CardName: Lacuna Vanguard Cost: 2 Type: Creature - Eldrazi Drone Pow/Tgh: 1/1 Rules Text: Lacuna Vanguard enters the battlefield with a +1/+1 counter on it for each {C} spent to cast it. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Nephilim Husk Cost: 4 Type: Creature - Nephilim Pow/Tgh: 8/8 Rules Text: Spend only exactly four different colors of mana to cast Nephilim Husk. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Realm Ender Cost: 6C Type: Creature - Eldrazi Pow/Tgh: 7/6 Rules Text: At the beginning of your upkeep, exile the top card of your library, then each opponent sacrifices two permanents that share a card type with that card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Resonance Entity Cost: 3 Type: Creature - Golem Pow/Tgh: 2/2 Rules Text: Whenever an instant or sorcery spell is cast with only one target that isn't Resonance Entity, copy that spell targeting Resonance Entity. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Siamese Scion Cost: 3 Type: Creature - Eldrazi Scion Pow/Tgh: 2/2 Rules Text: Sacrifice Siamese Scion: Add {C}{C} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Spectra Drainer Cost: 7 Type: Creature - Eldrazi Pow/Tgh: 7/7 Rules Text: Colored spells your opponents cast cost {3} more to cast. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Surreal Cloud Cost: 4CC Type: Creature - Eldrazi Pow/Tgh: 4/4 Rules Text: Flying Protection from permanents Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: The Other Cost: 9 Type: Creature - Eldrazi Pow/Tgh: 9/9 Rules Text: The Other doesn't count as a creature when determining the effects of spells and abilities. (For example, a spell called "destroy target creature" can't target this.") Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Tracer of Emrakul Cost: 4C Type: Creature - Eldrazi Pow/Tgh: 4/4 Rules Text: If you control a white creature, Tracer of Emrakul has Vigilance. The same is true for a blue creature and flying, a black creature and lifelink, a red creature and haste, and a green creature and trample. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Wasteland Wanderer Cost: C Type: Creature - Eldrazi Pow/Tgh: 0/1 Rules Text: {T}: Add {C}. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Angel of Truth Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying Whenever Angel of Truth attacks, glean a card in defending player's hand, then if that player has no hidden cards in his or her hand, Angel of Truth gains indestructible until end of turn. [Glean] Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Apprehend Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Apprehend enters the battlefield, put two 1/1 White Soldier creature tokens onto the battlefield. Tap an untapped soldier you control: Tap enchanted creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Archaeological Dig Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Return up to two target artifact and/or enchantment cards from your graveyard to your hand. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Archangel of Mirrors Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying At the beginning of your end step, if you control less creatures than target opponent, put 1/1 White Spirit creature tokens onto the battlefield equal to the difference. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Archbishop Cost: 4W Type: Creature - Human Cleric Pow/Tgh: 3/3 Rules Text: Damage this deals also causes you to gain twice that much life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Arms to Farms Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets -X/+X, where X is its power. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Avatar Avacyn Cost: 5WWW Type: Legendary Creature - Angel Pow/Tgh: 7/7 Rules Text: Flying At the beginning of your end step, you gain life equal to the life you lost this turn. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Babbling Doomsayers Cost: 2WW Type: Creature - Human Pow/Tgh: 3/4 Rules Text: *Landfall* - When a land enters the battlefield under your control, destroy all creatures. Flavour Text: The sky is falling! Set/Rarity: Mechanics Playground Rare CardName: Border Police Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Whenever Border Police blocks a creature, interrogate that creature's owner. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Boros Infantry Cost: 2W Type: Creature - Soldier Pow/Tgh: 1/3 Rules Text: Tactics (This creature gets +1/+0 as long as it's tapped. You may choose not to tap this as it attacks.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Brilliant Halo Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks or blocks, you may gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Circle of Reflection Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Reflect (Whenever a spell is cast, this becomes that spell's color/s.) If a source that doesn't share a color with Circle of Reflection would deal damage to you, prevent 1 of that damage. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Cobbleroad Interrogators Cost: 5W Type: Creature - Human Wizard Pow/Tgh: 4/5 Rules Text: Vigilance {1}{W}, {T}: Interrogate target opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Collar of Zedruu Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to you by sources you own. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Confession Cost: W Type: Instant Pow/Tgh: / Rules Text: You gain 4 life. Then if you have more life than your starting life total, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Contemplative Monk Cost: WW Type: Creature - Human Monk Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, you may gain 1 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Counterstrike Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: Cast Counterstrike only if you are being attacked. Take an extra turn after this one. Skip all steps of that turn other than the combat step. During that turn, you may only attack the player that is attacking you. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Cry of Jealousy Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature that shares a creature type with another creature on the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Curfew Guard Cost: 2WW Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: When Curfew Guard enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Whenever an opponent plays a revealed card, you may gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Delusions of Mediocrity Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: When Delusions of Mediocrity enters or leaves the battlefield, your life total becomes 15. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Devastation Foretold Cost: 2WW Type: Sorcer Pow/Tgh: / Rules Text: Exile all creatures. For each creature exiled this way, its controller creates a 0/1 Eldrazi spawn creature token with "Sacrifice this: Add {C}." Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Disciple of Linvala Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/4 Rules Text: Activated abilities that aren't mana abilities cost {1} more to activate. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Distraction Strategy Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's combat, that opponent taps an untapped creature they control. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Eagle Totem Cost: 1W Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature gets +1/+1 and has vigilance. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Early Bird Cost: 2W Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying If you control no creatures, you may cast this for {1}{W}. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Encase in Carbonite Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature. As long as it's exiled, it gains "This card can be cast from exile." Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Farmer Cost: W Type: Creature - Human Townsfolk Pow/Tgh: 1/2 Rules Text: *Reap* - Instead of playing a land for the turn, you may gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Fencing Champion Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Focus {W} ({W}, {T}: This becomes focused until the end of your next turn. Focus only as a sorcery.) As long as Fencing Champion is focused, it gets +1/+1. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Fencing Instructor Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) {W}, Remove a +1/+1 counter from Fencing Instructor: Prevent all damage that would be dealt to it this turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Gnome Replica Cost: 2W Type: Artifact Creature - Gnome Pow/Tgh: 1/3 Rules Text: Windup {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this. Windup only as a sorcery.) Sacrifice Gnome Replica: You gain 2 life for each +1/+1 counter on Gnome Replica. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Guardians of Veles Cost: 4W Type: Creature - Spirit Knight Pow/Tgh: 3/4 Rules Text: Flash Counterstrike (If this creature would deal enough damage to creatures it's blocking to destroy them, you may assign the remaining damage to the attacking player.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Gustcloak Duelist Cost: 2W Type: Creature - Aven Soldier Pow/Tgh: 2/2 Rules Text: First strike {2}{W}: Untap Gustcloak Duelist. If it's in combat, remove it from combat. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Hoary Veteran Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vengeful 1 (Whenever another creature you control dies, if this isn't vengeful, put one +1/+1 counter/s on it and it becomes vengeful.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Jesus Cost: 3WW Type: Legendary Creature - Human God Pow/Tgh: 4/4 Rules Text: Islandwalk If a creature you control would die, instead remove all damage from that creature and put Jesus into your library third from the top. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Jigglypuff Cost: 1W Type: Creature - Faerie Pow/Tgh: 1/1 Rules Text: Train {1}{W} ({1}{W}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Whenever you train Jigglypuff, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Kami of the White Parasol Cost: WW Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Flash When Kami of the White Parasol enters the battlefield, you may exile another permanent you control until Kami of the White Parasol leaves the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Kitsune Blinkblade Cost: 4w Type: Creature - Fox Warrior Pow/Tgh: 3/4 Rules Text: Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.) Whenever Kitsune Blinkblade untaps, you may gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Kor Drill Sergeant Cost: 2W Type: Creature - Kor Soldier Pow/Tgh: 2/3 Rules Text: {T}: Put a +1/+1 counter on target creature with one or less creature types. It becomes a Soldier in addition to its other types. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Kowtow Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Convoke You gain 2 life for each tapped creature you control. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Lance Breaker Cost: 1WW Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) {1}{W}: Lance Breaker gains first strike until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Lie Detector Cost: 2WW Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: When Lie Detector enters the battlefield, Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Revealed non-land cards in your opponents' hands cost {2} more to cast. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Marital Bliss Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: As long as you control exactly two creatures, each gets +2/+2. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Meditating Student Cost: 2W Type: - Human Monk Pow/Tgh: 2/3 Rules Text: Prowess Meditating Student can't attack unless it has 3 power or greater. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Meteli Guildmage Cost: CW Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Mechanics Playground None CardName: Mirror Prison Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: When Mirror Prison enters the battlefield, exile target creature until Mirror Prison leaves the battlefield. Players can't cast creatures with the same name as the exiled creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Obelisk of Light Cost: 1W Type: Artifact - Structure Pow/Tgh: /4 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: You gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: One-Eyed Prophet Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {T}: Target opponent reveals a card at random from his or her hand. {W}, {T}: Name a card. It can't be cast this turn. Any opponent may reveal his or her hand. If the named card isn't there, sacrifice One-Eyed Prophet. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: People's Champion Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Vigilance People's Champion blocks each turn if able. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Petrify Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant artifact or creature Enchanted permanent is a noncreature artifact. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Pidgey Cost: {1}{W} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Train {W} ({W}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Planar Void Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures and planeswalkers. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Prismantle Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Until end of turn, you and creatures you control gain protection from the color/s of mana spent to cast Prismantle. Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pull to Beyond Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature. Until the end of its controller's next turn, they may cast that card from exile. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Pulse of Righteousness Cost: W Type: Instant Pow/Tgh: / Rules Text: You gain 1 life for each mana in your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Punish the Deserter Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Play Punish the Deserter only after blockers have been declared. Exile target creature that could have attacked or blocked this turn, but didn't. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Purity of Form Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Creatures with power equal to their toughness get +2/+2, have Flying, and are Angels in addition to their other types. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Racial Edict Cost: 2WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you don't control Enchanted creature and creatures that share a creature type with it can't attack or block. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ragnarok Proclamation Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: Convoke Destroy all creatures. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Rift Guardian Cost: WW Type: Creature - Cat Advisor Pow/Tgh: 2/2 Rules Text: Cards can't leave exile. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Ringmage of Stability Cost: 2W Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {3}{W}: Put Ringmage of Stability and target creature on top of their owner's libraries. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Seal of the Meek Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Creatures with power greater than their converted mana cost can't attack. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Seam Stitcher Cost: 1W Type: Creature - Human Artificer Pow/Tgh: 1/3 Rules Text: When Seam Stitcher enters the battlefield, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.). Sacrifice a Contraption: You gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Seht's Garrison Cost: 3W Type: Artifact - Structure Pow/Tgh: /6 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) Creatures can't attack you. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Sever the Connection Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Cards can't leave exile. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Shield Charger Cost: 2W Type: Creature - Rhino Soldier Pow/Tgh: 1/4 Rules Text: Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Sigil Duelist Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Whenever Sigil Duelist is blocked by exactly one creature, it gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Soul Bomber Cost: 3WW Type: Creature - Angel Pow/Tgh: 3/3 Rules Text: Whenever Soul Bomber deals combat damage to a player, you may put a card from your hand onto the battlefield face down. (It's a 2/2 creature.) Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Soul Canvas Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, if it wasn't a token, put a token copy of that creature onto the battlefield and attach Soul Canvas to it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Soulguard Captain Cost: WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: All damage that would be dealt to you by spells is dealt to Soulguard Captain instead. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Spearman of Seht Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: Aggression 1 (This gets +1/+1 for each creature blocking it.) First strike Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Spelltether Ghost Cost: 2W Type: Creature - Spirit Pow/Tgh: 3/2 Rules Text: If Spelltether Ghost would die while it's enchanted, instead remove all damage from Spelltether Ghost and destroy an enchantment attached to it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Spirit Prison Cost: 2W Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature can't attack or block. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Syphon Angel Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying Tap two lands you control: Until end of turn, Syphon Angel gains protection from a color that both those lands can produce. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Terminate the Trite Cost: 4WW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures with two or less colors. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Third-Eye Sentinel Cost: 2ww Type: Creature - Gargoyle Pow/Tgh: 4/4 Rules Text: Third-Eye Sentinel doesn't untap during your untap step. Whenever you are attacked, untap Third-Eye Sentinel and it gains flying until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Thread of Life Cost: XW Type: Sorcery Pow/Tgh: / Rules Text: Your life total becomes four times X. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Timeblast Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Exile target creature. At the beginning of the next end step, return that creature to its owner's hand. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Trusted Squire Cost: W Type: Creature - Cat Soldier Pow/Tgh: 0/3 Rules Text: Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Turtle Sensei Cost: 3W Type: Creature - Turtle Pow/Tgh: 1/4 Rules Text: Mentor {U}: Switch Turtle Sensei's power and toughness until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Universal Totem Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent When enchanted permanent dies, return it to the battlefield under its owner's control. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Vanguard of the Void Cost: W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Protection from converted mana cost 1 Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Vigilant Preacher Cost: 3W Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Vigilance Whenever you spend {W} to cast a colored nonwhite spell, you may gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Village Chief Cost: 2WW Type: Creature - Human Townsfolk Pow/Tgh: 2/2 Rules Text: At the beginning of your end step, if you control less creatures than an opponent, put a 1/1 White Townsfolk creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Void Grenade Cost: 2WW Type: Artifact Pow/Tgh: / Rules Text: Whene an opponent casts a spell, sacrifice Void Grenade. If you do, destroy all creatures. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Watchcog Cost: 4W Type: Artifact Creature - Hound Pow/Tgh: 3/5 Rules Text: {A}: Watchcog gains vigilance until end of turn. ({A} may be paid with one mana from an artifact source.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Air Pocket Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: Creatures with flying can't block creatures without flying. {1}{U}: Target creature gains flying until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Apprentice Numerologist Cost: UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Protection from converted mana cost 2 Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Aquarin Guildmage Cost: CU Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Mechanics Playground None CardName: Automata Surgeon Cost: 3U Type: Creature - Human Artificer Pow/Tgh: 2/4 Rules Text: {U}, {T}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.) Sacrifice a Contraption: Untap Automata Surgeon. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Blind Divination Cost: 2CU Type: Instant Pow/Tgh: / Rules Text: An opponent separates the top five cards of your library into two piles, and reveals the cards in one of those piles. Put one pile into your hand and the other pile into your graveyard. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Bluebeat Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless that spell's controller has you draw two cards. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Brain Storage Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card, then Cache the top card of your library. (Exile the card into your cache. If you would draw a card, you may put a cached card into your hand instead.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Brass Fists Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Bubble Sort Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Draw two cards, then discard a card if your have three or more cards in hand. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Cantrip Combat Cost: 2UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts a spell, he or she may put or remove a charge counter on Cantrip Combat. Then if Cantrip Combat has exactly ten charge counters on it, that player wins the game. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Cassandra's Student Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Cassandra's Student dies, search target player's library for a card, then that player shuffles his or her library and puts that card on top of it. (That card remains hidden.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Charge Break Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) Counter target spell. If a land card was exiled, untap target land. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Chrono Boost Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a charge counter on Chrono Boost. Then if it has three or more charge counters on it, sacrifice it and draw two cards. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Cloak-Caster Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: When Cloak-Caster enters the battlefield, you may turn a nontoken permanent you control face down. (It's a 2/2 creature.) (Tag: Disguise {0}) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Coldlight Oracle Cost: 1UU Type: Creature - Fish Wizard Pow/Tgh: 2/2 Rules Text: When Coldlight Oracle enters the battlefield, each player draws two cards. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Counterspike Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1}. If that player does, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Covetous Mimic Cost: U Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: {U}: Choose a creature with converted mana cost one greater than Covetous Mimic's converted mana cost. Covetous Mimic becomes a copy of that creature and gains this ability. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Delegate Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Convoke Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Denial Matrix Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: When Denial Matrix enters the battlefield, look at target opponent's hand, then name a nonland card. When that opponent casts the card with the chosen name, sacrifice Denial Matrix and draw two cards. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Discernment Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Splice {3}{U} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Dream Walker Cost: 2UU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Whenever Dream Walker deals combat damage to a player, interrogate that player. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Dream Walker can't be blocked if defending player has a revealed land in his or her hand. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Efface Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target permanent spell. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Encircle Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Convoke Counter target spell. If at least two creatures were tapped to cast Encircle, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Energy Drain Cost: XUU Type: Instant Pow/Tgh: / Rules Text: Counter target spell with converted mana cost X. If a spell is countered this way, put a permanent card with converted mana cost X from your hand onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Eureka Shout Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Draw two cards, then reveal your hand. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Final Recall Cost: U Type: Instant Pow/Tgh: / Rules Text: Draw 3 cards. You can't draw cards for the rest of the game. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Fixate Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Scry 3, then draw cards equal to the number of cards put on the bottom of your library this way. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Force Tether Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature blocks or becomes blocked, tap that creature. It doesn't untap during its controller's next untap step. {3}{U}: Untap target creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Form of Silent Stones Cost: 2U Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature gets +3/+3 and doesn't untap during its untap step. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Frost Dragon Cost: 5UU Type: Pow/Tgh: 6/6 Rules Text: Flash, flying When Frost Dragon enters the battlefield, tap all other creatures. They don't untap for as long as you control Frost Dragon. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Gaslight Interrogator Cost: 2U Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Whenever Gaslight Interrogator deals combat damage to a player, Extract. (Exile the top card of that player's library. You may play cards exiled this way.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Gene Splicer Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Gentrify Cost: U Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Gentrify, sacrifice a basic land. Search your library for a nonbasic land card and put it onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Glasswing Drake Cost: 4u Type: Creature - Drake Pow/Tgh: 3/2 Rules Text: Flying *Reflex* - The first time Glasswing Drake becomes the target of a spell or ability each turn, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Glittering Dragon Cost: 2UU Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Opponents may cast spells and activate abilities targeting Glittering Dragon without paying their mana costs. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Harmless One Cost: U Type: Creature - Homunculus Pow/Tgh: 1/1 Rules Text: Harmless One can't be blocked if you control more creatures than defending player. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Heart of Treachery Cost: 2UU Type: Creature - Sprit Pow/Tgh: 3/3 Rules Text: Whenever Heart of Treachery deals combat damage to a player, sacrifice it. If you do, gain control of target creature that player controls. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Helium Salesman Cost: 2U Type: Creature - Vedalken Artificer Pow/Tgh: 2/2 Rules Text: {U}, {T}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.) Sacrifice a Contraption: Helium Salesman gains flying until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Inspection Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Izzet Accelerator Cost: 1U Type: Creature - Goblin Wizard Pow/Tgh: 2/1 Rules Text: As long as you control a permanent with flash, you may cast creature cards as if they had flash. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Kezzik Agent Cost: U Type: Creature - Human Rogue Pow/Tgh: 0/3 Rules Text: Disguise {1}{U} ({1}{U}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Magnetron Cost: 2UU Type: Artifact Creature - Construct Pow/Tgh: 3/3 Rules Text: Flying {2}{A}: Attach target aura or equipment to Magnetron. ({A} may be paid with one mana from an artifact source.) Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Mana Moth Cost: UU Type: Creature - Insect Pow/Tgh: 2/1 Rules Text: Flash Flying When Mana Moth enters the battlefield, counter target spell if it's not the first spell cast by that player this turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Mana Seal Cost: UU Type: Enchantment Pow/Tgh: / Rules Text: When a player casts a spell, counter that spell and sacrifice Mana Seal. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Memetic Churn Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Look at target player's hand and choose a card. That player discards that card, then draws a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Merfolk Geologist Cost: U Type: Creature - Merfolk Pow/Tgh: 1/1 Rules Text: {T}: Return target land you control to its owner's hand. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Merfolk Vanguard Cost: 1U Type: Creature - Merfolk Soldier Pow/Tgh: 2/1 Rules Text: Skirmish 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Mizu's Decoys Cost: U Type: Creature - Human Ninja Pow/Tgh: 1/1 Rules Text: {U}: Return Mizu's Decoys and target creature blocking it to its owner's hand. Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Muruzoa Cost: 2U Type: Creature - Jellyfish Pow/Tgh: 2/2 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) {1}{U}: Return Muruzoa and its prey to their owner's hands. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Muse Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card, then discard a card, then draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Muse of Indecision Cost: 2U Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Whenever you would draw a card, you may scry 3 instead. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Nessian Lake Serpent Cost: 4U Type: Creature - Serpent Pow/Tgh: 4/4 Rules Text: Nessian Lake Serpent gets +2/+2 as long as you control exactly one island. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Ninja of Three Eyes Cost: 2U Type: Creature - Human Ninja Pow/Tgh: 1/3 Rules Text: Whenever Ninja of Three Eyes deals combat damage to a player, draw a card. Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Obelisk of Tomes Cost: 1U Type: Artifact - Structure Pow/Tgh: /4 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: Scry 2. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Old Master Cost: 1U Type: Creature - Human Monk Pow/Tgh: 1/3 Rules Text: Other creatures you control have activated abilities of Old Master. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Owl Totem Cost: 2U Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature gets +1/+1 and has flying. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Palette Sphinx Cost: 4uu Type: Creature - Sphinx Pow/Tgh: 4/4 Rules Text: When Palette Sphinx enters the battlefield, choose a color. Target player reveals his or her hand, discards all cards of that color, and draws that many cards. Flying Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Palm Collector Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Whenever Palm Collector deals combat damage to a player, Scry 3. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Persona Shift Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Exchange the power of two target creatures until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Poliwhirl Cost: 3U Type: Creature - Frog Pow/Tgh: 3/3 Rules Text: Islandwalk Train {1}{U} ({1}{U}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Whenever you train Poliwhirl, target land becomes a basic island until the end of your next turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Precog Responders Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Prismatic Snare Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell if it shares a color with mana spent to cast Prismatic Snare. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Psychic Boy Cost: U Type: Creature - Human Townsfolk Pow/Tgh: 1/1 Rules Text: Whenever Psychic Boy blocks, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pulse of Frost Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Tap target creature for each mana in your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Reality Leak Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {C}. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Reality Swallower Cost: 5UU Type: Creature - Leviathan Pow/Tgh: 9/9 Rules Text: Whenever you cast a spell, counter that spell and exile it. When Reality Swallower leaves the battlefield, cast all spells exiled by Reality Swallower without paying their mana costs. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Reflection Snatcher Cost: 1UU Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: Whenever Reflection Snatcher blocks or becomes blocked by a creature, Reflection Snatcher becomes a copy of that creature until end of combat. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Revelation Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top card of target player's library. You may have that player put that card on the bottom of his or her library. Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Ringmage of Clarity Cost: 2U Type: Creature - Merfolk Sage Pow/Tgh: 2/3 Rules Text: {U}, {T}: Look at the top card of target player's library. You may put that card in that player's graveyard. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: River Crocodile Cost: U Type: Creature - Crocodile Pow/Tgh: 1/2 Rules Text: Aggression 1 (This gets +1/+1 for each creature blocking it.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Sad Jellyfish Cost: 4u Type: Creature - Jellyfish Pow/Tgh: 4/5 Rules Text: Reflect (Whenever a spell is cast, this becomes that spell's color/s.) Sad Jellyfish can't attack if it's blue. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Sensei's Apprentice Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: Look at the top card of your library. You may put that card into your library third from the top. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Shapeshift Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Exile target permanent. Its controller searches their library for a permanent with the same converted mana cost and puts it onto the battlefield under their control, then shuffles their library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Sigil Speaker Cost: 1U Type: Creature - Human Pow/Tgh: 1/3 Rules Text: Focus (If this card would untap, instead, you may focus it and it does not untap.) Whenever you focus Sigil Speaker, Scry 2. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Silent Wish Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to three cards and exile them, then shuffle that many cards you own from outside the game into your library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Simic Snapjaw Cost: 2U Type: Creature - Turtle Mutant Pow/Tgh: 1/3 Rules Text: Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) Simic Snapjaw enters the battlefield with a +1/+1 counter on it if it was mutated. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Skeleton Grafter Cost: 3UU Type: Creature - Human Artificer Pow/Tgh: 1/1 Rules Text: {U}, {T}: Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.) Contraptions you control are 2/2 creatures in addition to their other types. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Slave Trade Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Target opponent searches his library for two nonland permanents with different names. Put one onto the battlefield under your control and the other on the battlefield under his or her control. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Soul Extractor Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Turn target permanent face down. (It's a 2/2 creature) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Spawn of Lies Cost: U Type: Creature - Devil Pow/Tgh: 0/4 Rules Text: *Malice* - Whenever you cast a spell that targets a creature you don't control, that creature's controller puts the top 3 cards of his or her library into their graveyard. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Spellshift Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. That spell's controller may cast a spell with equal or less converted mana cost without paying its mana cost. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Spirit Pathwalker Cost: 2U Type: Creature - Human Mystic Pow/Tgh: 2/2 Rules Text: When Spirit Pathwalker leaves the battlefield, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Take Note Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Temporal Wink Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Exile target nonland permanent until its owner pays {3}. (That card returns to the battlefield under its owner's control.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Tetrawing Roc Cost: 4U Type: Creature - Roc Pow/Tgh: 3/3 Rules Text: Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) Flying Tetrawing Roc's tandem creature has flying. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Thassa's Denial Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1} for each Island you control. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Think Fast Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Impulse {2}{U} (You may cast this card for its impulse cost as you draw it.) Draw two cards. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Thought Elemental Cost: 3UU Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: While you're searching your library, you may cast Thought Elemental from your library. Whenever you shuffle your library, you may shuffle Thought Elemental into your library. If you do, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Trapdoor Turtle Cost: 1UU Type: Creature - Turtle Pow/Tgh: 1/4 Rules Text: Skulk {U}: Switch Trapdoor Turtle's power and toughness until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Wind Reader Cost: 3U Type: Creature - Human Ninja Pow/Tgh: 2/2 Rules Text: Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.) Whenever Wind Reader deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Windraiser Cost: 2U Type: Creature - Spirit Pow/Tgh: 3/1 Rules Text: Flying Whenever Windraiser attacks, target creature defending player controls gains flying until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Alix the Desecrator Cost: 5BB Type: Legendary Creature - Demon Pow/Tgh: 7/7 Rules Text: Flying Spells and permanents you control have deathtouch and lifelink. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Anything but This Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent names a card type, then reveals his or her hand. Choose a card from it not of the named type, then that player discards that card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Apprentice Assassin Cost: 1B Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Surestrike (If this would deal damage to a player, it deals twice that much damage instead.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Arrogant Knight Cost: 1B Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Arrogant Knight can't attack unless a creature with less power also attacks. Arrogant Knight can't block unless a creature with less power also blocks. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: B Movie Execution Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature if it's the only creature target player controls. Flavour Text: "Let's split up, gang!" Set/Rarity: Mechanics Playground Uncommon CardName: Barney Stinson Cost: 1b Type: Legendary Creature - Human Pow/Tgh: 3/1 Rules Text: Creatures are legendary. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Black Chemister Cost: 2B Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Black Chemister enters the battlefield, put a -1/-1 counter on target creature. As long as Black Chemister has a -1/-1 counter on it, it has deathtouch. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Bleeding-Pus Imp Cost: 3B Type: Creature - Imp Pow/Tgh: 2/2 Rules Text: Flying *Malice* - Whenever you cast a spell that targets a creature you don't control, Bleeding-Pus Imp gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Blood Sac Cost: 1B Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: When Blood Sac enters the battlefield, you lose 2 life. Lifelink Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Bloodhide Demon Cost: 1BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying At the beginning of each end step, sacrifice Bloodhide Demon unless a creature died this turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Bloodhound Cost: 3B Type: Creature - Hound Pow/Tgh: 5/2 Rules Text: Focus {B} ({B}, {T}: This becomes focused until the end of your next turn. Focus only as a sorcery.) As long as Bloodhound is focused, it has lifelink. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bloodletter Cost: 2B Type: Creature - Vampire Pow/Tgh: 3/1 Rules Text: Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Body Odor Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can only attack or block alone. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Brainpox Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. *Delirium* - If there are four or more card types among cards in your graveyard, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Cage of Spikes Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Whenever enchanted creature attacks or blocks, destroy that creature at end of combat. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Cannibalism Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dies, put a +1/+1 counter on each creature [you control] that shares a creature type with it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Chained Demon Cost: 2B Type: Creature - Demon Pow/Tgh: 3/3 Rules Text: At the beginning of your end step, if Chained Demon didn't attack this turn, you lose 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Choice of Annoyances Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Target player chooses one: - He or she discards two cards. - He or she reveals his hand. You choose a card from it and they discard that card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Consuming Nightmare Cost: 3BB Type: Creature - Demon Horse Pow/Tgh: 3/3 Rules Text: Players may choose not to untap creatures during their untap step. Whenever another a creature untaps during its player's untap step, its controller loses 2 life. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Contract Killer Cost: 2B Type: Creature - Vampire Mercenary Pow/Tgh: 2/2 Rules Text: Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Corpse Market Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dies, its controller may draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Coyote Totem Cost: 3B Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature gets +2/+2 and has menace. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Creeping Wall Cost: 2B Type: Artifact - Structure Pow/Tgh: /5 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: Remove a counter from target permanent. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Deadly Game of Tag Cost: 2B Type: Instant Pow/Tgh: / Rules Text: All creatures gain deathtouch until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Deathblade Shinobi Cost: B Type: Creature - Snake Ninja Pow/Tgh: 1/1 Rules Text: Deathtouch Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Despair Ghast Cost: 1B Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: Despair Ghast can't block. Despair Ghast can't attack players with more life than you. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Dimir Dripblade Cost: 3B Type: Creature - Human Assassin Pow/Tgh: 2/2 Rules Text: Deathtouch Surestrike (If this would deal damage to a player, it deals twice that much damage instead.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Dive Bomber Cost: 4B Type: Creature - Bat Giant Pow/Tgh: 3/3 Rules Text: Flying {1}{G}: Dive Bomber loses flying until end of turn. Target creature blocks it this turn if able. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Dream Breaker Cost: 1B Type: Creature - Human Assassin Pow/Tgh: 2/1 Rules Text: {T}: Destroy target token. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Dregmeet Guildmage Cost: BC Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Mechanics Playground None CardName: Duke of Maggots Cost: 2BB Type: Creature - Demon Pow/Tgh: 5/3 Rules Text: Restore - Sacrifice two other creatures (If this creature would die, you may pay its restore cost and return it to your hand instead.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Eye Collector Cost: 3B Type: Creature - Vampire Rogue Pow/Tgh: 2/2 Rules Text: Disguise {1}{B} ({1}{B}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.) Whenever Eye Collector deals combat damage to a player, each player discards a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Eyeblight Genocide Cost: 5BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures with power not equal to their toughness. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Faustian Agent Cost: 3BB Type: Creature - Devil Pow/Tgh: 4/3 Rules Text: {B}, {T}: If target creature you don't control would die this turn, instead gain control of that creature and remove all damage from it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Feed the Scavengers Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature dies, its controller puts a 1/1 black Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Felhound Cost: 2BB Type: Creature - Demon Hound Pow/Tgh: 2/2 Rules Text: Menace Felhound gets +1/+1 for each life opponents have lost this turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Fever Golem Cost: 5BB Type: Creature - Zombie Golem Pow/Tgh: 5/4 Rules Text: When Fever Golem enters the battlefield, you may put a -1/-1 counter on each creature you don't control. Whenever a creature with a -1/-1 counter is dealt damage or becomes the target of a spell or ability, destroy it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Flayed Infiltrator Cost: B Type: Creature - Golem Pow/Tgh: 1/1 Rules Text: Bloodcast 2 (As an additional cost to cast this, you may pay up to {2}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.) Skulk Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Fleshsmith Cost: 2BB Type: Creature - Horror Pow/Tgh: 2/4 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures with -1/-1 counters on them are copies of Fleshsmith. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Gastly Cost: 1B Type: Creature - Spirit Pow/Tgh: 1/2 Rules Text: Train {B} ({B}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Gastly can't be blocked by creatures with power less than the number of +1/+1 counters on Gastly. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Grunge Skeletons Cost: B Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: Restore {B} (If this creature would die, you may pay its restore cost and return it to your hand instead.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Hanging Tree Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant forest you control When Hanging Tree enters the battlefield, destroy target creature. Whenever enchanted forest becomes tapped, you lose 2 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Hollow Vermin Cost: 4B Type: Creature - Rat Skeleton Pow/Tgh: 3/2 Rules Text: When Hollow Vermin enters the battlefield, target player discards a card. Restore {2}{B} (If this creature would die, you may pay its restore cost and return it to your hand instead.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Infectious Disease Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: When Infectious Disease enters the battlefield, put a -1/-1 counter on target creature. Creatures with -1/-1 counters on them have infect. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Infernal Gamble Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card, put it into your hand, then shuffle your library. Target opponent names a card, then reveal your hand and discard all copies of the named card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Interrogation Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Choose a card type other than land. Target opponent reveals his or her hand and you choose a card of the chosen type from it. That player discards that card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Juzam Traitor Cost: 2BB Type: Creature - Djinn Pow/Tgh: 5/5 Rules Text: When Juzam Traitor dies, sacrifice a creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Kami of Final Thoughts Cost: 1b Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: At the beginning of each opponent's upkeep, if they have exactly one card in hand, they discard a card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Kezzik Striker Cost: 3B Type: Creature - Vampire Rogue Pow/Tgh: 3/2 Rules Text: First strike Disguise {1}{B} ({1}{B}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Kugiri Plunderer Cost: 1B Type: Creature - Human Warrior Pow/Tgh: 1/2 Rules Text: {B}, {T}: Enslave. (If you control more nontoken than token creatures, put a 1/1 black Serf creature token onto the battlefield.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Lash Out Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Impulse {1}{B} (You may cast this card for its impulse cost as you draw it.) Destroy target creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Martyr of Blood Cost: B Type: Creature - Serf Pow/Tgh: 1/1 Rules Text: When Martyr of Blood is sacrificed, you gain 3 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Megalomania Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: As long as there is exactly one creature on the battlefield, it gets +5/+5. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Midnight Effigy Cost: 3Bbb Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) All damage that would be dealt to you is dealt to Warded creature instead and vice versa. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Mire Rats Cost: 2B Type: Basic Creature - Rat Pow/Tgh: 1/1 Rules Text: (A deck can have any number of cards named Mire Rats.) Mire Rats gets +1/+1 for each card named Mire Rats in your graveyard. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: New Moon Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: Play with the top card of your library revealed. As long as the top card of your library is black, black creatures you control get +1/+1. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Nezumi Shadefang Cost: 1B Type: Creature - Rat Pow/Tgh: 2/1 Rules Text: Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Nezumi Smokeblade Cost: Type: Creature - Rat Ninja Pow/Tgh: 2/2 Rules Text: (Spells with no mana cost can't be cast.) Ninjutsu {B} Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Nihil Shade Cost: BB Type: Creature - Shade Pow/Tgh: 2/2 Rules Text: Whenever you play the last card in your hand, Nihil Shade gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Null-Thought Banshee Cost: 2BB Type: Creature - Banshee Pow/Tgh: 2/2 Rules Text: Flying When Null-Thought Banshee enters the battlefield, each player discards a card. Null-Thought Banshee gets +1/+1 for each player with no cards in his or her hand. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Obelisk of Souls Cost: 1B Type: Artifact - Structure Pow/Tgh: /4 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: Each opponent loses 1 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Paranoia Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -1/-1 for each other creature controlled by the same player. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Patient Zero Cost: 4B Type: Creature - Zombie Pow/Tgh: 2/5 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures with -1/-1 counters on them have wither. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Phyrexian Decomposer Cost: 4B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, put a -1/-1 counter on enchanted creature and a 1/1 black Horror creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Pit of Cobras Cost: 2Bb Type: Artifact - Structure Pow/Tgh: /6 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) Whenever a creature deals damage to you or to Pit of Cobras, destroy it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Plague Carrier Cost: 3B Type: Creature - Zombie Pow/Tgh: 1/4 Rules Text: Infect Creatures with -1/-1 counters have infect. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Plagueclaw Cost: 1B Type: Creature - Rat Rogue Pow/Tgh: 1/1 Rules Text: Deathtouch Disguise {B} ({B}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Plasmatog Cost: 1B Type: Creature - Atog Pow/Tgh: 1/1 Rules Text: Pay 2 life: Plasmatog gets +2/+2 until end of turn. Activate this ability no more than once per turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Poxgnat Cost: 1B Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Deathtouch Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) When Poxgnat deals combat damage, sacrifice it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Prepare the Grave Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Any number of target players each discard a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pulse of Hatred Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Target player loses 1 life for each mana in your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Purging of Self Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Search target player's library for four cards and exile them face down. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Rabid Succubus Cost: 1B Type: Creature - Devil Pow/Tgh: 2/1 Rules Text: *Malice* - Whenever you cast a spell that targets a creature you don't control, its owner loses 2 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Rake-Claw Guard Cost: 2B Type: Creature - Rat Ninja Pow/Tgh: 4/1 Rules Text: Conceal (Whenever this attacks, hide its identity by shuffling it face down with another nontoken creature you control. Reveal the creatures when needed to know the result of an attack or effect. ) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Rat on a Leash Cost: 1B Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: Deathtouch Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Ringmage of Putridity Cost: 2B Type: Creature - Vampire Cleric Pow/Tgh: 1/1 Rules Text: {1}{B}, Exile target card in a graveyard: Ringmage of Putridity gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Rolling Clot Cost: XB Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: As an additional cost to cast Rolling Clot, pay X life. Rolling Clot enters the battlefield with X +1/+1 counters on it. Lifelink Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Royal Doctor Cost: 2B Type: Creature - Human Assassin Pow/Tgh: 1/1 Rules Text: Infect Dethrone Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Scavenging Hyena Cost: 2B Type: Creature - Hyena Pow/Tgh: 2/3 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) When Scavenging Hyena's prey dies, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Screambond Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Until end of turn, whenever target creature is dealt damage, you gain that much life. Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Self-Flagellator Cost: 2BB Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Creatures you control can't be the target of spells or abilities you control. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Shimmerwolf Cost: 2B Type: Creature - Werewolf Pow/Tgh: 2/2 Rules Text: Reflect (Whenever a spell is cast, this becomes that spell's color/s.) As long as Shimmerwolf is black, it gets +1/+1 and has first strike. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Slave Market Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control but don't own get +2/+2. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Smoke Canopy Cost: B Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward land (You may pair this with exactly one land when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded land is a basic Swamp. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Soul Corruption Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target nonartifact, nonwhite creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Soul Leak Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature unless its controller pays {3}. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Soulbomb Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) Target creature gets -2/-2 until end of turn. If a creature card was exiled, instead destroy that creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Spirit Swallower Cost: 5BB Type: Creature - Devil Pow/Tgh: 5/5 Rules Text: Flying *Malice* - Whenever you cast a spell that targets a creature you don't control, destroy that creature. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Stampede Frenzy Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Each player who controls the most creatures sacrifices a creature. Cycling {2} Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Stitched Soldier Cost: 3B Type: Creature - Zombie Pow/Tgh: 4/4 Rules Text: Stitched Soldier enters the battlefield with a -1/-1 counter on it unless you control a wizard. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: That Guy Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature If a spell or ability can choose enchanted creature as one target, it must choose enchanted creature if able. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: The Infinite Pyramid Cost: 5BB Type: Legendary Artifact - Structure Pow/Tgh: /20 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) When The Infinite Pyramid enters the battlefield, your life total becomes 0. You don't lose the game for having 0 or less life. Indestructible Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Three Wolf Moon Cost: 5B Type: Sorcery Pow/Tgh: / Rules Text: Put three black 2/2 Wolf creature tokens onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Tibalt's Offer Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature unless its controller puts it on top of his or her library. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Torture Cost: b Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever a player casts a spell, put a -1/-1 counter on Torture. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Town Butcher Cost: 2B Type: Creature - Zombie Pow/Tgh: 2/3 Rules Text: At the beginning of each player's upkeep, that player sacrifices a creature token. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Toxin Ball Cost: 1B Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: At the beginning of each opponent's upkeep, that player loses 1 life. Whenever a player gains life, sacrifice Toxin Ball. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Translucent Shade Cost: B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Translucent Shade can't be blocked unless all other attacking creatures are blocked. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Unstable Growth Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: When Unstable Growth enters the battlefield, creatures you control get +3/+3 until end of turn. At the beginning of your upkeep, put a -1/-1 counter on each creature you control. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Vampire Tracker Cost: 3B Type: Creature - Vampire Mercenary Pow/Tgh: 2/2 Rules Text: Flying Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Veiled Threat Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature unless its controller discards X cards or all the cards in his or her hand. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Vix, Bloodrite Cleric Cost: 1B Type: Legendary Creature - Human Cleric Pow/Tgh: 0/1 Rules Text: {T}: Add {B}. Vix, Bloodrite Cleric deals 1 damage to you. Whenever a source you control deals damage to you, you may pay {1}{B}. If you do, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Void Slicer Cost: 2B Type: Creature - Aetherborn Rogue Pow/Tgh: 2/3 Rules Text: Void Slicer gets +3/+0 as long as it's attacking a planeswalker. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Wriggling Flesh Cost: 2B Type: Creature - Golem Pow/Tgh: 2/3 Rules Text: Bloodcast 1 (As an additional cost to cast this, you may pay up to {1}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Xhomo Backstabber Cost: 2BB Type: Creature - Human Mercenary Pow/Tgh: 3/2 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) Haste When Xhomo Backstabber deals combat damage to its prey's controller, destroy its prey. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Xhomo Hunting Party Cost: 5B Type: Creature - Human Warrior Pow/Tgh: 4/4 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) When Xhomo Hunting Party's prey dies, you gain 5 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Aether Grid Raider Cost: 3R Type: Creature - Human Rigger Pow/Tgh: 2/2 Rules Text: Whenever Aether Grid Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.). Tap an untapped Contraption you control: Aether Grid Raider deals 1 damage to defending player. Activate this ability only if Aether Grid Raider is attacking. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Alchemic Perfection Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: Non-permanent spells you control have lifelink if {W} was spent to cast it and deathtouch if {B} was spent. They can't be countered if {U} was spent, and cost {2} less if {G} was spent. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Arson Sensei Cost: 1R Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {T}: Add {R}{R} to your mana pool. Spend this mana only to cast spells with names related to fire, lightning, or lava. Flavour Text: "Pheres-band Thunderhoof?" "Eh, fine." Set/Rarity: Mechanics Playground Rare CardName: Assault Battery Cost: 3R Type: Artifact Creature - Construct Pow/Tgh: 4/2 Rules Text: {1}{A}: Artifact creatures you control gain first strike until end of turn. ({A} may be paid with one mana from an artifact source.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Awareness Serum Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control is dealt damage, untap it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Axminster Guildmage Cost: CR Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Mechanics Playground None CardName: Blazing Vortex Cost: 1RR Type: Creature - Elemental Pow/Tgh: 5/4 Rules Text: Trample Blazing Vortex can't block. Whenever Blazing Vortex deals damage to an opponent, it deals that much damage to you. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Blind Brawler Cost: 1R Type: Creature - Orc Pow/Tgh: 2/2 Rules Text: Aggression 1 (This gets +1/+1 for each creature blocking it.) Blind Brawler attacks each turn if able. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Blitz Machine Cost: 2R Type: Artifact Creature - Construct Pow/Tgh: 3/1 Rules Text: Haste Windup {1}{R} ({1}{R}, {T}: Put a +1/+1 counter on this. Windup only as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bloodcat Cost: 3RR Type: Creature - Cat Pow/Tgh: 4/2 Rules Text: Tracker (If this attacks and isn't blocked, you may have it deal its combat damage to a creature defending player controls.) Creatures you control with Tracker have haste. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Boros Pikeman Cost: 2R Type: Creature - Human Soldier Pow/Tgh: 4/1 Rules Text: Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bukkake Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Bukkake deals damage to target creature equal to the number of players and planeswalkers. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Cerebrate Cost: 4RR Type: Creature - Wurm Pow/Tgh: 6/6 Rules Text: Trample When Cerebrate deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you can play those cards. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Chained Lightning Cost: RRR Type: Creature - Elemental Pow/Tgh: 6/1 Rules Text: Trample When Chained Lightning deals damage, sacrifice it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Change of Heart Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target nonland permanent with converted mana cost X until end of turn. If it's a creature, it gains haste until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Charmander Cost: 1R Type: Creature - Dragon Pow/Tgh: 1/1 Rules Text: Train {R} ({R}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Whenever you train Charmander, it deals 2 damage to target opponent. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Chromehoard Cost: 4RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying At the beginning of your upkeep, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.), then if you control 20 or more Contraptions, you win the game. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Cinderslave Cost: 1R Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: When Cinderslave is put into a graveyard from anywhere, if you control a Mountain, you may have it deal 1 damage to target creature or player. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Cliff Leaper Cost: 5R Type: Creature - Giant Pow/Tgh: 3/4 Rules Text: When Cliff Leaper leaves the battlefield, it deals 2 damage to each creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Controlled Wildfire Cost: XRRR Type: Sorcery Pow/Tgh: / Rules Text: Controlled Wildfire deals X damage to each creature. Each player sacrifices X lands. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Corpse Explosion Cost: 4RR Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Corpse Explosion, exile a creature card from a graveyard. Corpse Explosion deals damage to each creature equal to that creature's toughness. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Cruel Taskmaster Cost: 1RR Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: {T}: Cruel Taskmaster deals 1 damage to target creature. That creature gains haste until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Desperate Thoughts Cost: 1RR Type: Sorcery - Uncommon Pow/Tgh: / Rules Text: Discard any number of cards, then draw that many cards. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Devil's Legion Cost: 2RRR Type: Creature - Devil Pow/Tgh: 1/1 Rules Text: Haste Whenever Devil's Legion attacks, put a token that's a copy of Devil's Legion onto the battlefield tapped and attacking. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Disciple of Lightning Cost: R Type: Creature Pow/Tgh: 1/1 Rules Text: Flash When Disciple of Lightning enters the battlefield, you may discard a mountain or red card. If you do, Disciple of Lightning deals 3 damage to any target. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Domesticated Drake Cost: 3R Type: Creature - Drake Pow/Tgh: 4/4 Rules Text: Defender, flying When a creature you control dies, Domesticated Drake loses defender. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Dryptosaur Cost: 4R Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) Whenever Dryptosaur attacks its prey's controller, it gets +3/+0 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Early Bird Cost: 2R Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Early Bird costs {2} less to cast if it's the first spell you cast this game. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Emberhead Cost: 3R Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: *Reflex* - The first time Emberhead becomes the target of a spell or ability each turn, it deals 2 damage to each opponent. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Erosion Cost: 6R Type: Pow/Tgh: / Rules Text: Destroy target land. Erosion costs {1} less to cast for each land its owner controls. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Face of Evil Cost: 1RR Type: Creature - Devil Shapeshifter Pow/Tgh: 3/3 Rules Text: *Malice* - Whenever you cast a spell that targets a creature you don't control, Face of Evil becomes a copy of that creature until end of turn, except it gets +1/+1. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Fall in a Hole Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Exile target creature. Until the end of its owner's next turn, they may cast that card from exile. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Fault Line Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: When a land enters the battlefield, sacrifice Fault Line. If you do, destroy that land. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Fickle Flame Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Fickle Flame deals 4 damage to target creature. That creature's controller may pay any amount of mana to reduce the damage by that amount. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Firelung Cost: 2RR Type: Creature - Phoenix Pow/Tgh: 4/1 Rules Text: Flying, haste Restore {R}{R} (If this creature would die, you may pay its restore cost and return it to your hand instead.) Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Firemoon Heart Cost: 2RR Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature gets +4/+0, has haste, and has "Sacrifice this creature at the beginning of the next end step". Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Flametracer Kami Cost: 5R Type: Creature - Spirit Pow/Tgh: 6/3 Rules Text: Agility (You may choose not to tap this creature as it attacks. It can be blocked by and only by creatures with the same orientation.) {T}: Flametracer Kami deals 1 damage to target creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Flowstone Bulwark Cost: 3R Type: Creature - Elemental Wall Pow/Tgh: 2/4 Rules Text: Defender Whenever Flowstone Bulwark blocks, you may have it get +2/-2 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Flowstone Maniac Cost: 1RR Type: Creature - Elemental Pow/Tgh: 1/4 Rules Text: Haste Flowstone Maniac gets +3/-3 if it's tapped. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Flowstone Striker Cost: 1R Type: Creature - Shapeshifter Pow/Tgh: 1/2 Rules Text: {0}: Flowstone Striker gets +1/-1 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Frenzied Shaman Cost: 2R Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) Whenever Frenzied Shaman deals combat damage to a player, exile the top card of your library. You may play that card this turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Frost Nova Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Frost Nova deals 3 damage to target creature, 2 damage to its controller, and 1 damage to each other creature that player controls. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Gambler's Fallacy Cost: 2R Type: Pow/Tgh: / Rules Text: At the beginning of your end step, if you won at least two coin flips this turn, Gambler's Fallacy deals 2 damage to target player. {1}: Flip a coin. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Goblin Agitator Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: When Goblin Agitator enters the battlefield, target creature gains haste until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Goblin Looter Cost: 1R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: {T}, Discard a card: Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Goblin Master Spy Cost: R Type: Creature - Goblin Rogue Pow/Tgh: 2/1 Rules Text: You may have Goblin Master Spy enter the battlefield under any player's control. Play with your hand revealed. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Goblin Savant Cost: R Type: Creature - Goblin Wizard Pow/Tgh: 1/1 Rules Text: {T}: Draw a card. Then the next time you would draw a card, instead you don't. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Grand Fodder Clock Cost: 3R Type: Artifact Creature - Construct Pow/Tgh: 2/4 Rules Text: Windup {2}{R} ({2}{R}, {T}: Put a +1/+1 counter on this. Windup only as a sorcery.) Whenever Grand Fodder Clock winds up, it deals 2 damage to target opponent. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Grizzled Drifter Cost: 2R Type: Creature - Human Mercenary Pow/Tgh: 2/2 Rules Text: When Grizzled Drifter enters the battlefield, you may duel with an opponent. If you win, put a +1/+1 counter on Grizzled Drifter. (Each dueling player discards a card. You win if yours has a higher converted mana cost. Each player who discarded draws a card.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Hailstorm Cost: R Type: Instant Pow/Tgh: / Rules Text: Hailstorm deals damage to target creature or player equal to the number of lands that entered the battlefield this turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Heartfire Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Heartfire deals damage to target creature equal to the amount of {R} in your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Hellkite Shrieker Cost: 5RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, haste Creatures can't block. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Hemocolossus Cost: 3RRR Type: Creature - Giant Pow/Tgh: 4/5 Rules Text: Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) When Hemocolossus enters the battlefield or dies, it deals 2 damage to each other creature. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Hemogoblin Cost: 1R Type: Creature - Goblin Golem Pow/Tgh: 2/2 Rules Text: Bloodcast 3 (As an additional cost to cast this, you may pay up to {3}. This enters the battlefield with that many +1/+1 counters on it and you lose that much life.) Hemogoblin attacks each turn if able. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Hesitant Heart Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature. It gains "Whenever a creature attacks or blocks, exile this and return it to the battlefield under its owner's control." Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Imperial Phoenix Cost: 3RR Type: Creature - Phoenix Pow/Tgh: 4/3 Rules Text: Flying At the beginning of your upkeep, if Imperial Phoenix is in your graveyard, you may return it to your hand. If you do, discard a card at random. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Jackal Totem Cost: R Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature has haste. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Jerry-Rig Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Gain control of target artifact. Sacrifice it at the beginning of the next end step. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Junk Diver Cost: 1R Type: Creature - Goblin Rigger Pow/Tgh: 2/1 Rules Text: Whenever Junk Diver attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.). Sacrifice two Contraptions: Add {R} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Kakuna Cost: 1r Type: Creature - Insect Pow/Tgh: 0/3 Rules Text: Train {R} ({R}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) When Kakuna has three or more +1/+1 counters on it, it becomes a 0/0 creature with flying and double strike. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Lightning Spark Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Lightning Spark deals 3 damage to any target. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Lonely Dragon Cost: 2RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Lonely Dragon can only attack or block alone. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Loss of Self Cost: 4RR Type: Enchantment Pow/Tgh: / Rules Text: Players play with the top card of their library revealed. During each player's upkeep, they may play the top cards of opponent's libraries. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Mad Bomber Cost: 1RR Type: Creature - Goblin Rigger Pow/Tgh: 2/3 Rules Text: Whenever Mad Bomber attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.) {R}, Sacrifice a Contraption: Mad Bomber deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Magma Overcharge Cost: R Type: Instant Pow/Tgh: / Rules Text: Magma Overcharge deals 1 damage to target creature or player. If all your lands are tapped, instead Magma Overcharge deals 3 damage to that creature or player. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Manic Charger Cost: 1R Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: Mania (When this enters the battlefield, you gain mania. You have mania until you end a turn without casting a spell.) As long as you have mania, Manic Charger gets +2/+2. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Nessian Bull Cost: 1R Type: Creature - Ox Pow/Tgh: 3/3 Rules Text: Whenever Nessian Bull deals damage, tap it. It doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Norin the Hidden Cost: R Type: Legendary Creature - Human Pow/Tgh: 0/1 Rules Text: Protection from creatures and planeswalkers Flavour Text: "Norin Who?" - Tamiyo Set/Rarity: Mechanics Playground Rare CardName: Nullskull Charger Cost: 1RR Type: Creature - Minotaur Pow/Tgh: 3/3 Rules Text: Haste Your maximum hand size is 3. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Obelisk of Mania Cost: 1R Type: Artifact - Structure Pow/Tgh: /4 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: You may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: One Punch Yvana Cost: 1RR Type: Legendary Creature - Human Warrior Pow/Tgh: */2 Rules Text: Haste One Punch Yvana's power is the toughness of the creature with the greatest toughness on the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Orc Outfitter Cost: 1RR Type: Creature - Orc Pow/Tgh: 2/2 Rules Text: Haste When Orc Outfitter enters the battlefield, attach target equipment to Orc Outfitter. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Over Nine Thousand Cost: RRR Type: Sorcery Pow/Tgh: / Rules Text: Choose a number. Over Nine Thousand deals that much damage to target creature you don't control and that much damage to you. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Pandora Wave Cost: 5R Type: Sorcery Pow/Tgh: / Rules Text: Cascade, cascade Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Peer Pressure Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: As long as all creatures you control are attacking, each of them get +1/+0. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Planequake Cost: 6RR Type: Sorcery Pow/Tgh: / Rules Text: For each land you don't control, destroy that land unless its controller has Planequake deal 2 damage to him or her. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Pulse of Emotion Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Add {r} to your mana pool for each mana in your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Purgatory Hound Cost: 2R Type: Creature - Hound Pow/Tgh: 3/1 Rules Text: *Malice* - Whenever you cast a spell that targets a creature you don't control, Purgatory Hound gains first strike until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pyrohydra Cost: 3RR Type: Creature - Elemental Hydra Pow/Tgh: 4/4 Rules Text: Trample If noncombat damage would be dealt to Pyrohydra, instead put that many +1/+1 counters on it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Quillbone Saurian Cost: 3RR Type: Creature - Lizard Pow/Tgh: 3/4 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) When Quillbone Saurian enters the battlefield, it deals 2 damage to its prey. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Reality Quake Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Each opponent sacrifices a permanent. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Reformulate Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Impulse {1}{R} (You may cast this card for its impulse cost as you draw it.) Discard your hand, then draw two cards. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ringmage of Entropy Cost: 2R Type: Creature - Goblin Shaman Pow/Tgh: 2/2 Rules Text: Whenever Ringmage of Entropy attacks or blocks, each player draws a card, then discards a card at random. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Saddleback Rhino Cost: 2RR Type: Creature - Rhino Pow/Tgh: 3/3 Rules Text: First strike Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Scab Tracer Cost: 1RR Type: Creature - Goblin Shaman Pow/Tgh: 1/2 Rules Text: Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) {T}: Scab Tracer deals 1 damage to target creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Seduce Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Tap target creature and gain control of it until end of turn. Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Short-Term Tactics Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Exile the top three cards of your library. You may play one of those cards until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Spark Confidant Cost: 1R Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: At the beginning of your upkeep, Spark Confidant deals damage to you equal to the number of cards in your hand, then draw a card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Sparkling Cost: 2R Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) If an instant card was exiled, Sparkling has haste. Otherwise, it enters the battlefield tapped. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Spiked Clank Cost: 3R Type: Artifact Creature - Golem Pow/Tgh: 3/2 Rules Text: Windup {1}{R} ({1}{R}, {T}: Put a +1/+1 counter on this. Windup only as a sorcery.) As long as Spiked Clank has a +1/+1 counter on it, it has first strike. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Steam Ritual Cost: R Type: Instant Pow/Tgh: / Rules Text: Add {C}{C}{C} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Terra Summoner Cost: r Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {2}{R}, {T}, Sacrifice a mountain: Create a 3/3 red elemental creature token. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Tin-shell Raider Cost: 3R Type: Creature - Goblin Rigger Pow/Tgh: 2/2 Rules Text: Whenever Tin-shell Raider attacks, Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.). Tin-shell Raider gets +1/+1 for each Contraption you control. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Tomb Golem Cost: 2RRR Type: Creature - Golem Structure Pow/Tgh: 5/9 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) Trample Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Town Drunk Cost: R Type: Creature - Human Townsfolk Pow/Tgh: 2/1 Rules Text: When Town Drunk enters the battlefield, it fights target creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Twincannon Cost: XRR Type: Sorcery Pow/Tgh: / Rules Text: Twincannon deals X damage to each of two target creatures and/or players. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Unleash the Hounds Cost: 3R Type: Sorcery Pow/Tgh: 1/1 Rules Text: For each creature target opponent controls, put a 1/1 red Hound creature with haste onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Unstable Doppelganger Cost: 2R Type: Creature - Shapeshifter Pow/Tgh: 2/1 Rules Text: Whenever another creature enters the battlefield, Unstable Doppelganger becomes a copy of that creature and gains this ability. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Valla Berserker Cost: RR Type: Creature - Human Berserker Pow/Tgh: 2/1 Rules Text: Prevent all noncombat damage that would be dealt to Valla Berserker. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Viking Funeral Cost: R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Viking Funeral, exile a creature card from a graveyard. Add {R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Viking Raider Cost: 2RR Type: Creature - Human Berserker Pow/Tgh: 3/3 Rules Text: Battle Frenzy 2 (This enters the battlefield with two +1/+1 counters on it. When you lose life, remove all +1/+1 counters from it) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Xinyi of the Red Smoke Cost: 2R Type: Legendary Creature - Human Pow/Tgh: 3/2 Rules Text: Creatures you control have haste. Whenever a creature you control attacks the same turn it enters the battlefield, return it to your hand at the beginning of the next end step. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Aborgine Warrior Cost: 2G Type: Creature - Human Warrior Pow/Tgh: 1/3 Rules Text: At the beginning of your end step, if you control no Boomerang creatures, put a 1/1 Boomerang artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Adrenaline Rush Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, whenever a creature you control deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Aggressive Mutation Cost: XGG Type: Sorcery Pow/Tgh: / Rules Text: X target creatures each get +X/+X until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Arrogant Wildling Cost: G Type: Creature - Human Druid Pow/Tgh: 0/0 Rules Text: Arrogant Wildling gets +1/+1 for each opponent and each player who has lost the game. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Baby Finks Cost: G Type: Creature - Ouphe Pow/Tgh: 1/1 Rules Text: Whenever Baby Finks's power increases, you may gain that much life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ball of Spores Cost: 3GG Type: Creature - Fungus Pow/Tgh: 0/0 Rules Text: Armor 4 (This enters the battlefield with 4 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) Whenever a +1/+1 counter is removed from Ball of Spores, put a 1/1 Green Fungus creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Bear Children Cost: 1G Type: Basic Creature - Bear Pow/Tgh: 2/2 Rules Text: (A deck can have any number of creatures named Bear Children.) {1}{G}, {T}, Tap another creature you control named Bear Children: Put a token that's a copy of Bear Children onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bear Totem Cost: 4G Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Warded creature gets +3/+3 and has trample. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bellowing Thrinax Cost: 3G Type: Creature - Beast Pow/Tgh: 4/3 Rules Text: Trample Whenever a spell or ability causes Bellowing Thrinax to become revealed from your hand, you may pay {2}{G}. If you do, put it onto the battlefield tapped. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Biospike Cost: G Type: Instant Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) Target creature gets +2/+2 until end of turn. If a creature card was exiled, it gets +3/+3 instead. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Blattarian Cost: 5GG Type: Creature - Insect Giant Pow/Tgh: 8/8 Rules Text: Vigilance When Blattarian dies, if it was untapped, return it to the battlefield tapped. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Blessing of Willows Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn. If it's green, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bristling Quillspike Cost: 2G Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: *Reflex* - The first time Bristling Quillspike becomes the target of a spell or ability each turn, it gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Broodmate Kavu Cost: 2G Type: Creature - Kavu Pow/Tgh: 2/3 Rules Text: Tandem (As this attacks, you may pair it with an unpaired attacker. If one is blocked, so is the other. You choose how their blockers assign damage.) Broodmate Kavu gets +1/+1 as long as it's attacking in tandem. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Brute Force Cost: g Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. If it has no abilities, it instead gets +3/+3 and gains trample until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bulbasaur Cost: G Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Train {g} ({g}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bulk Up Cost: 1GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +X/+X, where X is its base power. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Burrowing Worm Cost: 2G Type: Creature - Worm Pow/Tgh: 2/2 Rules Text: Armor 1 (This enters the battlefield with 1 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) {2}{U}: Return Burrowing Worm to its owner's hand. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Bury the Acorns Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: At the beginning of your next main phase , add X green mana to your mana tool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Calloused Growth Cost: 2G Type: Creature - Plant Pow/Tgh: 0/2 Rules Text: Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) {T}: Put a +1/+1 counter on Calloused Growth. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Chameleoth Cost: 4gg Type: Creature - Beast Pow/Tgh: 6/4 Rules Text: Reflect (Whenever a spell is cast, this becomes that spell's color/s.) Chameleoth prevent all damage that would be dealt to Chameleoth by sources that share a color with it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Charging Armadura Cost: 4G Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Trample Skirmish 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Chimeric Alpha Cost: 4G Type: Creature - Mutant Pow/Tgh: 4/3 Rules Text: Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) Whenever a creature with a +1/+1 counter on it attacks you, Chimeric Alpha fights that creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ciqala's Shadow Cost: 2GG Type: Enchantment - Ward Pow/Tgh: / Rules Text: Ward creature (You may pair this with exactly one creature when either enters the battlefield. They remain paired as long as they're both on the battlefield.) Ciqala's Shadow is a 4/5 Spirit creature with trample as long as it's warding a creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Critterblossom Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, choose one: - Put an acorn counter on Critterblossom. - Put a 1/1 green Squirrel token onto the battlefield for each acorn counter on Critterblossom. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Cytoball Cost: 4G Type: Creature - Ooze Pow/Tgh: 4/3 Rules Text: Flash Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Daggertooth Tiger Cost: GG Type: Creature - Cat Pow/Tgh: 3/2 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) Daggertooth Tiger's prey blocks it if able. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Early Worm Cost: 1G Type: Creature - Worm Pow/Tgh: 2/2 Rules Text: If you control no creatures, you may cast this from your graveyard for {1}{G}. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Eden Preserver Cost: GG Type: Creature - Human Monk Pow/Tgh: 2/2 Rules Text: Sacrifice Eden Preserver: Counter target spell played during your turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Elvish Terraformer Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: You may play an additional land on each of your turns. At the beginning of your upkeep, return a land you control to its owner's hand. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Enormous Growth Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +3/+4 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Exoskeletal Boon Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Put two +1/+1 counters on target creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Forked-Tongue Cobra Cost: 3G Type: Creature - Snake Pow/Tgh: 2/2 Rules Text: Menace, deathtouch Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Fruit Tree Cost: 1G Type: Creature - Plant Pow/Tgh: 0/4 Rules Text: Defender Whenever Fruit Tree is dealt combat damage, add {G} at the beginning of your next main phase. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Garden Guardian Cost: G Type: Enchantment Pow/Tgh: / Rules Text: When you are attacked, turn Garden Guardian face down. (It's a 2/2 creature.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Golem Cost: 3GG Type: Creature - Elemental Turtle Pow/Tgh: 5/5 Rules Text: Train {1}{G} ({1}{G}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) If a source would deal damage to Golem while it has a +1/+1 counter on it, instead prevent that damage and remove a +1/+1 counter from it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Guardian of Memory Cost: 2G Type: Creature - Centaur Pow/Tgh: 2/3 Rules Text: The first time you would put a card on the bottom of your library each turn, put that card into your hand instead. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Herd Instincts Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts a creature spell, they may search their library for up to three cards with the same name and put those cards into their hand, then shuffle their library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Juvenile Bear Cost: G Type: Creature - Bear Pow/Tgh: 1/1 Rules Text: Animate (Whenever you cast a creature spell, this gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Karma Chameleon Cost: 1GGG Type: Creature - Lizard Pow/Tgh: 5/4 Rules Text: Swampwalk *Reflex* - The first time Karma Chameleon becomes the target of a spell or ability each turn, it becomes a basic Forest until you pay {1}. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Kin Calling Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Kin Calling, reveal a green creature card in your hand. Target opponent chooses one: - You put that card onto the battlefield. - You may search your library for any number of cards with the same name and put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: King of the Jungle Cost: 2G Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Prevent all combat damage King of the Jungle would deal to players. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Kird Youngling Cost: G Type: Creature - Ape Pow/Tgh: 2/2 Rules Text: Kird Youngling can't attack unless defending player controls a creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Ley Absorption Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Impulse {1}{G} (You may cast this card for its impulse cost as you draw it.) You gain 1 life for each land you control. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Ley Drainer Cost: 1CG Type: Creature - Elf Horror Pow/Tgh: 1/1 Rules Text: {T}: Add {G} to your mana pool. The next time mana is added to any mana pool, {C} is added instead. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Lion King Cost: 1GG Type: Creature - Cat Pow/Tgh: 3/3 Rules Text: When Lion King dies, draw a card. Flavour Text: -Circle of Life dubstep plays- Set/Rarity: Mechanics Playground Common CardName: Llanowar Elder Cost: 1GG Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: At the end of your turn, put a +1/+1 counter on each creature you control that activated a mana ability this turn. {T}: Add {G}. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Llanowar Shaman Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: {T}: Add {G} to your mana pool. If that mana was spent to cast a creature spell, it enters the battlefield with a +1/+1 counter on it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Lotus Lily Cost: G Type: Creature - Plant Pow/Tgh: 0/1 Rules Text: {T}: Each player adds one mana of a color of his or her choice to their mana pool. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Manatiller Cost: 2GG Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: *Reap* - Instead of playing a land for the turn, you may sacrifice a land. If you do, search your library for a land card and put it onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Meiotic Slime Cost: GGG Type: Creature - Ooze Pow/Tgh: 3/3 Rules Text: When Meiotic Slime dies, if its toughness is 2 or greater, put two token copies of it on the battlefield with one less base power and toughness. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Mimic Basilisk Cost: 1G Type: Creature - Basilisk Pow/Tgh: 2/2 Rules Text: Reflect (Whenever a spell is cast, this becomes that spell's color/s.) Damage Mimic Basilisk deals to creatures that share a color with it is dealt as if this has deathtouch. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Mimosine Bloom Cost: 1G Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: *Reflex* - The first time Mimosine Bloom becomes the target of a spell or ability each turn, put a token copy of it onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Nacatl Elder Cost: GG Type: Creature - Cat Warrior Pow/Tgh: 0/0 Rules Text: Nacatl Elder gets +1/+1 for each basic land type among lands you control. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Nantuko Gardener Cost: 1G Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: When Nantuko Gardener enters the battlefield, destroy target land. Its controller may search their library for a basic land card and puts it onto the battlefield, then shuffle their library. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Nature's Retribution Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for up to two basic land cards and put them onto the battlefield tapped, then shuffle their library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Neopiper Cost: 2GG Type: Creature - Elf Wizard Pow/Tgh: 1/1 Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) {G}, {T}: If the exiled card is a creature card, put it onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Obelisk of Vines Cost: 1G Type: Artifact - Structure Pow/Tgh: /4 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: add {G} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Onix Cost: 4g Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Train {1}{G} ({1}{G}: Put a +1/+1 counter on this. This ability costs {2} more for each +1/+1 counter on it. Train only as a sorcery.) Onix has trample as long as it has a +1/+1 counters on it. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Overgrowth Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land At the beginning of your upkeep, you may put a land card that shares a land type with the enchanted land from your hand onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pentaceratops Cost: 3G Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: *Reap* - Instead of playing a land for the turn, you may have Pentaceratops gain +2/+2 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Plate Tectonics Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for two basic land cards and put them onto the battlefield under target player's control. If you do, destroy another target land that player controls. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Plax Charger Cost: 3G Type: Creature - Beast Mutant Pow/Tgh: 3/3 Rules Text: Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) Creatures you control with +1/+1 counters on them have trample. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Plaxshell Brawler Cost: 3GG Type: Creature - Beast Mutant Pow/Tgh: 3/3 Rules Text: Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) When Plaxshell Brawler enters the battlefield mutated, it gets +X/+X until end of turn, where X is the returned creature's power. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Prismatic Boon Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn for each of your prisma (Your prisma is equal to the number of colors among permanents you control.). Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pulse of Strength Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn for each mana in your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Regeneration Stone Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ringmage of Fecundity Cost: 2G Type: Creature - Centaur Druid Pow/Tgh: 2/3 Rules Text: When Ringmage of Fecundity enters the battlefield, shuffle target creature card in a graveyard into its owner's library. If you do, put a +1/+1 counter on Ringmage of Fecundity. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Rush of Adrenaline Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+3 and doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Rust Baloth Cost: 3GG Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Whenever an artifact enters the battlefield, its controller sacrifices an artifact. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Scout Ahead Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Second-Skin Armor Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +X/+X, where X is its converted mana cost. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Seedborn Mystic Cost: 1G Type: Creature - Elf Pow/Tgh: 1/2 Rules Text: Untap Seedborn Mystic during each other player's untap step. {T}: Add {g} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Shellback Troll Cost: 3G Type: Creature - Troll Pow/Tgh: 3/3 Rules Text: Restore {1}{G} (If this creature would die, you may pay its restore cost and return it to your hand instead.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Simic Hammerhead Cost: 3G Type: Creature - Shark Ox Pow/Tgh: 4/2 Rules Text: Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Simic Primordial Cost: G Type: Creature - Ooze Mutant Pow/Tgh: 1/1 Rules Text: Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Skyquilt Cost: 2G Type: Artifact - Structure Pow/Tgh: /6 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) Creatures with flying can't attack or block unless its controller pays {2} for each attacking or blocking creature with flying. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Skyslasher Cost: 4G Type: Creature - Spider Pow/Tgh: 3/5 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) Skyslasher's prey loses flying. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Slowpoke Cost: 1G Type: Creature - Sloth Beast Pow/Tgh: 3/2 Rules Text: Creatures blocking or blocked by Slowpoke have first strike. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Squirrel Infestation Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land you don't control Whenever enchanted land becomes untapped, put a 1/1 green Squirrel creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Sunthirst Kudzu Cost: 1G Type: Creature - Plant Pow/Tgh: 0/1 Rules Text: The first time each color of mana is added to your mana pool each turn, Sunthirst Kudzu gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Symbiotic Gnarwood Cost: 3GG Type: Creature - Treefolk Pow/Tgh: 6/5 Rules Text: When Symbiotic Gnarwood enters the battlefield, put a 1/1 green Fungus creature token onto the battlefield. When you control no Fungus creatures, sacrifice Symbiotic Gnarwood. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Territorial Elk Cost: 1G Type: Creature - Elk Pow/Tgh: 3/3 Rules Text: You can't cast Territorial Elk unless you control at least three Forests. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Threads of Infinity Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: Enchantments you control have indestructible. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Touch-me-not Cost: G Type: Creature - Plant Pow/Tgh: 0/1 Rules Text: Defender Undying Deathtouch Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Tunneling Hydra Cost: XG Type: Creature - Hydra Pow/Tgh: / Rules Text: Tunneling Hydra enters the battlefield with X +1/+1 counters on it. Skulk Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Tunneling Worm Cost: 3G Type: Creature - Worm Pow/Tgh: 2/2 Rules Text: Tapped landwalk Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Twinfang Cost: G Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: When Twinfang enters the battlefield, put a 1/1 green Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Two-headed Asp Cost: 1GG Type: Creature - Insect Soldier Pow/Tgh: 3/3 Rules Text: Aggression 1 (This gets +1/+1 for each creature blocking it.) Menace Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ursine Spirit Guide Cost: GG Type: Creature - Bear Spirit Pow/Tgh: 2/2 Rules Text: Exile Ursine Spirit Guide from your hand: Add {g} to your mana pool. Spend this mana only to cast creature spells. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Vicious Bear Cost: 1G Type: Creature - Bear Pow/Tgh: 2/2 Rules Text: If Vicious Bear would deal combat damage to a creature, it deals double that damage instead. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Wealdstone Guildmage Cost: GC Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Mechanics Playground None CardName: Wilderness Guide Cost: 1G Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Wilderness Guide gets +1/+1 for as long as you control no nonbasic lands. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Wildling Cost: G Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: Berserk 2 (Whenever this attacks, you may have it get +2/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: World's End Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for any number of land cards and exile them, then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Harmonic Rift Cost: 2WU Type: Sorcery Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) Put target permanent on top of its owner's library. If that permanent shares a card type with the exiled card, exile it instead. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Isperia, Absolute Law Cost: 3WWUU Type: Legendary Creature - Sphinx Pow/Tgh: 5/6 Rules Text: Creatures your opponents control enter the battlefield tapped. Whenever a creature you don't control untaps, you may draw a card. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Meddling Sage Cost: 2WU Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: As Meddling Sage enters the battlefield, name a card. Creatures you control have protection from the named card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Meditation Cost: 1WU Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, Scry 1. Whenever you scry, you gain 1 life for each card you put on the bottom of your library. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Otherkin Abduction Cost: 2WU Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature. The next creature to enter the battlefield enters as a copy of the exiled creature. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Painted Man Cost: WU Type: Creature - Human Monk Pow/Tgh: 2/2 Rules Text: {2}: Exile the top card of target player's library. Painted Man has protection from sources with the same name as cards in exile. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Stasis Ward Cost: 1WU Type: Enchantment Pow/Tgh: / Rules Text: Flash When Stasis Ward enters the battlefield, counter target spell. If it's countered this way, exile that card. When Stasis Ward leaves the battlefield, return all cards exiled by Stasis Ward to their owner's hands. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Zedruu's Missionaries Cost: WU Type: Creature - Minotaur Monk Pow/Tgh: 3/3 Rules Text: When Zedruu's Missionaries enters the battlefield, target opponent gains control of it. At the beginning of Zedruu's Missionaries's owner's upkeep, that player may draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Flinch Cost: UB Type: Instant Pow/Tgh: / Rules Text: Return target spell to its owner's hand. Its controller discards a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Mist Monstrosity Cost: 2UB Type: Creature - Horror Pow/Tgh: 5/5 Rules Text: Mist Monstrosity doesn't untap during its controller's untap step. Disguise {2}{U}{B} ({2}{U}{B}: Turn this face down, then secretly swap any face-down creatures you control. They're 2/2 creatures. Turn this face up at any time. Disguise as a sorcery.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Mystic Wraith Cost: UUB Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Flash When Mystic Wraith enters the battlefield, counter target spell, then sacrifice a permanent. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Soul Shackle Cost: 1BU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Soul Shackle unless you pay life equal to enchanted creature's converted mana cost. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Stress Fracture Cost: UB Type: Instant Pow/Tgh: / Rules Text: Counter target activated ability that isn't a mana ability, then destroy that ability's source if it's a permanent. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Swindler of Secrets Cost: 1UB Type: Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: Skulk Whenever Swindler of Secrets deals combat damage to a player, draw a card unless that player discards a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Thought Reversal Cost: BU Type: Pow/Tgh: / Rules Text: Target opponent discards a card. Draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Vomit Maw Cost: 4UB Type: Creature - Horror Pow/Tgh: 5/6 Rules Text: *Malice* - Whenever you cast a spell that targets a creature you don't control, look at the top four cards of your library. You may reveal a non-creature, non-land card among them and put it into your hand. Put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Ball Blightning Cost: 1BR Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Trample When Ball Blightning deals combat damage to a player, sacrifice Ball Blightning. If you do, that player discards two cards. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Blood Betrayal Cost: BR Type: Instant Pow/Tgh: / Rules Text: Untap target creature an opponent controls. Its controller may sacrifice it. If they don't, gain control of that creature until end of turn. It gains haste until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Clone Raiser Cost: 3BR Type: Creature - Zombie Cleric Pow/Tgh: 4/3 Rules Text: Haste Whenever a creature you control attacks, you may return a creature card with the same name from your graveyard tapped and attacking. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Festival of Rakdos Cost: 3RB Type: Sorcery Pow/Tgh: / Rules Text: All creatures get +4/-4 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Hellbat Cost: RB Type: Creature - Chimera Pow/Tgh: 4/4 Rules Text: You can't draw cards on your turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Krogg, Ringmaster Cost: 5RB Type: Legendary Creature - Orc Warrior Pow/Tgh: 7/6 Rules Text: Haste When Krogg, Ringmaster enters the battlefield, you may have two target creatures fight each other. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Rakdos, Prince of Pain Cost: RRBB Type: Pow/Tgh: 5/5 Rules Text: Whenever Rakdos, Prince of Pain is dealt damage, it deals that much damage to you. Whenever you're dealt damage, Rakdos deals that much damage to target creature. Flavour Text: Set/Rarity: Mechanics Playground None CardName: Vampire Savant Cost: BR Type: Creature - Vampire Wizard Pow/Tgh: 2/2 Rules Text: Flying When Vampire Savant enters the battlefield, draw a card. When Vampire Savant leaves the battlefield, put a card from your hand on top of your library. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Baptism by Fire Cost: 1RG Type: Sorcery Pow/Tgh: / Rules Text: Baptism by Fire deals 2 damage to each creature. Then put a +1/+1 counter on each creature. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Menacing Slith Cost: GR Type: Creature - Slith Pow/Tgh: 1/1 Rules Text: Whenever Menacing Slith deals combat damage to a player, put a +1/+1 counter on it. Menacing Slith can't be blocked except by a number of creatures greater than or equal to its power. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Thunderhoof Cost: 3RG Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Whenever Thunderhoof attacks, tap all lands defending player controls. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Armadillian Cost: 3WG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Body Slam Cost: WG Type: Instant Pow/Tgh: / Rules Text: Target creature you control deals damage equal to its toughness to another target creature. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Hypnotic Toad Cost: 1GW Type: Creature - Frog Pow/Tgh: 2/2 Rules Text: Hunter (As this enters the battlefield, choose a creature. It's the prey of creatures you control with Hunter until it leaves the battlefield or you choose new prey.) Hypnotic Toad's prey can't attack. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Mind Guardian Cost: GW Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Whenever a spell or ability an opponent controls causes you to reveal your hand, you may instead reveal this card in your hand. If you do, counter that spell or ability. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Blood Patron Cost: WB Type: Creature - Vampire Pow/Tgh: 2/2 Rules Text: Whenever any player gains life, you may put a +1/+1 counter on Blood Patron. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Breath Leech Cost: wb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -2/-2. At the beginning of your upkeep, you may gain 2 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Extricate Cost: WB Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. You gain 3 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Judas Lux Cost: 2WB Type: Planeswalker - Judas Pow/Tgh: /4 Rules Text: [+X]: You lose X life. [0]: Exile target permanent with converted mana cost equal to your life total or to the number of loyalty counters on Judas Lux. [-X]: If X is at least 3, put a 2/2 black Spirit creature token with lifelink on the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Lila, Fallen Angel Cost: 2WB Type: Legendary Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, first strike, vigilance, lifelink When Lila, Fallen Angel enters the battlefield, exchange life totals with the player with the lowest life total. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Psychopomp of Lux Cost: 5WB Type: Creature - Angel Demon Pow/Tgh: 6/6 Rules Text: Flying {X}: Psychopomp of Lux's power, toughness, and your life total each become X. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Rapture Cost: 2WB Type: Sorcery Pow/Tgh: / Rules Text: Target opponent separates the creatures he or she controls into two piles. Exile all the creatures in one of those piles. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Utter Silence Cost: 3WB Type: Sorcery Pow/Tgh: / Rules Text: Creatures leaving the battlefield or dying don't cause abilities to trigger this turn. Destroy all creatures. Flavour Text: Set/Rarity: Mechanics Playground None CardName: Garruk's Final Scream Cost: 3BG Type: Sorcery Pow/Tgh: / Rules Text: Put a creature card from your hand onto the battlefield. It gains "Your opponents can't lose the game and you can't win the game." Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Necrokudzu Cost: 2BG Type: Creature - Plant Zombie Pow/Tgh: 3/3 Rules Text: Trample When Necrokudzu dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Phyrexian Hydra Cost: XbG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Phyrexian Hydra enters the battlefield with X +1/+1 counters. Whenever Phyrexian Hydra attacks, proliferate. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Simic Plaguebearer Cost: 3BG Type: Creature - Frog Mutant Pow/Tgh: 5/5 Rules Text: You may have Simic Plaguebearer enter the battlefield with any number of -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from Simic Plaguebearer to that creature. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Spikeshell Beetle Cost: BG Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: When Spikeshell Beetle enters the battlefield, put a +1/+1 counter on target creature. When Spikeshell Beetle dies, destroy target creature with a +1/+1 counter on it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Aether Injector Cost: 2GU Type: Creature - Mutant Pow/Tgh: 0/0 Rules Text: Graft 4 When Aether Injector dies, return all creatures with +1/+1 counters on them to their owner's hands. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Apeshift Cost: 2UG Type: Sorcery Pow/Tgh: / Rules Text: Sacrifice all creatures you control, then create that many 3/3 green Ape creature tokens with haste. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Clawhide Scout Cost: UG Type: Creature - Cat Scout Pow/Tgh: 1/1 Rules Text: Armor 2 (This enters the battlefield with 2 +1/+1 counters on it. Damage is dealt to it by first removing +1/+1 counters if able.) Skulk Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Doctor Nerox Cost: 1GU Type: Creature - Elf Wizard Pow/Tgh: 3/3 Rules Text: Implant (Whenever another creature enters the battlefield, you may pay {g/u}. If you do, put a +1/+1 counter on that creature.) {1}{G}{U}: Choose one: Tap target creature with a +1/+1 counter on it; or target creature with a +1/+1 counter on it blocks this turn if able. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: NeoMaro Cost: 3UG Type: Creature - Elemental Mutant Pow/Tgh: 3/5 Rules Text: Mutate (As you cast this creature, you may return a creature you control with lower power or toughness to its owner's hand. If you do, this gains haste.) Play with your hand revealed. NeoMaro gets +1/+1 for each creature card in your hand. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Dack Goldenfingers Cost: 1RU Type: Legendary Creature - Human Rogue Pow/Tgh: 2/3 Rules Text: Whenever you lose control of a permanent, gain control of that permanent. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Displacer Weird Cost: 1UR Type: Creature - Weird Pow/Tgh: 3/3 Rules Text: Whenever a creature dealt damage by Displacer Weird dies this turn, put that creature on top of its owner's library. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Goblin Plasmamancer Cost: RU Type: Creature - Goblin Wizard Pow/Tgh: 2/2 Rules Text: Instant spells you cast cost {2} less to cast during your main phase. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Gyan, Tantric Master Cost: 2UR Type: Legendary Creature - Human Monk Pow/Tgh: 2/2 Rules Text: If you would draw a card, instead exile the top two cards of your library. You may play those cards until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Nin's Engulfer Cost: 4UR Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Haste Whenever Nin's Engulfer deals combat damage to a player, put a -1/-1 counter on it, the draw a card for each -1/-1 counter on it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Tesla Clone Cost: 2RU Type: Creature - Elemental Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Tesla Clone enter the battlefield as a copy of another creature on the battlefield. Whenever Tesla Clone attacks, exile it and return it to the battlefield tapped and attacking. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Cattle Brander Cost: 1rW Type: Creature - Human Pow/Tgh: 1/4 Rules Text: Wither Protection from creatures with counters Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Flame Jester Cost: WR Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Flame Jester enters the battlefield, it deals 3 damage to target opponent. When Flame Jester leaves the battlefield, target opponent gains 3 life. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Manic Confessor Cost: WR Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Vigilance, Bloodlink (Damage this deals to creatures also causes that creature's controller to lose that much life.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Melenda Kos Cost: 3Wr Type: Legendary Creature - Human Soldier Pow/Tgh: 5/5 Rules Text: Whenever Melenda Kos deals combat damage to a player twice in one turn, that player loses the game. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Stolen Glory Cost: 3WR Type: Sorcery Pow/Tgh: / Rules Text: Target opponent skips his or her next combat phase. Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Verve Cost: RW Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+4 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Doppel Wraith Cost: WUB Type: Creature - Spirit Pow/Tgh: 3/4 Rules Text: When Doppel Wraith leaves the battlefield, you may have target creature leave the battlefield the same way. (If this dies, that creature dies; If this is shuffled into its owner's library, so is that other creature.) Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Infinite Void Cost: 1WUB Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice Infinite Void: Exile target ability, spell, or permanent. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Bolas' Meditation Cost: BRU Type: Sorcery Pow/Tgh: / Rules Text: Discard your hand, then draw three cards. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Lyv the Heart-Sealer Cost: UBR Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Lyv the Heart-Sealer enters the battlefield, gain control of target creature for as long as you control Lyv the Heart-Sealer. Whenever a player is dealt damage by a creature he or she owns, that player loses 4 life. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: The Hivemind Cost: 3BRG Type: Legendary Creature - Insect Avatar Pow/Tgh: 6/6 Rules Text: {1}{G}: Put a 1/1 green Insect creature token under target player's control. You choose how Insects attack and block each turn. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Freseri, the Lifespark Cost: 1GWU Type: Legendary Creature - Dryad Pow/Tgh: 4/4 Rules Text: Whenever Freseri, the Lifespark puts a +1/+1 counter on a noncreature permanent, it becomes a creature in addition to its other types. {2}, {T}: Put a +1/+1 counter on target artifact, creature, enchantment, or land. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Gate of Tariel Cost: 3WBR Type: Legendary Enchantment Pow/Tgh: / Rules Text: Damage that would be dealt in excess of your life total is instead added to your life total. (For example, if you have three life and are dealt five damage, you would have two life) Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Lightning Braid Cost: WRB Type: Instant Pow/Tgh: / Rules Text: Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: War Reaper Cost: 3WBR Type: Creature - Avatar Pow/Tgh: 6/4 Rules Text: Whenever an attacking creature dies, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Elbek Khan Cost: 1GUR Type: Legendary Creature - Human Lord Pow/Tgh: 2/3 Rules Text: Whenever a land enters the battlefield under an opponent's control, until the end of your next turn, you may activate its mana abilities and its owner can't. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Blessing of Icarus Cost: 1BGU Type: Legendary Enchantment Pow/Tgh: / Rules Text: All creatures have flying. Whenever a creature has two or more instances of flying, destroy it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Vera deLesi Cost: 1UBG Type: Planeswalker - Vera Pow/Tgh: /1 Rules Text: [0]: For each counter on target permanent, put another counter of that type on that permanent. [-X]: Target creature gets -X/-X until end of turn. [-X]: Put a green X/X Ooze creature onto the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Melia, Weaver of Prisms Cost: 1WUBRG Type: Legendary Creature - Human Wizard Pow/Tgh: 5/5 Rules Text: Whenever you cast an instant or sorcery spell, copy it for each of its colors beyond the first. You may choose new targets for the copies. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Duck // Cover Cost: 1U // 1G Type: Instant // Instant Pow/Tgh: / // / Rules Text: Create a 1/1 blue bird creature token with flying. // Choose a creature. That creature gains hexproof and indestructible until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Pros // Cons Cost: 4W // 4B Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Create three 1/1 white Soldier creature tokens with first strike. // Create three 1/1 black Rogue creature tokens with deathtouch. Flavour Text: Set/Rarity: Mechanics Playground None CardName: A Statue of You Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: You may have A Statue of You enter the battlefield with the name and abilities of a creature on the battlefield. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Aether Blueprints Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}, Reveal a card in your hand. Add one of that card's colors to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Ancient Golem Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 4/4 Rules Text: Ancient Golem can only be cast using three different colors of mana. (Colorless isn't a color) Trample Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Changeling Staff Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: X: Changeling Staff becomes an X/X creature with Changeling until end of turn. (It's all creature types.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Chimeric Totem Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Tap all untapped lands you control: Chimeric Totem becomes an X/X Turtle artifact creature token until end of turn, where X is the number of lands tapped this way. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Coreplicator Cost: 1 Type: Artifact Creature - Assembly-Worker Pow/Tgh: 1/1 Rules Text: Other creatures you control named Coreplicator get +1/+1. {5}, {T}: Create a token that's a copy of Coreplicator. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Cursed Sword Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +3/+0. When equipped creature is dealt damage, destroy it. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Death Note Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}: Name a card. Activate this ability only any time you can cast a sorcery. {1}{B}, {T}, Sacrifice Death Note: Destroy target creature with the last chosen name. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Energy Tracer Cost: 2 Type: Artifact Creature Pow/Tgh: 1/1 Rules Text: Whenever an opponent or permanent you don't control would get a counter, instead put a +1/+1 counter on Energy Tracer. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Escher Engine Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 2/2 Rules Text: Windup {3} ({3}, {T}: Put a +1/+1 counter on this. Windup only as a sorcery.) {3}: Untap Escher Engine. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Essence Vessel Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) Essence Vessel enters the battlefield tapped unless a land card was exiled. {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Ferrroleech Cost: 3 Type: Artifact Creature - Insect Pow/Tgh: 2/2 Rules Text: {T}: Remove a counter from target permanent. If you do, put a +1/+1 counter on Ferrroleech. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Flowstone Warhammer Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Equipped creature gets +3/-3. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Hexavus Cost: 6 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: When Hexavus enters the battlefield, Assemble 6 (Put 6 colorless Contraption artifact token/s onto the battlefield.). Tap an untapped Contraption you control: Hexavus gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Isochron Engine Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Catalyze (You may exile a card in your hand as you cast this. If you do, draw a card.) {2}, {T}: If the exiled card is an instant card with converted mana cost 2 or less, copy it and cast it without paying its mana cost. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Jewel Cache Cost: X Type: Artifact Pow/Tgh: / Rules Text: Jewel Cache enters the battlefield tapped with X charge counters on it. {T}, Remove a charge counter from Jewel Cache: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Jeweled Cylix Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {2}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Kingmaker Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Equipped creature gets +1/+1 and is a Lord in addition to its other types. Creatures you control that share a creature type with the equipped creature get +1/+1. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Leptothopter Cost: 0 Type: Artifact Creature - Thopter Pow/Tgh: 0/1 Rules Text: Kicker {4} Leptothopter enters the battlefield with two +1/+1 counters on it if it was kicked. Flying Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Lodestone Entity Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: Whenever an aura enters the battlefield, if Lodestone Entity has no auras attached to it, attach that aura to Lodestone Entity if able. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Luna Ring Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Luna Ring enters the battlefield tapped. {T}: Add {C} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Macguffin Cost: 5 Type: Legendary Artifact Pow/Tgh: / Rules Text: Creatures attack Macguffin's controller if able. {3}: Target player gains control of Macguffin. You can't activate this ability on your turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Magic Wand Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} You may tap Magic Wand instead of equipped creature when paying for activated abilities of equipped creature with {T} in its cost. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Magnetron Cost: 6 Type: Artifact Creature - Golem Pow/Tgh: 4/4 Rules Text: {1}{A}: Attach target equipment to Magnetron. ({A} can be paid with one mana from an artifact source.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Mana Golem Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: Mana Golem enters the battlefield with a +1/+1 counter on it unless any opponent pays {3}. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Planar Sextant Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Planar Sextant enters the battlefield tapped. {t}: Add one mana of any color to your mana pool that any land you control can't produce. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Poke Ball Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Poke Ball: Exile the top three cards of your library. You may put a creature card exiled this way into your hand. Otherwise, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Prince Rupert's Golem Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: Prince Rupert's Golem is indestructible. When Prince Rupert's Golem becomes the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Pulse Barrier Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: If a source would deal 4 or more damage to you, it deals 3 damage instead. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Relativity Shell Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {3} {X}: Equipped creature becomes X/X until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Repulsor Cost: 3 Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: Prevent all damage artifacts would deal to Repulsor. {3}{A}: Target creature becomes an artifact until end of turn. ({A} may be paid with one mana from an artifact source.) Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Ritual Knife Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} {B}, {T}, Sacrifice another creature: Add {b}{B}{B} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Rusting Idol Cost: X Type: Artifact Pow/Tgh: / Rules Text: Rusting Idol enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Rusting Idol: Rusting Idol becomes a 0/0 creature until end of turn. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Sadistic Bloodstone Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Sadistic Bloodstone enters the battlefield tapped. {T}: Sadistic Bloodstone deals 2 damage to target creature you control. If it does, add {B} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Shark Blade Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control, you may attach Shark Blade to it. Equipped creature gets +2/+2. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Signal Myr Cost: 2 Type: Artifact Creature - Myr Pow/Tgh: 2/1 Rules Text: When Signal Myr enters the battlefield, you may search your library for any number of cards named Signal Myr, shuffle your library and put those cards on top of it. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Skulk Lamp Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets -1/+1 and has skulk. Whenever equipped creature deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Sphere of Viscosity Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: The colored mana costs of spells and abilities are doubled. (For example, if a spell costs {1}{W}{U}, it now costs {1}{W}{W}{U}{U}.) Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Spinal Fluid Swapper Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {5}, {T}: Two target players exchange life totals. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Steam Stoker Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 2/3 Rules Text: If you would add {R} to your mana pool, instead add {C}{C} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Suspicious Statue Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 4/3 Rules Text: Suspicious Statue doesn't untap during your untap step. {1}{A}: Untap Suspicious Statue. ({A} may be paid with one mana from an artifact source.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: The Mannequin Blade Cost: 6 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +5/+5. {3}: Put a 1/1 black Spirit creature token onto the battlefield, then attach up to one target equipment to it. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Tortoise Engine Cost: 6 Type: Artifact Creature - Juggernaut Pow/Tgh: 4/6 Rules Text: Whenever a creature blocks Tortoise Engine, that creature deals damage equal to its power to its controller. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Triskautomaton Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Windup {2} ({2}, {T}: Put a +1/+1 counter on this. Windup only as a sorcery.) Remove a +1/+1 counter from Triskautomaton: Triskautomaton deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Walking Dipole Cost: 3 Type: Artifact Creature - Construct Pow/Tgh: 3/3 Rules Text: Permanents can't be attached to other permanents. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: World Map Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: When World Map enters the battlefield, search your library for a basic Plains, Island, Swamp, Mountain and Forest card, exile those cards, then shuffle your library. {2}, {T}: Put a card exiled with World Map into your hand. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Bear Cave Cost: Type: Land Pow/Tgh: / Rules Text: Bear Cave enters the battlefield tapped. When Bear Cave enters the battlefield, you may pay {2}{G}. If you do, put a 2/2 green Bear creature token onto the battlefield. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Buried Tundra Cost: Type: Land Pow/Tgh: / Rules Text: Buried Tundra enters the battlefield tapped unless you have a white or blue card in your graveyard. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Bursting Crevice Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {3}: Put Bursting Crevice from your hand onto the battlefield tapped. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Center of Power Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color. Landfall - you lose 2 life. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Continental Edge Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. When a land enters the battlefield under your control, sacrifice Continental Edge. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Core Ruins Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. Put a charge counter on Core Ruins. {T}, Remove two charge counters from Core Ruins: Add one mana of any color. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Creeping Wilds Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {3}, {T}: Search your library for a card named Creeping Wilds and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Crumbling Wilds Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. When you are dealt damage, sacrifice Crumbling Wilds. If you do, search your library for a land card and put it into the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Deserted Beach Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({T}: Add {W} or {U} to your mana pool.) Deserted Beach enters the battlefield tapped. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Driftland Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {T}, Return Driftland to its owner's hand: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Gates of Horn and Ivory Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: The next two spells you cast this turn each cost {1} less to cast. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Gold Vein Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If you control two or fewer lands, add one mana of any color to your mana pool instead. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Hedron Pools Cost: Type: Land Pow/Tgh: / Rules Text: Landfall -- {T}: Add one mana of any color. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Lowlands Cost: Type: Land Pow/Tgh: / Rules Text: Lowlands enters the battlefield tapped unless an opponent controls more lands than you. {T}: Add {G} or {W}. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Observatory Cost: Type: Land Pow/Tgh: / Rules Text: You may look at the top card of your library. {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Plaza Fountain Cost: Type: Land - Structure Pow/Tgh: /4 Rules Text: Structure (Structures may be attacked, and are dealt damage in the form of ruin counters. If this has at least as many ruin counters as its toughness, sacrifice it.) {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Rocky Trail Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}, Sacrifice Rocky Trail: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Mechanics Playground Common CardName: Rugged Trail Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {R} or {G} to your mana pool. Activate this ability only any time you can cast a sorcery. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Ruins of Alexandria Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {T}: Scry 2. Activate this ability only if you have exactly seven cards in hand. Flavour Text: Set/Rarity: Mechanics Playground Mythic CardName: Scrying Pool Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {2}, {T}: Scry 1. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Sedimentary Rock Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}, Exile a land card from your graveyard: Add one mana of any color. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Starving Sands Cost: Type: Land - Desert Pow/Tgh: / Rules Text: Devour 2 {2}: Starving Sands becomes a 0/0 Horror creature until end of turn. {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Teferi's Laboratory Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {U} to your mana pool. If this mana was spent to cast a spell, that spell resolves at the beginning of your next upkeep. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Terrapost Cost: Type: Land - Locus Pow/Tgh: / Rules Text: Terrapost enters the battlefield tapped. As Terrapost enters the battlefield, choose a color. {T}: Add one mana to your mana pool of the color you last chose for cards named Terrapost. Flavour Text: Set/Rarity: Mechanics Playground Uncommon CardName: Unstable Plateau Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {T}: Add {R} or {W}. Activate this ability only if you control four or less lands. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Vein of Mercury Cost: Type: Land Pow/Tgh: / Rules Text: Reflect (Whenever a spell is cast, this becomes that spell's color/s.) {T}: Add {C} to your mana pool. {T}: Add one mana of any of Vein of Mercury's colors to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Void Portal Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Exile the top five cards of your library: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Mechanics Playground Rare CardName: Desaturator Cost: 4B Type: Creature - Eldrazi Pow/Tgh: 3/3 Rules Text: Devoid (This card has no color.) Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flavour Text: Set/Rarity: Mechanics Playground Uncommon