies, you get an insight counter. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: Set/Rarity: Bloodborne Common CardName: Great Pthumeru Ihyll Chalice Cost: 3r Type: Artifact Pow/Tgh: / Rules Text: Red creatures you control get +1/+1. Creatures you control have haste. Flavour Text: Pthumeru Ihyll was the title of both the Phumerian monarch and its capital. Set/Rarity: Bloodborne Rare CardName: Hamlet Invoker Cost: 2r Type: Creature - Human Horror Shaman Pow/Tgh: 0/3 Rules Text: Defender {T}: Hamlet Invoker deals 3 damage to target creature blocked by it. Flavour Text: Set/Rarity: Bloodborne Common CardName: Henryk, Taciturn Hunter Cost: 1r Type: Legendary Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) When Henryk, Taciturn Hunter enters the battlefield, if a creature you control died this turn, you may search your library for an equipment card and put it into your hand. If you do, shuffle your library. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Hunting Dog Cost: 1r Type: Creature - Hound Beast Pow/Tgh: 2/2 Rules Text: Hunting Dog has haste as long as an opponent has one or more insight. Flavour Text: It sports dozens of spiky protrusions from its back and is more aggressive than ever, tearing overly confident hunters to bits in mere seconds. Set/Rarity: Bloodborne Common CardName: Instantaneous Reload Cost: Xr Type: Instant Pow/Tgh: / Rules Text: Transform up to X Tricks you control, then put X charge counters on each Firearm you control. Draw a card. Flavour Text: Set/Rarity: Bloodborne Common CardName: Keeper of the Old Lords Cost: 3rr Type: Creature - Human Hunter Beast Pow/Tgh: 4/3 Rules Text: Boss Dexterity 1 (Equip costs that target this creature cost 1 less.) Other Beasts you control get +1/+1 and have dexterity 1. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Laurence, the First Vicar Cost: 2r Type: Legendary Creature - Beast Pow/Tgh: 3/3 Rules Text: Boss Haste When Laurence, the First Vicar dies, it deal 4 damage to each other creature and each player. Flavour Text: I tell you, I will not forget our adage. Fear the old blood.” Set/Rarity: Bloodborne Rare CardName: Molotov Cocktail Cost: r Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Molotov Cocktail, tap target untapped creature you control. That creature deals 3 damage to target creature or player. Flavour Text: Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity. Set/Rarity: Bloodborne Uncommon CardName: Natural Specialist Cost: 2r Type: Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Dexterity 1 (Equip costs that target this creature cost 1 less.) First strike Flavour Text: Born specialist, fit for sleuthing or academia. Set/Rarity: Bloodborne Common CardName: Oedon Writhe Rune Cost: 1r Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don’t control dies, choose one. • Put a charge counter on target artifact. • Transform target artifact. Flavour Text: Human or not, the oozing blood is a medium of the highest grade, and the essence of the formless Great One. Set/Rarity: Bloodborne Uncommon CardName: Quicksilver Bullets Cost: 1r Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a charge counter on target artifact you control. {W}, {T}: Untap target equipped creature. Flavour Text: Ordinary bullets have no effect on beasts, and so Quicksilver Bullets, fused with the wielder’s own blood, must be employed. Set/Rarity: Bloodborne Common CardName: Rabid Dog Cost: 1r Type: Creature - Hound Beast Pow/Tgh: 2/1 Rules Text: Haste Flavour Text: On the night of the Hunt, it becomes impossible to distinguish the sounds of the Hunter mob from the snarls and howls of their companion beasts. Set/Rarity: Bloodborne Common CardName: Sinister Resonant Bell Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. *Loot* – If a creature you don’t control died this turn, you may cast Sinister Resonant Bell as if it had flash. Flavour Text: One of the resonating bells that cross the gaps of the worlds, but this one knells for misfortune and malice. Set/Rarity: Bloodborne Common CardName: Tempering Blood Gem Cost: 2r Type: Artifact Pow/Tgh: / Rules Text: {R}: Target creature gets +1/+0 until end of turn. Flavour Text: A blood gem that fortifies weapons. Set/Rarity: Bloodborne Common CardName: Troubled Wanderer Cost: 1r Type: Creature - Human Hunter Pow/Tgh: 1/1 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Troubled Wanderer gets +2/+0 for each equipment attached to it. Flavour Text: Suffered misfortune in youth. Highly resilient as a result. Set/Rarity: Bloodborne Uncommon CardName: Vicar of the Cosmos Cost: 2r Type: Creature - Kin Giant Pow/Tgh: 2/2 Rules Text: If Vicar of the Cosmos is equipped, it gets +2/+2. Flavour Text: Set/Rarity: Bloodborne Common CardName: Watch Dog of the Old Lords Cost: 3rr Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Boss (When Watch Dog of the Old Lords enters the battlefield, each opponent gets an insight counter. When Watch Dog of the Old Lords dies, each opponent gets three insight counters.) Haste Trample Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Beast Roar Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt by target creature this turn. If you control a Beast, instead prevent all damage that would be dealt by creatures you do not control. Flavour Text: The indescribable sound is broadcast with the caster’s own vocal cords, which begs the question, what terrible things lurk deep within the frames of men? Set/Rarity: Bloodborne Common CardName: Beast's Embrace Rune Cost: g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Beast Whenever enchanted creature attacks, put a +1/+1 counter on it. Flavour Text: After the repeated experiments in controlling the scourge of beasts, the gentle “Embrace” rune was discovered. Set/Rarity: Bloodborne Uncommon CardName: Blood Beast Pellet Cost: g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+0, has trample and is a Beast in addition to its other types until end of turn. Flavour Text: Large medicinal pellets, supposedly formed of coagulated beast blood. Banned by the Healing Church due to their unclear origin. Set/Rarity: Bloodborne Common CardName: Brick Troll Cost: 2g Type: Creature - Troll Beast Pow/Tgh: 3/3 Rules Text: Trample Flavour Text: Don’t let their slow and lumbering walk fool you. Despite their low mental capacity, when agitated they can deal devastating blows. Set/Rarity: Bloodborne Common CardName: Celestial Child Cost: g Type: Creature - Kin Pow/Tgh: 1/1 Rules Text: Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad. Set/Rarity: Bloodborne Common CardName: Cloaked Yharnamite Cost: 1g Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: Flavour Text: A slow death awaits those caught by the beast who hides its face. For who knows what awful mixture of human and animal sulks beneath that veil? Set/Rarity: Bloodborne Common CardName: Corruption Rune Cost: g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature would be destroyed, instead regenerate it and sacrifice Corruption Rune. Flavour Text: Pledgers to this oath are Cainhurst Vilebloods, hunters of blood who find dregs for their Queen in coldblood, particularly in that of hunters. Set/Rarity: Bloodborne Common CardName: Heavy Blood Gem Cost: 2g Type: Artifact Pow/Tgh: / Rules Text: Attacking creatures you control get +1/+0 and have trample. Flavour Text: Abyssal blood gems are eldritch gems with a dim radiance that only grows deep in the labyrinth. Set/Rarity: Bloodborne Uncommon CardName: Hintertomb Chalice Cost: 3g Type: Artifact Pow/Tgh: / Rules Text: Green creatures you control get +1/+1. Creature spells you cast cost {1} less. Flavour Text: Hintertombs are the peripheral catacombs of the old underground labyrinth. Set/Rarity: Bloodborne Rare CardName: Host of Vermin Cost: 2gg Type: Creature - Snake Beast Pow/Tgh: 3/3 Rules Text: Inflict Whenever Host of Vermin attacks, put a 1/1 green Snake creature token onto the battlefield. Flavour Text: At first glance, they are no different from your average huntsmen, arisen to join in on the hunt. Alas, when approached, they undergo a drastic, horrifying transformation. Set/Rarity: Bloodborne Common CardName: Impurity Rune Cost: 1g Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don’t control dies, put a +1/+1 counter on target creature you control. Flavour Text: Confederates of The League cooperate with hunters from other worlds, and hunt to discover vermin. Set/Rarity: Bloodborne Uncommon CardName: Iosefka, Kind Physician Cost: 1g Type: Legendary Creature - Human Wizard Pow/Tgh: 0/1 Rules Text: {T}: Put a +1/+1 counter on another target creature. At the beginning of your upkeep, if you control five or more creatures with +1/+1 counters on them, transform Iosefka, Kind Physician. Flavour Text: Back side: CardName: Imposter Iosefka Cost: Type: Legendary Creature - Human Hunter Pow/Tgh: 4/4 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Each other creature you control with a +1/+1 counter on it can’t block and is a Kin in addition to its other types. {G/U}: Put a +1/+1 counter on another target creature. Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Lonely Old Woman Cost: g Type: Creature - Human Pow/Tgh: 0/3 Rules Text: Creatures you control can’t have -1/-1 counters placed on them by spells or abilities you don’t control. You can’t get insight counters. Flavour Text: “This will help you forget. Forget your troubles, forget your cares.” Set/Rarity: Bloodborne Rare CardName: Madaras Twins Cost: 2g Type: Creature - Human Hunter Pow/Tgh: 2/3 Rules Text: Dexterity 1 (Equip costs that target this creature cost {1} less.) Madaras Twins gets +1/+1 if you control another Hunter. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Mana Infusion Cost: g Type: Instant Pow/Tgh: / Rules Text: Until end of turn, each creature and land you control has “{T}: Add one mana of any color to your mana pool.” Flavour Text: Set/Rarity: Bloodborne Common CardName: Maneater Boar Cost: 4g Type: Creature - Boar Beast Pow/Tgh: 3/3 Rules Text: {G}: Maneater Boar gains your choice of haste or trample until end of turn. {2}{G}: Regenerate Maneater Boar. It gets +1/+1 until end of turn. Flavour Text: A beast of this size will find no trouble trampling an unsuspecting Hunter. If you hear a beastly squeal and it starts to charge, you have but one option: flee. Set/Rarity: Bloodborne Uncommon CardName: Nebulous Moon Rune Cost: g Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you don’t control dies, you may sacrifice Nebulous Moon Rune. If you do, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flavour Text: The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon. Set/Rarity: Bloodborne Common CardName: Nightmare Apostle Cost: 1g Type: Creature - Spider Pow/Tgh: 1/4 Rules Text: Reach Flavour Text: Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft’s rafters. Set/Rarity: Bloodborne Common CardName: Old Yharnamite Cost: gg Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Flavour Text: The damned remnants of a Hunt from long ago. The burns and scars from the Healing Church’s purge are still fresh in the mangled minds of these beasts. Set/Rarity: Bloodborne Uncommon CardName: Return to Roots Cost: g Type: Instant Pow/Tgh: / Rules Text: Destroy target Equipment or Aura. Flavour Text: Set/Rarity: Bloodborne Common CardName: Shaman Bone Blade Cost: 4g Type: Sorcery Pow/Tgh: / Rules Text: Target creature you don’t control fights another target creature you don’t control. Flavour Text: When a victim is cut by this blade, the green spinal fluid temporarily numbs the senses, disturbing the target’s gross motor skills. Set/Rarity: Bloodborne Uncommon CardName: Viper Pit Cost: 4g Type: Creature - Snake Horror Pow/Tgh: 4/5 Rules Text: Reach Flavour Text: Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out of the Forbidden Wood. Set/Rarity: Bloodborne Common CardName: Rom's Incantation Cost: wu Type: Sorcery Pow/Tgh: / Rules Text: Put X 1/2 white and blue Spider creature tokens with inflict onto the battlefield, where X is your insight. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Rom, the Vacuous Spider Cost: 2wu Type: Legendary Creature - Eldritch Spider Pow/Tgh: 2/2 Rules Text: Boss At the beginning of your upkeep, put a 1/2 white and blue Spider creature token with inflict onto the battlefield. {3}{W}{U}, Remove two insight counters from target player: Exile target creature that player controls. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Sip Essense Cost: 2wu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. You gain X life, where X was that spell’s converted mana cost. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Tiny Music Box Cost: wu Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt by any number of attacking creatures this turn. Those creatures do not untap during their owner's next untap step. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Yurie, the Last Scholar Cost: 1wu Type: Legendary Creature - Human Hunter Pow/Tgh: 1/2 Rules Text: Hexproof, Dexterity 1, Prowess Whenever you cast an instant or sorcery spell, scry 2. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Brain of Mensis Cost: 1ub Type: Creature - Horror Pow/Tgh: 0/1 Rules Text: Shroud Indestructible At the beginning of your upkeep, put a charge counter on Brain of Mensis. Then, if Brain of Mensis has 3 or more charge counters on it, sacrifice it. If you do, each opponent discards two cards and you draw that many cards. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Chime Maiden Cost: 2ub Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: Chime Maiden doesn’t untap during its controller’s untap step. {U}{B}, {T}, Exile a creature card from a graveyard: Put a token onto the battlefield that’s a copy of the exiled creature. When that token leaves the battlefield, untap Chime Maiden. Flavour Text: It is said that the sound of her bell brings out all sorts of unsavory creatures. Set/Rarity: Bloodborne Rare CardName: Frenzied Ultimatum Cost: uubb Type: Sorcery Pow/Tgh: / Rules Text: Target player loses X life, where X is the number of insight counters that player has. Put X -1/-1 counters on each creature that player controls. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Micolash, Nightmare’s Host Cost: 1ub Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Boss, Hexproof Whenever you cast an instant or sorcery spell, put a 1/1 black and blue Skeleton creature token onto the battlefield. Flavour Text: “Ahh, Kos, or some say Kosm. Do you hear our prayers?” Set/Rarity: Bloodborne Rare CardName: Winter Lantern Cost: 2ub Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Inflict Whenever a creature with a -1/-1 counter on it dies, put a 2/2 black and blue Horror creature token with inflict onto the battlefield. Flavour Text: “There it stood, uttering a warbled cry, a litany so dissonant it pierced a warrior’s eardrums.” Set/Rarity: Bloodborne Rare CardName: Cainhurst Gargoyle Cost: 1br Type: Creature - Gargoyle Pow/Tgh: 3/2 Rules Text: Flying Flavour Text: The castle yields neither to weather nor foe, and these stone guardians act as a symbol of Cainhurst’s fortitude. Set/Rarity: Bloodborne Common CardName: Maryr Logarius Cost: 4br Type: Legendary Creature - Human Pow/Tgh: 5/5 Rules Text: Boss When Maryr Logarius attacks, he deals 3 damage to target creature. Other Black creatures you control enter the battlefield with an extra +1/+1 counter on them. Other Red creatures you control enter the battlefield with an extra +1/+1 counter on them. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Shadow of Yharnam Cost: 3br Type: Creature - Shade Pow/Tgh: 3/3 Rules Text: When Shadow of Yharnam enters the battlefield, put a 4/3 black Shade token onto the battlefield. When Shadow of Yharnam enters the battlefield, put a 2/3 red Shade token with haste onto the battlefield. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Vile Echoes Cost: 1br Type: Sorcery Pow/Tgh: / Rules Text: Vile Echoes deals 3 damage to target creature. When that creature dies this turn, its controller discards a card. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Yharnam, Pthumerian Queen Cost: br Type: Legendary Creature - Human Pow/Tgh: 1/3 Rules Text: Boss Whenever a creature you don’t control dies, put a +1/+1 counter on Yharnam, Pthumerian Queen. {B/R}: Yharnam, Pthumerian Queen deals 1 damage to target creature and 1 damage to herself. Activate this ability only as a sorcery. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Annalise, Vileblood Queen Cost: 2rg Type: Legendary Creature - Human Vampire Pow/Tgh: 5/5 Rules Text: When Annalise, Vileblood Queen would be destroyed, instead regenerate and transform her. Flavour Text: “I claim no subjects, but here lieth Our throne. Kneel afore us…or get thee gone.” Back side: CardName: Queenly Flesh Cost: Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible {4}{R}{G}: Transform Queenly Flesh. Activate this ability only as a sorcery. Flavour Text: “This pinkish lump of flesh remains warm, as if cursed.” Set/Rarity: Bloodborne Mythic CardName: Beast-Possessed Soul Cost: 2rg Type: Creature - Human Beast Pow/Tgh: 3/3 Rules Text: When Beast-Possessed Soul dies, it deals 3 damage to each other creature and each player. Flavour Text: “Hunter! Fear the possessed beast, fangs sharp as Ludwig’s nerve, for it will feast upon your limbs, no mercy nor reserve.” – Old Yharnam Limerick. Set/Rarity: Bloodborne Uncommon CardName: Blood-Starved Beast Cost: 4rg Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Haste First strike Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Bloodletting Beast Cost: 3rg Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Inflict Whenever Bloodletting Beast is dealt combat damage, put a +1/+1 counter on it. {1}{R}: Remove a counter from Bloodletting Beast: Bloodletting Beast deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Father Gascoigne Cost: 1rg Type: Legendary Creature - Human Hunter Pow/Tgh: 3/3 Rules Text: When Father Gascoigne enters the battlefield or transforms, each opponent gets an insight counter. Haste Dexterity 1 (Equip costs that target this creature cost {1} less.) When Father Gascoigne would die, instead regenerate and transform him. Flavour Text: “...Beasts all over the shop... You’ll be one of them, sooner or later...” Back side: CardName: Rage-Fueled Beast Cost: Type: Legendary Creature - Beast Pow/Tgh: 5/5 Rules Text: When this creature transforms into Rage-Fueled Beast, destroy all artifacts. First strike {R/G}, T: Rage-Fueled Beast fights target creature. Flavour Text: “The sweet blood, oh, it sings to me. It’s enough to make a man sick.” Set/Rarity: Bloodborne Rare CardName: Cleric Beast Cost: 3gw Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Boss (When Cleric Beast enters the battlefield, each opponent gets an insight counter. When Cleric Beast dies, each opponent gets three insight counters.) {1}{G/W}: Regenerate Cleric Beast. Flavour Text: Set/Rarity: Bloodborne Common CardName: Hour of the Hunt Cost: 3gw Type: Sorcery Pow/Tgh: / Rules Text: Put five 1/1 white Hunter creature tokens onto the battlefield. *Loot* – If a creature you don’t control died this turn, put ten of those tokens onto the battlefield instead. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Old Hunter’s Bone Cost: gw Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has hexproof. Sacrifice Old Hunter’s Bone: Regenerate enchanted creature. Flavour Text: It is said that he was an apprentice to old Gehrman, and a practitioner of the art of Quickening, a technique particular to the first hunters. Set/Rarity: Bloodborne Uncommon CardName: Overexertion Cost: gw Type: Instant Pow/Tgh: / Rules Text: Target creature gets +5/+5 and gains trample until end of turn. It does not untap during its owner’s next untap step. Flavour Text: Set/Rarity: Bloodborne Common CardName: Valtr, League Master Cost: 1gw Type: Legendary Creature - Human Hunter Pow/Tgh: 3/3 Rules Text: At the beginning of your end step, if an opponent controls a creature with power greater than Valtr, League Master’s toughness, transform him. Flavour Text: “The night brims with defiled scum, and is permeated by their rotten stench.” Back side: CardName: Valtr, Beast Eater Cost: Type: Legendary Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Protection from Beasts At the beginning of your upkeep, if an opponent controls a creature with toughness less than Valtr, Beast Eater’s power, transform him and put a +1/+1 counter on him. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Darkbeast Paarl Cost: 3wb Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Boss {1}{W/B}: Darkbeast Paarl gets +3/+3 until end of turn. Activate this ability only once per turn. {4}{W/B}, Remove an insight counter from target player: Exile another target creature that player controls. Return it to the battlefield under its owner’s control at the beginning of the next end step. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Desperate Measures Cost: wb Type: Instant Pow/Tgh: / Rules Text: Exile target creature with power 4 or greater. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Gehrman, the First Hunter Cost: 3wb Type: Legendary Creature - Human Hunter Pow/Tgh: / Rules Text: Boss, Lifelink, Dexterity 2 Other creatures you control get +1/+1. Creatures you don’t control get -1/-1. Flavour Text: “Tonight, Gehrman joins the hunt.” Set/Rarity: Bloodborne Mythic CardName: Pthumerian Elder Cost: 1wb Type: Creature - Zombie Shaman Pow/Tgh: 2/2 Rules Text: Equipment you control have "Equip {W/B}." Equipped creatures you control get +1/+1. {X}{W/B}{W/B}, {T}: Return target Equipment with converted mana cost X from a graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Wheelchair Gunner Cost: 1wb Type: Creature - Human Pow/Tgh: 0/4 Rules Text: Defender Lifelink Whenever Wheelchair Gunner blocks a creature, it deals 2 damage to that creature. Flavour Text: Set/Rarity: Bloodborne Common CardName: Accursed Brew Cost: bg Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets -X/-X until end of turn, where X is the total number of creature cards in all graveyards. Flavour Text: Skull of a local from the violated fishing village. The inside of the skull was forcibly searched for eyes, as evidenced by innumerable scratches and indentations. Set/Rarity: Bloodborne Uncommon CardName: Ludwig the Accursed Cost: 3bg Type: Legendary Creature - Beast Pow/Tgh: 5/5 Rules Text: Boss, Trample At the beginning of your end step, if Ludwig the Accursed is equipped, transform it. Flavour Text: “A great terror looms!” Back side: CardName: Ludwig, the Holy Blade Cost: Type: Legendary Creature - Beast Hunter Pow/Tgh: 6/6 Rules Text: Vigilance Ludwig, the Holy Blade gets +1/+2 for each equipment attached to him. {2}{G}{W}, {T}: Exile target creature. Flavour Text: “Aah, you were at my side, all along. My guiding moonlight...” Set/Rarity: Bloodborne Mythic CardName: Madara’s Whistle Cost: 1bg Type: Sorcery Pow/Tgh: / Rules Text: Put a 5/5 black and green Snake token onto the battlefield. It fights target creature you don’t control. At the beginning of your next upkeep, sacrifice it. Flavour Text: The poisonous snake grew uncontrollably, raised on a healthy diet of beast entrails. Even after their deaths, it is said to respond to the call of the twins’ whistle from within the Nightmare. Set/Rarity: Bloodborne Common CardName: One Reborn Cost: 4gb Type: Creature - Eldritch Pow/Tgh: 5/5 Rules Text: Boss When One Reborn enters the battlefield, put three 1/1 red Shaman tokens onto the battlefield. They have “{T}: This creature deals 1 damage to target creature.” Flavour Text: Set/Rarity: Bloodborne Rare CardName: Scourge of Beasts Cost: 1bg Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have trample. If you control ten or more Beasts, creatures you control get +1/+1 and have haste. At the beginning of your upkeep and end step, put a 2/2 black and green Beast token onto the battlefield. Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Celestial Emissary Cost: 2gu Type: Creature - Kin Pow/Tgh: 0/0 Rules Text: Celestial Emissary enters the battlefield with two +1/+1 counters on it. {G/U}: Put a +1/+1 counter on Celestial Emissary. It gains hexproof until end of turn. {X}{G}{U}, Remove X +1/+1 counters from Celestial Emissary: Put X 2/2 green and blue Kin creature tokens with inflict onto the battlefield. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Celestial Envoy Cost: gu Type: Creature - Kin Pow/Tgh: 0/0 Rules Text: Celestial Envoy enters the battlefield with two +1/+1 counters on it. {1}{G}: Put a +1/+1 counter on Celestial Envoy. {1}{U}, {T}, Remove two +1/+1 counters from Celestial Envoy: Return target creature to it’s owner’s hand. Flavour Text: Who could look up and not be overcome by wonder, fascination, and curiosity? Set/Rarity: Bloodborne Uncommon CardName: Garden of Eyes Cost: gu Type: Creature - Insect Horror Pow/Tgh: 3/3 Rules Text: Flying Garden of Eyes deals damage to players in the form of insight counters. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: Treacherous and vile creatures, spying on unsuspecting hunters with their malice-filled, jaundiced eyes. Set/Rarity: Bloodborne Uncommon CardName: Living Failures Cost: 3gu Type: Creature - Kin Pow/Tgh: 3/3 Rules Text: Boss When Living Failures enters the battlefield, put two 3/3 green and blue Kin creature tokens onto the battlefield. {1}{G}{U}, {T}, Tap two untapped creatures you control: Living Failures deals damage equal to the total power of the creatures tapped this way to target creature. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Shark-Giant Cost: 2gu Type: Creature - Fish Giant Horror Pow/Tgh: 1/1 Rules Text: Shark-Giant enters the battlefield with a +1/+1 counter on it for each creature you don’t control. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: A Call Beyond Cost: 3ur Type: Sorcery Pow/Tgh: / Rules Text: You get an insight counter for each instant and sorcery card in your graveyard. Then A Call Beyond deals X damage to each creature and each opponent, where X is the number of insight counters you have. Flavour Text: At times, failure is the mother of invention. Set/Rarity: Bloodborne Rare CardName: Bloodlicker Cost: 1ur Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Haste Inflict Whenever an opponent gets any number of insight counters, you may draw a card. If you do, you gain 3 life. Flavour Text: This grotesquely misshapen creation crawls along the icy Cainhurst courtyard, erratic and almost comical in some morbidly twisted way. Set/Rarity: Bloodborne Uncommon CardName: Deep Sea Hound Cost: ur Type: Creature - Fish Hound Horror Pow/Tgh: 2/2 Rules Text: Haste Prowess Whenever you cast a noncreature spell, untap Deep Sea Hound. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Kos Parasite Cost: 2UR Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Instant and sorcery spells you cast cost {1} less. At the beginning of your upkeep, if you have five or more instant or sorcery cards in your graveyard and Kos Parasite is equipped to a creature, transform it. Equip {1} Flavour Text: When the carcass of Kos washed up on the coast, its insides were teeming with tiny parasites unlike any found in humans. Back side: CardName: Kin-Corrupted Form Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+3 and is a Kin in addition to its other types. Equipped creature has “{1}{u}{r}: Draw a card. This creature deals X damage to target creature, where X is the number of cards in your hand.” When Kin-Corrupted Form isn’t equipped to a creature, transform it. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Witch of Hemwick Cost: 1ur Type: Creature - Horror Shaman Pow/Tgh: 1/1 Rules Text: At the beginning of your combat, put a 1/1 blue and red Horror creature token with haste onto the battlefield. When Witch of Hemwick dies, if it isn’t a token, put two tokens that are copies of it onto the battlefield. Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Djura, Powder Keg Hunter Cost: 2rw Type: Legendary Creature - Human Hunter Pow/Tgh: 2/2 Rules Text: Dexterity 1 Whenever Djura, Powder Keg Hunter would deal noncombat damage to a creature or player, he deals that much damage plus 2 instead. At the beginning of your upkeep, put a charge counter on each Firearm you control. Flavour Text: No one has seen him in many years, and he looks like he’s been on his own for some time. Set/Rarity: Bloodborne Rare CardName: Djura’s Underling Cost: RW Type: Creature - Human Hunter Pow/Tgh: 3/2 Rules Text: Dexterity 1 (Equip costs that target this creature cost 1 less.) Flavour Text: Set/Rarity: Bloodborne Common CardName: Experienced Veteren Cost: 3rw Type: Creature - Human Hunter Pow/Tgh: 4/4 Rules Text: Vigilance Dexterity 2 (Equip costs that target this creature cost {2} less.) Flavour Text: Experienced in war. A soldier with strength and skill. Set/Rarity: Bloodborne Common CardName: Lady Maria, Astral Paragon Cost: 2rw Type: Legendary Creature - Human Hunter Pow/Tgh: 3/3 Rules Text: Vigilance, Dexterity 2 As long as Lady Maria, Astral Paragon is equipped, she has double strike. Flavour Text: “A corpse...should be left well alone.” Set/Rarity: Bloodborne Rare CardName: Nameless Hunter Cost: 1rw Type: Legendary Creature - Human Hunter Pow/Tgh: 1/1 Rules Text: Dexterity 1 (Equip costs that target this creature cost 1 less.) Whenever a creature you don’t control dies, put a +1/+1 counter on Nameless Hunter. Whenever a creature with Boss would die, exile it instead. Put two +1/+1 counters on Nameless Hunter. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Become Meek Cost: 1{w/u} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, target creature loses all abilities and becomes a colorless Eldritch with base power and toughness 1/1. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Numbing Mist Cost: {w/U} Type: Instant Pow/Tgh: / Rules Text: Exile target creature, then return it to the battlefield under its owner’s control. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Carrion Crow Cost: 2{b/u} Type: Creature - Bird Beast Pow/Tgh: 3/2 Rules Text: When Carrion Crow attacks, it gains flying until end of turn. Flavour Text: Set/Rarity: Bloodborne Common CardName: Infectious Thought Cost: 1{B/U} Type: Sorcery Pow/Tgh: / Rules Text: You draw a card if {U} was spent to cast Infectious Thought. Target player discards a card if {B} was spent to cast Infectious Thought. (Do both if {U}{B} was spent.) Flavour Text: Set/Rarity: Bloodborne Common CardName: Blood Vial Cost: {B/R} Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains haste until end of turn. Regenerate it. Flavour Text: No surprise that most Yharnamites are heavy users of blood. Set/Rarity: Bloodborne Common CardName: Fool’s Blood Gemstone Cost: {r/b} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+0. Whenever enchanted creature is dealt damage, sacrifice Fool’s Blood Gemstone. Flavour Text: Set/Rarity: Bloodborne Common CardName: Blood Dreg Cost: {R/G} Type: Sorcery Pow/Tgh: / Rules Text: Add {R}{G} to your mana pool. Draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.) Flavour Text: The Vilebloods of Cainhurst, blood-lusting hunters, see these frightful things in coldblood. Set/Rarity: Bloodborne Uncommon CardName: Destructive Rampage Cost: 1{r/g} Type: Sorcery Pow/Tgh: / Rules Text: *Loot* – Destroy target artifact you don’t control. If a creature you don’t control died this turn, instead destroy up to two target artifacts you don’t control. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Discarded Armory Cost: X{G/W}{G/W} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for an Equipment card with converted mana cost X or less and exile it. At the beginning of your next upkeep, you may cast it without paying its mana cost. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Inflict With Misuse Cost: {G/W} Type: Instant Pow/Tgh: / Rules Text: Exile target artifact or enchantment. Its controller gains 3 life and draws a card. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Ethereal Flesh Cost: 1{w/b}{w/b} Type: Instant Pow/Tgh: / Rules Text: Choose one: • Creatures you control gain indestructible until end of turn. • Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield. *Loot* – If a creature you don’t control died this turn, instead choose both. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Great One's Coldblood Cost: 3{W/B} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent loses 2 life, discards a card and sacrifices a creature if {B} was spent to cast Great One’s Coldblood. You gain 2 life, draw a card and put a 1/1 white Hunter creature token onto the battlefield if {W} was spent to cast Great One’s Coldblood. (Do both if {W}{B} was spent.) Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Bestial Backlash Cost: 2{b/g} Type: Instant Pow/Tgh: / Rules Text: If target creature is equipped or enchanted, destroy it and each permanent attached to it. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Digger's Keen Eye Cost: 2{b/g}{B/G} Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Return target creature card from your graveyard to your hand. • Return target noncreature card from your graveyard to your hand. *Loot* – If a creature you don’t control died this turn, instead choose both. Flavour Text: Set/Rarity: Bloodborne Common CardName: Deep Sea Rune Cost: {g/u} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has hexproof. Enchanted creature can’t have -1/-1 counters placed on it. Flavour Text: Great volumes of water serve as a bulwark guarding sleep, and an augur of the eldritch Truth. Set/Rarity: Bloodborne Common CardName: Kin Coldblood Cost: 2{G/U} Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Put two 1/1 blue Kin creature tokens with inflict onto the battlefield. • Put a +1/+1 counter on each of up to two target creatures. *Loot* – If a creature you don’t control died this turn, instead choose both. Flavour Text: Set/Rarity: Bloodborne Common CardName: Formless Oedon Rune Cost: 1{u/r} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, reveal the top card of your library. If the revealed card is an artifact, put it into your hand. Flavour Text: Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One. Set/Rarity: Bloodborne Uncommon CardName: Workshop Aptitude Cost: 1{U/R}{U/R} Type: Sorcery Pow/Tgh: / Rules Text: Put a token onto the battlefield that is a copy of target artifact. Then destroy target artifact. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Executioner’s Gloves Cost: 1{R/W} Type: Instant Pow/Tgh: / Rules Text: Executioner’s Gloves deals 3 damage to target attacking creature. Flavour Text: It is said that the nobles found immeasurable delight in the dances of these vengeful specters. Set/Rarity: Bloodborne Common CardName: Metamorphosis Rune Cost: {R/W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature If enchanted creature is untapped, it gets +0/+3. If enchanted creature is attacking, it gets +3/+0. Flavour Text: The discovery of blood made their dream of evolution a reality. Set/Rarity: Bloodborne Common CardName: Adept Blood Gem Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Target creature gets +1/+0 until end of turn. If that creature is equipped, it gets +3/+0 instead. Flavour Text: Most radial blood gems have effects that bear upon physical attacks. Set/Rarity: Bloodborne Common CardName: Arcane Damp Blood Gem Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. If you spend this mana to cast an instant or sorcery spell, that spell can’t be countered. Flavour Text: Droplet blood gems are special gems that adapt to various weapons and shape, naturally making them highly prized among hunters. Set/Rarity: Bloodborne Uncommon CardName: Astral Clocktower Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {r/w}, {t}: Add {r}{r}, {r}{w} or {w}{w} to your mana pool. Flavour Text: The caretaker of the tower’s numerous patients, known to them only as Lady Maria, made her home behind the giant star-interpreting clock. Set/Rarity: Bloodborne Common CardName: Beast Claws Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. {2}{G}: Transform Beast Claws. Equip {3} Flavour Text: The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power. Back side: CardName: Bestial Form Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+3 and is a Beast in addition to its other types. {2}{G}: Equipped creature fights target creature you don’t control. When Bestial Form isn’t equipped to a creature, transform it. Flavour Text: As flesh is flayed and blood is sprayed, the beast within awakens. Set/Rarity: Bloodborne Rare CardName: Blades of Mercy Cost: 2 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has first strike. {4}: Transform Blade of Mercy. Equip {2} Flavour Text: A special trick weapon passed down among hunters of hunters. One of the oldest weapons of the workshop. Back side: CardName: Warped Twinblades Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has double strike. When Warped Twinblades isn’t equipped to a creature, transform it. Flavour Text: The weapon’s warped blades are forged with siderite, a rare mineral of the heavens. Set/Rarity: Bloodborne Uncommon CardName: Boom Hammer Cost: 2 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0. {3}: Transform Boom Hammer. Equip {2} Flavour Text: When ignited and fired, it emits a volley of flame that explodes furiously upon impact. Back side: CardName: Ignited Hammer Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+0. When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step. Equip {3} Flavour Text: Crush the beasts, then burn them – the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.” Set/Rarity: Bloodborne Uncommon CardName: Brador’s Bloodletter Cost: 4 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Pay 4 life: Transform Brador’s Bloodletter. Equip {3} Flavour Text: The demented hunter weapon brandished by Brador, the Healing Church assassin. Back side: CardName: Unholy Morning Star Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +5/+5. Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star. Equip {5} Flavour Text: The Bloodletter assumes its true and terrifying form after it draws upon blood from the inner reaches of one’s body and soul. Set/Rarity: Bloodborne Rare CardName: Burial Blade Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. {1}{U}: Transform Burial Blade. Equip {3} Flavour Text: A masterpiece that defined the entire array of weapons crafted at the workshop. Back side: CardName: Reaper’s Masterpiece Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has first strike and vigilance. Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step. Equip {2}{U}{U} Flavour Text: Gehrman surely saw the hunt as a dirge of farewell, wishing only that his prey might rest in peace. Set/Rarity: Bloodborne Rare CardName: Cainhurst Evelyn Cost: 3 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 3 (Pay 3 life: Put a charge counter on Cainhurst Evelyn.) Equipped creature has vigilance and “{T}, Remove a charge counter from Cainhurst Evelyn: Destroy target creature dealt damage this turn.” Equip {2} Flavour Text: Lovingly named after a woman and graced with an intricate design. Set/Rarity: Bloodborne Common CardName: Cainhurst Summon Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {r/g}, {t}: Add {r}{r}, {r}{g} or {g}{g} to your mana pool. Flavour Text: An old blood-stained summons, inviting an honored guest to the forsaken Castle Cainhurst. Set/Rarity: Bloodborne Common CardName: Chikage Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. {R}: Chikage deals 2 damage to you. Transform it. Equip {3} Flavour Text: When the intricate, rippled engraving that spans the Chikage’s blade is imbrued with blood, the sword sings in scarlet hues. Back side: CardName: Blood-Infused Saber Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+3 and has first strike. At the beginning of each end step, Blood-Infused Saber deals 2 damage to you. Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber. Equip {1}{R}{R} Flavour Text: However, the rite eats away at the wielder’s very essence. Set/Rarity: Bloodborne Rare CardName: Church Hunter’s Blade Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. {2}: Transform Church Hunter’s Blade. Equip {3} Flavour Text: On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact. Back side: CardName: Kirkhammer Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+0 and has trample. {2}: Transform Kirkhammer. Equip {3} Flavour Text: The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon. Set/Rarity: Bloodborne Common CardName: Eldritch Club Cost: 5 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +5/+2 and has trample. {3}: Transform Eldritch Club. Equip {4} Flavour Text: Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs. Back side: CardName: Amygdalan Arm Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has double strike and reach. Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature. {3}: Transform Amygdalan Arm. Equip {4} Flavour Text: Set/Rarity: Bloodborne Rare CardName: Fist of Gratia Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has first strike. Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature. Equip {1} Flavour Text: The hulking hunter woman Simple Gratia, ever hopeless when handling hunter firearms, preferred to knock the lights out of beasts with this hunk of iron. Set/Rarity: Bloodborne Uncommon CardName: Gatling Gun Cost: 5 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 1 (Pay 1 life: Put a charge counter on Gatling Gun.) Equipped creature has “{T}, Remove X charge counters from Gatling Gun: This creature deals X damage divided as you choose between any number of target creatures.” Equip {4} Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Healing Flamesprayer Cost: 4 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Equipped creature has lifelink and “Remove a charge counter from Healing Flamesprayer: This creature deals 1 damage to target creature.” Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer. Equip {2} Flavour Text: Not the most efficient weapon by any stretch, but sometimes a sea of flame is just what the doctor ordered. Set/Rarity: Bloodborne Uncommon CardName: Heretic’s Cannon Cost: 5 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 1 (Pay 1 life: Put a charge counter on Heretic’s Cannon.) Enchanted creature has “{T}, Remove four charge counters from Heretic’s Cannon: This creature deals 5 damage to target creature.” Equip {4} Flavour Text: Such a monstrosity was doomed from the start, and indeed its development was cut short. Set/Rarity: Bloodborne Common CardName: Hunter Chief Emblem Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {b/g}, {t}: Add {b}{b}, {b}{g} or {g}{g} to your mana pool. Flavour Text: The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain’s return, and this emblem, determined the end of the hunt. Set/Rarity: Bloodborne Common CardName: Hunter’s Axe Cost: 2 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature has +0/+2 and has reach. {2}: Transform Hunter’s Axe. Equip {2} Flavour Text: Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Back side: CardName: Whirling Longaxe Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature has +2/+0 and has menace. {2}: Transform Whirling Longaxe. Equip {2} Flavour Text: No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner. Set/Rarity: Bloodborne Common CardName: Hunter’s Blunderbuss Cost: 2 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Blunderbuss.) Equipped creature has “{T}, Remove a charge counter from Hunter’s Blunderbuss: This creature deals 1 damage to each of up to two target creatures.” Equip {1} Flavour Text: Set/Rarity: Bloodborne Common CardName: Hunter’s Pistol Cost: 2 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Pistol.) Equipped creature has “{T}, Remove a charge counter from Hunter’s Pistol: This creature deals 2 damage to target attacking creature.” Equip {1} Flavour Text: Set/Rarity: Bloodborne Common CardName: Hunter’s Saw Cleaver Cost: 2 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1. {2}: Transform Hunter’s Saw Cleaver. Equip {2} Flavour Text: One of the trick weapons of the workshop, commonly used in the hunting business. Back side: CardName: Razing Cleaver Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature has +1/+2 and has vigilance. {2}: Transform Razing Cleaver. Equip {2} Flavour Text: The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast. Set/Rarity: Bloodborne Common CardName: Hunter’s Threaded Cane Cost: 2 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has first strike. {2}: Transform Hunter’s Threaded Cane. Equip {2} Flavour Text: Sufficiently deadly as a rigid bladed cane, but also serves as a whip when its blade is split into many. Back side: CardName: Shredding Whip Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature has double strike. {2}: Transform Shredding Whip. Equip {2} Flavour Text: Flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul. Set/Rarity: Bloodborne Common CardName: Hunter’s Torch Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has +1/+0 and vigilance. Equip {1} Flavour Text: Hunters choose torches not only because the hunt leads them to the darkest nooks, but also because certain creatures they encounter are possessed of a deathly fear of flame. Set/Rarity: Bloodborne Common CardName: Iron Cleaver Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+0. {2}: Transform Iron Cleaver. Equip {3} Flavour Text: This crude weapon relies on brute force and is regrettably inelegant, suggesting that the hunts of the earliest hunters made for horrific affairs, painted in sanguine black and reds. Back side: CardName: Beast Cutter Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1 and has first strike. {2}: Transform Beast Cutter. Equip {3} Flavour Text: Set/Rarity: Bloodborne Common CardName: Iron Door Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {u/b}, {t}: Add {u}{u}, {u}{b} or {b}{b} to your mana pool. Flavour Text: There are no thieves in the nightmare. Then, why lock a door? Be warned, there must be a very, very good reason. Set/Rarity: Bloodborne Common CardName: Lecture Theatre Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {u/r}, {t}: Add {u}{u}, {u}{r} or {r}{r} to your mana pool. Flavour Text: Today, the two-story Lecture Building is adrift in the nightmare, but once it was a place of reflection, where scholars learned of history and archaeology. Set/Rarity: Bloodborne Common CardName: Loch Shield Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+2. Prevent all noncombat damage that would be dealt to equipped creature. Equip {1} Flavour Text: Originally used to safeguard the leader presiding over a sacred Healing Church ceremony, and later supplied to tomb prospectors, in particular those exploring the labyrinth of Isz. Set/Rarity: Bloodborne Common CardName: Logarius’ Wheel Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature has +2/+0. {3}{B}: Transform Logarius’ Wheel. Equip {2} Flavour Text: Used to slaughter the Vilebloods in Cainhurst. Bathed in pools of their blood, and forever steeped in their ire. Back side: CardName: Vileblood’s Bane Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+0 and has trample and lifelink. At the beginning of your end step, you lose 4 life. Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane. Equip {2}{B}{B} Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Ludwig’s Holy Blade Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. {4}: Transform Ludwig’s Holy Blade. Equip {3} Flavour Text: It is said that the silver sword was employed by Ludwig, the first hunter of the church. Back side: CardName: Ludwig’s Greatsword Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +5/+5 and has trample. At the beginning of each end step, transform Ludwig’s Greatsword. Flavour Text: It exhibits several departures from the workshop’s design, suggesting that the Church anticipated much larger inhuman beasts. Set/Rarity: Bloodborne Uncommon CardName: Ludwig’s Rifle Cost: 3 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 2 (Pay 2 life: Put a charge counter on Ludwig’s Rifle.) Equipped creature has “{T}, Remove two charge counters from Ludwig’s Rifle: This creature deals 3 damage to each blocking creature.” Equip {2} Flavour Text: Its long, heavy barrel makes up in range for what it lacks in reload speed. Set/Rarity: Bloodborne Common CardName: Ludwig’s True Blade Cost: 4 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+3. Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature. Equip {3} Flavour Text: Whatever guidance it has to offer, it seems to be of a very private, elusive sort. Back side: CardName: Holy Moonlight Sword Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +X/+X, where X is the number of cards in your graveyard and has “{4}: Destroy target creature.” When Holy Moonlight Sword isn’t equipped to a creature, transform it. Flavour Text: When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave. Set/Rarity: Bloodborne Mythic CardName: Lunarium Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {w/u}, {t}: Add {w}{w}, {w}{u} or {u}{u} to your mana pool. Flavour Text: In his final years, Master Willem was fond of the lookout, and the rocking chair that he kept there for meditation. In the end, it is said, he left his secret with the lake. Set/Rarity: Bloodborne Common CardName: Maria’s Rakuyo Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has prowess. Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature. Equip {3} Flavour Text: One day she abandoned her beloved Rakuyo, casting it into a dark well, when she could stomach it no longer. Back side: CardName: Paragon’s Twin Blades Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+3 and has double strike and prowess. You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature. {1}: Transform Paragon’s Twin Blades. Equip {4} Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Oedon Tomb Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {w/b}, {t}: Add {w}{w}, {w}{b} or {b}{b} to your mana pool. Flavour Text: Beyond the tomb, Oedon Chapel can be found in the center of the Cathedral Ward. Set/Rarity: Bloodborne Common CardName: Orphanage Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {g/u}, {t}: Add {g}{g}, {g}{u} or {u}{u} to your mana pool. Flavour Text: The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation, where young orphans became potent unseen thinkers for the Healing Church. Set/Rarity: Bloodborne Common CardName: Piercing Rifle Cost: 3 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Reload 2 (Pay 2 life: Put a charge counter on Piercing Rifle.) Equipped creature has “{T}, Remove a charge counter from Piercing Rifle: This creature deals 2 damage to target creature and 2 damage to that creature’s controller.” Equip {3} Flavour Text: Set/Rarity: Bloodborne Common CardName: Pummeling Mace Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1. {4}: Transform Pummeling Mace. Equip {2} Flavour Text: This weapon pummels beasts in its mace form, but its true strength lies in its attached mechanical saws. Back side: CardName: Whirligig Saw Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Whenever equipped creature blocks or is blocked, it gets +X/+0 until end of turn, where X is the total power of all creatures blocking or blocked by it. At the beginning of the next end step, transform Whirligig Saw. Equip {4} Flavour Text: These discs, lined with serrated teeth,spin rapidly, thrashing the flesh of beasts into fine shreds. Set/Rarity: Bloodborne Uncommon CardName: Reiterpallasch Cost: 2 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has haste. {3}: Transform Reiterpallasch and put two charge counters on it. Equip {1} Flavour Text: Combines an elegant knight’s sword with the peculiar firearm wielded by the Cainhurst order. Back side: CardName: Bayonet Rifle Cost: Type: Artifact - Trick Equipment Firearm Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has vigilance and “{T}, Remove a charge counter from Bayonet Rifle: This creature deals 2 damage to target creature.” When Bayonet Rifle has no charge counters on it, transform it. Equip {2} Flavour Text: The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague. Set/Rarity: Bloodborne Uncommon CardName: Repeating Pistol Cost: 4 Type: Artifact - Equipment Firearm Pow/Tgh: / Rules Text: Equipped creature has “Remove a charge counter from Repeating Pistol: This creature deals 1 damage to target creature.” At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol. Equip {2} Flavour Text: Should be used sparingly compared to its workshop counterpart, as the trump card in one’s arsenal. Set/Rarity: Bloodborne Common CardName: Sedative Bottle Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}: Remove a counter from target creature or player. {2}, {T}, Sacrifice Sedative Bottle: Target player loses all insight. Flavour Text: Those who delve into the arcane fall all-too-easily to madness, and thick human blood serves to calm the frayed nerves of these inquisitive minds. Set/Rarity: Bloodborne Uncommon CardName: Simon’s Bowblade Cost: 4 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. {3}: Transform Simon’s Bowblade and put three charge counters on it. Equip {3} Flavour Text: Church hunter Simon despised firearms, and so the Church workshop had this specially fashioned to his liking. Back side: CardName: Hunter’s Bow Cost: Type: Artifact - Trick Equipment Firearm Pow/Tgh: / Rules Text: Equipped creature has “{T}, Remove a charge counter from Hunter’s Bow: This creature deals 4 damage to target creature. When that creature dies this turn, untap this creature.” When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it. Flavour Text: Simon was scoffed at for his choice of arms, for who would dare face the beasts with a measly bow? Set/Rarity: Bloodborne Uncommon CardName: Stake Driver Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. {5}: Transform Stake Driver, then put a charge counter on it. Equip {2} Flavour Text: A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura. Back side: CardName: Primed Stake Driver Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver. Equip {4} Flavour Text: The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes. Set/Rarity: Bloodborne Uncommon CardName: Tonitrus Cost: 3 Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. {W}: Transform Tonitrus. Equip {2} Flavour Text: Striking this peculiar iron morning star flail like a match generates the same blue sparks that blanket a darkbeast. Back side: CardName: Charged Tonitrus Cost: Type: Artifact - Trick Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2. When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus. Equip {1}{W} Flavour Text: Set/Rarity: Bloodborne Rare CardName: Underground Cell Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {b/r}, {t}: Add {b}{b}, {b}{r} or {r}{r} to your mana pool. Flavour Text: Hunters are held within the underground cell, so that things better left unseen, better left unknown, will decay quietly in the fallow darkness. Set/Rarity: Bloodborne Common CardName: Upper Cathedral Key Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {g/w}, {t}: Add {g}{g}, {g}{w} or {w}{w} to your mana pool. Flavour Text: The upper echelons of the Healing Church are formed by the School of Mensis, based in the Unseen Village, and the Choir occupying the Upper Cathedral Ward. Set/Rarity: Bloodborne Common CardName: Astral Clocktower Cost: Type: Land Pow/Tgh: / Rules Text: Astral Clock Tower enters the battlefield tapped. {T}: Add {C} to your mana pool. {1}, Exile a card from your graveyard: Transform Astral Clock Tower. Flavour Text: Back side: CardName: Defiled Fishing Hamlet Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Byrgenwerth Cost: Type: Land Pow/Tgh: / Rules Text: Byrgenwerth enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Flavour Text: “The spider hides all manner of rituals, certain to reveal nothing, for true enlightenment need not be shared.” Set/Rarity: Bloodborne Uncommon CardName: Cathedral Ward Cost: Type: Land Pow/Tgh: / Rules Text: Cathedral Ward enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. Flavour Text: “If you spot anyone with their wits about ‘em... Tell ‘em about this here Oedon Chapel. They’ll be safe here. The incense wards off the beasts.” Set/Rarity: Bloodborne Uncommon CardName: Church Research Hall Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Church Research Hall enters the battlefield tapped. {T}: Add {G} to your mana pool. If this mana is spend to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. {1}{G}, {T}, Remove a counter from target creature: Regenerate that creature. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Forbidden Woods Cost: Type: Land Pow/Tgh: / Rules Text: Forbidden Woods enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Forsaken Castle Cainhurst Cost: Type: Land Pow/Tgh: / Rules Text: Forsaken Castle Cainhurst enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Healing Church Workshop Cost: Type: Land Pow/Tgh: / Rules Text: Healing Church Workshop enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Hemwick Charnel Lane Cost: Type: Land Pow/Tgh: / Rules Text: Hemwick Charnel Lane enters the battlefield tapped. {T}: Add {U} or {R} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Hunter's Workshop Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}{C} to your mana pool. Spend this mana only to cast an artifact spell or activate the ability of an artifact you control. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Hunter’s Dream Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. If you spend this mana to cast a Hunter spell, you get an insight counter. {7}, {T}: Transform Hunter’s Dream, then untap it. Activate this ability only if you have seven or more insight. Flavour Text: Back side: CardName: Moon Presence Cost: Type: Legendary Creature - Eldritch Pow/Tgh: 9/9 Rules Text: Trample, indestructible, haste Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Hunter’s Nightmare Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {T}: Put a -1/-1 counter on target creature that entered the battlefield this turn. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Iosefka’s Clinic Cost: Type: Land Pow/Tgh: / Rules Text: Iosefka’s Clinic enters the battlefield tapped. {T}: Add {G} or {U} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Nightmare Frontier Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {U} to your mana pool. If that mana is spent to cast a Horror or Eldritch spell, put a -1/-1 counter on target creature. {6}{U}, {T}, Sacrifice Nightmare Frontier: Search your library for an colorless card and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Nightmare of Mensis Cost: Type: Land Pow/Tgh: / Rules Text: Nightmare of Mensis enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Old Yharnam Cost: Type: Land Pow/Tgh: / Rules Text: Old Yharnam enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Yahar’gul, Unseen Village Cost: Type: Land Pow/Tgh: / Rules Text: Yahar’gul, Unseen Village enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. Flavour Text: Set/Rarity: Bloodborne Uncommon CardName: Yharnam, City of Beasts Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {B} to your mana pool. If you spend this mana to cast a Beast spell, each opponent gets an insight counter. {4}{B}, {T}: Put a 5/5 black Beast creature token onto the battlefield. Activate this ability only if an opponent has seven or more insight. Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Insight Counter Cost: Type: Counter Pow/Tgh: / Rules Text: (Each insight counter you have increases your maximum hand size by one.) Flavour Text: Set/Rarity: Bloodborne Token CardName: Ebrietas, Cosmos Progeny Cost: 3uu Type: Legendary Creature - Eldritch Pow/Tgh: */* Rules Text: Devoid, Boss, Hexproof Ebrietas, Cosmos Progeny’s power and toughness is equal to the total number of insight all opponents have. Other creatures you control have inflict. Flavour Text: Set/Rarity: Bloodborne Mythic CardName: Orphan of Kos Cost: 2bb Type: Legendary Creature - Eldritch Pow/Tgh: 6/6 Rules Text: Devoid (This card has no color.) As an additional cost to cast Orphan of Kos, sacrifice another creature. Boss First strike Reach Flavour Text: “Mercy for the poor wizened child.” Set/Rarity: Bloodborne Mythic CardName: Amygdala Cost: 4ub Type: Legendary Creature - Eldritch Pow/Tgh: 8/8 Rules Text: Devoid, Boss, Trample At the beginning of each opponent’s upkeep, that player gets an insight counter. Amygdala can’t attack an opponent or a planeswalker they control unless that player has 10 or more insight. Flavour Text: Set/Rarity: Bloodborne Rare CardName: Spider Cost: Type: Token Creature - Spider Pow/Tgh: 1/2 Rules Text: Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Set/Rarity: Bloodborne Token CardName: Horror Cost: Type: Token Creature - Horror Pow/Tgh: 2/2 Rules Text: Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Set/Rarity: Bloodborne Token CardName: Skeleton Cost: Type: Token Creature - Skeleton Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Hunter Cost: Type: Token Creature - Hunter Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Horror Cost: Type: Token Creature - Horror Pow/Tgh: 1/2 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Horror Cost: Type: Token Creature - Horror Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Shade Cost: Type: Token Creature - Shade Pow/Tgh: 4/3 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Worm Cost: Type: Token Creature - Worm Pow/Tgh: 1/1 Rules Text: Deathtouch Flavour Text: Set/Rarity: Bloodborne Token CardName: Zombie Cost: Type: Token Creature - Zombie Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Snake Cost: Type: Token Creature - Snake Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Shade Cost: Type: Token Creature - Shade Pow/Tgh: 2/3 Rules Text: Haste Flavour Text: Set/Rarity: Bloodborne Token CardName: Shaman Cost: Type: Token Creature - Shaman Pow/Tgh: 1/1 Rules Text: {t}: This creature deals 1 damage to target creature. Flavour Text: Set/Rarity: Bloodborne Token CardName: Beast Cost: Type: Token Creature - Beast Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Kin Cost: Type: Token Creature - Kin Pow/Tgh: 2/2 Rules Text: Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Set/Rarity: Bloodborne Token CardName: Kin Cost: Type: Token Creature - Kin Pow/Tgh: 3/3 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token CardName: Horror Cost: Type: Token Creature - Horror Pow/Tgh: 1/1 Rules Text: Haste Flavour Text: Set/Rarity: Bloodborne Token CardName: Kin Cost: Type: Token Creature - Kin Pow/Tgh: 1/1 Rules Text: Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) Flavour Text: Set/Rarity: Bloodborne Token CardName: Beast Cost: Type: Token Creature - Beast Pow/Tgh: 5/5 Rules Text: Flavour Text: Set/Rarity: Bloodborne Token